亲友圈玩法列表按规则排序
parent
8b5c8c3489
commit
095b2079fe
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@ -913,6 +913,7 @@ local function __analysePlayListData(self)
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self.playIdList[count] = p_data.id
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self.playIdList[count] = p_data.id
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end
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end
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end
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end
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table.sort(self.playIdList, handler(self, self.SortPlayList))
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local lst_layer = self.lst_layer
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local lst_layer = self.lst_layer
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-- printlog("添加玩法====>>>>",count)
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-- printlog("添加玩法====>>>>",count)
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@ -1355,6 +1356,7 @@ function M:__loadLastData()
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table.insert(self.curRooms, room)
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table.insert(self.curRooms, room)
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self.playNames[t.id] = t.name
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self.playNames[t.id] = t.name
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end
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end
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table.sort(self.playIdList, handler(self, self.SortPlayList))
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self.lst_game.numItems = #self.gameIdList + 1
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self.lst_game.numItems = #self.gameIdList + 1
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self.lst_layer.visible = false
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self.lst_layer.visible = false
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--self.line1.visible = false
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--self.line1.visible = false
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@ -2124,6 +2126,23 @@ function M:Show()
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end
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end
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end
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end
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function M:SortPlayList(a, b)
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local a_play = self.curGroup:getPlay(a)
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local b_play = self.curGroup:getPlay(b)
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if a_play.gameType == b_play.gameType then
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if a_play.gameId == a_play.gameId then
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return a_play.id < b_play.id
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else
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return a_play.gameId < b_play.gameId
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end
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else
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pt(a_play)
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pt(b_play)
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return a_play.gameType < b_play.gameType
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end
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end
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function M:Destroy()
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function M:Destroy()
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BaseView.Destroy(self)
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BaseView.Destroy(self)
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UpdateBeat:Remove(self.__onUpdate, self)
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UpdateBeat:Remove(self.__onUpdate, self)
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@ -494,6 +494,7 @@ function M:FillFagData()
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play.maxPlayers = _data.maxPlayers
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play.maxPlayers = _data.maxPlayers
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play.roomNum = self.hpData.tex_times_room / 100
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play.roomNum = self.hpData.tex_times_room / 100
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play.maxRound = res.Data.maxRound
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play.maxRound = res.Data.maxRound
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play.gameType = res.Data.gameType
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ViewUtil.ShowBannerOnScreenCenter("添加玩法成功")
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ViewUtil.ShowBannerOnScreenCenter("添加玩法成功")
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self.callback(play)
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self.callback(play)
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self:Destroy()
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self:Destroy()
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@ -5,15 +5,15 @@ local M = {}
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--- Create a new HZ_GameController
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--- Create a new HZ_GameController
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function M.new()
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function M.new()
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setmetatable(M,{__index = GameController})
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setmetatable(M, { __index = GameController })
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local self = setmetatable({}, {__index = M})
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local self = setmetatable({}, { __index = M })
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self:init("放炮罚")
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self:init("放炮罚")
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self.class = "RB_GameController"
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self.class = "RB_GameController"
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return self
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return self
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end
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end
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function M:init(name)
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function M:init(name)
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GameController.init(self,name)
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GameController.init(self, name)
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self._eventmap[RB_Protocol.GAME_EVT_PLAYER_DEAL] = self.OnEventSendCards
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self._eventmap[RB_Protocol.GAME_EVT_PLAYER_DEAL] = self.OnEventSendCards
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self._eventmap[RB_Protocol.GAME_EVT_CHANGE_ACTIVE_PLAYER] = self.OnEventTurn
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self._eventmap[RB_Protocol.GAME_EVT_CHANGE_ACTIVE_PLAYER] = self.OnEventTurn
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@ -36,97 +36,88 @@ function M:init(name)
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self._eventmap[RB_Protocol.GAME_EVT_DANIAO] = self.OnEventDaNiao
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self._eventmap[RB_Protocol.GAME_EVT_DANIAO] = self.OnEventDaNiao
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self._eventmap[RB_Protocol.GAME_EVENT_XIPAI] = self.OnEventXiPai
