jxlast/wb_unity_pro/Assets/Source/Generate/FairyGUI_GearAnimationWrap.cs

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1.7 KiB
C#
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2025-11-14 23:38:35 +08:00
//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class FairyGUI_GearAnimationWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(FairyGUI.GearAnimation), typeof(FairyGUI.GearBase));
L.RegFunction("Apply", Apply);
L.RegFunction("UpdateState", UpdateState);
L.RegFunction("New", _CreateFairyGUI_GearAnimation);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateFairyGUI_GearAnimation(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
FairyGUI.GObject arg0 = (FairyGUI.GObject)ToLua.CheckObject<FairyGUI.GObject>(L, 1);
FairyGUI.GearAnimation obj = new FairyGUI.GearAnimation(arg0);
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: FairyGUI.GearAnimation.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Apply(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
FairyGUI.GearAnimation obj = (FairyGUI.GearAnimation)ToLua.CheckObject<FairyGUI.GearAnimation>(L, 1);
obj.Apply();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UpdateState(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
FairyGUI.GearAnimation obj = (FairyGUI.GearAnimation)ToLua.CheckObject<FairyGUI.GearAnimation>(L, 1);
obj.UpdateState();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}