2025-05-24 14:29:14 +08:00
|
|
|
-- 检测牌是否存在
|
|
|
|
|
local function checkCard(eventCard, cardList, num)
|
|
|
|
|
if num == nil then
|
|
|
|
|
num = 1
|
|
|
|
|
end
|
|
|
|
|
local result = 0
|
|
|
|
|
for i = 1, #cardList do
|
|
|
|
|
if (cardList[i] == eventCard) then
|
|
|
|
|
result = result + 1
|
|
|
|
|
if (result == num) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 移除指定数量的牌
|
|
|
|
|
local function removeCard(cardList, card, count)
|
|
|
|
|
for i = 1, count do
|
|
|
|
|
list_remove(cardList, card)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function checkCardAndRomve(eventCard, cardList, num)
|
|
|
|
|
if (checkCard(eventCard, cardList, num)) then
|
|
|
|
|
removeCard(cardList, eventCard, num)
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 获取列表中牌数量
|
|
|
|
|
local function cardNum(eventCard, cardList)
|
|
|
|
|
local result = 0
|
|
|
|
|
for i = 1, #cardList do
|
|
|
|
|
local card = cardList[i]
|
|
|
|
|
if (card == eventCard) then
|
|
|
|
|
result = result + 1
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
return result
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local M = {
|
|
|
|
|
pair_count = 0,
|
|
|
|
|
cardList = nil,
|
|
|
|
|
stack = nil,
|
|
|
|
|
stackHuxi = nil
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function M:push(cardGroup)
|
|
|
|
|
self.stack[#self.stack + 1] = cardGroup
|
|
|
|
|
end
|
|
|
|
|
function M:pushhuxi(cardGroup)
|
|
|
|
|
self.stackHuxi[#self.stackHuxi + 1] = cardGroup
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:rollBack()
|
|
|
|
|
local cardGroup = self.stack[#self.stack]
|
|
|
|
|
table.remove(self.stack, #self.stack)
|
|
|
|
|
for _, card in ipairs(cardGroup) do
|
|
|
|
|
self.cardList[#self.cardList + 1] = card
|
|
|
|
|
end
|
|
|
|
|
table.sort(self.cardList)
|
|
|
|
|
end
|
|
|
|
|
-- 顺子
|
|
|
|
|
function M:tryShunzi1(card, player)
|
|
|
|
|
if card < 300 and card % 100 > 8 then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
if (checkCard(card + 1, self.cardList) and checkCard(card + 2, self.cardList)) then
|
|
|
|
|
removeCard(self.cardList, card + 1, 1)
|
|
|
|
|
removeCard(self.cardList, card + 2, 1)
|
|
|
|
|
removeCard(self.cardList, card, 1)
|
|
|
|
|
local cardGroup = {card, card + 1, card + 2}
|
|
|
|
|
self:push(cardGroup)
|
|
|
|
|
local _huxi = 0
|
|
|
|
|
if card == 101 then
|
|
|
|
|
_huxi = 3
|
|
|
|
|
end
|
|
|
|
|
if card == 201 then
|
|
|
|
|
_huxi = 6
|
|
|
|
|
end
|
|
|
|
|
self:pushhuxi(_huxi)
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 大大小 小小大
|
|
|
|
|
function M:tryShunzi2(card)
|
|
|
|
|
if card - card % 100 == 100 then
|
|
|
|
|
if checkCard(card + 100, self.cardList, 1) and checkCard(card, self.cardList, 2) then
|
|
|
|
|
removeCard(self.cardList, card, 2)
|
|
|
|
|
removeCard(self.cardList, card + 100, 1)
|
|
|
|
|
local cardGroup = {card, card, card + 100}
|
|
|
|
|
self:push(cardGroup)
|
|
|
|
|
self:pushhuxi(0)
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
if (checkCard(card + 100, self.cardList, 2)) and (checkCard(card, self.cardList, 1)) then
|
|
|
|
|
removeCard(self.cardList, card, 1)
|
|
|
|
|
removeCard(self.cardList, card + 100, 2)
|
|
|
|
|
local cardGroup = {card, card + 100, card + 100}
|
|
|
|
|
self:push(cardGroup)
|
|
|
|
|
self:pushhuxi(0)
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
if (checkCard(card - 100, self.cardList, 1)) and checkCard(card, self.cardList, 2) then
|
|
|
|
|
removeCard(self.cardList, card, 2)
|
|
|