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self._eventmap[RB_Protocol.GAME_EVENT_XIPAI] = self.OnEventXiPai
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self._eventmap[RB_Protocol.GAME_EVENT_NOTIFY_XIPAI] = self.OnEventXiPaiAnim
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self._eventmap[RB_Protocol.GAME_EVENT_NOTIFY_XIPAI] = self.OnEventXiPaiAnim
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self._eventmap[RB_Protocol.GAME_EVT_RESULT1] = self.OneventResult1
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self._eventmap[RB_Protocol.GAME_EVT_RESULT1] = self.OneventResult1
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self._eventmap[RB_Protocol.GAME_EVT_QIPAI] = self.OnEventQIPAI
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self._eventmap[RB_Protocol.GAME_EVT_QIPAI] = self.OnEventQIPAI
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self._eventmap[RB_Protocol.GAME_EVT_ADD_CARD] = self.OnAddCard
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self._eventmap[RB_Protocol.GAME_EVT_ADD_CARD] = self.OnAddCard
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end
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end
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function M:SendXiPaiAction(callBack)
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function M:SendXiPaiAction(callBack)
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local _data = {}
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local _data = {}
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local _client = ControllerManager.GameNetClinet
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local _client = ControllerManager.GameNetClinet
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_client:send(RB_Protocol.GAME_XIPAI, _data)
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_client:send(RB_Protocol.GAME_XIPAI, _data)
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self.XiPaiCallBack=callBack
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self.XiPaiCallBack = callBack
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end
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end
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function M:OnEventDaNiaoTip(evt_data)
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function M:OnEventDaNiaoTip(evt_data)
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if ViewManager.GetCurrenView().dview_class == LobbyView then
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if ViewManager.GetCurrenView().dview_class == LobbyView then
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self:ReturnToRoom()
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self:ReturnToRoom()
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return
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return
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end
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end
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local niao = evt_data["niao"]
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local niao = evt_data["niao"]
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local reload = evt_data["reload"]
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local reload = evt_data["reload"]
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self._cacheEvent:Enqueue(
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self._cacheEvent:Enqueue(
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function()
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function()
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DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.OnDaNiaoTips, niao,reload)
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DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.OnDaNiaoTips, niao, reload)
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ControllerManager.IsSendCard=true
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ControllerManager.IsSendCard = true
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end
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end
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)
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)
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end
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end
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function M:SendNiao(niao,callBack)
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function M:SendNiao(niao, callBack)
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local _data = {}
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local _data = {}
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_data["niaoflag"] = niao
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_data["niaoflag"] = niao
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local _client = ControllerManager.GameNetClinet
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local _client = ControllerManager.GameNetClinet
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_client:send(RB_Protocol.GAME_EVT_SEND_NIAO, _data)
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_client:send(RB_Protocol.GAME_EVT_SEND_NIAO, _data)
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self.NiaoTipsCallBack=callBack
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self.NiaoTipsCallBack = callBack
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end
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end
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function M:OnEventDaNiao(evt_data)
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function M:OnEventDaNiao(evt_data)
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local seat = evt_data["seat"]
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local seat = evt_data["seat"]
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local niao = evt_data["niao"]
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local niao = evt_data["niao"]
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if seat==DataManager.CurrenRoom.self_player.seat then
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if seat == DataManager.CurrenRoom.self_player.seat then
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if self.NiaoTipsCallBack then
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if self.NiaoTipsCallBack then
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self.NiaoTipsCallBack()
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self.NiaoTipsCallBack()
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self.NiaoTipsCallBack=nil
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self.NiaoTipsCallBack = nil
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end
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end
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end
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end
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self._cacheEvent:Enqueue(
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self._cacheEvent:Enqueue(
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function()
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function()
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DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.OnEventDaNiao, seat,niao)
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DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.OnEventDaNiao, seat, niao)
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end
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end
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)
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)
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end
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end
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function M:OnEventXiPai(evt_data)
