local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, {__index = IGameInfo}) local self = setmetatable({}, {__index = M}) self.class = 'EXGameInfo' UIPackage.AddPackage('extend/zipai/shihuka/ui/Extend_Poker_ShiHuKa') UIPackage.AddPackage('extend/zipai/shihuka/ui/Info_Poker_ShiHuKa') return self end function M:FillData() self._maxPlayer = 3 -- 默认玩家人数 self._roundChoice = 3 -- 回合选项数 self._config = UIPackage.CreateObjectFromURL('ui://Info_Poker_ShiHuKa/Cgm_create_room') if oldGameVersion ==1 then --self._config:GetChild("xipai").visible=false end if oldGameVersion==2 then self._config:GetController("xipai").selectedIndex=1 self.xipaiValueText=self._config:GetChild('xipaifen') self.xipaiValueText.text=1 self.xipaiValue=1 local btn_cr = self._config:GetChild('sdsrbtn') btn_cr.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == - 1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1,"输入数据异常!") end self.xipaiValueText.text=value/1000 self.xipaiValue=value/1000 end, 3, nil) gniv:Show() end ) end end local _help_url = 'ui://Info_Poker_ShiHuKa/Com_help' function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_Poker_ShiHuKa/icon" function M:GetIconUrl() return _icon_url end local _icon_url1 = "ui://Info_Poker_ShiHuKa/icon1" function M:GetIconUrl1() return _icon_url1 end local _play_list = {"多红多番","红黑点","全名堂"} function M:GetPlayList() return _play_list end function M:SelectedConfigData() local _config = self._config local wanfa_C = _config:GetController('btn_Controller').selectedIndex local round = _config:GetController('round').selectedIndex+1 --== 0 and 1 or 2 local Cost = _config:GetController('Cost').selectedIndex local tun = _config:GetController('tun').selectedIndex local fengding = _config:GetController('fengding').selectedIndex --local choupai = _config:GetController('choupai').selectedIndex local tuanyuan = _config:GetController('tuanyuan').selectedIndex local hanghangxi = _config:GetController('hanghangxi').selectedIndex local siqi = _config:GetController('siqi').selectedIndex local shuahou = _config:GetController('shuahou').selectedIndex local huangfan = _config:GetController('huangfan').selectedIndex local jiaxingxing = _config:GetController('jiaxingxing').selectedIndex local tinghu = _config:GetController('tinghu').selectedIndex local duizifu = _config:GetController('duizifu').selectedIndex local back = _config:GetController('Back').selectedIndex local yuan = _config:GetController('yuan').selectedIndex local tianhu = _config:GetController('tianhu').selectedIndex local dihu = _config:GetController('dihu').selectedIndex local haihu = _config:GetController('haihu').selectedIndex local renshu = _config:GetController('renshu').selectedIndex == 0 and 2 or 3 local qixihu = _config:GetController('qixihu').selectedIndex --起息胡 local weipai = _config:GetController('weipai').selectedIndex --偎牌 local xidouble30 = _config:GetController('xidouble30').selectedIndex --30息胡翻倍 local zimo = _config:GetController('zimo').selectedIndex --自摸加3 local daxiaozi = _config:GetController('daxiaozi').selectedIndex --大小胡 local hongheihu = _config:GetController('hongheihu').selectedIndex --红黑胡 local yidianhu = _config:GetController('yidianhu').selectedIndex --一点红 local qupai=0 if renshu==2 then qupai=_config:GetController('qupai').selectedIndex end -- local qupai = _config:GetController('qupai').selectedIndex == 1 and true or false local _data = {} --wanfa_C=2 _data['opt'] = round -- 1 2 8局 16 局 _data['mode'] = wanfa_C + 1 -- 1 全名堂 2 红黑点 3 多红多番 _data['AA'] = Cost _data['maxPlayers'] = renshu if wanfa_C == 0 then _data['tun'] = tun -- 充囤 0 1 2 3 4 5 分别是 0 1 2 3 4 5 _data['tianhu'] = tianhu _data['dihu'] = dihu _data['haihu'] = haihu _data['tinghu'] = tinghu _data['huangfan'] = huangfan _data['fengding'] = fengding -- 封顶 0 _data['qupai'] = qupai _data['qixihu'] = qixihu _data['weipai'] = weipai _data['xidouble30'] = xidouble30 _data['zimo'] = zimo _data['daxiaozi'] = daxiaozi _data['hongheihu'] = hongheihu _data['yidianhu'] = yidianhu