提交6.20

master
罗家炜 2025-06-20 14:55:27 +08:00
parent f976b9db20
commit d7daa0c666
2 changed files with 194 additions and 200 deletions

View File

@ -22,8 +22,8 @@ local Fix_Msg_Chat = {
--- Create a new ZZ_MainView
function M.new()
setmetatable(M, {__index = ZPMainView})
local self = setmetatable({}, {__index = M})
setmetatable(M, { __index = ZPMainView })
local self = setmetatable({}, { __index = M })
self.class = 'FanPaoFa_MainView'
self._full = true
self:init()
@ -31,13 +31,13 @@ function M.new()
end
function M:getCardItem(card_1, card_2)
if self._room.change_card_display ~= nil then
return card_1 .. self._room.change_card_display .. card_2
else
return card_1 .. '6_' .. card_2
end
end
function M:InitView(url)
local _room = self._room
self.Fix_Msg_Chat = Fix_Msg_Chat
@ -74,17 +74,17 @@ function M:InitView(url)
if _room.playing or _room.curren_round > 0 then
self:ReloadRoom()
end
self._view:GetController('jushu').selectedIndex = 1
self:setBtn()
end
function M:InitPlayerInfoView()
self._player_info = {}
self._player_info = {}
local _player_info = self._player_info
for i = 1, self._room.room_config.people_num do
local tem = self._view:GetChild("player_info" .. i)
_player_info[i] = PlayerInfoView.new(tem,self)
_player_info[i] = PlayerInfoView.new(tem, self)
tem.visible = false
end
end
@ -153,85 +153,83 @@ function M:NewPlayerCardInfoView(view, index)
end
return PlayerCardInfoView.new(view, self)
end
function M:closeTipOnTuoguan()
if self._clearingView ~= nil then
self._clearingView:Close()
end
self:__CloseTip()
end
function M:EventInit()
MainView.EventInit(self)
local _room = self._room
local _view = self._view
local _player_info = self._player_info
local _gamectr = self._gamectr
_gamectr:AddEventListener(GameEvent.EventXiPai,function( ... )
local arg = {...}
local currentPlayer1=arg[1]
local currentPlayer2=arg[2]
self._popEvent = false
_gamectr:AddEventListener(GameEvent.EventXiPai, function(...)
local arg = { ... }
local currentPlayer1 = arg[1]
local currentPlayer2 = arg[2]
self._popEvent = false
self._player_card_info[1]:HideDaNiao(0)
if ( currentPlayer1 ) then
local xipaiCB=function ()
self._popEvent = true
end
self:PlayXiPai(xipaiCB)
end
if ( currentPlayer2 ) then
local xipaiCB2=function ()
self._popEvent = true
end
self:PlayXiPai1(xipaiCB2)
end
end)
if (currentPlayer1) then
local xipaiCB = function()
self._popEvent = true
end
self:PlayXiPai(xipaiCB)
end
if (currentPlayer2) then
local xipaiCB2 = function()
self._popEvent = true
end
self:PlayXiPai1(xipaiCB2)
end
end)
_gamectr:AddEventListener(GameEvent.OnDaNiaoTips, function(...)
local arg = {...}
_gamectr:AddEventListener(GameEvent.OnDaNiaoTips, function(...)
