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---
--- Created by 谌建军.
--- DateTime: 2017/12/18 9:41
---
local PKMainView = import ( " main.poker.PKMainView " )
local RunFast_PlayerPokerInfoView = import ( " .RunFast_PlayerPokerInfoView " )
local RunFast_PlayerSelfPokerInfoView = import ( " .RunFast_PlayerSelfPokerInfoView " )
local RunFast_GameEvent = import ( " .RunFast_GameEvent " )
local RunFast_ResultView = import ( " .RunFast_ResultView " )
local RunFast_RightPanelView = import ( " .RunFast_RightPanelView " )
local PlayerInfoView = import ( " .EXPlayerInfoView " )
local TableBG = import ( ' Game.Data.TableBG ' )
local M = { }
function M . new ( )
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setmetatable ( M , { __index = PKMainView } )
local self = setmetatable ( { } , { __index = M } )
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self.class = " RunFast_MainView "
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self._full = true
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self : init ( )
self._gamectr = ControllerManager.GetController ( GameController )
return self
end
local default_bg = 1
local bg_config = {
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{ id = 1 , url = ' extend/poker/runfast/bg/bg1 ' , thumb = ' ui://Extend_Poker_RunFastNew/table_bg1 ' } ,
{ id = 2 , url = ' extend/poker/runfast/bg/bg2 ' , thumb = ' ui://Extend_Poker_RunFastNew/table_bg2 ' } ,
{ id = 3 , url = ' extend/poker/runfast/bg/bg3 ' , thumb = ' ui://Extend_Poker_RunFastNew/table_bg3 ' }
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}
function M : InitView ( url )
local room = self._room
UIPackage.AddPackage ( " extend/poker/runfast/ui/Extend_Poker_RunFastNew " )
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PKMainView.InitView ( self , " ui://Extend_Poker_RunFastNew/RunFast_Main_ " .. room.room_config . people_num , nil , 1 ,
default_bg , bg_config , nil , " ui://Extend_Poker_RunFastNew/SettingWindow1 " )
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local _room = DataManager.CurrenRoom
local user_id = DataManager.SelfUser . account_id
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local json_data = Utils.LoadLocalFile ( user_id .. _room.game_id .. " pai " )
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if json_data == nil then
local _gamectr = self._gamectr
self._room . pai = 0
else
local _data = json.decode ( json_data )
local pai = _data [ " pai " ]
self._room . pai = pai
end
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json_data = Utils.LoadLocalFile ( user_id .. _room.game_id .. " cardsize " )
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if json_data == nil then
local _gamectr = self._gamectr
self._room . cardsize = 1
else
local _data = json.decode ( json_data )
local cardsize = _data [ " cardsize " ]
self._room . cardsize = cardsize
end
self._player_info = { }
local _player_info = self._player_info
for i = 1 , self._room . room_config.people_num do
local tem = self._view : GetChild ( " player_info " .. i )
_player_info [ i ] = PlayerInfoView.new ( tem , self )
tem.visible = false
end
local list = self._room . player_list
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for i = 1 , # list do
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local p = list [ i ]
local info = _player_info [ self : GetPos ( p.seat ) ]
info._view . visible = true
info : FillData ( p )
end
local rightpanel = self._view : GetChild ( " right_panel " )
if self._rightPanelView ~= nil then
self._rightPanelView : Destroy ( )
end
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self._rightPanelView = RunFast_RightPanelView.new ( self , rightpanel )
for i = 1 , # self._room . player_list do
if self._room . self_player.seat == self._room . player_list [ i ] . seat and self._room . self_player.self_user . account_id ~= self._room . player_list [ i ] . self_user.account_id then
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-- body
local ErrorMsgTip = UIPackage.CreateObject ( " Common " , " Win_ConnectTip " )
local _action = self._view : AddChild ( ErrorMsgTip )
_action.xy = Vector2 ( ( self._view . width - _action.width ) / 4 , self._view . height / 4 )
local text = _action : GetChild ( " tex_message " )
local btn1 = _action : GetChild ( " btn_connect " )
local btn2 = _action : GetChild ( " btn_back " )
text.text = " 您来晚了,座位有人,请重新进牌桌 "
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btn1.visible = false
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btn2 : Center ( )
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btn2.y = btn2.y + 50
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btn2.onClick : Set ( function ( )
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-- body
ErrorMsgTip : Destroy ( )
ErrorMsgTip = nil
self._gamectr : LevelRoom ( function ( res )
ViewUtil.CloseModalWait ( )
NetResetConnectWindow.CloseNetReset ( )
ControllerManager.ChangeController ( LoddyController )
ViewManager.ChangeView ( ViewManager.View_Lobby )
end )
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end )
end
end
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if self._room . hpOnOff == 1 and self._room . score_times ~= 1 then
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-- body
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self._view : GetChild ( " roominfo_panel1 " ) : GetChild ( " tex_beishu " ) . text = self._room . score_times .. " 倍 "
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else
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self._view : GetChild ( " roominfo_panel1 " ) : GetChild ( " tex_beishu " ) . text = " "
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end
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self.ctr_state = self._view : GetController ( " state " )
self._ctr_action = self._view : GetController ( " action " )
self._tex_leftTime = self._view : GetChild ( " time " ) : GetChild ( " title " )
self.ctr_time = self._view : GetController ( " time " )
self._text_round = self._view : GetChild ( " round " )
self.ctr_card_eff = self._view : GetController ( " card_eff " )
self._player_card_info = { }
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local _player_card_info = self._player_card_info
for i = 1 , room.room_config . people_num do
local tem = self._view : GetChild ( " player_card_info_ " .. i )
_player_card_info [ i ] = self : NewPlayerCardInfoView ( tem , i )
end
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local list = room.player_list
if not room.self_player . ready then
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local round = DataManager.CurrenRoom . room_config.config . times or 1
local xpconfig = DataManager.CurrenRoom . room_config.config . xi_pai
if xpconfig then
if round > 1 then
self._ctr_action . selectedIndex = 1
else
self._ctr_action . selectedIndex = 2
end
else
self._ctr_action . selectedIndex = 1
end
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else
self._ctr_action . selectedIndex = 0
end
self._left_time = 0
self.bgm_index = 1
local state = self._room . CurnrenState
if room.CurnrenState ~= StateType.PalyingWait then
self._state . selectedIndex = state
if room.CurnrenState == StateType.Palying then
self : ReConnectForStart ( )
end
else
self._state . selectedIndex = StateType.Palying
self : ReconnectForClearing ( )
end
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self._view : GetChild ( " btn_back_jiesan " ) . onClick : Set ( function ( )
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if self.dismiss_room_cd_time > 0 then
ViewUtil.ErrorTip ( nil , " 您还处于解散冷却时间当中,请稍后重试! " )
else
local _gamectr = ControllerManager.GetController ( GameController )
_gamectr : AskDismissRoom ( )
end
end )
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--local tempdsaf=self._view:GetChild("btn_back_jiesan")
--tempdsaf:GetChild("n3").displayObject.gameObject:SetActive(false)
--self._view:GetChild("btn_back_jiesan").displayObject.gameObject:SetActive(false)
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self : ChangeBgmMusic ( )
self : EventInit ( )
