void RegisterAllStrippedInternalCalls() { //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //Start Registrations for type : Unity.Jobs.JobHandle //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs() void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); //End Registrations for type : Unity.Jobs.JobHandle //Start Registrations for type : Unity.Profiling.ProfilerMarker //System.IntPtr Unity.Profiling.ProfilerMarker::Internal_Create(System.String,System.UInt16) void Register_Unity_Profiling_ProfilerMarker_Internal_Create(); Register_Unity_Profiling_ProfilerMarker_Internal_Create(); //System.Void Unity.Profiling.ProfilerMarker::Internal_Begin(System.IntPtr) void Register_Unity_Profiling_ProfilerMarker_Internal_Begin(); Register_Unity_Profiling_ProfilerMarker_Internal_Begin(); //System.Void Unity.Profiling.ProfilerMarker::Internal_End(System.IntPtr) void Register_Unity_Profiling_ProfilerMarker_Internal_End(); Register_Unity_Profiling_ProfilerMarker_Internal_End(); //End Registrations for type : Unity.Profiling.ProfilerMarker //Start Registrations for type : UnityEngine.AndroidJNI //System.Boolean UnityEngine.AndroidJNI::CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallBooleanMethod(); Register_UnityEngine_AndroidJNI_CallBooleanMethod(); //System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod(); Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod(); //System.Boolean[] UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromBooleanArray(); Register_UnityEngine_AndroidJNI_FromBooleanArray(); //System.Byte[] UnityEngine.AndroidJNI::FromByteArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromByteArray(); Register_UnityEngine_AndroidJNI_FromByteArray(); //System.Char UnityEngine.AndroidJNI::CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallCharMethod(); Register_UnityEngine_AndroidJNI_CallCharMethod(); //System.Char UnityEngine.AndroidJNI::CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticCharMethod(); Register_UnityEngine_AndroidJNI_CallStaticCharMethod(); //System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromCharArray(); Register_UnityEngine_AndroidJNI_FromCharArray(); //System.Double UnityEngine.AndroidJNI::CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallDoubleMethod(); Register_UnityEngine_AndroidJNI_CallDoubleMethod(); //System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod(); Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod(); //System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromDoubleArray(); Register_UnityEngine_AndroidJNI_FromDoubleArray(); //System.Int16 UnityEngine.AndroidJNI::CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallShortMethod(); Register_UnityEngine_AndroidJNI_CallShortMethod(); //System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticShortMethod(); Register_UnityEngine_AndroidJNI_CallStaticShortMethod(); //System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromShortArray(); Register_UnityEngine_AndroidJNI_FromShortArray(); //System.Int32 UnityEngine.AndroidJNI::CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallIntMethod(); Register_UnityEngine_AndroidJNI_CallIntMethod(); //System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticIntMethod(); Register_UnityEngine_AndroidJNI_CallStaticIntMethod(); //System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetArrayLength(); Register_UnityEngine_AndroidJNI_GetArrayLength(); //System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromIntArray(); Register_UnityEngine_AndroidJNI_FromIntArray(); //System.Int64 UnityEngine.AndroidJNI::CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallLongMethod(); Register_UnityEngine_AndroidJNI_CallLongMethod(); //System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticLongMethod(); Register_UnityEngine_AndroidJNI_CallStaticLongMethod(); //System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromLongArray(); Register_UnityEngine_AndroidJNI_FromLongArray(); //System.IntPtr UnityEngine.AndroidJNI::CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallObjectMethod(); Register_UnityEngine_AndroidJNI_CallObjectMethod(); //System.IntPtr UnityEngine.AndroidJNI::CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticObjectMethod(); Register_UnityEngine_AndroidJNI_CallStaticObjectMethod(); //System.IntPtr UnityEngine.AndroidJNI::ExceptionOccurred() void Register_UnityEngine_AndroidJNI_ExceptionOccurred(); Register_UnityEngine_AndroidJNI_ExceptionOccurred(); //System.IntPtr UnityEngine.AndroidJNI::FindClass(System.String) void Register_UnityEngine_AndroidJNI_FindClass(); Register_UnityEngine_AndroidJNI_FindClass(); //System.IntPtr UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromReflectedMethod(); Register_UnityEngine_AndroidJNI_FromReflectedMethod(); //System.IntPtr UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetMethodID(); Register_UnityEngine_AndroidJNI_GetMethodID(); //System.IntPtr UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_GetObjectArrayElement(); Register_UnityEngine_AndroidJNI_GetObjectArrayElement(); //System.IntPtr UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetObjectClass(); Register_UnityEngine_AndroidJNI_GetObjectClass(); //System.IntPtr UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetStaticMethodID(); Register_UnityEngine_AndroidJNI_GetStaticMethodID(); //System.IntPtr UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_NewGlobalRef(); Register_UnityEngine_AndroidJNI_NewGlobalRef(); //System.IntPtr UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_NewLocalRef(); Register_UnityEngine_AndroidJNI_NewLocalRef(); //System.IntPtr UnityEngine.AndroidJNI::NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_NewObject(); Register_UnityEngine_AndroidJNI_NewObject(); //System.IntPtr UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_NewObjectArray(); Register_UnityEngine_AndroidJNI_NewObjectArray(); //System.IntPtr UnityEngine.AndroidJNI::NewStringFromStr(System.String) void Register_UnityEngine_AndroidJNI_NewStringFromStr(); Register_UnityEngine_AndroidJNI_NewStringFromStr(); //System.IntPtr UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_NewWeakGlobalRef(); Register_UnityEngine_AndroidJNI_NewWeakGlobalRef(); //System.IntPtr UnityEngine.AndroidJNI::ToBooleanArray(System.Boolean[]) void Register_UnityEngine_AndroidJNI_ToBooleanArray(); Register_UnityEngine_AndroidJNI_ToBooleanArray(); //System.IntPtr UnityEngine.AndroidJNI::ToByteArray(System.Byte[]) void Register_UnityEngine_AndroidJNI_ToByteArray(); Register_UnityEngine_AndroidJNI_ToByteArray(); //System.IntPtr UnityEngine.AndroidJNI::ToCharArray(System.Char[]) void Register_UnityEngine_AndroidJNI_ToCharArray(); Register_UnityEngine_AndroidJNI_ToCharArray(); //System.IntPtr UnityEngine.AndroidJNI::ToDoubleArray(System.Double[]) void Register_UnityEngine_AndroidJNI_ToDoubleArray(); Register_UnityEngine_AndroidJNI_ToDoubleArray(); //System.IntPtr UnityEngine.AndroidJNI::ToFloatArray(System.Single[]) void Register_UnityEngine_AndroidJNI_ToFloatArray(); Register_UnityEngine_AndroidJNI_ToFloatArray(); //System.IntPtr UnityEngine.AndroidJNI::ToIntArray(System.Int32[]) void Register_UnityEngine_AndroidJNI_ToIntArray(); Register_UnityEngine_AndroidJNI_ToIntArray(); //System.IntPtr UnityEngine.AndroidJNI::ToLongArray(System.Int64[]) void Register_UnityEngine_AndroidJNI_ToLongArray(); Register_UnityEngine_AndroidJNI_ToLongArray(); //System.IntPtr UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr[],System.IntPtr) void Register_UnityEngine_AndroidJNI_ToObjectArray(); Register_UnityEngine_AndroidJNI_ToObjectArray(); //System.IntPtr UnityEngine.AndroidJNI::ToSByteArray(System.SByte[]) void Register_UnityEngine_AndroidJNI_ToSByteArray(); Register_UnityEngine_AndroidJNI_ToSByteArray(); //System.IntPtr UnityEngine.AndroidJNI::ToShortArray(System.Int16[]) void Register_UnityEngine_AndroidJNI_ToShortArray(); Register_UnityEngine_AndroidJNI_ToShortArray(); //System.SByte UnityEngine.AndroidJNI::CallSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallSByteMethod(); Register_UnityEngine_AndroidJNI_CallSByteMethod(); //System.SByte UnityEngine.AndroidJNI::CallStaticSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticSByteMethod(); Register_UnityEngine_AndroidJNI_CallStaticSByteMethod(); //System.SByte[] UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromSByteArray(); Register_UnityEngine_AndroidJNI_FromSByteArray(); //System.Single UnityEngine.AndroidJNI::CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallFloatMethod(); Register_UnityEngine_AndroidJNI_CallFloatMethod(); //System.Single UnityEngine.AndroidJNI::CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticFloatMethod(); Register_UnityEngine_AndroidJNI_CallStaticFloatMethod(); //System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromFloatArray(); Register_UnityEngine_AndroidJNI_FromFloatArray(); //System.String UnityEngine.AndroidJNI::CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticStringMethod(); Register_UnityEngine_AndroidJNI_CallStaticStringMethod(); //System.String UnityEngine.AndroidJNI::CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStringMethod(); Register_UnityEngine_AndroidJNI_CallStringMethod(); //System.String UnityEngine.AndroidJNI::GetStringChars(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStringChars(); Register_UnityEngine_AndroidJNI_GetStringChars(); //System.Void UnityEngine.AndroidJNI::CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticVoidMethod(); Register_UnityEngine_AndroidJNI_CallStaticVoidMethod(); //System.Void UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_DeleteGlobalRef(); Register_UnityEngine_AndroidJNI_DeleteGlobalRef(); //System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_DeleteLocalRef(); Register_UnityEngine_AndroidJNI_DeleteLocalRef(); //System.Void UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef(); Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef(); //System.Void UnityEngine.AndroidJNI::ExceptionClear() void Register_UnityEngine_AndroidJNI_ExceptionClear(); Register_UnityEngine_AndroidJNI_ExceptionClear(); //System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr) void Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); //End Registrations for type : UnityEngine.AndroidJNI //Start Registrations for type : UnityEngine.Animation //System.Boolean UnityEngine.Animation::IsPlaying(System.String) void Register_UnityEngine_Animation_IsPlaying(); Register_UnityEngine_Animation_IsPlaying(); //System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode) void Register_UnityEngine_Animation_Play(); Register_UnityEngine_Animation_Play(); //System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode) void Register_UnityEngine_Animation_PlayDefaultAnimation(); Register_UnityEngine_Animation_PlayDefaultAnimation(); //System.Boolean UnityEngine.Animation::get_animatePhysics() void Register_UnityEngine_Animation_get_animatePhysics(); Register_UnityEngine_Animation_get_animatePhysics(); //System.Boolean UnityEngine.Animation::get_isPlaying() void Register_UnityEngine_Animation_get_isPlaying(); Register_UnityEngine_Animation_get_isPlaying(); //System.Boolean UnityEngine.Animation::get_playAutomatically() void Register_UnityEngine_Animation_get_playAutomatically(); Register_UnityEngine_Animation_get_playAutomatically(); //System.Int32 UnityEngine.Animation::GetClipCount() void Register_UnityEngine_Animation_GetClipCount(); Register_UnityEngine_Animation_GetClipCount(); //System.Int32 UnityEngine.Animation::GetStateCount() void Register_UnityEngine_Animation_GetStateCount(); Register_UnityEngine_Animation_GetStateCount(); //System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Animation_AddClip(); Register_UnityEngine_Animation_AddClip(); //System.Void UnityEngine.Animation::Blend(System.String,System.Single,System.Single) void Register_UnityEngine_Animation_Blend(); Register_UnityEngine_Animation_Blend(); //System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode) void Register_UnityEngine_Animation_CrossFade(); Register_UnityEngine_Animation_CrossFade(); //System.Void UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation) void Register_UnityEngine_Animation_INTERNAL_CALL_Rewind(); Register_UnityEngine_Animation_INTERNAL_CALL_Rewind(); //System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation) void Register_UnityEngine_Animation_INTERNAL_CALL_Sample(); Register_UnityEngine_Animation_INTERNAL_CALL_Sample(); //System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation) void Register_UnityEngine_Animation_INTERNAL_CALL_Stop(); Register_UnityEngine_Animation_INTERNAL_CALL_Stop(); //System.Void UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32) void Register_UnityEngine_Animation_INTERNAL_CALL_SyncLayer(); Register_UnityEngine_Animation_INTERNAL_CALL_SyncLayer(); //System.Void UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&) void Register_UnityEngine_Animation_INTERNAL_get_localBounds(); Register_UnityEngine_Animation_INTERNAL_get_localBounds(); //System.Void UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&) void Register_UnityEngine_Animation_INTERNAL_set_localBounds(); Register_UnityEngine_Animation_INTERNAL_set_localBounds(); //System.Void UnityEngine.Animation::Internal_RewindByName(System.String) void Register_UnityEngine_Animation_Internal_RewindByName(); Register_UnityEngine_Animation_Internal_RewindByName(); //System.Void UnityEngine.Animation::Internal_StopByName(System.String) void Register_UnityEngine_Animation_Internal_StopByName(); Register_UnityEngine_Animation_Internal_StopByName(); //System.Void UnityEngine.Animation::RemoveClip(UnityEngine.AnimationClip) void Register_UnityEngine_Animation_RemoveClip(); Register_UnityEngine_Animation_RemoveClip(); //System.Void UnityEngine.Animation::RemoveClip2(System.String) void Register_UnityEngine_Animation_RemoveClip2(); Register_UnityEngine_Animation_RemoveClip2(); //System.Void UnityEngine.Animation::set_animatePhysics(System.Boolean) void Register_UnityEngine_Animation_set_animatePhysics(); Register_UnityEngine_Animation_set_animatePhysics(); //System.Void UnityEngine.Animation::set_clip(UnityEngine.AnimationClip) void Register_UnityEngine_Animation_set_clip(); Register_UnityEngine_Animation_set_clip(); //System.Void UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType) void Register_UnityEngine_Animation_set_cullingType(); Register_UnityEngine_Animation_set_cullingType(); //System.Void UnityEngine.Animation::set_playAutomatically(System.Boolean) void Register_UnityEngine_Animation_set_playAutomatically(); Register_UnityEngine_Animation_set_playAutomatically(); //System.Void UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode) void Register_UnityEngine_Animation_set_wrapMode(); Register_UnityEngine_Animation_set_wrapMode(); //UnityEngine.AnimationClip UnityEngine.Animation::get_clip() void Register_UnityEngine_Animation_get_clip(); Register_UnityEngine_Animation_get_clip(); //UnityEngine.AnimationCullingType UnityEngine.Animation::get_cullingType() void Register_UnityEngine_Animation_get_cullingType(); Register_UnityEngine_Animation_get_cullingType(); //UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode) void Register_UnityEngine_Animation_CrossFadeQueued(); Register_UnityEngine_Animation_CrossFadeQueued(); //UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String) void Register_UnityEngine_Animation_GetState(); Register_UnityEngine_Animation_GetState(); //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32) void Register_UnityEngine_Animation_GetStateAtIndex(); Register_UnityEngine_Animation_GetStateAtIndex(); //UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode) void Register_UnityEngine_Animation_PlayQueued(); Register_UnityEngine_Animation_PlayQueued(); //UnityEngine.WrapMode UnityEngine.Animation::get_wrapMode() void Register_UnityEngine_Animation_get_wrapMode(); Register_UnityEngine_Animation_get_wrapMode(); //End Registrations for type : UnityEngine.Animation //Start Registrations for type : UnityEngine.AnimationClip //System.Array UnityEngine.AnimationClip::GetEventsInternal() void Register_UnityEngine_AnimationClip_GetEventsInternal(); Register_UnityEngine_AnimationClip_GetEventsInternal(); //System.Boolean UnityEngine.AnimationClip::get_empty() void Register_UnityEngine_AnimationClip_get_empty(); Register_UnityEngine_AnimationClip_get_empty(); //System.Boolean UnityEngine.AnimationClip::get_hasGenericRootTransform() void Register_UnityEngine_AnimationClip_get_hasGenericRootTransform(); Register_UnityEngine_AnimationClip_get_hasGenericRootTransform(); //System.Boolean UnityEngine.AnimationClip::get_hasMotionCurves() void Register_UnityEngine_AnimationClip_get_hasMotionCurves(); Register_UnityEngine_AnimationClip_get_hasMotionCurves(); //System.Boolean UnityEngine.AnimationClip::get_hasMotionFloatCurves() void Register_UnityEngine_AnimationClip_get_hasMotionFloatCurves(); Register_UnityEngine_AnimationClip_get_hasMotionFloatCurves(); //System.Boolean UnityEngine.AnimationClip::get_hasRootCurves() void Register_UnityEngine_AnimationClip_get_hasRootCurves(); Register_UnityEngine_AnimationClip_get_hasRootCurves(); //System.Boolean UnityEngine.AnimationClip::get_humanMotion() void Register_UnityEngine_AnimationClip_get_humanMotion(); Register_UnityEngine_AnimationClip_get_humanMotion(); //System.Boolean UnityEngine.AnimationClip::get_legacy() void Register_UnityEngine_AnimationClip_get_legacy(); Register_UnityEngine_AnimationClip_get_legacy(); //System.Single UnityEngine.AnimationClip::get_frameRate() void Register_UnityEngine_AnimationClip_get_frameRate(); Register_UnityEngine_AnimationClip_get_frameRate(); //System.Single UnityEngine.AnimationClip::get_length() void Register_UnityEngine_AnimationClip_get_length(); Register_UnityEngine_AnimationClip_get_length(); //System.Void UnityEngine.AnimationClip::AddEventInternal(System.Object) void Register_UnityEngine_AnimationClip_AddEventInternal(); Register_UnityEngine_AnimationClip_AddEventInternal(); //System.Void UnityEngine.AnimationClip::ClearCurves() void Register_UnityEngine_AnimationClip_ClearCurves(); Register_UnityEngine_AnimationClip_ClearCurves(); //System.Void UnityEngine.AnimationClip::EnsureQuaternionContinuity() void Register_UnityEngine_AnimationClip_EnsureQuaternionContinuity(); Register_UnityEngine_AnimationClip_EnsureQuaternionContinuity(); //System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip) void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); //System.Void UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,UnityEngine.AnimationClip,System.Single,UnityEngine.WrapMode) void Register_UnityEngine_AnimationClip_SampleAnimation(); Register_UnityEngine_AnimationClip_SampleAnimation(); //System.Void UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve) void Register_UnityEngine_AnimationClip_SetCurve(); Register_UnityEngine_AnimationClip_SetCurve(); //System.Void UnityEngine.AnimationClip::SetEventsInternal(System.Array) void Register_UnityEngine_AnimationClip_SetEventsInternal(); Register_UnityEngine_AnimationClip_SetEventsInternal(); //System.Void UnityEngine.AnimationClip::get_localBounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_AnimationClip_get_localBounds_Injected(); Register_UnityEngine_AnimationClip_get_localBounds_Injected(); //System.Void UnityEngine.AnimationClip::set_frameRate(System.Single) void Register_UnityEngine_AnimationClip_set_frameRate(); Register_UnityEngine_AnimationClip_set_frameRate(); //System.Void UnityEngine.AnimationClip::set_legacy(System.Boolean) void Register_UnityEngine_AnimationClip_set_legacy(); Register_UnityEngine_AnimationClip_set_legacy(); //System.Void UnityEngine.AnimationClip::set_localBounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_AnimationClip_set_localBounds_Injected(); Register_UnityEngine_AnimationClip_set_localBounds_Injected(); //System.Void UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode) void Register_UnityEngine_AnimationClip_set_wrapMode(); Register_UnityEngine_AnimationClip_set_wrapMode(); //UnityEngine.WrapMode UnityEngine.AnimationClip::get_wrapMode() void Register_UnityEngine_AnimationClip_get_wrapMode(); Register_UnityEngine_AnimationClip_get_wrapMode(); //End Registrations for type : UnityEngine.AnimationClip //Start Registrations for type : UnityEngine.AnimationCurve //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Equals(); Register_UnityEngine_AnimationCurve_Internal_Equals(); //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[]) void Register_UnityEngine_AnimationCurve_Internal_Create(); Register_UnityEngine_AnimationCurve_Internal_Create(); //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single) void Register_UnityEngine_AnimationCurve_Evaluate(); Register_UnityEngine_AnimationCurve_Evaluate(); //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Destroy(); Register_UnityEngine_AnimationCurve_Internal_Destroy(); //End Registrations for type : UnityEngine.AnimationCurve //Start Registrations for type : UnityEngine.AnimationState //System.Boolean UnityEngine.AnimationState::get_enabled() void Register_UnityEngine_AnimationState_get_enabled(); Register_UnityEngine_AnimationState_get_enabled(); //System.Int32 UnityEngine.AnimationState::get_layer() void Register_UnityEngine_AnimationState_get_layer(); Register_UnityEngine_AnimationState_get_layer(); //System.Single UnityEngine.AnimationState::get_length() void Register_UnityEngine_AnimationState_get_length(); Register_UnityEngine_AnimationState_get_length(); //System.Single UnityEngine.AnimationState::get_normalizedSpeed() void Register_UnityEngine_AnimationState_get_normalizedSpeed(); Register_UnityEngine_AnimationState_get_normalizedSpeed(); //System.Single UnityEngine.AnimationState::get_normalizedTime() void Register_UnityEngine_AnimationState_get_normalizedTime(); Register_UnityEngine_AnimationState_get_normalizedTime(); //System.Single UnityEngine.AnimationState::get_speed() void Register_UnityEngine_AnimationState_get_speed(); Register_UnityEngine_AnimationState_get_speed(); //System.Single UnityEngine.AnimationState::get_time() void Register_UnityEngine_AnimationState_get_time(); Register_UnityEngine_AnimationState_get_time(); //System.Single UnityEngine.AnimationState::get_weight() void Register_UnityEngine_AnimationState_get_weight(); Register_UnityEngine_AnimationState_get_weight(); //System.String UnityEngine.AnimationState::get_name() void Register_UnityEngine_AnimationState_get_name(); Register_UnityEngine_AnimationState_get_name(); //System.Void UnityEngine.AnimationState::AddMixingTransform(UnityEngine.Transform,System.Boolean) void Register_UnityEngine_AnimationState_AddMixingTransform(); Register_UnityEngine_AnimationState_AddMixingTransform(); //System.Void UnityEngine.AnimationState::RemoveMixingTransform(UnityEngine.Transform) void Register_UnityEngine_AnimationState_RemoveMixingTransform(); Register_UnityEngine_AnimationState_RemoveMixingTransform(); //System.Void UnityEngine.AnimationState::set_blendMode(UnityEngine.AnimationBlendMode) void Register_UnityEngine_AnimationState_set_blendMode(); Register_UnityEngine_AnimationState_set_blendMode(); //System.Void UnityEngine.AnimationState::set_enabled(System.Boolean) void Register_UnityEngine_AnimationState_set_enabled(); Register_UnityEngine_AnimationState_set_enabled(); //System.Void UnityEngine.AnimationState::set_layer(System.Int32) void Register_UnityEngine_AnimationState_set_layer(); Register_UnityEngine_AnimationState_set_layer(); //System.Void UnityEngine.AnimationState::set_name(System.String) void Register_UnityEngine_AnimationState_set_name(); Register_UnityEngine_AnimationState_set_name(); //System.Void UnityEngine.AnimationState::set_normalizedSpeed(System.Single) void Register_UnityEngine_AnimationState_set_normalizedSpeed(); Register_UnityEngine_AnimationState_set_normalizedSpeed(); //System.Void UnityEngine.AnimationState::set_normalizedTime(System.Single) void Register_UnityEngine_AnimationState_set_normalizedTime(); Register_UnityEngine_AnimationState_set_normalizedTime(); //System.Void UnityEngine.AnimationState::set_speed(System.Single) void Register_UnityEngine_AnimationState_set_speed(); Register_UnityEngine_AnimationState_set_speed(); //System.Void UnityEngine.AnimationState::set_time(System.Single) void Register_UnityEngine_AnimationState_set_time(); Register_UnityEngine_AnimationState_set_time(); //System.Void UnityEngine.AnimationState::set_weight(System.Single) void Register_UnityEngine_AnimationState_set_weight(); Register_UnityEngine_AnimationState_set_weight(); //System.Void UnityEngine.AnimationState::set_wrapMode(UnityEngine.WrapMode) void Register_UnityEngine_AnimationState_set_wrapMode(); Register_UnityEngine_AnimationState_set_wrapMode(); //UnityEngine.AnimationBlendMode UnityEngine.AnimationState::get_blendMode() void Register_UnityEngine_AnimationState_get_blendMode(); Register_UnityEngine_AnimationState_get_blendMode(); //UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip() void Register_UnityEngine_AnimationState_get_clip(); Register_UnityEngine_AnimationState_get_clip(); //UnityEngine.WrapMode UnityEngine.AnimationState::get_wrapMode() void Register_UnityEngine_AnimationState_get_wrapMode(); Register_UnityEngine_AnimationState_get_wrapMode(); //End Registrations for type : UnityEngine.AnimationState //Start Registrations for type : UnityEngine.Animator //System.Boolean UnityEngine.Animator::GetBoolID(System.Int32) void Register_UnityEngine_Animator_GetBoolID(); Register_UnityEngine_Animator_GetBoolID(); //System.Boolean UnityEngine.Animator::GetBoolString(System.String) void Register_UnityEngine_Animator_GetBoolString(); Register_UnityEngine_Animator_GetBoolString(); //System.Boolean UnityEngine.Animator::HasState(System.Int32,System.Int32) void Register_UnityEngine_Animator_HasState(); Register_UnityEngine_Animator_HasState(); //System.Boolean UnityEngine.Animator::IsInIKPass() void Register_UnityEngine_Animator_IsInIKPass(); Register_UnityEngine_Animator_IsInIKPass(); //System.Boolean UnityEngine.Animator::IsInTransition(System.Int32) void Register_UnityEngine_Animator_IsInTransition(); Register_UnityEngine_Animator_IsInTransition(); //System.Boolean UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32) void Register_UnityEngine_Animator_IsParameterControlledByCurveID(); Register_UnityEngine_Animator_IsParameterControlledByCurveID(); //System.Boolean UnityEngine.Animator::IsParameterControlledByCurveString(System.String) void Register_UnityEngine_Animator_IsParameterControlledByCurveString(); Register_UnityEngine_Animator_IsParameterControlledByCurveString(); //System.Boolean UnityEngine.Animator::get_applyRootMotion() void Register_UnityEngine_Animator_get_applyRootMotion(); Register_UnityEngine_Animator_get_applyRootMotion(); //System.Boolean UnityEngine.Animator::get_fireEvents() void Register_UnityEngine_Animator_get_fireEvents(); Register_UnityEngine_Animator_get_fireEvents(); //System.Boolean UnityEngine.Animator::get_hasBoundPlayables() void Register_UnityEngine_Animator_get_hasBoundPlayables(); Register_UnityEngine_Animator_get_hasBoundPlayables(); //System.Boolean UnityEngine.Animator::get_hasRootMotion() void Register_UnityEngine_Animator_get_hasRootMotion(); Register_UnityEngine_Animator_get_hasRootMotion(); //System.Boolean UnityEngine.Animator::get_hasTransformHierarchy() void Register_UnityEngine_Animator_get_hasTransformHierarchy(); Register_UnityEngine_Animator_get_hasTransformHierarchy(); //System.Boolean UnityEngine.Animator::get_isHuman() void Register_UnityEngine_Animator_get_isHuman(); Register_UnityEngine_Animator_get_isHuman(); //System.Boolean UnityEngine.Animator::get_isInitialized() void Register_UnityEngine_Animator_get_isInitialized(); Register_UnityEngine_Animator_get_isInitialized(); //System.Boolean UnityEngine.Animator::get_isMatchingTarget() void Register_UnityEngine_Animator_get_isMatchingTarget(); Register_UnityEngine_Animator_get_isMatchingTarget(); //System.Boolean UnityEngine.Animator::get_isOptimizable() void Register_UnityEngine_Animator_get_isOptimizable(); Register_UnityEngine_Animator_get_isOptimizable(); //System.Boolean UnityEngine.Animator::get_keepAnimatorControllerStateOnDisable() void Register_UnityEngine_Animator_get_keepAnimatorControllerStateOnDisable(); Register_UnityEngine_Animator_get_keepAnimatorControllerStateOnDisable(); //System.Boolean UnityEngine.Animator::get_layersAffectMassCenter() void Register_UnityEngine_Animator_get_layersAffectMassCenter(); Register_UnityEngine_Animator_get_layersAffectMassCenter(); //System.Boolean UnityEngine.Animator::get_logWarnings() void Register_UnityEngine_Animator_get_logWarnings(); Register_UnityEngine_Animator_get_logWarnings(); //System.Boolean UnityEngine.Animator::get_stabilizeFeet() void Register_UnityEngine_Animator_get_stabilizeFeet(); Register_UnityEngine_Animator_get_stabilizeFeet(); //System.Int32 UnityEngine.Animator::GetAnimatorClipInfoCount(System.Int32,System.Boolean) void Register_UnityEngine_Animator_GetAnimatorClipInfoCount(); Register_UnityEngine_Animator_GetAnimatorClipInfoCount(); //System.Int32 UnityEngine.Animator::GetIntegerID(System.Int32) void Register_UnityEngine_Animator_GetIntegerID(); Register_UnityEngine_Animator_GetIntegerID(); //System.Int32 UnityEngine.Animator::GetIntegerString(System.String) void Register_UnityEngine_Animator_GetIntegerString(); Register_UnityEngine_Animator_GetIntegerString(); //System.Int32 UnityEngine.Animator::GetLayerIndex(System.String) void Register_UnityEngine_Animator_GetLayerIndex(); Register_UnityEngine_Animator_GetLayerIndex(); //System.Int32 UnityEngine.Animator::StringToHash(System.String) void Register_UnityEngine_Animator_StringToHash(); Register_UnityEngine_Animator_StringToHash(); //System.Int32 UnityEngine.Animator::get_layerCount() void Register_UnityEngine_Animator_get_layerCount(); Register_UnityEngine_Animator_get_layerCount(); //System.Int32 UnityEngine.Animator::get_parameterCount() void Register_UnityEngine_Animator_get_parameterCount(); Register_UnityEngine_Animator_get_parameterCount(); //System.Single UnityEngine.Animator::GetFloatID(System.Int32) void Register_UnityEngine_Animator_GetFloatID(); Register_UnityEngine_Animator_GetFloatID(); //System.Single UnityEngine.Animator::GetFloatString(System.String) void Register_UnityEngine_Animator_GetFloatString(); Register_UnityEngine_Animator_GetFloatString(); //System.Single UnityEngine.Animator::GetGoalWeightPosition(UnityEngine.AvatarIKGoal) void Register_UnityEngine_Animator_GetGoalWeightPosition(); Register_UnityEngine_Animator_GetGoalWeightPosition(); //System.Single UnityEngine.Animator::GetGoalWeightRotation(UnityEngine.AvatarIKGoal) void Register_UnityEngine_Animator_GetGoalWeightRotation(); Register_UnityEngine_Animator_GetGoalWeightRotation(); //System.Single UnityEngine.Animator::GetHintWeightPosition(UnityEngine.AvatarIKHint) void Register_UnityEngine_Animator_GetHintWeightPosition(); Register_UnityEngine_Animator_GetHintWeightPosition(); //System.Single UnityEngine.Animator::GetLayerWeight(System.Int32) void Register_UnityEngine_Animator_GetLayerWeight(); Register_UnityEngine_Animator_GetLayerWeight(); //System.Single UnityEngine.Animator::GetRecorderStartTime() void Register_UnityEngine_Animator_GetRecorderStartTime(); Register_UnityEngine_Animator_GetRecorderStartTime(); //System.Single UnityEngine.Animator::GetRecorderStopTime() void Register_UnityEngine_Animator_GetRecorderStopTime(); Register_UnityEngine_Animator_GetRecorderStopTime(); //System.Single UnityEngine.Animator::get_feetPivotActive() void Register_UnityEngine_Animator_get_feetPivotActive(); Register_UnityEngine_Animator_get_feetPivotActive(); //System.Single UnityEngine.Animator::get_gravityWeight() void Register_UnityEngine_Animator_get_gravityWeight(); Register_UnityEngine_Animator_get_gravityWeight(); //System.Single UnityEngine.Animator::get_humanScale() void Register_UnityEngine_Animator_get_humanScale(); Register_UnityEngine_Animator_get_humanScale(); //System.Single UnityEngine.Animator::get_leftFeetBottomHeight() void Register_UnityEngine_Animator_get_leftFeetBottomHeight(); Register_UnityEngine_Animator_get_leftFeetBottomHeight(); //System.Single UnityEngine.Animator::get_pivotWeight() void Register_UnityEngine_Animator_get_pivotWeight(); Register_UnityEngine_Animator_get_pivotWeight(); //System.Single UnityEngine.Animator::get_playbackTime() void Register_UnityEngine_Animator_get_playbackTime(); Register_UnityEngine_Animator_get_playbackTime(); //System.Single UnityEngine.Animator::get_rightFeetBottomHeight() void Register_UnityEngine_Animator_get_rightFeetBottomHeight(); Register_UnityEngine_Animator_get_rightFeetBottomHeight(); //System.Single UnityEngine.Animator::get_speed() void Register_UnityEngine_Animator_get_speed(); Register_UnityEngine_Animator_get_speed(); //System.String UnityEngine.Animator::GetLayerName(System.Int32) void Register_UnityEngine_Animator_GetLayerName(); Register_UnityEngine_Animator_GetLayerName(); //System.Void UnityEngine.Animator::ApplyBuiltinRootMotion() void Register_UnityEngine_Animator_ApplyBuiltinRootMotion(); Register_UnityEngine_Animator_ApplyBuiltinRootMotion(); //System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single) void Register_UnityEngine_Animator_CrossFade(); Register_UnityEngine_Animator_CrossFade(); //System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single) void Register_UnityEngine_Animator_CrossFadeInFixedTime(); Register_UnityEngine_Animator_CrossFadeInFixedTime(); //System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object) void Register_UnityEngine_Animator_GetAnimatorClipInfoInternal(); Register_UnityEngine_Animator_GetAnimatorClipInfoInternal(); //System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&) void Register_UnityEngine_Animator_GetAnimatorStateInfo(); Register_UnityEngine_Animator_GetAnimatorStateInfo(); //System.Void UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&) void Register_UnityEngine_Animator_GetAnimatorTransitionInfo(); Register_UnityEngine_Animator_GetAnimatorTransitionInfo(); //System.Void UnityEngine.Animator::GetCurrentGraph(UnityEngine.Playables.PlayableGraph&) void Register_UnityEngine_Animator_GetCurrentGraph(); Register_UnityEngine_Animator_GetCurrentGraph(); //System.Void UnityEngine.Animator::GetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) void Register_UnityEngine_Animator_GetGoalPosition_Injected(); Register_UnityEngine_Animator_GetGoalPosition_Injected(); //System.Void UnityEngine.Animator::GetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) void Register_UnityEngine_Animator_GetGoalRotation_Injected(); Register_UnityEngine_Animator_GetGoalRotation_Injected(); //System.Void UnityEngine.Animator::GetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&) void Register_UnityEngine_Animator_GetHintPosition_Injected(); Register_UnityEngine_Animator_GetHintPosition_Injected(); //System.Void UnityEngine.Animator::InterruptMatchTarget(System.Boolean) void Register_UnityEngine_Animator_InterruptMatchTarget(); Register_UnityEngine_Animator_InterruptMatchTarget(); //System.Void UnityEngine.Animator::MatchTarget_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single) void Register_UnityEngine_Animator_MatchTarget_Injected(); Register_UnityEngine_Animator_MatchTarget_Injected(); //System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single) void Register_UnityEngine_Animator_Play(); Register_UnityEngine_Animator_Play(); //System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single) void Register_UnityEngine_Animator_PlayInFixedTime(); Register_UnityEngine_Animator_PlayInFixedTime(); //System.Void UnityEngine.Animator::Rebind(System.Boolean) void Register_UnityEngine_Animator_Rebind(); Register_UnityEngine_Animator_Rebind(); //System.Void UnityEngine.Animator::ResetTriggerID(System.Int32) void Register_UnityEngine_Animator_ResetTriggerID(); Register_UnityEngine_Animator_ResetTriggerID(); //System.Void UnityEngine.Animator::ResetTriggerString(System.String) void Register_UnityEngine_Animator_ResetTriggerString(); Register_UnityEngine_Animator_ResetTriggerString(); //System.Void UnityEngine.Animator::SetBoneLocalRotationInternal_Injected(System.Int32,UnityEngine.Quaternion&) void Register_UnityEngine_Animator_SetBoneLocalRotationInternal_Injected(); Register_UnityEngine_Animator_SetBoneLocalRotationInternal_Injected(); //System.Void UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean) void Register_UnityEngine_Animator_SetBoolID(); Register_UnityEngine_Animator_SetBoolID(); //System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean) void Register_UnityEngine_Animator_SetBoolString(); Register_UnityEngine_Animator_SetBoolString(); //System.Void UnityEngine.Animator::SetFloatID(System.Int32,System.Single) void Register_UnityEngine_Animator_SetFloatID(); Register_UnityEngine_Animator_SetFloatID(); //System.Void UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single) void Register_UnityEngine_Animator_SetFloatIDDamp(); Register_UnityEngine_Animator_SetFloatIDDamp(); //System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single) void Register_UnityEngine_Animator_SetFloatString(); Register_UnityEngine_Animator_SetFloatString(); //System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single) void Register_UnityEngine_Animator_SetFloatStringDamp(); Register_UnityEngine_Animator_SetFloatStringDamp(); //System.Void UnityEngine.Animator::SetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) void Register_UnityEngine_Animator_SetGoalPosition_Injected(); Register_UnityEngine_Animator_SetGoalPosition_Injected(); //System.Void UnityEngine.Animator::SetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) void Register_UnityEngine_Animator_SetGoalRotation_Injected(); Register_UnityEngine_Animator_SetGoalRotation_Injected(); //System.Void UnityEngine.Animator::SetGoalWeightPosition(UnityEngine.AvatarIKGoal,System.Single) void Register_UnityEngine_Animator_SetGoalWeightPosition(); Register_UnityEngine_Animator_SetGoalWeightPosition(); //System.Void UnityEngine.Animator::SetGoalWeightRotation(UnityEngine.AvatarIKGoal,System.Single) void Register_UnityEngine_Animator_SetGoalWeightRotation(); Register_UnityEngine_Animator_SetGoalWeightRotation(); //System.Void UnityEngine.Animator::SetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&) void Register_UnityEngine_Animator_SetHintPosition_Injected(); Register_UnityEngine_Animator_SetHintPosition_Injected(); //System.Void UnityEngine.Animator::SetHintWeightPosition(UnityEngine.AvatarIKHint,System.Single) void Register_UnityEngine_Animator_SetHintWeightPosition(); Register_UnityEngine_Animator_SetHintWeightPosition(); //System.Void UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32) void Register_UnityEngine_Animator_SetIntegerID(); Register_UnityEngine_Animator_SetIntegerID(); //System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32) void Register_UnityEngine_Animator_SetIntegerString(); Register_UnityEngine_Animator_SetIntegerString(); //System.Void UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single) void Register_UnityEngine_Animator_SetLayerWeight(); Register_UnityEngine_Animator_SetLayerWeight(); //System.Void UnityEngine.Animator::SetLookAtPositionInternal_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Animator_SetLookAtPositionInternal_Injected(); Register_UnityEngine_Animator_SetLookAtPositionInternal_Injected(); //System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single) void Register_UnityEngine_Animator_SetLookAtWeightInternal(); Register_UnityEngine_Animator_SetLookAtWeightInternal(); //System.Void UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single) void Register_UnityEngine_Animator_SetTarget(); Register_UnityEngine_Animator_SetTarget(); //System.Void UnityEngine.Animator::SetTriggerID(System.Int32) void Register_UnityEngine_Animator_SetTriggerID(); Register_UnityEngine_Animator_SetTriggerID(); //System.Void UnityEngine.Animator::SetTriggerString(System.String) void Register_UnityEngine_Animator_SetTriggerString(); Register_UnityEngine_Animator_SetTriggerString(); //System.Void UnityEngine.Animator::StartPlayback() void Register_UnityEngine_Animator_StartPlayback(); Register_UnityEngine_Animator_StartPlayback(); //System.Void UnityEngine.Animator::StartRecording(System.Int32) void Register_UnityEngine_Animator_StartRecording(); Register_UnityEngine_Animator_StartRecording(); //System.Void UnityEngine.Animator::StopPlayback() void Register_UnityEngine_Animator_StopPlayback(); Register_UnityEngine_Animator_StopPlayback(); //System.Void UnityEngine.Animator::StopRecording() void Register_UnityEngine_Animator_StopRecording(); Register_UnityEngine_Animator_StopRecording(); //System.Void UnityEngine.Animator::Update(System.Single) void Register_UnityEngine_Animator_Update(); Register_UnityEngine_Animator_Update(); //System.Void UnityEngine.Animator::WriteDefaultValues() void Register_UnityEngine_Animator_WriteDefaultValues(); Register_UnityEngine_Animator_WriteDefaultValues(); //System.Void UnityEngine.Animator::get_angularVelocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Animator_get_angularVelocity_Injected(); Register_UnityEngine_Animator_get_angularVelocity_Injected(); //System.Void UnityEngine.Animator::get_bodyPositionInternal_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Animator_get_bodyPositionInternal_Injected(); Register_UnityEngine_Animator_get_bodyPositionInternal_Injected(); //System.Void UnityEngine.Animator::get_bodyRotationInternal_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Animator_get_bodyRotationInternal_Injected(); Register_UnityEngine_Animator_get_bodyRotationInternal_Injected(); //System.Void UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Animator_get_deltaPosition_Injected(); Register_UnityEngine_Animator_get_deltaPosition_Injected(); //System.Void UnityEngine.Animator::get_deltaRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Animator_get_deltaRotation_Injected(); Register_UnityEngine_Animator_get_deltaRotation_Injected(); //System.Void UnityEngine.Animator::get_pivotPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Animator_get_pivotPosition_Injected(); Register_UnityEngine_Animator_get_pivotPosition_Injected(); //System.Void UnityEngine.Animator::get_rootPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Animator_get_rootPosition_Injected(); Register_UnityEngine_Animator_get_rootPosition_Injected(); //System.Void UnityEngine.Animator::get_rootRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Animator_get_rootRotation_Injected(); Register_UnityEngine_Animator_get_rootRotation_Injected(); //System.Void