529 lines
17 KiB
Lua
529 lines
17 KiB
Lua
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---
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--- Created by 谌建军.
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--- DateTime: 2017/12/25 13:52
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---
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local PKPlayBackView = require('main.poker.PKPlayBackView')
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local TwoDouDiZhu_PlayerCardInfoView = import('.TwoDouDiZhu_PlayerPokerInfoView')
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local TwoDouDiZhu_PlayerSelfCardInfoView = import('.TwoDouDiZhu_PlayerSelfPokerInfoView')
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local PlayerInfoView = import('.EXPlayerInfoView')
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local TwoDouDiZhu_RightPanelView = import(".TwoDouDiZhu_RightPanelView")
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local TwoDouDiZhu_ResultView = import(".TwoDouDiZhu_ResultView")
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local M = {}
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local TwoDouDiZhu_Record_Event = {
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Evt_OutCard = 'OutCard',
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Evt_Pass = 'pass',
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Evt_NewRound = 'newindex',
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Evt_result = 'result',
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Evt_Result = 'Result',
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Evt_jiaoDiZhu = 'jiaoDiZhu',
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Evt_qiangDiZhu = 'qiangDiZhu',
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Evt_diZhuInfo = 'diZhuInfo'
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}
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local default_bg = 1
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local bg_config = {
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{ id = 1, url = 'extend/poker/twodoudizhu/bg/bg1', thumb = 'ui://Extend_Poker_TwoDouDiZhu/table_bg1' },
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{ id = 2, url = 'extend/poker/twodoudizhu/bg/bg2', thumb = 'ui://Extend_Poker_TwoDouDiZhu/table_bg2' },
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{ id = 3, url = 'extend/poker/twodoudizhu/bg/bg3', thumb = 'ui://Extend_Poker_TwoDouDiZhu/table_bg3' }
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}
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--- Create a new
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function M.new()
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setmetatable(M, { __index = PKPlayBackView })
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local self = setmetatable({}, { __index = M })
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self.class = 'TwoDouDiZhu_PlayBackView'
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self:init()
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return self
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end
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function M:InitView(url)
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local room = self._room
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if not room.self_player then
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room.self_player = room:GetPlayerBySeat(1)
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end
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self._gamectr = ControllerManager.GetController(GameController)
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UIPackage.AddPackage('extend/poker/twodoudizhu/ui/Extend_Poker_TwoDouDiZhu')
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PKPlayBackView.InitView(self, 'ui://Extend_Poker_TwoDouDiZhu/TwoDouDiZhu_Main_' .. self._room.room_config.people_num,
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default_bg, bg_config)
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self._tex_round = self._view:GetChild('round')
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self._player_card_info = {}
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local _player_card_info = self._player_card_info
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for i = 1, room.room_config.people_num do
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local tem = self._view:GetChild('player_card_info_' .. i)
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self._player_card_info[i] = self:NewPlayerPokerInfoView(tem, i)
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end
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local rightpanel = self._view:GetChild("right_panel")
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if self._rightPanelView ~= nil then
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self._rightPanelView:Destroy()
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end
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self.three = self._view:GetChild("three")
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self.threeBei = self.three:GetChild("n9")
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self.three.visible = false
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self._rightPanelView = TwoDouDiZhu_RightPanelView.new(self, rightpanel)
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rightpanel:GetChild("btn_setting").onClick:Clear()
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self._player_info = {}
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local _player_info = self._player_info
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for i = 1, self._room.room_config.people_num do
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local tem = self._view:GetChild('player_info' .. i)
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_player_info[i] = PlayerInfoView.new(tem, self)
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end
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local list = self._room.player_list
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for i = 1, #list do
