#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END // 0x00000001 System.Void UnityEngine.AssetBundle::.ctor() extern void AssetBundle__ctor_mF8A0A863455A7DF958A966C86BE58E07535CD3A4 (void); // 0x00000002 System.Void UnityEngine.AssetBundle::UnloadAllAssetBundles(System.Boolean) extern void AssetBundle_UnloadAllAssetBundles_mB49AAB07A97A3383897CF55F81EC096620969363 (void); // 0x00000003 UnityEngine.AssetBundle[] UnityEngine.AssetBundle::GetAllLoadedAssetBundles_Native() extern void AssetBundle_GetAllLoadedAssetBundles_Native_mBE91BA2C987DDBEBA48BD8094C382A55FDA1F707 (void); // 0x00000004 System.Collections.Generic.IEnumerable`1 UnityEngine.AssetBundle::GetAllLoadedAssetBundles() extern void AssetBundle_GetAllLoadedAssetBundles_mF130EE8F456D000A22204920D26395DE5D98FD76 (void); // 0x00000005 UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync_Internal(System.String,System.UInt32,System.UInt64) extern void AssetBundle_LoadFromFileAsync_Internal_m3F153468428A31347039E733D86A6AA6470385FD (void); // 0x00000006 UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync(System.String) extern void AssetBundle_LoadFromFileAsync_m9B68068A09AD5E39904C23E69F03B53D24024C75 (void); // 0x00000007 UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync(System.String,System.UInt32) extern void AssetBundle_LoadFromFileAsync_mE752E328810CB5390D38B81BB2C4FCE2267C41B5 (void); // 0x00000008 UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync(System.String,System.UInt32,System.UInt64) extern void AssetBundle_LoadFromFileAsync_m142C65A6D426C75EB8025A0189CC3159896948CA (void); // 0x00000009 UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64) extern void AssetBundle_LoadFromFile_Internal_m684F1E7201F297DBCDF4654DFCA2159F61ABFA50 (void); // 0x0000000A UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile(System.String) extern void AssetBundle_LoadFromFile_m9D7CD085CD2B41301BDDA86BB040A2479B227AF9 (void); // 0x0000000B UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile(System.String,System.UInt32) extern void AssetBundle_LoadFromFile_m86972EDAFDDF3D5843580DE74CD8F8A3949E7A4D (void); // 0x0000000C UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile(System.String,System.UInt32,System.UInt64) extern void AssetBundle_LoadFromFile_m5726B839AA2ED01EAD4FE5B4F2F964DD1ED8C9CF (void); // 0x0000000D UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync_Internal(System.Byte[],System.UInt32) extern void AssetBundle_LoadFromMemoryAsync_Internal_m6D139C7B39BD79290B9A1EA25B24205490FB9FEB (void); // 0x0000000E UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync(System.Byte[]) extern void AssetBundle_LoadFromMemoryAsync_m1CAB5C0D20C0348B33E782731B250602CE577DE3 (void); // 0x0000000F UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync(System.Byte[],System.UInt32) extern void AssetBundle_LoadFromMemoryAsync_mE0D7E2C3A4DBAB9F1FDB057CBA61DC3EA42AC7CF (void); // 0x00000010 UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromMemory_Internal(System.Byte[],System.UInt32) extern void AssetBundle_LoadFromMemory_Internal_m3854485EA17DAC51E79039B9BB71C474397CC674 (void); // 0x00000011 UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromMemory(System.Byte[]) extern void AssetBundle_LoadFromMemory_m04117B6ACE5C67F4709BA321153CB584DB93CC52 (void); // 0x00000012 UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromMemory(System.Byte[],System.UInt32) extern void AssetBundle_LoadFromMemory_m204D4E6983CFEB1BEC1B940B7D703D55F1A42804 (void); // 0x00000013 System.Void UnityEngine.AssetBundle::ValidateLoadFromStream(System.IO.Stream) extern void AssetBundle_ValidateLoadFromStream_m7C9CA2596D1A8A9A199BF9566160F10FEA588005 (void); // 0x00000014 UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromStreamAsync(System.IO.Stream,System.UInt32,System.UInt32) extern void AssetBundle_LoadFromStreamAsync_m6E06A7DF4586332C0F2ED2E7F9161E59230FC77E (void); // 0x00000015 UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromStreamAsync(System.IO.Stream,System.UInt32) extern void AssetBundle_LoadFromStreamAsync_m9254DAD82A57A8C9169B4FA76E0C250B39307557 (void); // 0x00000016 UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromStreamAsync(System.IO.Stream) extern void AssetBundle_LoadFromStreamAsync_mB414605EB87BCF66A8F632885B934E446A88D559 (void); // 0x00000017 UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromStream(System.IO.Stream,System.UInt32,System.UInt32) extern void AssetBundle_LoadFromStream_mE0C8DF825494D774043D915156AE8F8FF2F17A14 (void); // 0x00000018 UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromStream(System.IO.Stream,System.UInt32) extern void AssetBundle_LoadFromStream_m3C892F85A246626485DA8EE3FA8FB8E4F95BE1C6 (void); // 0x00000019 UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromStream(System.IO.Stream) extern void AssetBundle_LoadFromStream_m7B76086277FD4E00A6E9297E9095EBF5CF126BBD (void); // 0x0000001A UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromStreamAsyncInternal(System.IO.Stream,System.UInt32,System.UInt32) extern void AssetBundle_LoadFromStreamAsyncInternal_m4BF893D639E76A758971E1622E8694CD2A3C5B39 (void); // 0x0000001B UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromStreamInternal(System.IO.Stream,System.UInt32,System.UInt32) extern void AssetBundle_LoadFromStreamInternal_m77C1FCA22FBB3F02A7FDC2D48103FEB5F2D1A478 (void); // 0x0000001C System.Boolean UnityEngine.AssetBundle::get_isStreamedSceneAssetBundle() extern void AssetBundle_get_isStreamedSceneAssetBundle_mD1EF719AA84F8A5053F287603339BC77FDD3D0C5 (void); // 0x0000001D System.Boolean UnityEngine.AssetBundle::Contains(System.String) extern void AssetBundle_Contains_mF604436762C9B5242AB73A4BEE853298B9054519 (void); // 0x0000001E UnityEngine.Object UnityEngine.AssetBundle::LoadAsset(System.String) extern void AssetBundle_LoadAsset_m5D5EFC8B7A27AE31CCDA12F652664513F7BF8A29 (void); // 0x0000001F UnityEngine.Object UnityEngine.AssetBundle::LoadAsset(System.String,System.Type) extern void AssetBundle_LoadAsset_m36BA6CCFE773DFCF4490EB4910022B74BB6BF283 (void); // 0x00000020 UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type) extern void AssetBundle_LoadAsset_Internal_m7B24CA02317176FEADA41DE03CFF849D92B2392A (void); // 0x00000021 UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync(System.String) extern void AssetBundle_LoadAssetAsync_m8C21EE66993770B71F41F270013F2294E6A0CDB9 (void); // 0x00000022 UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync(System.String,System.Type) extern void AssetBundle_LoadAssetAsync_m53B5A725689D7A0D5F8C002E2F2F693AE6E99AB5 (void); // 0x00000023 UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets(System.String) extern