90 lines
3.0 KiB
Lua
90 lines
3.0 KiB
Lua
local MainRightPanelView = require("Game.View.MainRightPanelView")
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local TwoDouDiZhu_RightPanelView = {}
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local M = TwoDouDiZhu_RightPanelView
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local function __init(self, mainView, view)
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local right_panel = view
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local btn_setting = right_panel:GetChild("btn_setting")
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btn_setting.onClick:Set(function()
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local _settingView = mainView:NewSettingView()
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_settingView.stateIndex = (mainView._room.curren_round >= 1 and mainView._allow_dissmiss) and 2 or 1
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_settingView.cd_time = mainView.dismiss_room_cd_time
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_settingView:Show()
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local room = DataManager.CurrenRoom
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_settingView.onCallback:Add(function(context)
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local _gamectr = ControllerManager.GetController(GameController)
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if (room.CurnrenState == StateType.Ready) then
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_gamectr:LevelRoom(function(response)
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if (response.ReturnCode == 0) then
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ViewManager.ChangeView(ViewManager.View_Lobby)
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GameApplication.Instance:ShowTips("房间已解散!")
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end
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end)
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else
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-- print("mainView.dismiss_room_cd_time"..mainView.dismiss_room_cd_time)
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if mainView.dismiss_room_cd_time > 0 then
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GameApplication.Instance:ShowTips("您还处于解散冷却时间当中,请稍后重试!")
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else
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_gamectr:AskDismissRoom()
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end
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end
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end)
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end)
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self._tex_data = right_panel:GetChild("tex_data")
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self._tex_time = right_panel:GetChild("tex_time")
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self._pb_batteryLevel = right_panel:GetChild("pb_batteryLevel")
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self._xinhao = right_panel:GetController("xinhao")
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self.ctr_xh = right_panel:GetChild("gcm_xinhao"):GetController("c1")
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self.ctr_wifi = right_panel:GetChild("gcm_wifi"):GetController("c1")
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self._tex_ping = right_panel:GetChild("gcm_xinhao"):GetChild("n7")
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self.ctr_log = right_panel:GetController("log")
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local btn_log = right_panel:GetChild("btn_log")
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btn_log.onClick:Set(function()
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if self.onLogCallback then
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self.onLogCallback()
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end
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end)
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self._total_time = 0
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self:__UpdateTime()
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-- self._timer = Timer.New(handler(self,self.__UpdateTime),10,-1,true)
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-- self._timer:Start()
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end
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function TwoDouDiZhu_RightPanelView.new(mainView, view)
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setmetatable(M, { __index = MainRightPanelView })
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local self = setmetatable({}, { __index = M })
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self.class = "TwoDouDiZhu_RightPanelView"
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__init(self, mainView, view)
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return self
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end
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function M:__UpdateTime()
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self._tex_data.text = os.date("%Y-%m-%d")
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self._tex_time.text = os.date("%H:%M")
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if Application.platform == RuntimePlatform.IPhonePlayer or Application.platform == RuntimePlatform.Android then
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self._pb_batteryLevel.value = GameApplication.Instance:GetBatteryLevel()
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end
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local NetworkReachability = UnityEngine.NetworkReachability
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local _client = ControllerManager.GameNetClinet
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if not _client then return end
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local ping = _client:getAveragePingTime()
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if not ping then return end
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ping = math.floor(ping / 2)
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if ping > 300 then ping = 300 end
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if ping <= 100 then
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self.ctr_xh.selectedIndex = 0
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elseif ping <= 300 then
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self.ctr_xh.selectedIndex = 1
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else
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self.ctr_xh.selectedIndex = 2
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end
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self._tex_ping.text = ping .. "ms"
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end
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return M
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