local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, { __index = IGameInfo }) local self = setmetatable({}, { __index = M }) self.class = "EXGameInfo" UIPackage.AddPackage("extend/majiang/hongzhong/ui/Info_MJ_HongZhong") return self end function M:FillData() self._maxPlayer = 4 -- 默认玩家人数 self._roundChoice = 4 -- 回合选项数 if oldGameVersion == 1 then self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_HongZhong/Cgm_create_room") else self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_HongZhong/Cgm_create_room_yueyang") end if oldGameVersion == 2 then self._config:GetController("xipai").selectedIndex = 0 self.xipaiValueText = self._config:GetChild('xipaifen') self.xipaiValue = 1 self.anchouValueText = self._config:GetChild('anchoufen') self.anchouValueText.text = 1 self.anchouValue = 1 local btn_cr = self._config:GetChild('sdsrbtn') btn_cr.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == -1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1, "输入数据异常!") end self.xipaiValueText.text = value / 1000 self.xipaiValue = value / 1000 end, 3, nil) gniv:Show() end ) local btn_cr2 = self._config:GetChild('anchoubtn') btn_cr2.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == -1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1, "输入数据异常!") end self.anchouValueText.text = value / 1000 self.anchouValue = value / 1000 end, 3, nil) gniv:Show() end ) end end local _help_url = "ui://Info_MJ_HongZhong/Com_help" function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_MJ_HongZhong/icon" function M:GetIconUrl() return _icon_url end local _icon_url1 = "ui://NewGroup/group_hongzhong" function M:GetIconUrl1() return _icon_url1 end local _play_list = {} --{"红中麻将","三人红中","二人红中"} function M:GetPlayList() return _play_list end function M:SelectedConfigData() local _config = self._config local round = _config:GetController("round").selectedIndex + 1 local people = _config:GetController("play_list").selectedIndex + 2 local qiangkong = _config:GetChild("btn_qgh").selected and true or false local qiangkong_niao = _config:GetChild("btn_qghjm").selected and true or false local seven_pair = _config:GetChild("btn_qidui").selected and true or false local niao_type = _config:GetController("NiaoType").selectedIndex + 1 local zha_ma = _config:GetController("zha").selectedIndex + 1 local wo_niao = _config:GetController("wowoniao").selectedIndex + 1 local laizi = _config:GetChild("btn_laizi").selected and true or false local aa = _config:GetController("Cost").selectedIndex -- local zhuangxian = _config:GetChild("btn_zhuangxian").selected and true or false local piao_niao = _config:GetChild("btn_piao_niao").selected local jiangma = _config:GetController("jiangma").selectedIndex local wuguizhuopaojiabei = _config:GetChild("btn_wuhongzhongzuobaofanbei").selected ---------- local piao_niao1 = 0 if _config:GetController('piao') then piao_niao1 = _config:GetController('piao').selectedIndex end local piao1 = false local piao2 = false local piao3 = false local piao_niao_opt = 0 if piao_niao1 == 2 then piao_niao_opt = _config:GetController("piaofen").selectedIndex end local laizi4_hu = false if _config:GetChild("btn_sihongzhong") then laizi4_hu = _config:GetChild("btn_sihongzhong").selected end local hz_hu = false if _config:GetChild("btn_wuhongzhong") then hz_hu = _config:GetChild("btn_wuhongzhong").selected end local wuguijiabei = false if _config:GetChild("btn_wuhongzhongzimo") then wuguijiabei = _config:GetChild("btn_wuhongzhongzimo").selected end local di_fen = false if _config:GetController('difen') then di_fen = _config:GetController('difen').selectedIndex end local xi_pai = false if _config:GetChild("xipai") then xi_pai = _config:GetChild("xipai").selected end local fengding_score = 0 if _config:GetController("fengding") then fengding_score = _config:GetController("fengding").selectedIndex end ---------- local _data = {} _data["opt"] = round _data["maxPlayers"] = people -- _data["maxPlayers"] = 2 -- _data["zhuangxian"] = zhuangxian _data["qidui"] = seven_pair _data["qiangkong"] = qiangkong _data["qiangkong_niao"] = not qiangkong and false or qiangkong_niao _data["niao"] = niao_type if oldGameVersion == 1 then _data["niao_opt"] = niao_type == 2 and 1 or (niao_type == 3 and wo_niao or zha_ma) else _data["niao_opt"] = niao_type == 2 and 1 or (niao_type == 3 and wo_niao or zha_ma) end _data["niao_opt_score"] = wo_niao _data["laizi8"] = laizi _data["AA"] = aa if oldGameVersion == 1 then _data["piao_niao"] = piao_niao else _data["piao_niao"] = piao_niao1 end _data["jiangma"] = jiangma _data['piao1'] = piao1 _data['piao2'] = piao2 _data['piao3'] = piao3 _data['laizi4_hu'] = laizi4_hu _data['hz_hu'] = hz_hu _data['wuguijiabei'] = wuguijiabei _data['di_fen'] = di_fen _data['xi_pai'] = xi_pai auto_piao = false if piao_niao == 2 then if piao1 or piao2 or piao3 then auto_piao = true end end _data['auto_piao'] = auto_piao _data['piao_niao_opt'] = piao_niao_opt local xi_pai_score = 0 local an_chou_score = 0 if oldGameVersion == 2 then xi_pai_score = self.xipaiValue an_chou_score = self.anchouValue end _data['xi_pai_score'] = xi_pai_score * 1000 _data['an_chou_score'] = an_chou_score * 1000 _data["fengding_score"] = fengding_score _data["wuguizhuopaojiabei"] = wuguizhuopaojiabei return _data end function M:LoadConfigData(data) local _config = self._config _config:GetController("round").selectedIndex = data.opt - 1 _config:GetController("play_list").selectedIndex = data.maxPlayers - 2 _config:GetChild("btn_qgh").selected = data.qiangkong _config:GetChild("btn_qghjm").selected = data.qiangkong_niao _config:GetChild("btn_qidui").selected = data.qidui -- _config:GetChild("btn_zhuangxian").selected = data.zhuangxian _config:GetController("NiaoType").selectedIndex = data.niao - 1 if data.niao == 1 then _config:GetController("zha").selectedIndex = data.niao_opt - 1 elseif data.niao == 3 then _config:GetController("wowoniao").selectedIndex = data.niao_opt - 1 end _config:GetController("wowoniao").selectedIndex = data.niao_opt_score - 1 _config:GetChild("btn_laizi").selected = data.laizi8 _config:GetController("Cost").selectedIndex = data.AA or 0 if oldGameVersion == 1 then _config:GetChild("btn_piao_niao").selected = data.piao_niao end _config:GetController("jiangma").selectedIndex = data.jiangma if _config:GetController("piao") then _config:GetController("piao").selectedIndex = data.piao_niao _config:GetChild('pf1').selected = data.piao1 _config:GetChild('pf2').selected = data.piao2 _config:GetChild('pf3').selected = data.piao3 end if _config:GetChild("btn_sihongzhong") then _config:GetChild("btn_sihongzhong").selected = data.laizi4_hu _config:GetChild("btn_wuhongzhong").selected = data.hz_hu _config:GetChild("btn_wuhongzhongzimo").selected = data.wuguijiabei end if _config:GetController("difen") then _config:GetController("difen").selectedIndex = data.di_fen end if _config:GetChild("xipai") then _config:GetChild("xipai").selected = data.xi_pai end if _config:GetController("piaofen") then _config:GetController("piaofen").selectedIndex = data.piao_niao_opt end if oldGameVersion == 2 then self.xipaiValueText.text = data.xi_pai_score / 1000 self.xipaiValue = data.xi_pai_score / 1000 self.anchouValueText.text = data.an_chou_score / 1000 self.anchouValue = data.an_chou_score / 1000 end if _config:GetController("fengding") then _config:GetController("fengding").selectedIndex = data.fengding_score end _config:GetChild("btn_wuhongzhongzuobaofanbei").selected = data.wuguizhuopaojiabei end return M