local arg = { ... }
local niao = arg[1]
local reload = arg[2]
if reload==0 then
self._leftcard = 1
self._leftcard = 1
local rightpanel = self._view:GetChild('right_panel')
local tex_round = rightpanel:GetChild('tex_round')
if tex_round ~= nil then
tex_round.text = '' .. _room.curren_round .. ''
end
self._view:GetChild('tex_round').text = '' .. _room.curren_round .. ' 局 百息结算 '
self._state.selectedIndex = 1
self:closeTipOnTuoguan()
local list = _room.player_list
for i = 1, #list do
local p = list[i]
p.hu_xi = 0
local _info = self._player_card_info[self:GetPos(p.seat)]
_info:SetPlayer(p)
local info = self._player_info[self:GetPos(p.seat)]
info:FillData(p)
info:MarkBank(p.seat == _room.banker_seat)
info:Ready(false)
--info:UpdatePiao(-1)
end
end
if reload == 0 then
self._leftcard = 1
self._leftcard = 1
local rightpanel = self._view:GetChild('right_panel')
local tex_round = rightpanel:GetChild('tex_round')
if tex_round ~= nil then
tex_round.text = '' .. _room.curren_round .. ''
end
self._view:GetChild('tex_round').text = '' .. _room.curren_round .. ' 局 百息结算 '
self._state.selectedIndex = 1
self:closeTipOnTuoguan()
local list = _room.player_list
for i = 1, #list do
local p = list[i]
p.hu_xi = 0
local _info = self._player_card_info[self:GetPos(p.seat)]
_info:SetPlayer(p)
local info = self._player_info[self:GetPos(p.seat)]
info:FillData(p)
info:MarkBank(p.seat == _room.banker_seat)
info:Ready(false)
--info:UpdatePiao(-1)
end
end
self._player_card_info[1]:ShwoDaNiao(niao)
end)
_gamectr:AddEventListener(GameEvent.OnEventDaNiao, function(...)
local arg = {...}
local arg = { ... }
local seat = arg[1]
local niao = arg[2]
if self.seat==seat then
if self.seat == seat then
self._player_card_info[seat]:HideDaNiao(niao)
end
local head_info = self._player_info[self:GetPos(seat)]
head_info:UpdateNiao(niao)
end)
@ -256,9 +254,9 @@ function M:EventInit()
p.hu_xi = 0
local _info = self._player_card_info[self:GetPos(p.seat)]
_info:SetPlayer(p)
local info = self._player_info[self:GetPos(p.seat)]
info:FillData(p)
info:MarkBank(p.seat == _room.banker_seat)
@ -266,7 +264,7 @@ function M:EventInit()
--info._view:GetController('huxi').selectedIndex = 1
info._view:GetChild('huxi').text = p.hu_xi
info._view:GetController('zhanji').selectedIndex = 1
info._view:GetChild('tex_jifen').text = p.total_score --d2ad(p.total_hp)
info._view:GetChild('tex_jifen').text = p.total_score --d2ad(p.total_hp)
info._view:GetChild('tex_jifen_text').text = "总胡息"
--[[if _room.hpOnOff == 1 or _room:checkHpNonnegative() then
if p.total_hp == nil then
@ -287,7 +285,7 @@ function M:EventInit()
_gamectr:AddEventListener(
GameEvent.GetCard,
function(...)
local arg = {...}
local arg = { ... }
local seat = arg[1]
local card = arg[2]
local _leftcard = arg[3]
@ -313,7 +311,7 @@ function M:EventInit()
_gamectr:AddEventListener(
GameEvent.AddCard,
function(...)
local arg = {...}
local arg = { ... }
local seat = arg[1]
local card = arg[2]
self._popEvent = false
@ -334,7 +332,7 @@ function M:EventInit()
_gamectr:AddEventListener(
GameEvent.EventTurn,
function(...)
local arg = {...}
local arg = { ... }
local seat = arg[1]
local list = _room.player_list
local readyNum = 0
@ -365,7 +363,7 @@ function M:EventInit()
_gamectr:AddEventListener(
GameEvent.FangWei,
function(...)
local arg = {...}
local arg = { ... }
local seat = arg[1]
local card = arg[2]
--self:__CloseTip()
@ -377,11 +375,11 @@ function M:EventInit()
local fangwei_msg = MsgWindow.new(self._root_view, '放偎之后这局将不能再吃碰,是否确定', MsgWindow.MsgMode.OkAndCancel)
local removeOutcard = self._player_card_info[1]
fangwei_msg.onOk:Add(
function()
function()
local _gamectr = ControllerManager.GetController(GameController)
if _gamectr then
_gamectr:SendFangPao(card)
end
end
end
)
fangwei_msg.onCancel:Add(
@ -389,23 +387,22 @@ function M:EventInit()
--
self:__CloseTip()
--把牌弄回原位
-- info:ResetCards(card)
-- info:ResetCards(card)
if seat == self._room.self_player.seat then
if seat == self._room.self_player.seat then
local buttonData = info.outcard_button
local context = {}
context.sender = buttonData.btn_card
context.sender.data = buttonData
context.sender.y = -300
context.sender.touchable = true
info:__OnDragEnd(context)
info:UpdateIsOnClick(true)
end
if seat == self._room.self_player.seat then
local buttonData = info.outcard_button
local context = {}
context.sender = buttonData.btn_card
context.sender.data = buttonData
context.sender.y = -300
context.sender.touchable = true
info:__OnDragEnd(context)
info:UpdateIsOnClick(true)
end
end
end
)
)
fangwei_msg:Show()
end
)
@ -414,13 +411,13 @@ function M:EventInit()
function(...)