void AssetBundle_LoadAssetWithSubAssets_mDB6FCDACFCF25151523602EFF90B3FF8A8B9283B (void); // 0x00000024 UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets(System.String,System.Type) extern void AssetBundle_LoadAssetWithSubAssets_m91332A7571E8536FED6BFBEE16B1C06F91C08FF8 (void); // 0x00000025 UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync(System.String) extern void AssetBundle_LoadAssetWithSubAssetsAsync_m8B8FA1109095FBD3EA192B443AE0916FC3E46924 (void); // 0x00000026 UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync(System.String,System.Type) extern void AssetBundle_LoadAssetWithSubAssetsAsync_mC73675FD84475804F33F140C675EBA814B8C0050 (void); // 0x00000027 UnityEngine.Object[] UnityEngine.AssetBundle::LoadAllAssets() extern void AssetBundle_LoadAllAssets_m66CEC478D6E4BEE3CCA9411310556928D075B7A4 (void); // 0x00000028 UnityEngine.Object[] UnityEngine.AssetBundle::LoadAllAssets(System.Type) extern void AssetBundle_LoadAllAssets_m1F7E39416EBCC192881058CBDCA490A8019E13EA (void); // 0x00000029 UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAllAssetsAsync() extern void AssetBundle_LoadAllAssetsAsync_m43BB89A76CD93830B37E40BFA8623326E71C2268 (void); // 0x0000002A UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAllAssetsAsync(System.Type) extern void AssetBundle_LoadAllAssetsAsync_mAA52E6B1A7B29D97604108AF80CEE54B4954C984 (void); // 0x0000002B UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type) extern void AssetBundle_LoadAssetAsync_Internal_m2EF88B897D614B01D8DDBACC25C3FEA7E754B075 (void); // 0x0000002C System.Void UnityEngine.AssetBundle::Unload(System.Boolean) extern void AssetBundle_Unload_m5B7DE41516A059545F8C493EC459EA0A9166EBB3 (void); // 0x0000002D System.String[] UnityEngine.AssetBundle::GetAllAssetNames() extern void AssetBundle_GetAllAssetNames_m0E14E731A20685CECDA32C33E44D7710E5194C26 (void); // 0x0000002E System.String[] UnityEngine.AssetBundle::GetAllScenePaths() extern void AssetBundle_GetAllScenePaths_m94680159EEF4C07626DA7A8ED1C889849EEAC45D (void); // 0x0000002F UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type) extern void AssetBundle_LoadAssetWithSubAssets_Internal_m576FBCE3D60FC5E7E4462E6EF55DF8E5F49072B4 (void); // 0x00000030 UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal(System.String,System.Type) extern void AssetBundle_LoadAssetWithSubAssetsAsync_Internal_m9E9879B2CD95EAD2142B96E1CDAB0F167E766CD9 (void); // 0x00000031 UnityEngine.AssetBundleRecompressOperation UnityEngine.AssetBundle::RecompressAssetBundleAsync(System.String,System.String,UnityEngine.BuildCompression,System.UInt32,UnityEngine.ThreadPriority) extern void AssetBundle_RecompressAssetBundleAsync_mE328F376156269A24A3BA8D0C2A0CFCB2ABFB905 (void); // 0x00000032 UnityEngine.AssetBundleRecompressOperation UnityEngine.AssetBundle::RecompressAssetBundleAsync_Internal(System.String,System.String,UnityEngine.BuildCompression,System.UInt32,UnityEngine.ThreadPriority) extern void AssetBundle_RecompressAssetBundleAsync_Internal_mA9FD14B622D598B35C0F36C768FB74FAB2E14598 (void); // 0x00000033 UnityEngine.AssetBundleRecompressOperation UnityEngine.AssetBundle::RecompressAssetBundleAsync_Internal_Injected(System.String,System.String,UnityEngine.BuildCompression&,System.UInt32,UnityEngine.ThreadPriority) extern void