local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, { __index = IGameInfo }) local self = setmetatable({}, { __index = M }) self.class = 'EXGameInfo' UIPackage.AddPackage('extend/zipai/fulushou/ui/Info_Poker_FuLuShou') return self end function M:FillData() printlog("jefe fulushou") self._maxPlayer = 3 -- 默认玩家人数 self._roundChoice = 2 -- 回合选项数 self._config = UIPackage.CreateObjectFromURL('ui://Info_Poker_FuLuShou/Cgm_create_room') if oldGameVersion == 1 then self._config:GetController("xipai").selectedIndex = 0 end if oldGameVersion == 2 then self._config:GetController("xipai").selectedIndex = 1 self.xipaiValueText = self._config:GetChild('xipaifen') self.xipaiValueText.text = 1 self.xipaiValue = 1 self.anchouValueText = self._config:GetChild('anchoufen') self.anchouValueText.text = 1 self.anchouValue = 1 local btn_cr = self._config:GetChild('sdsrbtn') btn_cr.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == -1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1, "输入数据异常!") end self.xipaiValueText.text = value / 1000 self.xipaiValue = value / 1000 end, 3, nil) gniv:Show() end ) local btn_cr2 = self._config:GetChild('anchoubtn') btn_cr2.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == -1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1, "输入数据异常!") end self.anchouValueText.text = value / 1000 self.anchouValue = value / 1000 end, 3, nil) gniv:Show() end ) end end local _help_url = 'ui://Info_Poker_FuLuShou/Com_help' function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_Poker_FuLuShou/icon" function M:GetIconUrl() return _icon_url end local _icon_url1 = "ui://NewGroup/group_fulushou" function M:GetIconUrl1() return _icon_url1 end --local _play_list = {"三人玩法","二人玩法"} function M:GetPlayList() --return _play_list end function M:SelectedConfigData() local _config = self._config local round = _config:GetController('round').selectedIndex == 0 and 1 or 2 local renshu = _config:GetController('play_list').selectedIndex + 2 local xuan_zhuang = _config:GetController('zhuangjia').selectedIndex local piao = _config:GetController('piao').selectedIndex local piao1 = false local piao2 = false local piao3 = false local piao4 = false if piao == 3 then piao1 = _config:GetChild('pf1').selected and true or false piao2 = _config:GetChild('pf2').selected and true or false piao3 = _config:GetChild('pf3').selected and true or false piao4 = _config:GetChild('pf4').selected and true or false end local fen_diejia = _config:GetController('fen').selectedIndex local qing_zui_hu = _config:GetController('qinzuihu').selectedIndex local gang_zhao_liu_xi = _config:GetChild('gangzhao').selected and true or false local special_peng_peng_hu = _config:GetChild('pengpenghu').selected and true or false local piao_fen = _config:GetController('piaofen').selectedIndex local _data = {} _data['opt'] = round -- 1 2 8局 16 局 _data['maxPlayers'] = renshu _data['xuan_zhuang'] = xuan_zhuang _data['piao'] = piao _data['piao1'] = piao1 _data['piao2'] = piao2 _data['piao3'] = piao3 _data['piao4'] = piao4 _data['fen_diejia'] = fen_diejia _data['qing_zui_hu'] = qing_zui_hu _data['gang_zhao_liu_xi'] = gang_zhao_liu_xi _data['special_peng_peng_hu'] = special_peng_peng_hu if (piao_fen == 0) then _data["piao_fen"] = 1 elseif (piao_fen == 1) then _data["piao_fen"] = 2 elseif (piao_fen == 2) then _data["piao_fen"] = 3 elseif (piao_fen == 3) then _data["piao_fen"] = 5 end local xi_pai = false if oldGameVersion == 2 then if _config:GetChild("xipai") then xi_pai = _config:GetChild("xipai").selected end end _data['xi_pai'] = xi_pai local xi_pai_score = 0 local an_chou_score = 0 if oldGameVersion == 2 then xi_pai_score = self.xipaiValue an_chou_score = self.anchouValue end _data['xi_pai_score'] = xi_pai_score * 1000 _data['an_chou_score'] = an_chou_score * 1000 return _data end function M:LoadConfigData(data) local _config = self._config _config:GetController('play_list').selectedIndex = data.maxPlayers - 2 _config:GetController('round').selectedIndex = data.opt == 1 and 0 or 1 _config:GetController('zhuangjia').selectedIndex = data.xuan_zhuang _config:GetController('piao').selectedIndex = data.piao _config:GetChild('pf1').selected = data.piao1 _config:GetChild('pf2').selected = data.piao2 _config:GetChild('pf3').selected = data.piao3 _config:GetChild('pf4').selected = data.piao4 if (data.piao_fen == 1) then _config:GetController('piaofen').selectedIndex = 0 elseif (data.piao_fen == 2) then _config:GetController('piaofen').selectedIndex = 1 elseif (data.piao_fen == 3) then _config:GetController('piaofen').selectedIndex = 2 elseif (data.piao_fen == 5) then _config:GetController('piaofen').selectedIndex = 3 end _config:GetController('fen').selectedIndex = data.fen_diejia _config:GetController('qinzuihu').selectedIndex = data.qing_zui_hu _config:GetChild('gangzhao').selected = data.gang_zhao_liu_xi _config:GetChild('pengpenghu').selected = data.special_peng_peng_hu if _config:GetChild("xipai") then _config:GetChild("xipai").selected = data.xi_pai end if oldGameVersion == 2 then self.xipaiValueText.text = data.xi_pai_score / 1000 self.xipaiValue = data.xi_pai_score / 1000 self.anchouValueText.text = data.an_chou_score / 1000 self.anchouValue = data.an_chou_score / 1000 end end function M:OnChangeOption(ctype) IGameInfo.OnChangeOption(self, ctype) local play_list = self._config:GetController('play_list') play_list.onChanged:Add( function() self._maxPlayer = play_list.selectedIndex + 2 self:ShowVariablePrice(ctype) end ) end return M