jxlast/lua_probject/extend_project/extend/poker/shengsidu/ExtendConfig.lua

260 lines
7.8 KiB
Lua

---
--- Created by 谌建军.
--- DateTime: 2017/12/13 10:57
---
local EXTEND_MODEL_NAME = ...
local EXGameInfo = import(".EXGameInfo")
local RunFast_MainView = import(".ShengSiDu_MainView")
local RunFast_GameController = import(".ShengSiDu_GameController")
local RunFast_RoomConfig = import(".ShengSiDu_RoomConfig")
local RunFast_Player = import(".ShengSiDu_Player")
local RunFast_Room = import(".ShengSiDu_Room")
local RunFast_PlayerBackView = import(".ShengSiDu_PlayerBackView")
local ExtendConfig = {}
local M = ExtendConfig
function ExtendConfig.new()
setmetatable(M, {__index = IExtendConfig})
local self = setmetatable({}, {__index = M})
self.class = "ExtendConfig"
self.extend_id = 14
self._viewMap = {}
self._viewMap[ViewManager.View_Main] = RunFast_MainView
self._viewMap[ViewManager.View_PlayBack] = RunFast_PlayerBackView
return self
end
--卸载资源
function M:UnAllAssets()
UIPackage.RemovePackage("extend/poker/shengsidu/ui/Info_Poker_ShengSiDu")
self:UnAssets()
end
function M:UnAssets()
UIPackage.RemovePackage("extend/poker/shengsidu/ui/Extend_Poker_ShengSiDu")
ResourcesManager.UnLoadGroup("ShengSiDu_PK")
end
local _gameInfo = nil
function M:GetGameInfo()
if not _gameInfo then
_gameInfo = EXGameInfo.new()
end
return _gameInfo
end
local _ctr_game = nil
function M:GetGameController()
if _ctr_game == nil then
_ctr_game = RunFast_GameController.new()
end
return _ctr_game
end
function M:NewRoom()
return RunFast_Room.new()
end
function M:GetGameRule()
return RunFast_RuleView.new()
end
function M:GetIconUrl()
return "ui://Extend_Poker_ShengSiDu/icon"
--
end
function M:FillRoomConfig(room,_config)
room.room_config = RunFast_RoomConfig.new(_config)
end
function M:FillRoomData(s2croom)
local room = DataManager.CurrenRoom
if _ctr_game == nil then
self:GetGameController()
end
printlog("1111111111111")
pt(s2croom)
local reload = s2croom["reload"]
local _tableInfo = s2croom["tableInfo"]
pt(_tableInfo)
local _config = _tableInfo["config"]
room.room_config = RunFast_RoomConfig.new(_config)
room.curren_round = _tableInfo["round"]
if room.curren_round == 0 and reload then
room.curren_round = 1
end
local playerList = _tableInfo["playerData"]
for i = 1,#playerList do
local _jp = playerList[i]
local p = RunFast_Player.new()
p.seat = _jp["seat"]
local online = _jp["online"]
p.line_state = online
p.ready = _jp["ready"] == 1 and true or false
local pid = _jp["aid"]
if (DataManager.SelfUser.account_id == pid) then
room.self_player = p
p.self_user = DataManager.SelfUser
else
local u = User.new()
u.account_id = pid
p.self_user = u
u.nick_name = _jp["nick"]
u.head_url = _jp["portrait"]
u.sex = _jp["sex"]
end
p.self_user.location = Location.new(_jp["pos"] or "")
p.self_user.host_ip = _jp["ip"]
p.total_score = _jp["score"] or 0
if _jp.hp_info then
p.cur_hp = _jp.hp_info.cur_hp
end
p.hp_info = _jp["hp_info"]
if _jp["entrust"] then
p.entrust = _jp.entrust
end
room:AddPlayer(p)
end
DataManager.CurrenRoom.fristSend=0
local owner = s2croom["owner"]
room.owner_id = owner
room.game_status = 0
if reload then
local reloadInfo = s2croom["reloadInfo"]
local playing = reloadInfo["playing"]
room.curren_turn_seat = reloadInfo["active_seat"]
