yunque9/lua_probject/extend_project/extend/zipai/fanpaofa/main/PendulumRule.lua

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2025-05-25 11:35:02 +08:00
-- 检测牌是否存在
local function checkCard(eventCard,cardList,num)
if num ==nil then
num =1
end
local result = 0
for i = 1,#cardList do
if (cardList[i] == eventCard) then
result = result + 1
end
end
if(result ==num) then
return true
end
return false
end
-- 移除指定数量的牌
local function removeCard(cardList, card,count)
for i=1,count do
list_remove(cardList,card)
end
end
local function checkCardAndRomve(eventCard,cardList,num)
if(checkCard(eventCard,cardList,num)) then
removeCard(cardList,eventCard,num)
return true
end
return false
end
-- 获取列表中牌数量
local function cardNum(eventCard,cardList)
local result = 0
for i=1,#cardList do
local card = cardList[i]
if (card == eventCard) then
result = result + 1
end
end
return result
end
local M = {
cardList = nil,
stack = nil,
}
function M:push(cardGroup)
self.stack[#self.stack+1] = cardGroup
end
function M:rollBack()
local cardGroup = self.stack[#self.stack]
table.remove(self.stack,#self.stack)
for _,card in ipairs(cardGroup) do
self.cardList[#self.cardList + 1] = card
end
table.sort(self.cardList)
end
function M:tryShunzi1(card,type1 )
if card < 300 and card % 100 > 8 then
return false
end
if (checkCard(card, self.cardList)) and (checkCard(card + 1, self.cardList) and checkCard(card + 2, self.cardList)) then
if type1 ~=nil then
return true
end
removeCard(self.cardList,card+1,1)
removeCard(self.cardList,card+2,1)
removeCard(self.cardList,card,1)
local cardGroup = {card,card+1,card+2}
self:push(cardGroup)
return true
end
return false
end
function M:tryShunzi2( card ,type1)
if card -card%100 == 100 then
if self:tryShunzi1(card+100,0) or self:tryShunzi3(card+100,0) then
return false
end
if checkCard(card+100,self.cardList,1) and checkCard(card,self.cardList,2) then
if type1 ~=nil then
return true
end
removeCard(self.cardList,card,2)
removeCard(self.cardList,card+100,1)
local cardGroup = {card,card,card+100}
self:push(cardGroup)
return true
end
if (checkCard(card+100,self.cardList,2)) and (checkCard(card,self.cardList,1)) then
if type1 ~=nil then
return true
end
removeCard(self.cardList,card,1)
removeCard(self.cardList,card+100,2)
local cardGroup = {card+100,card+100,card}
self:push(cardGroup)
return true
end
else
if self:tryShunzi1(card-100) or self:tryShunzi3(card-100) then
return false
end
if (checkCard(card-100,self.cardList,1)) and checkCard(card,self.cardList,2) then
if type1 ~=nil then
return true
end
removeCard(self.cardList,card,2)
removeCard(self.cardList,card-100,1)
local cardGroup = {card,card,card-100}
self:push(cardGroup)
return true
end
if (checkCard(card-100,self.cardList,2)) and checkCard(card,self.cardList,1) then
if type1 ~=nil then
return true
end
removeCard(self.cardList,card,1)
removeCard(self.cardList,card-100,2)
local cardGroup = {card-100,card-100,card}
self:push(cardGroup)
return true
end
end
return false
end
function M:tryShunzi3( card,type1 )
if card % 100 == 2 then
if (checkCard(card, self.cardList, 1)) and (checkCard(card+5, self.cardList, 1)) and (checkCard(card+8, self.cardList, 1)) then
