1308 lines
34 KiB
C#
1308 lines
34 KiB
C#
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//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_TransformWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.Transform), typeof(UnityEngine.Component));
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L.RegFunction("SetParent", SetParent);
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L.RegFunction("SetPositionAndRotation", SetPositionAndRotation);
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L.RegFunction("Translate", Translate);
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L.RegFunction("Rotate", Rotate);
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L.RegFunction("RotateAround", RotateAround);
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L.RegFunction("LookAt", LookAt);
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L.RegFunction("TransformDirection", TransformDirection);
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L.RegFunction("InverseTransformDirection", InverseTransformDirection);
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L.RegFunction("TransformVector", TransformVector);
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L.RegFunction("InverseTransformVector", InverseTransformVector);
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L.RegFunction("TransformPoint", TransformPoint);
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L.RegFunction("InverseTransformPoint", InverseTransformPoint);
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L.RegFunction("DetachChildren", DetachChildren);
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L.RegFunction("SetAsFirstSibling", SetAsFirstSibling);
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L.RegFunction("SetAsLastSibling", SetAsLastSibling);
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L.RegFunction("SetSiblingIndex", SetSiblingIndex);
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L.RegFunction("GetSiblingIndex", GetSiblingIndex);
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L.RegFunction("Find", Find);
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L.RegFunction("IsChildOf", IsChildOf);
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L.RegFunction("GetEnumerator", GetEnumerator);
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L.RegFunction("GetChild", GetChild);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("position", get_position, set_position);
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L.RegVar("localPosition", get_localPosition, set_localPosition);
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L.RegVar("eulerAngles", get_eulerAngles, set_eulerAngles);
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L.RegVar("localEulerAngles", get_localEulerAngles, set_localEulerAngles);
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L.RegVar("right", get_right, set_right);
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L.RegVar("up", get_up, set_up);
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L.RegVar("forward", get_forward, set_forward);
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L.RegVar("rotation", get_rotation, set_rotation);
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L.RegVar("localRotation", get_localRotation, set_localRotation);
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L.RegVar("localScale", get_localScale, set_localScale);
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L.RegVar("parent", get_parent, set_parent);
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L.RegVar("worldToLocalMatrix", get_worldToLocalMatrix, null);
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L.RegVar("localToWorldMatrix", get_localToWorldMatrix, null);
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L.RegVar("root", get_root, null);
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L.RegVar("childCount", get_childCount, null);
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L.RegVar("lossyScale", get_lossyScale, null);
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L.RegVar("hasChanged", get_hasChanged, set_hasChanged);
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L.RegVar("hierarchyCapacity", get_hierarchyCapacity, set_hierarchyCapacity);
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L.RegVar("hierarchyCount", get_hierarchyCount, null);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetParent(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
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obj.SetParent(arg0);
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return 0;
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}
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else if (count == 3)
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
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bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
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obj.SetParent(arg0, arg1);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.SetParent");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetPositionAndRotation(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3);
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obj.SetPositionAndRotation(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Translate(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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obj.Translate(arg0);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Space>(L, 3))
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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UnityEngine.Space arg1 = (UnityEngine.Space)ToLua.ToObject(L, 3);
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obj.Translate(arg0, arg1);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Transform>(L, 3))
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 3);
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obj.Translate(arg0, arg1);
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return 0;
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}
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else if (count == 4)
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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obj.Translate(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Space>(L, 5))
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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UnityEngine.Space arg3 = (UnityEngine.Space)ToLua.ToObject(L, 5);
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obj.Translate(arg0, arg1, arg2, arg3);
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return 0;
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}
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else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Transform>(L, 5))
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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UnityEngine.Transform arg3 = (UnityEngine.Transform)ToLua.ToObject(L, 5);
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obj.Translate(arg0, arg1, arg2, arg3);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.Translate");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Rotate(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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obj.Rotate(arg0);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
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obj.Rotate(arg0, arg1);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Space>(L, 3))
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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UnityEngine.Space arg1 = (UnityEngine.Space)ToLua.ToObject(L, 3);
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obj.Rotate(arg0, arg1);
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes<float, float, float>(L, 2))
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
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float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
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float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
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obj.Rotate(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector3, float, UnityEngine.Space>(L, 2))
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
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UnityEngine.Space arg2 = (UnityEngine.Space)ToLua.ToObject(L, 4);
