yunque9/wb_unity_pro/Assets/Scripts/Game/ExceptionReporter.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
class ExceptionReporter
{
bool bInit = false;
public ExceptionReporter()
{
}
public void init(String androidAppID,String iosAppID){
#if UNITY_ANDROID
BuglyAgent.InitWithAppId(androidAppID);
#elif UNITY_IPHONE
BuglyAgent.InitWithAppId(iosAppID);
#endif
BuglyAgent.EnableExceptionHandler();
bInit = true;
}
public void setUserID(String userID){
if (bInit == false)
return;
BuglyAgent.SetUserId (userID);
}
public void AddUserValue(String key,String value){
if (bInit == false)
return;
BuglyAgent.AddSceneData (key, value);
}
}