UnityEngine.Animator::get_targetPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Animator_get_targetPosition_Injected(); Register_UnityEngine_Animator_get_targetPosition_Injected(); //System.Void UnityEngine.Animator::get_targetRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Animator_get_targetRotation_Injected(); Register_UnityEngine_Animator_get_targetRotation_Injected(); //System.Void UnityEngine.Animator::get_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Animator_get_velocity_Injected(); Register_UnityEngine_Animator_get_velocity_Injected(); //System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean) void Register_UnityEngine_Animator_set_applyRootMotion(); Register_UnityEngine_Animator_set_applyRootMotion(); //System.Void UnityEngine.Animator::set_avatar(UnityEngine.Avatar) void Register_UnityEngine_Animator_set_avatar(); Register_UnityEngine_Animator_set_avatar(); //System.Void UnityEngine.Animator::set_bodyPositionInternal_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Animator_set_bodyPositionInternal_Injected(); Register_UnityEngine_Animator_set_bodyPositionInternal_Injected(); //System.Void UnityEngine.Animator::set_bodyRotationInternal_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Animator_set_bodyRotationInternal_Injected(); Register_UnityEngine_Animator_set_bodyRotationInternal_Injected(); //System.Void UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode) void Register_UnityEngine_Animator_set_cullingMode(); Register_UnityEngine_Animator_set_cullingMode(); //System.Void UnityEngine.Animator::set_feetPivotActive(System.Single) void Register_UnityEngine_Animator_set_feetPivotActive(); Register_UnityEngine_Animator_set_feetPivotActive(); //System.Void UnityEngine.Animator::set_fireEvents(System.Boolean) void Register_UnityEngine_Animator_set_fireEvents(); Register_UnityEngine_Animator_set_fireEvents(); //System.Void UnityEngine.Animator::set_keepAnimatorControllerStateOnDisable(System.Boolean) void Register_UnityEngine_Animator_set_keepAnimatorControllerStateOnDisable(); Register_UnityEngine_Animator_set_keepAnimatorControllerStateOnDisable(); //System.Void UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean) void Register_UnityEngine_Animator_set_layersAffectMassCenter(); Register_UnityEngine_Animator_set_layersAffectMassCenter(); //System.Void UnityEngine.Animator::set_logWarnings(System.Boolean) void Register_UnityEngine_Animator_set_logWarnings(); Register_UnityEngine_Animator_set_logWarnings(); //System.Void UnityEngine.Animator::set_playbackTime(System.Single) void Register_UnityEngine_Animator_set_playbackTime(); Register_UnityEngine_Animator_set_playbackTime(); //System.Void UnityEngine.Animator::set_rootPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Animator_set_rootPosition_Injected(); Register_UnityEngine_Animator_set_rootPosition_Injected(); //System.Void UnityEngine.Animator::set_rootRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Animator_set_rootRotation_Injected(); Register_UnityEngine_Animator_set_rootRotation_Injected(); //System.Void UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController) void Register_UnityEngine_Animator_set_runtimeAnimatorController(); Register_UnityEngine_Animator_set_runtimeAnimatorController(); //System.Void UnityEngine.Animator::set_speed(System.Single) void Register_UnityEngine_Animator_set_speed(); Register_UnityEngine_Animator_set_speed(); //System.Void UnityEngine.Animator::set_stabilizeFeet(System.Boolean) void Register_UnityEngine_Animator_set_stabilizeFeet(); Register_UnityEngine_Animator_set_stabilizeFeet(); //System.Void UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode) void Register_UnityEngine_Animator_set_updateMode(); Register_UnityEngine_Animator_set_updateMode(); //UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32) void Register_UnityEngine_Animator_GetCurrentAnimatorClipInfo(); Register_UnityEngine_Animator_GetCurrentAnimatorClipInfo(); //UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32) void Register_UnityEngine_Animator_GetNextAnimatorClipInfo(); Register_UnityEngine_Animator_GetNextAnimatorClipInfo(); //UnityEngine.AnimatorControllerParameter[] UnityEngine.Animator::get_parameters() void Register_UnityEngine_Animator_get_parameters(); Register_UnityEngine_Animator_get_parameters(); //UnityEngine.AnimatorCullingMode UnityEngine.Animator::get_cullingMode() void Register_UnityEngine_Animator_get_cullingMode(); Register_UnityEngine_Animator_get_cullingMode(); //UnityEngine.AnimatorRecorderMode UnityEngine.Animator::get_recorderMode() void Register_UnityEngine_Animator_get_recorderMode(); Register_UnityEngine_Animator_get_recorderMode(); //UnityEngine.AnimatorUpdateMode UnityEngine.Animator::get_updateMode() void Register_UnityEngine_Animator_get_updateMode(); Register_UnityEngine_Animator_get_updateMode(); //UnityEngine.Avatar UnityEngine.Animator::get_avatar() void Register_UnityEngine_Animator_get_avatar(); Register_UnityEngine_Animator_get_avatar(); //UnityEngine.RuntimeAnimatorController UnityEngine.Animator::get_runtimeAnimatorController() void Register_UnityEngine_Animator_get_runtimeAnimatorController(); Register_UnityEngine_Animator_get_runtimeAnimatorController(); //UnityEngine.ScriptableObject[] UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type) void Register_UnityEngine_Animator_InternalGetBehavioursByKey(); Register_UnityEngine_Animator_InternalGetBehavioursByKey(); //UnityEngine.Transform UnityEngine.Animator::GetBoneTransformInternal(System.Int32) void Register_UnityEngine_Animator_GetBoneTransformInternal(); Register_UnityEngine_Animator_GetBoneTransformInternal(); //End Registrations for type : UnityEngine.Animator //Start Registrations for type : UnityEngine.Application //System.Boolean UnityEngine.Application::CanStreamedLevelBeLoaded(System.String) void Register_UnityEngine_Application_CanStreamedLevelBeLoaded(); Register_UnityEngine_Application_CanStreamedLevelBeLoaded(); //System.Boolean UnityEngine.Application::HasProLicense() void Register_UnityEngine_Application_HasProLicense(); Register_UnityEngine_Application_HasProLicense(); //System.Boolean UnityEngine.Application::HasUserAuthorization(UnityEngine.UserAuthorization) void Register_UnityEngine_Application_HasUserAuthorization(); Register_UnityEngine_Application_HasUserAuthorization(); //System.Boolean UnityEngine.Application::IsPlaying(UnityEngine.Object) void Register_UnityEngine_Application_IsPlaying(); Register_UnityEngine_Application_IsPlaying(); //System.Boolean UnityEngine.Application::RequestAdvertisingIdentifierAsync(UnityEngine.Application/AdvertisingIdentifierCallback) void Register_UnityEngine_Application_RequestAdvertisingIdentifierAsync(); Register_UnityEngine_Application_RequestAdvertisingIdentifierAsync(); //System.Boolean UnityEngine.Application::get_genuine() void Register_UnityEngine_Application_get_genuine(); Register_UnityEngine_Application_get_genuine(); //System.Boolean UnityEngine.Application::get_genuineCheckAvailable() void Register_UnityEngine_Application_get_genuineCheckAvailable(); Register_UnityEngine_Application_get_genuineCheckAvailable(); //System.Boolean UnityEngine.Application::get_isBatchMode() void Register_UnityEngine_Application_get_isBatchMode(); Register_UnityEngine_Application_get_isBatchMode(); //System.Boolean UnityEngine.Application::get_isFocused() void Register_UnityEngine_Application_get_isFocused(); Register_UnityEngine_Application_get_isFocused(); //System.Boolean UnityEngine.Application::get_isPlaying() void Register_UnityEngine_Application_get_isPlaying(); Register_UnityEngine_Application_get_isPlaying(); //System.Boolean UnityEngine.Application::get_runInBackground() void Register_UnityEngine_Application_get_runInBackground(); Register_UnityEngine_Application_get_runInBackground(); //System.Int32 UnityEngine.Application::get_targetFrameRate() void Register_UnityEngine_Application_get_targetFrameRate(); Register_UnityEngine_Application_get_targetFrameRate(); //System.String UnityEngine.Application::get_absoluteURL() void Register_UnityEngine_Application_get_absoluteURL(); Register_UnityEngine_Application_get_absoluteURL(); //System.String UnityEngine.Application::get_buildGUID() void Register_UnityEngine_Application_get_buildGUID(); Register_UnityEngine_Application_get_buildGUID(); //System.String UnityEngine.Application::get_cloudProjectId() void Register_UnityEngine_Application_get_cloudProjectId(); Register_UnityEngine_Application_get_cloudProjectId(); //System.String UnityEngine.Application::get_companyName() void Register_UnityEngine_Application_get_companyName(); Register_UnityEngine_Application_get_companyName(); //System.String UnityEngine.Application::get_consoleLogPath() void Register_UnityEngine_Application_get_consoleLogPath(); Register_UnityEngine_Application_get_consoleLogPath(); //System.String UnityEngine.Application::get_dataPath() void Register_UnityEngine_Application_get_dataPath(); Register_UnityEngine_Application_get_dataPath(); //System.String UnityEngine.Application::get_identifier() void Register_UnityEngine_Application_get_identifier(); Register_UnityEngine_Application_get_identifier(); //System.String UnityEngine.Application::get_installerName() void Register_UnityEngine_Application_get_installerName(); Register_UnityEngine_Application_get_installerName(); //System.String UnityEngine.Application::get_persistentDataPath() void Register_UnityEngine_Application_get_persistentDataPath(); Register_UnityEngine_Application_get_persistentDataPath(); //System.String UnityEngine.Application::get_productName() void Register_UnityEngine_Application_get_productName(); Register_UnityEngine_Application_get_productName(); //System.String UnityEngine.Application::get_streamingAssetsPath() void Register_UnityEngine_Application_get_streamingAssetsPath(); Register_UnityEngine_Application_get_streamingAssetsPath(); //System.String UnityEngine.Application::get_temporaryCachePath() void Register_UnityEngine_Application_get_temporaryCachePath(); Register_UnityEngine_Application_get_temporaryCachePath(); //System.String UnityEngine.Application::get_unityVersion() void Register_UnityEngine_Application_get_unityVersion(); Register_UnityEngine_Application_get_unityVersion(); //System.String UnityEngine.Application::get_version() void Register_UnityEngine_Application_get_version(); Register_UnityEngine_Application_get_version(); //System.String[] UnityEngine.Application::GetBuildTags() void Register_UnityEngine_Application_GetBuildTags(); Register_UnityEngine_Application_GetBuildTags(); //System.Void UnityEngine.Application::OpenURL(System.String) void Register_UnityEngine_Application_OpenURL(); Register_UnityEngine_Application_OpenURL(); //System.Void UnityEngine.Application::Quit(System.Int32) void Register_UnityEngine_Application_Quit(); Register_UnityEngine_Application_Quit(); //System.Void UnityEngine.Application::SetBuildTags(System.String[]) void Register_UnityEngine_Application_SetBuildTags(); Register_UnityEngine_Application_SetBuildTags(); //System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean) void Register_UnityEngine_Application_SetLogCallbackDefined(); Register_UnityEngine_Application_SetLogCallbackDefined(); //System.Void UnityEngine.Application::SetStackTraceLogType(UnityEngine.LogType,UnityEngine.StackTraceLogType) void Register_UnityEngine_Application_SetStackTraceLogType(); Register_UnityEngine_Application_SetStackTraceLogType(); //System.Void UnityEngine.Application::Unload() void Register_UnityEngine_Application_Unload(); Register_UnityEngine_Application_Unload(); //System.Void UnityEngine.Application::set_backgroundLoadingPriority(UnityEngine.ThreadPriority) void Register_UnityEngine_Application_set_backgroundLoadingPriority(); Register_UnityEngine_Application_set_backgroundLoadingPriority(); //System.Void UnityEngine.Application::set_runInBackground(System.Boolean) void Register_UnityEngine_Application_set_runInBackground(); Register_UnityEngine_Application_set_runInBackground(); //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32) void Register_UnityEngine_Application_set_targetFrameRate(); Register_UnityEngine_Application_set_targetFrameRate(); //UnityEngine.ApplicationInstallMode UnityEngine.Application::get_installMode() void Register_UnityEngine_Application_get_installMode(); Register_UnityEngine_Application_get_installMode(); //UnityEngine.ApplicationSandboxType UnityEngine.Application::get_sandboxType() void Register_UnityEngine_Application_get_sandboxType(); Register_UnityEngine_Application_get_sandboxType(); //UnityEngine.AsyncOperation UnityEngine.Application::RequestUserAuthorization(UnityEngine.UserAuthorization) void Register_UnityEngine_Application_RequestUserAuthorization(); Register_UnityEngine_Application_RequestUserAuthorization(); //UnityEngine.NetworkReachability UnityEngine.Application::get_internetReachability() void Register_UnityEngine_Application_get_internetReachability(); Register_UnityEngine_Application_get_internetReachability(); //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform() void Register_UnityEngine_Application_get_platform(); Register_UnityEngine_Application_get_platform(); //UnityEngine.StackTraceLogType UnityEngine.Application::GetStackTraceLogType(UnityEngine.LogType) void Register_UnityEngine_Application_GetStackTraceLogType(); Register_UnityEngine_Application_GetStackTraceLogType(); //UnityEngine.SystemLanguage UnityEngine.Application::get_systemLanguage() void Register_UnityEngine_Application_get_systemLanguage(); Register_UnityEngine_Application_get_systemLanguage(); //UnityEngine.ThreadPriority UnityEngine.Application::get_backgroundLoadingPriority() void Register_UnityEngine_Application_get_backgroundLoadingPriority(); Register_UnityEngine_Application_get_backgroundLoadingPriority(); //End Registrations for type : UnityEngine.Application //Start Registrations for type : UnityEngine.AssetBundle //System.Boolean UnityEngine.AssetBundle::Contains(System.String) void Register_UnityEngine_AssetBundle_Contains(); Register_UnityEngine_AssetBundle_Contains(); //System.Boolean UnityEngine.AssetBundle::get_isStreamedSceneAssetBundle() void Register_UnityEngine_AssetBundle_get_isStreamedSceneAssetBundle(); Register_UnityEngine_AssetBundle_get_isStreamedSceneAssetBundle(); //System.String[] UnityEngine.AssetBundle::GetAllAssetNames() void Register_UnityEngine_AssetBundle_GetAllAssetNames(); Register_UnityEngine_AssetBundle_GetAllAssetNames(); //System.String[] UnityEngine.AssetBundle::GetAllScenePaths() void Register_UnityEngine_AssetBundle_GetAllScenePaths(); Register_UnityEngine_AssetBundle_GetAllScenePaths(); //System.Void UnityEngine.AssetBundle::Unload(System.Boolean) void Register_UnityEngine_AssetBundle_Unload(); Register_UnityEngine_AssetBundle_Unload(); //System.Void UnityEngine.AssetBundle::UnloadAllAssetBundles(System.Boolean) void Register_UnityEngine_AssetBundle_UnloadAllAssetBundles(); Register_UnityEngine_AssetBundle_UnloadAllAssetBundles(); //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64) void Register_UnityEngine_AssetBundle_LoadFromFile_Internal(); Register_UnityEngine_AssetBundle_LoadFromFile_Internal(); //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromMemory_Internal(System.Byte[],System.UInt32) void Register_UnityEngine_AssetBundle_LoadFromMemory_Internal(); Register_UnityEngine_AssetBundle_LoadFromMemory_Internal(); //UnityEngine.AssetBundle UnityEngine.AssetBundle::LoadFromStreamInternal(System.IO.Stream,System.UInt32,System.UInt32) void Register_UnityEngine_AssetBundle_LoadFromStreamInternal(); Register_UnityEngine_AssetBundle_LoadFromStreamInternal(); //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromFileAsync_Internal(System.String,System.UInt32,System.UInt64) void Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal(); Register_UnityEngine_AssetBundle_LoadFromFileAsync_Internal(); //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync_Internal(System.Byte[],System.UInt32) void Register_UnityEngine_AssetBundle_LoadFromMemoryAsync_Internal(); Register_UnityEngine_AssetBundle_LoadFromMemoryAsync_Internal(); //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromStreamAsyncInternal(System.IO.Stream,System.UInt32,System.UInt32) void Register_UnityEngine_AssetBundle_LoadFromStreamAsyncInternal(); Register_UnityEngine_AssetBundle_LoadFromStreamAsyncInternal(); //UnityEngine.AssetBundleRecompressOperation UnityEngine.AssetBundle::RecompressAssetBundleAsync_Internal_Injected(System.String,System.String,UnityEngine.BuildCompression&,System.UInt32,UnityEngine.ThreadPriority) void Register_UnityEngine_AssetBundle_RecompressAssetBundleAsync_Internal_Injected(); Register_UnityEngine_AssetBundle_RecompressAssetBundleAsync_Internal_Injected(); //UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal(); Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal(); //UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal(); Register_UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal(); //UnityEngine.AssetBundle[] UnityEngine.AssetBundle::GetAllLoadedAssetBundles_Native() void Register_UnityEngine_AssetBundle_GetAllLoadedAssetBundles_Native(); Register_UnityEngine_AssetBundle_GetAllLoadedAssetBundles_Native(); //UnityEngine.Object UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAsset_Internal(); Register_UnityEngine_AssetBundle_LoadAsset_Internal(); //UnityEngine.Object[] UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal(); Register_UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal(); //End Registrations for type : UnityEngine.AssetBundle //Start Registrations for type : UnityEngine.AsyncOperation //System.Boolean UnityEngine.AsyncOperation::get_allowSceneActivation() void Register_UnityEngine_AsyncOperation_get_allowSceneActivation(); Register_UnityEngine_AsyncOperation_get_allowSceneActivation(); //System.Boolean UnityEngine.AsyncOperation::get_isDone() void Register_UnityEngine_AsyncOperation_get_isDone(); Register_UnityEngine_AsyncOperation_get_isDone(); //System.Int32 UnityEngine.AsyncOperation::get_priority() void Register_UnityEngine_AsyncOperation_get_priority(); Register_UnityEngine_AsyncOperation_get_priority(); //System.Single UnityEngine.AsyncOperation::get_progress() void Register_UnityEngine_AsyncOperation_get_progress(); Register_UnityEngine_AsyncOperation_get_progress(); //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr) void Register_UnityEngine_AsyncOperation_InternalDestroy(); Register_UnityEngine_AsyncOperation_InternalDestroy(); //System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean) void Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); //System.Void UnityEngine.AsyncOperation::set_priority(System.Int32) void Register_UnityEngine_AsyncOperation_set_priority(); Register_UnityEngine_AsyncOperation_set_priority(); //End Registrations for type : UnityEngine.AsyncOperation //Start Registrations for type : UnityEngine.AudioClip //System.Boolean UnityEngine.AudioClip::GetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32) void Register_UnityEngine_AudioClip_GetData(); Register_UnityEngine_AudioClip_GetData(); //System.Boolean UnityEngine.AudioClip::LoadAudioData() void Register_UnityEngine_AudioClip_LoadAudioData(); Register_UnityEngine_AudioClip_LoadAudioData(); //System.Boolean UnityEngine.AudioClip::SetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32) void Register_UnityEngine_AudioClip_SetData(); Register_UnityEngine_AudioClip_SetData(); //System.Boolean UnityEngine.AudioClip::UnloadAudioData() void Register_UnityEngine_AudioClip_UnloadAudioData(); Register_UnityEngine_AudioClip_UnloadAudioData(); //System.Boolean UnityEngine.AudioClip::get_ambisonic() void Register_UnityEngine_AudioClip_get_ambisonic(); Register_UnityEngine_AudioClip_get_ambisonic(); //System.Boolean UnityEngine.AudioClip::get_loadInBackground() void Register_UnityEngine_AudioClip_get_loadInBackground(); Register_UnityEngine_AudioClip_get_loadInBackground(); //System.Boolean UnityEngine.AudioClip::get_preloadAudioData() void Register_UnityEngine_AudioClip_get_preloadAudioData(); Register_UnityEngine_AudioClip_get_preloadAudioData(); //System.Int32 UnityEngine.AudioClip::get_channels() void Register_UnityEngine_AudioClip_get_channels(); Register_UnityEngine_AudioClip_get_channels(); //System.Int32 UnityEngine.AudioClip::get_frequency() void Register_UnityEngine_AudioClip_get_frequency(); Register_UnityEngine_AudioClip_get_frequency(); //System.Int32 UnityEngine.AudioClip::get_samples() void Register_UnityEngine_AudioClip_get_samples(); Register_UnityEngine_AudioClip_get_samples(); //System.Single UnityEngine.AudioClip::get_length() void Register_UnityEngine_AudioClip_get_length(); Register_UnityEngine_AudioClip_get_length(); //System.String UnityEngine.AudioClip::GetName() void Register_UnityEngine_AudioClip_GetName(); Register_UnityEngine_AudioClip_GetName(); //System.Void UnityEngine.AudioClip::CreateUserSound(System.String,System.Int32,System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_AudioClip_CreateUserSound(); Register_UnityEngine_AudioClip_CreateUserSound(); //UnityEngine.AudioClip UnityEngine.AudioClip::Construct_Internal() void Register_UnityEngine_AudioClip_Construct_Internal(); Register_UnityEngine_AudioClip_Construct_Internal(); //UnityEngine.AudioClipLoadType UnityEngine.AudioClip::get_loadType() void Register_UnityEngine_AudioClip_get_loadType(); Register_UnityEngine_AudioClip_get_loadType(); //UnityEngine.AudioDataLoadState UnityEngine.AudioClip::get_loadState() void Register_UnityEngine_AudioClip_get_loadState(); Register_UnityEngine_AudioClip_get_loadState(); //End Registrations for type : UnityEngine.AudioClip //Start Registrations for type : UnityEngine.AudioSettings //System.Boolean UnityEngine.AudioSettings::StartAudioOutput() void Register_UnityEngine_AudioSettings_StartAudioOutput(); Register_UnityEngine_AudioSettings_StartAudioOutput(); //System.Boolean UnityEngine.AudioSettings::StopAudioOutput() void Register_UnityEngine_AudioSettings_StopAudioOutput(); Register_UnityEngine_AudioSettings_StopAudioOutput(); //End Registrations for type : UnityEngine.AudioSettings //Start Registrations for type : UnityEngine.AudioSource //System.Boolean UnityEngine.AudioSource::GetAmbisonicDecoderFloat(System.Int32,System.Single&) void Register_UnityEngine_AudioSource_GetAmbisonicDecoderFloat(); Register_UnityEngine_AudioSource_GetAmbisonicDecoderFloat(); //System.Boolean UnityEngine.AudioSource::GetSpatializerFloat(System.Int32,System.Single&) void Register_UnityEngine_AudioSource_GetSpatializerFloat(); Register_UnityEngine_AudioSource_GetSpatializerFloat(); //System.Boolean UnityEngine.AudioSource::SetAmbisonicDecoderFloat(System.Int32,System.Single) void Register_UnityEngine_AudioSource_SetAmbisonicDecoderFloat(); Register_UnityEngine_AudioSource_SetAmbisonicDecoderFloat(); //System.Boolean UnityEngine.AudioSource::SetSpatializerFloat(System.Int32,System.Single) void Register_UnityEngine_AudioSource_SetSpatializerFloat(); Register_UnityEngine_AudioSource_SetSpatializerFloat(); //System.Boolean UnityEngine.AudioSource::get_bypassEffects() void Register_UnityEngine_AudioSource_get_bypassEffects(); Register_UnityEngine_AudioSource_get_bypassEffects(); //System.Boolean UnityEngine.AudioSource::get_bypassListenerEffects() void Register_UnityEngine_AudioSource_get_bypassListenerEffects(); Register_UnityEngine_AudioSource_get_bypassListenerEffects(); //System.Boolean UnityEngine.AudioSource::get_bypassReverbZones() void Register_UnityEngine_AudioSource_get_bypassReverbZones(); Register_UnityEngine_AudioSource_get_bypassReverbZones(); //System.Boolean UnityEngine.AudioSource::get_ignoreListenerPause() void Register_UnityEngine_AudioSource_get_ignoreListenerPause(); Register_UnityEngine_AudioSource_get_ignoreListenerPause(); //System.Boolean UnityEngine.AudioSource::get_ignoreListenerVolume() void Register_UnityEngine_AudioSource_get_ignoreListenerVolume(); Register_UnityEngine_AudioSource_get_ignoreListenerVolume(); //System.Boolean UnityEngine.AudioSource::get_isPlaying() void Register_UnityEngine_AudioSource_get_isPlaying(); Register_UnityEngine_AudioSource_get_isPlaying(); //System.Boolean UnityEngine.AudioSource::get_isVirtual() void Register_UnityEngine_AudioSource_get_isVirtual(); Register_UnityEngine_AudioSource_get_isVirtual(); //System.Boolean UnityEngine.AudioSource::get_loop() void Register_UnityEngine_AudioSource_get_loop(); Register_UnityEngine_AudioSource_get_loop(); //System.Boolean UnityEngine.AudioSource::get_mute() void Register_UnityEngine_AudioSource_get_mute(); Register_UnityEngine_AudioSource_get_mute(); //System.Boolean UnityEngine.AudioSource::get_playOnAwake() void Register_UnityEngine_AudioSource_get_playOnAwake(); Register_UnityEngine_AudioSource_get_playOnAwake(); //System.Boolean UnityEngine.AudioSource::get_spatialize() void Register_UnityEngine_AudioSource_get_spatialize(); Register_UnityEngine_AudioSource_get_spatialize(); //System.Boolean UnityEngine.AudioSource::get_spatializePostEffects() void Register_UnityEngine_AudioSource_get_spatializePostEffects(); Register_UnityEngine_AudioSource_get_spatializePostEffects(); //System.Int32 UnityEngine.AudioSource::get_priority() void Register_UnityEngine_AudioSource_get_priority(); Register_UnityEngine_AudioSource_get_priority(); //System.Int32 UnityEngine.AudioSource::get_timeSamples() void Register_UnityEngine_AudioSource_get_timeSamples(); Register_UnityEngine_AudioSource_get_timeSamples(); //System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource) void Register_UnityEngine_AudioSource_GetPitch(); Register_UnityEngine_AudioSource_GetPitch(); //System.Single UnityEngine.AudioSource::get_dopplerLevel() void Register_UnityEngine_AudioSource_get_dopplerLevel(); Register_UnityEngine_AudioSource_get_dopplerLevel(); //System.Single UnityEngine.AudioSource::get_maxDistance() void Register_UnityEngine_AudioSource_get_maxDistance(); Register_UnityEngine_AudioSource_get_maxDistance(); //System.Single UnityEngine.AudioSource::get_minDistance() void Register_UnityEngine_AudioSource_get_minDistance(); Register_UnityEngine_AudioSource_get_minDistance(); //System.Single UnityEngine.AudioSource::get_panStereo() void Register_UnityEngine_AudioSource_get_panStereo(); Register_UnityEngine_AudioSource_get_panStereo(); //System.Single UnityEngine.AudioSource::get_reverbZoneMix() void Register_UnityEngine_AudioSource_get_reverbZoneMix(); Register_UnityEngine_AudioSource_get_reverbZoneMix(); //System.Single UnityEngine.AudioSource::get_spatialBlend() void Register_UnityEngine_AudioSource_get_spatialBlend(); Register_UnityEngine_AudioSource_get_spatialBlend(); //System.Single UnityEngine.AudioSource::get_spread() void Register_UnityEngine_AudioSource_get_spread(); Register_UnityEngine_AudioSource_get_spread(); //System.Single UnityEngine.AudioSource::get_time() void Register_UnityEngine_AudioSource_get_time(); Register_UnityEngine_AudioSource_get_time(); //System.Single UnityEngine.AudioSource::get_volume() void Register_UnityEngine_AudioSource_get_volume(); Register_UnityEngine_AudioSource_get_volume(); //System.Void UnityEngine.AudioSource::GetOutputDataHelper(UnityEngine.AudioSource,System.Single[],System.Int32) void Register_UnityEngine_AudioSource_GetOutputDataHelper(); Register_UnityEngine_AudioSource_GetOutputDataHelper(); //System.Void UnityEngine.AudioSource::GetSpectrumDataHelper(UnityEngine.AudioSource,System.Single[],System.Int32,UnityEngine.FFTWindow) void Register_UnityEngine_AudioSource_GetSpectrumDataHelper(); Register_UnityEngine_AudioSource_GetSpectrumDataHelper(); //System.Void UnityEngine.AudioSource::Pause() void Register_UnityEngine_AudioSource_Pause(); Register_UnityEngine_AudioSource_Pause(); //System.Void UnityEngine.AudioSource::Play(System.Double) void Register_UnityEngine_AudioSource_Play(); Register_UnityEngine_AudioSource_Play(); //System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64) void Register_UnityEngine_AudioSource_PlayHelper(); Register_UnityEngine_AudioSource_PlayHelper(); //System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single) void Register_UnityEngine_AudioSource_PlayOneShotHelper(); Register_UnityEngine_AudioSource_PlayOneShotHelper(); //System.Void UnityEngine.AudioSource::SetCustomCurveHelper(UnityEngine.AudioSource,UnityEngine.AudioSourceCurveType,UnityEngine.AnimationCurve) void Register_UnityEngine_AudioSource_SetCustomCurveHelper(); Register_UnityEngine_AudioSource_SetCustomCurveHelper(); //System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single) void Register_UnityEngine_AudioSource_SetPitch(); Register_UnityEngine_AudioSource_SetPitch(); //System.Void UnityEngine.AudioSource::SetScheduledEndTime(System.Double) void Register_UnityEngine_AudioSource_SetScheduledEndTime(); Register_UnityEngine_AudioSource_SetScheduledEndTime(); //System.Void UnityEngine.AudioSource::SetScheduledStartTime(System.Double) void Register_UnityEngine_AudioSource_SetScheduledStartTime(); Register_UnityEngine_AudioSource_SetScheduledStartTime(); //System.Void UnityEngine.AudioSource::Stop(System.Boolean) void Register_UnityEngine_AudioSource_Stop(); Register_UnityEngine_AudioSource_Stop(); //System.Void UnityEngine.AudioSource::UnPause() void Register_UnityEngine_AudioSource_UnPause(); Register_UnityEngine_AudioSource_UnPause(); //System.Void UnityEngine.AudioSource::set_bypassEffects(System.Boolean) void Register_UnityEngine_AudioSource_set_bypassEffects(); Register_UnityEngine_AudioSource_set_bypassEffects(); //System.Void UnityEngine.AudioSource::set_bypassListenerEffects(System.Boolean) void Register_UnityEngine_AudioSource_set_bypassListenerEffects(); Register_UnityEngine_AudioSource_set_bypassListenerEffects(); //System.Void UnityEngine.AudioSource::set_bypassReverbZones(System.Boolean) void Register_UnityEngine_AudioSource_set_bypassReverbZones(); Register_UnityEngine_AudioSource_set_bypassReverbZones(); //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip) void Register_UnityEngine_AudioSource_set_clip(); Register_UnityEngine_AudioSource_set_clip(); //System.Void UnityEngine.AudioSource::set_dopplerLevel(System.Single) void Register_UnityEngine_AudioSource_set_dopplerLevel(); Register_UnityEngine_AudioSource_set_dopplerLevel(); //System.Void UnityEngine.AudioSource::set_ignoreListenerPause(System.Boolean) void Register_UnityEngine_AudioSource_set_ignoreListenerPause(); Register_UnityEngine_AudioSource_set_ignoreListenerPause(); //System.Void UnityEngine.AudioSource::set_ignoreListenerVolume(System.Boolean) void Register_UnityEngine_AudioSource_set_ignoreListenerVolume(); Register_UnityEngine_AudioSource_set_ignoreListenerVolume(); //System.Void UnityEngine.AudioSource::set_loop(System.Boolean) void Register_UnityEngine_AudioSource_set_loop(); Register_UnityEngine_AudioSource_set_loop(); //System.Void UnityEngine.AudioSource::set_maxDistance(System.Single) void Register_UnityEngine_AudioSource_set_maxDistance(); Register_UnityEngine_AudioSource_set_maxDistance(); //System.Void UnityEngine.AudioSource::set_minDistance(System.Single) void Register_UnityEngine_AudioSource_set_minDistance(); Register_UnityEngine_AudioSource_set_minDistance(); //System.Void UnityEngine.AudioSource::set_mute(System.Boolean) void Register_UnityEngine_AudioSource_set_mute(); Register_UnityEngine_AudioSource_set_mute(); //System.Void UnityEngine.AudioSource::set_outputAudioMixerGroup(UnityEngine.Audio.AudioMixerGroup) void Register_UnityEngine_AudioSource_set_outputAudioMixerGroup(); Register_UnityEngine_AudioSource_set_outputAudioMixerGroup(); //System.Void UnityEngine.AudioSource::set_panStereo(System.Single) void Register_UnityEngine_AudioSource_set_panStereo(); Register_UnityEngine_AudioSource_set_panStereo(); //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean) void Register_UnityEngine_AudioSource_set_playOnAwake(); Register_UnityEngine_AudioSource_set_playOnAwake(); //System.Void UnityEngine.AudioSource::set_priority(System.Int32) void Register_UnityEngine_AudioSource_set_priority(); Register_UnityEngine_AudioSource_set_priority(); //System.Void UnityEngine.AudioSource::set_reverbZoneMix(System.Single) void Register_UnityEngine_AudioSource_set_reverbZoneMix(); Register_UnityEngine_AudioSource_set_reverbZoneMix(); //System.Void UnityEngine.AudioSource::set_rolloffMode(UnityEngine.AudioRolloffMode) void Register_UnityEngine_AudioSource_set_rolloffMode(); Register_UnityEngine_AudioSource_set_rolloffMode(); //System.Void UnityEngine.AudioSource::set_spatialBlend(System.Single) void Register_UnityEngine_AudioSource_set_spatialBlend(); Register_UnityEngine_AudioSource_set_spatialBlend(); //System.Void UnityEngine.AudioSource::set_spatialize(System.Boolean) void Register_UnityEngine_AudioSource_set_spatialize(); Register_UnityEngine_AudioSource_set_spatialize(); //System.Void UnityEngine.AudioSource::set_spatializePostEffects(System.Boolean) void Register_UnityEngine_AudioSource_set_spatializePostEffects(); Register_UnityEngine_AudioSource_set_spatializePostEffects(); //System.Void UnityEngine.AudioSource::set_spread(System.Single) void Register_UnityEngine_AudioSource_set_spread(); Register_UnityEngine_AudioSource_set_spread(); //System.Void UnityEngine.AudioSource::set_time(System.Single) void Register_UnityEngine_AudioSource_set_time(); Register_UnityEngine_AudioSource_set_time(); //System.Void UnityEngine.AudioSource::set_timeSamples(System.Int32) void Register_UnityEngine_AudioSource_set_timeSamples(); Register_UnityEngine_AudioSource_set_timeSamples(); //System.Void UnityEngine.AudioSource::set_velocityUpdateMode(UnityEngine.AudioVelocityUpdateMode) void Register_UnityEngine_AudioSource_set_velocityUpdateMode(); Register_UnityEngine_AudioSource_set_velocityUpdateMode(); //System.Void UnityEngine.AudioSource::set_volume(System.Single) void Register_UnityEngine_AudioSource_set_volume(); Register_UnityEngine_AudioSource_set_volume(); //UnityEngine.AnimationCurve UnityEngine.AudioSource::GetCustomCurveHelper(UnityEngine.AudioSource,UnityEngine.AudioSourceCurveType) void Register_UnityEngine_AudioSource_GetCustomCurveHelper(); Register_UnityEngine_AudioSource_GetCustomCurveHelper(); //UnityEngine.Audio.AudioMixerGroup UnityEngine.AudioSource::get_outputAudioMixerGroup() void Register_UnityEngine_AudioSource_get_outputAudioMixerGroup(); Register_UnityEngine_AudioSource_get_outputAudioMixerGroup(); //UnityEngine.AudioClip UnityEngine.AudioSource::get_clip() void Register_UnityEngine_AudioSource_get_clip(); Register_UnityEngine_AudioSource_get_clip(); //UnityEngine.AudioRolloffMode UnityEngine.AudioSource::get_rolloffMode() void Register_UnityEngine_AudioSource_get_rolloffMode(); Register_UnityEngine_AudioSource_get_rolloffMode(); //UnityEngine.AudioVelocityUpdateMode UnityEngine.AudioSource::get_velocityUpdateMode() void Register_UnityEngine_AudioSource_get_velocityUpdateMode(); Register_UnityEngine_AudioSource_get_velocityUpdateMode(); //End Registrations for type : UnityEngine.AudioSource //Start Registrations for type : UnityEngine.Behaviour //System.Boolean UnityEngine.Behaviour::get_enabled() void Register_UnityEngine_Behaviour_get_enabled(); Register_UnityEngine_Behaviour_get_enabled(); //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled() void Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean) void Register_UnityEngine_Behaviour_set_enabled(); Register_UnityEngine_Behaviour_set_enabled(); //End Registrations for type : UnityEngine.Behaviour //Start Registrations for type : UnityEngine.BoxCollider //System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_get_center_Injected(); Register_UnityEngine_BoxCollider_get_center_Injected(); //System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_get_size_Injected(); Register_UnityEngine_BoxCollider_get_size_Injected(); //System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_set_center_Injected(); Register_UnityEngine_BoxCollider_set_center_Injected(); //System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&) void Register_UnityEngine_BoxCollider_set_size_Injected(); Register_UnityEngine_BoxCollider_set_size_Injected(); //End Registrations for type : UnityEngine.BoxCollider //Start Registrations for type : UnityEngine.Camera //System.Boolean UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32) void Register_UnityEngine_Camera_GetCullingParameters_Internal(); Register_UnityEngine_Camera_GetCullingParameters_Internal(); //System.Boolean UnityEngine.Camera::RenderToCubemapEyeImpl(UnityEngine.RenderTexture,System.Int32,UnityEngine.Camera/MonoOrStereoscopicEye) void Register_UnityEngine_Camera_RenderToCubemapEyeImpl(); Register_UnityEngine_Camera_RenderToCubemapEyeImpl(); //System.Boolean UnityEngine.Camera::RenderToCubemapImpl(UnityEngine.Texture,System.Int32) void Register_UnityEngine_Camera_RenderToCubemapImpl(); Register_UnityEngine_Camera_RenderToCubemapImpl(); //System.Boolean UnityEngine.Camera::get_allowDynamicResolution() void Register_UnityEngine_Camera_get_allowDynamicResolution(); Register_UnityEngine_Camera_get_allowDynamicResolution(); //System.Boolean UnityEngine.Camera::get_allowHDR() void Register_UnityEngine_Camera_get_allowHDR(); Register_UnityEngine_Camera_get_allowHDR(); //System.Boolean UnityEngine.Camera::get_allowMSAA() void Register_UnityEngine_Camera_get_allowMSAA(); Register_UnityEngine_Camera_get_allowMSAA(); //System.Boolean UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance() void Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance(); Register_UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance(); //System.Boolean UnityEngine.Camera::get_clearStencilAfterLightingPass() void Register_UnityEngine_Camera_get_clearStencilAfterLightingPass(); Register_UnityEngine_Camera_get_clearStencilAfterLightingPass(); //System.Boolean UnityEngine.Camera::get_forceIntoRenderTexture() void Register_UnityEngine_Camera_get_forceIntoRenderTexture(); Register_UnityEngine_Camera_get_forceIntoRenderTexture(); //System.Boolean UnityEngine.Camera::get_layerCullSpherical() void Register_UnityEngine_Camera_get_layerCullSpherical(); Register_UnityEngine_Camera_get_layerCullSpherical(); //System.Boolean UnityEngine.Camera::get_orthographic() void Register_UnityEngine_Camera_get_orthographic(); Register_UnityEngine_Camera_get_orthographic(); //System.Boolean UnityEngine.Camera::get_stereoEnabled() void Register_UnityEngine_Camera_get_stereoEnabled(); Register_UnityEngine_Camera_get_stereoEnabled(); //System.Boolean UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering() void Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering(); Register_UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering(); //System.Boolean UnityEngine.Camera::get_useOcclusionCulling() void Register_UnityEngine_Camera_get_useOcclusionCulling(); Register_UnityEngine_Camera_get_useOcclusionCulling(); //System.Boolean UnityEngine.Camera::get_usePhysicalProperties() void Register_UnityEngine_Camera_get_usePhysicalProperties(); Register_UnityEngine_Camera_get_usePhysicalProperties(); //System.Int32 UnityEngine.Camera::GetAllCamerasCount() void Register_UnityEngine_Camera_GetAllCamerasCount(); Register_UnityEngine_Camera_GetAllCamerasCount(); //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[]) void Register_UnityEngine_Camera_GetAllCamerasImpl(); Register_UnityEngine_Camera_GetAllCamerasImpl(); //System.Int32 UnityEngine.Camera::get_commandBufferCount() void Register_UnityEngine_Camera_get_commandBufferCount(); Register_UnityEngine_Camera_get_commandBufferCount(); //System.Int32 UnityEngine.Camera::get_cullingMask() void Register_UnityEngine_Camera_get_cullingMask(); Register_UnityEngine_Camera_get_cullingMask(); //System.Int32 UnityEngine.Camera::get_eventMask() void Register_UnityEngine_Camera_get_eventMask(); Register_UnityEngine_Camera_get_eventMask(); //System.Int32 UnityEngine.Camera::get_pixelHeight() void Register_UnityEngine_Camera_get_pixelHeight(); Register_UnityEngine_Camera_get_pixelHeight(); //System.Int32 UnityEngine.Camera::get_pixelWidth() void Register_UnityEngine_Camera_get_pixelWidth(); Register_UnityEngine_Camera_get_pixelWidth(); //System.Int32 UnityEngine.Camera::get_scaledPixelHeight() void Register_UnityEngine_Camera_get_scaledPixelHeight(); Register_UnityEngine_Camera_get_scaledPixelHeight(); //System.Int32 UnityEngine.Camera::get_scaledPixelWidth() void Register_UnityEngine_Camera_get_scaledPixelWidth(); Register_UnityEngine_Camera_get_scaledPixelWidth(); //System.Int32 UnityEngine.Camera::get_targetDisplay() void Register_UnityEngine_Camera_get_targetDisplay(); Register_UnityEngine_Camera_get_targetDisplay(); //System.Single UnityEngine.Camera::FieldOfViewToFocalLength(System.Single,System.Single) void Register_UnityEngine_Camera_FieldOfViewToFocalLength(); Register_UnityEngine_Camera_FieldOfViewToFocalLength(); //System.Single UnityEngine.Camera::FocalLengthToFieldOfView(System.Single,System.Single) void Register_UnityEngine_Camera_FocalLengthToFieldOfView(); Register_UnityEngine_Camera_FocalLengthToFieldOfView(); //System.Single UnityEngine.Camera::GetGateFittedFieldOfView() void Register_UnityEngine_Camera_GetGateFittedFieldOfView(); Register_UnityEngine_Camera_GetGateFittedFieldOfView(); //System.Single UnityEngine.Camera::HorizontalToVerticalFieldOfView(System.Single,System.Single) void Register_UnityEngine_Camera_HorizontalToVerticalFieldOfView(); Register_UnityEngine_Camera_HorizontalToVerticalFieldOfView(); //System.Single UnityEngine.Camera::VerticalToHorizontalFieldOfView(System.Single,System.Single) void Register_UnityEngine_Camera_VerticalToHorizontalFieldOfView(); Register_UnityEngine_Camera_VerticalToHorizontalFieldOfView(); //System.Single UnityEngine.Camera::get_aspect() void Register_UnityEngine_Camera_get_aspect(); Register_UnityEngine_Camera_get_aspect(); //System.Single UnityEngine.Camera::get_depth() void Register_UnityEngine_Camera_get_depth(); Register_UnityEngine_Camera_get_depth(); //System.Single UnityEngine.Camera::get_farClipPlane() void Register_UnityEngine_Camera_get_farClipPlane(); Register_UnityEngine_Camera_get_farClipPlane(); //System.Single UnityEngine.Camera::get_fieldOfView() void Register_UnityEngine_Camera_get_fieldOfView(); Register_UnityEngine_Camera_get_fieldOfView(); //System.Single UnityEngine.Camera::get_focalLength() void Register_UnityEngine_Camera_get_focalLength(); Register_UnityEngine_Camera_get_focalLength(); //System.Single UnityEngine.Camera::get_nearClipPlane() void Register_UnityEngine_Camera_get_nearClipPlane(); Register_UnityEngine_Camera_get_nearClipPlane(); //System.Single UnityEngine.Camera::get_orthographicSize() void Register_UnityEngine_Camera_get_orthographicSize(); Register_UnityEngine_Camera_get_orthographicSize(); //System.Single