if type1 ~=nil then
return true
end
removeCard(self.cardList,card,1)
removeCard(self.cardList,card+5,1)
removeCard(self.cardList,card+8,1)
local cardGroup = {card,card+5,card+8}
self:push(cardGroup)
return true
end
return false
end
return false
end
function M:tryKezi(card)
if (checkCard(card, self.cardList, 3)) then
removeCard(self.cardList,card,3)
local cardGroup = {card,card,card}
self:push(cardGroup)
return true
end
return false
end
function M:tryTi(card)
if (checkCard(card, self.cardList, 4)) then
removeCard(self.cardList,card,4)
local cardGroup = {card,card,card,card}
self:push(cardGroup)
return true
end
return false
end
function M:tryPair(card)
if (checkCard(card, self.cardList, 2)) then
removeCard(self.cardList,card,2)
local cardGroup = {card,card}
self:push(cardGroup)
return true
end
return false
end
function M:tryShunzi4( card )
if card -card%100 == 100 then
if self:tryShunzi1(card+100,0) or self:tryShunzi3(card+100,0) or self:tryShunzi5(card+100,0) then
return false
end
if checkCard(card+100,self.cardList,1) and checkCard(card,self.cardList,1) then
removeCard(self.cardList,card,1)
removeCard(self.cardList,card+100,1)
local cardGroup = {card,card+100}
self:push(cardGroup)
return true
end
if (checkCard(card+100,self.cardList,1)) and (checkCard(card,self.cardList,1)) then
removeCard(self.cardList,card,1)
removeCard(self.cardList,card+100,1)
local cardGroup = {card,card+100}
self:push(cardGroup)
return true
end
else
if self:tryShunzi1(card-100,0) or self:tryShunzi3(card-100,0) or self:tryShunzi5(card-100,0) then
return false
end
if (checkCard(card-100,self.cardList,1)) and checkCard(card,self.cardList,1) then
removeCard(self.cardList,card,1)
removeCard(self.cardList,card-100,1)
local cardGroup = {card-100,card}
self:push(cardGroup)
return true
end
if (checkCard(card-100,self.cardList,1)) and checkCard(card,self.cardList,1) then
removeCard(self.cardList,card,1)
removeCard(self.cardList,card-100,1)
local cardGroup = {card,card-100}
self:push(cardGroup)
return true
end
end
return false
end
function M:tryShunzi5( card ,type1)
if card % 100 == 2 then
if (checkCard(card, self.cardList, 1)) and (checkCard(card+5, self.cardList, 1)) then
if self:tryShunzi2(card+5,0) or self:tryShunzi1(card+5,0) then
return false
end
if type1 ~=nil then
return true
end
removeCard(self.cardList,card,1)
removeCard(self.cardList,card+5,1)
local cardGroup = {card,card+5}
self:push(cardGroup)
return true
end
if (checkCard(card, self.cardList, 1)) and (checkCard(card+8, self.cardList, 1)) then
if self:tryShunzi2(card+8,0) or self:tryShunzi1(card+8,0) then
return false
end
if type1 ~=nil then
return true
end
removeCard(self.cardList,card,1)
removeCard(self.cardList,card+8,1)
local cardGroup = {card,card+8}
self:push(cardGroup)
return true
end
elseif card % 100 == 7 then
if (checkCard(card, self.cardList, 1)) and (checkCard(card+3, self.cardList, 1)) then
if self:tryShunzi2(card+3,0) or self:tryShunzi1(card+3,0) then
return false
end
if type1 ~=nil then
return true
end
removeCard(self.cardList,card,1)
removeCard(self.cardList,card+3,1)
local cardGroup = {card,card+3}