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obj.Rotate(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 5)
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{
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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UnityEngine.Space arg3 = (UnityEngine.Space)ToLua.CheckObject(L, 5, typeof(UnityEngine.Space));
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obj.Rotate(arg0, arg1, arg2, arg3);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.Rotate");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int RotateAround(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 4);
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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obj.RotateAround(arg0, arg1, arg2);
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return 0;
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}
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catch (Exception e)
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{
|
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return LuaDLL.toluaL_exception(L, e);
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}
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|||
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LookAt(IntPtr L)
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{
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try
|
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{
|
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int count = LuaDLL.lua_gettop(L);
|
|||
|
|
|
|||
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if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Transform>(L, 2))
|
|||
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{
|
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
|
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obj.LookAt(arg0);
|
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return 0;
|
|||
|
|
}
|
|||
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else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Vector3>(L, 2))
|
|||
|
|
{
|
|||
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
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obj.LookAt(arg0);
|
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return 0;
|
|||
|
|
}
|
|||
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else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Transform, UnityEngine.Vector3>(L, 2))
|
|||
|
|
{
|
|||
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
|
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
|
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obj.LookAt(arg0, arg1);
|
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return 0;
|
|||
|
|
}
|
|||
|
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else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector3, UnityEngine.Vector3>(L, 2))
|
|||
|
|
{
|
|||
|
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UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
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UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
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UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
|
|||
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obj.LookAt(arg0, arg1);
|
|||
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return 0;
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.LookAt");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int TransformDirection(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
int count = LuaDLL.lua_gettop(L);
|
|||
|
|
|
|||
|
|
if (count == 2)
|
|||
|
|
{
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
UnityEngine.Vector3 o = obj.TransformDirection(arg0);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
else if (count == 4)
|
|||
|
|
{
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|||
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|||
|
|
UnityEngine.Vector3 o = obj.TransformDirection(arg0, arg1, arg2);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformDirection");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int InverseTransformDirection(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
int count = LuaDLL.lua_gettop(L);
|
|||
|
|
|
|||
|
|
if (count == 2)
|
|||
|
|
{
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
UnityEngine.Vector3 o = obj.InverseTransformDirection(arg0);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
else if (count == 4)
|
|||
|
|
{
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|||
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|||
|
|
UnityEngine.Vector3 o = obj.InverseTransformDirection(arg0, arg1, arg2);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformDirection");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int TransformVector(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
int count = LuaDLL.lua_gettop(L);
|
|||
|
|
|
|||
|
|
if (count == 2)
|
|||
|
|
{
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
UnityEngine.Vector3 o = obj.TransformVector(arg0);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
else if (count == 4)
|
|||
|
|
{
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|||
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|||
|
|
UnityEngine.Vector3 o = obj.TransformVector(arg0, arg1, arg2);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformVector");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int InverseTransformVector(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
int count = LuaDLL.lua_gettop(L);
|
|||
|
|
|
|||
|
|
if (count == 2)
|
|||
|
|
{
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
UnityEngine.Vector3 o = obj.InverseTransformVector(arg0);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
else if (count == 4)
|
|||
|
|
{
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|||
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|||
|
|
UnityEngine.Vector3 o = obj.InverseTransformVector(arg0, arg1, arg2);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformVector");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int TransformPoint(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
int count = LuaDLL.lua_gettop(L);
|
|||
|
|
|
|||
|
|
if (count == 2)
|
|||
|
|
{
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
UnityEngine.Vector3 o = obj.TransformPoint(arg0);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
else if (count == 4)
|
|||
|
|
{
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|||
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|||
|
|
UnityEngine.Vector3 o = obj.TransformPoint(arg0, arg1, arg2);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformPoint");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int InverseTransformPoint(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
int count = LuaDLL.lua_gettop(L);
|
|||
|
|
|
|||
|
|
if (count == 2)
|
|||
|
|
{
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
UnityEngine.Vector3 o = obj.InverseTransformPoint(arg0);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
else if (count == 4)
|
|||
|
|
{
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|||
|
|
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
|
|||
|
|
UnityEngine.Vector3 o = obj.InverseTransformPoint(arg0, arg1, arg2);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformPoint");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int DetachChildren(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
ToLua.CheckArgsCount(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
obj.DetachChildren();
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int SetAsFirstSibling(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
ToLua.CheckArgsCount(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
obj.SetAsFirstSibling();
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int SetAsLastSibling(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
ToLua.CheckArgsCount(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
obj.SetAsLastSibling();
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int SetSiblingIndex(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
ToLua.CheckArgsCount(L, 2);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
|
obj.SetSiblingIndex(arg0);
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int GetSiblingIndex(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
ToLua.CheckArgsCount(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
int o = obj.GetSiblingIndex();
|
|||
|
|