UnityEngine.Camera::get_stereoConvergence() void Register_UnityEngine_Camera_get_stereoConvergence(); Register_UnityEngine_Camera_get_stereoConvergence(); //System.Single UnityEngine.Camera::get_stereoSeparation() void Register_UnityEngine_Camera_get_stereoSeparation(); Register_UnityEngine_Camera_get_stereoSeparation(); //System.Single[] UnityEngine.Camera::GetLayerCullDistances() void Register_UnityEngine_Camera_GetLayerCullDistances(); Register_UnityEngine_Camera_GetLayerCullDistances(); //System.UInt64 UnityEngine.Camera::get_overrideSceneCullingMask() void Register_UnityEngine_Camera_get_overrideSceneCullingMask(); Register_UnityEngine_Camera_get_overrideSceneCullingMask(); //System.Void UnityEngine.Camera::AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType) void Register_UnityEngine_Camera_AddCommandBufferAsyncImpl(); Register_UnityEngine_Camera_AddCommandBufferAsyncImpl(); //System.Void UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Camera_AddCommandBufferImpl(); Register_UnityEngine_Camera_AddCommandBufferImpl(); //System.Void UnityEngine.Camera::CalculateFrustumCornersInternal_Injected(UnityEngine.Rect&,System.Single,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3[]) void Register_UnityEngine_Camera_CalculateFrustumCornersInternal_Injected(); Register_UnityEngine_Camera_CalculateFrustumCornersInternal_Injected(); //System.Void UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected(); Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected(); //System.Void UnityEngine.Camera::CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4&,System.Single,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,System.Single,System.Single,UnityEngine.Camera/GateFitMode) void Register_UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(); Register_UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(); //System.Void UnityEngine.Camera::CopyFrom(UnityEngine.Camera) void Register_UnityEngine_Camera_CopyFrom(); Register_UnityEngine_Camera_CopyFrom(); //System.Void UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera/StereoscopicEye) void Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered(); Register_UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered(); //System.Void UnityEngine.Camera::GetGateFittedLensShift_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_GetGateFittedLensShift_Injected(); Register_UnityEngine_Camera_GetGateFittedLensShift_Injected(); //System.Void UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected(); Register_UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::GetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected(); Register_UnityEngine_Camera_GetStereoProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::GetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_GetStereoViewMatrix_Injected(); Register_UnityEngine_Camera_GetStereoViewMatrix_Injected(); //System.Void UnityEngine.Camera::RemoveAllCommandBuffers() void Register_UnityEngine_Camera_RemoveAllCommandBuffers(); Register_UnityEngine_Camera_RemoveAllCommandBuffers(); //System.Void UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Camera_RemoveCommandBufferImpl(); Register_UnityEngine_Camera_RemoveCommandBufferImpl(); //System.Void UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent) void Register_UnityEngine_Camera_RemoveCommandBuffers(); Register_UnityEngine_Camera_RemoveCommandBuffers(); //System.Void UnityEngine.Camera::Render() void Register_UnityEngine_Camera_Render(); Register_UnityEngine_Camera_Render(); //System.Void UnityEngine.Camera::RenderDontRestore() void Register_UnityEngine_Camera_RenderDontRestore(); Register_UnityEngine_Camera_RenderDontRestore(); //System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String) void Register_UnityEngine_Camera_RenderWithShader(); Register_UnityEngine_Camera_RenderWithShader(); //System.Void UnityEngine.Camera::Reset() void Register_UnityEngine_Camera_Reset(); Register_UnityEngine_Camera_Reset(); //System.Void UnityEngine.Camera::ResetAspect() void Register_UnityEngine_Camera_ResetAspect(); Register_UnityEngine_Camera_ResetAspect(); //System.Void UnityEngine.Camera::ResetCullingMatrix() void Register_UnityEngine_Camera_ResetCullingMatrix(); Register_UnityEngine_Camera_ResetCullingMatrix(); //System.Void UnityEngine.Camera::ResetProjectionMatrix() void Register_UnityEngine_Camera_ResetProjectionMatrix(); Register_UnityEngine_Camera_ResetProjectionMatrix(); //System.Void UnityEngine.Camera::ResetReplacementShader() void Register_UnityEngine_Camera_ResetReplacementShader(); Register_UnityEngine_Camera_ResetReplacementShader(); //System.Void UnityEngine.Camera::ResetStereoProjectionMatrices() void Register_UnityEngine_Camera_ResetStereoProjectionMatrices(); Register_UnityEngine_Camera_ResetStereoProjectionMatrices(); //System.Void UnityEngine.Camera::ResetStereoViewMatrices() void Register_UnityEngine_Camera_ResetStereoViewMatrices(); Register_UnityEngine_Camera_ResetStereoViewMatrices(); //System.Void UnityEngine.Camera::ResetTransparencySortSettings() void Register_UnityEngine_Camera_ResetTransparencySortSettings(); Register_UnityEngine_Camera_ResetTransparencySortSettings(); //System.Void UnityEngine.Camera::ResetWorldToCameraMatrix() void Register_UnityEngine_Camera_ResetWorldToCameraMatrix(); Register_UnityEngine_Camera_ResetWorldToCameraMatrix(); //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&) void Register_UnityEngine_Camera_ScreenPointToRay_Injected(); Register_UnityEngine_Camera_ScreenPointToRay_Injected(); //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); //System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected(); Register_UnityEngine_Camera_ScreenToWorldPoint_Injected(); //System.Void UnityEngine.Camera::SetLayerCullDistances(System.Single[]) void Register_UnityEngine_Camera_SetLayerCullDistances(); Register_UnityEngine_Camera_SetLayerCullDistances(); //System.Void UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String) void Register_UnityEngine_Camera_SetReplacementShader(); Register_UnityEngine_Camera_SetReplacementShader(); //System.Void UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected(); Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_SetStereoViewMatrix_Injected(); Register_UnityEngine_Camera_SetStereoViewMatrix_Injected(); //System.Void UnityEngine.Camera::SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&) void Register_UnityEngine_Camera_SetTargetBuffersImpl_Injected(); Register_UnityEngine_Camera_SetTargetBuffersImpl_Injected(); //System.Void UnityEngine.Camera::SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&) void Register_UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected(); Register_UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected(); //System.Void UnityEngine.Camera::SetupCurrent(UnityEngine.Camera) void Register_UnityEngine_Camera_SetupCurrent(); Register_UnityEngine_Camera_SetupCurrent(); //System.Void UnityEngine.Camera::ViewportPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&) void Register_UnityEngine_Camera_ViewportPointToRay_Injected(); Register_UnityEngine_Camera_ViewportPointToRay_Injected(); //System.Void UnityEngine.Camera::ViewportToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ViewportToScreenPoint_Injected(); Register_UnityEngine_Camera_ViewportToScreenPoint_Injected(); //System.Void UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ViewportToWorldPoint_Injected(); Register_UnityEngine_Camera_ViewportToWorldPoint_Injected(); //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); //System.Void UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_WorldToViewportPoint_Injected(); Register_UnityEngine_Camera_WorldToViewportPoint_Injected(); //System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_Camera_get_backgroundColor_Injected(); Register_UnityEngine_Camera_get_backgroundColor_Injected(); //System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected(); Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected(); //System.Void UnityEngine.Camera::get_cullingMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_cullingMatrix_Injected(); Register_UnityEngine_Camera_get_cullingMatrix_Injected(); //System.Void UnityEngine.Camera::get_lensShift_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_get_lensShift_Injected(); Register_UnityEngine_Camera_get_lensShift_Injected(); //System.Void UnityEngine.Camera::get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected(); Register_UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_get_pixelRect_Injected(); Register_UnityEngine_Camera_get_pixelRect_Injected(); //System.Void UnityEngine.Camera::get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_previousViewProjectionMatrix_Injected(); Register_UnityEngine_Camera_get_previousViewProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_projectionMatrix_Injected(); Register_UnityEngine_Camera_get_projectionMatrix_Injected(); //System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_get_rect_Injected(); Register_UnityEngine_Camera_get_rect_Injected(); //System.Void UnityEngine.Camera::get_scene_Injected(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_Camera_get_scene_Injected(); Register_UnityEngine_Camera_get_scene_Injected(); //System.Void UnityEngine.Camera::get_sensorSize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_get_sensorSize_Injected(); Register_UnityEngine_Camera_get_sensorSize_Injected(); //System.Void UnityEngine.Camera::get_transparencySortAxis_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Camera_get_transparencySortAxis_Injected(); Register_UnityEngine_Camera_get_transparencySortAxis_Injected(); //System.Void UnityEngine.Camera::get_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Camera_get_velocity_Injected(); Register_UnityEngine_Camera_get_velocity_Injected(); //System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected(); Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected(); //System.Void UnityEngine.Camera::set_allowDynamicResolution(System.Boolean) void Register_UnityEngine_Camera_set_allowDynamicResolution(); Register_UnityEngine_Camera_set_allowDynamicResolution(); //System.Void UnityEngine.Camera::set_allowHDR(System.Boolean) void Register_UnityEngine_Camera_set_allowHDR(); Register_UnityEngine_Camera_set_allowHDR(); //System.Void UnityEngine.Camera::set_allowMSAA(System.Boolean) void Register_UnityEngine_Camera_set_allowMSAA(); Register_UnityEngine_Camera_set_allowMSAA(); //System.Void UnityEngine.Camera::set_aspect(System.Single) void Register_UnityEngine_Camera_set_aspect(); Register_UnityEngine_Camera_set_aspect(); //System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_Camera_set_backgroundColor_Injected(); Register_UnityEngine_Camera_set_backgroundColor_Injected(); //System.Void UnityEngine.Camera::set_cameraType(UnityEngine.CameraType) void Register_UnityEngine_Camera_set_cameraType(); Register_UnityEngine_Camera_set_cameraType(); //System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags) void Register_UnityEngine_Camera_set_clearFlags(); Register_UnityEngine_Camera_set_clearFlags(); //System.Void UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean) void Register_UnityEngine_Camera_set_clearStencilAfterLightingPass(); Register_UnityEngine_Camera_set_clearStencilAfterLightingPass(); //System.Void UnityEngine.Camera::set_cullingMask(System.Int32) void Register_UnityEngine_Camera_set_cullingMask(); Register_UnityEngine_Camera_set_cullingMask(); //System.Void UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_cullingMatrix_Injected(); Register_UnityEngine_Camera_set_cullingMatrix_Injected(); //System.Void UnityEngine.Camera::set_depth(System.Single) void Register_UnityEngine_Camera_set_depth(); Register_UnityEngine_Camera_set_depth(); //System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode) void Register_UnityEngine_Camera_set_depthTextureMode(); Register_UnityEngine_Camera_set_depthTextureMode(); //System.Void UnityEngine.Camera::set_eventMask(System.Int32) void Register_UnityEngine_Camera_set_eventMask(); Register_UnityEngine_Camera_set_eventMask(); //System.Void UnityEngine.Camera::set_farClipPlane(System.Single) void Register_UnityEngine_Camera_set_farClipPlane(); Register_UnityEngine_Camera_set_farClipPlane(); //System.Void UnityEngine.Camera::set_fieldOfView(System.Single) void Register_UnityEngine_Camera_set_fieldOfView(); Register_UnityEngine_Camera_set_fieldOfView(); //System.Void UnityEngine.Camera::set_focalLength(System.Single) void Register_UnityEngine_Camera_set_focalLength(); Register_UnityEngine_Camera_set_focalLength(); //System.Void UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean) void Register_UnityEngine_Camera_set_forceIntoRenderTexture(); Register_UnityEngine_Camera_set_forceIntoRenderTexture(); //System.Void UnityEngine.Camera::set_gateFit(UnityEngine.Camera/GateFitMode) void Register_UnityEngine_Camera_set_gateFit(); Register_UnityEngine_Camera_set_gateFit(); //System.Void UnityEngine.Camera::set_layerCullSpherical(System.Boolean) void Register_UnityEngine_Camera_set_layerCullSpherical(); Register_UnityEngine_Camera_set_layerCullSpherical(); //System.Void UnityEngine.Camera::set_lensShift_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_set_lensShift_Injected(); Register_UnityEngine_Camera_set_lensShift_Injected(); //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single) void Register_UnityEngine_Camera_set_nearClipPlane(); Register_UnityEngine_Camera_set_nearClipPlane(); //System.Void UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected(); Register_UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected(); //System.Void UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode) void Register_UnityEngine_Camera_set_opaqueSortMode(); Register_UnityEngine_Camera_set_opaqueSortMode(); //System.Void UnityEngine.Camera::set_orthographic(System.Boolean) void Register_UnityEngine_Camera_set_orthographic(); Register_UnityEngine_Camera_set_orthographic(); //System.Void UnityEngine.Camera::set_orthographicSize(System.Single) void Register_UnityEngine_Camera_set_orthographicSize(); Register_UnityEngine_Camera_set_orthographicSize(); //System.Void UnityEngine.Camera::set_overrideSceneCullingMask(System.UInt64) void Register_UnityEngine_Camera_set_overrideSceneCullingMask(); Register_UnityEngine_Camera_set_overrideSceneCullingMask(); //System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_set_pixelRect_Injected(); Register_UnityEngine_Camera_set_pixelRect_Injected(); //System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_projectionMatrix_Injected(); Register_UnityEngine_Camera_set_projectionMatrix_Injected(); //System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_set_rect_Injected(); Register_UnityEngine_Camera_set_rect_Injected(); //System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath) void Register_UnityEngine_Camera_set_renderingPath(); Register_UnityEngine_Camera_set_renderingPath(); //System.Void UnityEngine.Camera::set_scene_Injected(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_Camera_set_scene_Injected(); Register_UnityEngine_Camera_set_scene_Injected(); //System.Void UnityEngine.Camera::set_sensorSize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Camera_set_sensorSize_Injected(); Register_UnityEngine_Camera_set_sensorSize_Injected(); //System.Void UnityEngine.Camera::set_stereoConvergence(System.Single) void Register_UnityEngine_Camera_set_stereoConvergence(); Register_UnityEngine_Camera_set_stereoConvergence(); //System.Void UnityEngine.Camera::set_stereoSeparation(System.Single) void Register_UnityEngine_Camera_set_stereoSeparation(); Register_UnityEngine_Camera_set_stereoSeparation(); //System.Void UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask) void Register_UnityEngine_Camera_set_stereoTargetEye(); Register_UnityEngine_Camera_set_stereoTargetEye(); //System.Void UnityEngine.Camera::set_targetDisplay(System.Int32) void Register_UnityEngine_Camera_set_targetDisplay(); Register_UnityEngine_Camera_set_targetDisplay(); //System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture) void Register_UnityEngine_Camera_set_targetTexture(); Register_UnityEngine_Camera_set_targetTexture(); //System.Void UnityEngine.Camera::set_transparencySortAxis_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Camera_set_transparencySortAxis_Injected(); Register_UnityEngine_Camera_set_transparencySortAxis_Injected(); //System.Void UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode) void Register_UnityEngine_Camera_set_transparencySortMode(); Register_UnityEngine_Camera_set_transparencySortMode(); //System.Void UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean) void Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(); Register_UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(); //System.Void UnityEngine.Camera::set_useOcclusionCulling(System.Boolean) void Register_UnityEngine_Camera_set_useOcclusionCulling(); Register_UnityEngine_Camera_set_useOcclusionCulling(); //System.Void UnityEngine.Camera::set_usePhysicalProperties(System.Boolean) void Register_UnityEngine_Camera_set_usePhysicalProperties(); Register_UnityEngine_Camera_set_usePhysicalProperties(); //System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected(); Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected(); //UnityEngine.Camera UnityEngine.Camera::get_current() void Register_UnityEngine_Camera_get_current(); Register_UnityEngine_Camera_get_current(); //UnityEngine.Camera UnityEngine.Camera::get_main() void Register_UnityEngine_Camera_get_main(); Register_UnityEngine_Camera_get_main(); //UnityEngine.Camera/GateFitMode UnityEngine.Camera::get_gateFit() void Register_UnityEngine_Camera_get_gateFit(); Register_UnityEngine_Camera_get_gateFit(); //UnityEngine.Camera/MonoOrStereoscopicEye UnityEngine.Camera::get_stereoActiveEye() void Register_UnityEngine_Camera_get_stereoActiveEye(); Register_UnityEngine_Camera_get_stereoActiveEye(); //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags() void Register_UnityEngine_Camera_get_clearFlags(); Register_UnityEngine_Camera_get_clearFlags(); //UnityEngine.CameraType UnityEngine.Camera::get_cameraType() void Register_UnityEngine_Camera_get_cameraType(); Register_UnityEngine_Camera_get_cameraType(); //UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode() void Register_UnityEngine_Camera_get_depthTextureMode(); Register_UnityEngine_Camera_get_depthTextureMode(); //UnityEngine.RenderTexture UnityEngine.Camera::get_activeTexture() void Register_UnityEngine_Camera_get_activeTexture(); Register_UnityEngine_Camera_get_activeTexture(); //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture() void Register_UnityEngine_Camera_get_targetTexture(); Register_UnityEngine_Camera_get_targetTexture(); //UnityEngine.Rendering.CommandBuffer[] UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent) void Register_UnityEngine_Camera_GetCommandBuffers(); Register_UnityEngine_Camera_GetCommandBuffers(); //UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode() void Register_UnityEngine_Camera_get_opaqueSortMode(); Register_UnityEngine_Camera_get_opaqueSortMode(); //UnityEngine.RenderingPath UnityEngine.Camera::get_actualRenderingPath() void Register_UnityEngine_Camera_get_actualRenderingPath(); Register_UnityEngine_Camera_get_actualRenderingPath(); //UnityEngine.RenderingPath UnityEngine.Camera::get_renderingPath() void Register_UnityEngine_Camera_get_renderingPath(); Register_UnityEngine_Camera_get_renderingPath(); //UnityEngine.StereoTargetEyeMask UnityEngine.Camera::get_stereoTargetEye() void Register_UnityEngine_Camera_get_stereoTargetEye(); Register_UnityEngine_Camera_get_stereoTargetEye(); //UnityEngine.TransparencySortMode UnityEngine.Camera::get_transparencySortMode() void Register_UnityEngine_Camera_get_transparencySortMode(); Register_UnityEngine_Camera_get_transparencySortMode(); //End Registrations for type : UnityEngine.Camera //Start Registrations for type : UnityEngine.CameraRaycastHelper //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); //End Registrations for type : UnityEngine.CameraRaycastHelper //Start Registrations for type : UnityEngine.Canvas //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean) void Register_UnityEngine_Canvas_set_overrideSorting(); Register_UnityEngine_Canvas_set_overrideSorting(); //System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode) void Register_UnityEngine_Canvas_set_renderMode(); Register_UnityEngine_Canvas_set_renderMode(); //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32) void Register_UnityEngine_Canvas_set_sortingOrder(); Register_UnityEngine_Canvas_set_sortingOrder(); //System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera) void Register_UnityEngine_Canvas_set_worldCamera(); Register_UnityEngine_Canvas_set_worldCamera(); //End Registrations for type : UnityEngine.Canvas //Start Registrations for type : UnityEngine.CapsuleCollider //System.Int32 UnityEngine.CapsuleCollider::get_direction() void Register_UnityEngine_CapsuleCollider_get_direction(); Register_UnityEngine_CapsuleCollider_get_direction(); //System.Single UnityEngine.CapsuleCollider::get_height() void Register_UnityEngine_CapsuleCollider_get_height(); Register_UnityEngine_CapsuleCollider_get_height(); //System.Single UnityEngine.CapsuleCollider::get_radius() void Register_UnityEngine_CapsuleCollider_get_radius(); Register_UnityEngine_CapsuleCollider_get_radius(); //System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CapsuleCollider_get_center_Injected(); Register_UnityEngine_CapsuleCollider_get_center_Injected(); //System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CapsuleCollider_set_center_Injected(); Register_UnityEngine_CapsuleCollider_set_center_Injected(); //System.Void UnityEngine.CapsuleCollider::set_direction(System.Int32) void Register_UnityEngine_CapsuleCollider_set_direction(); Register_UnityEngine_CapsuleCollider_set_direction(); //System.Void UnityEngine.CapsuleCollider::set_height(System.Single) void Register_UnityEngine_CapsuleCollider_set_height(); Register_UnityEngine_CapsuleCollider_set_height(); //System.Void UnityEngine.CapsuleCollider::set_radius(System.Single) void Register_UnityEngine_CapsuleCollider_set_radius(); Register_UnityEngine_CapsuleCollider_set_radius(); //End Registrations for type : UnityEngine.CapsuleCollider //Start Registrations for type : UnityEngine.CharacterController //System.Boolean UnityEngine.CharacterController::SimpleMove_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CharacterController_SimpleMove_Injected(); Register_UnityEngine_CharacterController_SimpleMove_Injected(); //System.Boolean UnityEngine.CharacterController::get_detectCollisions() void Register_UnityEngine_CharacterController_get_detectCollisions(); Register_UnityEngine_CharacterController_get_detectCollisions(); //System.Boolean UnityEngine.CharacterController::get_enableOverlapRecovery() void Register_UnityEngine_CharacterController_get_enableOverlapRecovery(); Register_UnityEngine_CharacterController_get_enableOverlapRecovery(); //System.Boolean UnityEngine.CharacterController::get_isGrounded() void Register_UnityEngine_CharacterController_get_isGrounded(); Register_UnityEngine_CharacterController_get_isGrounded(); //System.Single UnityEngine.CharacterController::get_height() void Register_UnityEngine_CharacterController_get_height(); Register_UnityEngine_CharacterController_get_height(); //System.Single UnityEngine.CharacterController::get_minMoveDistance() void Register_UnityEngine_CharacterController_get_minMoveDistance(); Register_UnityEngine_CharacterController_get_minMoveDistance(); //System.Single UnityEngine.CharacterController::get_radius() void Register_UnityEngine_CharacterController_get_radius(); Register_UnityEngine_CharacterController_get_radius(); //System.Single UnityEngine.CharacterController::get_skinWidth() void Register_UnityEngine_CharacterController_get_skinWidth(); Register_UnityEngine_CharacterController_get_skinWidth(); //System.Single UnityEngine.CharacterController::get_slopeLimit() void Register_UnityEngine_CharacterController_get_slopeLimit(); Register_UnityEngine_CharacterController_get_slopeLimit(); //System.Single UnityEngine.CharacterController::get_stepOffset() void Register_UnityEngine_CharacterController_get_stepOffset(); Register_UnityEngine_CharacterController_get_stepOffset(); //System.Void UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CharacterController_get_center_Injected(); Register_UnityEngine_CharacterController_get_center_Injected(); //System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CharacterController_get_velocity_Injected(); Register_UnityEngine_CharacterController_get_velocity_Injected(); //System.Void UnityEngine.CharacterController::set_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CharacterController_set_center_Injected(); Register_UnityEngine_CharacterController_set_center_Injected(); //System.Void UnityEngine.CharacterController::set_detectCollisions(System.Boolean) void Register_UnityEngine_CharacterController_set_detectCollisions(); Register_UnityEngine_CharacterController_set_detectCollisions(); //System.Void UnityEngine.CharacterController::set_enableOverlapRecovery(System.Boolean) void Register_UnityEngine_CharacterController_set_enableOverlapRecovery(); Register_UnityEngine_CharacterController_set_enableOverlapRecovery(); //System.Void UnityEngine.CharacterController::set_height(System.Single) void Register_UnityEngine_CharacterController_set_height(); Register_UnityEngine_CharacterController_set_height(); //System.Void UnityEngine.CharacterController::set_minMoveDistance(System.Single) void Register_UnityEngine_CharacterController_set_minMoveDistance(); Register_UnityEngine_CharacterController_set_minMoveDistance(); //System.Void UnityEngine.CharacterController::set_radius(System.Single) void Register_UnityEngine_CharacterController_set_radius(); Register_UnityEngine_CharacterController_set_radius(); //System.Void UnityEngine.CharacterController::set_skinWidth(System.Single) void Register_UnityEngine_CharacterController_set_skinWidth(); Register_UnityEngine_CharacterController_set_skinWidth(); //System.Void UnityEngine.CharacterController::set_slopeLimit(System.Single) void Register_UnityEngine_CharacterController_set_slopeLimit(); Register_UnityEngine_CharacterController_set_slopeLimit(); //System.Void UnityEngine.CharacterController::set_stepOffset(System.Single) void Register_UnityEngine_CharacterController_set_stepOffset(); Register_UnityEngine_CharacterController_set_stepOffset(); //UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CharacterController_Move_Injected(); Register_UnityEngine_CharacterController_Move_Injected(); //UnityEngine.CollisionFlags UnityEngine.CharacterController::get_collisionFlags() void Register_UnityEngine_CharacterController_get_collisionFlags(); Register_UnityEngine_CharacterController_get_collisionFlags(); //End Registrations for type : UnityEngine.CharacterController //Start Registrations for type : UnityEngine.Collider //System.Boolean UnityEngine.Collider::get_enabled() void Register_UnityEngine_Collider_get_enabled(); Register_UnityEngine_Collider_get_enabled(); //System.Boolean UnityEngine.Collider::get_isTrigger() void Register_UnityEngine_Collider_get_isTrigger(); Register_UnityEngine_Collider_get_isTrigger(); //System.Single UnityEngine.Collider::get_contactOffset() void Register_UnityEngine_Collider_get_contactOffset(); Register_UnityEngine_Collider_get_contactOffset(); //System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Collider_ClosestPoint_Injected(); Register_UnityEngine_Collider_ClosestPoint_Injected(); //System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) void Register_UnityEngine_Collider_Internal_ClosestPointOnBounds_Injected(); Register_UnityEngine_Collider_Internal_ClosestPointOnBounds_Injected(); //System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) void Register_UnityEngine_Collider_Raycast_Injected(); Register_UnityEngine_Collider_Raycast_Injected(); //System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Collider_get_bounds_Injected(); Register_UnityEngine_Collider_get_bounds_Injected(); //System.Void UnityEngine.Collider::set_contactOffset(System.Single) void Register_UnityEngine_Collider_set_contactOffset(); Register_UnityEngine_Collider_set_contactOffset(); //System.Void UnityEngine.Collider::set_enabled(System.Boolean) void Register_UnityEngine_Collider_set_enabled(); Register_UnityEngine_Collider_set_enabled(); //System.Void UnityEngine.Collider::set_isTrigger(System.Boolean) void Register_UnityEngine_Collider_set_isTrigger(); Register_UnityEngine_Collider_set_isTrigger(); //System.Void UnityEngine.Collider::set_material(UnityEngine.PhysicMaterial) void Register_UnityEngine_Collider_set_material(); Register_UnityEngine_Collider_set_material(); //System.Void UnityEngine.Collider::set_sharedMaterial(UnityEngine.PhysicMaterial) void Register_UnityEngine_Collider_set_sharedMaterial(); Register_UnityEngine_Collider_set_sharedMaterial(); //UnityEngine.PhysicMaterial UnityEngine.Collider::get_material() void Register_UnityEngine_Collider_get_material(); Register_UnityEngine_Collider_get_material(); //UnityEngine.PhysicMaterial UnityEngine.Collider::get_sharedMaterial() void Register_UnityEngine_Collider_get_sharedMaterial(); Register_UnityEngine_Collider_get_sharedMaterial(); //UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() void Register_UnityEngine_Collider_get_attachedRigidbody(); Register_UnityEngine_Collider_get_attachedRigidbody(); //End Registrations for type : UnityEngine.Collider //Start Registrations for type : UnityEngine.Component //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_BroadcastMessage(); Register_UnityEngine_Component_BroadcastMessage(); //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_Component_GetComponentFastPath(); Register_UnityEngine_Component_GetComponentFastPath(); //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object) void Register_UnityEngine_Component_GetComponentsForListInternal(); Register_UnityEngine_Component_GetComponentsForListInternal(); //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_SendMessage(); Register_UnityEngine_Component_SendMessage(); //System.Void UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_SendMessageUpwards(); Register_UnityEngine_Component_SendMessageUpwards(); //UnityEngine.Component UnityEngine.Component::GetComponent(System.String) void Register_UnityEngine_Component_GetComponent(); Register_UnityEngine_Component_GetComponent(); //UnityEngine.GameObject UnityEngine.Component::get_gameObject() void Register_UnityEngine_Component_get_gameObject(); Register_UnityEngine_Component_get_gameObject(); //UnityEngine.Transform UnityEngine.Component::get_transform() void Register_UnityEngine_Component_get_transform(); Register_UnityEngine_Component_get_transform(); //End Registrations for type : UnityEngine.Component //Start Registrations for type : UnityEngine.ComputeShader //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String) void Register_UnityEngine_ComputeShader_FindKernel(); Register_UnityEngine_ComputeShader_FindKernel(); //End Registrations for type : UnityEngine.ComputeShader //Start Registrations for type : UnityEngine.ContactFilter2D //System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); //End Registrations for type : UnityEngine.ContactFilter2D //Start Registrations for type : UnityEngine.Coroutine //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr) void Register_UnityEngine_Coroutine_ReleaseCoroutine(); Register_UnityEngine_Coroutine_ReleaseCoroutine(); //End Registrations for type : UnityEngine.Coroutine //Start Registrations for type : UnityEngine.Cubemap //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Cubemap_Internal_CreateImpl(); Register_UnityEngine_Cubemap_Internal_CreateImpl(); //System.Boolean UnityEngine.Cubemap::get_isReadable() void Register_UnityEngine_Cubemap_get_isReadable(); Register_UnityEngine_Cubemap_get_isReadable(); //End Registrations for type : UnityEngine.Cubemap //Start Registrations for type : UnityEngine.CubemapArray //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_CubemapArray_Internal_CreateImpl(); Register_UnityEngine_CubemapArray_Internal_CreateImpl(); //System.Boolean UnityEngine.CubemapArray::get_isReadable() void Register_UnityEngine_CubemapArray_get_isReadable(); Register_UnityEngine_CubemapArray_get_isReadable(); //End Registrations for type : UnityEngine.CubemapArray //Start Registrations for type : UnityEngine.Debug //System.Boolean UnityEngine.Debug::get_isDebugBuild() void Register_UnityEngine_Debug_get_isDebugBuild(); Register_UnityEngine_Debug_get_isDebugBuild(); //System.Void UnityEngine.Debug::set_developerConsoleVisible(System.Boolean) void Register_UnityEngine_Debug_set_developerConsoleVisible(); Register_UnityEngine_Debug_set_developerConsoleVisible(); //End Registrations for type : UnityEngine.Debug //Start Registrations for type : UnityEngine.DebugLogHandler //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_Log(); Register_UnityEngine_DebugLogHandler_Internal_Log(); //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_LogException(); Register_UnityEngine_DebugLogHandler_Internal_LogException(); //End Registrations for type : UnityEngine.DebugLogHandler //Start Registrations for type : UnityEngine.Display //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&) void Register_UnityEngine_Display_RelativeMouseAtImpl(); Register_UnityEngine_Display_RelativeMouseAtImpl(); //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetRenderingExtImpl(); Register_UnityEngine_Display_GetRenderingExtImpl(); //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetSystemExtImpl(); Register_UnityEngine_Display_GetSystemExtImpl(); //End Registrations for type : UnityEngine.Display //Start Registrations for type : UnityEngine.Event //System.Char UnityEngine.Event::get_character() void Register_UnityEngine_Event_get_character(); Register_UnityEngine_Event_get_character(); //System.Int32 UnityEngine.Event::get_button() void Register_UnityEngine_Event_get_button(); Register_UnityEngine_Event_get_button(); //System.Int32 UnityEngine.Event::get_clickCount() void Register_UnityEngine_Event_get_clickCount(); Register_UnityEngine_Event_get_clickCount(); //System.Int32 UnityEngine.Event::get_displayIndex() void Register_UnityEngine_Event_get_displayIndex(); Register_UnityEngine_Event_get_displayIndex(); //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32) void Register_UnityEngine_Event_Internal_Create(); Register_UnityEngine_Event_Internal_Create(); //System.Single UnityEngine.Event::get_pressure() void Register_UnityEngine_Event_get_pressure(); Register_UnityEngine_Event_get_pressure(); //System.String UnityEngine.Event::get_commandName() void Register_UnityEngine_Event_get_commandName(); Register_UnityEngine_Event_get_commandName(); //System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr) void Register_UnityEngine_Event_CopyFromPtr(); Register_UnityEngine_Event_CopyFromPtr(); //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr) void Register_UnityEngine_Event_Internal_Destroy(); Register_UnityEngine_Event_Internal_Destroy(); //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr) void Register_UnityEngine_Event_Internal_SetNativeEvent(); Register_UnityEngine_Event_Internal_SetNativeEvent(); //System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_get_delta_Injected(); Register_UnityEngine_Event_get_delta_Injected(); //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_get_mousePosition_Injected(); Register_UnityEngine_Event_get_mousePosition_Injected(); //System.Void UnityEngine.Event::set_commandName(System.String) void Register_UnityEngine_Event_set_commandName(); Register_UnityEngine_Event_set_commandName(); //System.Void UnityEngine.Event::set_displayIndex(System.Int32) void Register_UnityEngine_Event_set_displayIndex(); Register_UnityEngine_Event_set_displayIndex(); //System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_set_mousePosition_Injected(); Register_UnityEngine_Event_set_mousePosition_Injected(); //System.Void UnityEngine.Event::set_type(UnityEngine.EventType) void Register_UnityEngine_Event_set_type(); Register_UnityEngine_Event_set_type(); //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers() void Register_UnityEngine_Event_get_modifiers(); Register_UnityEngine_Event_get_modifiers(); //UnityEngine.EventType UnityEngine.Event::get_rawType() void Register_UnityEngine_Event_get_rawType(); Register_UnityEngine_Event_get_rawType(); //UnityEngine.EventType UnityEngine.Event::get_type() void Register_UnityEngine_Event_get_type(); Register_UnityEngine_Event_get_type(); //UnityEngine.KeyCode UnityEngine.Event::get_keyCode() void Register_UnityEngine_Event_get_keyCode(); Register_UnityEngine_Event_get_keyCode(); //UnityEngine.PointerType UnityEngine.Event::get_pointerType() void Register_UnityEngine_Event_get_pointerType(); Register_UnityEngine_Event_get_pointerType(); //End Registrations for type : UnityEngine.Event //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate() void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat(UnityEngine.Texture) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); //UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance() void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //Start Registrations for type : UnityEngine.Flare //System.Void UnityEngine.Flare::Internal_Create(UnityEngine.Flare) void Register_UnityEngine_Flare_Internal_Create(); Register_UnityEngine_Flare_Internal_Create(); //End Registrations for type : UnityEngine.Flare //Start Registrations for type : UnityEngine.Font //System.Boolean UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle) void Register_UnityEngine_Font_GetCharacterInfo(); Register_UnityEngine_Font_GetCharacterInfo(); //System.Boolean UnityEngine.Font::HasCharacter(System.Int32) void Register_UnityEngine_Font_HasCharacter(); Register_UnityEngine_Font_HasCharacter(); //System.Void UnityEngine.Font::Internal_CreateDynamicFont(UnityEngine.Font,System.String[],System.Int32) void Register_UnityEngine_Font_Internal_CreateDynamicFont(); Register_UnityEngine_Font_Internal_CreateDynamicFont(); //System.Void UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle) void Register_UnityEngine_Font_RequestCharactersInTexture(); Register_UnityEngine_Font_RequestCharactersInTexture(); //UnityEngine.Material UnityEngine.Font::get_material() void Register_UnityEngine_Font_get_material(); Register_UnityEngine_Font_get_material(); //End Registrations for type : UnityEngine.Font //Start Registrations for type : UnityEngine.GameObject //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object) void Register_UnityEngine_GameObject_GetComponentsInternal(); Register_UnityEngine_GameObject_GetComponentsInternal(); //System.Boolean UnityEngine.GameObject::CompareTag(System.String) void Register_UnityEngine_GameObject_CompareTag(); Register_UnityEngine_GameObject_CompareTag(); //System.Boolean UnityEngine.GameObject::get_activeInHierarchy() void Register_UnityEngine_GameObject_get_activeInHierarchy(); Register_UnityEngine_GameObject_get_activeInHierarchy(); //System.Boolean UnityEngine.GameObject::get_activeSelf() void Register_UnityEngine_GameObject_get_activeSelf(); Register_UnityEngine_GameObject_get_activeSelf(); //System.Boolean UnityEngine.GameObject::get_isStatic() void Register_UnityEngine_GameObject_get_isStatic(); Register_UnityEngine_GameObject_get_isStatic(); //System.Int32 UnityEngine.GameObject::get_layer() void Register_UnityEngine_GameObject_get_layer(); Register_UnityEngine_GameObject_get_layer(); //System.String UnityEngine.GameObject::get_tag() void Register_UnityEngine_GameObject_get_tag(); Register_UnityEngine_GameObject_get_tag(); //System.UInt64 UnityEngine.GameObject::get_sceneCullingMask() void Register_UnityEngine_GameObject_get_sceneCullingMask(); Register_UnityEngine_GameObject_get_sceneCullingMask(); //System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_BroadcastMessage(); Register_UnityEngine_GameObject_BroadcastMessage(); //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_GameObject_GetComponentFastPath(); Register_UnityEngine_GameObject_GetComponentFastPath(); //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String) void Register_UnityEngine_GameObject_Internal_CreateGameObject(); Register_UnityEngine_GameObject_Internal_CreateGameObject(); //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_SendMessage(); Register_UnityEngine_GameObject_SendMessage(); //System.Void UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_SendMessageUpwards(); Register_UnityEngine_GameObject_SendMessageUpwards(); //System.Void UnityEngine.GameObject::SetActive(System.Boolean) void Register_UnityEngine_GameObject_SetActive(); Register_UnityEngine_GameObject_SetActive(); //System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_GameObject_get_scene_Injected(); Register_UnityEngine_GameObject_get_scene_Injected(); //System.Void UnityEngine.GameObject::set_isStatic(System.Boolean) void Register_UnityEngine_GameObject_set_isStatic(); Register_UnityEngine_GameObject_set_isStatic(); //System.Void UnityEngine.GameObject::set_layer(System.Int32) void Register_UnityEngine_GameObject_set_layer(); Register_UnityEngine_GameObject_set_layer(); //System.Void UnityEngine.GameObject::set_tag(System.String) void Register_UnityEngine_GameObject_set_tag(); Register_UnityEngine_GameObject_set_tag(); //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type) void Register_UnityEngine_GameObject_GetComponent(); Register_UnityEngine_GameObject_GetComponent(); //UnityEngine.Component UnityEngine.GameObject::GetComponentByName(System.String) void Register_UnityEngine_GameObject_GetComponentByName(); Register_UnityEngine_GameObject_GetComponentByName(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInChildren(); Register_UnityEngine_GameObject_GetComponentInChildren(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type) void Register_UnityEngine_GameObject_GetComponentInParent(); Register_UnityEngine_GameObject_GetComponentInParent(); //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type) void Register_UnityEngine_GameObject_Internal_AddComponentWithType(); Register_UnityEngine_GameObject_Internal_AddComponentWithType(); //UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type) void Register_UnityEngine_GameObject_TryGetComponentInternal(); Register_UnityEngine_GameObject_TryGetComponentInternal(); //UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType) void Register_UnityEngine_GameObject_CreatePrimitive(); Register_UnityEngine_GameObject_CreatePrimitive(); //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String) void