self:push(cardGroup)
return true
end
end
return false
end
function M:tryMenzi1( card )
if (checkCard(card, self.cardList, 1)) and (checkCard(card+1, self.cardList, 1)) then
if self:tryShunzi2(card+1,0) or self:tryShunzi1(card+1,0) or self:tryShunzi3(card+1,0) then
return false
end
removeCard(self.cardList,card,1)
removeCard(self.cardList,card+1,1)
local cardGroup = {card,card+1}
self:push(cardGroup)
return true
end
if (checkCard(card, self.cardList, 1)) and (checkCard(card+2, self.cardList, 1)) then
if self:tryShunzi2(card+2,0) or self:tryShunzi1(card+2,0) or self:tryShunzi3(card+2,0) then
return false
end
removeCard(self.cardList,card,1)
removeCard(self.cardList,card+2,1)
local cardGroup = {card,card+2}
self:push(cardGroup)
return true
end
return false
end
function M:tryOneCard(card)
if (checkCard(card, self.cardList, 1)) then
removeCard(self.cardList,card,1)
local cardGroup = {card}
self:push(cardGroup)
return true
end
return false
end
-- 摆牌规则 先四后三 对子 顺子 单个
function M:tryPendulumRule()
for i=1,10 do
for k=100,200,100 do
local tem = k + i
local x = true
if x and self:tryTi(tem) then
x =false
end
if x and self:tryKezi(tem) then
x =false
end
if x and self:tryShunzi2(tem) then
x =false
end
if x and self:tryPair(tem) then
x =false
end
if x and self:tryShunzi3(tem) then
x =false
end
if x and self:tryShunzi1(tem) then
x =false
end
if x and self:tryShunzi5(tem) then
x =false
end
if x and self:tryShunzi4(tem) then
x =false
end
if x and self:tryMenzi1(tem) then
x =false
end
if x and self:tryOneCard(tem) then
x =false
end
end
end
if #self.stack >10 then
--变成10列--这里牌多了也不会报错了
local removeitem = 0
local card = 0
for i=#self.stack,1,-1 do
if #self.stack[i] == 1 and removeitem ==0 then
removeitem = i
card = self.stack[i][1]
list_remove(self.stack[i],self.stack[i][1])
end
end
if card ~= 0 then
list_remove(self.stack,self.stack[removeitem])
for i=#self.stack,1,-1 do
if #self.stack[i] >0 and #self.stack[i] <3 then
self.stack[i][#self.stack[i] +1] = card
break
end
end
end
end
return self.stack
end
--摆牌规则 优先胡息
function M:tryPendulumRule2()
local card_count = #self.cardList
local cards_map = {}
local CountCards = {}
for i=1,#self.cardList do
CountCards[self.cardList[i]]= CountCards[self.cardList[i]] == nil and 1 or CountCards[self.cardList[i]] + 1
end
--pt(self.cardList)
--printlog("摆牌规则 优先胡息====》》》")
--pt(CountCards)
--find4
for k,v in pairs(CountCards) do
if (v == 4 and k<200) then
local cs = {}
cs[1]= k
cs[2]= k
cs[3]= k
cs[4]= k
cards_map[#cards_map+1]=cs
CountCards[k] = 0
card_count =card_count- 4
end
end
--find3
for k,v in pairs(CountCards) do
if (v >= 3 and k<200) then
local cs = {}
cs[1]= k
cs[2]= k
cs[3]= k
cards_map[#cards_map+1]=cs
CountCards[k] = CountCards[k] -3
card_count =card_count- 3
end
end
--find2
for k,v in pairs(CountCards) do
if (v >= 2 and k<200) then
local cs = {}
cs[1] = k
cs[2] = k
cards_map[#cards_map+1]=cs
CountCards[k] = CountCards[k] - 2
card_count =card_count- 2
end
end
--find 小 2 7 10
local counta = CountCards[102]
if counta ~=nil and counta>0 then
for i=1,counta do
if CountCards[102]~=nil and CountCards[107]~=nil and CountCards[110]~=nil and CountCards[102] >0 and CountCards[107] >0 and CountCards[110] >0 then