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self._view : GetChild ( " mask " ) . onClick : Set ( function ( )
self : ResetPoker ( )
end )
local btn_rule = self._view : GetChild ( " right_panel " ) : GetChild ( " btn_log " )
self._view : GetChild ( ' info_text ' ) : GetChild ( ' text ' ) . text = room.room_config : GetDes ( )
if room.room_config . Leaf == 1 then
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if room.room_config . people_num == 2 then
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self._view : GetChild ( ' wanfa_text ' ) . text = ' 十五张 ' .. ' 二人跑得快 ' .. room.score_times .. ' 倍 '
else
self._view : GetChild ( ' wanfa_text ' ) . text = ' 十五张 ' .. ' 三人跑得快 ' .. room.score_times .. ' 倍 '
end
else
if room.room_config . people_num == 2 then
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self._view : GetChild ( ' wanfa_text ' ) . text = ' 十六张 ' .. ' 二人跑得快 ' .. room.score_times .. ' 倍 '
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else
self._view : GetChild ( ' wanfa_text ' ) . text = ' 十六张 ' .. ' 三人跑得快 ' .. room.score_times .. ' 倍 '
end
end
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if self._view : GetChild ( " shengyu " ) ~= nil then
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-- body
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if room.room_config . Leaf == 1 then
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-- body
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self._view : GetChild ( " shengyu " ) : GetChild ( " shengyu " ) . text = " 剩余15张 "
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else
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self._view : GetChild ( " shengyu " ) : GetChild ( " shengyu " ) . text = " 剩余16张 "
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end
end
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--打鸟
if self._view : GetChild ( ' btn_daNiao ' ) then
self._view : GetChild ( ' btn_daNiao ' ) . onClick : Set ( function ( )
self._gamectr : SendDaNiaoAction ( 1 )
self._ctr_action . selectedIndex = 0
end )
end
if self._view : GetChild ( ' btn_buDaNiao ' ) then
self._view : GetChild ( ' btn_buDaNiao ' ) . onClick : Set ( function ( )
self._gamectr : SendDaNiaoAction ( 0 )
self._ctr_action . selectedIndex = 0
end )
end
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self._view : GetChild ( ' btn_leave_lobby ' ) . onClick : Set ( function ( )
ViewManager.ChangeView ( ViewManager.View_Lobby )
end )
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end
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function M : UpdateCard ( index )
self._room . pai = index
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local card_info = self._player_card_info [ 1 ]
-- for i=1,#self._room.player_list do
-- print(i)
-- end
card_info : updatePoker ( )
for _ , player in ipairs ( self._room . player_list ) do
local player_card_info = self._player_card_info [ self : GetPos ( player.seat ) ]
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if self._room . curren_turn_seat ~= player.seat then
if player.out_card_list [ 1 ] == 0 then
player_card_info : SetOutCardInfo ( nil , true )
else
player_card_info : SetOutCardInfo ( player.out_card_list , false )
end
end
end
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if self.caozuo == 1 then
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local ctr_number = self.pass == nil and 2 or 1
local lastCardList = self._gamectr : GetLastCardList ( self._room . self_player.seat )
local cardType , cardNum , cardLength = self._gamectr : GetCardListInfo ( lastCardList )
local m = false
local next_seat = self._room . self_player.seat + 1
if next_seat > self._room . room_config.people_num then
next_seat = next_seat - self._room . room_config.people_num
end
if self._room : GetPlayerBySeat ( next_seat ) . hand_count == 1 and self._room . room_config.WillBeOut == 1 then
m = true
end
local zdts = self._view : GetController ( " zidongtishi " ) . selectedIndex
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self._player_card_info [ 1 ] : ShowOutCardOption ( ctr_number , cardType , cardNum , cardLength , m )
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end
end
function M : UpdateCardSize ( index )
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self._room . cardsize = index
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local card_info = self._player_card_info [ 1 ]
card_info : updatePoker ( )
end
function M : NewPlayerCardInfoView ( tem , index )
if index == 1 then
return RunFast_PlayerSelfPokerInfoView.new ( tem , self )
end
return RunFast_PlayerPokerInfoView.new ( tem , self )
end
function M : OnPlayerEnter ( ... )
MainView.OnPlayerEnter ( self , ... )
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local arg = { ... }
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local p = arg [ 1 ]
local index = self : GetPos ( p.seat )
local info = self._player_info [ index ]
local selecet_seat = self._view : GetChild ( " seat_ " .. index )
if selecet_seat ~= nil then
selecet_seat.visible = true
end
info : FillData ( p )
if self._room . banker_seat == self._room . self_player.seat and self._room . self_player.ready then
self._ctr_action . selectedIndex = 0
end
end
function M : OnPlayerReady ( ... )
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local arg = { ... }
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local p = arg [ 1 ]
local _room = self._room
local _player_info = self._player_info
if p.seat == _room.self_player . seat then
self._ctr_action . selectedIndex = 0
end
local info = _player_info [ self : GetPos ( p.seat ) ]
info : Ready ( true )
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--local readyNum = 0
--for i = 1, #_room.player_list do
-- local player = _room.player_list[i]
-- if player.ready then readyNum = readyNum + 1 end
--end
--if _room.banker_seat == _room.self_player.seat and readyNum > 1 and readyNum == _room.room_config.people_num then
-- if self._state.selectedIndex == 2 then
-- local _gamectr = ControllerManager.GetController(GameController)
-- _gamectr:StartGame()
-- end
-- --self._ctr_action.selectedIndex = 2
--end
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end
function M : OnPlayerLeave ( ... )
MainView.OnPlayerLeave ( self , ... )
local _room = self._room
if not _room.self_player . ready then
--self._ctr_action.selectedIndex = 1
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local round = DataManager.CurrenRoom . room_config.config . times or 1
local xpconfig = DataManager.CurrenRoom . room_config.config . xi_pai
if xpconfig then
if round > 1 then
self._ctr_action . selectedIndex = 1
else
self._ctr_action . selectedIndex = 2
end
else
self._ctr_action . selectedIndex = 1
end
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else
self._ctr_action . selectedIndex = 0
end
end
function M : EventInit ( )
local _gamectr = ControllerManager.GetController ( GameController )
MainView.EventInit ( self )
local _player_info = self._player_info
local _player_card_info = self._player_card_info
local _room = self._room
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_gamectr : AddEventListener ( RunFast_GameEvent.EventXiPai , function ( ... )
if self.result_view ~= nil then
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self.result_view : Destroy ( )
self.result_view = nil
end
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self._player_card_info [ 1 ] : HidePiao ( )
if self._room . room_config.people_num == 3 and self._room . room_config.fangzuobi == 1 then
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-- body
self.MypokerList = cardlist
end
local otherpoker_list = self._view : GetChild ( " otherpoker_list " )
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if otherpoker_list ~= nil then
-- body
otherpoker_list.visible = false
otherpoker_list : RemoveChildrenToPool ( )
end
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self.ctr_state . selectedIndex = 1
self.ctr_card_eff . selectedIndex = 0
if self.rank_view ~= nil then
self.rank_view : Dispose ( )
self.rank_view = nil
end
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local list = _room.player_list