Register_UnityEngine_GameObject_Find(); Register_UnityEngine_GameObject_Find(); //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String) void Register_UnityEngine_GameObject_FindGameObjectWithTag(); Register_UnityEngine_GameObject_FindGameObjectWithTag(); //UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String) void Register_UnityEngine_GameObject_FindGameObjectsWithTag(); Register_UnityEngine_GameObject_FindGameObjectsWithTag(); //UnityEngine.Transform UnityEngine.GameObject::get_transform() void Register_UnityEngine_GameObject_get_transform(); Register_UnityEngine_GameObject_get_transform(); //End Registrations for type : UnityEngine.GameObject //Start Registrations for type : UnityEngine.Gizmos //System.Void UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_DrawCube_Injected(); Register_UnityEngine_Gizmos_DrawCube_Injected(); //System.Void UnityEngine.Gizmos::DrawWireCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_DrawWireCube_Injected(); Register_UnityEngine_Gizmos_DrawWireCube_Injected(); //System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Gizmos_set_color_Injected(); Register_UnityEngine_Gizmos_set_color_Injected(); //System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Gizmos_set_matrix_Injected(); Register_UnityEngine_Gizmos_set_matrix_Injected(); //End Registrations for type : UnityEngine.Gizmos //Start Registrations for type : UnityEngine.GL //System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single) void Register_UnityEngine_GL_GLClear_Injected(); Register_UnityEngine_GL_GLClear_Injected(); //End Registrations for type : UnityEngine.GL //Start Registrations for type : UnityEngine.Gradient //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr) void Register_UnityEngine_Gradient_Internal_Equals(); Register_UnityEngine_Gradient_Internal_Equals(); //System.IntPtr UnityEngine.Gradient::Init() void Register_UnityEngine_Gradient_Init(); Register_UnityEngine_Gradient_Init(); //System.Void UnityEngine.Gradient::Cleanup() void Register_UnityEngine_Gradient_Cleanup(); Register_UnityEngine_Gradient_Cleanup(); //System.Void UnityEngine.Gradient::Evaluate_Injected(System.Single,UnityEngine.Color&) void Register_UnityEngine_Gradient_Evaluate_Injected(); Register_UnityEngine_Gradient_Evaluate_Injected(); //End Registrations for type : UnityEngine.Gradient //Start Registrations for type : UnityEngine.Graphics //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount() void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); //System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture) void Register_UnityEngine_Graphics_Blit2(); Register_UnityEngine_Graphics_Blit2(); //System.Void UnityEngine.Graphics::Internal_BlitMultiTap4(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[]) void Register_UnityEngine_Graphics_Internal_BlitMultiTap4(); Register_UnityEngine_Graphics_Internal_BlitMultiTap4(); //End Registrations for type : UnityEngine.Graphics //Start Registrations for type : UnityEngine.GUI //System.Boolean UnityEngine.GUI::get_changed() void Register_UnityEngine_GUI_get_changed(); Register_UnityEngine_GUI_get_changed(); //System.Boolean UnityEngine.GUI::get_enabled() void Register_UnityEngine_GUI_get_enabled(); Register_UnityEngine_GUI_get_enabled(); //System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_backgroundColor_Injected(); Register_UnityEngine_GUI_get_backgroundColor_Injected(); //System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_color_Injected(); Register_UnityEngine_GUI_get_color_Injected(); //System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_contentColor_Injected(); Register_UnityEngine_GUI_get_contentColor_Injected(); //System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_backgroundColor_Injected(); Register_UnityEngine_GUI_set_backgroundColor_Injected(); //System.Void UnityEngine.GUI::set_changed(System.Boolean) void Register_UnityEngine_GUI_set_changed(); Register_UnityEngine_GUI_set_changed(); //System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_color_Injected(); Register_UnityEngine_GUI_set_color_Injected(); //System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_contentColor_Injected(); Register_UnityEngine_GUI_set_contentColor_Injected(); //System.Void UnityEngine.GUI::set_enabled(System.Boolean) void Register_UnityEngine_GUI_set_enabled(); Register_UnityEngine_GUI_set_enabled(); //End Registrations for type : UnityEngine.GUI //Start Registrations for type : UnityEngine.GUIClip //System.Int32 UnityEngine.GUIClip::Internal_GetCount() void Register_UnityEngine_GUIClip_Internal_GetCount(); Register_UnityEngine_GUIClip_Internal_GetCount(); //System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GUIClip_GetMatrix_Injected(); Register_UnityEngine_GUIClip_GetMatrix_Injected(); //System.Void UnityEngine.GUIClip::Internal_Pop() void Register_UnityEngine_GUIClip_Internal_Pop(); Register_UnityEngine_GUIClip_Internal_Pop(); //System.Void UnityEngine.GUIClip::Internal_PopParentClip() void Register_UnityEngine_GUIClip_Internal_PopParentClip(); Register_UnityEngine_GUIClip_Internal_PopParentClip(); //System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Rect&) void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); //System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GUIClip_SetMatrix_Injected(); Register_UnityEngine_GUIClip_SetMatrix_Injected(); //End Registrations for type : UnityEngine.GUIClip //Start Registrations for type : UnityEngine.GUILayoutUtility //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); //End Registrations for type : UnityEngine.GUILayoutUtility //Start Registrations for type : UnityEngine.GUIStyle //System.Boolean UnityEngine.GUIStyle::get_stretchHeight() void Register_UnityEngine_GUIStyle_get_stretchHeight(); Register_UnityEngine_GUIStyle_get_stretchHeight(); //System.Boolean UnityEngine.GUIStyle::get_stretchWidth() void Register_UnityEngine_GUIStyle_get_stretchWidth(); Register_UnityEngine_GUIStyle_get_stretchWidth(); //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32) void Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32) void Register_UnityEngine_GUIStyle_GetStyleStatePtr(); Register_UnityEngine_GUIStyle_GetStyleStatePtr(); //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle) void Register_UnityEngine_GUIStyle_Internal_Create(); Register_UnityEngine_GUIStyle_Internal_Create(); //System.Single UnityEngine.GUIStyle::get_fixedHeight() void Register_UnityEngine_GUIStyle_get_fixedHeight(); Register_UnityEngine_GUIStyle_get_fixedHeight(); //System.Single UnityEngine.GUIStyle::get_fixedWidth() void Register_UnityEngine_GUIStyle_get_fixedWidth(); Register_UnityEngine_GUIStyle_get_fixedWidth(); //System.String UnityEngine.GUIStyle::get_rawName() void Register_UnityEngine_GUIStyle_get_rawName(); Register_UnityEngine_GUIStyle_get_rawName(); //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr) void Register_UnityEngine_GUIStyle_Internal_Destroy(); Register_UnityEngine_GUIStyle_Internal_Destroy(); //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font) void Register_UnityEngine_GUIStyle_SetDefaultFont(); Register_UnityEngine_GUIStyle_SetDefaultFont(); //System.Void UnityEngine.GUIStyle::set_rawName(System.String) void Register_UnityEngine_GUIStyle_set_rawName(); Register_UnityEngine_GUIStyle_set_rawName(); //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean) void Register_UnityEngine_GUIStyle_set_stretchHeight(); Register_UnityEngine_GUIStyle_set_stretchHeight(); //End Registrations for type : UnityEngine.GUIStyle //Start Registrations for type : UnityEngine.GUIStyleState //System.IntPtr UnityEngine.GUIStyleState::Init() void Register_UnityEngine_GUIStyleState_Init(); Register_UnityEngine_GUIStyleState_Init(); //System.Void UnityEngine.GUIStyleState::Cleanup() void Register_UnityEngine_GUIStyleState_Cleanup(); Register_UnityEngine_GUIStyleState_Cleanup(); //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUIStyleState_set_textColor_Injected(); Register_UnityEngine_GUIStyleState_set_textColor_Injected(); //End Registrations for type : UnityEngine.GUIStyleState //Start Registrations for type : UnityEngine.GUIUtility //System.Boolean UnityEngine.GUIUtility::HasFocusableControls() void Register_UnityEngine_GUIUtility_HasFocusableControls(); Register_UnityEngine_GUIUtility_HasFocusableControls(); //System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32) void Register_UnityEngine_GUIUtility_OwnsId(); Register_UnityEngine_GUIUtility_OwnsId(); //System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event) void Register_UnityEngine_GUIUtility_CheckForTabEvent(); Register_UnityEngine_GUIUtility_CheckForTabEvent(); //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl() void Register_UnityEngine_GUIUtility_Internal_GetHotControl(); Register_UnityEngine_GUIUtility_Internal_GetHotControl(); //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl() void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); //System.Int32 UnityEngine.GUIUtility::get_guiDepth() void Register_UnityEngine_GUIUtility_get_guiDepth(); Register_UnityEngine_GUIUtility_get_guiDepth(); //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32) void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint() void Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); //System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState) void Register_UnityEngine_GUIUtility_BeginContainer(); Register_UnityEngine_GUIUtility_BeginContainer(); //System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject) void Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); //System.Void UnityEngine.GUIUtility::Internal_EndContainer() void Register_UnityEngine_GUIUtility_Internal_EndContainer(); Register_UnityEngine_GUIUtility_Internal_EndContainer(); //System.Void UnityEngine.GUIUtility::Internal_ExitGUI() void Register_UnityEngine_GUIUtility_Internal_ExitGUI(); Register_UnityEngine_GUIUtility_Internal_ExitGUI(); //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetHotControl(); Register_UnityEngine_GUIUtility_Internal_SetHotControl(); //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); //System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId() void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); //System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId() void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); //End Registrations for type : UnityEngine.GUIUtility //Start Registrations for type : UnityEngine.Hash128 //System.String UnityEngine.Hash128::Internal_Hash128ToString_Injected(UnityEngine.Hash128&) void Register_UnityEngine_Hash128_Internal_Hash128ToString_Injected(); Register_UnityEngine_Hash128_Internal_Hash128ToString_Injected(); //End Registrations for type : UnityEngine.Hash128 //Start Registrations for type : UnityEngine.HumanTrait //System.Int32 UnityEngine.HumanTrait::GetBoneIndexFromMono(System.Int32) void Register_UnityEngine_HumanTrait_GetBoneIndexFromMono(); Register_UnityEngine_HumanTrait_GetBoneIndexFromMono(); //End Registrations for type : UnityEngine.HumanTrait //Start Registrations for type : UnityEngine.ImageConversion //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean) void Register_UnityEngine_ImageConversion_LoadImage(); Register_UnityEngine_ImageConversion_LoadImage(); //System.Byte[] UnityEngine.ImageConversion::EncodeToJPG(UnityEngine.Texture2D,System.Int32) void Register_UnityEngine_ImageConversion_EncodeToJPG(); Register_UnityEngine_ImageConversion_EncodeToJPG(); //End Registrations for type : UnityEngine.ImageConversion //Start Registrations for type : UnityEngine.Input //System.Boolean UnityEngine.Input::GetButton(System.String) void Register_UnityEngine_Input_GetButton(); Register_UnityEngine_Input_GetButton(); //System.Boolean UnityEngine.Input::GetButtonDown(System.String) void Register_UnityEngine_Input_GetButtonDown(); Register_UnityEngine_Input_GetButtonDown(); //System.Boolean UnityEngine.Input::GetButtonUp(System.String) void Register_UnityEngine_Input_GetButtonUp(); Register_UnityEngine_Input_GetButtonUp(); //System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyDownInt(); Register_UnityEngine_Input_GetKeyDownInt(); //System.Boolean UnityEngine.Input::GetKeyDownString(System.String) void Register_UnityEngine_Input_GetKeyDownString(); Register_UnityEngine_Input_GetKeyDownString(); //System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyInt(); Register_UnityEngine_Input_GetKeyInt(); //System.Boolean UnityEngine.Input::GetKeyString(System.String) void Register_UnityEngine_Input_GetKeyString(); Register_UnityEngine_Input_GetKeyString(); //System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyUpInt(); Register_UnityEngine_Input_GetKeyUpInt(); //System.Boolean UnityEngine.Input::GetKeyUpString(System.String) void Register_UnityEngine_Input_GetKeyUpString(); Register_UnityEngine_Input_GetKeyUpString(); //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32) void Register_UnityEngine_Input_GetMouseButton(); Register_UnityEngine_Input_GetMouseButton(); //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32) void Register_UnityEngine_Input_GetMouseButtonDown(); Register_UnityEngine_Input_GetMouseButtonDown(); //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32) void Register_UnityEngine_Input_GetMouseButtonUp(); Register_UnityEngine_Input_GetMouseButtonUp(); //System.Boolean UnityEngine.Input::get_anyKey() void Register_UnityEngine_Input_get_anyKey(); Register_UnityEngine_Input_get_anyKey(); //System.Boolean UnityEngine.Input::get_anyKeyDown() void Register_UnityEngine_Input_get_anyKeyDown(); Register_UnityEngine_Input_get_anyKeyDown(); //System.Boolean UnityEngine.Input::get_backButtonLeavesApp() void Register_UnityEngine_Input_get_backButtonLeavesApp(); Register_UnityEngine_Input_get_backButtonLeavesApp(); //System.Boolean UnityEngine.Input::get_compensateSensors() void Register_UnityEngine_Input_get_compensateSensors(); Register_UnityEngine_Input_get_compensateSensors(); //System.Boolean UnityEngine.Input::get_imeIsSelected() void Register_UnityEngine_Input_get_imeIsSelected(); Register_UnityEngine_Input_get_imeIsSelected(); //System.Boolean UnityEngine.Input::get_mousePresent() void Register_UnityEngine_Input_get_mousePresent(); Register_UnityEngine_Input_get_mousePresent(); //System.Boolean UnityEngine.Input::get_multiTouchEnabled() void Register_UnityEngine_Input_get_multiTouchEnabled(); Register_UnityEngine_Input_get_multiTouchEnabled(); //System.Boolean UnityEngine.Input::get_simulateMouseWithTouches() void Register_UnityEngine_Input_get_simulateMouseWithTouches(); Register_UnityEngine_Input_get_simulateMouseWithTouches(); //System.Boolean UnityEngine.Input::get_stylusTouchSupported() void Register_UnityEngine_Input_get_stylusTouchSupported(); Register_UnityEngine_Input_get_stylusTouchSupported(); //System.Boolean UnityEngine.Input::get_touchPressureSupported() void Register_UnityEngine_Input_get_touchPressureSupported(); Register_UnityEngine_Input_get_touchPressureSupported(); //System.Boolean UnityEngine.Input::get_touchSupported() void Register_UnityEngine_Input_get_touchSupported(); Register_UnityEngine_Input_get_touchSupported(); //System.Int32 UnityEngine.Input::GetGyroInternal() void Register_UnityEngine_Input_GetGyroInternal(); Register_UnityEngine_Input_GetGyroInternal(); //System.Int32 UnityEngine.Input::get_accelerationEventCount() void Register_UnityEngine_Input_get_accelerationEventCount(); Register_UnityEngine_Input_get_accelerationEventCount(); //System.Int32 UnityEngine.Input::get_touchCount() void Register_UnityEngine_Input_get_touchCount(); Register_UnityEngine_Input_get_touchCount(); //System.Single UnityEngine.Input::GetAxis(System.String) void Register_UnityEngine_Input_GetAxis(); Register_UnityEngine_Input_GetAxis(); //System.Single UnityEngine.Input::GetAxisRaw(System.String) void Register_UnityEngine_Input_GetAxisRaw(); Register_UnityEngine_Input_GetAxisRaw(); //System.String UnityEngine.Input::get_compositionString() void Register_UnityEngine_Input_get_compositionString(); Register_UnityEngine_Input_get_compositionString(); //System.String UnityEngine.Input::get_inputString() void Register_UnityEngine_Input_get_inputString(); Register_UnityEngine_Input_get_inputString(); //System.String[] UnityEngine.Input::GetJoystickNames() void Register_UnityEngine_Input_GetJoystickNames(); Register_UnityEngine_Input_GetJoystickNames(); //System.Void UnityEngine.Input::GetAccelerationEvent_Injected(System.Int32,UnityEngine.AccelerationEvent&) void Register_UnityEngine_Input_GetAccelerationEvent_Injected(); Register_UnityEngine_Input_GetAccelerationEvent_Injected(); //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&) void Register_UnityEngine_Input_GetTouch_Injected(); Register_UnityEngine_Input_GetTouch_Injected(); //System.Void UnityEngine.Input::ResetInputAxes() void Register_UnityEngine_Input_ResetInputAxes(); Register_UnityEngine_Input_ResetInputAxes(); //System.Void UnityEngine.Input::get_acceleration_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Input_get_acceleration_Injected(); Register_UnityEngine_Input_get_acceleration_Injected(); //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_compositionCursorPos_Injected(); Register_UnityEngine_Input_get_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Input_get_mousePosition_Injected(); Register_UnityEngine_Input_get_mousePosition_Injected(); //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); //System.Void UnityEngine.Input::set_backButtonLeavesApp(System.Boolean) void Register_UnityEngine_Input_set_backButtonLeavesApp(); Register_UnityEngine_Input_set_backButtonLeavesApp(); //System.Void UnityEngine.Input::set_compensateSensors(System.Boolean) void Register_UnityEngine_Input_set_compensateSensors(); Register_UnityEngine_Input_set_compensateSensors(); //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_set_compositionCursorPos_Injected(); Register_UnityEngine_Input_set_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode) void Register_UnityEngine_Input_set_imeCompositionMode(); Register_UnityEngine_Input_set_imeCompositionMode(); //System.Void UnityEngine.Input::set_multiTouchEnabled(System.Boolean) void Register_UnityEngine_Input_set_multiTouchEnabled(); Register_UnityEngine_Input_set_multiTouchEnabled(); //System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean) void Register_UnityEngine_Input_set_simulateMouseWithTouches(); Register_UnityEngine_Input_set_simulateMouseWithTouches(); //UnityEngine.DeviceOrientation UnityEngine.Input::get_deviceOrientation() void Register_UnityEngine_Input_get_deviceOrientation(); Register_UnityEngine_Input_get_deviceOrientation(); //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode() void Register_UnityEngine_Input_get_imeCompositionMode(); Register_UnityEngine_Input_get_imeCompositionMode(); //End Registrations for type : UnityEngine.Input //Start Registrations for type : UnityEngine.IntegratedSubsystem //System.Void UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem) void Register_UnityEngine_IntegratedSubsystem_SetHandle(); Register_UnityEngine_IntegratedSubsystem_SetHandle(); //End Registrations for type : UnityEngine.IntegratedSubsystem //Start Registrations for type : UnityEngine.LayerMask //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String) void Register_UnityEngine_LayerMask_NameToLayer(); Register_UnityEngine_LayerMask_NameToLayer(); //System.String UnityEngine.LayerMask::LayerToName(System.Int32) void Register_UnityEngine_LayerMask_LayerToName(); Register_UnityEngine_LayerMask_LayerToName(); //End Registrations for type : UnityEngine.LayerMask //Start Registrations for type : UnityEngine.Light //System.Boolean UnityEngine.Light::get_useBoundingSphereOverride() void Register_UnityEngine_Light_get_useBoundingSphereOverride(); Register_UnityEngine_Light_get_useBoundingSphereOverride(); //System.Boolean UnityEngine.Light::get_useColorTemperature() void Register_UnityEngine_Light_get_useColorTemperature(); Register_UnityEngine_Light_get_useColorTemperature(); //System.Boolean UnityEngine.Light::get_useShadowMatrixOverride() void Register_UnityEngine_Light_get_useShadowMatrixOverride(); Register_UnityEngine_Light_get_useShadowMatrixOverride(); //System.Int32 UnityEngine.Light::get_commandBufferCount() void Register_UnityEngine_Light_get_commandBufferCount(); Register_UnityEngine_Light_get_commandBufferCount(); //System.Int32 UnityEngine.Light::get_cullingMask() void Register_UnityEngine_Light_get_cullingMask(); Register_UnityEngine_Light_get_cullingMask(); //System.Int32 UnityEngine.Light::get_renderingLayerMask() void Register_UnityEngine_Light_get_renderingLayerMask(); Register_UnityEngine_Light_get_renderingLayerMask(); //System.Int32 UnityEngine.Light::get_shadowCustomResolution() void Register_UnityEngine_Light_get_shadowCustomResolution(); Register_UnityEngine_Light_get_shadowCustomResolution(); //System.Single UnityEngine.Light::get_bounceIntensity() void Register_UnityEngine_Light_get_bounceIntensity(); Register_UnityEngine_Light_get_bounceIntensity(); //System.Single UnityEngine.Light::get_colorTemperature() void Register_UnityEngine_Light_get_colorTemperature(); Register_UnityEngine_Light_get_colorTemperature(); //System.Single UnityEngine.Light::get_cookieSize() void Register_UnityEngine_Light_get_cookieSize(); Register_UnityEngine_Light_get_cookieSize(); //System.Single UnityEngine.Light::get_innerSpotAngle() void Register_UnityEngine_Light_get_innerSpotAngle(); Register_UnityEngine_Light_get_innerSpotAngle(); //System.Single UnityEngine.Light::get_intensity() void Register_UnityEngine_Light_get_intensity(); Register_UnityEngine_Light_get_intensity(); //System.Single UnityEngine.Light::get_range() void Register_UnityEngine_Light_get_range(); Register_UnityEngine_Light_get_range(); //System.Single UnityEngine.Light::get_shadowBias() void Register_UnityEngine_Light_get_shadowBias(); Register_UnityEngine_Light_get_shadowBias(); //System.Single UnityEngine.Light::get_shadowNearPlane() void Register_UnityEngine_Light_get_shadowNearPlane(); Register_UnityEngine_Light_get_shadowNearPlane(); //System.Single UnityEngine.Light::get_shadowNormalBias() void Register_UnityEngine_Light_get_shadowNormalBias(); Register_UnityEngine_Light_get_shadowNormalBias(); //System.Single UnityEngine.Light::get_shadowStrength() void Register_UnityEngine_Light_get_shadowStrength(); Register_UnityEngine_Light_get_shadowStrength(); //System.Single UnityEngine.Light::get_spotAngle() void Register_UnityEngine_Light_get_spotAngle(); Register_UnityEngine_Light_get_spotAngle(); //System.Single[] UnityEngine.Light::get_layerShadowCullDistances() void Register_UnityEngine_Light_get_layerShadowCullDistances(); Register_UnityEngine_Light_get_layerShadowCullDistances(); //System.Void UnityEngine.Light::AddCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ShadowMapPass) void Register_UnityEngine_Light_AddCommandBuffer(); Register_UnityEngine_Light_AddCommandBuffer(); //System.Void UnityEngine.Light::AddCommandBufferAsync(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ShadowMapPass,UnityEngine.Rendering.ComputeQueueType) void Register_UnityEngine_Light_AddCommandBufferAsync(); Register_UnityEngine_Light_AddCommandBufferAsync(); //System.Void UnityEngine.Light::RemoveAllCommandBuffers() void Register_UnityEngine_Light_RemoveAllCommandBuffers(); Register_UnityEngine_Light_RemoveAllCommandBuffers(); //System.Void UnityEngine.Light::RemoveCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer) void Register_UnityEngine_Light_RemoveCommandBuffer(); Register_UnityEngine_Light_RemoveCommandBuffer(); //System.Void UnityEngine.Light::RemoveCommandBuffers(UnityEngine.Rendering.LightEvent) void Register_UnityEngine_Light_RemoveCommandBuffers(); Register_UnityEngine_Light_RemoveCommandBuffers(); //System.Void UnityEngine.Light::Reset() void Register_UnityEngine_Light_Reset(); Register_UnityEngine_Light_Reset(); //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&) void Register_UnityEngine_Light_get_bakingOutput_Injected(); Register_UnityEngine_Light_get_bakingOutput_Injected(); //System.Void UnityEngine.Light::get_boundingSphereOverride_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Light_get_boundingSphereOverride_Injected(); Register_UnityEngine_Light_get_boundingSphereOverride_Injected(); //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_get_color_Injected(); Register_UnityEngine_Light_get_color_Injected(); //System.Void UnityEngine.Light::get_shadowMatrixOverride_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Light_get_shadowMatrixOverride_Injected(); Register_UnityEngine_Light_get_shadowMatrixOverride_Injected(); //System.Void UnityEngine.Light::set_bakingOutput_Injected(UnityEngine.LightBakingOutput&) void Register_UnityEngine_Light_set_bakingOutput_Injected(); Register_UnityEngine_Light_set_bakingOutput_Injected(); //System.Void UnityEngine.Light::set_bounceIntensity(System.Single) void Register_UnityEngine_Light_set_bounceIntensity(); Register_UnityEngine_Light_set_bounceIntensity(); //System.Void UnityEngine.Light::set_boundingSphereOverride_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Light_set_boundingSphereOverride_Injected(); Register_UnityEngine_Light_set_boundingSphereOverride_Injected(); //System.Void UnityEngine.Light::set_colorTemperature(System.Single) void Register_UnityEngine_Light_set_colorTemperature(); Register_UnityEngine_Light_set_colorTemperature(); //System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_set_color_Injected(); Register_UnityEngine_Light_set_color_Injected(); //System.Void UnityEngine.Light::set_cookie(UnityEngine.Texture) void Register_UnityEngine_Light_set_cookie(); Register_UnityEngine_Light_set_cookie(); //System.Void UnityEngine.Light::set_cookieSize(System.Single) void Register_UnityEngine_Light_set_cookieSize(); Register_UnityEngine_Light_set_cookieSize(); //System.Void UnityEngine.Light::set_cullingMask(System.Int32) void Register_UnityEngine_Light_set_cullingMask(); Register_UnityEngine_Light_set_cullingMask(); //System.Void UnityEngine.Light::set_flare(UnityEngine.Flare) void Register_UnityEngine_Light_set_flare(); Register_UnityEngine_Light_set_flare(); //System.Void UnityEngine.Light::set_innerSpotAngle(System.Single) void Register_UnityEngine_Light_set_innerSpotAngle(); Register_UnityEngine_Light_set_innerSpotAngle(); //System.Void UnityEngine.Light::set_intensity(System.Single) void Register_UnityEngine_Light_set_intensity(); Register_UnityEngine_Light_set_intensity(); //System.Void UnityEngine.Light::set_layerShadowCullDistances(System.Single[]) void Register_UnityEngine_Light_set_layerShadowCullDistances(); Register_UnityEngine_Light_set_layerShadowCullDistances(); //System.Void UnityEngine.Light::set_lightShadowCasterMode(UnityEngine.LightShadowCasterMode) void Register_UnityEngine_Light_set_lightShadowCasterMode(); Register_UnityEngine_Light_set_lightShadowCasterMode(); //System.Void UnityEngine.Light::set_range(System.Single) void Register_UnityEngine_Light_set_range(); Register_UnityEngine_Light_set_range(); //System.Void UnityEngine.Light::set_renderMode(UnityEngine.LightRenderMode) void Register_UnityEngine_Light_set_renderMode(); Register_UnityEngine_Light_set_renderMode(); //System.Void UnityEngine.Light::set_renderingLayerMask(System.Int32) void Register_UnityEngine_Light_set_renderingLayerMask(); Register_UnityEngine_Light_set_renderingLayerMask(); //System.Void UnityEngine.Light::set_shadowBias(System.Single) void Register_UnityEngine_Light_set_shadowBias(); Register_UnityEngine_Light_set_shadowBias(); //System.Void UnityEngine.Light::set_shadowCustomResolution(System.Int32) void Register_UnityEngine_Light_set_shadowCustomResolution(); Register_UnityEngine_Light_set_shadowCustomResolution(); //System.Void UnityEngine.Light::set_shadowMatrixOverride_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Light_set_shadowMatrixOverride_Injected(); Register_UnityEngine_Light_set_shadowMatrixOverride_Injected(); //System.Void UnityEngine.Light::set_shadowNearPlane(System.Single) void Register_UnityEngine_Light_set_shadowNearPlane(); Register_UnityEngine_Light_set_shadowNearPlane(); //System.Void UnityEngine.Light::set_shadowNormalBias(System.Single) void Register_UnityEngine_Light_set_shadowNormalBias(); Register_UnityEngine_Light_set_shadowNormalBias(); //System.Void UnityEngine.Light::set_shadowResolution(UnityEngine.Rendering.LightShadowResolution) void Register_UnityEngine_Light_set_shadowResolution(); Register_UnityEngine_Light_set_shadowResolution(); //System.Void UnityEngine.Light::set_shadowStrength(System.Single) void Register_UnityEngine_Light_set_shadowStrength(); Register_UnityEngine_Light_set_shadowStrength(); //System.Void UnityEngine.Light::set_shadows(UnityEngine.LightShadows) void Register_UnityEngine_Light_set_shadows(); Register_UnityEngine_Light_set_shadows(); //System.Void UnityEngine.Light::set_shape(UnityEngine.LightShape) void Register_UnityEngine_Light_set_shape(); Register_UnityEngine_Light_set_shape(); //System.Void UnityEngine.Light::set_spotAngle(System.Single) void Register_UnityEngine_Light_set_spotAngle(); Register_UnityEngine_Light_set_spotAngle(); //System.Void UnityEngine.Light::set_type(UnityEngine.LightType) void Register_UnityEngine_Light_set_type(); Register_UnityEngine_Light_set_type(); //System.Void UnityEngine.Light::set_useBoundingSphereOverride(System.Boolean) void Register_UnityEngine_Light_set_useBoundingSphereOverride(); Register_UnityEngine_Light_set_useBoundingSphereOverride(); //System.Void UnityEngine.Light::set_useColorTemperature(System.Boolean) void Register_UnityEngine_Light_set_useColorTemperature(); Register_UnityEngine_Light_set_useColorTemperature(); //System.Void UnityEngine.Light::set_useShadowMatrixOverride(System.Boolean) void Register_UnityEngine_Light_set_useShadowMatrixOverride(); Register_UnityEngine_Light_set_useShadowMatrixOverride(); //UnityEngine.Flare UnityEngine.Light::get_flare() void Register_UnityEngine_Light_get_flare(); Register_UnityEngine_Light_get_flare(); //UnityEngine.LightRenderMode UnityEngine.Light::get_renderMode() void Register_UnityEngine_Light_get_renderMode(); Register_UnityEngine_Light_get_renderMode(); //UnityEngine.LightShadowCasterMode UnityEngine.Light::get_lightShadowCasterMode() void Register_UnityEngine_Light_get_lightShadowCasterMode(); Register_UnityEngine_Light_get_lightShadowCasterMode(); //UnityEngine.LightShadows UnityEngine.Light::get_shadows() void Register_UnityEngine_Light_get_shadows(); Register_UnityEngine_Light_get_shadows(); //UnityEngine.LightShape UnityEngine.Light::get_shape() void Register_UnityEngine_Light_get_shape(); Register_UnityEngine_Light_get_shape(); //UnityEngine.LightType UnityEngine.Light::get_type() void Register_UnityEngine_Light_get_type(); Register_UnityEngine_Light_get_type(); //UnityEngine.Light[] UnityEngine.Light::GetLights(UnityEngine.LightType,System.Int32) void Register_UnityEngine_Light_GetLights(); Register_UnityEngine_Light_GetLights(); //UnityEngine.Rendering.CommandBuffer[] UnityEngine.Light::GetCommandBuffers(UnityEngine.Rendering.LightEvent) void Register_UnityEngine_Light_GetCommandBuffers(); Register_UnityEngine_Light_GetCommandBuffers(); //UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution() void Register_UnityEngine_Light_get_shadowResolution(); Register_UnityEngine_Light_get_shadowResolution(); //UnityEngine.Texture UnityEngine.Light::get_cookie() void Register_UnityEngine_Light_get_cookie(); Register_UnityEngine_Light_get_cookie(); //End Registrations for type : UnityEngine.Light //Start Registrations for type : UnityEngine.LocationService //System.Boolean UnityEngine.LocationService::IsServiceEnabledByUser() void Register_UnityEngine_LocationService_IsServiceEnabledByUser(); Register_UnityEngine_LocationService_IsServiceEnabledByUser(); //System.Void UnityEngine.LocationService::GetLastLocation_Injected(UnityEngine.LocationInfo&) void Register_UnityEngine_LocationService_GetLastLocation_Injected(); Register_UnityEngine_LocationService_GetLastLocation_Injected(); //System.Void UnityEngine.LocationService::SetDesiredAccuracy(System.Single) void Register_UnityEngine_LocationService_SetDesiredAccuracy(); Register_UnityEngine_LocationService_SetDesiredAccuracy(); //System.Void UnityEngine.LocationService::SetDistanceFilter(System.Single) void Register_UnityEngine_LocationService_SetDistanceFilter(); Register_UnityEngine_LocationService_SetDistanceFilter(); //System.Void UnityEngine.LocationService::StartUpdatingLocation() void Register_UnityEngine_LocationService_StartUpdatingLocation(); Register_UnityEngine_LocationService_StartUpdatingLocation(); //System.Void UnityEngine.LocationService::StopUpdatingLocation() void Register_UnityEngine_LocationService_StopUpdatingLocation(); Register_UnityEngine_LocationService_StopUpdatingLocation(); //UnityEngine.LocationServiceStatus UnityEngine.LocationService::GetLocationStatus() void Register_UnityEngine_LocationService_GetLocationStatus(); Register_UnityEngine_LocationService_GetLocationStatus(); //End Registrations for type : UnityEngine.LocationService //Start Registrations for type : UnityEngine.Material //System.Boolean UnityEngine.Material::GetShaderPassEnabled(System.String) void Register_UnityEngine_Material_GetShaderPassEnabled(); Register_UnityEngine_Material_GetShaderPassEnabled(); //System.Boolean UnityEngine.Material::HasProperty(System.Int32) void Register_UnityEngine_Material_HasProperty(); Register_UnityEngine_Material_HasProperty(); //System.Boolean UnityEngine.Material::IsKeywordEnabled(System.String) void Register_UnityEngine_Material_IsKeywordEnabled(); Register_UnityEngine_Material_IsKeywordEnabled(); //System.Boolean UnityEngine.Material::SetPass(System.Int32) void Register_UnityEngine_Material_SetPass(); Register_UnityEngine_Material_SetPass(); //System.Boolean UnityEngine.Material::get_doubleSidedGI() void Register_UnityEngine_Material_get_doubleSidedGI(); Register_UnityEngine_Material_get_doubleSidedGI(); //System.Boolean UnityEngine.Material::get_enableInstancing() void Register_UnityEngine_Material_get_enableInstancing(); Register_UnityEngine_Material_get_enableInstancing(); //System.Int32 UnityEngine.Material::ComputeCRC() void Register_UnityEngine_Material_ComputeCRC(); Register_UnityEngine_Material_ComputeCRC(); //System.Int32 UnityEngine.Material::FindPass(System.String) void Register_UnityEngine_Material_FindPass(); Register_UnityEngine_Material_FindPass(); //System.Int32 UnityEngine.Material::GetColorArrayCountImpl(System.Int32) void Register_UnityEngine_Material_GetColorArrayCountImpl(); Register_UnityEngine_Material_GetColorArrayCountImpl(); //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags) void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); //System.Int32 UnityEngine.Material::GetFloatArrayCountImpl(System.Int32) void Register_UnityEngine_Material_GetFloatArrayCountImpl(); Register_UnityEngine_Material_GetFloatArrayCountImpl(); //System.Int32 UnityEngine.Material::GetMatrixArrayCountImpl(System.Int32) void Register_UnityEngine_Material_GetMatrixArrayCountImpl(); Register_UnityEngine_Material_GetMatrixArrayCountImpl(); //System.Int32 UnityEngine.Material::GetVectorArrayCountImpl(System.Int32) void Register_UnityEngine_Material_GetVectorArrayCountImpl(); Register_UnityEngine_Material_GetVectorArrayCountImpl(); //System.Int32 UnityEngine.Material::get_passCount() void Register_UnityEngine_Material_get_passCount(); Register_UnityEngine_Material_get_passCount(); //System.Int32 UnityEngine.Material::get_renderQueue() void Register_UnityEngine_Material_get_renderQueue(); Register_UnityEngine_Material_get_renderQueue(); //System.Int32[] UnityEngine.Material::GetTexturePropertyNameIDs() void Register_UnityEngine_Material_GetTexturePropertyNameIDs(); Register_UnityEngine_Material_GetTexturePropertyNameIDs(); //System.Single UnityEngine.Material::GetFloatImpl(System.Int32) void Register_UnityEngine_Material_GetFloatImpl(); Register_UnityEngine_Material_GetFloatImpl(); //System.Single[] UnityEngine.Material::GetFloatArrayImpl(System.Int32) void Register_UnityEngine_Material_GetFloatArrayImpl(); Register_UnityEngine_Material_GetFloatArrayImpl(); //System.String UnityEngine.Material::GetPassName(System.Int32) void Register_UnityEngine_Material_GetPassName(); Register_UnityEngine_Material_GetPassName(); //System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String) void Register_UnityEngine_Material_GetTagImpl(); Register_UnityEngine_Material_GetTagImpl(); //System.String[] UnityEngine.Material::GetShaderKeywords() void Register_UnityEngine_Material_GetShaderKeywords(); Register_UnityEngine_Material_GetShaderKeywords(); //System.String[] UnityEngine.Material::GetTexturePropertyNames() void Register_UnityEngine_Material_GetTexturePropertyNames(); Register_UnityEngine_Material_GetTexturePropertyNames(); //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material) void Register_UnityEngine_Material_CopyPropertiesFromMaterial(); Register_UnityEngine_Material_CopyPropertiesFromMaterial(); //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material) void Register_UnityEngine_Material_CreateWithMaterial(); Register_UnityEngine_Material_CreateWithMaterial(); //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader) void Register_UnityEngine_Material_CreateWithShader(); Register_UnityEngine_Material_CreateWithShader(); //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material) void Register_UnityEngine_Material_CreateWithString(); Register_UnityEngine_Material_CreateWithString(); //System.Void UnityEngine.Material::DisableKeyword(System.String) void Register_UnityEngine_Material_DisableKeyword(); Register_UnityEngine_Material_DisableKeyword(); //System.Void UnityEngine.Material::EnableKeyword(System.String) void Register_UnityEngine_Material_EnableKeyword(); Register_UnityEngine_Material_EnableKeyword(); //System.Void UnityEngine.Material::ExtractColorArrayImpl(System.Int32,UnityEngine.Color[]) void Register_UnityEngine_Material_ExtractColorArrayImpl(); Register_UnityEngine_Material_ExtractColorArrayImpl(); //System.Void UnityEngine.Material::ExtractFloatArrayImpl(System.Int32,System.Single[]) void Register_UnityEngine_Material_ExtractFloatArrayImpl(); Register_UnityEngine_Material_ExtractFloatArrayImpl(); //System.Void UnityEngine.Material::ExtractMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[]) void Register_UnityEngine_Material_ExtractMatrixArrayImpl(); Register_UnityEngine_Material_ExtractMatrixArrayImpl(); //System.Void UnityEngine.Material::ExtractVectorArrayImpl(System.Int32,UnityEngine.Vector4[]) void Register_UnityEngine_Material_ExtractVectorArrayImpl(); Register_UnityEngine_Material_ExtractVectorArrayImpl(); //System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_GetColorImpl_Injected(); Register_UnityEngine_Material_GetColorImpl_Injected(); //System.Void UnityEngine.Material::GetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Material_GetMatrixImpl_Injected(); Register_UnityEngine_Material_GetMatrixImpl_Injected(); //System.Void UnityEngine.Material::GetTexturePropertyNameIDsInternal(System.Object) void Register_UnityEngine_Material_GetTexturePropertyNameIDsInternal(); Register_UnityEngine_Material_GetTexturePropertyNameIDsInternal(); //System.Void UnityEngine.Material::GetTexturePropertyNamesInternal(System.Object) void Register_UnityEngine_Material_GetTexturePropertyNamesInternal(); Register_UnityEngine_Material_GetTexturePropertyNamesInternal(); //System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(); Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(); //System.Void UnityEngine.Material::Lerp(UnityEngine.Material,UnityEngine.Material,System.Single) void Register_UnityEngine_Material_Lerp(); Register_UnityEngine_Material_Lerp(); //System.Void UnityEngine.Material::SetBufferImpl(System.Int32,UnityEngine.ComputeBuffer) void Register_UnityEngine_Material_SetBufferImpl(); Register_UnityEngine_Material_SetBufferImpl(); //System.Void UnityEngine.Material::SetColorArrayImpl(System.Int32,UnityEngine.Color[],System.Int32) void Register_UnityEngine_Material_SetColorArrayImpl(); Register_UnityEngine_Material_SetColorArrayImpl(); //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_SetColorImpl_Injected(); Register_UnityEngine_Material_SetColorImpl_Injected(); //System.Void UnityEngine.Material::SetConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) void Register_UnityEngine_Material_SetConstantBufferImpl(); Register_UnityEngine_Material_SetConstantBufferImpl(); //System.Void UnityEngine.Material::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32) void Register_UnityEngine_Material_SetFloatArrayImpl(); Register_UnityEngine_Material_SetFloatArrayImpl(); //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single) void Register_UnityEngine_Material_SetFloatImpl(); Register_UnityEngine_Material_SetFloatImpl(); //System.Void UnityEngine.Material::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32) void Register_UnityEngine_Material_SetMatrixArrayImpl(); Register_UnityEngine_Material_SetMatrixArrayImpl(); //System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Material_SetMatrixImpl_Injected(); Register_UnityEngine_Material_SetMatrixImpl_Injected(); //System.Void UnityEngine.Material::SetOverrideTag(System.String,System.String) void Register_UnityEngine_Material_SetOverrideTag(); Register_UnityEngine_Material_SetOverrideTag(); //System.Void UnityEngine.Material::SetRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement) void Register_UnityEngine_Material_SetRenderTextureImpl(); Register_UnityEngine_Material_SetRenderTextureImpl(); //System.Void UnityEngine.Material::SetShaderKeywords(System.String[]) void Register_UnityEngine_Material_SetShaderKeywords(); Register_UnityEngine_Material_SetShaderKeywords(); //System.Void UnityEngine.Material::SetShaderPassEnabled(System.String,System.Boolean) void Register_UnityEngine_Material_SetShaderPassEnabled(); Register_UnityEngine_Material_SetShaderPassEnabled(); //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture) void Register_UnityEngine_Material_SetTextureImpl(); Register_UnityEngine_Material_SetTextureImpl(); //System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected(); Register_UnityEngine_Material_SetTextureOffsetImpl_Injected(); //System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_Material_SetTextureScaleImpl_Injected(); Register_UnityEngine_Material_SetTextureScaleImpl_Injected(); //System.Void UnityEngine.Material::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32) void