local cs = {}
cs[1]= 102
cs[2]= 107
cs[3]= 110
cards_map[#cards_map+1] = cs
CountCards[102] = CountCards[102]-1
CountCards[107] = CountCards[107]-1
CountCards[110] = CountCards[110]-1
card_count = card_count - 3
end
end
end
--find 小 123
local counta = CountCards[101]
if counta ~=nil and counta>0 then
for i=1,counta do
if CountCards[101]~=nil and CountCards[102]~=nil and CountCards[103]~=nil and CountCards[101] >0 and CountCards[102] >0 and CountCards[103] >0 then
local cs = {}
cs[1]= 101
cs[2]= 102
cs[3]= 103
cards_map[#cards_map+1] = cs
CountCards[101] = CountCards[101]-1
CountCards[102] = CountCards[102]-1
CountCards[103] = CountCards[103]-1
card_count = card_count - 3
end
end
end
--find abc
for i=101,110 do
if (CountCards[i] ~=nil and CountCards[i + 1] ~=nil and CountCards[i + 2] ~=nil) and CountCards[i] == CountCards[i + 1] and CountCards[i] == CountCards[i + 2] then
if CountCards[i] >0 then
local cs = {}
cs[1]= i
cs[2]= i+1
cs[3]= i+2
cards_map[#cards_map+1]=cs
CountCards[i] = CountCards[i]-1
CountCards[i+1] = CountCards[i+1]-1
CountCards[i+2] = CountCards[i+2]-1
card_count = card_count - 3
end
end
end
--find ab
for i=101,110 do
if (CountCards[i] ~=nil and CountCards[i + 1] ~=nil ) and (CountCards[i] > 0 and CountCards[i + 1] > 0 ) then
local cs = {}
cs[1]= i
cs[2]= i+1
cards_map[#cards_map+1]=cs
CountCards[i] = CountCards[i]-1
CountCards[i+1] = CountCards[i+1]-1
card_count = card_count - 2
end
end
--find 小 2 7 两个
for i=101,110 do
if CountCards[102]~=nil and CountCards[107]~=nil and CountCards[102] ==1 and CountCards[107] ==1 then
local cs = {}
cs[1]= 102
cs[2]= 107
cards_map[#cards_map+1]=cs
CountCards[102] = CountCards[102]-1
CountCards[107] = CountCards[107]-1
card_count = card_count - 2
end
end
for i=101,110 do
if CountCards[102]~=nil and CountCards[110]~=nil and CountCards[102] ==1 and CountCards[110] ==1 then
local cs = {}
cs[1]= 102
cs[2]= 110
cards_map[#cards_map+1]=cs
CountCards[102] = CountCards[102]-1
CountCards[110] = CountCards[110]-1
card_count = card_count - 2
end
end
for i=101,110 do
if CountCards[107]~=nil and CountCards[110]~=nil and CountCards[107] ==1 and CountCards[110] ==1 then
local cs = {}
cs[1]= 107
cs[2]= 110
cards_map[#cards_map+1]=cs
CountCards[107] = CountCards[107]-1
CountCards[110] = CountCards[110]-1
card_count = card_count - 2
end
end
local tempCardList={}
for i = 101, 110 do
if CountCards[i]~=nil and (CountCards[i] == 1) then
table.insert(tempCardList,i)
CountCards[i]=CountCards[i]-1
end
end
local cs={}
local count=1
for i=1,#tempCardList do
--[[if i%3==1 then
cs[count]={}
end
table.insert(cs[count],tempCardList[i])
if i%3==0 then
count=count+1
end--]]
local cst={}
table.insert(cst,tempCardList[i])
table.insert(cs,cst)
end
for i=1 , #cs do
cards_map[#cards_map+1]=cs[i]
card_count =card_count- #cs[i]
end
-----------------------------
--find4
for k,v in pairs(CountCards) do
if (v == 4 and k>200) then
local cs = {}
cs[1]= k
cs[2]= k
cs[3]= k
cs[4]= k
cards_map[#cards_map+1]=cs
CountCards[k] = 0
card_count =card_count- 4
end
end
--find3
for k,v in pairs(CountCards) do
if (v >= 3 and k>200) then