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function M:OnEventXiPai(evt_data)
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if evt_data["result"] == 0 then
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if evt_data["result"]==0 then
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if self.XiPaiCallBack then
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if self.XiPaiCallBack then
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self.XiPaiCallBack()
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self.XiPaiCallBack()
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end
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end
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else
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else
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ViewUtil.ErrorTip(1000000, "申请洗牌失败")
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ViewUtil.ErrorTip(1000000,"申请洗牌失败")
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end
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end
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end
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end
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function M:OnEventXiPaiAnim(evt_data)
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function M:OnEventXiPaiAnim(evt_data)
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local playeridList = evt_data["list"]
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local playeridList = evt_data["list"]
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local isXiPai=false
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local isXiPai = false
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local otherisXiPai = false
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local otherisXiPai = false
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if playeridList and #playeridList>0 then
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if playeridList and #playeridList > 0 then
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for i=1,#playeridList do
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for i = 1, #playeridList do
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local p = self._room:GetPlayerById(playeridList[i])
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local p = self._room:GetPlayerById(playeridList[i])
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if p== self._room.self_player then
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if p == self._room.self_player then
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isXiPai=true
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isXiPai = true
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else
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else
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otherisXiPai=true
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otherisXiPai = true
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end
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end
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end
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end
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end
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end
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self._cacheEvent:Enqueue(function()
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self._cacheEvent:Enqueue(function()
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DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.EventXiPai,isXiPai,otherisXiPai)
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DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.EventXiPai, isXiPai, otherisXiPai)
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end)
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end)
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end
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end
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@ -139,29 +130,29 @@ function M:SendOutCard(card)
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if _client ~= nil then
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if _client ~= nil then
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_client:send(RB_Protocol.GAME_DIS_CARD, _data)
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_client:send(RB_Protocol.GAME_DIS_CARD, _data)
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end
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end
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end
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end
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--GAME_CHANGE_CARD GAME_DIS_CARD
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--GAME_CHANGE_CARD GAME_DIS_CARD
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function M:SendChangeCards( card_list )
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function M:SendChangeCards(card_list)
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local _data = {}
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local _data = {}
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if card_list then
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if card_list then
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_data["card_list"] = card_list
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_data["card_list"] = card_list
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else
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else
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_data["card_list"]={}
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_data["card_list"] = {}
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end
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end
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local _client = ControllerManager.GameNetClinet
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local _client = ControllerManager.GameNetClinet
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if _client ~= nil then
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if _client ~= nil then
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_client:send(RB_Protocol.GAME_CHANGE_CARD, _data)
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_client:send(RB_Protocol.GAME_CHANGE_CARD, _data)
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end
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end
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end
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end
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function M:SendFangPao(card)
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function M:SendFangPao(card)
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local _data = {}
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local _data = {}
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if card then
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if card then
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_data["card"] = card
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_data["card"] = card
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else
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else
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_data["card"]={}
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_data["card"] = {}
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end
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end
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local _client = ControllerManager.GameNetClinet
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local _client = ControllerManager.GameNetClinet
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if _client ~= nil then