self:__CloseTip()
self._left_time = 0
local arg = {...}
local arg = { ... }
local p = arg[1]
local card = arg[2]
local seat = p.seat
local info = self._player_card_info[self:GetPos(seat)]
self:PlaySound(p.self_user.sex, 'F_' .. card)
if seat == self._room.self_player.seat then
_room.curren_outcard_seat = -1
@ -428,7 +425,6 @@ function M:EventInit()
info:UpdateIsOnClick(true)
info:SendChangeCard()
info:ChuPaiTiShi()
end
local list = _room.player_list
for i = 1, #list do
@ -455,7 +451,7 @@ function M:EventInit()
self:__CloseTip()
self._popEvent = false
self._left_time = 0
local arg = {...}
local arg = { ... }
local seat = arg[1]
local card = arg[2]
local p = _room:GetPlayerBySeat(seat)
@ -469,11 +465,11 @@ function M:EventInit()
_gamectr:AddEventListener(
GameEvent.FZTips,
function(...)
local arg = {...}
local arg = { ... }
local _tip = arg[1]
local _uid = arg[2]
local _fptype = arg[3]
self:__FangziTip(_tip, _uid,_fptype)
self:__FangziTip(_tip, _uid, _fptype)
end
)
@ -485,7 +481,7 @@ function M:EventInit()
self._left_time = 0
self:__CloseTip()
self._popEvent = false
local arg = {...}
local arg = { ... }
local w = arg[1]
local l = arg[2]
local cards = arg[3]
@ -519,10 +515,10 @@ function M:EventInit()
_gamectr:AddEventListener(
GameEvent.ZPResult1,
function(...)
--printlog("ZPResult111ssssssttteessssssttt")
--printlog("ZPResult111ssssssttteessssssttt")
self._popEvent = false
self._left_time = 0
local arg = {...}
local arg = { ... }
local result = arg[1]
local liuju = result.liuju
local data = result.info_list
@ -544,7 +540,7 @@ function M:EventInit()
function()
coroutine.wait(0.5)
-- if self._clearingView._is_destroy then return end
--printlog("ZPResult111qqqqqq")
--printlog("ZPResult111qqqqqq")
self._clearingView:Show()
if _room.curren_round ~= _room.room_config.round then
for i = 1, #data do
@ -552,9 +548,9 @@ function M:EventInit()
local card_info = self._player_card_info[self:GetPos(p.seat)]
local info = self._player_info[self:GetPos(p.seat)]
p.total_score = data[i].total_score
info._view:GetController('zhanji').selectedIndex = 1
info._view:GetChild('tex_jifen').text =p.total_score
info._view:GetChild('tex_jifen').text = p.total_score
info._view:GetChild('tex_jifen_text').text = "总胡息"
card_info:Clear()
info:UpdateScore()
@ -599,7 +595,7 @@ function M:EventInit()
GameEvent.ZPResult2,
function(...)
self._left_time = 0
local arg = {...}
local arg = { ... }
local total_result = arg[2]
local result = arg[1]
local over = arg[3]
@ -622,17 +618,16 @@ function M:EventInit()
_gamectr:AddEventListener(
_gamectr:AddEventListener(
GameEvent.FangPaoOk,
function(...)
