local GroupPartnerStatPlay = {} local M = GroupPartnerStatPlay function GroupPartnerStatPlay.new(group_id, uid, partner_lev, parent_id, time_type, begin_time, end_time) setmetatable(M, {__index = BaseWindow}) local self = setmetatable({}, {__index = M}) self.class = "GroupPartnerStatPlay" self._close_destroy = true self.group_id = group_id self.uid = uid self.partner_lev = partner_lev self.parent_id = parent_id self.time_type = time_type self.begin_time = begin_time self.end_time = end_time self:init("ui://NewGroup/Win_PartnerStatPlay") return self end function M:init(url) BaseWindow.init(self,url) self.members_log = {} self.lst_member = self._view:GetChild("lst_member") self.lst_member:SetVirtual() self.lst_member.itemRenderer = function(index, obj) self:OnRenderItem(index, obj) end self.rewards_data = {} self:getPartnerRewards(function() self:getRewardsLog(0) end) end function M:getPartnerRewards(callback) local fgCtr = ControllerManager.GetController(NewGroupController) fgCtr:FG_GetRewards(self.group_id, self.uid, self.partner_lev, function(res) ViewUtil.CloseModalWait() if self._is_destroy then return end if res.ReturnCode ~= 0 then ViewUtil.ErrorTip(res.ReturnCode, "获取合伙人奖励失败") else local rewards = res.Data.rewards local rdata = self.rewards_data for i = 1, #rewards do rdata[#rdata + 1] = rewards[i] end end callback() end) end function M:getRewardsLog(index) local fgCtr = ControllerManager.GetController(NewGroupController) fgCtr:FG_GetPartnerStatPlay(self.group_id,self.uid, self.parent_id, index, 6, self.time_type, self.begin_time, self.end_time, function(res) if res.ReturnCode ~= 0 then ViewUtil.ErrorTip(res.ReturnCode, "获取数据失败") else local member_logs = res.Data.members if #member_logs > 0 then for i = 1, #member_logs do table.insert(self.members_log, member_logs[i]) end self.lst_member.numItems = #self.members_log end end end) end function M:OnRenderItem(index, obj) local data = self.members_log[index + 1] local play_name = DataManager.groups:get(self.group_id):getPlayName(data.pid) obj:GetChild("tex_name").text = play_name obj:GetChild("tex_round").text = ""..(data.round / 100) obj:GetChild("tex_total_pump").text = ""..d2ad(data.pump) obj:GetChild("tex_total").text = ""..d2ad(data.award) for i = 1, #self.rewards_data do local rdata = self.rewards_data[i] if rdata.pid == data.pid then if rdata.rewardValueType == 2 then local cur_value = d2ad(rdata.cur_value) local max_value = d2ad(rdata.max_value) if self.partner_lev < 3 then obj:GetChild("tex_percent").text = cur_value else obj:GetChild("tex_percent").text = string.format("%s/%s", cur_value, max_value) end else if self.partner_lev < 3 then obj:GetChild("tex_percent").text = rdata.cur_value .."%" else obj:GetChild("tex_percent").text = string.format("%s%%/%s%%", rdata.cur_value, rdata.max_value) end end end end end return M