|
|
removeCard(self.cardList, card - 100, 1)
|
|
|
|
|
local cardGroup = {card - 100, card, card}
|
|
|
|
|
self:push(cardGroup)
|
|
|
|
|
self:pushhuxi(0)
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
if (checkCard(card - 100, self.cardList, 2)) and checkCard(card, self.cardList, 1) then
|
|
|
|
|
removeCard(self.cardList, card, 1)
|
|
|
|
|
removeCard(self.cardList, card - 100, 2)
|
|
|
|
|
local cardGroup = {card, card - 100, card - 100}
|
|
|
|
|
self:push(cardGroup)
|
|
|
|
|
self:pushhuxi(0)
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
--print(card)
|
|
|
|
|
return false
|
|
|
|
|
-- body
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 2 7 10
|
|
|
|
|
function M:tryShunzi3(card, player)
|
|
|
|
|
if card % 100 == 2 then
|
|
|
|
|
if (checkCard(card + 5, self.cardList, 1)) and (checkCard(card + 8, self.cardList, 1)) then
|
|
|
|
|
removeCard(self.cardList, card, 1)
|
|
|
|
|
removeCard(self.cardList, card + 5, 1)
|
|
|
|
|
removeCard(self.cardList, card + 8, 1)
|
|
|
|
|
local cardGroup = {card, card + 5, card + 8}
|
|
|
|
|
self:push(cardGroup)
|
|
|
|
|
local _huxi = 0
|
|
|
|
|
if card == 102 then
|
|
|
|
|
_huxi = 3
|
|
|
|
|
elseif card == 202 then
|
|
|
|
|
_huxi = 6
|
|
|
|
|
end
|
|
|
|
|
self:pushhuxi(_huxi)
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
-- 坎
|
|
|
|
|
function M:tryKezi(card, player)
|
|
|
|
|
if (checkCard(card, self.cardList, 3)) then
|
|
|
|
|
removeCard(self.cardList, card, 3)
|
|
|
|
|
local cardGroup = {card, card, card}
|
|
|
|
|
self:push(cardGroup)
|
|
|
|
|
local _huxi = 0
|
|
|
|
|
if card < 200 then
|
|
|
|
|
_huxi = 1
|
|
|
|
|
else
|
|
|
|
|
_huxi = 3
|
|
|
|
|
end
|
|
|
|
|
self:pushhuxi(_huxi)
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
-- print(card)
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:tryPair(card)
|
|
|
|
|
if (self.pair_count > 0) then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
if (checkCard(card, self.cardList, 2)) then
|
|
|
|
|
removeCard(self.cardList, card, 2)
|
|
|
|
|
local cardGroup = {card, card}
|
|
|
|
|
self:push(cardGroup)
|
|
|
|
|
self.pair_count = 1
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
-- print(card)
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:tryWin(player)
|
|
|
|
|
if #self.cardList == 0 then
|
|
|
|
|
if (player.tiCount + player.paoCount + self.kong_count > 0) then
|
|
|
|
|
if (self.pair_count == 1) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
return false
|
|
|
|
|
else
|
|
|
|
|
if (self.pair_count > 0) then
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
local activeCard = 0
|
|
|
|
|
for i = 1, #self.cardList do
|
|
|
|
|
if (self.cardList[i] == 201 or self.cardList[i] == 202) then
|
|
|
|
|
activeCard = self.cardList[i]
|
|
|
|
|
break
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if (activeCard == 0) then
|
|
|
|
|
activeCard = self.cardList[1]
|
|
|
|
|
end
|
|
|
|
|
if (activeCard % 100 == 1) then
|
|
|
|
|
if self:tryShunzi1(activeCard, player) then
|
|
|
|
|
if self:tryWin(player) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
self:rollBack()
|
|
|
|
|
table.remove(self.stackHuxi, #self.stackHuxi)
|
|
|
|
|
end
|
|
|
|
|
if self:tryKezi(activeCard, player) then
|
|
|
|
|
if self:tryWin(player) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
self:rollBack()
|
|
|
|
|
table.remove(self.stackHuxi, #self.stackHuxi)
|
|
|
|
|
end
|
|
|
|
|
if (player.tiCount + player.paoCount + self.kong_count > 0) then