local cs = {}
cs[1]= k
cs[2]= k
cs[3]= k
cards_map[#cards_map+1]=cs
CountCards[k] = CountCards[k] -3
card_count =card_count- 3
end
end
--find2
for k,v in pairs(CountCards) do
if (v >= 2 and k>200) then
local cs = {}
cs[1] = k
cs[2] = k
cards_map[#cards_map+1]=cs
CountCards[k] = CountCards[k] - 2
card_count =card_count- 2
end
end
--find 大 2 7 10
local countA = CountCards[202]
if countA ~=nil and countA>0 then
for i=1,countA do
if CountCards[202]~=nil and CountCards[207]~=nil and CountCards[210]~=nil and CountCards[202] >0 and CountCards[207] >0 and CountCards[210] >0 then
local cs = {}
cs[1]= 202
cs[2]= 207
cs[3]= 210
cards_map[#cards_map+1]=cs
CountCards[202] = CountCards[202]-1
CountCards[207] = CountCards[207]-1
CountCards[210] = CountCards[210]-1
card_count = card_count - 3
end
end
end
--find 大 123
local countA = CountCards[201]
if countA ~=nil and countA>0 then
for i=1,countA do
if CountCards[201]~=nil and CountCards[202]~=nil and CountCards[203]~=nil and CountCards[201] >0 and CountCards[202] >0 and CountCards[203] >0 then
local cs = {}
cs[1]= 201
cs[2]= 202
cs[3]= 203
cards_map[#cards_map+1]=cs
CountCards[201] = CountCards[201]-1
CountCards[202] = CountCards[202]-1
CountCards[203] = CountCards[203]-1
card_count = card_count - 3
end
end
end
--find ABC
for i=201,210 do
if (CountCards[i] ~=nil and CountCards[i + 1] ~=nil and CountCards[i + 2] ~=nil) and CountCards[i] == CountCards[i + 1] and CountCards[i] == CountCards[i + 2] then
if CountCards[i] >0 then
local cs = {}
cs[1]= i
cs[2]= i+1
cs[3]= i+2
cards_map[#cards_map+1]=cs
CountCards[i] = CountCards[i]-1
CountCards[i+1] = CountCards[i+1]-1
CountCards[i+2] = CountCards[i+2]-1
card_count = card_count - 3
end
end
end
--[[ --find AAa
for i = 201, 210 do
if CountCards[i]~=nil and CountCards[i] >= 2 then
if CountCards[i-100]~=nil and CountCards[i-100] == 1 then
local cs = {}
cs[1]= i
cs[2]= i
cs[3]= i-100
cards_map[#cards_map+1]=cs
CountCards[i] = CountCards[i]- 2;
CountCards[i - 100] = CountCards[i - 100]-1
card_count = card_count-3;
end
end
end
--find Aa
for i = 201, 210 do
if CountCards[i]~=nil and CountCards[i] == 1 then
if CountCards[i-100]~=nil and CountCards[i-100] == 1 then
local cs = {}
cs[1]= i
cs[2]= i-100
cards_map[#cards_map+1]=cs
CountCards[i] = CountCards[i]- 1;
CountCards[i - 100] = CountCards[i - 100]-1
card_count = card_count-2
end
end
end --]]
--find AB
for i=201,210 do
if (CountCards[i] ~=nil and CountCards[i + 1] ~=nil ) and (CountCards[i] > 0 and CountCards[i + 1] > 0 ) then
local cs = {}
cs[1]= i
cs[2]= i+1
cards_map[#cards_map+1]=cs
CountCards[i] = CountCards[i]-1
CountCards[i+1] = CountCards[i+1]-1
card_count = card_count - 2
end
end
--find 大 2 7 两个
for i=201,210 do
if CountCards[202]~=nil and CountCards[207]~=nil and CountCards[202] ==1 and CountCards[207] ==1 then
local cs = {}
cs[1]= 202
cs[2]= 207
cards_map[#cards_map+1]=cs
CountCards[202] = CountCards[202]-1
CountCards[207] = CountCards[207]-1
card_count = card_count - 2
end
end
for i=201,210 do
if CountCards[202]~=nil and CountCards[210]~=nil and CountCards[202] ==1 and CountCards[210] ==1 then
local cs = {}
cs[1]= 202
cs[2]= 210
