jxlast/wb_unity_pro/Assets/Source/Generate/FairyGUI_GoWrapperWrap.cs

274 lines
6.4 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class FairyGUI_GoWrapperWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(FairyGUI.GoWrapper), typeof(FairyGUI.DisplayObject));
L.RegFunction("SetWrapTarget", SetWrapTarget);
L.RegFunction("CacheRenderers", CacheRenderers);
L.RegFunction("Update", Update);
L.RegFunction("Dispose", Dispose);
L.RegFunction("New", _CreateFairyGUI_GoWrapper);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("supportStencil", get_supportStencil, set_supportStencil);
L.RegVar("wrapTarget", get_wrapTarget, set_wrapTarget);
L.RegVar("renderingOrder", get_renderingOrder, set_renderingOrder);
L.RegVar("layer", get_layer, set_layer);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateFairyGUI_GoWrapper(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
FairyGUI.GoWrapper obj = new FairyGUI.GoWrapper();
ToLua.PushObject(L, obj);
return 1;
}
else if (count == 1)
{
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
FairyGUI.GoWrapper obj = new FairyGUI.GoWrapper(arg0);
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: FairyGUI.GoWrapper.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetWrapTarget(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)ToLua.CheckObject<FairyGUI.GoWrapper>(L, 1);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
obj.SetWrapTarget(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CacheRenderers(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)ToLua.CheckObject<FairyGUI.GoWrapper>(L, 1);
obj.CacheRenderers();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Update(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)ToLua.CheckObject<FairyGUI.GoWrapper>(L, 1);
FairyGUI.UpdateContext arg0 = (FairyGUI.UpdateContext)ToLua.CheckObject<FairyGUI.UpdateContext>(L, 2);
obj.Update(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Dispose(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)ToLua.CheckObject<FairyGUI.GoWrapper>(L, 1);
obj.Dispose();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_supportStencil(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o;
bool ret = obj.supportStencil;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index supportStencil on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_wrapTarget(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o;
UnityEngine.GameObject ret = obj.wrapTarget;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapTarget on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_renderingOrder(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o;
int ret = obj.renderingOrder;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderingOrder on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_layer(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o;
int ret = obj.layer;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_supportStencil(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.supportStencil = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index supportStencil on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_wrapTarget(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o;
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
obj.wrapTarget = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapTarget on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_renderingOrder(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.renderingOrder = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderingOrder on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_layer(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.layer = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value");
}
}
}