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local p = list[i]
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local info = _player_info[self:GetPos(p.seat)]
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info._view.visible = true
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info:FillData(p)
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end
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if self._room.hpOnOff == 1 and self._room.score_times ~= 1 then
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-- body
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self._view:GetChild('roominfo_panel1'):GetChild('tex_beishu').text = self._room.score_times .. '倍'
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else
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self._view:GetChild('roominfo_panel1'):GetChild('tex_beishu').text = ''
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end
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self._eventmap = {}
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self._cmdmap = {}
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self._cmdmap[TwoDouDiZhu_Record_Event.Evt_OutCard] = self.CmdOutCard
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self._cmdmap[TwoDouDiZhu_Record_Event.Evt_Pass] = self.CmdPass
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self._cmdmap[TwoDouDiZhu_Record_Event.Evt_NewRound] = self.CmdNewRound
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self._cmdmap[TwoDouDiZhu_Record_Event.Evt_result] = self.Cmdresult
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self._cmdmap[TwoDouDiZhu_Record_Event.Evt_Result] = self.CmdResult
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self._cmdmap[TwoDouDiZhu_Record_Event.Evt_jiaoDiZhu] = self.CmdjiaoDiZhu
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self._cmdmap[TwoDouDiZhu_Record_Event.Evt_qiangDiZhu] = self.CmdqiangDiZhu
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self._cmdmap[TwoDouDiZhu_Record_Event.Evt_diZhuInfo] = self.CmddiZhuInfo
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end
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function M:NewPlayerPokerInfoView(view, index)
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if index == 1 then
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return TwoDouDiZhu_PlayerSelfCardInfoView.new(view, self)
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end
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return TwoDouDiZhu_PlayerCardInfoView.new(view, self)
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end
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function M:FillRoomData(data)
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-- print("hidezhanji 1111")
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self._currentStep = 1
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local room = DataManager.CurrenRoom
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local _player_card_info = self._player_card_info
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local roominfo_panel = self._view:GetChild('roominfo_panel1')
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roominfo_panel:GetChild('tex_roomid').text = data.info.roomid
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roominfo_panel:GetChild('tex_gametype').text = room.room_config:GetGameName()
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for i = 1, #room.player_list do
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local p = room.player_list[i]
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local card_info = _player_card_info[self:GetPos(p.seat)]
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local head_info = self._player_info[self:GetPos(p.seat)]
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if p.total_hp then
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-- print("hidezhanji 2222")
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head_info._view:GetChild('zhanji').visible = false
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if room.hpOnOff == 1 or room:checkHpNonnegative() then
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head_info._view:GetChild('zhanji').visible = true
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head_info._view:GetChild('text_jifen').text = d2ad(p.total_hp)
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end
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end
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head_info:FillData(p)
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head_info:UnmarkTuoguan()
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head_info:UpdateScore()
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if p.seat ~= room.self_player.seat then
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card_info:UpdateHandPoker(p.hand_list, false, true)
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end
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head_info:UpdatePiao(p.piao)
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end
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self:UpdateRound()
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self:GenerateAllStepData(data)
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self:ShowStep(1)
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end
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function M:ShowStep(index)
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local step = self._step[index]
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if step == nil then
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return
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end
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for i = 1, #step.player_card_data do
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local p = self._room:GetPlayerBySeat(i)
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local info = self._player_card_info[self:GetPos(i)]
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p.hand_list = step.player_card_data[i].hand_list
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p.out_card_list = step.player_card_data[i].out_card_list
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p.hand_left_count = #p.hand_list