self._left_time = 0
local arg = {...}
local arg = { ... }
local seat = arg[1]
local card = arg[2]
--禁牌 把手上的牌都禁掉
-- local card_info = self._player_card_info[self:GetPos(seat)]
-- card_info:banHandCards(self._room.self_player.card_list)
-- local card_info = self._player_card_info[self:GetPos(seat)]
-- card_info:banHandCards(self._room.self_player.card_list)
end
)
end
@ -647,11 +642,11 @@ end
function M:ChangeCards(list)
local _gamectr = ControllerManager.GetController(GameController)
if _gamectr then
_gamectr:SendChangeCards(list)
end
_gamectr:SendChangeCards(list)
end
end
function M:__FangziTip(tip, _uid,fptype)
function M:__FangziTip(tip, _uid, fptype)
local _gamectr = self._gamectr
local _chipeng_tip = UIPackage.CreateObject('Main_RunBeard', 'Gcm_action_tips')
self._chipeng_tip = _chipeng_tip
@ -675,15 +670,14 @@ function M:__FangziTip(tip, _uid,fptype)
tip_hu = true
tip_id = td.id
--自动放炮
if td.weight==7 then
if td.weight == 7 then
zdhu = true
end
end
end
if td.type == 6 and td.weight == 8 then
fpao = false
end
end
if fpao and zdhu then
@ -692,13 +686,13 @@ function M:__FangziTip(tip, _uid,fptype)
self._chipeng_tip = nil
return
end
for k = 1, #_tlist do
local td = tip.tip_map_type[_tlist[k]][1]
local url = 'ui://Main_RunBeard/Btn_fztip'
local btn_t = _lit_fanzi:AddItemFromPool(url)
btn_t.icon = 'ui://Main_RunBeard/newop_' .. td.type
btn_t.data = {tip, td, tip_hu}
btn_t.data = { tip, td, tip_hu }
btn_t.onClick:Set(self.__TipAction, self)
end
@ -727,7 +721,7 @@ function M:__FangziTip(tip, _uid,fptype)
)
end
--禁止放跑
if fptype == 1 and tip_hu == false then
if fptype == 1 and tip_hu == false then
_gamectr:SendAction(_uid)
_chipeng_tip:Dispose()
self._chipeng_tip = nil
@ -738,6 +732,7 @@ function M:__FangziTip(tip, _uid,fptype)
_chipeng_tip.y = _chipeng_tip.y - 50
end
end
function M:__TipAction(context)
local data = context.sender.data
local _gamectr = self._gamectr
@ -745,15 +740,15 @@ function M:__TipAction(context)
local td = data[2]
local tip_hu = data[3]
local list = tip.tip_map_type[td.weight]
if (#list > 1) or td.type == 1 then
local chiflag = true
for key, value in pairs(list) do
if value['bi_list'] ~=nil then
if value['bi_list'] ~= nil then
chiflag = false
end
end
if #list>1 then
if #list > 1 then
chiflag = false
end
if chiflag then
@ -788,7 +783,7 @@ function M:__TipAction(context)
end
end
)
-- self._chipeng_tip.visible = false
-- self._chipeng_tip.visible = false
return
end
if tip_hu and td.type ~= 8 then
@ -944,7 +939,7 @@ function M:deepcopy(object)
end
function M:OnFangziAction(...)
local arg = {...}
local arg = { ... }
local _player_card_info = self._player_card_info
local fz = arg[1]
local player = arg[2]
@ -1009,8 +1004,8 @@ function M:OnFangziAction(...)
end
)
end
-- if false then
if fz.type ~= RB_FZType.Kan and fz.type ~= RB_FZType.Bi then
-- if false then
if fz.type ~= RB_FZType.Kan and fz.type ~= RB_FZType.Bi then
--printlog("jefe self RB_FZType 2=======")
local info = _player_card_info[self:GetPos(player.seat)]
local pNode = info._mask_liangpai
@ -1041,9 +1036,9 @@ function M:OnFangziAction(...)
elseif fz.type == RB_FZType.Ti then
self:PlaySound(player.self_user.sex, 'F_SaoChuan')
effect:GetChild('icon1').icon = UIPackage.GetItemURL('Main_RunBeard', 'ti')
-- effect:GetChild("icon2").icon = UIPackage.GetItemURL("Main_RunBeard", "ti")
-- effect:GetChild("icon2").icon = UIPackage.GetItemURL("Main_RunBeard", "ti")
end
effect.touchable = false
effect.x, effect.y = -250, -200
effect:GetTransition('t0'):Play()
@ -1054,7 +1049,6 @@ function M:OnFangziAction(...)