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if _client ~= nil then
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@ -169,36 +160,33 @@ function M:SendFangPao(card)
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end
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end
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end
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end
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function M:SendChangeTypeFace(TypeFace)
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function M:SendChangeTypeFace(TypeFace)
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-- body
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-- body
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local _data = {}
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local _data = {}
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_data["typeface"] = TypeFace
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_data["typeface"] = TypeFace
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local _client = ControllerManager.GameNetClinet
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local _client = ControllerManager.GameNetClinet
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if _client ~= nil then
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if _client ~= nil then
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_client:send(RB_Protocol.GAME_CHANGE_TYPEfACE, _data)
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_client:send(RB_Protocol.GAME_CHANGE_TYPEfACE, _data)
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end
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end
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end
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end
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function M:ConformToNextGame()
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function M:ConformToNextGame( )
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local _client = ControllerManager.GameNetClinet
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local _client = ControllerManager.GameNetClinet
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if _client ~= nil then
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if _client ~= nil then
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_client:send(RB_Protocol.GAME_EVT_CHUI)
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_client:send(RB_Protocol.GAME_EVT_CHUI)
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end
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end
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end
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end
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-- 发送放子选择到服务器
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-- 发送放子选择到服务器
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function M:SendAction(id,num)
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function M:SendAction(id, num)
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local _data = {}
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local _data = {}
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_data["id"] = id
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_data["id"] = id
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if num ~=nil then
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if num ~= nil then
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_data["biid"] = num
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_data["biid"] = num
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end
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end
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local _client = ControllerManager.GameNetClinet
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local _client = ControllerManager.GameNetClinet
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if _client ~= nil then
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if _client ~= nil then
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_client:send(RB_Protocol.GAME_ACTION, _data)
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_client:send(RB_Protocol.GAME_ACTION, _data)
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end
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end
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end
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end
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@ -208,25 +196,26 @@ function M:OnEventSendCards(evt_data)
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return
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return
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end
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end
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local _room = self._room
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local _room = self._room
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_room.curren_round = _room.curren_round + 1
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_room.curren_round = _room.curren_round + 1
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if _room.curren_round > 0 then _room.playing = true end
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if _room.curren_round > 0 then _room.playing = true end
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local handcards = {}
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local handcards = {}
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if evt_data.card_list and #evt_data.card_list>0 then
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if evt_data.card_list and #evt_data.card_list > 0 then
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handcards = evt_data["card_list"]
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handcards = evt_data["card_list"]
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else
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else
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ViewUtil.ErrorTip(100000,"发牌数据异常")
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ViewUtil.ErrorTip(100000, "发牌数据异常")
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end
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end
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local p = _room.self_player
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local p = _room.self_player
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local seat =nil
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local seat = nil
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if evt_data.bank_seat then
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if evt_data.bank_seat then
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seat = evt_data["bank_seat"]
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seat = evt_data["bank_seat"]
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else
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else
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ViewUtil.ErrorTip(100001,"发牌座位异常")
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ViewUtil.ErrorTip(100001, "发牌座位异常")
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end _room.banker_seat = seat
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end
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for i=1,#_room.player_list do
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_room.banker_seat = seat
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_room.self_player.handcard_list ={}
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for i = 1, #_room.player_list do
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_room.self_player.handcard_list = {}
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_room.self_player.card_list = {}
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_room.self_player.card_list = {}