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for i = 1 , # list do
local p = list [ i ]
local head_info = self._player_info [ self : GetPos ( p.seat ) ]
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if head_info._view : GetChild ( " shengyu " ) ~= nil and head_info._view : GetController ( " shengyu " ) ~= nil then
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-- body
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if self._room . room_config.showlength == 1 then
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-- body
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head_info._view : GetController ( " shengyu " ) . selectedIndex = 1
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else
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head_info._view : GetController ( " shengyu " ) . selectedIndex = 0
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end
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-- body
head_info._view : GetChild ( " shengyu " ) : GetChild ( " shengyu " ) . text = " 剩 " .. p.hand_count .. " 张 "
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end
p : Clear ( )
head_info : FillData ( p )
local card_info = self._player_card_info [ self : GetPos ( p.seat ) ]
card_info : Clear ( )
head_info : Ready ( false )
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end
--[[if ( currentPlayer ) then
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self._popEvent = false
local xipaiCB = function ( )
self._popEvent = true
end
self : PlayXiPai ( xipaiCB )
else
ViewUtil.ShowModalWait ( self._root_view , " 等待其它玩家洗牌... " )
coroutine.start ( function ( )
coroutine.wait ( 3 )
ViewUtil.CloseModalWait ( )
end )
end --]]
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local arg = { ... }
local currentPlayer1 = arg [ 1 ]
local currentPlayer2 = arg [ 2 ]
self._popEvent = false
if ( currentPlayer1 ) then
local xipaiCB = function ( )
self._popEvent = true
end
self : PlayXiPai ( xipaiCB )
end
if ( currentPlayer2 ) then
--self._popEvent = false
local xipaiCB2 = function ( )
self._popEvent = true
end
self : PlayXiPai1 ( xipaiCB2 )
end
end )
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_gamectr : AddEventListener ( RunFast_GameEvent.OnMingCard , function ( ... )
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local arg = { ... }
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local card = arg [ 1 ]
self.ctr_state . selectedIndex = 1
self.ctr_card_eff . selectedIndex = 1
self : PlayCardEff ( card )
end )
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_gamectr : AddEventListener ( RunFast_GameEvent.OnInitCard , function ( ... )
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local arg = { ... }
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local round = arg [ 1 ]
local cardlist = arg [ 2 ]
if self.result_view ~= nil then
self.result_view : Destroy ( )
self.result_view = nil
end
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self._player_card_info [ 1 ] : HidePiao ( )
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if self._room . room_config.people_num == 3 and self._room . room_config.fangzuobi == 1 then
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-- body
self.MypokerList = cardlist
end
local otherpoker_list = self._view : GetChild ( " otherpoker_list " )
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if otherpoker_list ~= nil then
-- body
otherpoker_list.visible = false
otherpoker_list : RemoveChildrenToPool ( )
end
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self.ctr_state . selectedIndex = 1
self.ctr_card_eff . selectedIndex = 0
if self.rank_view ~= nil then
self.rank_view : Dispose ( )
self.rank_view = nil
end
self : UpdateRound ( round )
ViewUtil.PlaySound ( " RunFastNew_PK " , " extend/poker/runfast/sound/fapai.mp3 " )
local list = _room.player_list
for i = 1 , # list do
local p = list [ i ]
local head_info = self._player_info [ self : GetPos ( p.seat ) ]
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if head_info._view : GetChild ( " shengyu " ) ~= nil and head_info._view : GetController ( " shengyu " ) ~= nil then
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-- body
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if self._room . room_config.showlength == 1 then
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-- body
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head_info._view : GetController ( " shengyu " ) . selectedIndex = 1
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else
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head_info._view : GetController ( " shengyu " ) . selectedIndex = 0
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end
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-- body
head_info._view : GetChild ( " shengyu " ) : GetChild ( " shengyu " ) . text = " 剩 " .. p.hand_count .. " 张 "
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end
p : Clear ( )
head_info : FillData ( p )
local card_info = self._player_card_info [ self : GetPos ( p.seat ) ]
card_info : Clear ( )
head_info : Ready ( false )
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if p.seat == self._room . self_player.seat then
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if self._room . room_config.people_num == 3 and self._room . room_config.fangzuobi == 1 then
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-- body
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card_info : InitPoker ( cardlist , true , 1 )
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else
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card_info : InitPoker ( cardlist , true )
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end
else
--card_info:UpdateHandPoker(#cardlist,true,false) --todo
--card_info:UpdateRemainCard(#cardlist,true)
end
end
end )
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-- _gamectr:AddEventListener(RunFast_GameEvent.Oener,function ( ... )
-- local arg = {...}
-- local seat = arg[1]
-- local head_info = self._player_info[self:GetPos(seat)]
-- head_info._view:GetController("Oener").selectedIndex=1
-- end)
_gamectr : AddEventListener ( RunFast_GameEvent.OnIndexMove , function ( ... )
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local arg = { ... }
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local seat = arg [ 1 ]
local isNewBout = arg [ 2 ]
local index = self : GetPos ( seat )
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self.ctr_time . selectedIndex = index
-- for i=1,#self._player_info do
-- if index==i then
-- -- body
-- local head_info = self._player_info[index]
-- head_info:MarkBank(true)
-- else
-- local head_info = self._player_info[i]
-- head_info:MarkBank(false)
-- end
-- end
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if index == 1 then
local card_info = self._player_card_info [ index ]
card_info : SetOutCardInfo ( nil , false )
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-- if self.MypokerList ~= nil then
-- -- body
-- card_info:Clear()
-- card_info:InitPoker(self.MypokerList, false)
-- self.MypokerList = nil
-- end
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end
self._left_time = 20
if self._room . ming_card ~= nil then
self._view : GetTransition ( " t " .. index ) : Play ( )
self._room . ming_card = nil
if self.tween ~= nil then
TweenUtils.Kill ( self.tween )
self.tween = nil
end
end
end )
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_gamectr : AddEventListener ( RunFast_GameEvent.OnBombScore , function ( ... )
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local arg = { ... }
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local scoreList = arg [ 1 ]
-- for i = 1, #scoreList do
-- local player = self._room:GetPlayerBySeat(i)
-- local card_info = self._player_card_info[self:GetPos(i)]
-- local head_info = self._player_info[self:GetPos(i)]
-- card_info:PlayScore(scoreList[i], true)
-- head_info:UpdateScore(player.total_score)
-- end
end )
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_gamectr : AddEventListener ( RunFast_GameEvent.OnPlaySucc , function ( ... )
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local arg = { ... }