local info_list = reloadInfo["info_list"]
if playing == true then
room.CurnrenState = StateType.Palying
room.game_status=1
for i = 1, #info_list do
local p = room:GetPlayerById(info_list[i]["playerid"])
if p == room.self_player then
p.hand_list = reloadInfo["hand_card"]
p.open= reloadInfo["open"]
end
DataManager.CurrenRoom.fristSend=info_list[1]["first_card"]
p.hand_count = info_list[i]["card_size"]
p.piao = info_list[i]["piao"]
local last_outcard = info_list[i]["last_outcard"]
if last_outcard ~= nil and last_outcard[1] ~= 0 then
local out_card_list = _ctr_game:ChangeCodeByFrom(last_outcard.card_list,true)
local card_type,number,length,plan_three_count = _ctr_game:GetCardListInfo(out_card_list,last_outcard.card_list)
p.out_card_list = _ctr_game:GetSortOutCardList(out_card_list,card_type,number,plan_three_count)
p.out_rawcard_list=last_outcard.card_list
else
p.out_card_list = {0}
p.out_rawcard_list={0}
end
end
else
room.game_status=1
room.CurnrenState = StateType.PalyingWait
room.winseat = reloadInfo["winseat"]
room.remaincards = reloadInfo["remaincards"]
for i = 1, #info_list do
local playerData = info_list[i]
local p = room:GetPlayerById(playerData["playerid"])
p.ready = playerData["certainseat"] == 1 and true or false
local last_outcard = info_list[i]["last_outcard"]
if last_outcard ~= nil and last_outcard[1] ~= 0 then
local out_card_list = _ctr_game:ChangeCodeByFrom(last_outcard.card_list,true)
local card_type,number,length,plan_three_count = _ctr_game:GetCardListInfo(out_card_list,last_outcard.card_list)
p.out_card_list = _ctr_game:GetSortOutCardList(out_card_list,card_type,number,plan_three_count)
p.out_rawcard_list=last_outcard.card_list
else
p.out_card_list = {0}
p.out_rawcard_list={0}
end
p.hand_list = info_list[i]["cards"]
p.winscore = info_list[i]["winscore"]
p.piao = info_list[i]["piao"]
p.hand_count = info_list[i]["card_size"]
p.thisboomnum=info_list[i]["thisboomnum"]
p.open= info_list[i]["open"]
end
end
else
room.CurnrenState = StateType.Ready
end
end
function M:FillPlayBackData(pd_data)
local room = DataManager.CurrenRoom
local _tableInfo = pd_data["info"]
local _config = _tableInfo["config"]
room.room_id = _tableInfo.room_id
room.room_config = RunFast_RoomConfig.new(_config)
room.owner_id = _config["ownerid"]
local active_seat = _tableInfo["active_seat"]
local bank_seat = _tableInfo["banker_seat"]
room.banker_seat = bank_seat
room.curren_turn_seat = active_seat
room.curren_round = _tableInfo["round"]
local _info_list = _tableInfo["playerData"]
for i = 1,#_info_list do
local _jp = _info_list[i]
local p = RunFast_Player.new()
p.seat = _jp["seat"]
p.aid = _jp["aid"]
local pid = _jp["aid"]
if p.aid == DataManager.SelfUser.account_id then
room.self_player = p
end
local u = User.new()
u.account_id = pid
p.self_user = u
u.nick_name = _jp["nick"]
u.head_url = _jp["portrait"]
u.sex = _jp["sex"]
-- end
p.self_user.host_ip = p.self_user.host_ip
local _hand_card = _jp["hand_card"]
p.hand_list = _hand_card
p.hand_count = #_hand_card
p.total_score = _jp["score"]
p.piao = _jp["piao"]
p.open= _jp["open"]
p.hp_info = _jp["hp_info"]
if _jp['hp_info'] then
p.cur_hp = _jp.hp_info.cur_hp
p.total_hp = _jp.hp_info.total_hp
end
room:AddPlayer(p)
end
room.cmdList = pd_data["cmdList"]
end
return M