local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, { __index = IGameInfo }) local self = setmetatable({}, { __index = M }) self.class = 'EXGameInfo' UIPackage.AddPackage('extend/zipai/fanpaofa/ui/Extend_Poker_FanPaoFa') UIPackage.AddPackage('extend/zipai/fanpaofa/ui/Info_Poker_FanPaoFa') return self end function M:FillData() self._maxPlayer = 3 -- 默认玩家人数 self._roundChoice = 3 -- 回合选项数 self._config = UIPackage.CreateObjectFromURL('ui://Info_Poker_FanPaoFa/Cgm_create_room') if oldGameVersion == 1 then --self._config:GetChild("xipai").visible=false end if oldGameVersion == 2 then self._config:GetController("xipai").selectedIndex = 1 self.xipaiValueText = self._config:GetChild('xipaifen') self.xipaiValueText.text = 1 self.xipaiValue = 1 local btn_cr = self._config:GetChild('sdsrbtn') btn_cr.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == -1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1, "输入数据异常!") end self.xipaiValueText.text = value / 100 self.xipaiValue = value / 100 end, 3, nil) gniv:Show() end ) end end local _help_url = 'ui://Info_Poker_FanPaoFa/Com_help' function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_Poker_FanPaoFa/icon" function M:GetIconUrl() return _icon_url end local _icon_url1 = "ui://Info_Poker_FanPaoFa/icon1" function M:GetIconUrl1() return _icon_url1 end function M:SelectedConfigData() local _config = self._config local round = _config:GetController('round').selectedIndex + 1 --局数 local Cost = _config:GetController('Cost').selectedIndex local renshu = _config:GetController('renshu').selectedIndex + 2 --人数 local shoupai = _config:GetController('shoupai').selectedIndex --手牌 local choupai = _config:GetController('choupai').selectedIndex --抽牌 local hunum = _config:GetController('hunum').selectedIndex --多少起胡 0:6,1:10,2:15 local daniao = _config:GetController('daniao').selectedIndex --多少起胡 0:6,1:10,2:15 local fengding = _config:GetController('fengding').selectedIndex + 1 --多少起胡 0:6,1:10,2:15 --名堂-- local tiandihu = _config:GetChild('btn_tiandihu').selected local honghu = _config:GetChild('btn_honghu').selected local shisanhong = _config:GetChild('btn_shisanhong').selected local wuhu = _config:GetChild('btn_wuhu').selected local yidianhong = _config:GetChild('btn_yidianhong').selected local yikuaibian = _config:GetChild('btn_yikuaibian').selected local haidihu = _config:GetChild('btn_haidihu').selected local kahu = _config:GetChild('btn_kahu').selected local mingwei = _config:GetChild('btn_mingwei').selected if shoupai == 1 then hunum = 0 end if shoupai == 0 and hunum == 0 then _config:GetController('hunum').selectedIndex = 1 end local _data = {} _data['opt'] = round -- 1 2 8局 16 局 _data['AA'] = Cost _data['maxPlayers'] = renshu _data['mode'] = round --模式: _data['shoupai'] = shoupai --手牌 _data["choupai"] = choupai --抽牌 _data['hunum'] = hunum --胡息计算 _data['daniao'] = daniao --打鸟 _data['tiandihu'] = tiandihu --天地胡 _data['honghu'] = honghu --红胡 _data['shisanhong'] = shisanhong --十三红 _data['wuhu'] = wuhu --乌胡 _data['yidianhong'] = yidianhong --一点红 _data['yikuaibian'] = yikuaibian --一块扁 _data['haidiliao'] = haidihu --海底胡 _data['kahu'] = kahu --卡胡 _data['mingwei'] = mingwei --明偎 _data['fengding'] = fengding local xi_pai = false if oldGameVersion == 2 then if _config:GetChild("xipai") then --xi_pai = _config:GetChild("xipai").selected xi_pai = true end end _data['xi_pai'] = xi_pai local xi_pai_score = 0 if oldGameVersion == 2 then xi_pai_score = self.xipaiValue end _data['xi_pai_score'] = xi_pai_score * 100 return _data end function M:LoadConfigData(data) local _config = self._config -- data.mode=3 _config:GetController('round').selectedIndex = data.opt - 1 --== 1 and 0 or 1 _config:GetController('Cost').selectedIndex = data.AA _config:GetController('renshu').selectedIndex = data.maxPlayers == 2 and 0 or 1 _config:GetController('shoupai').selectedIndex = data.shoupai --手牌 _config:GetController('choupai').selectedIndex = data.choupai --抽牌 _config:GetController('hunum').selectedIndex = data.hunum --起胡息 _config:GetController('daniao').selectedIndex = data.daniao --打鸟 0不打,1:10,2:20,3:50 _config:GetController('fengding').selectedIndex = data.fengding - 1 _config:GetChild('btn_tiandihu').selected = data.tiandihu --天地胡 _config:GetChild('btn_honghu').selected = data.honghu --红胡 _config:GetChild('btn_shisanhong').selected = data.shisanhong --十三红 _config:GetChild('btn_wuhu').selected = data.wuhu --乌胡 _config:GetChild('btn_yidianhong').selected = data.yidianhong --一点红 _config:GetChild('btn_yikuaibian').selected = data.yikuaibian --一块扁 _config:GetChild('btn_haidihu').selected = data.haidihu --海底胡 _config:GetChild('btn_kahu').selected = data.kahu --卡胡 _config:GetChild('btn_mingwei').selected = data.mingwei --明偎 if oldGameVersion == 2 then self.xipaiValueText.text = data.xi_pai_score / 100 self.xipaiValue = data.xi_pai_score / 100 end end function M:OnChangeOption(ctype) IGameInfo.OnChangeOption(self, ctype) local people = self._config:GetController('renshu') people.onChanged:Set( function() self._maxPlayer = people.selectedIndex == 0 and 2 or 3 self:ShowVariablePrice(ctype) end ) end return M