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_room.player_list[i].hand_left_count = 20
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_room.player_list[i].hand_left_count = 20
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_room.player_list[i].fz_list = {}
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_room.player_list[i].fz_list = {}
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@ -235,10 +224,10 @@ function M:OnEventSendCards(evt_data)
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_room.player_list[i].hu_xi = 0
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_room.player_list[i].hu_xi = 0
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end
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end
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self._cacheEvent:Enqueue(function()
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self._cacheEvent:Enqueue(function()
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_room.self_player.handcard_list=handcards
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_room.self_player.handcard_list = handcards
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self._room.self_player.hand_left_count = #handcards
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self._room.self_player.hand_left_count = #handcards
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DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.SendCards, p)
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DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.SendCards, p)
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ControllerManager.IsSendCard=true
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ControllerManager.IsSendCard = true
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end)
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end)
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end
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end
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@ -250,13 +239,13 @@ function M:OnEventOutCard(evt_data)
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local p = self._room:GetPlayerBySeat(seat)
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local p = self._room:GetPlayerBySeat(seat)
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self._cacheEvent:Enqueue(function()
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self._cacheEvent:Enqueue(function()
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local _room = self._room
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local _room = self._room
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if(seat == _room.self_player.seat) then
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if (seat == _room.self_player.seat) then
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list_remove(_room.self_player.handcard_list,card)
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list_remove(_room.self_player.handcard_list, card)
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end
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end
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p.DiceCard = card
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p.DiceCard = card
|
||||||
p.hand_left_count = p.hand_left_count -1
|
p.hand_left_count = p.hand_left_count - 1
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.OutCard, p,card)
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.OutCard, p, card)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
@ -265,10 +254,10 @@ function M:OnEventQIPAI(evt_data)
|
||||||
local card = evt_data["card"]
|
local card = evt_data["card"]
|
||||||
local p = self._room:GetPlayerBySeat(seat)
|
local p = self._room:GetPlayerBySeat(seat)
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
local _room = self._room
|
local _room = self._room
|
||||||
if(not p.outcard_list) then p.outcard_list = {} end
|
if (not p.outcard_list) then p.outcard_list = {} end
|
||||||
p.outcard_list[#p.outcard_list+1] = card
|
p.outcard_list[#p.outcard_list + 1] = card
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.QiCard, seat,card)
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.QiCard, seat, card)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
@ -279,10 +268,10 @@ function M:OnEventTakeCard(evt_data)
|
||||||
local left_count = evt_data["left_count"]
|
local left_count = evt_data["left_count"]
|
||||||
local p = _room:GetPlayerBySeat(seat)
|
local p = _room:GetPlayerBySeat(seat)
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
if card ~=0 then
|
if card ~= 0 then
|
||||||
p.DiceCard = card
|
p.DiceCard = card
|
||||||
end
|
end
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.GetCard, seat, card, left_count)
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.GetCard, seat, card, left_count)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
@ -294,74 +283,71 @@ function M:OnAddCard(evt_data)
|
||||||
|
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
p.DiceCard = card
|
p.DiceCard = card
|
||||||
p.hand_left_count = p.hand_left_count +1
|
p.hand_left_count = p.hand_left_count + 1
|
||||||
if (seat == _room.self_player.seat) then
|
if (seat == _room.self_player.seat) then
|
||||||
_room.self_player.handcard_list[#_room.self_player.handcard_list+1] = card
|
_room.self_player.handcard_list[#_room.self_player.handcard_list + 1] = card
|
||||||
end
|
end
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.AddCard, seat, card)
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.AddCard, seat, card)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:OnEventOutHint(evt_data)
|
function M:OnEventOutHint(evt_data)
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.OutHint)
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.OutHint)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:OnEventTurn(evt_data)
|
function M:OnEventTurn(evt_data)
|
||||||
local seat = evt_data["seat"]
|
local seat = evt_data["seat"]
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.EventTurn, seat)
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.EventTurn, seat)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
function M:OnEventFzTips(evt_data)
|
function M:OnEventFzTips(evt_data)
|
||||||
|
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
local tiplist = FZTipList.new()
|
local tiplist = FZTipList.new()
|
||||||
local list = evt_data["tip_list"]
|
local list = evt_data["tip_list"]
|
||||||
local uid = evt_data["uid"]
|
local uid = evt_data["uid"]
|
||||||
local fptype = evt_data['fptype']
|
local fptype = evt_data['fptype']
|
||||||
for i=1,#list do
|
for i = 1, #list do
|
||||||
local dtip = list[i]
|
local dtip = list[i]
|
||||||
local tip = {}
|
local tip = {}
|
||||||
tip.id = dtip["id"]
|
tip.id = dtip["id"]
|
||||||
|
|
||||||
-- if false then
|
|
||||||
tip.weight = dtip["weight"]
|
|
||||||
tip.card = dtip["card"]
|
|
||||||
tip.type = dtip["type"]
|
|
||||||
tip.bi_list = dtip["bi_list"]
|
|
||||||
if (dtip["opcard"]) then
|
|
||||||
local opcard = dtip["opcard"]
|
|
||||||
tip.OpCard = opcard
|
|
||||||
table.sort(tip.OpCard)
|
|
||||||
tip.OpCard[3] = tip.Card
|
|
||||||
end
|
|
||||||
tiplist:AddTip(tip)
|
|
||||||
-- end
|
|
||||||
|
|
||||||
|
-- if false then
|
||||||
|
tip.weight = dtip["weight"]
|
||||||
|
tip.card = dtip["card"]
|
||||||
|
tip.type = dtip["type"]
|
||||||
|
tip.bi_list = dtip["bi_list"]
|
||||||
|
if (dtip["opcard"]) then
|
||||||
|
local opcard = dtip["opcard"]
|
||||||
|
tip.OpCard = opcard
|
||||||
|
table.sort(tip.OpCard)
|
||||||
|
tip.OpCard[3] = tip.Card
|
||||||
end
|
end
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.FZTips, tiplist,uid,fptype)
|
tiplist:AddTip(tip)
|
||||||
|
-- end
|
||||||
|
end
|
||||||
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.FZTips, tiplist, uid, fptype)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 放喂提示
|
-- 放喂提示
|
||||||