effect:Dispose()
end
)
end
if (player == self._room.self_player) then
coroutine.start(
@ -1122,12 +1116,11 @@ function M:ReloadRoom()
local info = self._player_info[self:GetPos(p.seat)]
info._view:GetController('huxi').selectedIndex = 1
info._view:GetChild('huxi').text = p.hu_xi
info._view:GetController('zhanji').selectedIndex = 1
info._view:GetChild('tex_jifen').text = p.total_score -- d2ad(p.total_hp)
info._view:GetChild('tex_jifen_text').text = "总胡息"
info._view:GetController('zhanji').selectedIndex = 1
info._view:GetChild('tex_jifen').text = p.total_score -- d2ad(p.total_hp)
info._view:GetChild('tex_jifen_text').text = "总胡息"
end
local card_info = self._player_card_info[self:GetPos(p.seat)]
@ -1144,8 +1137,8 @@ function M:ReloadRoom()
card_info:ChuPaiTiShi()
if
self._room.self_player.card_list ~= nil and
#self._room.self_player.handcard_list == #self._room.self_player.card_list
then
#self._room.self_player.handcard_list == #self._room.self_player.card_list
then
local _list = self:deepcopy(self._room.self_player.card_list)
local cards = {}
for i = 1, #_list do
@ -1184,7 +1177,7 @@ function M:ReloadRoom()
if tex_round ~= nil then
tex_round.text = '' .. room.curren_round .. ''
end
self._view:GetChild('tex_round').text = '' .. room.curren_round .. ' 局 百息结算'
self._view:GetChild('tex_round').text = '' .. room.curren_round .. ' 局 百息结算'
end
function M:PlayChatSound(sex, chat_index)

View File

@ -22,8 +22,8 @@ end
--- Create a new
function M.new()
setmetatable(M, {__index = PlayBackView})
local self = setmetatable({}, {__index = M})
setmetatable(M, { __index = PlayBackView })
local self = setmetatable({}, { __index = M })
self.class = 'PlayBackView'
self:init()
@ -139,15 +139,13 @@ function M:FillRoomData(data)
infoHand:UpdateScore()
end
end
self.CheckServerErrorList={}
self.CheckServerErrorList = {}
self:UpdateRound(self._room.curren_round)
self:GenerateAllStepData(data)
self:ShowStep(1)
self:UpdateStep(1)
end
function M:ShowStep(index)
local step = self._step[index + 1]
self:UpdateStep(index + 1)
@ -157,21 +155,22 @@ function M:ShowStep(index)
self._chipeng_tip = nil
end
if self._lit_fanzi then
self._lit_fanzi=nil
self._lit_fanzi = nil
end
local _chipeng_tip = UIPackage.CreateObject('Main_RunBeard', 'Gcm_action_tips')
self._chipeng_tip = _chipeng_tip
self._lit_fanzi = _chipeng_tip:GetChild('lit_fanzi')
self._lit_fanzi:RemoveChildrenToPool()
printlog("lingmeng ShowStep", self._step[index + 1].cmd)
pt(self._step[index + 1])
for i = 1, #step.player_card_data do
local p = self._room:GetPlayerBySeat(i)
local info = self._player_card_info[self:GetPos(i)]
p.card_list = step.player_card_data[i].card_list
p.outcard_list = step.player_card_data[i].outcard_list
-- p.tip_list = step.player_card_data[i].tip_list
-- p.tip_list = step.player_card_data[i].tip_list
p.fz_list = step.player_card_data[i].fz_list
p.hu_xi = step.player_card_data[i].hu_xi
p.hand_left_count = #p.card_list
@ -198,21 +197,20 @@ function M:ShowStep(index)
info:UpdateFzList(p.fz_list)
end
end
if index>1 then
for k,v in pairs(self.CheckServerErrorList) do
----printlog("k===>>>",k)
----printlog("v===>>>",v)
----printlog(k,index)
--pt(p.card_list)
if tonumber(index+1)>tonumber(k) then
list_remove(p.card_list,v)
end
end
end