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local p = arg [ 1 ]
local card_number = arg [ 2 ]
local cardstype = arg [ 3 ]
local num = arg [ 4 ]
local otherList = arg [ 5 ]
local length = arg [ 6 ]
self.ctr_time . selectedIndex = 0
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local index = self : GetPos ( p.seat )
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if index == 1 then
self.caozuo = 0
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end
local head_info = self._player_info [ index ]
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if head_info._view : GetChild ( " shengyu " ) ~= nil then
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-- body
-- body
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if card_number ~= nil then
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-- body
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head_info._view : GetChild ( " shengyu " ) : GetChild ( " shengyu " ) . text = " 剩 " .. card_number .. " 张 "
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end
end
local card_info = self._player_card_info [ index ]
card_info : SetOutCardInfo ( p.out_card_list , false , true )
for i = 1 , # otherList do
local other_seat = otherList [ i ]
local other_card_info = self._player_card_info [ self : GetPos ( other_seat ) ]
other_card_info : SetOutCardBlack ( )
end
if index == 1 then
card_info : DeleteHandCards ( p.out_card_list )
else
card_info : SetRemainCardNumber ( card_number == 1 )
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--card_info:UpdateHandPoker(card_number,false,false) -- todo
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end
if self._room . is_new_bout == true then
for i = 1 , # self._room . player_list do
local player = self._room . player_list [ i ]
local card_info_i = self._player_card_info [ self : GetPos ( player.seat ) ]
if p.seat ~= player.seat then
card_info_i : SetOutCardInfo ( nil , false )
end
end
-- card_info:PlayCardTypeEff(cardstype)
-- if cardstype~=12 then
-- -- body
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-- if cardstype==10 and length>=6 then
-- -- card_info_i
-- local chuan = UIPackage.CreateObject("Extend_Poker_RunFast", "chuan1")
-- local card_info_i = self._player_card_info[self:GetPos(p.seat)]
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-- card_info_i._mask_liangpai:AddChild(chuan)
-- chuan:GetChild("n0").asMovieClip.playing = true
-- ViewUtil.PlaySound("RunFastNew_PK", "extend/poker/paodekuai/sound/sunzi.mp3")
-- coroutine.start(function()
-- coroutine.wait(1.5)
-- if chuan~=nil then
-- -- body
-- chuan:Dispose()
-- end
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-- end)
-- else
-- self:_Effect(cardstype, p)
-- end
-- end
self : _Effect ( cardstype , p )
else
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if cardstype == 11 and cardstype ~= 12 then
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self : _Effect ( cardstype , p )
end
end
self : PlaySound ( p.self_user . sex , self : GetSoundFileName ( cardstype , num , self._room . is_new_bout ) )
if card_number == 1 then
--self:ChangeBgmMusic(2)
self : ChangeBgmMusic ( 1 )
if self._cor_sound ~= nil then
coroutine.stop ( self._cor_sound )
end
self._cor_sound = nil
self._cor_sound = coroutine.start ( function ( )
coroutine.wait ( 1 )
self : PlaySound ( p.self_user . sex , " card_1 " )
end )
end
end )
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_gamectr : AddEventListener ( RunFast_GameEvent.OnPassSuccCheckCard , function ( ... )
self._popEvent = false
local arg = { ... }
local seat = arg [ 1 ]
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local cards = arg [ 2 ]
--self.MypokerList=cards
self.ctr_time . selectedIndex = 0
local card_info = self._player_card_info [ self : GetPos ( seat ) ]
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if seat == self._room . self_player.seat then
card_info : ClearCheck ( )
card_info : InitPoker ( cards , false )
--local player=self._room:GetPlayerBySeat(seat)
--if player.out_card_list[1] == 0 then
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-- player_card_info:SetOutCardInfo(nil, true)
--else
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--player:SetOutCardInfo({207}, false)
-- end
end
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self._popEvent = true
end )
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_gamectr : AddEventListener ( RunFast_GameEvent.OnPassSucc , function ( ... )
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local arg = { ... }
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local p = arg [ 1 ]
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self.ctr_time . selectedIndex = 0
local card_info = self._player_card_info [ self : GetPos ( p.seat ) ]
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--card_info:SetOutCardInfo(nil, false)
if p.seat == self._room . self_player.seat and self.MypokerList ~= nil then
-- body
card_info : Clear ( )
card_info : InitPoker ( self.MypokerList , false )
self.MypokerList = nil
end
card_info : SetOutCardInfo ( nil , true )
self : PlaySound ( p.self_user . sex , " pass_ " .. math.random ( 1 , 4 ) )
end )
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_gamectr : AddEventListener ( RunFast_GameEvent.OnErrorTip , function ( ... )
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local arg = { ... }
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local error_str = arg [ 1 ]
self._player_card_info [ 1 ] : ErrorTip ( error_str )
-- self._player_card_info[1]:ResetPoker()
end )
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_gamectr : AddEventListener ( RunFast_GameEvent.OnPiaoTips , function ( ... )
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local arg = { ... }
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local piao = arg [ 1 ]
local reload = arg [ 2 ]
if reload == 0 then
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if self._room . room_config.people_num == 3 and self._room . room_config.fangzuobi == 1 then
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-- body
self.MypokerList = cardlist
end
local otherpoker_list = self._view : GetChild ( " otherpoker_list " )
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if otherpoker_list ~= nil then
-- body
otherpoker_list.visible = false
otherpoker_list : RemoveChildrenToPool ( )
end
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self.ctr_state . selectedIndex = 1
self.ctr_card_eff . selectedIndex = 0
if self.rank_view ~= nil then
self.rank_view : Dispose ( )
self.rank_view = nil
end
self : UpdateRound ( self._room . curren_round )
local list = _room.player_list
for i = 1 , # list do
local p = list [ i ]
local head_info = self._player_info [ self : GetPos ( p.seat ) ]
p : Clear ( )
head_info : FillData ( p )
local card_info = self._player_card_info [ self : GetPos ( p.seat ) ]
card_info : Clear ( )
head_info : Ready ( false )
head_info : UpdatePiao ( - 1 )
end
end
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self._player_card_info [ 1 ] : ShowPiao ( piao )
end )
_gamectr : AddEventListener ( RunFast_GameEvent.OnPiaoAction , function ( ... )
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local arg = { ... }
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local seat = arg [ 1 ]
local piao = arg [ 2 ]
local head_info = self._player_info [ self : GetPos ( seat ) ]
head_info : UpdatePiao ( piao )
end )
_gamectr : AddEventListener ( RunFast_GameEvent.OnOptions , function ( ... )
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local arg = { ... }
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local play = arg [ 1 ]
local pass = arg [ 5 ]
local card_type = arg [ 2 ]
local card_number = arg [ 3 ]
local card_length = arg [ 4 ]
local ctr_number = pass == nil and 2 or 1
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self.caozuo = 1 --记录是否是自己出牌的阶段
self.pass = pass
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local m = false
local next_seat = self._room . self_player.seat + 1
local card_info = self._player_card_info [ 1 ]
--card_info:SetOutCardInfo(nil, false)
if self.MypokerList ~= nil then
-- body