function M:OnEventFangWei(evt_data)
|
function M:OnEventFangWei(evt_data)
|
||||||
local seat = evt_data["seat"]
|
local seat = evt_data["seat"]
|
||||||
local card = evt_data["card"]
|
local card = evt_data["card"]
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.FangWei,seat,card)
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.FangWei, seat, card)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
--放跑成功
|
--放跑成功
|
||||||
function M:OnEventFangPaoOk(evt_data)
|
function M:OnEventFangPaoOk(evt_data)
|
||||||
local seat = evt_data["seat"]
|
local seat = evt_data["seat"]
|
||||||
local card = evt_data["card"]
|
local card = evt_data["card"]
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.FangPaoOk,seat,card)
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.FangPaoOk, seat, card)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
@ -376,180 +362,172 @@ function M:OnEventFzAction(evt_data)
|
||||||
local huxi = evt_data["hu_xi"]
|
local huxi = evt_data["hu_xi"]
|
||||||
local p = _room:GetPlayerById(playerid)
|
local p = _room:GetPlayerById(playerid)
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
local isNeedDelHandCard =0
|
local isNeedDelHandCard = 0
|
||||||
p.hu_xi = huxi
|
p.hu_xi = huxi
|
||||||
local fz = {}
|
local fz = {}
|
||||||
fz.card = card
|
fz.card = card
|
||||||
fz.type = ftype
|
fz.type = ftype
|
||||||
fz.active_card = actice_card
|
fz.active_card = actice_card
|
||||||
fz.from_seat = from_seat
|
fz.from_seat = from_seat
|
||||||
fz.opcard =opcard
|
fz.opcard = opcard
|
||||||
local remove_num = #opcard
|
local remove_num = #opcard
|
||||||
if ftype == RB_FZType.Chi then
|
if ftype == RB_FZType.Chi then
|
||||||
p.fz_list[#p.fz_list+1] = fz
|
p.fz_list[#p.fz_list + 1] = fz
|
||||||
if (p == _room.self_player) then
|
if (p == _room.self_player) then
|
||||||
for i=1,remove_num do
|
for i = 1, remove_num do
|
||||||
list_remove(_room.self_player.handcard_list,opcard[i])
|
list_remove(_room.self_player.handcard_list, opcard[i])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif ftype == RB_FZType.Bi then
|
elseif ftype == RB_FZType.Bi then
|
||||||
p.fz_list[#p.fz_list+1] = fz
|
p.fz_list[#p.fz_list + 1] = fz
|
||||||
if (p == _room.self_player) then
|
if (p == _room.self_player) then
|
||||||
for i=1,remove_num do
|
for i = 1, remove_num do
|
||||||
list_remove(_room.self_player.handcard_list,opcard[i])
|
list_remove(_room.self_player.handcard_list, opcard[i])
|
||||||
end
|
end
|
||||||
list_remove(_room.self_player.handcard_list,fz.card)
|
list_remove(_room.self_player.handcard_list, fz.card)
|
||||||
end
|
end
|
||||||
elseif ftype == RB_FZType.Peng then
|
elseif ftype == RB_FZType.Peng then
|
||||||
p.fz_list[#p.fz_list+1] = fz
|
p.fz_list[#p.fz_list + 1] = fz
|
||||||
if (p == _room.self_player) then
|
if (p == _room.self_player) then
|
||||||
for i=1,remove_num do
|
for i = 1, remove_num do
|
||||||
list_remove(_room.self_player.handcard_list,opcard[i])
|
list_remove(_room.self_player.handcard_list, opcard[i])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif ftype == RB_FZType.Kan then
|
elseif ftype == RB_FZType.Kan then
|
||||||
if (p == _room.self_player) then
|
if (p == _room.self_player) then
|
||||||
if #opcard==2 then
|
if #opcard == 2 then
|
||||||
_room.self_player.handcard_list[#_room.self_player.handcard_list+1] = card
|
_room.self_player.handcard_list[#_room.self_player.handcard_list + 1] = card
|
||||||
end
|
end
|
||||||
p.fz_list[#p.fz_list+1] = fz
|
p.fz_list[#p.fz_list + 1] = fz
|
||||||
end
|
end
|
||||||
elseif ftype == RB_FZType.ChouWei then
|
elseif ftype == RB_FZType.ChouWei then
|
||||||
p.fz_list[#p.fz_list+1] = fz
|
p.fz_list[#p.fz_list + 1] = fz
|
||||||
if (p == _room.self_player) then
|
if (p == _room.self_player) then
|
||||||
for i=1,2 do
|
for i = 1, 2 do
|
||||||
list_remove(_room.self_player.handcard_list,opcard[i])
|
list_remove(_room.self_player.handcard_list, opcard[i])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif ftype == RB_FZType.Wei then
|
elseif ftype == RB_FZType.Wei then
|
||||||
p.fz_list[#p.fz_list+1] = fz
|
p.fz_list[#p.fz_list + 1] = fz
|
||||||
if (p == _room.self_player) then
|
if (p == _room.self_player) then
|
||||||
for i=1,remove_num do
|
for i = 1, remove_num do
|
||||||
list_remove(_room.self_player.handcard_list,opcard[i])
|
list_remove(_room.self_player.handcard_list, opcard[i])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif ftype == RB_FZType.Pao then
|
elseif ftype == RB_FZType.Pao then
|
||||||
|
|
||||||
if (p == _room.self_player) then
|
|
||||||
for i=1,#p.fz_list do
|
|
||||||
if p.fz_list[i].card == card then
|
|
||||||
if p.fz_list[i].type == RB_FZType.Kan then
|
|
||||||
isNeedDelHandCard =3
|
|
||||||
for i=1,remove_num do
|
|
||||||
list_remove(_room.self_player.handcard_list,opcard[i])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
remove_num= 0
|
|
||||||
p.fz_list[i].type= RB_FZType.Pao
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local num =0
|
|
||||||
for i=1,#_room.self_player.handcard_list do
|
|
||||||
if card == _room.self_player.handcard_list[i] then
|
|
||||||
num=num+1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if num>0 then
|
|
||||||
isNeedDelHandCard =num
|
|
||||||
|
|
||||||
for i=1,num do
|
|
||||||
list_remove(_room.self_player.handcard_list,card)
|
|
||||||
end
|
|
||||||
local isAddTi =false
|
|
||||||
for i=1,#p.fz_list do
|
|
||||||
if p.fz_list[i].card == card then
|
|
||||||
p.fz_list[i].type= RB_FZType.Pao
|
|
||||||
isAddTi=true
|
|
||||||
remove_num= 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if isAddTi==false then
|
|
||||||
p.fz_list[#p.fz_list+1] = fz
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
else
|
|
||||||
local num =0
|
|
||||||
for i=1,#p.fz_list do
|
|
||||||
if p.fz_list[i].card == card then
|
|
||||||
p.fz_list[i].type= RB_FZType.Pao
|
|
||||||
num=1
|
|
||||||
remove_num= 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if num==0 then
|
|
||||||
p.fz_list[#p.fz_list+1] = fz
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif ftype == RB_FZType.Ti then
|
|
||||||
|
|
||||||
if (p == _room.self_player) then
|
if (p == _room.self_player) then
|
||||||
for i=1,#p.fz_list do
|
for i = 1, #p.fz_list do
|
||||||
if p.fz_list[i].card == card then
|
if p.fz_list[i].card == card then
|
||||||
if p.fz_list[i].type == RB_FZType.Kan then
|
if p.fz_list[i].type == RB_FZType.Kan then
|
||||||
isNeedDelHandCard =3
|
isNeedDelHandCard = 3
|
||||||
for i=1,remove_num do
|
for i = 1, remove_num do
|
||||||
list_remove(_room.self_player.handcard_list,opcard[i])
|
list_remove(_room.self_player.handcard_list, opcard[i])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
remove_num= 0
|
remove_num = 0
|
||||||
p.fz_list[i].type= RB_FZType.Ti
|
p.fz_list[i].type = RB_FZType.Pao
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local num =0
|
local num = 0
|
||||||
for i=1,#_room.self_player.handcard_list do
|
for i = 1, #_room.self_player.handcard_list do
|
||||||
if card == _room.self_player.handcard_list[i] then
|
if card == _room.self_player.handcard_list[i] then
|
||||||
num=num+1
|
num = num + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if num>0 then
|
if num > 0 then
|
||||||
isNeedDelHandCard =num
|
isNeedDelHandCard = num
|
||||||
|
|
||||||
for i=1,num do
|
for i = 1, num do
|
||||||
list_remove(_room.self_player.handcard_list,card)
|
list_remove(_room.self_player.handcard_list, card)
|
||||||
end
|
end
|
||||||
local isAddTi =false
|
local isAddTi = false
|
||||||
for i=1,#p.fz_list do
|
for i = 1, #p.fz_list do
|
||||||
if p.fz_list[i].card == card then
|
if p.fz_list[i].card == card then
|
||||||
p.fz_list[i].type= RB_FZType.Ti
|
p.fz_list[i].type = RB_FZType.Pao
|
||||||
remove_num= 0
|
isAddTi = true
|
||||||
isAddTi=true
|
remove_num = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if isAddTi==false then
|
if isAddTi == false then
|
||||||
p.fz_list[#p.fz_list+1] = fz
|