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if p.seat ~= self._room.self_player.seat then
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info:UpdateHandPoker(p.hand_list, false, true)
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else
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info:InitPoker(p.hand_list, false)
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end
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end
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-- Evt_jiaoDiZhu = 'jiaoDiZhu',
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-- Evt_qiangDiZhu = 'qiangDiZhu',
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-- Evt_diZhuInfo = 'diZhuInfo'
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if step.cmd == TwoDouDiZhu_Record_Event.Evt_OutCard then
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local seat = step.current_out_seat
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local p = self._room:GetPlayerBySeat(seat)
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local info = self._player_card_info[self:GetPos(seat)]
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local card = step.out_card_list
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local card_list = self._gamectr:ChangeCodeByFrom(card, true)
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printlog("============111111111111111111111111111")
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pt(card_list)
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info:SetOutCardInfo(card_list, false)
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self:ClearNextSeatOutCard(seat)
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end
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if step.cmd == TwoDouDiZhu_Record_Event.Evt_jiaoDiZhu then
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local seat = step.seat
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local jiao = step.jiao
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local card_info = self._player_card_info[self:GetPos(seat)]
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if (jiao == 0) then
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card_info:ChangeJiao(1)
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else
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card_info:ChangeJiao(3)
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end
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end
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if step.cmd == TwoDouDiZhu_Record_Event.Evt_qiangDiZhu then
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local seat = step.seat
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local qiang = step.qiang
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local card_info = self._player_card_info[self:GetPos(seat)]
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if (qiang == 0) then
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card_info:ChangeJiao(2)
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else
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card_info:ChangeJiao(4)
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end
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end
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if step.cmd == TwoDouDiZhu_Record_Event.Evt_diZhuInfo then
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local seat = step.seat
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local cards = step.cards
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local mul = step.mul
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self:UpMul(mul)
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local card_info = self._player_card_info[self:GetPos(seat)]
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self:UpThree(cards)
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local _player_card_info = self._player_card_info
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for i = 1, self._room.room_config.people_num do
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self._player_card_info[i]:ChangeJiao(-1)
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end
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end
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if step.cmd == TwoDouDiZhu_Record_Event.Evt_Pass then
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local seat = step.current_out_seat
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local p = self._room:GetPlayerBySeat(seat)
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local info = self._player_card_info[self:GetPos(seat)]
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info:SetOutCardInfo(nil, true)
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self:ClearNextSeatOutCard(seat)
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end
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if step.cmd == TwoDouDiZhu_Record_Event.Evt_NewRound then
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for i = 1, #self._room.player_list do
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local p = self._room:GetPlayerBySeat(i)
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local card_info = self._player_card_info[self:GetPos(p.seat)]
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card_info:SetOutCardInfo(nil, false)
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end
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end
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if step.cmd == TwoDouDiZhu_Record_Event.Evt_result then
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local result = step.result
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for i = 1, #result do
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local card_info = self._player_card_info[self:GetPos(result[i].seat)]
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if result[i].entrust ~= nil and result[i].entrust == true then
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local head_info = self._player_info[self:GetPos(result[i].seat)]
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head_info:MarkTuoguan()