if index > 1 then
for k, v in pairs(self.CheckServerErrorList) do
----printlog("k===>>>",k)
----printlog("v===>>>",v)
----printlog(k,index)
--pt(p.card_list)
if tonumber(index + 1) > tonumber(k) then
list_remove(p.card_list, v)
end
end
end
if p.seat ~= self._room.self_player.seat then
info:InitHandCard(p.card_list)
@ -220,25 +218,26 @@ function M:ShowStep(index)
self._room.self_player.handcard_list = p.card_list
info:InitHandCard(false)
end
if step.cmd == Record_Event.Evt_ChangePaiXing then
local _card_list = {}
for i = 1, #step.card_list do
local data = {}
data.card_item = step.card_list[i].card
data.index_X = step.card_list[i].X
data.index_Y = step.card_list[i].Y
_card_list[#_card_list + 1] = data
end
local info = self._player_card_info[self:GetPos(step.seat)]
if step.card_list[1].card ~= nil then
info:UpdateHandCards(_card_list)
else
info:UpdateHandCards(step.card_list)
end
end
--end
-- if step.cmd == Record_Event.Evt_ChangePaiXing then
-- local _card_list = {}
-- for i = 1, #step.card_list do
-- local data = {}
-- data.card_item = step.card_list[i].card
-- data.index_X = step.card_list[i].X
-- data.index_Y = step.card_list[i].Y
-- _card_list[#_card_list + 1] = data
-- end
-- local info = self._player_card_info[self:GetPos(step.seat)]
-- if step.card_list[1].card ~= nil then
-- info:UpdateHandCards(_card_list)
-- -- info:InitHandCard(_card_list)
-- else
-- info:UpdateHandCards(step.card_list)
-- end
-- end
--end
if step.cmd == Record_Event.Evt_OutCard or step.cmd == Record_Event.Evt_GetCard then
if step.DiceCard ~= nil and step.DiceCard ~= 0 then
if p.seat == step.seat then
@ -256,16 +255,16 @@ function M:ShowStep(index)
info:UpdateQiPai(p.outcard_list)
end
if step.cmd == Record_Event.Evt_TipAction then
if step.player_card_data[i].tip_list[index]~=nil then
if step.player_card_data[i].tip_list[index] ~= nil then
for key, value in pairs(step.player_card_data[i].tip_list[index]) do
local td = value
local url = 'ui://Main_RunBeard/Btn_fztip'
local btn_t = self._lit_fanzi:AddItemFromPool(url)
btn_t.icon = 'ui://Main_RunBeard/newop_' ..td
btn_t.icon = 'ui://Main_RunBeard/newop_' .. td
end
local url1 = 'ui://Main_RunBeard/Btn_fztip'
local btn_t1 = self._lit_fanzi:AddItemFromPool(url1)
btn_t1.icon = 'ui://Main_RunBeard/newop'
@ -274,20 +273,13 @@ function M:ShowStep(index)
_chipeng_tip:Center()
self._chipeng_tip.x = self._chipeng_tip.x + 200
self._chipeng_tip.y = self._chipeng_tip.y - 50
end
end
end
-- print("step.cmd ",step.cmdm,Record_Event.Evt_Win)
if step.cmd == Record_Event.Evt_result then
local _room = DataManager.CurrenRoom
@ -327,10 +319,16 @@ function M:ShowStep(index)
if data[i]['hp_info'] then
p.total_score = d2ad(data[i].hp_info.cur_hp)
local stotal_hp = data[i].hp_info.total_hp
local total_score = data[i].total_score
info._view:GetController('zhanji').selectedIndex = 0
if _room.hpOnOff == 1 or _room:checkHpNonnegative() then
info._view:GetController('huxi').selectedIndex = 1
info._view:GetChild('huxi').text = d2ad(stotal_hp)
info._view:GetController('zhanji').selectedIndex = 1
info._view:GetChild('tex_jifen').text = d2ad(stotal_hp)
info._view:GetChild('tex_jifen').text = total_score
end
end
info:UpdateScore(p.total_score)
@ -348,11 +346,11 @@ end
function M:GenerateAllStepData(data)