p.fz_list[#p.fz_list + 1] = fz
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
else
|
else
|
||||||
local num =0
|
local num = 0
|
||||||
for i=1,#p.fz_list do
|
for i = 1, #p.fz_list do
|
||||||
if p.fz_list[i].card == card then
|
if p.fz_list[i].card == card then
|
||||||
p.fz_list[i].type= RB_FZType.Ti
|
p.fz_list[i].type = RB_FZType.Pao
|
||||||
remove_num= 0
|
num = 1
|
||||||
num=1
|
remove_num = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if num==0 then
|
if num == 0 then
|
||||||
p.fz_list[#p.fz_list+1] = fz
|
p.fz_list[#p.fz_list + 1] = fz
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
elseif ftype == RB_FZType.Ti then
|
||||||
|
if (p == _room.self_player) then
|
||||||
|
for i = 1, #p.fz_list do
|
||||||
|
if p.fz_list[i].card == card then
|
||||||
|
if p.fz_list[i].type == RB_FZType.Kan then
|
||||||
|
isNeedDelHandCard = 3
|
||||||
|
for i = 1, remove_num do
|
||||||
|
list_remove(_room.self_player.handcard_list, opcard[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
remove_num = 0
|
||||||
|
p.fz_list[i].type = RB_FZType.Ti
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local num = 0
|
||||||
|
for i = 1, #_room.self_player.handcard_list do
|
||||||
|
if card == _room.self_player.handcard_list[i] then
|
||||||
|
num = num + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if num > 0 then
|
||||||
|
isNeedDelHandCard = num
|
||||||
|
|
||||||
|
for i = 1, num do
|
||||||
|
list_remove(_room.self_player.handcard_list, card)
|
||||||
|
end
|
||||||
|
local isAddTi = false
|
||||||
|
for i = 1, #p.fz_list do
|
||||||
|
if p.fz_list[i].card == card then
|
||||||
|
p.fz_list[i].type = RB_FZType.Ti
|
||||||
|
remove_num = 0
|
||||||
|
isAddTi = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if isAddTi == false then
|
||||||
|
p.fz_list[#p.fz_list + 1] = fz
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
local num = 0
|
||||||
|
for i = 1, #p.fz_list do
|
||||||
|
if p.fz_list[i].card == card then
|
||||||
|
p.fz_list[i].type = RB_FZType.Ti
|
||||||
|
remove_num = 0
|
||||||
|
num = 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if num == 0 then
|
||||||
|
p.fz_list[#p.fz_list + 1] = fz
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
p.hand_left_count = p.hand_left_count - remove_num
|
p.hand_left_count = p.hand_left_count - remove_num
|
||||||
if fz.type == RB_FZType.Pao or fz.type == RB_FZType.Ti then
|
if fz.type == RB_FZType.Pao or fz.type == RB_FZType.Ti then
|
||||||
coroutine.start(function()
|
coroutine.start(function()
|
||||||
coroutine.wait(0.5)
|
coroutine.wait(0.5)
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.FangziAction, fz, p,isNeedDelHandCard)
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.FangziAction, fz, p, isNeedDelHandCard)
|
||||||
end)
|
end)
|
||||||
else
|
else
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.FangziAction, fz, p,isNeedDelHandCard)
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.FangziAction, fz, p, isNeedDelHandCard)
|
||||||
end
|
end
|
||||||
|
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
@ -561,8 +539,8 @@ function M:OnEventHu(evt_data)
|
||||||
|
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
win_p.card_list = cards
|
win_p.card_list = cards
|
||||||
table.sort( win_p.card_list, ViewUtil.HandCardSort)
|
table.sort(win_p.card_list, ViewUtil.HandCardSort)
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.ZPHuCard, evt_data["seat"],evt_data["from_seat"],cards)
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.ZPHuCard, evt_data["seat"], evt_data["from_seat"], cards)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
@ -572,7 +550,6 @@ function M:OneventResult1(evt_data)
|
||||||
self._room.playing = false
|
self._room.playing = false
|
||||||
|
|
||||||
if 0 == over then
|
if 0 == over then
|
||||||
|
|
||||||
local result = evt_data.result
|
local result = evt_data.result
|
||||||
for i = 1, #self._room.player_list do
|
for i = 1, #self._room.player_list do
|
||||||
local p = self._room.player_list[i]
|
local p = self._room.player_list[i]
|
||||||
|
|
@ -581,16 +558,16 @@ function M:OneventResult1(evt_data)
|
||||||
end
|
end
|
||||||
|
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.ZPResult1, result);
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.ZPResult1, result);
|
||||||
end)
|
end)
|
||||||
elseif 1 == over or 2 == over then
|
elseif 1 == over or 2 == over then
|
||||||
DataManager.CurrenRoom.Over = true
|
DataManager.CurrenRoom.Over = true
|
||||||
ControllerManager.SetGameNetClient(nil,true)
|
ControllerManager.SetGameNetClient(nil, true)
|
||||||
local total_result = evt_data.total_result
|
local total_result = evt_data.total_result
|
||||||
|
|
||||||
local result = evt_data.result
|
local result = evt_data.result
|
||||||
self._cacheEvent:Enqueue(function()
|
self._cacheEvent:Enqueue(function()
|
||||||
DispatchEvent(self._dispatcher,FanPaoFa_GameEvent.ZPResult2, result, total_result, over);
|
DispatchEvent(self._dispatcher, FanPaoFa_GameEvent.ZPResult2, result, total_result, over);
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
||||||
|
|
@ -18,6 +18,9 @@
|
||||||
"n175_mn85": {
|
"n175_mn85": {
|
||||||
"collapsed": true
|
"collapsed": true
|
||||||
},
|
},
|
||||||
|
"n74_i7lq": {
|
||||||
|
"locked": true
|
||||||
|
},
|
||||||
"n243_n6w8": {
|
"n243_n6w8": {
|
||||||
"hidden": true
|
"hidden": true
|
||||||
},
|
},
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<component size="200,750" opaque="false" initName="player_card_info">
|
<component size="200,750" opaque="false" initName="player_card_info">
|
||||||
<displayList>
|
<displayList>
|
||||||
<list id="n47_lr5d" name="area_fz_list" xy="16,2" pivot="0.5,0.5" size="315,173" rotation="180" layout="row" scroll="horizontal" colGap="5" defaultItem="ui://v6yvqp7wlr5d30" align="right" vAlign="bottom"/>
|
<list id="n47_lr5d" name="area_fz_list" xy="11,2" pivot="0.5,0.5" size="465,173" rotation="180" layout="row" scroll="horizontal" colGap="5" defaultItem="ui://v6yvqp7wyxjj19a" align="right" vAlign="bottom"/>
|
||||||
<list id="n48_lr5d" name="windcard_list" xy="16,196" size="280,78" layout="flow_hz" selectionMode="none" scroll="horizontal" lineGap="1" colGap="1" defaultItem="ui://v6yvqp7wf55qvw" vAlign="bottom"/>
|
<list id="n48_lr5d" name="windcard_list" xy="16,196" size="280,78" layout="flow_hz" selectionMode="none" scroll="horizontal" lineGap="1" colGap="1" defaultItem="ui://v6yvqp7wf55qvw" vAlign="bottom"/>
|
||||||
<component id="n50_n1ry" name="mask_liangpai" src="djzo18" fileName="component/Component1.xml" pkg="27vd145b" xy="200,83" size="5,5"/>
|
<component id="n50_n1ry" name="mask_liangpai" src="djzo18" fileName="component/Component1.xml" pkg="27vd145b" xy="200,83" size="5,5"/>
|
||||||
<component id="n25" name="area_outcard_list" src="djzo18" fileName="component/Component1.xml" pkg="27vd145b" xy="322,19" size="67,182" touchable="false"/>
|
<component id="n25" name="area_outcard_list" src="djzo18" fileName="component/Component1.xml" pkg="27vd145b" xy="322,19" size="67,182" touchable="false"/>
|
||||||
|
|
|
||||||
|
|
@ -27,7 +27,7 @@
|
||||||
<image id="n245_ilon" name="n245" src="n6w87i9h" fileName="images/Rectangle 9.png" xy="0,1" size="1334,120">
|
<image id="n245_ilon" name="n245" src="n6w87i9h" fileName="images/Rectangle 9.png" xy="0,1" size="1334,120">
|
||||||
<relation target="" sidePair="width-width%"/>
|
<relation target="" sidePair="width-width%"/>
|
||||||
</image>
|
</image>
|
||||||
<image id="n244_n6w8" name="n244" src="n6w87i9h" fileName="images/Rectangle 9.png" xy="0,661" size="1334,89">
|
<image id="n244_n6w8" name="n244" src="n6w87i9h" fileName="images/Rectangle 9.png" xy="0,662" size="1334,86">
|
||||||
<relation target="" sidePair="width-width%,height-height%"/>
|
<relation target="" sidePair="width-width%,height-height%"/>
|
||||||
</image>
|
</image>
|
||||||
<image id="n246_ilon" name="n246" src="ilon7i9i" fileName="Rectangle 12.png" xy="0,0" size="249,121"/>
|
