jxlast/wb_unity_pro/Assets/Source/Generate/UnityEngine_NetworkReachabi...

60 lines
1.7 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_NetworkReachabilityWrap
{
public static void Register(LuaState L)
{
L.BeginEnum(typeof(UnityEngine.NetworkReachability));
L.RegVar("NotReachable", get_NotReachable, null);
L.RegVar("ReachableViaCarrierDataNetwork", get_ReachableViaCarrierDataNetwork, null);
L.RegVar("ReachableViaLocalAreaNetwork", get_ReachableViaLocalAreaNetwork, null);
L.RegFunction("IntToEnum", IntToEnum);
L.EndEnum();
TypeTraits<UnityEngine.NetworkReachability>.Check = CheckType;
StackTraits<UnityEngine.NetworkReachability>.Push = Push;
}
static void Push(IntPtr L, UnityEngine.NetworkReachability arg)
{
ToLua.Push(L, arg);
}
static bool CheckType(IntPtr L, int pos)
{
return TypeChecker.CheckEnumType(typeof(UnityEngine.NetworkReachability), L, pos);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_NotReachable(IntPtr L)
{
ToLua.Push(L, UnityEngine.NetworkReachability.NotReachable);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ReachableViaCarrierDataNetwork(IntPtr L)
{
ToLua.Push(L, UnityEngine.NetworkReachability.ReachableViaCarrierDataNetwork);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ReachableViaLocalAreaNetwork(IntPtr L)
{
ToLua.Push(L, UnityEngine.NetworkReachability.ReachableViaLocalAreaNetwork);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IntToEnum(IntPtr L)
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.NetworkReachability o = (UnityEngine.NetworkReachability)arg0;
ToLua.Push(L, o);
return 1;
}
}