cards_map[#cards_map+1]=cs
CountCards[202] = CountCards[202]-1
CountCards[210] = CountCards[210]-1
card_count = card_count - 2
end
end
for i=201,210 do
if CountCards[207]~=nil and CountCards[210]~=nil and CountCards[207] ==1 and CountCards[210] ==1 then
local cs = {}
cs[1]= 207
cs[2]= 210
cards_map[#cards_map+1]=cs
CountCards[207] = CountCards[207]-1
CountCards[210] = CountCards[210]-1
card_count = card_count - 2
end
end
--------------------
local singleList = {}
--find else
for k,v in pairs(CountCards) do
if (v == 1) then
singleList[#singleList+1] = k
CountCards[k] = CountCards[k] -1
end
end
for i=1,#singleList do
local cs={}
table.insert(cs,singleList[i])
cards_map[#cards_map + 1]= cs
end
--[[local index = 3
for i=1,#singleList,index do
local cs ={}
cs[#cs+1] = singleList[i]
if i < #singleList then cs[#cs+1] = singleList[i+1] end
if i < #singleList - 1 then cs[#cs+1] = singleList[i+2] end
cards_map[#cards_map + 1]=cs
end--]]
--变成9列--这里牌多了也不会报错了
--[[for i=9 ,1,-1 do
for j = #cards_map , 9,-1 do
if #cards_map[i] < 3 then
cards_map[i][#cards_map[i]+1] = cards_map[j][1]
list_remove(cards_map[j],cards_map[j][1])
end
end
end--]]
--pt(cards_map)
--printlog("11111111111111111111")
local mapCount=#cards_map
if mapCount>12 then
local tempCardMpList1={}
local tempCardMpList2={}
local tempCardMpList3={}
for i=1,mapCount do
if #cards_map[i]>=2 then
table.insert(tempCardMpList1,cards_map[i])
else
if cards_map[i][1]<200 then
table.insert(tempCardMpList2,cards_map[i][1])
elseif cards_map[i][1]>200 then
table.insert(tempCardMpList3,cards_map[i][1])
end
end
end
--pt(tempCardMpList1)
--pt(tempCardMpList2)
--pt(tempCardMpList3)
local cs={}
local count=1
for i=1,#tempCardMpList2 do
if i%3==1 then
cs[count]={}
end
table.insert(cs[count],tempCardMpList2[i])
if i%3==0 then
count=count+1
end
end
for i=1 , #cs do
tempCardMpList1[#tempCardMpList1+1]=cs[i]
end
local cs={}
local count=1
for i=1,#tempCardMpList3 do
if i%3==1 then
cs[count]={}
end
table.insert(cs[count],tempCardMpList3[i])
if i%3==0 then
count=count+1
end
end
for i=1 , #cs do
tempCardMpList1[#tempCardMpList1+1]=cs[i]
end
cards_map=tempCardMpList1
end
table.sort(cards_map, ViewUtil.HandCardSort3)
--pt(cards_map)
return cards_map
end
--摆牌规则 优先顺子 -AAa- 对子 - 单牌
function M:tryPendulumRule3()
local card_count = #self.cardList
local cards_map = {}
local CountCards = {}
for i=1,#self.cardList do
CountCards[self.cardList[i]]= CountCards[self.cardList[i]] == nil and 1 or CountCards[self.cardList[i]] + 1
end
--find4
for k,v in pairs(CountCards) do
if (v == 4) then
local cs = {}
cs[1]= k
cs[2]= k
cs[3]= k
cs[4]= k
cards_map[#cards_map+1]=cs
CountCards[k] = 0
card_count =card_count- 4
end
end
--find3
for k,v in pairs(CountCards) do
if (v >= 3) then
local cs = {}
cs[1]= k
cs[2]= k
cs[3]= k
cards_map[#cards_map+1]=cs
CountCards[k] = CountCards[k] -3
card_count =card_count- 3
end
end
--find abc
for i=101,110 do
if (CountCards[i] ~=nil and CountCards[i + 1] ~=nil and CountCards[i + 2] ~=nil) and CountCards[i] >0 and CountCards[i + 1]>0 and CountCards[i + 2]>0 then
if CountCards[i] >0 then
local cs = {}
cs[1]= i
cs[2]= i+1
cs[3]= i+2
cards_map[#cards_map+1]=cs