local cmdList = self.cmdList
--pt(cmdList)
-- pt(cmdList)
self._step = {}
local step = {}
local info = data.info
--pt(info)
--pt(info)
step.cmd = ''
step.left_card = info.left_card
step.win = 0
@ -368,6 +366,7 @@ function M:GenerateAllStepData(data)
u.fz_list = {}
u.outcard_list = {}
u.hu_xi = 0
u.total_score = p.total_score
step.player_card_data[u.seat] = u
end
self._step[#self._step + 1] = step
@ -396,6 +395,7 @@ function M:CmdGetCard(cmd, index)
data.seat = cmd.seat
data.DiceCard = cmd.data.card
end
function M:CmdThrowCard(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
@ -405,14 +405,15 @@ function M:CmdThrowCard(cmd, index)
data.out_card_list = cmd.data.card
u.outcard_list[#u.outcard_list + 1] = cmd.data.card
end
function M:CmdAddCard(cmd, index)
----printlog("CmdAddCard======>>>",index,cmd.data.card)
----printlog("CmdAddCard======>>>",index,cmd.data.card)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
local _room = self._room
local u = data.player_card_data[cmd.seat]
u.card_list[#u.card_list + 1] = cmd.data.card
--pt(u.card_list)
--pt(u.card_list)
end
function M:onResult(cmd, index)
@ -422,6 +423,7 @@ function M:onResult(cmd, index)
end
function M:CmdChangePaiXing(cmd, index)
printlog("lingmeng CmdChangePaiXing", index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.seat = cmd.seat
@ -504,11 +506,11 @@ function M:CmdAction(cmd, index)
num = num + 1
end
end
--table.insert(self.CheckServerErrorList,card)
if self.CheckServerErrorList==nil then
self.CheckServerErrorList={}
end
self.CheckServerErrorList[index]=card
--table.insert(self.CheckServerErrorList,card)
if self.CheckServerErrorList == nil then
self.CheckServerErrorList = {}
end
self.CheckServerErrorList[index] = card
local isAddTi = false
for i = 1, #p.fz_list do
if p.fz_list[i].card == card then
@ -534,16 +536,16 @@ function M:CmdWin(cmd, index)
data.win = cmd.seat
end
function M:CmdTipAction(cmd,index)
function M:CmdTipAction(cmd, index)
local data = self:CopyLastStep(index)
data.cmd = cmd.cmd
data.seat = cmd.seat
local u = data.player_card_data[cmd.seat]
data.tip_list = cmd.data.tip_list
local tips = {}
if #cmd.data.tip_list>0 then
local tips = {}
if #cmd.data.tip_list > 0 then
for i = 1, #cmd.data.tip_list do
tips[cmd.data.tip_list[i].type] = cmd.data.tip_list[i].type
tips[cmd.data.tip_list[i].type] = cmd.data.tip_list[i].type
end
end
u.tip_list[index] = tips
@ -564,7 +566,7 @@ function M:CopyLastStep(index)
step.player_card_data = {}
local card_data = step.player_card_data
for i = 1, #last_step.player_card_data do
-- pt(last_step.player_card_data[i])
-- pt(last_step.player_card_data[i])
card_data[i] = {}
card_data[i].card_list = self:deepcopy(last_step.player_card_data[i].card_list)
card_data[i].outcard_list = self:deepcopy(last_step.player_card_data[i].outcard_list)
@ -573,7 +575,7 @@ function M:CopyLastStep(index)
card_data[i].tip_list = self:deepcopy(last_step.player_card_data[i].tip_list)
card_data[i].hu_xi = self:deepcopy(last_step.player_card_data[i].hu_xi)
end
--pt(card_data)
--pt(card_data)
self._step[#self._step + 1] = step
return step
end
@ -713,7 +715,6 @@ function M:OnUpdate()
end
end
function M:Destroy()
UpdateBeat:Remove(self.OnUpdate, self)
PlayBackView.Destroy(self)