|
|
|
|
|
if self:tryPair(activeCard) then
|
|
|
|
|
if self:tryWin(player) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
self.pair_count = 0
|
|
|
|
|
self:rollBack()
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if self:tryShunzi2(activeCard) then
|
|
|
|
|
if self:tryWin(player) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
self:rollBack()
|
|
|
|
|
table.remove(self.stackHuxi, #self.stackHuxi)
|
|
|
|
|
end
|
|
|
|
|
elseif activeCard % 100 == 2 then
|
|
|
|
|
if self:tryShunzi3(activeCard, player) then
|
|
|
|
|
if self:tryWin(player) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
self:rollBack()
|
|
|
|
|
table.remove(self.stackHuxi, #self.stackHuxi)
|
|
|
|
|
end
|
|
|
|
|
if self:tryKezi(activeCard, player) then
|
|
|
|
|
if self:tryWin(player) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
self:rollBack()
|
|
|
|
|
table.remove(self.stackHuxi, #self.stackHuxi)
|
|
|
|
|
end
|
|
|
|
|
if player.tiCount + player.paoCount + self.kong_count > 0 then
|
|
|
|
|
if self:tryPair(activeCard) then
|
|
|
|
|
if self:tryWin(player) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
self.pair_count = 0
|
|
|
|
|
self:rollBack()
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if self:tryShunzi1(activeCard, player) then
|
|
|
|
|
if self:tryWin(player) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
self:rollBack()
|
|
|
|
|
table.remove(self.stackHuxi, #self.stackHuxi)
|
|
|
|
|
end
|
|
|
|
|
if self:tryShunzi2(activeCard) then
|
|
|
|
|
if self:tryWin(player) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
self:rollBack()
|
|
|
|
|
table.remove(self.stackHuxi, #self.stackHuxi)
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
if self:tryKezi(activeCard, player) then
|
|
|
|
|
if self:tryWin(player) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
self:rollBack()
|
|
|
|
|
table.remove(self.stackHuxi, #self.stackHuxi)
|
|
|
|
|
end
|
|
|
|
|
if player.tiCount + player.paoCount + self.kong_count > 0 then
|
|
|
|
|
if self:tryPair(activeCard) then
|
|
|
|
|
if self:tryWin(player) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
self.pair_count = 0
|
|
|
|
|
self:rollBack()
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if self:tryShunzi2(activeCard) then
|
|
|
|
|
if self:tryWin(player) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
self:rollBack()
|
|
|
|
|
table.remove(self.stackHuxi, #self.stackHuxi)
|
|
|
|
|
end
|
|
|
|
|
if self:tryShunzi1(activeCard, player) then
|
|
|
|
|
if self:tryWin(player) then
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
self:rollBack()
|
|
|
|
|
table.remove(self.stackHuxi, #self.stackHuxi)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function init(self, player, cardInhand, addCard)
|
|
|
|
|
self.stack = {}
|
|
|
|
|
self.stackHuxi = {}
|
|
|
|
|
self.pair_count = 0
|
|
|
|
|
self.kong_count = 0
|
|
|
|
|
self.cardList = membe_clone(cardInhand)
|
|
|
|
|
if addCard == nil then
|
|
|
|
|
self.kong_count = 1
|
|
|
|
|
else
|
|
|
|
|
self.kong_count = 0
|
|
|
|
|
self.cardList[#self.cardList + 1] = addCard
|
|
|
|
|
end
|
|
|
|
|
table.sort(self.cardList)
|
|
|
|
|
return self:tryWin(player)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M.tingPai(player, room)
|
|
|
|
|
local self = setmetatable({}, {__index = M})
|
|
|
|
|
local tingList = {}
|
|
|
|
|
local cardInhand = player.handcard_list
|
|
|
|
|
if not cardInhand or #cardInhand == 0 then
|
|
|
|
|
return tingList
|
|
|
|
|
end
|
|
|
|
|
local kan_huxi = 0
|
|
|
|
|
local kan_cards = {}
|
|
|
|
|
for j = 1, #player.fz_list do
|
|
|
|
|
for i = 1, #cardInhand do
|
|
|
|
|
if cardInhand[i] == player.fz_list[j].active_card and player.fz_list[j].type == 3 then
|
|
|
|
|
kan_cards[#kan_cards + 1] = cardInhand[i]
|
|
|
|
|
break
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if #kan_cards > 0 then
|
|
|
|
|
for i = 1, #kan_cards do
|
|
|
|
|
if kan_cards[i] > 200 then
|
|
|
|
|
kan_huxi = kan_huxi + 6
|
|
|
|
|
else
|
|
|
|
|
kan_huxi = kan_huxi + 3
|
|
|
|
|
end
|
|
|
|
|
removeCard(cardInhand, kan_cards[i], 3)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
player.tiCount = 0
|
|
|
|
|
player.paoCount = 0
|
|
|
|
|
if #player.fz_list > 0 then
|
|
|
|
|
for i = 1, #player.fz_list do
|
|
|
|
|
if player.fz_list[i].type == 6 then
|
|
|
|
|
player.paoCount = player.paoCount + 1
|
|
|
|
|
elseif player.fz_list[i].type == 7 then
|
|
|
|
|
player.tiCount = player.tiCount + 1
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
for k = 100, 200, 100 do
|
|
|
|
|
for i = 1, 10 do
|
|
|
|
|
local tem = k + i
|
|
|
|
|
local result = init(self, player, cardInhand, tem)
|
|
|
|
|
local num = 0
|
|
|
|
|
for k = 1, #self.stackHuxi do
|
|
|
|
|
num = num + self.stackHuxi[k]
|
|
|
|
|
end
|
|
|
|
|
if result == false or (player.hu_xi + num + kan_huxi) < (self:getHuxi(room)) then
|
|
|
|
|
if #player.fz_list > 0 then
|
|
|
|
|
for k = 1, #player.fz_list do
|
|
|
|
|
if tem == player.fz_list[k].active_card then
|
|
|
|
|
local ctype = player.fz_list[k].type
|
|
|
|
|
if ctype == 2 or ctype == 3 or ctype == 4 or ctype == 5 then
|
|
|
|
|
local paohu = init(self, player, cardInhand)
|
|
|
|
|
if paohu then
|
|
|
|
|
local num2 = 0
|
|
|
|
|
for j = 1, #self.stackHuxi do
|
|
|
|
|
num2 = num2 + self.stackHuxi[j]
|
|
|
|
|
end
|
|
|
|
|
if
|
|
|
|
|
(num2 + player.hu_xi + kan_huxi + self:GetFzData(tem, ctype)) >=
|
|
|
|
|
(self:getHuxi(room))
|
|
|
|
|
then
|
|
|
|
|
tingList[#tingList + 1] = tem
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
local num1 = 0
|
|
|
|
|
for k = 1, #self.stackHuxi do
|
|
|
|
|
num1 = num1 + self.stackHuxi[k]
|
|
|
|
|
end
|
|
|
|
|
if (player.hu_xi + num1 + kan_huxi) >= (self:getHuxi(room)) then
|
|
|
|
|
tingList[#tingList + 1] = tem
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
return tingList
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:getHuxi(room)
|
|
|
|
|
if room.game_id == 301 then
|
|
|
|
|
return 8
|
|
|
|
|
end
|
|
|
|
|
if room.game_id == 15 then
|
|
|
|
|
return 15
|
|
|
|
|
end
|
2025-05-25 21:44:47 +08:00
|
|
|
if room.game_id == 17 then
|
|
|
|
|
return 15
|
|
|
|
|
end
|
2025-05-24 14:29:14 +08:00
|
|
|
if room.game_id == 13 or room.game_id == 14 or room.game_id == 23 then
|
|
|
|
|
return 15
|
|
|
|
|
elseif room.game_id == 26 then
|
|
|
|
|
return 10
|
|
|
|
|
elseif room.game_id == 29 then
|
|
|
|
|
if room.room_config.maxPlayers == 3 then
|
|
|
|
|
return 15
|
|
|
|
|
else
|
|
|
|
|
return 9
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function M:GetFzData(tem, ctype)
|
|
|
|
|
local huxi
|
|
|
|
|
if ctype == 2 then
|
|
|
|
|
if tem > 200 then
|
|
|
|
|
huxi = 6
|
|
|
|
|
else
|
|
|
|
|
huxi = 5
|
|
|
|
|
end
|
|
|
|
|
elseif ctype == 3 then
|
|
|
|
|
huxi = 3
|
|
|
|
|
elseif ctype == 4 then
|
|
|
|
|
huxi = 3
|
|
|
|
|
elseif ctype == 5 then
|
|
|
|
|
huxi = 3
|
|
|
|
|
end
|
|
|
|
|
return huxi
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return M
|