AssetBundle_RecompressAssetBundleAsync_Internal_Injected_mD4A56CF25D2403D3C02921B9ECC92CEF4C586172 (void); // 0x00000034 System.Void UnityEngine.AssetBundleCreateRequest::.ctor() extern void AssetBundleCreateRequest__ctor_m25AE702BB10868BE4521FBBF1481C36AF51501EE (void); // 0x00000035 System.Void UnityEngine.AssetBundleRecompressOperation::.ctor() extern void AssetBundleRecompressOperation__ctor_m700B87933021BC6D1189693DFD98501D2F69FC6A (void); // 0x00000036 System.Void UnityEngine.AssetBundleRequest::.ctor() extern void AssetBundleRequest__ctor_m752C12271B44EED163182E197EE783D18E36836B (void); // 0x00000037 System.Void UnityEngine.BuildCompression::set_compression(UnityEngine.CompressionType) extern void BuildCompression_set_compression_m07821F58F99DCB2FFFEDA5D70588A43FDFCD9ADF_AdjustorThunk (void); // 0x00000038 System.Void UnityEngine.BuildCompression::set_level(UnityEngine.CompressionLevel) extern void BuildCompression_set_level_mD1EB95BD8D4D4477F2883E1D5AB13BDCF5507E53_AdjustorThunk (void); // 0x00000039 System.Void UnityEngine.BuildCompression::set_blockSize(System.UInt32) extern void BuildCompression_set_blockSize_m09EB84E4AE9E8AAF983312906F9461D23F8EE4F1_AdjustorThunk (void); // 0x0000003A System.Void UnityEngine.BuildCompression::.ctor(UnityEngine.CompressionType,UnityEngine.CompressionLevel,System.UInt32) extern void BuildCompression__ctor_mB570EABF36332F6ACE01EC46931FB2564EA828B5_AdjustorThunk (void); // 0x0000003B System.Void UnityEngine.BuildCompression::.cctor() extern void BuildCompression__cctor_mFB420B6BDA4B0FF6FAE8D421A2EC7743BE7B1879 (void); static Il2CppMethodPointer s_methodPointers[59] = { AssetBundle__ctor_mF8A0A863455A7DF958A966C86BE58E07535CD3A4, AssetBundle_UnloadAllAssetBundles_mB49AAB07A97A3383897CF55F81EC096620969363, AssetBundle_GetAllLoadedAssetBundles_Native_mBE91BA2C987DDBEBA48BD8094C382A55FDA1F707, AssetBundle_GetAllLoadedAssetBundles_mF130EE8F456D000A22204920D26395DE5D98FD76, AssetBundle_LoadFromFileAsync_Internal_m3F153468428A31347039E733D86A6AA6470385FD, AssetBundle_LoadFromFileAsync_m9B68068A09AD5E39904C23E69F03B53D24024C75, AssetBundle_LoadFromFileAsync_mE752E328810CB5390D38B81BB2C4FCE2267C41B5, AssetBundle_LoadFromFileAsync_m142C65A6D426C75EB8025A0189CC3159896948CA, AssetBundle_LoadFromFile_Internal_m684F1E7201F297DBCDF4654DFCA2159F61ABFA50, AssetBundle_LoadFromFile_m9D7CD085CD2B41301BDDA86BB040A2479B227AF9, AssetBundle_LoadFromFile_m86972EDAFDDF3D5843580DE74CD8F8A3949E7A4D, AssetBundle_LoadFromFile_m5726B839AA2ED01EAD4FE5B4F2F964DD1ED8C9CF, AssetBundle_LoadFromMemoryAsync_Internal_m6D139C7B39BD79290B9A1EA25B24205490FB9FEB, AssetBundle_LoadFromMemoryAsync_m1CAB5C0D20C0348B33E782731B250602CE577DE3, AssetBundle_LoadFromMemoryAsync_mE0D7E2C3A4DBAB9F1FDB057CBA61DC3EA42AC7CF, AssetBundle_LoadFromMemory_Internal_m3854485EA17DAC51E79039B9BB71C474397CC674, AssetBundle_LoadFromMemory_m04117B6ACE5C67F4709BA321153CB584DB93CC52, AssetBundle_LoadFromMemory_m204D4E6983CFEB1BEC1B940B7D703D55F1A42804, AssetBundle_ValidateLoadFromStream_m7C9CA2596D1A8A9A199BF9566160F10FEA588005, AssetBundle_LoadFromStreamAsync_m6E06A7DF4586332C0F2ED2E7F9161E59230FC77E, AssetBundle_LoadFromStreamAsync_m9254DAD82A57A8C9169B4FA76E0C250B39307557, AssetBundle_LoadFromStreamAsync_mB414605EB87BCF66A8F632885B934E446A88D559, AssetBundle_LoadFromStream_mE0C8DF825494D774043D915156AE8F8FF2F17A14, AssetBundle_LoadFromStream_m3C892F85A246626485DA8EE3FA8FB8E4F95BE1C6, AssetBundle_LoadFromStream_m7B76086277FD4E00A6E9297E9095EBF5CF126BBD, AssetBundle_LoadFromStreamAsyncInternal_m4BF893D639E76A758971E1622E8694CD2A3C5B39, AssetBundle_LoadFromStreamInternal_m77C1FCA22FBB3F02A7FDC2D48103FEB5F2D1A478, AssetBundle_get_isStreamedSceneAssetBundle_mD1EF719AA84F8A5053F287603339BC77FDD3D0C5, AssetBundle_Contains_mF604436762C9B5242AB73A4BEE853298B9054519, AssetBundle_LoadAsset_m5D5EFC8B7A27AE31CCDA12F652664513F7BF8A29, AssetBundle_LoadAsset_m36BA6CCFE773DFCF4490EB4910022B74BB6BF283, AssetBundle_LoadAsset_Internal_m7B24CA02317176FEADA41DE03CFF849D92B2392A, AssetBundle_LoadAssetAsync_m8C21EE66993770B71F41F270013F2294E6A0CDB9, AssetBundle_LoadAssetAsync_m53B5A725689D7A0D5F8C002E2F2F693AE6E99AB5, AssetBundle_LoadAssetWithSubAssets_mDB6FCDACFCF25151523602EFF90B3FF8A8B9283B, AssetBundle_LoadAssetWithSubAssets_m91332A7571E8536FED6BFBEE16B1C06F91C08FF8, AssetBundle_LoadAssetWithSubAssetsAsync_m8B8FA1109095FBD3EA192B443AE0916FC3E46924, AssetBundle_LoadAssetWithSubAssetsAsync_mC73675FD84475804F33F140C675EBA814B8C0050, AssetBundle_LoadAllAssets_m66CEC478D6E4BEE3CCA9411310556928D075B7A4, AssetBundle_LoadAllAssets_m1F7E39416EBCC192881058CBDCA490A8019E13EA, AssetBundle_LoadAllAssetsAsync_m43BB89A76CD93830B37E40BFA8623326E71C2268, AssetBundle_LoadAllAssetsAsync_mAA52E6B1A7B29D97604108AF80CEE54B4954C984, AssetBundle_LoadAssetAsync_Internal_m2EF88B897D614B01D8DDBACC25C3FEA7E754B075, AssetBundle_Unload_m5B7DE41516A059545F8C493EC459EA0A9166EBB3, AssetBundle_GetAllAssetNames_m0E14E731A20685CECDA32C33E44D7710E5194C26, AssetBundle_GetAllScenePaths_m94680159EEF4C07626DA7A8ED1C889849EEAC45D, AssetBundle_LoadAssetWithSubAssets_Internal_m576FBCE3D60FC5E7E4462E6EF55DF8E5F49072B4, AssetBundle_LoadAssetWithSubAssetsAsync_Internal_m9E9879B2CD95EAD2142B96E1CDAB0F167E766CD9, AssetBundle_RecompressAssetBundleAsync_mE328F376156269A24A3BA8D0C2A0CFCB2ABFB905, AssetBundle_RecompressAssetBundleAsync_Internal_mA9FD14B622D598B35C0F36C768FB74FAB2E14598, AssetBundle_RecompressAssetBundleAsync_Internal_Injected_mD4A56CF25D2403D3C02921B9ECC92CEF4C586172, AssetBundleCreateRequest__ctor_m25AE702BB10868BE4521FBBF1481C36AF51501EE, AssetBundleRecompressOperation__ctor_m700B87933021BC6D1189693DFD98501D2F69FC6A, AssetBundleRequest__ctor_m752C12271B44EED163182E197EE783D18E36836B, BuildCompression_set_compression_m07821F58F99DCB2FFFEDA5D70588A43FDFCD9ADF_AdjustorThunk, BuildCompression_set_level_mD1EB95BD8D4D4477F2883E1D5AB13BDCF5507E53_AdjustorThunk, BuildCompression_set_blockSize_m09EB84E4AE9E8AAF983312906F9461D23F8EE4F1_AdjustorThunk, BuildCompression__ctor_mB570EABF36332F6ACE01EC46931FB2564EA828B5_AdjustorThunk, BuildCompression__cctor_mFB420B6BDA4B0FF6FAE8D421A2EC7743BE7B1879, }; static const int32_t s_InvokerIndices[59] = { 23, 878, 4, 4, 1678, 0, 124, 1678, 1678, 0, 124, 1678, 124, 0, 124, 124, 0, 124, 164, 203, 124, 0, 203, 124, 0, 203, 203, 89, 9, 28, 114, 114, 28, 114, 28, 114, 28, 114, 14, 28, 14, 28, 114, 31, 14, 14, 114, 114, 1679, 1679, 1680, 23, 23, 23, 32, 32, 32, 38, 3, }; extern const Il2CppCodeGenModule g_UnityEngine_AssetBundleModuleCodeGenModule; const Il2CppCodeGenModule g_UnityEngine_AssetBundleModuleCodeGenModule = { "UnityEngine.AssetBundleModule.dll", 59, s_methodPointers, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, };