card_info : Clear ( )
card_info : InitPoker ( self.MypokerList , false )
self.MypokerList = nil
end
if next_seat > self._room . room_config.people_num then
next_seat = next_seat - self._room . room_config.people_num
end
if self._room : GetPlayerBySeat ( next_seat ) . hand_count == 1 and self._room . room_config.WillBeOut == 1 then
m = true
end
local zdts = self._view : GetController ( " zidongtishi " ) . selectedIndex
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self._player_card_info [ 1 ] : ShowOutCardOption ( ctr_number , card_type , card_number , card_length , m , play , zdts )
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end )
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-- 托管
_gamectr : AddEventListener ( RunFast_GameEvent.Game_TuoGuan , function ( ... )
local arg = { ... }
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local tuoguan = arg [ 1 ]
local seat = arg [ 2 ]
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local tuoguanzhong = self._view : GetChild ( " tuoguanzhong " )
local zhezhao = self._view : GetChild ( " n109 " )
local head_info = self._player_info [ self : GetPos ( seat ) ]
if ( tuoguan == 1 ) then
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if ( seat == self._room . self_player.seat ) then
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tuoguanzhong.visible = true
-- tuoguanzhong.sortingOrder = 2
zhezhao.visible = true
zhezhao.onClick : Set ( function ( )
_gamectr : TuoGuan ( 0 )
end )
else
head_info._view : GetController ( " tuoguan " ) . selectedIndex = 1
end
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-- if self.ispanguangzhe == true then
-- -- body
-- zhezhao.visible = false
-- end
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else
if ( seat == self._room . self_player.seat ) then
tuoguanzhong.visible = false
zhezhao.visible = false
-- local btn_tuoguan = self._view:GetChild("n107")
-- btn_tuoguan.onClick:Set(function()
-- _gamectr:TuoGuan(1)
-- -- self:ZhiNengtuoguan()
-- end)
else
head_info._view : GetController ( " tuoguan " ) . selectedIndex = 0
end
end
end )
_gamectr : AddEventListener ( RunFast_GameEvent.OnResult , function ( ... )
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local arg = { ... }
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local over = arg [ 1 ]
local info = arg [ 2 ]
local win_seat = arg [ 3 ]
local remaincards = arg [ 4 ]
-- local energyTab = arg[5]
local otherpoker_list = self._view : GetChild ( " otherpoker_list " )
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if self.MypokerList ~= nil then
-- body
local card_info = self._player_card_info [ self : GetPos ( self._room . self_player.seat ) ]
card_info : Clear ( )
card_info : InitPoker ( self.MypokerList , false )
self.MypokerList = nil
end
if otherpoker_list ~= nil then
-- body
otherpoker_list : RemoveChildrenToPool ( )
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otherpoker_list.visible = true
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end
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if remaincards then
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-- body
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local newremaincards = _gamectr : ChangeCodeByFrom ( remaincards , true )
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table.sort ( remaincards )
for i = # newremaincards , 1 , - 1 do
coroutine.start ( function ( )
coroutine.wait ( 0.01 )
local flow = newremaincards [ i ] % 10
local num = ( newremaincards [ i ] - ( newremaincards [ i ] % 10 ) ) / 10
local card_n = flow * 100 + num
local poker_item = UIPackage.CreateObject ( " Extend_Poker_RunFastNew " , " poker6 " )
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--local code = self:ChangeCodeByTo(card_n)
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/" .. card_n)
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. card_n .. "_2")
local card_code_obj = nil
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if DataManager.CurrenRoom . pai == 0 then
if card_n == 310 and DataManager.CurrenRoom . room_config.Heart10 == 1 then
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-- body
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card_code_obj = UIPackage.CreateObjectFromURL ( " ui://Extend_Poker_RunFastNew/ " .. card_n ..
" _1 " )
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else
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card_code_obj = UIPackage.CreateObjectFromURL ( " ui://Extend_Poker_RunFastNew/ " .. card_n )
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end
else
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if card_n == 310 and DataManager.CurrenRoom . room_config.Heart10 == 1 then
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-- body
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card_code_obj = UIPackage.CreateObjectFromURL ( " ui://Extend_Poker_RunFastNew/ " .. card_n ..
" _2 " )
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else
card_code_obj = UIPackage.CreateObjectFromURL ( " ui://Main_Poker/ " .. card_n .. " _2 " )
end
end
if card_code_obj ~= nil then
card_code_obj : SetScale ( 0.6 , 0.6 )
if poker_item ~= nil then
poker_item : AddChild ( card_code_obj )
otherpoker_list : AddChild ( poker_item )
end
end
end )
end
end
if self._cor_sound ~= nil then
coroutine.stop ( self._cor_sound )
self._cor_sound = nil
end
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if self.destory_win ~= nil then
coroutine.stop ( self.destory_win )
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end
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self.destory_win = nil
self.destory_win = coroutine.start ( function ( )
-- print("11111111111111")
-- coroutine.wait(1)
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if self._room . self_player.seat == win_seat then
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local sprint_seat_list = self : GetSpringSeats ( info )
if # sprint_seat_list > 0 then
local url = " ui://Extend_Poker_RunFastNew/Spring "
self.WinItem_view = UIPackage.CreateObjectFromURL ( url )
self._view : AddChild ( self.WinItem_view )
self.WinItem_view : Center ( )
self.WinItem_view : GetTransition ( " t0 " ) : Play ( )
ViewUtil.PlaySound ( " RunFastNew_PK " , " base/common/sound/win new.mp3 " )
end
-- local url = #sprint_seat_list > 0 and "ui://Extend_Poker_RunFastNew/Spring" or "ui://Extend_Poker_RunFastNew/Win_Mine"
else
local beigang = false
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if # self : GetSpringSeats ( info ) > 0 then
for i = 1 , # self : GetSpringSeats ( info ) do
if self : GetSpringSeats ( info ) [ i ] == self._room . self_player.seat then
local url = " ui://Extend_Poker_RunFastNew/spring2 "
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self.WinItem_view = UIPackage.CreateObjectFromURL ( url )
self._view : AddChild ( self.WinItem_view )
self.WinItem_view : Center ( )
self.WinItem_view : GetTransition ( " t0 " ) : Play ( )
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beigang = true
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end
end
end
-- if beigang == false then
-- self:CreateRankEff()
-- end
end
for i = 1 , # info do
local player = info [ i ]
local p = self._room : GetPlayerBySeat ( player.seat )
local head_info = self._player_info [ self : GetPos ( player.seat ) ]
local card_info = self._player_card_info [ self : GetPos ( player.seat ) ]
if player.hp_info ~= nil and player.hp_info . cur_hp ~= nil then
p.hp_info = player.hp_info
head_info : UpdateScore ( d2ad ( player.hp_info . cur_hp ) )
head_info._view : GetChild ( ' zhanji ' ) . visible = true
local num = player.hp_info . total_hp
if num > 0 then
head_info._view : GetController ( ' text_color ' ) . selectedIndex = 0
head_info._view : GetChild ( ' text_jifen ' ) . text = " + " .. d2ad ( player.hp_info . total_hp )
else
head_info._view : GetController ( ' text_color ' ) . selectedIndex = 1
head_info._view : GetChild ( ' text_jifen ' ) . text = d2ad ( player.hp_info . total_hp )
end
card_info : PlayScore ( d2ad ( player.hp_info . round_actual_hp ) , false , win_seat == player.seat )
else
local rt = 1
if self._room . hpOnOff == 1 then