CountCards[i] = CountCards[i]-1
CountCards[i+1] = CountCards[i+1]-1
CountCards[i+2] = CountCards[i+2]-1
card_count = card_count - 3
end
end
end
--find ABC
for i=201,210 do
if (CountCards[i] ~=nil and CountCards[i + 1] ~=nil and CountCards[i + 2] ~=nil) and CountCards[i] >0 and CountCards[i + 1]>0 and CountCards[i + 2]>0 then
if CountCards[i] >0 then
local cs = {}
cs[1]= i
cs[2]= i+1
cs[3]= i+2
cards_map[#cards_map+1]=cs
CountCards[i] = CountCards[i]-1
CountCards[i+1] = CountCards[i+1]-1
CountCards[i+2] = CountCards[i+2]-1
card_count = card_count - 3
end
end
end
--find 大 2 7 10
local countA = CountCards[202]
if countA ~=nil and countA>0 then
for i=1,countA do
if CountCards[202]~=nil and CountCards[207]~=nil and CountCards[210]~=nil and CountCards[202] >0 and CountCards[207] >0 and CountCards[210] >0 then
local cs = {}
cs[1]= 202
cs[2]= 207
cs[3]= 210
cards_map[#cards_map+1]=cs
CountCards[202] = CountCards[202]-1
CountCards[207] = CountCards[207]-1
CountCards[210] = CountCards[210]-1
card_count = card_count - 3
end
end
end
--find 小 2 7 10
local counta = CountCards[102]
if counta ~=nil and counta>0 then
for i=1,counta do
if CountCards[102]~=nil and CountCards[107]~=nil and CountCards[110]~=nil and CountCards[102] >0 and CountCards[107] >0 and CountCards[110] >0 then
local cs = {}
cs[1]= 102
cs[2]= 107
cs[3]= 110
cards_map[#cards_map+1] = cs
CountCards[102] = CountCards[102]-1
CountCards[107] = CountCards[107]-1
CountCards[110] = CountCards[110]-1
card_count = card_count - 3
end
end
end
--find AAa
for i = 201, 210 do
if CountCards[i]~=nil and CountCards[i] >= 2 then
if CountCards[i-100]~=nil and CountCards[i-100] == 1 then
local cs = {}
cs[1]= i
cs[2]= i
cs[3]= i-100
cards_map[#cards_map+1]=cs
CountCards[i] = CountCards[i]- 2;
CountCards[i - 100] = CountCards[i - 100]-1
card_count = card_count-3;
end
end
end
--find aaA
for i = 101, 110 do
if CountCards[i]~=nil and (CountCards[i] >= 2) then
if CountCards[i + 100]~=nil and (CountCards[i + 100] == 1) then
local cs = {}
cs[1]= i
cs[2]= i
cs[3]= i+100
cards_map[#cards_map+1]=cs
CountCards[i] = CountCards[i]- 2;
CountCards[i +100] = CountCards[i +100] - 1
card_count = card_count-3;
end
end
end
--find2
for k,v in pairs(CountCards) do
if (v >= 2) then
local cs = {}
cs[1] = k
cs[2] = k
cards_map[#cards_map+1]=cs
CountCards[k] = CountCards[k] - 2
card_count =card_count- 2
end
end
--find Aa
for i = 201, 210 do
if CountCards[i]~=nil and CountCards[i] == 1 then
if CountCards[i-100]~=nil and CountCards[i-100] == 1 then
local cs = {}
cs[1]= i
cs[2]= i-100
cards_map[#cards_map+1]=cs
CountCards[i] = CountCards[i]- 1;
CountCards[i - 100] = CountCards[i - 100]-1
card_count = card_count-2
end
end
end
--find ab
for i=101,110 do
if (CountCards[i] ~=nil and CountCards[i + 1] ~=nil ) and (CountCards[i] > 0 and CountCards[i + 1] > 0 ) then
local cs = {}
cs[1]= i
cs[2]= i+1
cards_map[#cards_map+1]=cs
CountCards[i] = CountCards[i]-1
CountCards[i+1] = CountCards[i+1]-1
card_count = card_count - 2
end
end
--find AB
for i=201,210 do
if (CountCards[i] ~=nil and CountCards[i + 1] ~=nil ) and (CountCards[i] > 0 and CountCards[i + 1] > 0 ) then
local cs = {}