LuaDLL.lua_pushinteger(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int Find(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
ToLua.CheckArgsCount(L, 2);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
string arg0 = ToLua.CheckString(L, 2);
|
|||
|
|
UnityEngine.Transform o = obj.Find(arg0);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int IsChildOf(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
ToLua.CheckArgsCount(L, 2);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
|
|||
|
|
bool o = obj.IsChildOf(arg0);
|
|||
|
|
LuaDLL.lua_pushboolean(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int GetEnumerator(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
ToLua.CheckArgsCount(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
System.Collections.IEnumerator o = obj.GetEnumerator();
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int GetChild(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
ToLua.CheckArgsCount(L, 2);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
|
|||
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
|
UnityEngine.Transform o = obj.GetChild(arg0);
|
|||
|
|
ToLua.Push(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int op_Equality(IntPtr L)
|
|||
|
|
{
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
ToLua.CheckArgsCount(L, 2);
|
|||
|
|
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
|||
|
|
bool o = arg0 == arg1;
|
|||
|
|
LuaDLL.lua_pushboolean(L, o);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch (Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_position(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 ret = obj.position;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_localPosition(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 ret = obj.localPosition;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index localPosition on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_eulerAngles(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 ret = obj.eulerAngles;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index eulerAngles on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_localEulerAngles(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 ret = obj.localEulerAngles;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index localEulerAngles on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_right(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 ret = obj.right;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index right on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_up(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 ret = obj.up;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index up on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_forward(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 ret = obj.forward;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index forward on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_rotation(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Quaternion ret = obj.rotation;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_localRotation(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Quaternion ret = obj.localRotation;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index localRotation on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_localScale(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 ret = obj.localScale;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index localScale on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_parent(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Transform ret = obj.parent;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index parent on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_worldToLocalMatrix(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Matrix4x4 ret = obj.worldToLocalMatrix;
|
|||
|
|
ToLua.PushValue(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldToLocalMatrix on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_localToWorldMatrix(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Matrix4x4 ret = obj.localToWorldMatrix;
|
|||
|
|
ToLua.PushValue(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index localToWorldMatrix on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_root(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Transform ret = obj.root;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index root on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_childCount(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
int ret = obj.childCount;
|
|||
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index childCount on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_lossyScale(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 ret = obj.lossyScale;
|
|||
|
|
ToLua.Push(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index lossyScale on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_hasChanged(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
bool ret = obj.hasChanged;
|
|||
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasChanged on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_hierarchyCapacity(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
int ret = obj.hierarchyCapacity;
|
|||
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCapacity on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int get_hierarchyCount(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
int ret = obj.hierarchyCount;
|
|||
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|||
|
|
return 1;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCount on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_position(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
obj.position = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_localPosition(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
obj.localPosition = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index localPosition on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_eulerAngles(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
obj.eulerAngles = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index eulerAngles on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_localEulerAngles(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
obj.localEulerAngles = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index localEulerAngles on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_right(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
obj.right = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index right on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_up(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
obj.up = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index up on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_forward(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
obj.forward = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index forward on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_rotation(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
|
|||
|
|
obj.rotation = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index rotation on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_localRotation(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
|
|||
|
|
obj.localRotation = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index localRotation on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_localScale(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
|
|||
|
|
obj.localScale = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index localScale on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_parent(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
|
|||
|
|
obj.parent = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index parent on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_hasChanged(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|||
|
|
obj.hasChanged = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasChanged on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
|
static int set_hierarchyCapacity(IntPtr L)
|
|||
|
|
{
|
|||
|
|
object o = null;
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
o = ToLua.ToObject(L, 1);
|
|||
|
|
UnityEngine.Transform obj = (UnityEngine.Transform)o;
|
|||
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|||
|
|
obj.hierarchyCapacity = arg0;
|
|||
|
|
return 0;
|
|||
|
|
}
|
|||
|
|
catch(Exception e)
|
|||
|
|
{
|
|||
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index hierarchyCapacity on a nil value");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|