rt = self._room . score_times
end
if over == 1 and self._room . hpOnOff == 1 then
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head_info : UpdateScore ( player.score / 10 ) --不可负分
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else
head_info : UpdateScore ( player.score * rt )
end
card_info : PlayScore ( player.winscore * rt , false , win_seat == player.seat )
end
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if player.seat ~= self._room . self_player.seat then
card_info : UpdateHandPoker ( player.cards , false , true )
card_info : SetRemainCardNumber ( false )
end
end
self : ChangeBgmMusic ( 1 )
-- if over == 0 then
if # self : GetSpringSeats ( info ) > 0 then
-- print("222222222222222222")
coroutine.wait ( 1 )
else
-- print("333333333333333333")
-- coroutine.wait(2)
end
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self.result_view = RunFast_ResultView.new ( self._root_view , info , self._room . room_id , over , win_seat , 0 ,
remaincards )
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self.result_view : Show ( )
if self.WinItem_view ~= nil then
self.WinItem_view : Dispose ( )
self.WinItem_view = nil
end
if self.rank_view ~= nil then
self.rank_view : Dispose ( )
self.rank_view = nil
end
if self._room . self_player.entrust == true then
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local btn_confirm = self.result_view . _view : GetChild ( " btn_confirm " )
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btn_confirm.onClick : Call ( )
end
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-- local _actionView = UIPackage.CreateObject("Common", "Btn_Yellow")
-- _actionView.icon = "ui://Common/btn_comfirm"
-- _actionView.onClick:Set(function ()
-- --local _gamectr = ControllerManager.GetController(GameController)
-- _gamectr:ConformToNextGame()
-- _actionView:Dispose()
-- end)
-- _actionView.xy = Vector2(900, 625)
-- self._view:AddChild(_actionView)
-- else
-- coroutine.wait(4)
-- self.result_view = RunFast_ResultView.new(self._root_view,info,self._room.room_id)
-- self.result_view:Show()
-- end
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end )
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if over == 1 then
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-- body
self : UnmarkSelfTuoguan ( )
ControllerManager.ChangeController ( LoddyController )
end
end )
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_gamectr : AddEventListener ( RunFast_GameEvent.OnResultByDissolve , function ( ... )
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local arg = { ... }
local over = arg [ 1 ]
local info = arg [ 2 ]
local winseat = arg [ 3 ]
local dissolve = arg [ 4 ]
self.result_view = RunFast_ResultView.new ( self._root_view , info , self._room . room_id , over , winseat , dissolve , nil )
self.result_view : Show ( )
ControllerManager.ChangeController ( LoddyController )
self : UnmarkSelfTuoguan ( )
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end )
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-- 确定开始下一局 成功
_gamectr : AddEventListener ( RunFast_GameEvent.OnConfrimToNextGameSucc , function ( ... )
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local arg = { ... }
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local aid = arg [ 1 ]
local p = self._room : GetPlayerById ( aid )
if p.seat == self._room . self_player.seat then
if self.rank_view ~= nil then
self.rank_view : Dispose ( )
self.rank_view = nil
end
if self.destory_win ~= nil then
coroutine.stop ( self.destory_win )
self.destory_win = nil
end
for _ , player in ipairs ( self._room . player_list ) do
local player_card_info = self._player_card_info [ self : GetPos ( player.seat ) ]
local player_head = self._player_info [ self : GetPos ( player.seat ) ]
player_card_info : Clear ( )
local otherpoker_list = self._view : GetChild ( " otherpoker_list " )
if otherpoker_list ~= nil then
-- body
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otherpoker_list.visible = false
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otherpoker_list : RemoveChildrenToPool ( )
end
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--player_head._view:GetController("Oener").selectedIndex=0
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end
end
local player_info = self._player_info [ self : GetPos ( p.seat ) ]
player_info : Ready ( true )
end )
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_gamectr : AddEventListener ( RunFast_GameEvent.OnDaNiao , function ( ... )
local arg = { ... }
-- local seat = arg[1]
-- local piao = arg[2]
-- local head_info = self._player_info[self:GetPos(1)]
self._ctr_action . selectedIndex = 3
end )
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end
function M : ReConnectForStart ( )
local _gamectr = ControllerManager.GetController ( GameController )
self._room . is_new_bout = _gamectr : GetIsNewBout ( self._room . curren_turn_seat )
self._state . selectedIndex = 1
self._view : GetController ( " time " ) . selectedIndex = self : GetPos ( self._room . curren_turn_seat )
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self : UpdateRound ( self._room . curren_round )
for _ , player in ipairs ( self._room . player_list ) do
local player_card_info = self._player_card_info [ self : GetPos ( player.seat ) ]
local head_info = self._player_info [ self : GetPos ( player.seat ) ]
head_info : Ready ( false )
--如果是体力值不可负分模式 则显示当前的hp值
if player.hp_info ~= nil and player.hp_info . cur_hp ~= nil then
head_info : UpdateScore ( d2ad ( player.hp_info . cur_hp ) )
head_info._view : GetChild ( ' zhanji ' ) . visible = true
local num = player.hp_info . total_hp
if num > 0 then
head_info._view : GetController ( ' text_color ' ) . selectedIndex = 0
head_info._view : GetChild ( ' text_jifen ' ) . text = ' + ' .. d2ad ( player.hp_info . total_hp )
else
head_info._view : GetController ( ' text_color ' ) . selectedIndex = 1
head_info._view : GetChild ( ' text_jifen ' ) . text = d2ad ( player.hp_info . total_hp )
end
else
local rt = 1
if self._room . hpOnOff == 1 then
rt = self._room . score_times
end
head_info : UpdateScore ( player.total_score * rt )
end
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head_info : UpdateLineState ( player.line_state )
head_info : UpdatePiao ( player.piao )
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if head_info._view : GetChild ( " shengyu " ) ~= nil and head_info._view : GetController ( " shengyu " ) ~= nil then
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-- body
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if self._room . room_config.showlength == 1 then
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-- body
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head_info._view : GetController ( " shengyu " ) . selectedIndex = 1
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else
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head_info._view : GetController ( " shengyu " ) . selectedIndex = 0
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end
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-- body
head_info._view : GetChild ( " shengyu " ) : GetChild ( " shengyu " ) . text = " 剩 " .. player.hand_count .. " 张 "
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end
if player.seat == self._room . self_player.seat then
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if player.open ~= nil and player.open == 0 and self._room . room_config.people_num == 3 and self._room . room_config.fangzuobi == 1 then
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-- body
self.MypokerList = player.hand_list
player_card_info : InitPoker ( player.hand_list , false , 1 )
else
player_card_info : InitPoker ( player.hand_list , false )
end
else
player_card_info : SetRemainCardNumber ( player.hand_count == 1 )
if player.hand_count == 1 then
self.bgm_index = 2
end
end
if self._room . curren_turn_seat ~= player.seat then
-- head_info:MarkBank(false)
if player.out_card_list [ 1 ] == 0 then
player_card_info : SetOutCardInfo ( nil , false )
else
player_card_info : SetOutCardInfo ( player.out_card_list , false )
end
else
-- head_info:MarkBank(true)
end
end
end