cs[1]= i
cs[2]= i+1
cards_map[#cards_map+1]=cs
CountCards[i] = CountCards[i]-1
CountCards[i+1] = CountCards[i+1]-1
card_count = card_count - 2
end
end
--find 大 2 7 两个
for i=201,210 do
if CountCards[202]~=nil and CountCards[207]~=nil and CountCards[202] ==1 and CountCards[207] ==1 then
local cs = {}
cs[1]= 202
cs[2]= 207
cards_map[#cards_map+1]=cs
CountCards[202] = CountCards[202]-1
CountCards[207] = CountCards[207]-1
card_count = card_count - 2
end
end
for i=201,210 do
if CountCards[202]~=nil and CountCards[210]~=nil and CountCards[202] ==1 and CountCards[210] ==1 then
local cs = {}
cs[1]= 202
cs[2]= 210
cards_map[#cards_map+1]=cs
CountCards[202] = CountCards[202]-1
CountCards[210] = CountCards[210]-1
card_count = card_count - 2
end
end
for i=201,210 do
if CountCards[207]~=nil and CountCards[210]~=nil and CountCards[207] ==1 and CountCards[210] ==1 then
local cs = {}
cs[1]= 207
cs[2]= 210
cards_map[#cards_map+1]=cs
CountCards[207] = CountCards[207]-1
CountCards[210] = CountCards[210]-1
card_count = card_count - 2
end
end
--find 小 2 7 两个
for i=101,110 do
if CountCards[102]~=nil and CountCards[107]~=nil and CountCards[102] ==1 and CountCards[107] ==1 then
local cs = {}
cs[1]= 102
cs[2]= 107
cards_map[#cards_map+1]=cs
CountCards[102] = CountCards[102]-1
CountCards[107] = CountCards[107]-1
card_count = card_count - 2
end
end
for i=101,110 do
if CountCards[102]~=nil and CountCards[110]~=nil and CountCards[102] ==1 and CountCards[110] ==1 then
local cs = {}
cs[1]= 102
cs[2]= 110
cards_map[#cards_map+1]=cs
CountCards[102] = CountCards[102]-1
CountCards[110] = CountCards[110]-1
card_count = card_count - 2
end
end
for i=101,110 do
if CountCards[107]~=nil and CountCards[110]~=nil and CountCards[107] ==1 and CountCards[110] ==1 then
local cs = {}
cs[1]= 107
cs[2]= 110
cards_map[#cards_map+1]=cs
CountCards[107] = CountCards[107]-1
CountCards[110] = CountCards[110]-1
card_count = card_count - 2
end
end
local singleList = {}
--find else
for k,v in pairs(CountCards) do
if (v == 1) then
singleList[#singleList+1] = k
CountCards[k] = CountCards[k] -1
end
end
local index = 3
for i=1,#singleList,index do
local cs ={}
cs[#cs+1] = singleList[i]
if i < #singleList then cs[#cs+1] = singleList[i+1] end
if i < #singleList - 1 then cs[#cs+1] = singleList[i+2] end
cards_map[#cards_map + 1]=cs
end
--变成9列--这里牌多了也不会报错了
for i=10 ,1,-1 do
for j = #cards_map , 10,-1 do
if #cards_map[i] < 3 then
cards_map[i][#cards_map[i]+1] = cards_map[j][1]
list_remove(cards_map[j],cards_map[j][1])
end
end
end
return cards_map
end
local function init(self,cardInhand,index)
self.cardList= {}
self.stack = {}
self.cardList = membe_clone(cardInhand)
table.sort(self.cardList)
if index== nil or index ==0 then
return self:tryPendulumRule2()
elseif index == 1 then
return self:tryPendulumRule()
elseif index == 2 then
return self:tryPendulumRule2()
elseif index == 3 then
return self:tryPendulumRule3()
end
end
function M.GetHandCard(cardInhand,index)
local self = setmetatable({}, {__index = M})
if not cardInhand or #cardInhand == 0 then
return nil
end
local HandCardList = init(self,cardInhand,index)
return HandCardList
end
return M