elseif wanfa_C == 1 then _data['tun'] = tun -- 充囤 0 1 2 3 4 5 分别是 0 1 2 3 4 5 _data['fengding'] = fengding -- 封顶 0 1 2 红黑点分别是 不封顶 单局20封顶 单局 40封顶 _data['duizifu'] = duizifu -- 对子胡 0 不选 1 选 elseif wanfa_C == 2 then _data['tun'] = tun -- 充囤 0 1 2 3 4 分别是 1 2 3 4 5 _data['fengding'] = fengding -- 封顶 0 1 2 全名堂分别是 不封顶 100封顶 200封顶 _data['tuanyuan'] = tuanyuan -- 大团圆 0 不选 1 选 _data['hanghangxi'] = hanghangxi -- 行行息 0 不选 1 选 _data['shuahou'] = shuahou -- 耍猴 0 不选 1 选 _data['huangfan'] = huangfan -- 黄番 0 不选 1 选 _data['jiaxingxing'] = jiaxingxing -- 假行行 0 不选 1 选 _data['tinghu'] = tinghu -- 听胡 0 不选 1 选 _data['siqi'] = siqi -- 四七红 0 不选 1 选 _data['back'] = back -- 四七红 0 不选 1 选 _data['yuan'] = yuan -- 四七红 0 不选 1 选 end -- if renshu == 2 then -- _data['qupai'] = false -- end local xi_pai=false if oldGameVersion ==2 then if _config:GetChild("xipai") then xi_pai = _config:GetChild("xipai").selected end end _data['xi_pai'] = xi_pai local xi_pai_score=0 local an_chou_score=0 if oldGameVersion==2 then xi_pai_score=self.xipaiValue an_chou_score=self.anchouValue end _data['xi_pai_score'] = xi_pai_score*1000 _data['an_chou_score'] = an_chou_score*1000 return _data end function M:LoadConfigData(data) local _config = self._config -- data.mode=3 _config:GetController('btn_Controller').selectedIndex = data.mode - 1 _config:GetController('round').selectedIndex = data.opt - 1 --== 1 and 0 or 1 _config:GetController('Cost').selectedIndex = data.AA _config:GetController('renshu').selectedIndex = data.maxPlayers == 2 and 0 or 1 if data.mode == 1 then _config:GetController('haihu').selectedIndex = 0 _config:GetController('tinghu').selectedIndex = 0 _config:GetController('tianhu').selectedIndex = data.tianhu _config:GetController('dihu').selectedIndex = 0 _config:GetController('huangfan').selectedIndex = 0 _config:GetController('tun').selectedIndex = data.tun _config:GetController('fengding').selectedIndex = data.fengding _config:GetController('qupai').selectedIndex = data.qupai _config:GetController('qixihu').selectedIndex = data.qixihu _config:GetController('weipai').selectedIndex = data.weipai _config:GetController('xidouble30').selectedIndex = data.xidouble30 _config:GetController('zimo').selectedIndex = data.zimo _config:GetController('daxiaozi').selectedIndex = data.daxiaozi _config:GetController('hongheihu').selectedIndex = data.hongheihu _config:GetController('yidianhu').selectedIndex = data.yidianhu elseif data.mode == 2 then _config:GetController('tun').selectedIndex = data.tun _config:GetController('fengding').selectedIndex = data.fengding _config:GetController('duizifu').selectedIndex = data.duizifu elseif data.mode == 3 then _config:GetController('tun').selectedIndex = data.tun _config:GetController('fengding').selectedIndex = data.fengding _config:GetController('tuanyuan').selectedIndex = data.tuanyuan _config:GetController('hanghangxi').selectedIndex = data.hanghangxi _config:GetController('siqi').selectedIndex = data.siqi _config:GetController('shuahou').selectedIndex = data.shuahou _config:GetController('huangfan').selectedIndex = data.huangfan _config:GetController('jiaxingxing').selectedIndex = data.jiaxingxing _config:GetController('tinghu').selectedIndex = data.tinghu _config:GetController('Back').selectedIndex = data.back _config:GetController('yuan').selectedIndex = data.yuan end if data.maxPlayers == 2 then --_config:GetController('qupai').selectedIndex = data.qupai == true and 1 or 0 end if _config:GetChild("xipai") then _config:GetChild("xipai").selected=data.xi_pai end if oldGameVersion==2 then self.xipaiValueText.text=data.xi_pai_score/1000 self.xipaiValue=data.xi_pai_score/1000 self.anchouValueText.text=data.an_chou_score/1000 self.anchouValue=data.an_chou_score/1000 end end function M:OnChangeOption(ctype) IGameInfo.OnChangeOption(self, ctype) local people = self._config:GetController('renshu') people.onChanged:Set( function() self._maxPlayer = people.selectedIndex == 0 and 2 or 3 self:ShowVariablePrice(ctype) end ) end return M