97 lines
3.5 KiB
Lua
97 lines
3.5 KiB
Lua
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local PlayerDistanceView = import("Game.View.PlayerDistanceView")
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local MainRightPanelView = require("Game.View.MainRightPanelView")
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local MJMainRightPanelView = {
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-- 查看记录
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onLogCallback = nil
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}
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local M = MJMainRightPanelView
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local function __init(self, mainView, view)
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local mainView = mainView._view
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-- local right_panel = view
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-- local btn_setting = right_panel:GetChild("btn_setting")
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-- btn_setting.onClick:Set(function()
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-- local _settingView = mainView:NewSettingView()
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-- _settingView.stateIndex = (mainView._room.curren_round >= 1 and mainView._allow_dissmiss) and 2 or 1
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-- _settingView.cd_time = mainView.dismiss_room_cd_time
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-- _settingView:Show()
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-- local room = DataManager.CurrenRoom
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-- _settingView.onCallback:Add(function(context)
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-- local _gamectr = ControllerManager.GetController(GameController)
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-- if (room.CurnrenState == StateType.Ready) then
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-- _gamectr:LevelRoom(function(response)
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-- if (response.ReturnCode == 0) then
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-- ViewManager.ChangeView(ViewManager.View_Lobby)
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-- GameApplication.Instance:ShowTips("房间已解散!")
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-- end
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-- end)
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-- else
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-- if mainView.dismiss_room_cd_time > 0 then
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-- GameApplication.Instance:ShowTips("您还处于解散冷却时间当中,请稍后重试!")
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-- else
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-- _gamectr:AskDismissRoom()
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-- end
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-- end
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-- end)
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-- end)
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-- self._tex_data = right_panel:GetChild("tex_data")
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self._tex_time = mainView:GetChild("text_time")
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self._pb_batteryLevel = mainView:GetChild("ProgressBar_jiangxi")
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-- self._xinhao = right_panel:GetController("xinhao")0
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-- self.ctr_xh = right_panel:GetChild("gcm_xinhao"):GetController("c1")
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-- self.ctr_wifi = right_panel:GetChild("gcm_wifi"):GetController("c1")
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-- self._tex_ping = right_panel:GetChild("gcm_xinhao"):GetChild("n7")
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-- self.ctr_log = right_panel:GetController("log")
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-- local btn_log = right_panel:GetChild("btn_log")
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-- btn_log.onClick:Set(function()
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-- if self.onLogCallback then
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-- self.onLogCallback()
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-- end
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-- end)
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self._total_time = 0
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self:__UpdateTime()
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end
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--- Create a new MainRightPanelView
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function MJMainRightPanelView.new(mainView, view)
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setmetatable(M, { __index = MainRightPanelView })
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local self = setmetatable({}, { __index = M })
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self.class = "MJMainRightPanelView"
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__init(self, mainView, view)
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return self
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end
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function M:__UpdateTime()
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-- self._tex_data.text = os.date("%Y-%m-%d")
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self._tex_time.text = os.date("%H:%M")
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if Application.platform == RuntimePlatform.IPhonePlayer or Application.platform == RuntimePlatform.Android then
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self._pb_batteryLevel.value = GameApplication.Instance:GetBatteryLevel()
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end
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-- local NetworkReachability = UnityEngine.NetworkReachability
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-- local _client = ControllerManager.GameNetClinet
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-- if not _client then return end
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-- local ping = _client:getAveragePingTime()
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-- if not ping then return end
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-- ping = math.floor(ping / 2)
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-- if ping > 300 then ping = 300 end
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-- if ping <= 100 then
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-- self.ctr_xh.selectedIndex = 0
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-- elseif ping <= 300 then
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-- self.ctr_xh.selectedIndex = 1
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-- else
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-- self.ctr_xh.selectedIndex = 2
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-- end
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-- self._tex_ping.text = ping .. "ms"
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end
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return M
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