106 lines
3.2 KiB
Lua
106 lines
3.2 KiB
Lua
local HuTipView = {
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_view_start_pos = nil,
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_touch_start_pos = nil,
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}
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local M = HuTipView
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function M.new(main_view)
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local self = {}
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self.class = "HuTipView"
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setmetatable(self, { __index = HuTipView })
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self._main_view = main_view
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self:init()
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return self
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end
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local function SetObjEnabled(obj, enabled)
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obj.visible = enabled
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obj.touchable = false
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end
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function M:OnTouchBegin(context)
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self._view_start_pos = Vector2(self._view.x, self._view.y)
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self._touch_start_pos = self._main_view._view:GlobalToLocal(Vector2(context.inputEvent.x, context.inputEvent.y))
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end
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function M:OnTouchMove(context)
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local xy = self._main_view._view:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
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local dist = Vector2(xy.x - self._touch_start_pos.x, xy.y - self._touch_start_pos.y)
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local posx = self._view_start_pos.x + dist.x
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local posy = self._view_start_pos.y + dist.y
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local max_x = self._main_view._view.width - self._view.width
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local max_y = self._main_view._view.height - self._view.height
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self._view.x = posx < 0 and 0 or posx > max_x and max_x or posx
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self._view.y = posy < 0 and 0 or posy > max_y and max_y or posy
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end
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function M:init()
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self._view = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Hu_tip")
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self._main_view._view:AddChild(self._view)
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-- 初始位置
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self._view:Center()
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self._view.y = GRoot.inst.height * 0.8085
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SetObjEnabled(self._view, false)
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-- self._view.onTouchBegin:Add(handler(self, self.OnTouchBegin))
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-- self._view.onTouchMove:Add(handler(self, self.OnTouchMove))
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end
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-- function M:FillData(cards)
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-- local lst_card = self._view:GetChild("lst_card")
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-- lst_card:RemoveChildrenToPool()
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-- local num = #cards
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-- if num > 0 then
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-- if num > 3 and num <= 28 then
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-- self._view.width = 191 + ((num > 7 and 7 or num) - 3) * 38
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-- self._view.height = 69 + (math.ceil(num / 7) - 1) * 56
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-- else
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-- self._view.width = 191
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-- self._view.height = 69
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-- end
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-- for i = 1, num do
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-- local item = lst_card:AddItemFromPool()
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-- item:GetChild("icon").icon = "ui://Main_Majiang/b202_" .. cards[i]
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-- end
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-- SetObjEnabled(self._view, true)
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-- else
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-- SetObjEnabled(self._view, false)
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-- end
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-- end
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function M:FillData(cards, have_bg)
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-- local btn_showtip = self._main_view._view:GetChild("btn_showtip")
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local lst_card = self._view:GetChild("lst_card")
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lst_card:RemoveChildrenToPool()
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local num = #cards
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if num > 0 then
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for i = 1, num do
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local item = lst_card:AddItemFromPool()
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item.icon = "ui://Main_Majiang/b202_" .. cards[i]
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item.text = string.format("剩%d张", self._main_view.cardMap[cards[i]] or 0)
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end
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lst_card:ResizeToFit(num)
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SetObjEnabled(self._view, true)
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else
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SetObjEnabled(self._view, false)
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end
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if have_bg then
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self._view_bg = UIPackage.CreateObjectFromURL("ui://Main_Majiang/btn_bg")
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self._main_view._view:AddChild(self._view_bg)
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self._view_bg:GetChild('n3').color = Color(1, 1, 1, 0)
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-- self._view_bg:Center()
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self._view_bg.width = GRoot.inst.width
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self._view_bg.height = GRoot.inst.height
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self._view_bg.onClick:Set(function()
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self._view_bg:RemoveFromParent()
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self._view_bg:Dispose()
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SetObjEnabled(self._view, false)
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end)
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end
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end
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function M:GetPrefix()
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return get_majiang_prefix(DataManager.CurrenRoom.game_id)
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end
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return M
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