Register_UnityEngine_Material_SetVectorArrayImpl(); Register_UnityEngine_Material_SetVectorArrayImpl(); //System.Void UnityEngine.Material::set_doubleSidedGI(System.Boolean) void Register_UnityEngine_Material_set_doubleSidedGI(); Register_UnityEngine_Material_set_doubleSidedGI(); //System.Void UnityEngine.Material::set_enableInstancing(System.Boolean) void Register_UnityEngine_Material_set_enableInstancing(); Register_UnityEngine_Material_set_enableInstancing(); //System.Void UnityEngine.Material::set_globalIlluminationFlags(UnityEngine.MaterialGlobalIlluminationFlags) void Register_UnityEngine_Material_set_globalIlluminationFlags(); Register_UnityEngine_Material_set_globalIlluminationFlags(); //System.Void UnityEngine.Material::set_renderQueue(System.Int32) void Register_UnityEngine_Material_set_renderQueue(); Register_UnityEngine_Material_set_renderQueue(); //System.Void UnityEngine.Material::set_shader(UnityEngine.Shader) void Register_UnityEngine_Material_set_shader(); Register_UnityEngine_Material_set_shader(); //UnityEngine.Color[] UnityEngine.Material::GetColorArrayImpl(System.Int32) void Register_UnityEngine_Material_GetColorArrayImpl(); Register_UnityEngine_Material_GetColorArrayImpl(); //UnityEngine.MaterialGlobalIlluminationFlags UnityEngine.Material::get_globalIlluminationFlags() void Register_UnityEngine_Material_get_globalIlluminationFlags(); Register_UnityEngine_Material_get_globalIlluminationFlags(); //UnityEngine.Matrix4x4[] UnityEngine.Material::GetMatrixArrayImpl(System.Int32) void Register_UnityEngine_Material_GetMatrixArrayImpl(); Register_UnityEngine_Material_GetMatrixArrayImpl(); //UnityEngine.Shader UnityEngine.Material::get_shader() void Register_UnityEngine_Material_get_shader(); Register_UnityEngine_Material_get_shader(); //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32) void Register_UnityEngine_Material_GetTextureImpl(); Register_UnityEngine_Material_GetTextureImpl(); //UnityEngine.Vector4[] UnityEngine.Material::GetVectorArrayImpl(System.Int32) void Register_UnityEngine_Material_GetVectorArrayImpl(); Register_UnityEngine_Material_GetVectorArrayImpl(); //End Registrations for type : UnityEngine.Material //Start Registrations for type : UnityEngine.Mathf //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single) void Register_UnityEngine_Mathf_GammaToLinearSpace(); Register_UnityEngine_Mathf_GammaToLinearSpace(); //System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single) void Register_UnityEngine_Mathf_PerlinNoise(); Register_UnityEngine_Mathf_PerlinNoise(); //End Registrations for type : UnityEngine.Mathf //Start Registrations for type : UnityEngine.Matrix4x4 //System.Boolean UnityEngine.Matrix4x4::IsIdentity_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_IsIdentity_Injected(); Register_UnityEngine_Matrix4x4_IsIdentity_Injected(); //System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Inverse_Injected(); Register_UnityEngine_Matrix4x4_Inverse_Injected(); //System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_TRS_Injected(); Register_UnityEngine_Matrix4x4_TRS_Injected(); //End Registrations for type : UnityEngine.Matrix4x4 //Start Registrations for type : UnityEngine.Mesh //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32) void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_HasVertexAttribute(); Register_UnityEngine_Mesh_HasVertexAttribute(); //System.Boolean UnityEngine.Mesh::get_canAccess() void Register_UnityEngine_Mesh_get_canAccess(); Register_UnityEngine_Mesh_get_canAccess(); //System.Int32 UnityEngine.Mesh::get_subMeshCount() void Register_UnityEngine_Mesh_get_subMeshCount(); Register_UnityEngine_Mesh_get_subMeshCount(); //System.Int32 UnityEngine.Mesh::get_vertexCount() void Register_UnityEngine_Mesh_get_vertexCount(); Register_UnityEngine_Mesh_get_vertexCount(); //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean) void Register_UnityEngine_Mesh_ClearImpl(); Register_UnityEngine_Mesh_ClearImpl(); //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array) void Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) void Register_UnityEngine_Mesh_Internal_Create(); Register_UnityEngine_Mesh_Internal_Create(); //System.Void UnityEngine.Mesh::MarkDynamicImpl() void Register_UnityEngine_Mesh_MarkDynamicImpl(); Register_UnityEngine_Mesh_MarkDynamicImpl(); //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Mesh_SetArrayForChannelImpl(); Register_UnityEngine_Mesh_SetArrayForChannelImpl(); //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32) void Register_UnityEngine_Mesh_SetIndicesImpl(); Register_UnityEngine_Mesh_SetIndicesImpl(); //End Registrations for type : UnityEngine.Mesh //Start Registrations for type : UnityEngine.MeshCollider //System.Boolean UnityEngine.MeshCollider::get_convex() void Register_UnityEngine_MeshCollider_get_convex(); Register_UnityEngine_MeshCollider_get_convex(); //System.Void UnityEngine.MeshCollider::set_convex(System.Boolean) void Register_UnityEngine_MeshCollider_set_convex(); Register_UnityEngine_MeshCollider_set_convex(); //System.Void UnityEngine.MeshCollider::set_cookingOptions(UnityEngine.MeshColliderCookingOptions) void Register_UnityEngine_MeshCollider_set_cookingOptions(); Register_UnityEngine_MeshCollider_set_cookingOptions(); //System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh) void Register_UnityEngine_MeshCollider_set_sharedMesh(); Register_UnityEngine_MeshCollider_set_sharedMesh(); //UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh() void Register_UnityEngine_MeshCollider_get_sharedMesh(); Register_UnityEngine_MeshCollider_get_sharedMesh(); //UnityEngine.MeshColliderCookingOptions UnityEngine.MeshCollider::get_cookingOptions() void Register_UnityEngine_MeshCollider_get_cookingOptions(); Register_UnityEngine_MeshCollider_get_cookingOptions(); //End Registrations for type : UnityEngine.MeshCollider //Start Registrations for type : UnityEngine.MeshFilter //System.Void UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh) void Register_UnityEngine_MeshFilter_set_mesh(); Register_UnityEngine_MeshFilter_set_mesh(); //End Registrations for type : UnityEngine.MeshFilter //Start Registrations for type : UnityEngine.MeshRenderer //System.Int32 UnityEngine.MeshRenderer::get_subMeshStartIndex() void Register_UnityEngine_MeshRenderer_get_subMeshStartIndex(); Register_UnityEngine_MeshRenderer_get_subMeshStartIndex(); //System.Void UnityEngine.MeshRenderer::set_additionalVertexStreams(UnityEngine.Mesh) void Register_UnityEngine_MeshRenderer_set_additionalVertexStreams(); Register_UnityEngine_MeshRenderer_set_additionalVertexStreams(); //UnityEngine.Mesh UnityEngine.MeshRenderer::get_additionalVertexStreams() void Register_UnityEngine_MeshRenderer_get_additionalVertexStreams(); Register_UnityEngine_MeshRenderer_get_additionalVertexStreams(); //End Registrations for type : UnityEngine.MeshRenderer //Start Registrations for type : UnityEngine.Microphone //System.Boolean UnityEngine.Microphone::IsRecording(System.Int32) void Register_UnityEngine_Microphone_IsRecording(); Register_UnityEngine_Microphone_IsRecording(); //System.Int32 UnityEngine.Microphone::GetMicrophoneDeviceIDFromName(System.String) void Register_UnityEngine_Microphone_GetMicrophoneDeviceIDFromName(); Register_UnityEngine_Microphone_GetMicrophoneDeviceIDFromName(); //System.Int32 UnityEngine.Microphone::GetRecordPosition(System.Int32) void Register_UnityEngine_Microphone_GetRecordPosition(); Register_UnityEngine_Microphone_GetRecordPosition(); //System.Void UnityEngine.Microphone::EndRecord(System.Int32) void Register_UnityEngine_Microphone_EndRecord(); Register_UnityEngine_Microphone_EndRecord(); //UnityEngine.AudioClip UnityEngine.Microphone::StartRecord(System.Int32,System.Boolean,System.Single,System.Int32) void Register_UnityEngine_Microphone_StartRecord(); Register_UnityEngine_Microphone_StartRecord(); //End Registrations for type : UnityEngine.Microphone //Start Registrations for type : UnityEngine.MonoBehaviour //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour) void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String) void Register_UnityEngine_MonoBehaviour_IsInvoking(); Register_UnityEngine_MonoBehaviour_IsInvoking(); //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object) void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout() void Register_UnityEngine_MonoBehaviour_get_useGUILayout(); Register_UnityEngine_MonoBehaviour_get_useGUILayout(); //System.String UnityEngine.MonoBehaviour::GetScriptClassName() void Register_UnityEngine_MonoBehaviour_GetScriptClassName(); Register_UnityEngine_MonoBehaviour_GetScriptClassName(); //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String) void Register_UnityEngine_MonoBehaviour_CancelInvoke(); Register_UnityEngine_MonoBehaviour_CancelInvoke(); //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour) void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single) void Register_UnityEngine_MonoBehaviour_InvokeDelayed(); Register_UnityEngine_MonoBehaviour_InvokeDelayed(); //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines() void Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String) void Register_UnityEngine_MonoBehaviour_StopCoroutine(); Register_UnityEngine_MonoBehaviour_StopCoroutine(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine) void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean) void Register_UnityEngine_MonoBehaviour_set_useGUILayout(); Register_UnityEngine_MonoBehaviour_set_useGUILayout(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); //End Registrations for type : UnityEngine.MonoBehaviour //Start Registrations for type : UnityEngine.Networking.CertificateHandler //System.Void UnityEngine.Networking.CertificateHandler::Release() void Register_UnityEngine_Networking_CertificateHandler_Release(); Register_UnityEngine_Networking_CertificateHandler_Release(); //End Registrations for type : UnityEngine.Networking.CertificateHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandler //System.Byte[] UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler) void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); //System.String UnityEngine.Networking.DownloadHandler::GetContentType() void Register_UnityEngine_Networking_DownloadHandler_GetContentType(); Register_UnityEngine_Networking_DownloadHandler_GetContentType(); //System.Void UnityEngine.Networking.DownloadHandler::Release() void Register_UnityEngine_Networking_DownloadHandler_Release(); Register_UnityEngine_Networking_DownloadHandler_Release(); //End Registrations for type : UnityEngine.Networking.DownloadHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle //System.IntPtr UnityEngine.Networking.DownloadHandlerAssetBundle::CreateCached_Injected(UnityEngine.Networking.DownloadHandlerAssetBundle,System.String,System.String,UnityEngine.Hash128&,System.UInt32) void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected(); Register_UnityEngine_Networking_DownloadHandlerAssetBundle_CreateCached_Injected(); //UnityEngine.AssetBundle UnityEngine.Networking.DownloadHandlerAssetBundle::get_assetBundle() void Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle(); Register_UnityEngine_Networking_DownloadHandlerAssetBundle_get_assetBundle(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerAssetBundle //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer) void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //Start Registrations for type : UnityEngine.Networking.UnityWebRequest //System.Boolean UnityEngine.Networking.UnityWebRequest::IsExecuting() void Register_UnityEngine_Networking_UnityWebRequest_IsExecuting(); Register_UnityEngine_Networking_UnityWebRequest_IsExecuting(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isDone() void Register_UnityEngine_Networking_UnityWebRequest_get_isDone(); Register_UnityEngine_Networking_UnityWebRequest_get_isDone(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isHttpError() void Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError(); Register_UnityEngine_Networking_UnityWebRequest_get_isHttpError(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable() void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isNetworkError() void Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError(); Register_UnityEngine_Networking_UnityWebRequest_get_isNetworkError(); //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode() void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create() void Register_UnityEngine_Networking_UnityWebRequest_Create(); Register_UnityEngine_Networking_UnityWebRequest_Create(); //System.Single UnityEngine.Networking.UnityWebRequest::GetDownloadProgress() void Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress(); Register_UnityEngine_Networking_UnityWebRequest_GetDownloadProgress(); //System.Single UnityEngine.Networking.UnityWebRequest::GetUploadProgress() void Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress(); Register_UnityEngine_Networking_UnityWebRequest_GetUploadProgress(); //System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64) void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); //System.String UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String) void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader(); Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeader(); //System.String UnityEngine.Networking.UnityWebRequest::GetUrl() void Register_UnityEngine_Networking_UnityWebRequest_GetUrl(); Register_UnityEngine_Networking_UnityWebRequest_GetUrl(); //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError) void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); //System.String[] UnityEngine.Networking.UnityWebRequest::GetResponseHeaderKeys() void Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys(); Register_UnityEngine_Networking_UnityWebRequest_GetResponseHeaderKeys(); //System.UInt64 UnityEngine.Networking.UnityWebRequest::get_downloadedBytes() void Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes(); Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes(); //System.Void UnityEngine.Networking.UnityWebRequest::Abort() void Register_UnityEngine_Networking_UnityWebRequest_Abort(); Register_UnityEngine_Networking_UnityWebRequest_Abort(); //System.Void UnityEngine.Networking.UnityWebRequest::Release() void Register_UnityEngine_Networking_UnityWebRequest_Release(); Register_UnityEngine_Networking_UnityWebRequest_Release(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError() void Register_UnityEngine_Networking_UnityWebRequest_GetError(); Register_UnityEngine_Networking_UnityWebRequest_GetError(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String) void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetChunked(System.Boolean) void Register_UnityEngine_Networking_UnityWebRequest_SetChunked(); Register_UnityEngine_Networking_UnityWebRequest_SetChunked(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod) void Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest() void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); //End Registrations for type : UnityEngine.Networking.UnityWebRequest //Start Registrations for type : UnityEngine.Networking.UploadHandler //System.Void UnityEngine.Networking.UploadHandler::InternalSetContentType(System.String) void Register_UnityEngine_Networking_UploadHandler_InternalSetContentType(); Register_UnityEngine_Networking_UploadHandler_InternalSetContentType(); //System.Void UnityEngine.Networking.UploadHandler::Release() void Register_UnityEngine_Networking_UploadHandler_Release(); Register_UnityEngine_Networking_UploadHandler_Release(); //End Registrations for type : UnityEngine.Networking.UploadHandler //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte[]) void Register_UnityEngine_Networking_UploadHandlerRaw_Create(); Register_UnityEngine_Networking_UploadHandlerRaw_Create(); //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw //Start Registrations for type : UnityEngine.Networking.WebRequestWWW //UnityEngine.AudioClip UnityEngine.Networking.WebRequestWWW::InternalCreateAudioClipUsingDH(UnityEngine.Networking.DownloadHandler,System.String,System.Boolean,System.Boolean,UnityEngine.AudioType) void Register_UnityEngine_Networking_WebRequestWWW_InternalCreateAudioClipUsingDH(); Register_UnityEngine_Networking_WebRequestWWW_InternalCreateAudioClipUsingDH(); //End Registrations for type : UnityEngine.Networking.WebRequestWWW //Start Registrations for type : UnityEngine.NoAllocHelpers //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object) void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32) void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); //End Registrations for type : UnityEngine.NoAllocHelpers //Start Registrations for type : UnityEngine.Object //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); //System.String UnityEngine.Object::GetName(UnityEngine.Object) void Register_UnityEngine_Object_GetName(); Register_UnityEngine_Object_GetName(); //System.String UnityEngine.Object::ToString(UnityEngine.Object) void Register_UnityEngine_Object_ToString(); Register_UnityEngine_Object_ToString(); //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single) void Register_UnityEngine_Object_Destroy(); Register_UnityEngine_Object_Destroy(); //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean) void Register_UnityEngine_Object_DestroyImmediate(); Register_UnityEngine_Object_DestroyImmediate(); //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object) void Register_UnityEngine_Object_DontDestroyOnLoad(); Register_UnityEngine_Object_DontDestroyOnLoad(); //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String) void Register_UnityEngine_Object_SetName(); Register_UnityEngine_Object_SetName(); //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) void Register_UnityEngine_Object_set_hideFlags(); Register_UnityEngine_Object_set_hideFlags(); //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags() void Register_UnityEngine_Object_get_hideFlags(); Register_UnityEngine_Object_get_hideFlags(); //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) void Register_UnityEngine_Object_FindObjectFromInstanceID(); Register_UnityEngine_Object_FindObjectFromInstanceID(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object) void Register_UnityEngine_Object_Internal_CloneSingle(); Register_UnityEngine_Object_Internal_CloneSingle(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Object_Internal_CloneSingleWithParent(); Register_UnityEngine_Object_Internal_CloneSingleWithParent(); //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected(); Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected(); //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type) void Register_UnityEngine_Object_FindObjectsOfType(); Register_UnityEngine_Object_FindObjectsOfType(); //End Registrations for type : UnityEngine.Object //Start Registrations for type : UnityEngine.ObjectGUIState //System.IntPtr UnityEngine.ObjectGUIState::Internal_Create() void Register_UnityEngine_ObjectGUIState_Internal_Create(); Register_UnityEngine_ObjectGUIState_Internal_Create(); //System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr) void Register_UnityEngine_ObjectGUIState_Internal_Destroy(); Register_UnityEngine_ObjectGUIState_Internal_Destroy(); //End Registrations for type : UnityEngine.ObjectGUIState //Start Registrations for type : UnityEngine.ParticleSystem //System.Boolean UnityEngine.ParticleSystem::IsAlive(System.Boolean) void Register_UnityEngine_ParticleSystem_IsAlive(); Register_UnityEngine_ParticleSystem_IsAlive(); //System.Boolean UnityEngine.ParticleSystem::get_isEmitting() void Register_UnityEngine_ParticleSystem_get_isEmitting(); Register_UnityEngine_ParticleSystem_get_isEmitting(); //System.Boolean UnityEngine.ParticleSystem::get_isPaused() void Register_UnityEngine_ParticleSystem_get_isPaused(); Register_UnityEngine_ParticleSystem_get_isPaused(); //System.Boolean UnityEngine.ParticleSystem::get_isPlaying() void Register_UnityEngine_ParticleSystem_get_isPlaying(); Register_UnityEngine_ParticleSystem_get_isPlaying(); //System.Boolean UnityEngine.ParticleSystem::get_isStopped() void Register_UnityEngine_ParticleSystem_get_isStopped(); Register_UnityEngine_ParticleSystem_get_isStopped(); //System.Boolean UnityEngine.ParticleSystem::get_proceduralSimulationSupported() void Register_UnityEngine_ParticleSystem_get_proceduralSimulationSupported(); Register_UnityEngine_ParticleSystem_get_proceduralSimulationSupported(); //System.Boolean UnityEngine.ParticleSystem::get_useAutoRandomSeed() void Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed(); Register_UnityEngine_ParticleSystem_get_useAutoRandomSeed(); //System.Int32 UnityEngine.ParticleSystem::GetCustomParticleData(System.Collections.Generic.List`1,UnityEngine.ParticleSystemCustomData) void Register_UnityEngine_ParticleSystem_GetCustomParticleData(); Register_UnityEngine_ParticleSystem_GetCustomParticleData(); //System.Int32 UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32) void Register_UnityEngine_ParticleSystem_GetParticles(); Register_UnityEngine_ParticleSystem_GetParticles(); //System.Int32 UnityEngine.ParticleSystem::GetParticlesWithNativeArray(System.IntPtr,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_ParticleSystem_GetParticlesWithNativeArray(); Register_UnityEngine_ParticleSystem_GetParticlesWithNativeArray(); //System.Int32 UnityEngine.ParticleSystem::get_particleCount() void Register_UnityEngine_ParticleSystem_get_particleCount(); Register_UnityEngine_ParticleSystem_get_particleCount(); //System.Single UnityEngine.ParticleSystem::get_time() void Register_UnityEngine_ParticleSystem_get_time(); Register_UnityEngine_ParticleSystem_get_time(); //System.UInt32 UnityEngine.ParticleSystem::get_randomSeed() void Register_UnityEngine_ParticleSystem_get_randomSeed(); Register_UnityEngine_ParticleSystem_get_randomSeed(); //System.Void UnityEngine.ParticleSystem::Clear(System.Boolean) void Register_UnityEngine_ParticleSystem_Clear(); Register_UnityEngine_ParticleSystem_Clear(); //System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&) void Register_UnityEngine_ParticleSystem_EmitOld_Internal(); Register_UnityEngine_ParticleSystem_EmitOld_Internal(); //System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32) void Register_UnityEngine_ParticleSystem_Emit_Injected(); Register_UnityEngine_ParticleSystem_Emit_Injected(); //System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32) void Register_UnityEngine_ParticleSystem_Emit_Internal(); Register_UnityEngine_ParticleSystem_Emit_Internal(); //System.Void UnityEngine.ParticleSystem::GetPlaybackState_Injected(UnityEngine.ParticleSystem/PlaybackState&) void Register_UnityEngine_ParticleSystem_GetPlaybackState_Injected(); Register_UnityEngine_ParticleSystem_GetPlaybackState_Injected(); //System.Void UnityEngine.ParticleSystem::GetTrailDataInternal(UnityEngine.ParticleSystem/Trails&) void Register_UnityEngine_ParticleSystem_GetTrailDataInternal(); Register_UnityEngine_ParticleSystem_GetTrailDataInternal(); //System.Void UnityEngine.ParticleSystem::Pause(System.Boolean) void Register_UnityEngine_ParticleSystem_Pause(); Register_UnityEngine_ParticleSystem_Pause(); //System.Void UnityEngine.ParticleSystem::Play(System.Boolean) void Register_UnityEngine_ParticleSystem_Play(); Register_UnityEngine_ParticleSystem_Play(); //System.Void UnityEngine.ParticleSystem::ResetPreMappedBufferMemory() void Register_UnityEngine_ParticleSystem_ResetPreMappedBufferMemory(); Register_UnityEngine_ParticleSystem_ResetPreMappedBufferMemory(); //System.Void UnityEngine.ParticleSystem::SetCustomParticleData(System.Collections.Generic.List`1,UnityEngine.ParticleSystemCustomData) void Register_UnityEngine_ParticleSystem_SetCustomParticleData(); Register_UnityEngine_ParticleSystem_SetCustomParticleData(); //System.Void UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32) void Register_UnityEngine_ParticleSystem_SetParticles(); Register_UnityEngine_ParticleSystem_SetParticles(); //System.Void UnityEngine.ParticleSystem::SetParticlesWithNativeArray(System.IntPtr,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_ParticleSystem_SetParticlesWithNativeArray(); Register_UnityEngine_ParticleSystem_SetParticlesWithNativeArray(); //System.Void UnityEngine.ParticleSystem::SetPlaybackState_Injected(UnityEngine.ParticleSystem/PlaybackState&) void Register_UnityEngine_ParticleSystem_SetPlaybackState_Injected(); Register_UnityEngine_ParticleSystem_SetPlaybackState_Injected(); //System.Void UnityEngine.ParticleSystem::SetTrails_Injected(UnityEngine.ParticleSystem/Trails&) void Register_UnityEngine_ParticleSystem_SetTrails_Injected(); Register_UnityEngine_ParticleSystem_SetTrails_Injected(); //System.Void UnityEngine.ParticleSystem::Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean) void Register_UnityEngine_ParticleSystem_Simulate(); Register_UnityEngine_ParticleSystem_Simulate(); //System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior) void Register_UnityEngine_ParticleSystem_Stop(); Register_UnityEngine_ParticleSystem_Stop(); //System.Void UnityEngine.ParticleSystem::TriggerSubEmitter(System.Int32,System.Collections.Generic.List`1) void Register_UnityEngine_ParticleSystem_TriggerSubEmitter(); Register_UnityEngine_ParticleSystem_TriggerSubEmitter(); //System.Void UnityEngine.ParticleSystem::TriggerSubEmitterForParticle_Injected(System.Int32,UnityEngine.ParticleSystem/Particle&) void Register_UnityEngine_ParticleSystem_TriggerSubEmitterForParticle_Injected(); Register_UnityEngine_ParticleSystem_TriggerSubEmitterForParticle_Injected(); //System.Void UnityEngine.ParticleSystem::set_randomSeed(System.UInt32) void Register_UnityEngine_ParticleSystem_set_randomSeed(); Register_UnityEngine_ParticleSystem_set_randomSeed(); //System.Void UnityEngine.ParticleSystem::set_time(System.Single) void Register_UnityEngine_ParticleSystem_set_time(); Register_UnityEngine_ParticleSystem_set_time(); //System.Void UnityEngine.ParticleSystem::set_useAutoRandomSeed(System.Boolean) void Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed(); Register_UnityEngine_ParticleSystem_set_useAutoRandomSeed(); //End Registrations for type : UnityEngine.ParticleSystem //Start Registrations for type : UnityEngine.ParticleSystemRenderer //System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[]) void Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); //End Registrations for type : UnityEngine.ParticleSystemRenderer //Start Registrations for type : UnityEngine.PhysicMaterial //System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String) void Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial(); Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial(); //End Registrations for type : UnityEngine.PhysicMaterial //Start Registrations for type : UnityEngine.Physics //System.Boolean UnityEngine.Physics::CheckBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_CheckBox_Internal_Injected(); Register_UnityEngine_Physics_CheckBox_Internal_Injected(); //System.Boolean UnityEngine.Physics::CheckCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_CheckCapsule_Internal_Injected(); Register_UnityEngine_Physics_CheckCapsule_Internal_Injected(); //System.Boolean UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_CheckSphere_Internal_Injected(); Register_UnityEngine_Physics_CheckSphere_Internal_Injected(); //System.Boolean UnityEngine.Physics::GetIgnoreCollision(UnityEngine.Collider,UnityEngine.Collider) void Register_UnityEngine_Physics_GetIgnoreCollision(); Register_UnityEngine_Physics_GetIgnoreCollision(); //System.Boolean UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32) void Register_UnityEngine_Physics_GetIgnoreLayerCollision(); Register_UnityEngine_Physics_GetIgnoreLayerCollision(); //System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) void Register_UnityEngine_Physics_Query_ComputePenetration_Injected(); Register_UnityEngine_Physics_Query_ComputePenetration_Injected(); //System.Boolean UnityEngine.Physics::get_autoSimulation() void Register_UnityEngine_Physics_get_autoSimulation(); Register_UnityEngine_Physics_get_autoSimulation(); //System.Boolean UnityEngine.Physics::get_autoSyncTransforms() void Register_UnityEngine_Physics_get_autoSyncTransforms(); Register_UnityEngine_Physics_get_autoSyncTransforms(); //System.Boolean UnityEngine.Physics::get_interCollisionSettingsToggle() void Register_UnityEngine_Physics_get_interCollisionSettingsToggle(); Register_UnityEngine_Physics_get_interCollisionSettingsToggle(); //System.Boolean UnityEngine.Physics::get_queriesHitBackfaces() void Register_UnityEngine_Physics_get_queriesHitBackfaces(); Register_UnityEngine_Physics_get_queriesHitBackfaces(); //System.Boolean UnityEngine.Physics::get_queriesHitTriggers() void Register_UnityEngine_Physics_get_queriesHitTriggers(); Register_UnityEngine_Physics_get_queriesHitTriggers(); //System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks() void Register_UnityEngine_Physics_get_reuseCollisionCallbacks(); Register_UnityEngine_Physics_get_reuseCollisionCallbacks(); //System.Int32 UnityEngine.Physics::get_defaultSolverIterations() void Register_UnityEngine_Physics_get_defaultSolverIterations(); Register_UnityEngine_Physics_get_defaultSolverIterations(); //System.Int32 UnityEngine.Physics::get_defaultSolverVelocityIterations() void Register_UnityEngine_Physics_get_defaultSolverVelocityIterations(); Register_UnityEngine_Physics_get_defaultSolverVelocityIterations(); //System.Single UnityEngine.Physics::get_bounceThreshold() void Register_UnityEngine_Physics_get_bounceThreshold(); Register_UnityEngine_Physics_get_bounceThreshold(); //System.Single UnityEngine.Physics::get_defaultContactOffset() void Register_UnityEngine_Physics_get_defaultContactOffset(); Register_UnityEngine_Physics_get_defaultContactOffset(); //System.Single UnityEngine.Physics::get_defaultMaxAngularSpeed() void Register_UnityEngine_Physics_get_defaultMaxAngularSpeed(); Register_UnityEngine_Physics_get_defaultMaxAngularSpeed(); //System.Single UnityEngine.Physics::get_interCollisionDistance() void Register_UnityEngine_Physics_get_interCollisionDistance(); Register_UnityEngine_Physics_get_interCollisionDistance(); //System.Single UnityEngine.Physics::get_interCollisionStiffness() void Register_UnityEngine_Physics_get_interCollisionStiffness(); Register_UnityEngine_Physics_get_interCollisionStiffness(); //System.Single UnityEngine.Physics::get_sleepThreshold() void Register_UnityEngine_Physics_get_sleepThreshold(); Register_UnityEngine_Physics_get_sleepThreshold(); //System.Void UnityEngine.Physics::BakeMesh(System.Int32,System.Boolean) void Register_UnityEngine_Physics_BakeMesh(); Register_UnityEngine_Physics_BakeMesh(); //System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) void Register_UnityEngine_Physics_IgnoreCollision(); Register_UnityEngine_Physics_IgnoreCollision(); //System.Void UnityEngine.Physics::IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Physics_IgnoreLayerCollision(); Register_UnityEngine_Physics_IgnoreLayerCollision(); //System.Void UnityEngine.Physics::Internal_RebuildBroadphaseRegions_Injected(UnityEngine.Bounds&,System.Int32) void Register_UnityEngine_Physics_Internal_RebuildBroadphaseRegions_Injected(); Register_UnityEngine_Physics_Internal_RebuildBroadphaseRegions_Injected(); //System.Void UnityEngine.Physics::Query_ClosestPoint_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Physics_Query_ClosestPoint_Injected(); Register_UnityEngine_Physics_Query_ClosestPoint_Injected(); //System.Void UnityEngine.Physics::Simulate_Internal_Injected(UnityEngine.PhysicsScene&,System.Single) void Register_UnityEngine_Physics_Simulate_Internal_Injected(); Register_UnityEngine_Physics_Simulate_Internal_Injected(); //System.Void UnityEngine.Physics::SyncTransforms() void Register_UnityEngine_Physics_SyncTransforms(); Register_UnityEngine_Physics_SyncTransforms(); //System.Void UnityEngine.Physics::get_clothGravity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Physics_get_clothGravity_Injected(); Register_UnityEngine_Physics_get_clothGravity_Injected(); //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); //System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Physics_get_gravity_Injected(); Register_UnityEngine_Physics_get_gravity_Injected(); //System.Void UnityEngine.Physics::set_autoSimulation(System.Boolean) void Register_UnityEngine_Physics_set_autoSimulation(); Register_UnityEngine_Physics_set_autoSimulation(); //System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean) void Register_UnityEngine_Physics_set_autoSyncTransforms(); Register_UnityEngine_Physics_set_autoSyncTransforms(); //System.Void UnityEngine.Physics::set_bounceThreshold(System.Single) void Register_UnityEngine_Physics_set_bounceThreshold(); Register_UnityEngine_Physics_set_bounceThreshold(); //System.Void UnityEngine.Physics::set_clothGravity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Physics_set_clothGravity_Injected(); Register_UnityEngine_Physics_set_clothGravity_Injected(); //System.Void UnityEngine.Physics::set_defaultContactOffset(System.Single) void Register_UnityEngine_Physics_set_defaultContactOffset(); Register_UnityEngine_Physics_set_defaultContactOffset(); //System.Void UnityEngine.Physics::set_defaultMaxAngularSpeed(System.Single) void Register_UnityEngine_Physics_set_defaultMaxAngularSpeed(); Register_UnityEngine_Physics_set_defaultMaxAngularSpeed(); //System.Void UnityEngine.Physics::set_defaultSolverIterations(System.Int32) void Register_UnityEngine_Physics_set_defaultSolverIterations(); Register_UnityEngine_Physics_set_defaultSolverIterations(); //System.Void UnityEngine.Physics::set_defaultSolverVelocityIterations(System.Int32) void Register_UnityEngine_Physics_set_defaultSolverVelocityIterations(); Register_UnityEngine_Physics_set_defaultSolverVelocityIterations(); //System.Void UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Physics_set_gravity_Injected(); Register_UnityEngine_Physics_set_gravity_Injected(); //System.Void UnityEngine.Physics::set_interCollisionDistance(System.Single) void Register_UnityEngine_Physics_set_interCollisionDistance(); Register_UnityEngine_Physics_set_interCollisionDistance(); //System.Void UnityEngine.Physics::set_interCollisionSettingsToggle(System.Boolean) void Register_UnityEngine_Physics_set_interCollisionSettingsToggle(); Register_UnityEngine_Physics_set_interCollisionSettingsToggle(); //System.Void UnityEngine.Physics::set_interCollisionStiffness(System.Single) void Register_UnityEngine_Physics_set_interCollisionStiffness(); Register_UnityEngine_Physics_set_interCollisionStiffness(); //System.Void UnityEngine.Physics::set_queriesHitBackfaces(System.Boolean) void Register_UnityEngine_Physics_set_queriesHitBackfaces(); Register_UnityEngine_Physics_set_queriesHitBackfaces(); //System.Void UnityEngine.Physics::set_queriesHitTriggers(System.Boolean) void Register_UnityEngine_Physics_set_queriesHitTriggers(); Register_UnityEngine_Physics_set_queriesHitTriggers(); //System.Void UnityEngine.Physics::set_reuseCollisionCallbacks(System.Boolean) void Register_UnityEngine_Physics_set_reuseCollisionCallbacks(); Register_UnityEngine_Physics_set_reuseCollisionCallbacks(); //System.Void UnityEngine.Physics::set_sleepThreshold(System.Single) void Register_UnityEngine_Physics_set_sleepThreshold(); Register_UnityEngine_Physics_set_sleepThreshold(); //UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_OverlapBox_Internal_Injected(); Register_UnityEngine_Physics_OverlapBox_Internal_Injected(); //UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_OverlapCapsule_Internal_Injected(); Register_UnityEngine_Physics_OverlapCapsule_Internal_Injected(); //UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_OverlapSphere_Internal_Injected(); Register_UnityEngine_Physics_OverlapSphere_Internal_Injected(); //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_Internal_BoxCastAll_Injected(); Register_UnityEngine_Physics_Internal_BoxCastAll_Injected(); //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); //UnityEngine.RaycastHit[] UnityEngine.Physics::Query_CapsuleCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_Query_CapsuleCastAll_Injected(); Register_UnityEngine_Physics_Query_CapsuleCastAll_Injected(); //UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_Query_SphereCastAll_Injected(); Register_UnityEngine_Physics_Query_SphereCastAll_Injected(); //End Registrations for type : UnityEngine.Physics //Start Registrations for type : UnityEngine.Physics2D //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() void Register_UnityEngine_Physics2D_get_queriesHitTriggers(); Register_UnityEngine_Physics2D_get_queriesHitTriggers(); //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); //End Registrations for type : UnityEngine.Physics2D //Start Registrations for type : UnityEngine.PhysicsScene //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); //System.Boolean UnityEngine.PhysicsScene::Query_BoxCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Query_BoxCast_Injected(); Register_UnityEngine_PhysicsScene_Query_BoxCast_Injected(); //System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Query_CapsuleCast_Injected(); Register_UnityEngine_PhysicsScene_Query_CapsuleCast_Injected(); //System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected(); Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected(); //System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit[],UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_BoxCastNonAlloc_Injected(); Register_UnityEngine_PhysicsScene_Internal_BoxCastNonAlloc_Injected(); //System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_CapsuleCastNonAlloc_Injected(); Register_UnityEngine_PhysicsScene_Internal_CapsuleCastNonAlloc_Injected(); //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); //System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_SphereCastNonAlloc_Injected(); Register_UnityEngine_PhysicsScene_Internal_SphereCastNonAlloc_Injected(); //System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_OverlapBoxNonAlloc_Internal_Injected(); Register_UnityEngine_PhysicsScene_OverlapBoxNonAlloc_Internal_Injected(); //System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected(); Register_UnityEngine_PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected(); //System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_OverlapSphereNonAlloc_Internal_Injected(); Register_UnityEngine_PhysicsScene_OverlapSphereNonAlloc_Internal_Injected(); //End Registrations for type : UnityEngine.PhysicsScene //Start Registrations for type : UnityEngine.PhysicsScene2D //System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); //System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); //System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); //System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); //End Registrations for type : UnityEngine.PhysicsScene2D //Start Registrations for type : UnityEngine.Playables.PlayableHandle //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); //End Registrations for type : UnityEngine.Playables.PlayableHandle //Start Registrations for type : UnityEngine.PlayerConnectionInternal //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected() void Register_UnityEngine_PlayerConnectionInternal_IsConnected(); Register_UnityEngine_PlayerConnectionInternal_IsConnected(); //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32) void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll() void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); //System.Void UnityEngine.PlayerConnectionInternal::Initialize() void Register_UnityEngine_PlayerConnectionInternal_Initialize(); Register_UnityEngine_PlayerConnectionInternal_Initialize(); //System.Void UnityEngine.PlayerConnectionInternal::PollInternal() void Register_UnityEngine_PlayerConnectionInternal_PollInternal(); Register_UnityEngine_PlayerConnectionInternal_PollInternal(); //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String) void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32) void Register_UnityEngine_PlayerConnectionInternal_SendMessage(); Register_UnityEngine_PlayerConnectionInternal_SendMessage(); //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String) void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); //End Registrations for type : UnityEngine.PlayerConnectionInternal //Start Registrations for type : UnityEngine.PlayerPrefs //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String) void Register_UnityEngine_PlayerPrefs_HasKey(); Register_UnityEngine_PlayerPrefs_HasKey(); //System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single) void Register_UnityEngine_PlayerPrefs_TrySetFloat(); Register_UnityEngine_PlayerPrefs_TrySetFloat(); //System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32) void Register_UnityEngine_PlayerPrefs_TrySetInt(); Register_UnityEngine_PlayerPrefs_TrySetInt(); //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_TrySetSetString(); Register_UnityEngine_PlayerPrefs_TrySetSetString(); //System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32) void Register_UnityEngine_PlayerPrefs_GetInt(); Register_UnityEngine_PlayerPrefs_GetInt(); //System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single) void Register_UnityEngine_PlayerPrefs_GetFloat(); Register_UnityEngine_PlayerPrefs_GetFloat(); //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_GetString(); Register_UnityEngine_PlayerPrefs_GetString(); //System.Void UnityEngine.PlayerPrefs::DeleteAll() void Register_UnityEngine_PlayerPrefs_DeleteAll(); Register_UnityEngine_PlayerPrefs_DeleteAll(); //System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String) void Register_UnityEngine_PlayerPrefs_DeleteKey(); Register_UnityEngine_PlayerPrefs_DeleteKey(); //System.Void UnityEngine.PlayerPrefs::Save() void Register_UnityEngine_PlayerPrefs_Save(); Register_UnityEngine_PlayerPrefs_Save(); //End Registrations for type : UnityEngine.PlayerPrefs //Start Registrations for type : UnityEngine.PropertyNameUtils //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&) void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); //End Registrations for type : UnityEngine.PropertyNameUtils //Start Registrations for type : UnityEngine.QualitySettings //System.Boolean UnityEngine.QualitySettings::get_asyncUploadPersistentBuffer() void Register_UnityEngine_QualitySettings_get_asyncUploadPersistentBuffer(); Register_UnityEngine_QualitySettings_get_asyncUploadPersistentBuffer(); //System.Boolean UnityEngine.QualitySettings::get_billboardsFaceCameraPosition() void Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition(); Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition(); //System.Boolean