<image id="n246_ilon" name="n246" src="ilon7i9i" fileName="Rectangle 12.png" xy="0,0" size="249,121"/>
|
||||||
|
|
@ -119,7 +119,7 @@
|
||||||
<image id="n248_ilon" name="n248" src="ilon7i9j" fileName="Rectangle 13.png" xy="261,46" size="212,69" group="n206_jvvo">
|
<image id="n248_ilon" name="n248" src="ilon7i9j" fileName="Rectangle 13.png" xy="261,46" size="212,69" group="n206_jvvo">
|
||||||
<relation target="" sidePair="left-left,top-top"/>
|
<relation target="" sidePair="left-left,top-top"/>
|
||||||
</image>
|
</image>
|
||||||
<text id="n251_ilon" name="tex_hp_title" xy="273,49" size="76,31" group="n206_jvvo" font="Microsoft YaHei" fontSize="22" color="#ffffff" align="center" vAlign="middle" bold="true" text="疲劳值:">
|
<text id="n251_ilon" name="tex_hp_title" xy="273,49" size="76,32" group="n206_jvvo" font="Microsoft YaHei" fontSize="22" color="#ffffff" align="center" vAlign="middle" bold="true" text="疲劳值:">
|
||||||
<relation target="" sidePair="left-left,top-top"/>
|
<relation target="" sidePair="left-left,top-top"/>
|
||||||
</text>
|
</text>
|
||||||
<text id="n250_ilon" name="tex_fag" xy="355,49" size="113,32" group="n206_jvvo" font="Microsoft YaHei" fontSize="22" color="#ffffff" vAlign="middle" autoSize="none" bold="true" text="A79B17">
|
<text id="n250_ilon" name="tex_fag" xy="355,49" size="113,32" group="n206_jvvo" font="Microsoft YaHei" fontSize="22" color="#ffffff" vAlign="middle" autoSize="none" bold="true" text="A79B17">
|
||||||
|
|
@ -134,7 +134,7 @@
|
||||||
<text id="n205_jvvo" name="tex_hp" xy="344,80" size="113,32" group="n206_jvvo" font="Microsoft YaHei" fontSize="22" color="#ffffff" vAlign="middle" autoSize="none" bold="true" text="7">
|
<text id="n205_jvvo" name="tex_hp" xy="344,80" size="113,32" group="n206_jvvo" font="Microsoft YaHei" fontSize="22" color="#ffffff" vAlign="middle" autoSize="none" bold="true" text="7">
|
||||||
<relation target="" sidePair="left-left,top-top"/>
|
<relation target="" sidePair="left-left,top-top"/>
|
||||||
</text>
|
</text>
|
||||||
<text id="n216_ovii" name="n216" xy="221,-77" size="94,41" group="n206_jvvo" visible="false" font="Microsoft YaHei" fontSize="30" color="#ffffff" vAlign="middle" text="积分:">
|
<text id="n216_ovii" name="n216" xy="221,-77" size="94,42" group="n206_jvvo" visible="false" font="Microsoft YaHei" fontSize="30" color="#ffffff" vAlign="middle" text="积分:">
|
||||||
<relation target="" sidePair="left-left,top-top"/>
|
<relation target="" sidePair="left-left,top-top"/>
|
||||||
</text>
|
</text>
|
||||||
<image id="n229_csp4" name="n229" src="csp47i3u" fileName="images/room/jifen.png" xy="237,-61" group="n206_jvvo" visible="false"/>
|
<image id="n229_csp4" name="n229" src="csp47i3u" fileName="images/room/jifen.png" xy="237,-61" group="n206_jvvo" visible="false"/>
|
||||||
|
|
@ -142,7 +142,7 @@
|
||||||
<text id="n253_ilon" name="tex_id" xy="90,53" size="158,39" group="n78_i7lq" font="Microsoft YaHei" fontSize="28" color="#ffffff" vAlign="middle" autoSize="shrink" bold="true" text="老司机带带我">
|
<text id="n253_ilon" name="tex_id" xy="90,53" size="158,39" group="n78_i7lq" font="Microsoft YaHei" fontSize="28" color="#ffffff" vAlign="middle" autoSize="shrink" bold="true" text="老司机带带我">
|
||||||
<relation target="" sidePair="left-left,top-top"/>
|
<relation target="" sidePair="left-left,top-top"/>
|
||||||
</text>
|
</text>
|
||||||
<text id="n254_ilon" name="tex_tableNum" xy="90,87" size="136,31" group="n78_i7lq" font="Microsoft YaHei" fontSize="22" color="#ffffff" vAlign="middle" bold="true" text="老司机带带我">
|
<text id="n254_ilon" name="tex_tableNum" xy="90,87" size="136,32" group="n78_i7lq" font="Microsoft YaHei" fontSize="22" color="#ffffff" vAlign="middle" bold="true" text="老司机带带我">
|
||||||
<relation target="" sidePair="left-left,top-top"/>
|
<relation target="" sidePair="left-left,top-top"/>
|
||||||
</text>
|
</text>
|
||||||
<group id="n78_i7lq" name="title" xy="90,11" size="158,108" group="n176_mn85" advanced="true"/>
|
<group id="n78_i7lq" name="title" xy="90,11" size="158,108" group="n176_mn85" advanced="true"/>
|
||||||
|
|
@ -187,7 +187,7 @@
|
||||||
<item/>
|
<item/>
|
||||||
<item/>
|
<item/>
|
||||||
</list>
|
</list>
|
||||||
<list id="n122_gg9f" name="lst_layer" xy="17,665" size="1090,80" layout="row" overflow="scroll" scroll="horizontal" lineGap="1" colGap="13" defaultItem="ui://m7iejg46jiu8hef" autoClearItems="true">
|
<list id="n122_gg9f" name="lst_layer" xy="17,665" size="1090,80" layout="row" overflow="scroll" scroll="horizontal" lineGap="1" colGap="13" defaultItem="ui://m7iejg46jiu8hef" align="center" autoClearItems="true">
|
||||||
<gearDisplay controller="search" pages="0"/>
|
<gearDisplay controller="search" pages="0"/>
|
||||||
<relation target="" sidePair="width-width%,height-height%,bottom-bottom"/>
|
<relation target="" sidePair="width-width%,height-height%,bottom-bottom"/>
|
||||||
<item/>
|
<item/>
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,7 @@
|
||||||
<controller name="all" pages="0,,1," selected="0"/>
|
<controller name="all" pages="0,,1," selected="0"/>
|
||||||
<displayList>
|
<displayList>
|
||||||
<component id="n18_pw15" name="pipeijoin" src="pw157i8w" fileName="component/Lst_info/pipeijoin2.xml" xy="3,-79" size="208,50" visible="false" touchable="false"/>
|
<component id="n18_pw15" name="pipeijoin" src="pw157i8w" fileName="component/Lst_info/pipeijoin2.xml" xy="3,-79" size="208,50" visible="false" touchable="false"/>
|
||||||
<image id="n12_oryt" name="n12" src="oryt7i3a" fileName="images/info/button_01.png" xy="0,0" size="181,80" alpha="0.986">
|
<image id="n12_oryt" name="n12" src="oryt7i3a" fileName="images/info/button_01.png" xy="0,6" size="181,67" alpha="0.986">
|
||||||
<gearDisplay controller="button" pages="0"/>
|
<gearDisplay controller="button" pages="0"/>
|
||||||
<relation target="" sidePair="width-width,height-height"/>
|
<relation target="" sidePair="width-width,height-height"/>
|
||||||
</image>
|
</image>
|
||||||
|
|
@ -18,12 +18,12 @@
|
||||||
<gearDisplay controller="all" pages="1"/>
|
<gearDisplay controller="all" pages="1"/>
|
||||||
<gearColor controller="button" pages="0,1" values="#af4300,#000000|#4e1e00,#000000"/>
|
<gearColor controller="button" pages="0,1" values="#af4300,#000000|#4e1e00,#000000"/>
|
||||||
</text>
|
</text>
|
||||||
<text id="n27_n6w8" name="tex_gameName" xy="0,-1" size="180,48" font="Microsoft YaHei" fontSize="32" color="#af4300" align="center" vAlign="middle" autoSize="shrink" bold="true" text="全部游戏">
|
<text id="n27_n6w8" name="tex_gameName" xy="0,2" size="180,48" font="Microsoft YaHei" fontSize="32" color="#af4300" align="center" vAlign="middle" autoSize="shrink" bold="true" text="全部游戏">
|
||||||
<gearDisplay controller="all" pages="0"/>
|
<gearDisplay controller="all" pages="0"/>
|
||||||
<gearColor controller="button" pages="0,1" values="#af4300,#000000|#4e1e00,#000000"/>
|
<gearColor controller="button" pages="0,1" values="#af4300,#000000|#4e1e00,#000000"/>
|
||||||
<relation target="" sidePair="width-width%,height-height%"/>
|
<relation target="" sidePair="width-width%,height-height%"/>
|
||||||
</text>
|
</text>
|
||||||
<text id="n28_n6w8" name="tex_playName" xy="0,46" size="180,34" font="Microsoft YaHei" fontSize="22" color="#444444" align="center" vAlign="middle" autoSize="shrink" bold="true" text="全部游戏">
|
<text id="n28_n6w8" name="tex_playName" xy="0,39" size="180,34" font="Microsoft YaHei" fontSize="22" color="#444444" align="center" vAlign="middle" autoSize="shrink" bold="true" text="全部游戏">
|
||||||
<gearDisplay controller="all" pages="0"/>
|
<gearDisplay controller="all" pages="0"/>
|
||||||
<gearColor controller="button" pages="0,1" values="#444444,#000000|#4e1e00,#000000"/>
|
<gearColor controller="button" pages="0,1" values="#444444,#000000|#4e1e00,#000000"/>
|
||||||
<relation target="" sidePair="width-width%,height-height%"/>
|
<relation target="" sidePair="width-width%,height-height%"/>
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue