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No commits in common. "4752ae86cf919e901c2a2ac537e3259141857929" and "991f068eb3d28159cd825c171af52f0d4c8b1547" have entirely different histories.
4752ae86cf
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991f068eb3
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@ -337,13 +337,6 @@ public class VerCheck : MonoBehaviour
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}
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}
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string copyVersionPath = Path.Combine(Application.streamingAssetsPath, "version.txt");
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string copyVersionPath = Path.Combine(Application.streamingAssetsPath, "version.txt");
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#if UNITY_IPHONE
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if (File.Exists(copyVersionPath))
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{
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string copyVersionString = File.ReadAllText(copyVersionPath).Trim();
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}
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#endif
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#if UNITY_ANDROID
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UnityWebRequest copyRequest = UnityWebRequest.Get(copyVersionPath);
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UnityWebRequest copyRequest = UnityWebRequest.Get(copyVersionPath);
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yield return copyRequest.SendWebRequest();
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yield return copyRequest.SendWebRequest();
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@ -356,22 +349,13 @@ public class VerCheck : MonoBehaviour
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});
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});
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yield break;
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yield break;
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}
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}
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string copyVersionString = copyRequest.downloadHandler.text.Trim();
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string copyVersionString = copyRequest.downloadHandler.text.Trim();
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#endif
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bool isSame = copyVersionString.Equals(server_version.ToString());
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bool isSame = copyVersionString.Equals(server_version.ToString());
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if (isSame)
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if (isSame)
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{
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{
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viewBtn_showWait.title = "正在解压资源...";
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viewBtn_showWait.title = "正在解压资源...";
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string copyZipPath = Path.Combine(Application.streamingAssetsPath, "Pack.byte");
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string copyZipPath = Path.Combine(Application.streamingAssetsPath, "Pack.byte");
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#if UNITY_IPHONE
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if (File.Exists(copyZipPath))
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{
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byte[] zipData = File.ReadAllBytes(copyZipPath);
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}
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#endif
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#if UNITY_ANDROID
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UnityWebRequest copyZipRequest = UnityWebRequest.Get(copyZipPath);
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UnityWebRequest copyZipRequest = UnityWebRequest.Get(copyZipPath);
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yield return copyZipRequest.SendWebRequest();
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yield return copyZipRequest.SendWebRequest();
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@ -385,7 +369,6 @@ public class VerCheck : MonoBehaviour
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}
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}
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byte[] zipData = copyZipRequest.downloadHandler.data;
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byte[] zipData = copyZipRequest.downloadHandler.data;
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#endif
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string zipString = Path.Combine(Application.persistentDataPath, "Pack.byte");
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string zipString = Path.Combine(Application.persistentDataPath, "Pack.byte");
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File.WriteAllBytes(zipString, zipData);
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File.WriteAllBytes(zipString, zipData);
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