UnityEngine.QualitySettings::get_realtimeReflectionProbes() void Register_UnityEngine_QualitySettings_get_realtimeReflectionProbes(); Register_UnityEngine_QualitySettings_get_realtimeReflectionProbes(); //System.Boolean UnityEngine.QualitySettings::get_softParticles() void Register_UnityEngine_QualitySettings_get_softParticles(); Register_UnityEngine_QualitySettings_get_softParticles(); //System.Boolean UnityEngine.QualitySettings::get_softVegetation() void Register_UnityEngine_QualitySettings_get_softVegetation(); Register_UnityEngine_QualitySettings_get_softVegetation(); //System.Boolean UnityEngine.QualitySettings::get_streamingMipmapsActive() void Register_UnityEngine_QualitySettings_get_streamingMipmapsActive(); Register_UnityEngine_QualitySettings_get_streamingMipmapsActive(); //System.Boolean UnityEngine.QualitySettings::get_streamingMipmapsAddAllCameras() void Register_UnityEngine_QualitySettings_get_streamingMipmapsAddAllCameras(); Register_UnityEngine_QualitySettings_get_streamingMipmapsAddAllCameras(); //System.Int32 UnityEngine.QualitySettings::GetQualityLevel() void Register_UnityEngine_QualitySettings_GetQualityLevel(); Register_UnityEngine_QualitySettings_GetQualityLevel(); //System.Int32 UnityEngine.QualitySettings::get_antiAliasing() void Register_UnityEngine_QualitySettings_get_antiAliasing(); Register_UnityEngine_QualitySettings_get_antiAliasing(); //System.Int32 UnityEngine.QualitySettings::get_asyncUploadBufferSize() void Register_UnityEngine_QualitySettings_get_asyncUploadBufferSize(); Register_UnityEngine_QualitySettings_get_asyncUploadBufferSize(); //System.Int32 UnityEngine.QualitySettings::get_asyncUploadTimeSlice() void Register_UnityEngine_QualitySettings_get_asyncUploadTimeSlice(); Register_UnityEngine_QualitySettings_get_asyncUploadTimeSlice(); //System.Int32 UnityEngine.QualitySettings::get_masterTextureLimit() void Register_UnityEngine_QualitySettings_get_masterTextureLimit(); Register_UnityEngine_QualitySettings_get_masterTextureLimit(); //System.Int32 UnityEngine.QualitySettings::get_maxQueuedFrames() void Register_UnityEngine_QualitySettings_get_maxQueuedFrames(); Register_UnityEngine_QualitySettings_get_maxQueuedFrames(); //System.Int32 UnityEngine.QualitySettings::get_maximumLODLevel() void Register_UnityEngine_QualitySettings_get_maximumLODLevel(); Register_UnityEngine_QualitySettings_get_maximumLODLevel(); //System.Int32 UnityEngine.QualitySettings::get_particleRaycastBudget() void Register_UnityEngine_QualitySettings_get_particleRaycastBudget(); Register_UnityEngine_QualitySettings_get_particleRaycastBudget(); //System.Int32 UnityEngine.QualitySettings::get_pixelLightCount() void Register_UnityEngine_QualitySettings_get_pixelLightCount(); Register_UnityEngine_QualitySettings_get_pixelLightCount(); //System.Int32 UnityEngine.QualitySettings::get_shadowCascades() void Register_UnityEngine_QualitySettings_get_shadowCascades(); Register_UnityEngine_QualitySettings_get_shadowCascades(); //System.Int32 UnityEngine.QualitySettings::get_streamingMipmapsMaxFileIORequests() void Register_UnityEngine_QualitySettings_get_streamingMipmapsMaxFileIORequests(); Register_UnityEngine_QualitySettings_get_streamingMipmapsMaxFileIORequests(); //System.Int32 UnityEngine.QualitySettings::get_vSyncCount() void Register_UnityEngine_QualitySettings_get_vSyncCount(); Register_UnityEngine_QualitySettings_get_vSyncCount(); //System.Single UnityEngine.QualitySettings::get_lodBias() void Register_UnityEngine_QualitySettings_get_lodBias(); Register_UnityEngine_QualitySettings_get_lodBias(); //System.Single UnityEngine.QualitySettings::get_resolutionScalingFixedDPIFactor() void Register_UnityEngine_QualitySettings_get_resolutionScalingFixedDPIFactor(); Register_UnityEngine_QualitySettings_get_resolutionScalingFixedDPIFactor(); //System.Single UnityEngine.QualitySettings::get_shadowCascade2Split() void Register_UnityEngine_QualitySettings_get_shadowCascade2Split(); Register_UnityEngine_QualitySettings_get_shadowCascade2Split(); //System.Single UnityEngine.QualitySettings::get_shadowDistance() void Register_UnityEngine_QualitySettings_get_shadowDistance(); Register_UnityEngine_QualitySettings_get_shadowDistance(); //System.Single UnityEngine.QualitySettings::get_shadowNearPlaneOffset() void Register_UnityEngine_QualitySettings_get_shadowNearPlaneOffset(); Register_UnityEngine_QualitySettings_get_shadowNearPlaneOffset(); //System.Single UnityEngine.QualitySettings::get_streamingMipmapsMemoryBudget() void Register_UnityEngine_QualitySettings_get_streamingMipmapsMemoryBudget(); Register_UnityEngine_QualitySettings_get_streamingMipmapsMemoryBudget(); //System.String[] UnityEngine.QualitySettings::get_names() void Register_UnityEngine_QualitySettings_get_names(); Register_UnityEngine_QualitySettings_get_names(); //System.Void UnityEngine.QualitySettings::SetQualityLevel(System.Int32,System.Boolean) void Register_UnityEngine_QualitySettings_SetQualityLevel(); Register_UnityEngine_QualitySettings_SetQualityLevel(); //System.Void UnityEngine.QualitySettings::get_shadowCascade4Split_Injected(UnityEngine.Vector3&) void Register_UnityEngine_QualitySettings_get_shadowCascade4Split_Injected(); Register_UnityEngine_QualitySettings_get_shadowCascade4Split_Injected(); //System.Void UnityEngine.QualitySettings::set_INTERNAL_renderPipeline(UnityEngine.ScriptableObject) void Register_UnityEngine_QualitySettings_set_INTERNAL_renderPipeline(); Register_UnityEngine_QualitySettings_set_INTERNAL_renderPipeline(); //System.Void UnityEngine.QualitySettings::set_anisotropicFiltering(UnityEngine.AnisotropicFiltering) void Register_UnityEngine_QualitySettings_set_anisotropicFiltering(); Register_UnityEngine_QualitySettings_set_anisotropicFiltering(); //System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32) void Register_UnityEngine_QualitySettings_set_antiAliasing(); Register_UnityEngine_QualitySettings_set_antiAliasing(); //System.Void UnityEngine.QualitySettings::set_asyncUploadBufferSize(System.Int32) void Register_UnityEngine_QualitySettings_set_asyncUploadBufferSize(); Register_UnityEngine_QualitySettings_set_asyncUploadBufferSize(); //System.Void UnityEngine.QualitySettings::set_asyncUploadPersistentBuffer(System.Boolean) void Register_UnityEngine_QualitySettings_set_asyncUploadPersistentBuffer(); Register_UnityEngine_QualitySettings_set_asyncUploadPersistentBuffer(); //System.Void UnityEngine.QualitySettings::set_asyncUploadTimeSlice(System.Int32) void Register_UnityEngine_QualitySettings_set_asyncUploadTimeSlice(); Register_UnityEngine_QualitySettings_set_asyncUploadTimeSlice(); //System.Void UnityEngine.QualitySettings::set_billboardsFaceCameraPosition(System.Boolean) void Register_UnityEngine_QualitySettings_set_billboardsFaceCameraPosition(); Register_UnityEngine_QualitySettings_set_billboardsFaceCameraPosition(); //System.Void UnityEngine.QualitySettings::set_lodBias(System.Single) void Register_UnityEngine_QualitySettings_set_lodBias(); Register_UnityEngine_QualitySettings_set_lodBias(); //System.Void UnityEngine.QualitySettings::set_masterTextureLimit(System.Int32) void Register_UnityEngine_QualitySettings_set_masterTextureLimit(); Register_UnityEngine_QualitySettings_set_masterTextureLimit(); //System.Void UnityEngine.QualitySettings::set_maxQueuedFrames(System.Int32) void Register_UnityEngine_QualitySettings_set_maxQueuedFrames(); Register_UnityEngine_QualitySettings_set_maxQueuedFrames(); //System.Void UnityEngine.QualitySettings::set_maximumLODLevel(System.Int32) void Register_UnityEngine_QualitySettings_set_maximumLODLevel(); Register_UnityEngine_QualitySettings_set_maximumLODLevel(); //System.Void UnityEngine.QualitySettings::set_particleRaycastBudget(System.Int32) void Register_UnityEngine_QualitySettings_set_particleRaycastBudget(); Register_UnityEngine_QualitySettings_set_particleRaycastBudget(); //System.Void UnityEngine.QualitySettings::set_pixelLightCount(System.Int32) void Register_UnityEngine_QualitySettings_set_pixelLightCount(); Register_UnityEngine_QualitySettings_set_pixelLightCount(); //System.Void UnityEngine.QualitySettings::set_realtimeReflectionProbes(System.Boolean) void Register_UnityEngine_QualitySettings_set_realtimeReflectionProbes(); Register_UnityEngine_QualitySettings_set_realtimeReflectionProbes(); //System.Void UnityEngine.QualitySettings::set_resolutionScalingFixedDPIFactor(System.Single) void Register_UnityEngine_QualitySettings_set_resolutionScalingFixedDPIFactor(); Register_UnityEngine_QualitySettings_set_resolutionScalingFixedDPIFactor(); //System.Void UnityEngine.QualitySettings::set_shadowCascade2Split(System.Single) void Register_UnityEngine_QualitySettings_set_shadowCascade2Split(); Register_UnityEngine_QualitySettings_set_shadowCascade2Split(); //System.Void UnityEngine.QualitySettings::set_shadowCascade4Split_Injected(UnityEngine.Vector3&) void Register_UnityEngine_QualitySettings_set_shadowCascade4Split_Injected(); Register_UnityEngine_QualitySettings_set_shadowCascade4Split_Injected(); //System.Void UnityEngine.QualitySettings::set_shadowCascades(System.Int32) void Register_UnityEngine_QualitySettings_set_shadowCascades(); Register_UnityEngine_QualitySettings_set_shadowCascades(); //System.Void UnityEngine.QualitySettings::set_shadowDistance(System.Single) void Register_UnityEngine_QualitySettings_set_shadowDistance(); Register_UnityEngine_QualitySettings_set_shadowDistance(); //System.Void UnityEngine.QualitySettings::set_shadowNearPlaneOffset(System.Single) void Register_UnityEngine_QualitySettings_set_shadowNearPlaneOffset(); Register_UnityEngine_QualitySettings_set_shadowNearPlaneOffset(); //System.Void UnityEngine.QualitySettings::set_shadowProjection(UnityEngine.ShadowProjection) void Register_UnityEngine_QualitySettings_set_shadowProjection(); Register_UnityEngine_QualitySettings_set_shadowProjection(); //System.Void UnityEngine.QualitySettings::set_shadowResolution(UnityEngine.ShadowResolution) void Register_UnityEngine_QualitySettings_set_shadowResolution(); Register_UnityEngine_QualitySettings_set_shadowResolution(); //System.Void UnityEngine.QualitySettings::set_shadowmaskMode(UnityEngine.ShadowmaskMode) void Register_UnityEngine_QualitySettings_set_shadowmaskMode(); Register_UnityEngine_QualitySettings_set_shadowmaskMode(); //System.Void UnityEngine.QualitySettings::set_shadows(UnityEngine.ShadowQuality) void Register_UnityEngine_QualitySettings_set_shadows(); Register_UnityEngine_QualitySettings_set_shadows(); //System.Void UnityEngine.QualitySettings::set_skinWeights(UnityEngine.SkinWeights) void Register_UnityEngine_QualitySettings_set_skinWeights(); Register_UnityEngine_QualitySettings_set_skinWeights(); //System.Void UnityEngine.QualitySettings::set_softParticles(System.Boolean) void Register_UnityEngine_QualitySettings_set_softParticles(); Register_UnityEngine_QualitySettings_set_softParticles(); //System.Void UnityEngine.QualitySettings::set_softVegetation(System.Boolean) void Register_UnityEngine_QualitySettings_set_softVegetation(); Register_UnityEngine_QualitySettings_set_softVegetation(); //System.Void UnityEngine.QualitySettings::set_streamingMipmapsActive(System.Boolean) void Register_UnityEngine_QualitySettings_set_streamingMipmapsActive(); Register_UnityEngine_QualitySettings_set_streamingMipmapsActive(); //System.Void UnityEngine.QualitySettings::set_streamingMipmapsAddAllCameras(System.Boolean) void Register_UnityEngine_QualitySettings_set_streamingMipmapsAddAllCameras(); Register_UnityEngine_QualitySettings_set_streamingMipmapsAddAllCameras(); //System.Void UnityEngine.QualitySettings::set_streamingMipmapsMaxFileIORequests(System.Int32) void Register_UnityEngine_QualitySettings_set_streamingMipmapsMaxFileIORequests(); Register_UnityEngine_QualitySettings_set_streamingMipmapsMaxFileIORequests(); //System.Void UnityEngine.QualitySettings::set_streamingMipmapsMemoryBudget(System.Single) void Register_UnityEngine_QualitySettings_set_streamingMipmapsMemoryBudget(); Register_UnityEngine_QualitySettings_set_streamingMipmapsMemoryBudget(); //System.Void UnityEngine.QualitySettings::set_vSyncCount(System.Int32) void Register_UnityEngine_QualitySettings_set_vSyncCount(); Register_UnityEngine_QualitySettings_set_vSyncCount(); //UnityEngine.AnisotropicFiltering UnityEngine.QualitySettings::get_anisotropicFiltering() void Register_UnityEngine_QualitySettings_get_anisotropicFiltering(); Register_UnityEngine_QualitySettings_get_anisotropicFiltering(); //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace() void Register_UnityEngine_QualitySettings_get_activeColorSpace(); Register_UnityEngine_QualitySettings_get_activeColorSpace(); //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_desiredColorSpace() void Register_UnityEngine_QualitySettings_get_desiredColorSpace(); Register_UnityEngine_QualitySettings_get_desiredColorSpace(); //UnityEngine.ScriptableObject UnityEngine.QualitySettings::InternalGetRenderPipelineAssetAt(System.Int32) void Register_UnityEngine_QualitySettings_InternalGetRenderPipelineAssetAt(); Register_UnityEngine_QualitySettings_InternalGetRenderPipelineAssetAt(); //UnityEngine.ScriptableObject UnityEngine.QualitySettings::get_INTERNAL_renderPipeline() void Register_UnityEngine_QualitySettings_get_INTERNAL_renderPipeline(); Register_UnityEngine_QualitySettings_get_INTERNAL_renderPipeline(); //UnityEngine.ShadowProjection UnityEngine.QualitySettings::get_shadowProjection() void Register_UnityEngine_QualitySettings_get_shadowProjection(); Register_UnityEngine_QualitySettings_get_shadowProjection(); //UnityEngine.ShadowQuality UnityEngine.QualitySettings::get_shadows() void Register_UnityEngine_QualitySettings_get_shadows(); Register_UnityEngine_QualitySettings_get_shadows(); //UnityEngine.ShadowResolution UnityEngine.QualitySettings::get_shadowResolution() void Register_UnityEngine_QualitySettings_get_shadowResolution(); Register_UnityEngine_QualitySettings_get_shadowResolution(); //UnityEngine.ShadowmaskMode UnityEngine.QualitySettings::get_shadowmaskMode() void Register_UnityEngine_QualitySettings_get_shadowmaskMode(); Register_UnityEngine_QualitySettings_get_shadowmaskMode(); //UnityEngine.SkinWeights UnityEngine.QualitySettings::get_skinWeights() void Register_UnityEngine_QualitySettings_get_skinWeights(); Register_UnityEngine_QualitySettings_get_skinWeights(); //End Registrations for type : UnityEngine.QualitySettings //Start Registrations for type : UnityEngine.Quaternion //System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_AngleAxis_Injected(); Register_UnityEngine_Quaternion_AngleAxis_Injected(); //System.Void UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_FromToRotation_Injected(); Register_UnityEngine_Quaternion_FromToRotation_Injected(); //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&) void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Inverse_Injected(); Register_UnityEngine_Quaternion_Inverse_Injected(); //System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_LookRotation_Injected(); Register_UnityEngine_Quaternion_LookRotation_Injected(); //End Registrations for type : UnityEngine.Quaternion //Start Registrations for type : UnityEngine.Random //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32) void Register_UnityEngine_Random_RandomRangeInt(); Register_UnityEngine_Random_RandomRangeInt(); //System.Void UnityEngine.Random::get_insideUnitSphere_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Random_get_insideUnitSphere_Injected(); Register_UnityEngine_Random_get_insideUnitSphere_Injected(); //End Registrations for type : UnityEngine.Random //Start Registrations for type : UnityEngine.RaycastHit //System.Void UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(UnityEngine.Collider,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_RaycastHit_CalculateRaycastTexCoord_Injected(); Register_UnityEngine_RaycastHit_CalculateRaycastTexCoord_Injected(); //End Registrations for type : UnityEngine.RaycastHit //Start Registrations for type : UnityEngine.RectOffset //System.Int32 UnityEngine.RectOffset::get_bottom() void Register_UnityEngine_RectOffset_get_bottom(); Register_UnityEngine_RectOffset_get_bottom(); //System.Int32 UnityEngine.RectOffset::get_horizontal() void Register_UnityEngine_RectOffset_get_horizontal(); Register_UnityEngine_RectOffset_get_horizontal(); //System.Int32 UnityEngine.RectOffset::get_left() void Register_UnityEngine_RectOffset_get_left(); Register_UnityEngine_RectOffset_get_left(); //System.Int32 UnityEngine.RectOffset::get_right() void Register_UnityEngine_RectOffset_get_right(); Register_UnityEngine_RectOffset_get_right(); //System.Int32 UnityEngine.RectOffset::get_top() void Register_UnityEngine_RectOffset_get_top(); Register_UnityEngine_RectOffset_get_top(); //System.Int32 UnityEngine.RectOffset::get_vertical() void Register_UnityEngine_RectOffset_get_vertical(); Register_UnityEngine_RectOffset_get_vertical(); //System.IntPtr UnityEngine.RectOffset::InternalCreate() void Register_UnityEngine_RectOffset_InternalCreate(); Register_UnityEngine_RectOffset_InternalCreate(); //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr) void Register_UnityEngine_RectOffset_InternalDestroy(); Register_UnityEngine_RectOffset_InternalDestroy(); //End Registrations for type : UnityEngine.RectOffset //Start Registrations for type : UnityEngine.RectTransform //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_RectTransform_get_rect_Injected(); Register_UnityEngine_RectTransform_get_rect_Injected(); //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_pivot_Injected(); Register_UnityEngine_RectTransform_set_pivot_Injected(); //End Registrations for type : UnityEngine.RectTransform //Start Registrations for type : UnityEngine.Renderer //System.Boolean UnityEngine.Renderer::HasPropertyBlock() void Register_UnityEngine_Renderer_HasPropertyBlock(); Register_UnityEngine_Renderer_HasPropertyBlock(); //System.Boolean UnityEngine.Renderer::get_allowOcclusionWhenDynamic() void Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic(); Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic(); //System.Boolean UnityEngine.Renderer::get_enabled() void Register_UnityEngine_Renderer_get_enabled(); Register_UnityEngine_Renderer_get_enabled(); //System.Boolean UnityEngine.Renderer::get_forceRenderingOff() void Register_UnityEngine_Renderer_get_forceRenderingOff(); Register_UnityEngine_Renderer_get_forceRenderingOff(); //System.Boolean UnityEngine.Renderer::get_isPartOfStaticBatch() void Register_UnityEngine_Renderer_get_isPartOfStaticBatch(); Register_UnityEngine_Renderer_get_isPartOfStaticBatch(); //System.Boolean UnityEngine.Renderer::get_isVisible() void Register_UnityEngine_Renderer_get_isVisible(); Register_UnityEngine_Renderer_get_isVisible(); //System.Boolean UnityEngine.Renderer::get_receiveShadows() void Register_UnityEngine_Renderer_get_receiveShadows(); Register_UnityEngine_Renderer_get_receiveShadows(); //System.Int32 UnityEngine.Renderer::GetLightmapIndex(UnityEngineInternal.LightmapType) void Register_UnityEngine_Renderer_GetLightmapIndex(); Register_UnityEngine_Renderer_GetLightmapIndex(); //System.Int32 UnityEngine.Renderer::GetMaterialCount() void Register_UnityEngine_Renderer_GetMaterialCount(); Register_UnityEngine_Renderer_GetMaterialCount(); //System.Int32 UnityEngine.Renderer::get_rendererPriority() void Register_UnityEngine_Renderer_get_rendererPriority(); Register_UnityEngine_Renderer_get_rendererPriority(); //System.Int32 UnityEngine.Renderer::get_sortingLayerID() void Register_UnityEngine_Renderer_get_sortingLayerID(); Register_UnityEngine_Renderer_get_sortingLayerID(); //System.Int32 UnityEngine.Renderer::get_sortingOrder() void Register_UnityEngine_Renderer_get_sortingOrder(); Register_UnityEngine_Renderer_get_sortingOrder(); //System.String UnityEngine.Renderer::get_sortingLayerName() void Register_UnityEngine_Renderer_get_sortingLayerName(); Register_UnityEngine_Renderer_get_sortingLayerName(); //System.UInt32 UnityEngine.Renderer::get_renderingLayerMask() void Register_UnityEngine_Renderer_get_renderingLayerMask(); Register_UnityEngine_Renderer_get_renderingLayerMask(); //System.Void UnityEngine.Renderer::CopyMaterialArray(UnityEngine.Material[]) void Register_UnityEngine_Renderer_CopyMaterialArray(); Register_UnityEngine_Renderer_CopyMaterialArray(); //System.Void UnityEngine.Renderer::CopySharedMaterialArray(UnityEngine.Material[]) void Register_UnityEngine_Renderer_CopySharedMaterialArray(); Register_UnityEngine_Renderer_CopySharedMaterialArray(); //System.Void UnityEngine.Renderer::GetClosestReflectionProbesInternal(System.Object) void Register_UnityEngine_Renderer_GetClosestReflectionProbesInternal(); Register_UnityEngine_Renderer_GetClosestReflectionProbesInternal(); //System.Void UnityEngine.Renderer::GetLightmapST_Injected(UnityEngineInternal.LightmapType,UnityEngine.Vector4&) void Register_UnityEngine_Renderer_GetLightmapST_Injected(); Register_UnityEngine_Renderer_GetLightmapST_Injected(); //System.Void UnityEngine.Renderer::Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock) void Register_UnityEngine_Renderer_Internal_GetPropertyBlock(); Register_UnityEngine_Renderer_Internal_GetPropertyBlock(); //System.Void UnityEngine.Renderer::Internal_GetPropertyBlockMaterialIndex(UnityEngine.MaterialPropertyBlock,System.Int32) void Register_UnityEngine_Renderer_Internal_GetPropertyBlockMaterialIndex(); Register_UnityEngine_Renderer_Internal_GetPropertyBlockMaterialIndex(); //System.Void UnityEngine.Renderer::Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock) void Register_UnityEngine_Renderer_Internal_SetPropertyBlock(); Register_UnityEngine_Renderer_Internal_SetPropertyBlock(); //System.Void UnityEngine.Renderer::Internal_SetPropertyBlockMaterialIndex(UnityEngine.MaterialPropertyBlock,System.Int32) void Register_UnityEngine_Renderer_Internal_SetPropertyBlockMaterialIndex(); Register_UnityEngine_Renderer_Internal_SetPropertyBlockMaterialIndex(); //System.Void UnityEngine.Renderer::SetLightmapIndex(System.Int32,UnityEngineInternal.LightmapType) void Register_UnityEngine_Renderer_SetLightmapIndex(); Register_UnityEngine_Renderer_SetLightmapIndex(); //System.Void UnityEngine.Renderer::SetLightmapST_Injected(UnityEngine.Vector4&,UnityEngineInternal.LightmapType) void Register_UnityEngine_Renderer_SetLightmapST_Injected(); Register_UnityEngine_Renderer_SetLightmapST_Injected(); //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material) void Register_UnityEngine_Renderer_SetMaterial(); Register_UnityEngine_Renderer_SetMaterial(); //System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[]) void Register_UnityEngine_Renderer_SetMaterialArray(); Register_UnityEngine_Renderer_SetMaterialArray(); //System.Void UnityEngine.Renderer::SetStaticLightmapST_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Renderer_SetStaticLightmapST_Injected(); Register_UnityEngine_Renderer_SetStaticLightmapST_Injected(); //System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Renderer_get_bounds_Injected(); Register_UnityEngine_Renderer_get_bounds_Injected(); //System.Void UnityEngine.Renderer::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Renderer_get_localToWorldMatrix_Injected(); Register_UnityEngine_Renderer_get_localToWorldMatrix_Injected(); //System.Void UnityEngine.Renderer::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Renderer_get_worldToLocalMatrix_Injected(); Register_UnityEngine_Renderer_get_worldToLocalMatrix_Injected(); //System.Void UnityEngine.Renderer::set_allowOcclusionWhenDynamic(System.Boolean) void Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic(); Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic(); //System.Void UnityEngine.Renderer::set_enabled(System.Boolean) void Register_UnityEngine_Renderer_set_enabled(); Register_UnityEngine_Renderer_set_enabled(); //System.Void UnityEngine.Renderer::set_forceRenderingOff(System.Boolean) void Register_UnityEngine_Renderer_set_forceRenderingOff(); Register_UnityEngine_Renderer_set_forceRenderingOff(); //System.Void UnityEngine.Renderer::set_lightProbeProxyVolumeOverride(UnityEngine.GameObject) void Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride(); Register_UnityEngine_Renderer_set_lightProbeProxyVolumeOverride(); //System.Void UnityEngine.Renderer::set_lightProbeUsage(UnityEngine.Rendering.LightProbeUsage) void Register_UnityEngine_Renderer_set_lightProbeUsage(); Register_UnityEngine_Renderer_set_lightProbeUsage(); //System.Void UnityEngine.Renderer::set_motionVectorGenerationMode(UnityEngine.MotionVectorGenerationMode) void Register_UnityEngine_Renderer_set_motionVectorGenerationMode(); Register_UnityEngine_Renderer_set_motionVectorGenerationMode(); //System.Void UnityEngine.Renderer::set_probeAnchor(UnityEngine.Transform) void Register_UnityEngine_Renderer_set_probeAnchor(); Register_UnityEngine_Renderer_set_probeAnchor(); //System.Void UnityEngine.Renderer::set_rayTracingMode(UnityEngine.Experimental.Rendering.RayTracingMode) void Register_UnityEngine_Renderer_set_rayTracingMode(); Register_UnityEngine_Renderer_set_rayTracingMode(); //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean) void Register_UnityEngine_Renderer_set_receiveShadows(); Register_UnityEngine_Renderer_set_receiveShadows(); //System.Void UnityEngine.Renderer::set_reflectionProbeUsage(UnityEngine.Rendering.ReflectionProbeUsage) void Register_UnityEngine_Renderer_set_reflectionProbeUsage(); Register_UnityEngine_Renderer_set_reflectionProbeUsage(); //System.Void UnityEngine.Renderer::set_rendererPriority(System.Int32) void Register_UnityEngine_Renderer_set_rendererPriority(); Register_UnityEngine_Renderer_set_rendererPriority(); //System.Void UnityEngine.Renderer::set_renderingLayerMask(System.UInt32) void Register_UnityEngine_Renderer_set_renderingLayerMask(); Register_UnityEngine_Renderer_set_renderingLayerMask(); //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode) void Register_UnityEngine_Renderer_set_shadowCastingMode(); Register_UnityEngine_Renderer_set_shadowCastingMode(); //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32) void Register_UnityEngine_Renderer_set_sortingLayerID(); Register_UnityEngine_Renderer_set_sortingLayerID(); //System.Void UnityEngine.Renderer::set_sortingLayerName(System.String) void Register_UnityEngine_Renderer_set_sortingLayerName(); Register_UnityEngine_Renderer_set_sortingLayerName(); //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32) void Register_UnityEngine_Renderer_set_sortingOrder(); Register_UnityEngine_Renderer_set_sortingOrder(); //UnityEngine.Experimental.Rendering.RayTracingMode UnityEngine.Renderer::get_rayTracingMode() void Register_UnityEngine_Renderer_get_rayTracingMode(); Register_UnityEngine_Renderer_get_rayTracingMode(); //UnityEngine.GameObject UnityEngine.Renderer::get_lightProbeProxyVolumeOverride() void Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride(); Register_UnityEngine_Renderer_get_lightProbeProxyVolumeOverride(); //UnityEngine.Material UnityEngine.Renderer::GetMaterial() void Register_UnityEngine_Renderer_GetMaterial(); Register_UnityEngine_Renderer_GetMaterial(); //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial() void Register_UnityEngine_Renderer_GetSharedMaterial(); Register_UnityEngine_Renderer_GetSharedMaterial(); //UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray() void Register_UnityEngine_Renderer_GetMaterialArray(); Register_UnityEngine_Renderer_GetMaterialArray(); //UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray() void Register_UnityEngine_Renderer_GetSharedMaterialArray(); Register_UnityEngine_Renderer_GetSharedMaterialArray(); //UnityEngine.MotionVectorGenerationMode UnityEngine.Renderer::get_motionVectorGenerationMode() void Register_UnityEngine_Renderer_get_motionVectorGenerationMode(); Register_UnityEngine_Renderer_get_motionVectorGenerationMode(); //UnityEngine.Rendering.LightProbeUsage UnityEngine.Renderer::get_lightProbeUsage() void Register_UnityEngine_Renderer_get_lightProbeUsage(); Register_UnityEngine_Renderer_get_lightProbeUsage(); //UnityEngine.Rendering.ReflectionProbeUsage UnityEngine.Renderer::get_reflectionProbeUsage() void Register_UnityEngine_Renderer_get_reflectionProbeUsage(); Register_UnityEngine_Renderer_get_reflectionProbeUsage(); //UnityEngine.Rendering.ShadowCastingMode UnityEngine.Renderer::get_shadowCastingMode() void Register_UnityEngine_Renderer_get_shadowCastingMode(); Register_UnityEngine_Renderer_get_shadowCastingMode(); //UnityEngine.Transform UnityEngine.Renderer::get_probeAnchor() void Register_UnityEngine_Renderer_get_probeAnchor(); Register_UnityEngine_Renderer_get_probeAnchor(); //End Registrations for type : UnityEngine.Renderer //Start Registrations for type : UnityEngine.Rendering.CommandBuffer //System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer() void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); Register_UnityEngine_Rendering_CommandBuffer_InitBuffer(); //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer() void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer(); //End Registrations for type : UnityEngine.Rendering.CommandBuffer //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings //System.Boolean UnityEngine.Rendering.GraphicsSettings::AllowEnlightenSupportForUpgradedProject() void Register_UnityEngine_Rendering_GraphicsSettings_AllowEnlightenSupportForUpgradedProject(); Register_UnityEngine_Rendering_GraphicsSettings_AllowEnlightenSupportForUpgradedProject(); //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity() void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); //End Registrations for type : UnityEngine.Rendering.GraphicsSettings //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //System.Int32 UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&) void Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected(); //UnityEngine.Camera UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Int32) void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected(); //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //Start Registrations for type : UnityEngine.RenderSettings //System.Boolean UnityEngine.RenderSettings::get_fog() void Register_UnityEngine_RenderSettings_get_fog(); Register_UnityEngine_RenderSettings_get_fog(); //System.Int32 UnityEngine.RenderSettings::get_defaultReflectionResolution() void Register_UnityEngine_RenderSettings_get_defaultReflectionResolution(); Register_UnityEngine_RenderSettings_get_defaultReflectionResolution(); //System.Int32 UnityEngine.RenderSettings::get_reflectionBounces() void Register_UnityEngine_RenderSettings_get_reflectionBounces(); Register_UnityEngine_RenderSettings_get_reflectionBounces(); //System.Single UnityEngine.RenderSettings::get_ambientIntensity() void Register_UnityEngine_RenderSettings_get_ambientIntensity(); Register_UnityEngine_RenderSettings_get_ambientIntensity(); //System.Single UnityEngine.RenderSettings::get_flareFadeSpeed() void Register_UnityEngine_RenderSettings_get_flareFadeSpeed(); Register_UnityEngine_RenderSettings_get_flareFadeSpeed(); //System.Single UnityEngine.RenderSettings::get_flareStrength() void Register_UnityEngine_RenderSettings_get_flareStrength(); Register_UnityEngine_RenderSettings_get_flareStrength(); //System.Single UnityEngine.RenderSettings::get_fogDensity() void Register_UnityEngine_RenderSettings_get_fogDensity(); Register_UnityEngine_RenderSettings_get_fogDensity(); //System.Single UnityEngine.RenderSettings::get_fogEndDistance() void Register_UnityEngine_RenderSettings_get_fogEndDistance(); Register_UnityEngine_RenderSettings_get_fogEndDistance(); //System.Single UnityEngine.RenderSettings::get_fogStartDistance() void Register_UnityEngine_RenderSettings_get_fogStartDistance(); Register_UnityEngine_RenderSettings_get_fogStartDistance(); //System.Single UnityEngine.RenderSettings::get_haloStrength() void Register_UnityEngine_RenderSettings_get_haloStrength(); Register_UnityEngine_RenderSettings_get_haloStrength(); //System.Single UnityEngine.RenderSettings::get_reflectionIntensity() void Register_UnityEngine_RenderSettings_get_reflectionIntensity(); Register_UnityEngine_RenderSettings_get_reflectionIntensity(); //System.Void UnityEngine.RenderSettings::get_ambientEquatorColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected(); Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected(); //System.Void UnityEngine.RenderSettings::get_ambientGroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected(); Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected(); //System.Void UnityEngine.RenderSettings::get_ambientLight_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_ambientLight_Injected(); Register_UnityEngine_RenderSettings_get_ambientLight_Injected(); //System.Void UnityEngine.RenderSettings::get_ambientProbe_Injected(UnityEngine.Rendering.SphericalHarmonicsL2&) void Register_UnityEngine_RenderSettings_get_ambientProbe_Injected(); Register_UnityEngine_RenderSettings_get_ambientProbe_Injected(); //System.Void UnityEngine.RenderSettings::get_ambientSkyColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected(); Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected(); //System.Void UnityEngine.RenderSettings::get_fogColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_fogColor_Injected(); Register_UnityEngine_RenderSettings_get_fogColor_Injected(); //System.Void UnityEngine.RenderSettings::get_subtractiveShadowColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected(); Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected(); //System.Void UnityEngine.RenderSettings::set_ambientEquatorColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_ambientEquatorColor_Injected(); Register_UnityEngine_RenderSettings_set_ambientEquatorColor_Injected(); //System.Void UnityEngine.RenderSettings::set_ambientGroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_ambientGroundColor_Injected(); Register_UnityEngine_RenderSettings_set_ambientGroundColor_Injected(); //System.Void UnityEngine.RenderSettings::set_ambientIntensity(System.Single) void Register_UnityEngine_RenderSettings_set_ambientIntensity(); Register_UnityEngine_RenderSettings_set_ambientIntensity(); //System.Void UnityEngine.RenderSettings::set_ambientLight_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_ambientLight_Injected(); Register_UnityEngine_RenderSettings_set_ambientLight_Injected(); //System.Void UnityEngine.RenderSettings::set_ambientMode(UnityEngine.Rendering.AmbientMode) void Register_UnityEngine_RenderSettings_set_ambientMode(); Register_UnityEngine_RenderSettings_set_ambientMode(); //System.Void UnityEngine.RenderSettings::set_ambientProbe_Injected(UnityEngine.Rendering.SphericalHarmonicsL2&) void Register_UnityEngine_RenderSettings_set_ambientProbe_Injected(); Register_UnityEngine_RenderSettings_set_ambientProbe_Injected(); //System.Void UnityEngine.RenderSettings::set_ambientSkyColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected(); Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected(); //System.Void UnityEngine.RenderSettings::set_customReflection(UnityEngine.Cubemap) void Register_UnityEngine_RenderSettings_set_customReflection(); Register_UnityEngine_RenderSettings_set_customReflection(); //System.Void UnityEngine.RenderSettings::set_defaultReflectionMode(UnityEngine.Rendering.DefaultReflectionMode) void Register_UnityEngine_RenderSettings_set_defaultReflectionMode(); Register_UnityEngine_RenderSettings_set_defaultReflectionMode(); //System.Void UnityEngine.RenderSettings::set_defaultReflectionResolution(System.Int32) void Register_UnityEngine_RenderSettings_set_defaultReflectionResolution(); Register_UnityEngine_RenderSettings_set_defaultReflectionResolution(); //System.Void UnityEngine.RenderSettings::set_flareFadeSpeed(System.Single) void Register_UnityEngine_RenderSettings_set_flareFadeSpeed(); Register_UnityEngine_RenderSettings_set_flareFadeSpeed(); //System.Void UnityEngine.RenderSettings::set_flareStrength(System.Single) void Register_UnityEngine_RenderSettings_set_flareStrength(); Register_UnityEngine_RenderSettings_set_flareStrength(); //System.Void UnityEngine.RenderSettings::set_fog(System.Boolean) void Register_UnityEngine_RenderSettings_set_fog(); Register_UnityEngine_RenderSettings_set_fog(); //System.Void UnityEngine.RenderSettings::set_fogColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_fogColor_Injected(); Register_UnityEngine_RenderSettings_set_fogColor_Injected(); //System.Void UnityEngine.RenderSettings::set_fogDensity(System.Single) void Register_UnityEngine_RenderSettings_set_fogDensity(); Register_UnityEngine_RenderSettings_set_fogDensity(); //System.Void UnityEngine.RenderSettings::set_fogEndDistance(System.Single) void Register_UnityEngine_RenderSettings_set_fogEndDistance(); Register_UnityEngine_RenderSettings_set_fogEndDistance(); //System.Void UnityEngine.RenderSettings::set_fogMode(UnityEngine.FogMode) void Register_UnityEngine_RenderSettings_set_fogMode(); Register_UnityEngine_RenderSettings_set_fogMode(); //System.Void UnityEngine.RenderSettings::set_fogStartDistance(System.Single) void Register_UnityEngine_RenderSettings_set_fogStartDistance(); Register_UnityEngine_RenderSettings_set_fogStartDistance(); //System.Void UnityEngine.RenderSettings::set_haloStrength(System.Single) void Register_UnityEngine_RenderSettings_set_haloStrength(); Register_UnityEngine_RenderSettings_set_haloStrength(); //System.Void UnityEngine.RenderSettings::set_reflectionBounces(System.Int32) void Register_UnityEngine_RenderSettings_set_reflectionBounces(); Register_UnityEngine_RenderSettings_set_reflectionBounces(); //System.Void UnityEngine.RenderSettings::set_reflectionIntensity(System.Single) void Register_UnityEngine_RenderSettings_set_reflectionIntensity(); Register_UnityEngine_RenderSettings_set_reflectionIntensity(); //System.Void UnityEngine.RenderSettings::set_skybox(UnityEngine.Material) void Register_UnityEngine_RenderSettings_set_skybox(); Register_UnityEngine_RenderSettings_set_skybox(); //System.Void UnityEngine.RenderSettings::set_subtractiveShadowColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_subtractiveShadowColor_Injected(); Register_UnityEngine_RenderSettings_set_subtractiveShadowColor_Injected(); //System.Void UnityEngine.RenderSettings::set_sun(UnityEngine.Light) void Register_UnityEngine_RenderSettings_set_sun(); Register_UnityEngine_RenderSettings_set_sun(); //UnityEngine.Cubemap UnityEngine.RenderSettings::get_customReflection() void Register_UnityEngine_RenderSettings_get_customReflection(); Register_UnityEngine_RenderSettings_get_customReflection(); //UnityEngine.FogMode UnityEngine.RenderSettings::get_fogMode() void Register_UnityEngine_RenderSettings_get_fogMode(); Register_UnityEngine_RenderSettings_get_fogMode(); //UnityEngine.Light UnityEngine.RenderSettings::get_sun() void Register_UnityEngine_RenderSettings_get_sun(); Register_UnityEngine_RenderSettings_get_sun(); //UnityEngine.Material UnityEngine.RenderSettings::get_skybox() void Register_UnityEngine_RenderSettings_get_skybox(); Register_UnityEngine_RenderSettings_get_skybox(); //UnityEngine.Rendering.AmbientMode UnityEngine.RenderSettings::get_ambientMode() void Register_UnityEngine_RenderSettings_get_ambientMode(); Register_UnityEngine_RenderSettings_get_ambientMode(); //UnityEngine.Rendering.DefaultReflectionMode UnityEngine.RenderSettings::get_defaultReflectionMode() void Register_UnityEngine_RenderSettings_get_defaultReflectionMode(); Register_UnityEngine_RenderSettings_get_defaultReflectionMode(); //End Registrations for type : UnityEngine.RenderSettings //Start Registrations for type : UnityEngine.RenderTexture //System.Boolean UnityEngine.RenderTexture::Create() void Register_UnityEngine_RenderTexture_Create(); Register_UnityEngine_RenderTexture_Create(); //System.Boolean UnityEngine.RenderTexture::GetIsPowerOfTwo() void Register_UnityEngine_RenderTexture_GetIsPowerOfTwo(); Register_UnityEngine_RenderTexture_GetIsPowerOfTwo(); //System.Boolean UnityEngine.RenderTexture::IsCreated() void Register_UnityEngine_RenderTexture_IsCreated(); Register_UnityEngine_RenderTexture_IsCreated(); //System.Boolean UnityEngine.RenderTexture::SupportsStencil(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_SupportsStencil(); Register_UnityEngine_RenderTexture_SupportsStencil(); //System.Boolean UnityEngine.RenderTexture::get_autoGenerateMips() void Register_UnityEngine_RenderTexture_get_autoGenerateMips(); Register_UnityEngine_RenderTexture_get_autoGenerateMips(); //System.Boolean UnityEngine.RenderTexture::get_bindTextureMS() void Register_UnityEngine_RenderTexture_get_bindTextureMS(); Register_UnityEngine_RenderTexture_get_bindTextureMS(); //System.Boolean UnityEngine.RenderTexture::get_enableRandomWrite() void Register_UnityEngine_RenderTexture_get_enableRandomWrite(); Register_UnityEngine_RenderTexture_get_enableRandomWrite(); //System.Boolean UnityEngine.RenderTexture::get_sRGB() void Register_UnityEngine_RenderTexture_get_sRGB(); Register_UnityEngine_RenderTexture_get_sRGB(); //System.Boolean UnityEngine.RenderTexture::get_useDynamicScale() void Register_UnityEngine_RenderTexture_get_useDynamicScale(); Register_UnityEngine_RenderTexture_get_useDynamicScale(); //System.Boolean UnityEngine.RenderTexture::get_useMipMap() void Register_UnityEngine_RenderTexture_get_useMipMap(); Register_UnityEngine_RenderTexture_get_useMipMap(); //System.Int32 UnityEngine.RenderTexture::get_antiAliasing() void Register_UnityEngine_RenderTexture_get_antiAliasing(); Register_UnityEngine_RenderTexture_get_antiAliasing(); //System.Int32 UnityEngine.RenderTexture::get_depth() void Register_UnityEngine_RenderTexture_get_depth(); Register_UnityEngine_RenderTexture_get_depth(); //System.Int32 UnityEngine.RenderTexture::get_height() void Register_UnityEngine_RenderTexture_get_height(); Register_UnityEngine_RenderTexture_get_height(); //System.Int32 UnityEngine.RenderTexture::get_volumeDepth() void Register_UnityEngine_RenderTexture_get_volumeDepth(); Register_UnityEngine_RenderTexture_get_volumeDepth(); //System.Int32 UnityEngine.RenderTexture::get_width() void Register_UnityEngine_RenderTexture_get_width(); Register_UnityEngine_RenderTexture_get_width(); //System.IntPtr UnityEngine.RenderTexture::GetNativeDepthBufferPtr() void Register_UnityEngine_RenderTexture_GetNativeDepthBufferPtr(); Register_UnityEngine_RenderTexture_GetNativeDepthBufferPtr(); //System.Void UnityEngine.RenderTexture::ConvertToEquirect(UnityEngine.RenderTexture,UnityEngine.Camera/MonoOrStereoscopicEye) void Register_UnityEngine_RenderTexture_ConvertToEquirect(); Register_UnityEngine_RenderTexture_ConvertToEquirect(); //System.Void UnityEngine.RenderTexture::DiscardContents(System.Boolean,System.Boolean) void Register_UnityEngine_RenderTexture_DiscardContents(); Register_UnityEngine_RenderTexture_DiscardContents(); //System.Void UnityEngine.RenderTexture::GenerateMips() void Register_UnityEngine_RenderTexture_GenerateMips(); Register_UnityEngine_RenderTexture_GenerateMips(); //System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&) void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); //System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&) void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_Internal_Create(); Register_UnityEngine_RenderTexture_Internal_Create(); //System.Void UnityEngine.RenderTexture::MarkRestoreExpected() void Register_UnityEngine_RenderTexture_MarkRestoreExpected(); Register_UnityEngine_RenderTexture_MarkRestoreExpected(); //System.Void UnityEngine.RenderTexture::Release() void Register_UnityEngine_RenderTexture_Release(); Register_UnityEngine_RenderTexture_Release(); //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_ReleaseTemporary(); Register_UnityEngine_RenderTexture_ReleaseTemporary(); //System.Void UnityEngine.RenderTexture::ResolveAA() void Register_UnityEngine_RenderTexture_ResolveAA(); Register_UnityEngine_RenderTexture_ResolveAA(); //System.Void UnityEngine.RenderTexture::ResolveAATo(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_ResolveAATo(); Register_UnityEngine_RenderTexture_ResolveAATo(); //System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_SetActive(); Register_UnityEngine_RenderTexture_SetActive(); //System.Void UnityEngine.RenderTexture::SetGlobalShaderProperty(System.String) void Register_UnityEngine_RenderTexture_SetGlobalShaderProperty(); Register_UnityEngine_RenderTexture_SetGlobalShaderProperty(); //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean) void Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); //System.Void UnityEngine.RenderTexture::set_antiAliasing(System.Int32) void Register_UnityEngine_RenderTexture_set_antiAliasing(); Register_UnityEngine_RenderTexture_set_antiAliasing(); //System.Void UnityEngine.RenderTexture::set_autoGenerateMips(System.Boolean) void Register_UnityEngine_RenderTexture_set_autoGenerateMips(); Register_UnityEngine_RenderTexture_set_autoGenerateMips(); //System.Void UnityEngine.RenderTexture::set_bindTextureMS(System.Boolean) void Register_UnityEngine_RenderTexture_set_bindTextureMS(); Register_UnityEngine_RenderTexture_set_bindTextureMS(); //System.Void UnityEngine.RenderTexture::set_depth(System.Int32) void Register_UnityEngine_RenderTexture_set_depth(); Register_UnityEngine_RenderTexture_set_depth(); //System.Void UnityEngine.RenderTexture::set_dimension(UnityEngine.Rendering.TextureDimension) void Register_UnityEngine_RenderTexture_set_dimension(); Register_UnityEngine_RenderTexture_set_dimension(); //System.Void UnityEngine.RenderTexture::set_enableRandomWrite(System.Boolean) void Register_UnityEngine_RenderTexture_set_enableRandomWrite(); Register_UnityEngine_RenderTexture_set_enableRandomWrite(); //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_set_graphicsFormat(); Register_UnityEngine_RenderTexture_set_graphicsFormat(); //System.Void UnityEngine.RenderTexture::set_height(System.Int32) void Register_UnityEngine_RenderTexture_set_height(); Register_UnityEngine_RenderTexture_set_height(); //System.Void UnityEngine.RenderTexture::set_memorylessMode(UnityEngine.RenderTextureMemoryless) void Register_UnityEngine_RenderTexture_set_memorylessMode(); Register_UnityEngine_RenderTexture_set_memorylessMode(); //System.Void UnityEngine.RenderTexture::set_stencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_set_stencilFormat(); Register_UnityEngine_RenderTexture_set_stencilFormat(); //System.Void UnityEngine.RenderTexture::set_useDynamicScale(System.Boolean) void Register_UnityEngine_RenderTexture_set_useDynamicScale(); Register_UnityEngine_RenderTexture_set_useDynamicScale(); //System.Void UnityEngine.RenderTexture::set_useMipMap(System.Boolean) void Register_UnityEngine_RenderTexture_set_useMipMap(); Register_UnityEngine_RenderTexture_set_useMipMap(); //System.Void UnityEngine.RenderTexture::set_volumeDepth(System.Int32) void Register_UnityEngine_RenderTexture_set_volumeDepth(); Register_UnityEngine_RenderTexture_set_volumeDepth(); //System.Void UnityEngine.RenderTexture::set_vrUsage(UnityEngine.VRTextureUsage) void Register_UnityEngine_RenderTexture_set_vrUsage(); Register_UnityEngine_RenderTexture_set_vrUsage(); //System.Void UnityEngine.RenderTexture::set_width(System.Int32) void Register_UnityEngine_RenderTexture_set_width(); Register_UnityEngine_RenderTexture_set_width(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_graphicsFormat() void Register_UnityEngine_RenderTexture_get_graphicsFormat(); Register_UnityEngine_RenderTexture_get_graphicsFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_stencilFormat() void Register_UnityEngine_RenderTexture_get_stencilFormat(); Register_UnityEngine_RenderTexture_get_stencilFormat(); //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive() void Register_UnityEngine_RenderTexture_GetActive(); Register_UnityEngine_RenderTexture_GetActive(); //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); //UnityEngine.RenderTextureMemoryless UnityEngine.RenderTexture::get_memorylessMode() void Register_UnityEngine_RenderTexture_get_memorylessMode(); Register_UnityEngine_RenderTexture_get_memorylessMode(); //UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension() void Register_UnityEngine_RenderTexture_get_dimension(); Register_UnityEngine_RenderTexture_get_dimension(); //UnityEngine.VRTextureUsage UnityEngine.RenderTexture::get_vrUsage() void Register_UnityEngine_RenderTexture_get_vrUsage(); Register_UnityEngine_RenderTexture_get_vrUsage(); //End Registrations for type : UnityEngine.RenderTexture //Start Registrations for type : UnityEngine.Resources //System.Void UnityEngine.Resources::UnloadAsset(UnityEngine.Object) void Register_UnityEngine_Resources_UnloadAsset(); Register_UnityEngine_Resources_UnloadAsset(); //UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets() void Register_UnityEngine_Resources_UnloadUnusedAssets(); Register_UnityEngine_Resources_UnloadUnusedAssets(); //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String) void Register_UnityEngine_Resources_GetBuiltinResource(); Register_UnityEngine_Resources_GetBuiltinResource(); //UnityEngine.Object UnityEngine.Resources::Load(System.String,System.Type) void Register_UnityEngine_Resources_Load(); Register_UnityEngine_Resources_Load(); //UnityEngine.Object[] UnityEngine.Resources::FindObjectsOfTypeAll(System.Type) void Register_UnityEngine_Resources_FindObjectsOfTypeAll(); Register_UnityEngine_Resources_FindObjectsOfTypeAll(); //UnityEngine.Object[] UnityEngine.Resources::LoadAll(System.String,System.Type) void Register_UnityEngine_Resources_LoadAll(); Register_UnityEngine_Resources_LoadAll(); //UnityEngine.ResourceRequest UnityEngine.Resources::LoadAsyncInternal(System.String,System.Type) void Register_UnityEngine_Resources_LoadAsyncInternal(); Register_UnityEngine_Resources_LoadAsyncInternal(); //End Registrations for type : UnityEngine.Resources //Start Registrations for type : UnityEngine.Rigidbody //System.Boolean UnityEngine.Rigidbody::IsSleeping() void Register_UnityEngine_Rigidbody_IsSleeping(); Register_UnityEngine_Rigidbody_IsSleeping(); //System.Boolean UnityEngine.Rigidbody::get_detectCollisions() void Register_UnityEngine_Rigidbody_get_detectCollisions(); Register_UnityEngine_Rigidbody_get_detectCollisions(); //System.Boolean UnityEngine.Rigidbody::get_freezeRotation() void Register_UnityEngine_Rigidbody_get_freezeRotation(); Register_UnityEngine_Rigidbody_get_freezeRotation(); //System.Boolean UnityEngine.Rigidbody::get_isKinematic() void Register_UnityEngine_Rigidbody_get_isKinematic(); Register_UnityEngine_Rigidbody_get_isKinematic(); //System.Boolean UnityEngine.Rigidbody::get_useGravity() void Register_UnityEngine_Rigidbody_get_useGravity(); Register_UnityEngine_Rigidbody_get_useGravity(); //System.Int32 UnityEngine.Rigidbody::get_solverIterations() void Register_UnityEngine_Rigidbody_get_solverIterations(); Register_UnityEngine_Rigidbody_get_solverIterations(); //System.Int32 UnityEngine.Rigidbody::get_solverVelocityIterations() void Register_UnityEngine_Rigidbody_get_solverVelocityIterations(); Register_UnityEngine_Rigidbody_get_solverVelocityIterations(); //System.Single UnityEngine.Rigidbody::get_angularDrag() void Register_UnityEngine_Rigidbody_get_angularDrag(); Register_UnityEngine_Rigidbody_get_angularDrag(); //System.Single UnityEngine.Rigidbody::get_drag() void Register_UnityEngine_Rigidbody_get_drag(); Register_UnityEngine_Rigidbody_get_drag(); //System.Single UnityEngine.Rigidbody::get_mass() void Register_UnityEngine_Rigidbody_get_mass(); Register_UnityEngine_Rigidbody_get_mass(); //System.Single UnityEngine.Rigidbody::get_maxAngularVelocity() void Register_UnityEngine_Rigidbody_get_maxAngularVelocity(); Register_UnityEngine_Rigidbody_get_maxAngularVelocity(); //System.Single UnityEngine.Rigidbody::get_maxDepenetrationVelocity() void Register_UnityEngine_Rigidbody_get_maxDepenetrationVelocity(); Register_UnityEngine_Rigidbody_get_maxDepenetrationVelocity(); //System.Single UnityEngine.Rigidbody::get_sleepThreshold() void Register_UnityEngine_Rigidbody_get_sleepThreshold(); Register_UnityEngine_Rigidbody_get_sleepThreshold(); //System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode) void Register_UnityEngine_Rigidbody_AddExplosionForce_Injected(); Register_UnityEngine_Rigidbody_AddExplosionForce_Injected(); //System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode) void Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected(); Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected(); //System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) void Register_UnityEngine_Rigidbody_AddForce_Injected(); Register_UnityEngine_Rigidbody_AddForce_Injected(); //System.Void UnityEngine.Rigidbody::AddRelativeForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) void Register_UnityEngine_Rigidbody_AddRelativeForce_Injected(); Register_UnityEngine_Rigidbody_AddRelativeForce_Injected(); //System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) void Register_UnityEngine_Rigidbody_AddRelativeTorque_Injected(); Register_UnityEngine_Rigidbody_AddRelativeTorque_Injected(); //System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) void Register_UnityEngine_Rigidbody_AddTorque_Injected(); Register_UnityEngine_Rigidbody_AddTorque_Injected(); //System.Void UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_GetPointVelocity_Injected(); Register_UnityEngine_Rigidbody_GetPointVelocity_Injected(); //System.Void UnityEngine.Rigidbody::GetRelativePointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_GetRelativePointVelocity_Injected(); Register_UnityEngine_Rigidbody_GetRelativePointVelocity_Injected(); //System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) void Register_UnityEngine_Rigidbody_Internal_ClosestPointOnBounds_Injected(); Register_UnityEngine_Rigidbody_Internal_ClosestPointOnBounds_Injected(); //System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_MovePosition_Injected(); Register_UnityEngine_Rigidbody_MovePosition_Injected(); //System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_MoveRotation_Injected(); Register_UnityEngine_Rigidbody_MoveRotation_Injected(); //System.Void UnityEngine.Rigidbody::ResetCenterOfMass() void Register_UnityEngine_Rigidbody_ResetCenterOfMass(); Register_UnityEngine_Rigidbody_ResetCenterOfMass(); //System.Void UnityEngine.Rigidbody::ResetInertiaTensor() void Register_UnityEngine_Rigidbody_ResetInertiaTensor(); Register_UnityEngine_Rigidbody_ResetInertiaTensor(); //System.Void UnityEngine.Rigidbody::SetDensity(System.Single) void Register_UnityEngine_Rigidbody_SetDensity(); Register_UnityEngine_Rigidbody_SetDensity(); //System.Void UnityEngine.Rigidbody::Sleep() void Register_UnityEngine_Rigidbody_Sleep(); Register_UnityEngine_Rigidbody_Sleep(); //System.Void UnityEngine.Rigidbody::SweepTest_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&,UnityEngine.RaycastHit&) void Register_UnityEngine_Rigidbody_SweepTest_Injected(); Register_UnityEngine_Rigidbody_SweepTest_Injected(); //System.Void UnityEngine.Rigidbody::WakeUp() void Register_UnityEngine_Rigidbody_WakeUp(); Register_UnityEngine_Rigidbody_WakeUp(); //System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_angularVelocity_Injected(); Register_UnityEngine_Rigidbody_get_angularVelocity_Injected(); //System.Void UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_centerOfMass_Injected(); Register_UnityEngine_Rigidbody_get_centerOfMass_Injected(); //System.Void UnityEngine.Rigidbody::get_inertiaTensorRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_get_inertiaTensorRotation_Injected(); Register_UnityEngine_Rigidbody_get_inertiaTensorRotation_Injected(); //System.Void UnityEngine.Rigidbody::get_inertiaTensor_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_inertiaTensor_Injected(); Register_UnityEngine_Rigidbody_get_inertiaTensor_Injected(); //System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_position_Injected(); Register_UnityEngine_Rigidbody_get_position_Injected(); //System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_get_rotation_Injected(); Register_UnityEngine_Rigidbody_get_rotation_Injected(); //System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_velocity_Injected(); Register_UnityEngine_Rigidbody_get_velocity_Injected(); //System.Void UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_worldCenterOfMass_Injected(); Register_UnityEngine_Rigidbody_get_worldCenterOfMass_Injected(); //System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single) void Register_UnityEngine_Rigidbody_set_angularDrag(); Register_UnityEngine_Rigidbody_set_angularDrag(); //System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_set_angularVelocity_Injected(); Register_UnityEngine_Rigidbody_set_angularVelocity_Injected(); //System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_set_centerOfMass_Injected(); Register_UnityEngine_Rigidbody_set_centerOfMass_Injected(); //System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode) void Register_UnityEngine_Rigidbody_set_collisionDetectionMode(); Register_UnityEngine_Rigidbody_set_collisionDetectionMode(); //System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints) void Register_UnityEngine_Rigidbody_set_constraints(); Register_UnityEngine_Rigidbody_set_constraints(); //System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean) void Register_UnityEngine_Rigidbody_set_detectCollisions(); Register_UnityEngine_Rigidbody_set_detectCollisions(); //System.Void UnityEngine.Rigidbody::set_drag(System.Single) void Register_UnityEngine_Rigidbody_set_drag(); Register_UnityEngine_Rigidbody_set_drag(); //System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean) void Register_UnityEngine_Rigidbody_set_freezeRotation(); Register_UnityEngine_Rigidbody_set_freezeRotation(); //System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_set_inertiaTensorRotation_Injected(); Register_UnityEngine_Rigidbody_set_inertiaTensorRotation_Injected(); //System.Void UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_set_inertiaTensor_Injected(); Register_UnityEngine_Rigidbody_set_inertiaTensor_Injected(); //System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation) void Register_UnityEngine_Rigidbody_set_interpolation(); Register_UnityEngine_Rigidbody_set_interpolation(); //System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean) void Register_UnityEngine_Rigidbody_set_isKinematic(); Register_UnityEngine_Rigidbody_set_isKinematic(); //System.Void UnityEngine.Rigidbody::set_mass(System.Single) void Register_UnityEngine_Rigidbody_set_mass(); Register_UnityEngine_Rigidbody_set_mass(); //System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single) void Register_UnityEngine_Rigidbody_set_maxAngularVelocity(); Register_UnityEngine_Rigidbody_set_maxAngularVelocity(); //System.Void UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single) void Register_UnityEngine_Rigidbody_set_maxDepenetrationVelocity(); Register_UnityEngine_Rigidbody_set_maxDepenetrationVelocity(); //System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_set_position_Injected(); Register_UnityEngine_Rigidbody_set_position_Injected(); //System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_set_rotation_Injected(); Register_UnityEngine_Rigidbody_set_rotation_Injected(); //System.Void UnityEngine.Rigidbody::set_sleepThreshold(System.Single) void Register_UnityEngine_Rigidbody_set_sleepThreshold(); Register_UnityEngine_Rigidbody_set_sleepThreshold(); //System.Void UnityEngine.Rigidbody::set_solverIterations(System.Int32) void Register_UnityEngine_Rigidbody_set_solverIterations(); Register_UnityEngine_Rigidbody_set_solverIterations(); //System.Void UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32) void Register_UnityEngine_Rigidbody_set_solverVelocityIterations(); Register_UnityEngine_Rigidbody_set_solverVelocityIterations(); //System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean) void Register_UnityEngine_Rigidbody_set_useGravity(); Register_UnityEngine_Rigidbody_set_useGravity(); //System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_set_velocity_Injected(); Register_UnityEngine_Rigidbody_set_velocity_Injected(); //UnityEngine.CollisionDetectionMode UnityEngine.Rigidbody::get_collisionDetectionMode() void Register_UnityEngine_Rigidbody_get_collisionDetectionMode(); Register_UnityEngine_Rigidbody_get_collisionDetectionMode(); //UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Rigidbody_Internal_SweepTestAll_Injected(); Register_UnityEngine_Rigidbody_Internal_SweepTestAll_Injected(); //UnityEngine.RigidbodyConstraints UnityEngine.Rigidbody::get_constraints() void Register_UnityEngine_Rigidbody_get_constraints(); Register_UnityEngine_Rigidbody_get_constraints(); //UnityEngine.RigidbodyInterpolation UnityEngine.Rigidbody::get_interpolation() void Register_UnityEngine_Rigidbody_get_interpolation(); Register_UnityEngine_Rigidbody_get_interpolation(); //End Registrations for type : UnityEngine.Rigidbody //Start Registrations for type : UnityEngine.SceneManagement.Scene //System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); //End Registrations for type : UnityEngine.SceneManagement.Scene //Start Registrations for type : UnityEngine.SceneManagement.SceneManager //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCountInBuildSettings() void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCountInBuildSettings(); Register_UnityEngine_SceneManagement_SceneManager_get_sceneCountInBuildSettings(); //End Registrations for type : UnityEngine.SceneManagement.SceneManager //Start Registrations for type : UnityEngine.Screen //System.Boolean UnityEngine.Screen::IsOrientationEnabled(UnityEngine.EnabledOrientation) void Register_UnityEngine_Screen_IsOrientationEnabled(); Register_UnityEngine_Screen_IsOrientationEnabled(); //System.Boolean UnityEngine.Screen::get_fullScreen() void Register_UnityEngine_Screen_get_fullScreen(); Register_UnityEngine_Screen_get_fullScreen(); //System.Int32 UnityEngine.Screen::get_height() void Register_UnityEngine_Screen_get_height(); Register_UnityEngine_Screen_get_height(); //System.Int32 UnityEngine.Screen::get_sleepTimeout() void Register_UnityEngine_Screen_get_sleepTimeout(); Register_UnityEngine_Screen_get_sleepTimeout(); //System.Int32 UnityEngine.Screen::get_width() void Register_UnityEngine_Screen_get_width(); Register_UnityEngine_Screen_get_width(); //System.Single UnityEngine.Screen::get_brightness() void Register_UnityEngine_Screen_get_brightness(); Register_UnityEngine_Screen_get_brightness(); //System.Single UnityEngine.Screen::get_dpi() void Register_UnityEngine_Screen_get_dpi(); Register_UnityEngine_Screen_get_dpi(); //System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation) void Register_UnityEngine_Screen_RequestOrientation(); Register_UnityEngine_Screen_RequestOrientation(); //System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean) void Register_UnityEngine_Screen_SetOrientationEnabled(); Register_UnityEngine_Screen_SetOrientationEnabled(); //System.Void UnityEngine.Screen::SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode,System.Int32) void Register_UnityEngine_Screen_SetResolution(); Register_UnityEngine_Screen_SetResolution(); //System.Void UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&) void Register_UnityEngine_Screen_get_currentResolution_Injected(); Register_UnityEngine_Screen_get_currentResolution_Injected(); //System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&) void Register_UnityEngine_Screen_get_safeArea_Injected(); Register_UnityEngine_Screen_get_safeArea_Injected(); //System.Void UnityEngine.Screen::set_brightness(System.Single) void Register_UnityEngine_Screen_set_brightness(); Register_UnityEngine_Screen_set_brightness(); //System.Void UnityEngine.Screen::set_fullScreen(System.Boolean) void Register_UnityEngine_Screen_set_fullScreen(); Register_UnityEngine_Screen_set_fullScreen(); //System.Void UnityEngine.Screen::set_fullScreenMode(UnityEngine.FullScreenMode) void Register_UnityEngine_Screen_set_fullScreenMode(); Register_UnityEngine_Screen_set_fullScreenMode(); //System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32) void Register_UnityEngine_Screen_set_sleepTimeout(); Register_UnityEngine_Screen_set_sleepTimeout(); //UnityEngine.FullScreenMode UnityEngine.Screen::get_fullScreenMode() void Register_UnityEngine_Screen_get_fullScreenMode(); Register_UnityEngine_Screen_get_fullScreenMode(); //UnityEngine.Rect[] UnityEngine.Screen::get_cutouts() void Register_UnityEngine_Screen_get_cutouts(); Register_UnityEngine_Screen_get_cutouts(); //UnityEngine.Resolution[] UnityEngine.Screen::get_resolutions() void Register_UnityEngine_Screen_get_resolutions(); Register_UnityEngine_Screen_get_resolutions(); //UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation() void Register_UnityEngine_Screen_GetScreenOrientation(); Register_UnityEngine_Screen_GetScreenOrientation(); //End Registrations for type : UnityEngine.Screen //Start Registrations for type : UnityEngine.ScriptableObject //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject) void Register_UnityEngine_ScriptableObject_CreateScriptableObject(); Register_UnityEngine_ScriptableObject_CreateScriptableObject(); //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromName(System.String) void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromName(); Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromName(); //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean) void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); //End Registrations for type : UnityEngine.ScriptableObject //Start Registrations for type : UnityEngine.Shader //System.Boolean UnityEngine.Shader::IsKeywordEnabled(System.String) void Register_UnityEngine_Shader_IsKeywordEnabled(); Register_UnityEngine_Shader_IsKeywordEnabled(); //System.Boolean UnityEngine.Shader::get_isSupported() void Register_UnityEngine_Shader_get_isSupported(); Register_UnityEngine_Shader_get_isSupported(); //System.Int32 UnityEngine.Shader::FindPropertyIndex(System.String) void Register_UnityEngine_Shader_FindPropertyIndex(); Register_UnityEngine_Shader_FindPropertyIndex(); //System.Int32 UnityEngine.Shader::GetGlobalFloatArrayCountImpl(System.Int32) void Register_UnityEngine_Shader_GetGlobalFloatArrayCountImpl(); Register_UnityEngine_Shader_GetGlobalFloatArrayCountImpl(); //System.Int32 UnityEngine.Shader::GetGlobalMatrixArrayCountImpl(System.Int32) void Register_UnityEngine_Shader_GetGlobalMatrixArrayCountImpl(); Register_UnityEngine_Shader_GetGlobalMatrixArrayCountImpl(); //System.Int32 UnityEngine.Shader::GetGlobalVectorArrayCountImpl(System.Int32) void Register_UnityEngine_Shader_GetGlobalVectorArrayCountImpl(); Register_UnityEngine_Shader_GetGlobalVectorArrayCountImpl(); //System.Int32 UnityEngine.Shader::GetPropertyCount() void Register_UnityEngine_Shader_GetPropertyCount(); Register_UnityEngine_Shader_GetPropertyCount(); //System.Int32 UnityEngine.Shader::GetPropertyNameId(UnityEngine.Shader,System.Int32) void Register_UnityEngine_Shader_GetPropertyNameId(); Register_UnityEngine_Shader_GetPropertyNameId(); //System.Int32 UnityEngine.Shader::Internal_FindPassTagValue(System.Int32,System.Int32) void Register_UnityEngine_Shader_Internal_FindPassTagValue(); Register_UnityEngine_Shader_Internal_FindPassTagValue(); //System.Int32 UnityEngine.Shader::PropertyToID(System.String) void Register_UnityEngine_Shader_PropertyToID(); Register_UnityEngine_Shader_PropertyToID(); //System.Int32 UnityEngine.Shader::get_globalMaximumLOD() void Register_UnityEngine_Shader_get_globalMaximumLOD(); Register_UnityEngine_Shader_get_globalMaximumLOD(); //System.Int32 UnityEngine.Shader::get_maximumLOD() void Register_UnityEngine_Shader_get_maximumLOD(); Register_UnityEngine_Shader_get_maximumLOD(); //System.Int32 UnityEngine.Shader::get_passCount() void Register_UnityEngine_Shader_get_passCount(); Register_UnityEngine_Shader_get_passCount(); //System.Int32 UnityEngine.Shader::get_renderQueue() void Register_UnityEngine_Shader_get_renderQueue(); Register_UnityEngine_Shader_get_renderQueue(); //System.Single UnityEngine.Shader::GetGlobalFloatImpl(System.Int32) void Register_UnityEngine_Shader_GetGlobalFloatImpl(); Register_UnityEngine_Shader_GetGlobalFloatImpl(); //System.Single[] UnityEngine.Shader::GetGlobalFloatArrayImpl(System.Int32) void Register_UnityEngine_Shader_GetGlobalFloatArrayImpl(); Register_UnityEngine_Shader_GetGlobalFloatArrayImpl(); //System.String UnityEngine.Shader::GetPropertyDescription(UnityEngine.Shader,System.Int32) void Register_UnityEngine_Shader_GetPropertyDescription(); Register_UnityEngine_Shader_GetPropertyDescription(); //System.String UnityEngine.Shader::GetPropertyName(UnityEngine.Shader,System.Int32) void Register_UnityEngine_Shader_GetPropertyName(); Register_UnityEngine_Shader_GetPropertyName(); //System.String UnityEngine.Shader::GetPropertyTextureDefaultName(UnityEngine.Shader,System.Int32) void Register_UnityEngine_Shader_GetPropertyTextureDefaultName(); Register_UnityEngine_Shader_GetPropertyTextureDefaultName(); //System.String UnityEngine.Shader::get_globalRenderPipeline() void Register_UnityEngine_Shader_get_globalRenderPipeline(); Register_UnityEngine_Shader_get_globalRenderPipeline(); //System.String[] UnityEngine.Shader::GetPropertyAttributes(UnityEngine.Shader,System.Int32) void Register_UnityEngine_Shader_GetPropertyAttributes(); Register_UnityEngine_Shader_GetPropertyAttributes(); //System.Void UnityEngine.Shader::DisableKeyword(System.String) void Register_UnityEngine_Shader_DisableKeyword(); Register_UnityEngine_Shader_DisableKeyword(); //System.Void UnityEngine.Shader::EnableKeyword(System.String) void Register_UnityEngine_Shader_EnableKeyword(); Register_UnityEngine_Shader_EnableKeyword(); //System.Void UnityEngine.Shader::ExtractGlobalFloatArrayImpl(System.Int32,System.Single[]) void Register_UnityEngine_Shader_ExtractGlobalFloatArrayImpl(); Register_UnityEngine_Shader_ExtractGlobalFloatArrayImpl(); //System.Void UnityEngine.Shader::ExtractGlobalMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[]) void Register_UnityEngine_Shader_ExtractGlobalMatrixArrayImpl(); Register_UnityEngine_Shader_ExtractGlobalMatrixArrayImpl(); //System.Void UnityEngine.Shader::ExtractGlobalVectorArrayImpl(System.Int32,UnityEngine.Vector4[]) void Register_UnityEngine_Shader_ExtractGlobalVectorArrayImpl(); Register_UnityEngine_Shader_ExtractGlobalVectorArrayImpl(); //System.Void UnityEngine.Shader::GetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Shader_GetGlobalMatrixImpl_Injected(); Register_UnityEngine_Shader_GetGlobalMatrixImpl_Injected(); //System.Void UnityEngine.Shader::GetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Shader_GetGlobalVectorImpl_Injected(); Register_UnityEngine_Shader_GetGlobalVectorImpl_Injected(); //System.Void UnityEngine.Shader::GetPropertyDefaultValue_Injected(UnityEngine.Shader,System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Shader_GetPropertyDefaultValue_Injected(); Register_UnityEngine_Shader_GetPropertyDefaultValue_Injected(); //System.Void UnityEngine.Shader::SetGlobalBufferImpl(System.Int32,UnityEngine.ComputeBuffer) void Register_UnityEngine_Shader_SetGlobalBufferImpl(); Register_UnityEngine_Shader_SetGlobalBufferImpl(); //System.Void UnityEngine.Shader::SetGlobalConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) void Register_UnityEngine_Shader_SetGlobalConstantBufferImpl(); Register_UnityEngine_Shader_SetGlobalConstantBufferImpl(); //System.Void UnityEngine.Shader::SetGlobalFloatArrayImpl(System.Int32,System.Single[],System.Int32) void Register_UnityEngine_Shader_SetGlobalFloatArrayImpl(); Register_UnityEngine_Shader_SetGlobalFloatArrayImpl(); //System.Void UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single) void Register_UnityEngine_Shader_SetGlobalFloatImpl(); Register_UnityEngine_Shader_SetGlobalFloatImpl(); //System.Void UnityEngine.Shader::SetGlobalMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32) void Register_UnityEngine_Shader_SetGlobalMatrixArrayImpl(); Register_UnityEngine_Shader_SetGlobalMatrixArrayImpl(); //System.Void UnityEngine.Shader::SetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Shader_SetGlobalMatrixImpl_Injected(); Register_UnityEngine_Shader_SetGlobalMatrixImpl_Injected(); //System.Void UnityEngine.Shader::SetGlobalRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement) void Register_UnityEngine_Shader_SetGlobalRenderTextureImpl(); Register_UnityEngine_Shader_SetGlobalRenderTextureImpl(); //System.Void UnityEngine.Shader::SetGlobalTextureImpl(System.Int32,UnityEngine.Texture) void Register_UnityEngine_Shader_SetGlobalTextureImpl(); Register_UnityEngine_Shader_SetGlobalTextureImpl(); //System.Void UnityEngine.Shader::SetGlobalVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32) void Register_UnityEngine_Shader_SetGlobalVectorArrayImpl(); Register_UnityEngine_Shader_SetGlobalVectorArrayImpl(); //System.Void UnityEngine.Shader::SetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected(); Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected(); //System.Void UnityEngine.Shader::WarmupAllShaders() void Register_UnityEngine_Shader_WarmupAllShaders(); Register_UnityEngine_Shader_WarmupAllShaders(); //System.Void UnityEngine.Shader::set_globalMaximumLOD(System.Int32) void Register_UnityEngine_Shader_set_globalMaximumLOD(); Register_UnityEngine_Shader_set_globalMaximumLOD(); //System.Void UnityEngine.Shader::set_globalRenderPipeline(System.String) void Register_UnityEngine_Shader_set_globalRenderPipeline(); Register_UnityEngine_Shader_set_globalRenderPipeline(); //System.Void UnityEngine.Shader::set_maximumLOD(System.Int32) void Register_UnityEngine_Shader_set_maximumLOD(); Register_UnityEngine_Shader_set_maximumLOD(); //UnityEngine.Matrix4x4[] UnityEngine.Shader::GetGlobalMatrixArrayImpl(System.Int32) void Register_UnityEngine_Shader_GetGlobalMatrixArrayImpl(); Register_UnityEngine_Shader_GetGlobalMatrixArrayImpl(); //UnityEngine.Rendering.ShaderPropertyFlags UnityEngine.Shader::GetPropertyFlags(UnityEngine.Shader,System.Int32) void Register_UnityEngine_Shader_GetPropertyFlags(); Register_UnityEngine_Shader_GetPropertyFlags(); //UnityEngine.Rendering.ShaderPropertyType UnityEngine.Shader::GetPropertyType(UnityEngine.Shader,System.Int32) void Register_UnityEngine_Shader_GetPropertyType(); Register_UnityEngine_Shader_GetPropertyType(); //UnityEngine.Rendering.TextureDimension UnityEngine.Shader::GetPropertyTextureDimension(UnityEngine.Shader,System.Int32) void Register_UnityEngine_Shader_GetPropertyTextureDimension(); Register_UnityEngine_Shader_GetPropertyTextureDimension(); //UnityEngine.Shader UnityEngine.Shader::Find(System.String) void Register_UnityEngine_Shader_Find(); Register_UnityEngine_Shader_Find(); //UnityEngine.Shader UnityEngine.Shader::GetDependency(System.String) void Register_UnityEngine_Shader_GetDependency(); Register_UnityEngine_Shader_GetDependency(); //UnityEngine.Texture UnityEngine.Shader::GetGlobalTextureImpl(System.Int32) void Register_UnityEngine_Shader_GetGlobalTextureImpl(); Register_UnityEngine_Shader_GetGlobalTextureImpl(); //UnityEngine.Vector4[] UnityEngine.Shader::GetGlobalVectorArrayImpl(System.Int32) void Register_UnityEngine_Shader_GetGlobalVectorArrayImpl(); Register_UnityEngine_Shader_GetGlobalVectorArrayImpl(); //End Registrations for type : UnityEngine.Shader //Start Registrations for type : UnityEngine.SkinnedMeshRenderer //System.Boolean UnityEngine.SkinnedMeshRenderer::get_forceMatrixRecalculationPerRender() void Register_UnityEngine_SkinnedMeshRenderer_get_forceMatrixRecalculationPerRender(); Register_UnityEngine_SkinnedMeshRenderer_get_forceMatrixRecalculationPerRender(); //System.Boolean UnityEngine.SkinnedMeshRenderer::get_skinnedMotionVectors() void Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors(); Register_UnityEngine_SkinnedMeshRenderer_get_skinnedMotionVectors(); //System.Boolean UnityEngine.SkinnedMeshRenderer::get_updateWhenOffscreen() void Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen(); Register_UnityEngine_SkinnedMeshRenderer_get_updateWhenOffscreen(); //System.Single UnityEngine.SkinnedMeshRenderer::GetBlendShapeWeight(System.Int32) void Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight(); Register_UnityEngine_SkinnedMeshRenderer_GetBlendShapeWeight(); //System.Void UnityEngine.SkinnedMeshRenderer::BakeMesh(UnityEngine.Mesh) void Register_UnityEngine_SkinnedMeshRenderer_BakeMesh(); Register_UnityEngine_SkinnedMeshRenderer_BakeMesh(); //System.Void UnityEngine.SkinnedMeshRenderer::GetLocalAABB_Injected(UnityEngine.Bounds&) void Register_UnityEngine_SkinnedMeshRenderer_GetLocalAABB_Injected(); Register_UnityEngine_SkinnedMeshRenderer_GetLocalAABB_Injected(); //System.Void UnityEngine.SkinnedMeshRenderer::SetBlendShapeWeight(System.Int32,System.Single) void Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight(); Register_UnityEngine_SkinnedMeshRenderer_SetBlendShapeWeight(); //System.Void UnityEngine.SkinnedMeshRenderer::SetLocalAABB_Injected(UnityEngine.Bounds&) void Register_UnityEngine_SkinnedMeshRenderer_SetLocalAABB_Injected(); Register_UnityEngine_SkinnedMeshRenderer_SetLocalAABB_Injected(); //System.Void UnityEngine.SkinnedMeshRenderer::set_bones(UnityEngine.Transform[]) void Register_UnityEngine_SkinnedMeshRenderer_set_bones(); Register_UnityEngine_SkinnedMeshRenderer_set_bones(); //System.Void UnityEngine.SkinnedMeshRenderer::set_forceMatrixRecalculationPerRender(System.Boolean) void Register_UnityEngine_SkinnedMeshRenderer_set_forceMatrixRecalculationPerRender(); Register_UnityEngine_SkinnedMeshRenderer_set_forceMatrixRecalculationPerRender(); //System.Void UnityEngine.SkinnedMeshRenderer::set_quality(UnityEngine.SkinQuality) void Register_UnityEngine_SkinnedMeshRenderer_set_quality(); Register_UnityEngine_SkinnedMeshRenderer_set_quality(); //System.Void UnityEngine.SkinnedMeshRenderer::set_rootBone(UnityEngine.Transform) void Register_UnityEngine_SkinnedMeshRenderer_set_rootBone(); Register_UnityEngine_SkinnedMeshRenderer_set_rootBone(); //System.Void UnityEngine.SkinnedMeshRenderer::set_sharedMesh(UnityEngine.Mesh) void Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh(); Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh(); //System.Void UnityEngine.SkinnedMeshRenderer::set_skinnedMotionVectors(System.Boolean) void Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors(); Register_UnityEngine_SkinnedMeshRenderer_set_skinnedMotionVectors(); //System.Void UnityEngine.SkinnedMeshRenderer::set_updateWhenOffscreen(System.Boolean) void Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen(); Register_UnityEngine_SkinnedMeshRenderer_set_updateWhenOffscreen(); //UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh() void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh(); Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh(); //UnityEngine.SkinQuality UnityEngine.SkinnedMeshRenderer::get_quality() void Register_UnityEngine_SkinnedMeshRenderer_get_quality(); Register_UnityEngine_SkinnedMeshRenderer_get_quality(); //UnityEngine.Transform UnityEngine.SkinnedMeshRenderer::get_rootBone() void Register_UnityEngine_SkinnedMeshRenderer_get_rootBone(); Register_UnityEngine_SkinnedMeshRenderer_get_rootBone(); //UnityEngine.Transform[] UnityEngine.SkinnedMeshRenderer::get_bones() void Register_UnityEngine_SkinnedMeshRenderer_get_bones(); Register_UnityEngine_SkinnedMeshRenderer_get_bones(); //End Registrations for type : UnityEngine.SkinnedMeshRenderer //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated(); //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI(); //UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage(); //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading(); //System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose(); //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard //Start Registrations for type : UnityEngine.SphereCollider //System.Single UnityEngine.SphereCollider::get_radius() void Register_UnityEngine_SphereCollider_get_radius(); Register_UnityEngine_SphereCollider_get_radius(); //System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_SphereCollider_get_center_Injected(); Register_UnityEngine_SphereCollider_get_center_Injected(); //System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_SphereCollider_set_center_Injected(); Register_UnityEngine_SphereCollider_set_center_Injected(); //System.Void UnityEngine.SphereCollider::set_radius(System.Single) void Register_UnityEngine_SphereCollider_set_radius(); Register_UnityEngine_SphereCollider_set_radius(); //End Registrations for type : UnityEngine.SphereCollider //Start Registrations for type : UnityEngine.Sprite //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Sprite_get_rect_Injected(); Register_UnityEngine_Sprite_get_rect_Injected(); //UnityEngine.Texture2D UnityEngine.Sprite::get_texture() void Register_UnityEngine_Sprite_get_texture(); Register_UnityEngine_Sprite_get_texture(); //End Registrations for type : UnityEngine.Sprite //Start Registrations for type : UnityEngine.SubsystemManager //System.Void UnityEngine.SubsystemManager::ReportSingleSubsystemAnalytics(System.String) void Register_UnityEngine_SubsystemManager_ReportSingleSubsystemAnalytics(); Register_UnityEngine_SubsystemManager_ReportSingleSubsystemAnalytics(); //System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap() void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap(); Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap(); //End Registrations for type : UnityEngine.SubsystemManager //Start Registrations for type : UnityEngine.SystemInfo //System.Boolean UnityEngine.SystemInfo::GetGraphicsMultiThreaded() void Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded(); Register_UnityEngine_SystemInfo_GetGraphicsMultiThreaded(); //System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop() void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop(); Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop(); //System.Boolean UnityEngine.SystemInfo::HasDynamicUniformArrayIndexingInFragmentShaders() void Register_UnityEngine_SystemInfo_HasDynamicUniformArrayIndexingInFragmentShaders(); Register_UnityEngine_SystemInfo_HasDynamicUniformArrayIndexingInFragmentShaders(); //System.Boolean UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU() void Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU(); Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU(); //System.Boolean UnityEngine.SystemInfo::HasMipMaxLevel() void Register_UnityEngine_SystemInfo_HasMipMaxLevel(); Register_UnityEngine_SystemInfo_HasMipMaxLevel(); //System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat) void Register_UnityEngine_SystemInfo_HasRenderTextureNative(); Register_UnityEngine_SystemInfo_HasRenderTextureNative(); //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) void Register_UnityEngine_SystemInfo_IsFormatSupported(); Register_UnityEngine_SystemInfo_IsFormatSupported(); //System.Boolean UnityEngine.SystemInfo::IsGyroAvailable() void Register_UnityEngine_SystemInfo_IsGyroAvailable(); Register_UnityEngine_SystemInfo_IsGyroAvailable(); //System.Boolean UnityEngine.SystemInfo::MinConstantBufferOffsetAlignment() void Register_UnityEngine_SystemInfo_MinConstantBufferOffsetAlignment(); Register_UnityEngine_SystemInfo_MinConstantBufferOffsetAlignment(); //System.Boolean UnityEngine.SystemInfo::Supports2DArrayTextures() void Register_UnityEngine_SystemInfo_Supports2DArrayTextures(); Register_UnityEngine_SystemInfo_Supports2DArrayTextures(); //System.Boolean UnityEngine.SystemInfo::Supports32bitsIndexBuffer() void Register_UnityEngine_SystemInfo_Supports32bitsIndexBuffer(); Register_UnityEngine_SystemInfo_Supports32bitsIndexBuffer(); //System.Boolean UnityEngine.SystemInfo::Supports3DRenderTextures() void Register_UnityEngine_SystemInfo_Supports3DRenderTextures(); Register_UnityEngine_SystemInfo_Supports3DRenderTextures(); //System.Boolean UnityEngine.SystemInfo::Supports3DTextures() void Register_UnityEngine_SystemInfo_Supports3DTextures(); Register_UnityEngine_SystemInfo_Supports3DTextures(); //System.Boolean UnityEngine.SystemInfo::SupportsAccelerometer() void Register_UnityEngine_SystemInfo_SupportsAccelerometer(); Register_UnityEngine_SystemInfo_SupportsAccelerometer(); //System.Boolean UnityEngine.SystemInfo::SupportsAsyncCompute() void Register_UnityEngine_SystemInfo_SupportsAsyncCompute(); Register_UnityEngine_SystemInfo_SupportsAsyncCompute(); //System.Boolean UnityEngine.SystemInfo::SupportsAsyncGPUReadback() void Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback(); Register_UnityEngine_SystemInfo_SupportsAsyncGPUReadback(); //System.Boolean UnityEngine.SystemInfo::SupportsAudio() void Register_UnityEngine_SystemInfo_SupportsAudio(); Register_UnityEngine_SystemInfo_SupportsAudio(); //System.Boolean UnityEngine.SystemInfo::SupportsBlendingOnRenderTextureFormatNative(UnityEngine.RenderTextureFormat) void Register_UnityEngine_SystemInfo_SupportsBlendingOnRenderTextureFormatNative(); Register_UnityEngine_SystemInfo_SupportsBlendingOnRenderTextureFormatNative(); //System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders() void Register_UnityEngine_SystemInfo_SupportsComputeShaders(); Register_UnityEngine_SystemInfo_SupportsComputeShaders(); //System.Boolean UnityEngine.SystemInfo::SupportsCubemapArrayTextures() void Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures(); Register_UnityEngine_SystemInfo_SupportsCubemapArrayTextures(); //System.Boolean UnityEngine.SystemInfo::SupportsGPUFence() void Register_UnityEngine_SystemInfo_SupportsGPUFence(); Register_UnityEngine_SystemInfo_SupportsGPUFence(); //System.Boolean UnityEngine.SystemInfo::SupportsGeometryShaders() void Register_UnityEngine_SystemInfo_SupportsGeometryShaders(); Register_UnityEngine_SystemInfo_SupportsGeometryShaders(); //System.Boolean UnityEngine.SystemInfo::SupportsHardwareQuadTopology() void Register_UnityEngine_SystemInfo_SupportsHardwareQuadTopology(); Register_UnityEngine_SystemInfo_SupportsHardwareQuadTopology(); //System.Boolean UnityEngine.SystemInfo::SupportsInstancing() void Register_UnityEngine_SystemInfo_SupportsInstancing(); Register_UnityEngine_SystemInfo_SupportsInstancing(); //System.Boolean UnityEngine.SystemInfo::SupportsLocationService() void Register_UnityEngine_SystemInfo_SupportsLocationService(); Register_UnityEngine_SystemInfo_SupportsLocationService(); //System.Boolean UnityEngine.SystemInfo::SupportsMipStreaming() void Register_UnityEngine_SystemInfo_SupportsMipStreaming(); Register_UnityEngine_SystemInfo_SupportsMipStreaming(); //System.Boolean UnityEngine.SystemInfo::SupportsMotionVectors() void Register_UnityEngine_SystemInfo_SupportsMotionVectors(); Register_UnityEngine_SystemInfo_SupportsMotionVectors(); //System.Boolean UnityEngine.SystemInfo::SupportsMultisampleAutoResolve() void Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve(); Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve(); //System.Boolean UnityEngine.SystemInfo::SupportsRawShadowDepthSampling() void Register_UnityEngine_SystemInfo_SupportsRawShadowDepthSampling(); Register_UnityEngine_SystemInfo_SupportsRawShadowDepthSampling(); //System.Boolean UnityEngine.SystemInfo::SupportsRayTracing() void Register_UnityEngine_SystemInfo_SupportsRayTracing(); Register_UnityEngine_SystemInfo_SupportsRayTracing(); //System.Boolean UnityEngine.SystemInfo::SupportsSeparatedRenderTargetsBlend() void Register_UnityEngine_SystemInfo_SupportsSeparatedRenderTargetsBlend(); Register_UnityEngine_SystemInfo_SupportsSeparatedRenderTargetsBlend(); //System.Boolean UnityEngine.SystemInfo::SupportsSetConstantBuffer() void Register_UnityEngine_SystemInfo_SupportsSetConstantBuffer(); Register_UnityEngine_SystemInfo_SupportsSetConstantBuffer(); //System.Boolean UnityEngine.SystemInfo::SupportsShadows() void Register_UnityEngine_SystemInfo_SupportsShadows(); Register_UnityEngine_SystemInfo_SupportsShadows(); //System.Boolean UnityEngine.SystemInfo::SupportsSparseTextures() void Register_UnityEngine_SystemInfo_SupportsSparseTextures(); Register_UnityEngine_SystemInfo_SupportsSparseTextures(); //System.Boolean UnityEngine.SystemInfo::SupportsTessellationShaders() void Register_UnityEngine_SystemInfo_SupportsTessellationShaders(); Register_UnityEngine_SystemInfo_SupportsTessellationShaders(); //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat) void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); //System.Boolean UnityEngine.SystemInfo::SupportsVertexAttributeFormatNative(UnityEngine.Rendering.VertexAttributeFormat,System.Int32) void Register_UnityEngine_SystemInfo_SupportsVertexAttributeFormatNative(); Register_UnityEngine_SystemInfo_SupportsVertexAttributeFormatNative(); //System.Boolean UnityEngine.SystemInfo::SupportsVibration() void Register_UnityEngine_SystemInfo_SupportsVibration(); Register_UnityEngine_SystemInfo_SupportsVibration(); //System.Boolean UnityEngine.SystemInfo::UsesLoadStoreActions() void Register_UnityEngine_SystemInfo_UsesLoadStoreActions(); Register_UnityEngine_SystemInfo_UsesLoadStoreActions(); //System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer() void Register_UnityEngine_SystemInfo_UsesReversedZBuffer(); Register_UnityEngine_SystemInfo_UsesReversedZBuffer(); //System.Int32 UnityEngine.SystemInfo::GetGraphicsDeviceID() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceID(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceID(); //System.Int32 UnityEngine.SystemInfo::GetGraphicsDeviceVendorID() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID(); //System.Int32 UnityEngine.SystemInfo::GetGraphicsMemorySize() void Register_UnityEngine_SystemInfo_GetGraphicsMemorySize(); Register_UnityEngine_SystemInfo_GetGraphicsMemorySize(); //System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel() void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel(); Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel(); //System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSize() void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSize(); Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSize(); //System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeX() void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeX(); Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeX(); //System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeY() void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeY(); Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeY(); //System.Int32 UnityEngine.SystemInfo::GetMaxComputeWorkGroupSizeZ() void Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeZ(); Register_UnityEngine_SystemInfo_GetMaxComputeWorkGroupSizeZ(); //System.Int32 UnityEngine.SystemInfo::GetMaxCubemapSize() void Register_UnityEngine_SystemInfo_GetMaxCubemapSize(); Register_UnityEngine_SystemInfo_GetMaxCubemapSize(); //System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize() void Register_UnityEngine_SystemInfo_GetMaxTextureSize(); Register_UnityEngine_SystemInfo_GetMaxTextureSize(); //System.Int32 UnityEngine.SystemInfo::GetPhysicalMemoryMB() void Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB(); Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB(); //System.Int32 UnityEngine.SystemInfo::GetProcessorCount() void Register_UnityEngine_SystemInfo_GetProcessorCount(); Register_UnityEngine_SystemInfo_GetProcessorCount(); //System.Int32 UnityEngine.SystemInfo::GetProcessorFrequencyMHz() void Register_UnityEngine_SystemInfo_GetProcessorFrequencyMHz(); Register_UnityEngine_SystemInfo_GetProcessorFrequencyMHz(); //System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsCompute() void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsCompute(); Register_UnityEngine_SystemInfo_MaxComputeBufferInputsCompute(); //System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsDomain() void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsDomain(); Register_UnityEngine_SystemInfo_MaxComputeBufferInputsDomain(); //System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsFragment() void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsFragment(); Register_UnityEngine_SystemInfo_MaxComputeBufferInputsFragment(); //System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsGeometry() void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsGeometry(); Register_UnityEngine_SystemInfo_MaxComputeBufferInputsGeometry(); //System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsHull() void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsHull(); Register_UnityEngine_SystemInfo_MaxComputeBufferInputsHull(); //System.Int32 UnityEngine.SystemInfo::MaxComputeBufferInputsVertex() void Register_UnityEngine_SystemInfo_MaxComputeBufferInputsVertex(); Register_UnityEngine_SystemInfo_MaxComputeBufferInputsVertex(); //System.Int32 UnityEngine.SystemInfo::SupportedRandomWriteTargetCount() void Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount(); Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount(); //System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount() void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount(); Register_UnityEngine_SystemInfo_SupportedRenderTargetCount(); //System.Int32 UnityEngine.SystemInfo::SupportsMultisampledTextures() void Register_UnityEngine_SystemInfo_SupportsMultisampledTextures(); Register_UnityEngine_SystemInfo_SupportsMultisampledTextures(); //System.Int32 UnityEngine.SystemInfo::SupportsTextureWrapMirrorOnce() void Register_UnityEngine_SystemInfo_SupportsTextureWrapMirrorOnce(); Register_UnityEngine_SystemInfo_SupportsTextureWrapMirrorOnce(); //System.Single UnityEngine.SystemInfo::GetBatteryLevel() void Register_UnityEngine_SystemInfo_GetBatteryLevel(); Register_UnityEngine_SystemInfo_GetBatteryLevel(); //System.String UnityEngine.SystemInfo::GetDeviceModel() void Register_UnityEngine_SystemInfo_GetDeviceModel(); Register_UnityEngine_SystemInfo_GetDeviceModel(); //System.String UnityEngine.SystemInfo::GetDeviceName() void Register_UnityEngine_SystemInfo_GetDeviceName(); Register_UnityEngine_SystemInfo_GetDeviceName(); //System.String UnityEngine.SystemInfo::GetDeviceUniqueIdentifier() void Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier(); Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier(); //System.String UnityEngine.SystemInfo::GetGraphicsDeviceName() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceName(); //System.String UnityEngine.SystemInfo::GetGraphicsDeviceVendor() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor(); //System.String UnityEngine.SystemInfo::GetGraphicsDeviceVersion() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceVersion(); //System.String UnityEngine.SystemInfo::GetOperatingSystem() void Register_UnityEngine_SystemInfo_GetOperatingSystem(); Register_UnityEngine_SystemInfo_GetOperatingSystem(); //System.String UnityEngine.SystemInfo::GetProcessorType() void Register_UnityEngine_SystemInfo_GetProcessorType(); Register_UnityEngine_SystemInfo_GetProcessorType(); //UnityEngine.BatteryStatus UnityEngine.SystemInfo::GetBatteryStatus() void Register_UnityEngine_SystemInfo_GetBatteryStatus(); Register_UnityEngine_SystemInfo_GetBatteryStatus(); //UnityEngine.DeviceType UnityEngine.SystemInfo::GetDeviceType() void Register_UnityEngine_SystemInfo_GetDeviceType(); Register_UnityEngine_SystemInfo_GetDeviceType(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) void Register_UnityEngine_SystemInfo_GetCompatibleFormat(); Register_UnityEngine_SystemInfo_GetCompatibleFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat) void Register_UnityEngine_SystemInfo_GetGraphicsFormat(); Register_UnityEngine_SystemInfo_GetGraphicsFormat(); //UnityEngine.NPOTSupport UnityEngine.SystemInfo::GetNPOTSupport() void Register_UnityEngine_SystemInfo_GetNPOTSupport(); Register_UnityEngine_SystemInfo_GetNPOTSupport(); //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily() void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); //UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::GetCopyTextureSupport() void Register_UnityEngine_SystemInfo_GetCopyTextureSupport(); Register_UnityEngine_SystemInfo_GetCopyTextureSupport(); //UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceType(); //UnityEngine.Rendering.RenderingThreadingMode UnityEngine.SystemInfo::GetRenderingThreadingMode() void Register_UnityEngine_SystemInfo_GetRenderingThreadingMode(); Register_UnityEngine_SystemInfo_GetRenderingThreadingMode(); //End Registrations for type : UnityEngine.SystemInfo //Start Registrations for type : UnityEngine.Terrain //System.Boolean UnityEngine.Terrain::get_allowAutoConnect() void Register_UnityEngine_Terrain_get_allowAutoConnect(); Register_UnityEngine_Terrain_get_allowAutoConnect(); //System.Int32 UnityEngine.Terrain::get_groupingID() void Register_UnityEngine_Terrain_get_groupingID(); Register_UnityEngine_Terrain_get_groupingID(); //System.Void UnityEngine.Terrain::SetNeighbors(UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain) void Register_UnityEngine_Terrain_SetNeighbors(); Register_UnityEngine_Terrain_SetNeighbors(); //UnityEngine.TerrainData UnityEngine.Terrain::get_terrainData() void Register_UnityEngine_Terrain_get_terrainData(); Register_UnityEngine_Terrain_get_terrainData(); //UnityEngine.Terrain[] UnityEngine.Terrain::get_activeTerrains() void Register_UnityEngine_Terrain_get_activeTerrains(); Register_UnityEngine_Terrain_get_activeTerrains(); //End Registrations for type : UnityEngine.Terrain //Start Registrations for type : UnityEngine.TerrainData //System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType) void Register_UnityEngine_TerrainData_GetBoundaryValue(); Register_UnityEngine_TerrainData_GetBoundaryValue(); //System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal() void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal(); Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal(); //System.Void UnityEngine.TerrainData::Internal_Create(UnityEngine.TerrainData) void Register_UnityEngine_TerrainData_Internal_Create(); Register_UnityEngine_TerrainData_Internal_Create(); //System.Void UnityEngine.TerrainData::get_size_Injected(UnityEngine.Vector3&) void Register_UnityEngine_TerrainData_get_size_Injected(); Register_UnityEngine_TerrainData_get_size_Injected(); //UnityEngine.Terrain[] UnityEngine.TerrainData::get_users() void Register_UnityEngine_TerrainData_get_users(); Register_UnityEngine_TerrainData_get_users(); //End Registrations for type : UnityEngine.TerrainData //Start Registrations for type : UnityEngine.TextAsset //System.Byte[] UnityEngine.TextAsset::get_bytes() void Register_UnityEngine_TextAsset_get_bytes(); Register_UnityEngine_TextAsset_get_bytes(); //System.String UnityEngine.TextAsset::get_text() void Register_UnityEngine_TextAsset_get_text(); Register_UnityEngine_TextAsset_get_text(); //End Registrations for type : UnityEngine.TextAsset //Start Registrations for type : UnityEngine.Texture //System.Boolean UnityEngine.Texture::get_allowThreadedTextureCreation() void Register_UnityEngine_Texture_get_allowThreadedTextureCreation(); Register_UnityEngine_Texture_get_allowThreadedTextureCreation(); //System.Boolean UnityEngine.Texture::get_isReadable() void Register_UnityEngine_Texture_get_isReadable(); Register_UnityEngine_Texture_get_isReadable(); //System.Boolean UnityEngine.Texture::get_streamingTextureDiscardUnusedMips() void Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips(); Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips(); //System.Boolean UnityEngine.Texture::get_streamingTextureForceLoadAll() void Register_UnityEngine_Texture_get_streamingTextureForceLoadAll(); Register_UnityEngine_Texture_get_streamingTextureForceLoadAll(); //System.Int32 UnityEngine.Texture::GetDataHeight() void Register_UnityEngine_Texture_GetDataHeight(); Register_UnityEngine_Texture_GetDataHeight(); //System.Int32 UnityEngine.Texture::GetDataWidth() void Register_UnityEngine_Texture_GetDataWidth(); Register_UnityEngine_Texture_GetDataWidth(); //System.Int32 UnityEngine.Texture::get_anisoLevel() void Register_UnityEngine_Texture_get_anisoLevel(); Register_UnityEngine_Texture_get_anisoLevel(); //System.Int32 UnityEngine.Texture::get_masterTextureLimit() void Register_UnityEngine_Texture_get_masterTextureLimit(); Register_UnityEngine_Texture_get_masterTextureLimit(); //System.Int32 UnityEngine.Texture::get_mipmapCount() void Register_UnityEngine_Texture_get_mipmapCount(); Register_UnityEngine_Texture_get_mipmapCount(); //System.IntPtr UnityEngine.Texture::GetNativeTexturePtr() void Register_UnityEngine_Texture_GetNativeTexturePtr(); Register_UnityEngine_Texture_GetNativeTexturePtr(); //System.Single UnityEngine.Texture::get_mipMapBias() void Register_UnityEngine_Texture_get_mipMapBias(); Register_UnityEngine_Texture_get_mipMapBias(); //System.UInt32 UnityEngine.Texture::get_updateCount() void Register_UnityEngine_Texture_get_updateCount(); Register_UnityEngine_Texture_get_updateCount(); //System.UInt64 UnityEngine.Texture::get_currentTextureMemory() void Register_UnityEngine_Texture_get_currentTextureMemory(); Register_UnityEngine_Texture_get_currentTextureMemory(); //System.UInt64 UnityEngine.Texture::get_desiredTextureMemory() void Register_UnityEngine_Texture_get_desiredTextureMemory(); Register_UnityEngine_Texture_get_desiredTextureMemory(); //System.UInt64 UnityEngine.Texture::get_nonStreamingTextureCount() void Register_UnityEngine_Texture_get_nonStreamingTextureCount(); Register_UnityEngine_Texture_get_nonStreamingTextureCount(); //System.UInt64 UnityEngine.Texture::get_nonStreamingTextureMemory() void Register_UnityEngine_Texture_get_nonStreamingTextureMemory(); Register_UnityEngine_Texture_get_nonStreamingTextureMemory(); //System.UInt64 UnityEngine.Texture::get_streamingMipmapUploadCount() void Register_UnityEngine_Texture_get_streamingMipmapUploadCount(); Register_UnityEngine_Texture_get_streamingMipmapUploadCount(); //System.UInt64 UnityEngine.Texture::get_streamingRendererCount() void Register_UnityEngine_Texture_get_streamingRendererCount(); Register_UnityEngine_Texture_get_streamingRendererCount(); //System.UInt64 UnityEngine.Texture::get_streamingTextureCount() void Register_UnityEngine_Texture_get_streamingTextureCount(); Register_UnityEngine_Texture_get_streamingTextureCount(); //System.UInt64 UnityEngine.Texture::get_streamingTextureLoadingCount() void Register_UnityEngine_Texture_get_streamingTextureLoadingCount(); Register_UnityEngine_Texture_get_streamingTextureLoadingCount(); //System.UInt64 UnityEngine.Texture::get_streamingTexturePendingLoadCount() void Register_UnityEngine_Texture_get_streamingTexturePendingLoadCount(); Register_UnityEngine_Texture_get_streamingTexturePendingLoadCount(); //System.UInt64 UnityEngine.Texture::get_targetTextureMemory() void Register_UnityEngine_Texture_get_targetTextureMemory(); Register_UnityEngine_Texture_get_targetTextureMemory(); //System.UInt64 UnityEngine.Texture::get_totalTextureMemory() void Register_UnityEngine_Texture_get_totalTextureMemory(); Register_UnityEngine_Texture_get_totalTextureMemory(); //System.Void UnityEngine.Texture::IncrementUpdateCount() void Register_UnityEngine_Texture_IncrementUpdateCount(); Register_UnityEngine_Texture_IncrementUpdateCount(); //System.Void UnityEngine.Texture::SetGlobalAnisotropicFilteringLimits(System.Int32,System.Int32) void Register_UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits(); Register_UnityEngine_Texture_SetGlobalAnisotropicFilteringLimits(); //System.Void UnityEngine.Texture::SetStreamingTextureMaterialDebugProperties() void Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties(); Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugProperties(); //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Texture_get_texelSize_Injected(); Register_UnityEngine_Texture_get_texelSize_Injected(); //System.Void UnityEngine.Texture::set_allowThreadedTextureCreation(System.Boolean) void Register_UnityEngine_Texture_set_allowThreadedTextureCreation(); Register_UnityEngine_Texture_set_allowThreadedTextureCreation(); //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32) void Register_UnityEngine_Texture_set_anisoLevel(); Register_UnityEngine_Texture_set_anisoLevel(); //System.Void UnityEngine.Texture::set_anisotropicFiltering(UnityEngine.AnisotropicFiltering) void Register_UnityEngine_Texture_set_anisotropicFiltering(); Register_UnityEngine_Texture_set_anisotropicFiltering(); //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode) void Register_UnityEngine_Texture_set_filterMode(); Register_UnityEngine_Texture_set_filterMode(); //System.Void UnityEngine.Texture::set_masterTextureLimit(System.Int32) void Register_UnityEngine_Texture_set_masterTextureLimit(); Register_UnityEngine_Texture_set_masterTextureLimit(); //System.Void UnityEngine.Texture::set_mipMapBias(System.Single) void Register_UnityEngine_Texture_set_mipMapBias(); Register_UnityEngine_Texture_set_mipMapBias(); //System.Void UnityEngine.Texture::set_streamingTextureDiscardUnusedMips(System.Boolean) void Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips(); Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips(); //System.Void UnityEngine.Texture::set_streamingTextureForceLoadAll(System.Boolean) void Register_UnityEngine_Texture_set_streamingTextureForceLoadAll(); Register_UnityEngine_Texture_set_streamingTextureForceLoadAll(); //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode) void Register_UnityEngine_Texture_set_wrapMode(); Register_UnityEngine_Texture_set_wrapMode(); //System.Void UnityEngine.Texture::set_wrapModeU(UnityEngine.TextureWrapMode) void Register_UnityEngine_Texture_set_wrapModeU(); Register_UnityEngine_Texture_set_wrapModeU(); //System.Void UnityEngine.Texture::set_wrapModeV(UnityEngine.TextureWrapMode) void Register_UnityEngine_Texture_set_wrapModeV(); Register_UnityEngine_Texture_set_wrapModeV(); //System.Void UnityEngine.Texture::set_wrapModeW(UnityEngine.TextureWrapMode) void Register_UnityEngine_Texture_set_wrapModeW(); Register_UnityEngine_Texture_set_wrapModeW(); //UnityEngine.AnisotropicFiltering UnityEngine.Texture::get_anisotropicFiltering() void Register_UnityEngine_Texture_get_anisotropicFiltering(); Register_UnityEngine_Texture_get_anisotropicFiltering(); //UnityEngine.FilterMode UnityEngine.Texture::get_filterMode() void Register_UnityEngine_Texture_get_filterMode(); Register_UnityEngine_Texture_get_filterMode(); //UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension() void Register_UnityEngine_Texture_GetDimension(); Register_UnityEngine_Texture_GetDimension(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode() void Register_UnityEngine_Texture_get_wrapMode(); Register_UnityEngine_Texture_get_wrapMode(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeU() void Register_UnityEngine_Texture_get_wrapModeU(); Register_UnityEngine_Texture_get_wrapModeU(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeV() void Register_UnityEngine_Texture_get_wrapModeV(); Register_UnityEngine_Texture_get_wrapModeV(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapModeW() void Register_UnityEngine_Texture_get_wrapModeW(); Register_UnityEngine_Texture_get_wrapModeW(); //End Registrations for type : UnityEngine.Texture //Start Registrations for type : UnityEngine.Texture2D //System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Texture2D_Internal_CreateImpl(); Register_UnityEngine_Texture2D_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture2D::IsRequestedMipmapLevelLoaded() void Register_UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded(); Register_UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded(); //System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImpl(System.IntPtr,System.Int32) void Register_UnityEngine_Texture2D_LoadRawTextureDataImpl(); Register_UnityEngine_Texture2D_LoadRawTextureDataImpl(); //System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImplArray(System.Byte[]) void Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray(); Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray(); //System.Boolean UnityEngine.Texture2D::ResizeImpl(System.Int32,System.Int32) void Register_UnityEngine_Texture2D_ResizeImpl(); Register_UnityEngine_Texture2D_ResizeImpl(); //System.Boolean UnityEngine.Texture2D::ResizeWithFormatImpl(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean) void Register_UnityEngine_Texture2D_ResizeWithFormatImpl(); Register_UnityEngine_Texture2D_ResizeWithFormatImpl(); //System.Boolean UnityEngine.Texture2D::get_isReadable() void Register_UnityEngine_Texture2D_get_isReadable(); Register_UnityEngine_Texture2D_get_isReadable(); //System.Boolean UnityEngine.Texture2D::get_streamingMipmaps() void Register_UnityEngine_Texture2D_get_streamingMipmaps(); Register_UnityEngine_Texture2D_get_streamingMipmaps(); //System.Byte[] UnityEngine.Texture2D::GetRawTextureData() void Register_UnityEngine_Texture2D_GetRawTextureData(); Register_UnityEngine_Texture2D_GetRawTextureData(); //System.Int32 UnityEngine.Texture2D::get_calculatedMipmapLevel() void Register_UnityEngine_Texture2D_get_calculatedMipmapLevel(); Register_UnityEngine_Texture2D_get_calculatedMipmapLevel(); //System.Int32 UnityEngine.Texture2D::get_desiredMipmapLevel() void Register_UnityEngine_Texture2D_get_desiredMipmapLevel(); Register_UnityEngine_Texture2D_get_desiredMipmapLevel(); //System.Int32 UnityEngine.Texture2D::get_loadedMipmapLevel() void Register_UnityEngine_Texture2D_get_loadedMipmapLevel(); Register_UnityEngine_Texture2D_get_loadedMipmapLevel(); //System.Int32 UnityEngine.Texture2D::get_loadingMipmapLevel() void Register_UnityEngine_Texture2D_get_loadingMipmapLevel(); Register_UnityEngine_Texture2D_get_loadingMipmapLevel(); //System.Int32 UnityEngine.Texture2D::get_minimumMipmapLevel() void Register_UnityEngine_Texture2D_get_minimumMipmapLevel(); Register_UnityEngine_Texture2D_get_minimumMipmapLevel(); //System.Int32 UnityEngine.Texture2D::get_requestedMipmapLevel() void Register_UnityEngine_Texture2D_get_requestedMipmapLevel(); Register_UnityEngine_Texture2D_get_requestedMipmapLevel(); //System.Int32 UnityEngine.Texture2D::get_streamingMipmapsPriority() void Register_UnityEngine_Texture2D_get_streamingMipmapsPriority(); Register_UnityEngine_Texture2D_get_streamingMipmapsPriority(); //System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean) void Register_UnityEngine_Texture2D_ApplyImpl(); Register_UnityEngine_Texture2D_ApplyImpl(); //System.Void UnityEngine.Texture2D::ClearMinimumMipmapLevel() void Register_UnityEngine_Texture2D_ClearMinimumMipmapLevel(); Register_UnityEngine_Texture2D_ClearMinimumMipmapLevel(); //System.Void UnityEngine.Texture2D::ClearRequestedMipmapLevel() void Register_UnityEngine_Texture2D_ClearRequestedMipmapLevel(); Register_UnityEngine_Texture2D_ClearRequestedMipmapLevel(); //System.Void UnityEngine.Texture2D::Compress(System.Boolean) void Register_UnityEngine_Texture2D_Compress(); Register_UnityEngine_Texture2D_Compress(); //System.Void UnityEngine.Texture2D::GenerateAtlasImpl(UnityEngine.Vector2[],System.Int32,System.Int32,UnityEngine.Rect[]) void Register_UnityEngine_Texture2D_GenerateAtlasImpl(); Register_UnityEngine_Texture2D_GenerateAtlasImpl(); //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&) void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); //System.Void UnityEngine.Texture2D::GetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Texture2D_GetPixelImpl_Injected(); Register_UnityEngine_Texture2D_GetPixelImpl_Injected(); //System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); //System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32) void Register_UnityEngine_Texture2D_SetAllPixels32(); Register_UnityEngine_Texture2D_SetAllPixels32(); //System.Void UnityEngine.Texture2D::SetBlockOfPixels32(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color32[],System.Int32) void Register_UnityEngine_Texture2D_SetBlockOfPixels32(); Register_UnityEngine_Texture2D_SetBlockOfPixels32(); //System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); //System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32) void Register_UnityEngine_Texture2D_SetPixelsImpl(); Register_UnityEngine_Texture2D_SetPixelsImpl(); //System.Void UnityEngine.Texture2D::UpdateExternalTexture(System.IntPtr) void Register_UnityEngine_Texture2D_UpdateExternalTexture(); Register_UnityEngine_Texture2D_UpdateExternalTexture(); //System.Void UnityEngine.Texture2D::set_minimumMipmapLevel(System.Int32) void Register_UnityEngine_Texture2D_set_minimumMipmapLevel(); Register_UnityEngine_Texture2D_set_minimumMipmapLevel(); //System.Void UnityEngine.Texture2D::set_requestedMipmapLevel(System.Int32) void Register_UnityEngine_Texture2D_set_requestedMipmapLevel(); Register_UnityEngine_Texture2D_set_requestedMipmapLevel(); //UnityEngine.Color32[] UnityEngine.Texture2D::GetPixels32(System.Int32) void Register_UnityEngine_Texture2D_GetPixels32(); Register_UnityEngine_Texture2D_GetPixels32(); //UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Texture2D_GetPixels(); Register_UnityEngine_Texture2D_GetPixels(); //UnityEngine.Rect[] UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Texture2D_PackTextures(); Register_UnityEngine_Texture2D_PackTextures(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_blackTexture() void Register_UnityEngine_Texture2D_get_blackTexture(); Register_UnityEngine_Texture2D_get_blackTexture(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_grayTexture() void Register_UnityEngine_Texture2D_get_grayTexture(); Register_UnityEngine_Texture2D_get_grayTexture(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_linearGrayTexture() void Register_UnityEngine_Texture2D_get_linearGrayTexture(); Register_UnityEngine_Texture2D_get_linearGrayTexture(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_normalTexture() void Register_UnityEngine_Texture2D_get_normalTexture(); Register_UnityEngine_Texture2D_get_normalTexture(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_redTexture() void Register_UnityEngine_Texture2D_get_redTexture(); Register_UnityEngine_Texture2D_get_redTexture(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture() void Register_UnityEngine_Texture2D_get_whiteTexture(); Register_UnityEngine_Texture2D_get_whiteTexture(); //UnityEngine.TextureFormat UnityEngine.Texture2D::get_format() void Register_UnityEngine_Texture2D_get_format(); Register_UnityEngine_Texture2D_get_format(); //End Registrations for type : UnityEngine.Texture2D //Start Registrations for type : UnityEngine.Texture2DArray //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture2DArray::get_isReadable() void Register_UnityEngine_Texture2DArray_get_isReadable(); Register_UnityEngine_Texture2DArray_get_isReadable(); //End Registrations for type : UnityEngine.Texture2DArray //Start Registrations for type : UnityEngine.Texture3D //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_Texture3D_Internal_CreateImpl(); Register_UnityEngine_Texture3D_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture3D::get_isReadable() void Register_UnityEngine_Texture3D_get_isReadable(); Register_UnityEngine_Texture3D_get_isReadable(); //End Registrations for type : UnityEngine.Texture3D //Start Registrations for type : UnityEngine.Tilemaps.Tilemap //System.Void UnityEngine.Tilemaps.Tilemap::RefreshTile_Injected(UnityEngine.Vector3Int&) void Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected(); Register_UnityEngine_Tilemaps_Tilemap_RefreshTile_Injected(); //End Registrations for type : UnityEngine.Tilemaps.Tilemap //Start Registrations for type : UnityEngine.Tilemaps.TilemapRenderer //System.Void UnityEngine.Tilemaps.TilemapRenderer::OnSpriteAtlasRegistered(UnityEngine.U2D.SpriteAtlas) void Register_UnityEngine_Tilemaps_TilemapRenderer_OnSpriteAtlasRegistered(); Register_UnityEngine_Tilemaps_TilemapRenderer_OnSpriteAtlasRegistered(); //End Registrations for type : UnityEngine.Tilemaps.TilemapRenderer //Start Registrations for type : UnityEngine.Time //System.Boolean UnityEngine.Time::get_inFixedTimeStep() void Register_UnityEngine_Time_get_inFixedTimeStep(); Register_UnityEngine_Time_get_inFixedTimeStep(); //System.Int32 UnityEngine.Time::get_frameCount() void Register_UnityEngine_Time_get_frameCount(); Register_UnityEngine_Time_get_frameCount(); //System.Int32 UnityEngine.Time::get_renderedFrameCount() void Register_UnityEngine_Time_get_renderedFrameCount(); Register_UnityEngine_Time_get_renderedFrameCount(); //System.Single UnityEngine.Time::get_captureDeltaTime() void Register_UnityEngine_Time_get_captureDeltaTime(); Register_UnityEngine_Time_get_captureDeltaTime(); //System.Single UnityEngine.Time::get_deltaTime() void Register_UnityEngine_Time_get_deltaTime(); Register_UnityEngine_Time_get_deltaTime(); //System.Single UnityEngine.Time::get_fixedDeltaTime() void Register_UnityEngine_Time_get_fixedDeltaTime(); Register_UnityEngine_Time_get_fixedDeltaTime(); //System.Single UnityEngine.Time::get_fixedTime() void Register_UnityEngine_Time_get_fixedTime(); Register_UnityEngine_Time_get_fixedTime(); //System.Single UnityEngine.Time::get_fixedUnscaledDeltaTime() void Register_UnityEngine_Time_get_fixedUnscaledDeltaTime(); Register_UnityEngine_Time_get_fixedUnscaledDeltaTime(); //System.Single UnityEngine.Time::get_fixedUnscaledTime() void Register_UnityEngine_Time_get_fixedUnscaledTime(); Register_UnityEngine_Time_get_fixedUnscaledTime(); //System.Single UnityEngine.Time::get_maximumDeltaTime() void Register_UnityEngine_Time_get_maximumDeltaTime(); Register_UnityEngine_Time_get_maximumDeltaTime(); //System.Single UnityEngine.Time::get_maximumParticleDeltaTime() void Register_UnityEngine_Time_get_maximumParticleDeltaTime(); Register_UnityEngine_Time_get_maximumParticleDeltaTime(); //System.Single UnityEngine.Time::get_realtimeSinceStartup() void Register_UnityEngine_Time_get_realtimeSinceStartup(); Register_UnityEngine_Time_get_realtimeSinceStartup(); //System.Single UnityEngine.Time::get_smoothDeltaTime() void Register_UnityEngine_Time_get_smoothDeltaTime(); Register_UnityEngine_Time_get_smoothDeltaTime(); //System.Single UnityEngine.Time::get_time() void Register_UnityEngine_Time_get_time(); Register_UnityEngine_Time_get_time(); //System.Single UnityEngine.Time::get_timeScale() void Register_UnityEngine_Time_get_timeScale(); Register_UnityEngine_Time_get_timeScale(); //System.Single UnityEngine.Time::get_timeSinceLevelLoad() void Register_UnityEngine_Time_get_timeSinceLevelLoad(); Register_UnityEngine_Time_get_timeSinceLevelLoad(); //System.Single UnityEngine.Time::get_unscaledDeltaTime() void Register_UnityEngine_Time_get_unscaledDeltaTime(); Register_UnityEngine_Time_get_unscaledDeltaTime(); //System.Single UnityEngine.Time::get_unscaledTime() void Register_UnityEngine_Time_get_unscaledTime(); Register_UnityEngine_Time_get_unscaledTime(); //System.Void UnityEngine.Time::set_captureDeltaTime(System.Single) void Register_UnityEngine_Time_set_captureDeltaTime(); Register_UnityEngine_Time_set_captureDeltaTime(); //System.Void UnityEngine.Time::set_fixedDeltaTime(System.Single) void Register_UnityEngine_Time_set_fixedDeltaTime(); Register_UnityEngine_Time_set_fixedDeltaTime(); //System.Void UnityEngine.Time::set_maximumDeltaTime(System.Single) void Register_UnityEngine_Time_set_maximumDeltaTime(); Register_UnityEngine_Time_set_maximumDeltaTime(); //System.Void UnityEngine.Time::set_maximumParticleDeltaTime(System.Single) void Register_UnityEngine_Time_set_maximumParticleDeltaTime(); Register_UnityEngine_Time_set_maximumParticleDeltaTime(); //System.Void UnityEngine.Time::set_timeScale(System.Single) void Register_UnityEngine_Time_set_timeScale(); Register_UnityEngine_Time_set_timeScale(); //End Registrations for type : UnityEngine.Time //Start Registrations for type : UnityEngine.TouchScreenKeyboard //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String) void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); //System.String UnityEngine.TouchScreenKeyboard::get_text() void Register_UnityEngine_TouchScreenKeyboard_get_text(); Register_UnityEngine_TouchScreenKeyboard_get_text(); //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr) void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_active(); Register_UnityEngine_TouchScreenKeyboard_set_active(); //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status() void Register_UnityEngine_TouchScreenKeyboard_get_status(); Register_UnityEngine_TouchScreenKeyboard_get_status(); //End Registrations for type : UnityEngine.TouchScreenKeyboard //Start Registrations for type : UnityEngine.Transform //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform) void Register_UnityEngine_Transform_IsChildOf(); Register_UnityEngine_Transform_IsChildOf(); //System.Boolean UnityEngine.Transform::get_hasChanged() void Register_UnityEngine_Transform_get_hasChanged(); Register_UnityEngine_Transform_get_hasChanged(); //System.Int32 UnityEngine.Transform::GetSiblingIndex() void Register_UnityEngine_Transform_GetSiblingIndex(); Register_UnityEngine_Transform_GetSiblingIndex(); //System.Int32 UnityEngine.Transform::get_childCount() void Register_UnityEngine_Transform_get_childCount(); Register_UnityEngine_Transform_get_childCount(); //System.Int32 UnityEngine.Transform::internal_getHierarchyCapacity() void Register_UnityEngine_Transform_internal_getHierarchyCapacity(); Register_UnityEngine_Transform_internal_getHierarchyCapacity(); //System.Int32 UnityEngine.Transform::internal_getHierarchyCount() void Register_UnityEngine_Transform_internal_getHierarchyCount(); Register_UnityEngine_Transform_internal_getHierarchyCount(); //System.Void UnityEngine.Transform::DetachChildren() void Register_UnityEngine_Transform_DetachChildren(); Register_UnityEngine_Transform_DetachChildren(); //System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_Internal_LookAt_Injected(); Register_UnityEngine_Transform_Internal_LookAt_Injected(); //System.Void UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_InverseTransformDirection_Injected(); Register_UnityEngine_Transform_InverseTransformDirection_Injected(); //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_InverseTransformPoint_Injected(); Register_UnityEngine_Transform_InverseTransformPoint_Injected(); //System.Void UnityEngine.Transform::InverseTransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_InverseTransformVector_Injected(); Register_UnityEngine_Transform_InverseTransformVector_Injected(); //System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Transform_RotateAroundInternal_Injected(); Register_UnityEngine_Transform_RotateAroundInternal_Injected(); //System.Void UnityEngine.Transform::SetAsFirstSibling() void Register_UnityEngine_Transform_SetAsFirstSibling(); Register_UnityEngine_Transform_SetAsFirstSibling(); //System.Void UnityEngine.Transform::SetAsLastSibling() void Register_UnityEngine_Transform_SetAsLastSibling(); Register_UnityEngine_Transform_SetAsLastSibling(); //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Transform_SetParent(); Register_UnityEngine_Transform_SetParent(); //System.Void UnityEngine.Transform::SetPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Transform_SetPositionAndRotation_Injected(); Register_UnityEngine_Transform_SetPositionAndRotation_Injected(); //System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32) void Register_UnityEngine_Transform_SetSiblingIndex(); Register_UnityEngine_Transform_SetSiblingIndex(); //System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformDirection_Injected(); Register_UnityEngine_Transform_TransformDirection_Injected(); //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformPoint_Injected(); Register_UnityEngine_Transform_TransformPoint_Injected(); //System.Void UnityEngine.Transform::TransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformVector_Injected(); Register_UnityEngine_Transform_TransformVector_Injected(); //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localPosition_Injected(); Register_UnityEngine_Transform_get_localPosition_Injected(); //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_localRotation_Injected(); Register_UnityEngine_Transform_get_localRotation_Injected(); //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localScale_Injected(); Register_UnityEngine_Transform_get_localScale_Injected(); //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_lossyScale_Injected(); Register_UnityEngine_Transform_get_lossyScale_Injected(); //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_position_Injected(); Register_UnityEngine_Transform_get_position_Injected(); //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_rotation_Injected(); Register_UnityEngine_Transform_get_rotation_Injected(); //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); //System.Void UnityEngine.Transform::internal_setHierarchyCapacity(System.Int32) void Register_UnityEngine_Transform_internal_setHierarchyCapacity(); Register_UnityEngine_Transform_internal_setHierarchyCapacity(); //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean) void Register_UnityEngine_Transform_set_hasChanged(); Register_UnityEngine_Transform_set_hasChanged(); //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localPosition_Injected(); Register_UnityEngine_Transform_set_localPosition_Injected(); //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_set_localRotation_Injected(); Register_UnityEngine_Transform_set_localRotation_Injected(); //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localScale_Injected(); Register_UnityEngine_Transform_set_localScale_Injected(); //System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_position_Injected(); Register_UnityEngine_Transform_set_position_Injected(); //System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_set_rotation_Injected(); Register_UnityEngine_Transform_set_rotation_Injected(); //UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean) void Register_UnityEngine_Transform_FindRelativeTransformWithPath(); Register_UnityEngine_Transform_FindRelativeTransformWithPath(); //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32) void Register_UnityEngine_Transform_GetChild(); Register_UnityEngine_Transform_GetChild(); //UnityEngine.Transform UnityEngine.Transform::GetParent() void Register_UnityEngine_Transform_GetParent(); Register_UnityEngine_Transform_GetParent(); //UnityEngine.Transform UnityEngine.Transform::GetRoot() void Register_UnityEngine_Transform_GetRoot(); Register_UnityEngine_Transform_GetRoot(); //End Registrations for type : UnityEngine.Transform //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas) void Register_UnityEngine_U2D_SpriteAtlasManager_Register(); Register_UnityEngine_U2D_SpriteAtlasManager_Register(); //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager //Start Registrations for type : UnityEngine.UnhandledExceptionHandler //System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String) void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler(); Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler(); //End Registrations for type : UnityEngine.UnhandledExceptionHandler //Start Registrations for type : UnityEngine.UnityLogWriter //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String) void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(); Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(); //End Registrations for type : UnityEngine.UnityLogWriter //Start Registrations for type : UnityEngine.VFX.VFXSpawnerState //System.Void UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr) void Register_UnityEngine_VFX_VFXSpawnerState_Internal_Destroy(); Register_UnityEngine_VFX_VFXSpawnerState_Internal_Destroy(); //End Registrations for type : UnityEngine.VFX.VFXSpawnerState //Start Registrations for type : UnityEngine.Yoga.Native //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); //End Registrations for type : UnityEngine.Yoga.Native //Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem //System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean) void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(); Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback(); //End Registrations for type : UnityEngineInternal.Input.NativeInputSystem }