function M : ReconnectForClearing ( )
self : UpdateRound ( self._room . curren_round )
local win_seat = 0
--self.rank_view = self:CreateRankEff(self._room.winseat)
for _ , player in ipairs ( self._room . player_list ) do
local head_info = self._player_info [ self : GetPos ( player.seat ) ]
local player_card_info = self._player_card_info [ self : GetPos ( player.seat ) ]
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--如果是体力值不可负分模式 则显示当前的hp值
if player.hp_info ~= nil and player.hp_info . cur_hp ~= nil then
head_info : UpdateScore ( d2ad ( player.hp_info . cur_hp ) )
head_info._view : GetChild ( ' zhanji ' ) . visible = true
local num = player.hp_info . total_hp
if num > 0 then
head_info._view : GetController ( ' text_color ' ) . selectedIndex = 0
head_info._view : GetChild ( ' text_jifen ' ) . text = ' + ' .. d2ad ( player.hp_info . total_hp )
else
head_info._view : GetController ( ' text_color ' ) . selectedIndex = 1
head_info._view : GetChild ( ' text_jifen ' ) . text = d2ad ( player.hp_info . total_hp )
end
-- player_card_info:PlayScore(d2ad(player.hp_info.round_actual_hp))
else
local rt = 1
if self._room . hpOnOff == 1 then
rt = self._room . score_times
end
head_info : UpdateScore ( player.total_score * rt )
-- player_card_info:PlayScore(player.winscore * rt, false, self._room.winseat)
end
head_info : UpdateLineState ( player.line_state )
--head_info._view:GetController("Oener").selectedIndex=0
head_info : UpdatePiao ( player.piao )
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if head_info._view : GetChild ( " shengyu " ) ~= nil and head_info._view : GetController ( " shengyu " ) ~= nil then
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-- body
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if self._room . room_config.showlength == 1 then
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-- body
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head_info._view : GetController ( " shengyu " ) . selectedIndex = 1
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else
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head_info._view : GetController ( " shengyu " ) . selectedIndex = 0
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end
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-- body
head_info._view : GetChild ( " shengyu " ) : GetChild ( " shengyu " ) . text = " 剩 " .. player.hand_count .. " 张 "
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end
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if player.seat == self._room . self_player.seat then
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player_card_info : InitPoker ( player.hand_list , false )
else
player_card_info : UpdateHandPoker ( player.hand_list , false , true )
end
if player.out_card_list [ 1 ] == 0 then
player_card_info : SetOutCardInfo ( nil , false )
else
player_card_info : SetOutCardInfo ( player.out_card_list , false )
end
end
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win_seat = self._room . winseat
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self._room . winseat = nil
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local remaincards = self._room . remaincards
if self._room . game_status == 1 then
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-- body
coroutine.start ( function ( )
coroutine.wait ( 0.3 )
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self.result_view = RunFast_ResultView.new ( self._root_view , self._room . player_list , self._room . room_id , 0 ,
win_seat , 0 , remaincards )
self.result_view : Show ( )
local card_info = self._player_card_info [ 1 ]
card_info._view : GetChild ( " out_card_list " ) . visible = true
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end )
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if remaincards then
local newremaincards = self._gamectr : ChangeCodeByFrom ( remaincards , true )
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-- body
local otherpoker_list = self._view : GetChild ( " otherpoker_list " )
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if otherpoker_list ~= nil then
-- body
otherpoker_list : RemoveChildrenToPool ( )
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otherpoker_list.visible = true
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end
for i = # newremaincards , 1 , - 1 do
coroutine.start ( function ( )
coroutine.wait ( 0.1 * ( 15 - i ) )
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local flow = newremaincards [ i ] % 10
local num = ( newremaincards [ i ] - ( newremaincards [ i ] % 10 ) ) / 10
local card_n = flow * 100 + num
local poker_item = UIPackage.CreateObject ( " Extend_Poker_RunFastNew " , " poker6 " )
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--local code = self:ChangeCodeByTo(card_n)
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/" .. card_n)
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. card_n .. "_2")
local card_code_obj
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if DataManager.CurrenRoom . pai == 0 then
card_code_obj = UIPackage.CreateObjectFromURL ( " ui://Extend_Poker_RunFastNew/ " .. card_n )
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else
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card_code_obj = UIPackage.CreateObjectFromURL ( " ui://Main_Poker/ " .. card_n .. " _2 " )
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end
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if card_n == 310 and DataManager.CurrenRoom . room_config.Heart10 == 1 then
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-- body
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card_code_obj = UIPackage.CreateObjectFromURL ( " ui://Extend_Poker_RunFastNew/ " .. card_n .. " _1 " )
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end
card_code_obj : SetScale ( 0.6 , 0.6 )
poker_item : AddChild ( card_code_obj )
otherpoker_list : AddChild ( poker_item )
end )
end
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end
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end
end
function M : CreateRankEff ( )
self.rank_view = UIPackage.CreateObjectFromURL ( " ui://Extend_Poker_RunFastNew/rank_eff " )
self._view : AddChild ( self.rank_view )
self.rank_view : Center ( )
self.rank_view : GetTransition ( " t0 " ) : Play ( )
end
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function M : _Effect ( type1 , player )
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-- body
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if type1 < 7 and type1 ~= 4 and type1 ~= 5 then
return
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end
local eff_code = 0
if type1 == 10 then
eff_code = 2
elseif type1 == 11 then
eff_code = 3
elseif type1 == 4 then
eff_code = 4
elseif type1 == 12 then
return
elseif type1 == 5 then
eff_code = 5
else
eff_code = 1
end
local info = self._player_card_info [ self : GetPos ( player.seat ) ]
local pNode = info._mask_liangpai
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local effect = UIPackage.CreateObjectFromURL ( " ui://Extend_Poker_RunFastNew/eff_ " .. eff_code )
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-- local effect = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/eff2_1")
effect.touchable = false
effect : GetTransition ( " t0 " ) : Play ( )
-- effect:SetXY((self._view.width - effect.width) / 2,(self._view.hight - effect.hight) / 2)
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if eff_code == 3 then
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self._view : AddChild ( effect )
else
pNode : AddChild ( effect )
end
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if eff_code == 1 then
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self.eff_feiji = UIPackage.CreateObjectFromURL ( " ui://Extend_Poker_RunFastNew/eff_feiji " )
self._view : AddChild ( self.eff_feiji )
self.eff_feiji : Center ( )
self.eff_feiji : GetTransition ( " t0 " ) : Play ( )
end
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if eff_code == 3 then
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effect : Center ( )
else
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if self : GetPos ( player.seat ) == 1 then