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end
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-- head_info:UpdateScore(result[i].score)
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card_info:PlayScore(result[i].score, false, step.win_seat == result[i].seat)
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end
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end
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if step.cmd == TwoDouDiZhu_Record_Event.Evt_Result then
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local Result = step.Result
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self.result_view = TwoDouDiZhu_ResultView.new(self._root_view, Result.info, self._room.room_id, Result.type,
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Result.winseat, 0, Result.remaincards)
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local num = self._view:GetChildIndex(self._view:GetChild("panel_record"))
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self._view:AddChildAt(self.result_view._view, num)
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else
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if self.result_view then
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self.result_view:Dispose()
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end
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end
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end
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function M:GenerateAllStepData(data)
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local cmdList = self.cmdList
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self._step = {}
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local step = {}
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local info = data.info
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step.cmd = ''
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step.win = 0
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step.player_card_data = {}
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for i = 1, #self._room.player_list do
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local p = info.playerData[i]
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local u = {}
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u.seat = p.seat
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u.hand_list = p.hand_card
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u.hand_count = #u.hand_list
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u.out_card_list = {}
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step.player_card_data[u.seat] = u
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end
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self._step[#self._step + 1] = step
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for i = 1, #cmdList do
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local tem = cmdList[i]
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self._cmdmap[tem.cmd](self, tem, i)
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end
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end
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function M:CmdOutCard(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.current_out_seat = cmd.seat
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local u = data.player_card_data[cmd.seat]
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u.card_list = cmd.data.card
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data.out_card_list = cmd.data.card_list
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printlog("card_listcard_list ")
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pt(data.out_card_list)
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for i = 1, #data.out_card_list do
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local out_card = data.out_card_list[i]
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for j = 1, #u.hand_list do
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if u.hand_list[j] == out_card then
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list_remove(u.hand_list, out_card)
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break
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end
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end
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end
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end
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function M:CmdNewRound(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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end
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function M:CmdPass(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.current_out_seat = cmd.seat
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end
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function M:Cmdresult(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.result = cmd.data.result
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data.win_seat = cmd.seat
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end
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function M:CmdResult(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.Result = cmd.data
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for i = 1, #data.Result.info do
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local p = data.Result.info[i]
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p.nick = self._room:GetPlayerBySeat(p.seat).self_user.nick_name
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end
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end
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function M:CmdjiaoDiZhu(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.seat = cmd.data["seat"]
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data.jiao = cmd.data["jiao"]
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end
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function M:CmdqiangDiZhu(cmd, index)
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local data = self:CopyLastStep(index)
|
||
|
|
data.cmd = cmd.cmd
|
||
|
|
data.seat = cmd.data["seat"]
|
||
|
|
data.qiang = cmd.data["qiang"]
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:CmddiZhuInfo(cmd, index)
|
||
|
|
local data = self:CopyLastStep(index)
|
||
|
|
data.cmd = cmd.cmd
|
||
|
|
data.seat = cmd.data["seat"]
|
||
|
|
data.cards = cmd.data["cards"]
|
||
|
|
data.mul = cmd.data["mul"]
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:CopyLastStep(index)
|
||
|
|
local step = {}
|
||
|
|
local last_step = self._step[index]
|
||
|
|
step = membe_clone(last_step)
|
||
|
|
step.player_card_data = {}
|
||
|
|
local card_data = step.player_card_data
|
||
|
|
for i = 1, #last_step.player_card_data do
|
||
|
|
card_data[i] = {}
|
||
|
|
card_data[i].hand_list = membe_clone(last_step.player_card_data[i].hand_list)
|
||
|
|
card_data[i].out_card_list = membe_clone(last_step.player_card_data[i].out_card_list)
|
||
|
|
end
|
||
|
|
step.Result = nil
|
||
|
|
self._step[#self._step + 1] = step
|
||
|
|
return step
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:ClearNextSeatOutCard(currenOutCardSeat)
|
||
|
|
local people_num = self._room.room_config.people_num
|
||
|
|
local next_seat = currenOutCardSeat + 1
|
||
|
|
if next_seat > people_num then
|
||
|
|
next_seat = next_seat - people_num
|
||
|
|
end
|
||
|
|
local p = self._room:GetPlayerBySeat(next_seat)
|
||
|
|
local card_info = self._player_card_info[self:GetPos(p.seat)]
|
||
|
|
card_info:SetOutCardInfo(nil, false)
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:UpdateRound()
|
||
|
|
local round = self._room.curren_round
|
||
|
|
self._tex_round.text = string.format('第 %d 局', round)
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:NextRecordPlay()
|
||
|
|
self._totalRound = tonumber(self._totalRound)
|
||
|
|
local result = PlayBackView.NextRecordPlay(self)
|
||
|
|
if not result then
|
||
|
|
return
|
||
|
|
end
|
||
|
|
self:ChangePlayState(false)
|
||
|
|
self._speed = 1
|
||
|
|
self._playFoward = true
|
||
|
|
self:ChangeTextSpeed()
|
||
|
|
if self.result_view then
|
||
|
|
self.result_view:Dispose()
|
||
|
|
self.result_view = nil
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:LastRecordPlay()
|
||
|
|
local result = PlayBackView.LastRecordPlay(self)
|
||
|
|
if not result then
|
||
|
|
return
|
||
|
|
end
|
||
|
|
self:ChangePlayState(false)
|
||
|
|
self._speed = 1
|
||
|
|
self._playFoward = true
|
||
|
|
self:ChangeTextSpeed()
|
||
|
|
if self.result_view then
|
||
|
|
self.result_view:Dispose()
|
||
|
|
self.result_view = nil
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:Play()
|
||
|
|
self:ChangeAlpha()
|
||
|
|
self:ChangePlayState(not self._play)
|
||
|
|
if not self._play then
|
||
|
|
return
|
||
|
|
end
|
||
|
|
if (self._currentStep == #self.cmdList and self._playFoward) or (self._currentStep == 0 and not self._playFoward) then
|
||
|
|
self._currentStep = 0
|
||
|
|
self._speed = 1
|
||
|
|
self._playFoward = true
|
||
|
|
self:ChangeTextSpeed()
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:ChangePlayState(state)
|
||
|
|
self._play = state
|
||
|
|
self:ChangeTextSpeed()
|
||
|
|
local btn_play = self._view:GetChild('panel_record'):GetChild('btn_play')
|
||
|
|
if self._play then
|
||
|
|
btn_play:GetController('state').selectedIndex = 1
|
||
|
|
else
|
||
|
|
btn_play:GetController('state').selectedIndex = 0
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:ChangeTextSpeed()
|
||
|
|
local str1 = self._play and self._speed or ''
|
||
|
|
self._view:GetChild('panel_record'):GetChild('tex_speed').text = str1
|
||
|
|
local str2 =
|
||
|
|
not self._play and (self._playFoward and '播放暂停' or '回退暂停') or
|
||
|
|
self._playFoward and (self._speed == 1 and '播放' or '快进') or
|
||
|
|
(self._speed == 1 and '回退' or '快退')
|
||
|
|
self._view:GetChild('panel_record'):GetChild('tex_2').text = str2
|
||
|
|
local str3 = self._play and '倍速度' or ''
|
||
|
|
self._view:GetChild('panel_record'):GetChild('tex_1').text = str3
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:CmdLeftArrows()
|
||
|
|
self:ChangeAlpha()
|
||
|
|
self:ChangePlayState(true)
|
||
|
|
if not self._playFoward then
|
||
|
|
if self._speed < 16 then
|
||
|
|
self._speed = self._speed * 2
|
||
|
|
else
|
||
|
|
self._speed = 1
|
||
|
|
end
|
||
|
|
self:ChangeTextSpeed()
|
||
|
|
else
|
||
|
|
self._speed = 1
|
||
|
|
self._playFoward = false
|
||
|
|
self:ChangeTextSpeed()
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:CmdRightArrows()
|
||
|
|
self:ChangeAlpha()
|
||
|
|
self:ChangePlayState(true)
|
||
|
|
if self._playFoward then
|
||
|
|
if self._speed < 16 then
|
||
|
|
self._speed = self._speed * 2
|
||
|
|
else
|
||
|
|
self._speed = 1
|
||
|
|
end
|
||
|
|
self:ChangeTextSpeed()
|
||
|
|
else
|
||
|
|
self._speed = 1
|
||
|
|
self._playFoward = true
|
||
|
|
self:ChangeTextSpeed()
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:OnUpdate()
|
||
|
|
if self._play then
|
||
|
|
if (self._currentStep == #self.cmdList + 1 and self._playFoward) then
|
||
|
|
self:ChangePlayState(false)
|
||
|
|
ViewUtil.ErrorTip(nil, '当前已是录像结尾了,再次点击播放按钮可重新播放')
|
||
|
|
return
|
||
|
|
elseif (self._currentStep == 0 and not self._playFoward) then
|
||
|
|
self:ChangePlayState(false)
|
||
|
|
ViewUtil.ErrorTip(nil, '当前已是录像开头了,再次点击播放按钮可重新播放')
|
||
|
|
return
|
||
|
|
end
|
||
|
|
self._timer = self._timer + Time.deltaTime
|
||
|
|
if self._timer >= 1 / self._speed then
|
||
|
|
self._timer = 0
|
||
|
|
local step = self._playFoward and 1 or -1
|
||
|
|
self._currentStep = self._currentStep + step
|
||
|
|
if self._currentStep > 0 then
|
||
|
|
self:ShowStep(self._currentStep)
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:Destroy()
|
||
|
|
UpdateBeat:Remove(self.OnUpdate, self)
|
||
|
|
PlayBackView.Destroy(self)
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:UpThree(cards)
|
||
|
|
local Icon1 = self.three:GetChild("n0")
|
||
|
|
local Icon2 = self.three:GetChild("n1")
|
||
|
|
local Icon3 = self.three:GetChild("n2")
|
||
|
|
Icon1.icon = "ui://Extend_Poker_TwoDouDiZhu/ddz_poker_" .. cards[1]
|
||
|
|
Icon2.icon = "ui://Extend_Poker_TwoDouDiZhu/ddz_poker_" .. cards[2]
|
||
|
|
Icon3.icon = "ui://Extend_Poker_TwoDouDiZhu/ddz_poker_" .. cards[3]
|
||
|
|
end
|
||
|
|
|
||
|
|
function M:UpMul(mul)
|
||
|
|
self.threeBei.text = mul .. "倍"
|
||
|
|
self.three.visible = true
|
||
|
|
end
|
||
|
|
|
||
|
|
return M
|