#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END // 0x00000001 System.Void UnityEngine.VFX.VFXExpressionValues::.ctor() extern void VFXExpressionValues__ctor_mC4B97E160ABAEC401DB0D306C3F3906556F1E918 (void); // 0x00000002 UnityEngine.VFX.VFXExpressionValues UnityEngine.VFX.VFXExpressionValues::CreateExpressionValuesWrapper(System.IntPtr) extern void VFXExpressionValues_CreateExpressionValuesWrapper_m130F5756DFE9AB35E695168BB6657A89110099CB (void); // 0x00000003 System.Void UnityEngine.VFX.VFXSpawnerCallbacks::OnPlay(UnityEngine.VFX.VFXSpawnerState,UnityEngine.VFX.VFXExpressionValues,UnityEngine.VFX.VisualEffect) // 0x00000004 System.Void UnityEngine.VFX.VFXSpawnerCallbacks::OnUpdate(UnityEngine.VFX.VFXSpawnerState,UnityEngine.VFX.VFXExpressionValues,UnityEngine.VFX.VisualEffect) // 0x00000005 System.Void UnityEngine.VFX.VFXSpawnerCallbacks::OnStop(UnityEngine.VFX.VFXSpawnerState,UnityEngine.VFX.VFXExpressionValues,UnityEngine.VFX.VisualEffect) // 0x00000006 System.Void UnityEngine.VFX.VFXSpawnerCallbacks::.ctor() extern void VFXSpawnerCallbacks__ctor_m9CAD31ED7850EC5C4C6BAADE73B725AD7BF1BAD1 (void); // 0x00000007 System.Void UnityEngine.VFX.VFXSpawnerState::.ctor(System.IntPtr,System.Boolean) extern void VFXSpawnerState__ctor_mEDB9EFACCB5F720273C21C33E4800203941E6B4B (void); // 0x00000008 UnityEngine.VFX.VFXSpawnerState UnityEngine.VFX.VFXSpawnerState::CreateSpawnerStateWrapper() extern void VFXSpawnerState_CreateSpawnerStateWrapper_mF96091A1AD9396392690CA603EA0784F8376EC5E (void); // 0x00000009 System.Void UnityEngine.VFX.VFXSpawnerState::SetWrapValue(System.IntPtr) extern void VFXSpawnerState_SetWrapValue_mD32C8695227ADE66BE7333968F4BDE8B58C14BED (void); // 0x0000000A System.Void UnityEngine.VFX.VFXSpawnerState::Release() extern void VFXSpawnerState_Release_m7A33784A786603F4BCFCB79CB7F41AE922166112 (void); // 0x0000000B System.Void UnityEngine.VFX.VFXSpawnerState::Finalize() extern void VFXSpawnerState_Finalize_m9C16C8F15D21824A9CC54E5FCDE3D784CCEE8C5A (void); // 0x0000000C System.Void UnityEngine.VFX.VFXSpawnerState::Dispose() extern void VFXSpawnerState_Dispose_m4442314D7EFCBD73A43003682C50092CE272A746 (void); // 0x0000000D System.Void UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr) extern void VFXSpawnerState_Internal_Destroy_m0EEE41ED2D221A92B3C3ECFBC861D37A38A833BA (void); // 0x0000000E System.Void UnityEngine.VFX.VisualEffectAsset::.cctor() extern void VisualEffectAsset__cctor_mF52E8CC197CC64D3D4D146CE468BEC9FFC8C7FEA (void); static Il2CppMethodPointer s_methodPointers[14] = { VFXExpressionValues__ctor_mC4B97E160ABAEC401DB0D306C3F3906556F1E918, VFXExpressionValues_CreateExpressionValuesWrapper_m130F5756DFE9AB35E695168BB6657A89110099CB, NULL, NULL, NULL, VFXSpawnerCallbacks__ctor_m9CAD31ED7850EC5C4C6BAADE73B725AD7BF1BAD1, VFXSpawnerState__ctor_mEDB9EFACCB5F720273C21C33E4800203941E6B4B, VFXSpawnerState_CreateSpawnerStateWrapper_mF96091A1AD9396392690CA603EA0784F8376EC5E, VFXSpawnerState_SetWrapValue_mD32C8695227ADE66BE7333968F4BDE8B58C14BED, VFXSpawnerState_Release_m7A33784A786603F4BCFCB79CB7F41AE922166112, VFXSpawnerState_Finalize_m9C16C8F15D21824A9CC54E5FCDE3D784CCEE8C5A, VFXSpawnerState_Dispose_m4442314D7EFCBD73A43003682C50092CE272A746, VFXSpawnerState_Internal_Destroy_m0EEE41ED2D221A92B3C3ECFBC861D37A38A833BA, VisualEffectAsset__cctor_mF52E8CC197CC64D3D4D146CE468BEC9FFC8C7FEA, }; static const int32_t s_InvokerIndices[14] = { 23, 18, 207, 207, 207, 23, 173, 4, 7, 23, 23, 23, 25, 3, }; extern const Il2CppCodeGenModule g_UnityEngine_VFXModuleCodeGenModule; const Il2CppCodeGenModule g_UnityEngine_VFXModuleCodeGenModule = { "UnityEngine.VFXModule.dll", 14, s_methodPointers, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, };