effect.x , effect.y = 0 , 24
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else
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effect.x , effect.y = 24 , 67
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end
end
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-- effect:Center()
-- if eff_code ==3 then
-- coroutine.start(function()
-- coroutine.wait(1)
-- effect:Dispose()
-- end)
-- else
coroutine.start ( function ( )
coroutine.wait ( 1 )
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if self.eff_feiji ~= nil then
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self.eff_feiji : Dispose ( )
end
effect : Dispose ( )
end )
-- end
end
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-- function M:_Effect(type1, player)
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-- if type1 < 7 and type1 ~= 4 then return end
-- local eff_code = 0
-- if type1 == 10 then --顺子
-- eff_code = 2
-- elseif type1 == 11 then --炸
-- eff_code = 3
-- elseif type1 == 4 then --连对
-- eff_code = 4
-- else
-- eff_code = 6
-- end
-- local info = self._player_card_info[self:GetPos(player.seat)]
-- local pNode = info._mask_liangpai
-- local effect = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/MovieClip" .. eff_code)
-- effect.touchable = false
-- --effect:SetXY((self._view.width - effect.width) / 2,(self._view.hight - effect.hight) / 2)
-- pNode:AddChild(effect)
-- if type1 == 10 then --顺子
-- effect.x, effect.y = -400, -200
-- elseif type1 == 11 then --炸
-- effect.x, effect.y = -80, -225
-- elseif type1 == 4 then --连对
-- effect.x, effect.y = -400, -200
-- else
-- effect.x, effect.y = -157, -140
-- end
-- coroutine.start(function()
-- if type1== 10 or type1== 11 or type1== 4 then
-- -- body
-- coroutine.wait(2)
-- effect:Dispose()
-- else
-- coroutine.wait(1.2)
-- effect:Dispose()
-- end
-- end)
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-- if eff_code ==3 then
-- coroutine.start(function()
-- coroutine.wait(1)
-- effect:Dispose()
-- end)
-- else
-- coroutine.start(function()
-- coroutine.wait(2)
-- effect:Dispose()
-- end)
-- end
-- end
function M : UpdateRound ( round )
local total_round = self._room . room_config.Times
self._text_round . text = string.format ( " %d / %d 局 " , round , total_round )
end
function M : GetSoundFileName ( type , num , isNewBout )
local fileName
if isNewBout then
if type > 6 or type == 4 then
if type == 8 or type == 9 then
type = 7
end
fileName = tostring ( type )
elseif type > 2 then
fileName = string.format ( " 3_%d " , num )
else
fileName = string.format ( " %d_%d " , type , num )
end
else
math.randomseed ( os.time ( ) )
if type > 2 and type ~= 11 then
local r = math.random ( 1 , 3 )
fileName = " dani_ " .. r
elseif type == 11 then
fileName = tostring ( type )
else
fileName = string.format ( " %d_%d " , type , num )
end
end
return fileName
end
function M : GetSpringSeats ( player_info )
local seat_list = { }
local card_max_length = self._room . room_config.Leaf + 14
for i = 1 , # player_info do
local player = player_info [ i ]
if # player.cards == card_max_length then
seat_list [ # seat_list + 1 ] = player.seat
end
end
return seat_list
end
function M : PlayCardEff ( card )
if self.cor_card_eff ~= nil then
coroutine.stop ( self.cor_card_eff )
end
self.cor_card_eff = nil
local cor_time = 0.1
self.cor_card_eff = coroutine.start ( function ( )
self._popEvent = false
local eff = self._view : GetChild ( " poker_eff " )
local poker_obj = eff : GetChild ( " poker " )
local poker_back = eff : GetChild ( " di " )
poker_back.visible = false
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFast/" .. card)
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. card .. "_2")
local card_code_obj
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if DataManager.CurrenRoom . pai == 0 then
card_code_obj = UIPackage.CreateObjectFromURL ( " ui://Extend_Poker_RunFastNew/ " .. card )
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else
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card_code_obj = UIPackage.CreateObjectFromURL ( " ui://Main_Poker/ " .. card .. " _2 " )
end
if card_code_obj then
card_code_obj : SetScale ( 1 , 1 )
poker_obj : AddChild ( card_code_obj )
card_code_obj.visible = true
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end
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self.tween = TweenUtils.TweenFloat ( 0 , 2340 , cor_time , function ( x )
poker_back.rotationY = x
poker_obj.rotationY = - 180 + x
local x_1 = x % 360
if ( x_1 > 90 and x_1 < 270 ) then
poker_obj.visible = true
poker_back.visible = false
else
poker_obj.visible = false
poker_back.visible = true
end
end )
coroutine.wait ( 1 )
self._popEvent = true
end )
end
function M : ResetPoker ( )
-- if self._room.curren_turn_seat == self._room.self_player.seat then
-- self._player_card_info[1]:ResetPoker()
-- end
self._player_card_info [ 1 ] : ResetPoker ( )
end
function M : PlaySound ( sex , path )
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local sex_path = ViewUtil.Sex_Chat [ sex ] -- 1 男 2 女
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local sound_path = string.format ( " extend/poker/runfast/sound/%s/%s.mp3 " , sex_path , path )
ViewUtil.PlaySound ( " RunFastNew_PK " , sound_path )
end
function M : ChangeBgmMusic ( bgm_index )
if bgm_index == nil then
bgm_index = self.bgm_index
else
self.bgm_index = bgm_index
end
ViewUtil.PlayMuisc ( " RunFastNew_PK " , string.format ( " extend/poker/runfast/sound/bgm%d.mp3 " , 1 ) )
end
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function M : OnPlayerEnter ( ... )
local arg = { ... }
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local p = arg [ 1 ]
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for i = 1 , # self._room . player_list do
if self._room . self_player.seat == self._room . player_list [ i ] . seat and self._room . self_player.self_user . account_id ~= self._room . player_list [ i ] . self_user.account_id then
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-- body
local ErrorMsgTip = UIPackage.CreateObject ( " Common " , " Win_ConnectTip " )
local _action = self._view : AddChild ( ErrorMsgTip )
_action.xy = Vector2 ( ( self._view . width - _action.width ) / 4 , self._view . height / 4 )
local text = _action : GetChild ( " tex_message " )
local btn1 = _action : GetChild ( " btn_connect " )
local btn2 = _action : GetChild ( " btn_back " )
text.text = " 您来晚了,座位有人,请重新进牌桌 "
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btn1.visible = false
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btn2 : Center ( )
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btn2.y = btn2.y + 50
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btn2.onClick : Set ( function ( )
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-- body
ErrorMsgTip : Destroy ( )
ErrorMsgTip = nil
self._gamectr : LevelRoom ( function ( res )
ViewUtil.CloseModalWait ( )
NetResetConnectWindow.CloseNetReset ( )
ControllerManager.ChangeController ( LoddyController )
ViewManager.ChangeView ( ViewManager.View_Lobby )
end )
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end )
end
end
-- if p ~= self._room.self_player and self._room.room_config.people_num <= 4 and self._room.room_config.people_num >= 3 and self._gamectr:CheckGPS() then
-- if self.distance_view then
-- self.distance_view:Destroy()
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-- end
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-- self.distance_view = PlayerDistanceView.new(true)
-- self.distance_view:Show()
-- end
-- local info = self._player_info[self:GetPos(p.seat)]
-- info:FillData(p)
-- info._view.visible = true
MainView.OnPlayerEnter ( self , ... )
end
function M : Destroy ( )
for i = 1 , # self._room . player_list do
local player = self._room . player_list [ i ]
local card_info_i = self._player_card_info [ self : GetPos ( player.seat ) ]
card_info_i : Destroy ( )
if card_info_i ~= nil and card_info_i.cor_init_poker ~= nil then
coroutine.stop ( card_info_i.cor_init_poker )
end
end
PKMainView.Destroy ( self )
UIPackage.RemovePackage ( " extend/poker/runfast/ui/Extend_Poker_RunFastNew " )
end
return M