jxlast/lua_probject/main_project/main/poker/PKMainView.lua

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2025-11-14 23:38:35 +08:00
local TableBG = import('Game.Data.TableBG')
local PKSettingView = import('.PKSettingView')
local PKCheckG = import('.PKCheckG')
local MainRightPanelView = import('Game.View.MainRightPanelView')
---
local M = {}
setmetatable(M, { __index = MainView })
local pk_default_bg = 1
local pk_bg_config = {
{ id = 1, url = 'base/main_poker/bg/bg3', thumb = 'ui://Main_Poker/bg3' },
{ id = 2, url = 'base/main_poker/bg/bg2', thumb = 'ui://Main_Poker/bg2' },
{ id = 3, url = 'base/main_poker/bg/bg1', thumb = 'ui://Main_Poker/bg1' }
}
-- settingViewType:1跑得快显示换牌隐藏返回和解散 2超级拼十隐藏解散和换牌 3其他隐藏换牌根据是否观战显示解散和返回
-- ex_defaultbg 自定义默认背景编号
-- ex_bgconfig 自定义的背景
function M:InitView(url, isHideIpAdds, settingViewType, ex_defaultbg, ex_bgconfig, isHideJiesan, settingUrl)
UIPackage.AddPackage('base/main_poker/ui/Main_Poker')
MainView.InitView(self, url, isHideIpAdds)
local default_bg = ex_defaultbg or pk_default_bg
local bg_config = ex_bgconfig or pk_bg_config
-- 设置界面初始化方法
self.NewSettingView = function(self)
local settingView = PKSettingView.new(self, 0, isHideJiesan, settingUrl,
handler(self, self.UpdateCardSize))
return settingView
end
local _view = self._view
TableBG.LoadTableBG(default_bg, self._room.game_id, self._root_view, bg_config)
local rightpanel = self._view:GetChild('right_panel')
if rightpanel then
self._rightPanelView = MainRightPanelView.new(self, rightpanel)
end
self:InitXiPai()
self:InitXiPai1()
local checkG = self._view:GetChild('Btn_Check')
if checkG then
checkG.onClick:Set(function()
local checkG = PKCheckG.new()
checkG:Show()
end)
end
self.com_notice = self._view:GetChild("com_notice")
local viewList_witness = self._view:GetChild('comp_witness'):GetChild('list_players')
viewList_witness:SetVirtual()
viewList_witness.itemRenderer = function(index, obj)
obj:GetChild('title').text = self._room.witness_player_list[index + 1].nick
ImageLoad.Load(self._room.witness_player_list[index + 1].portrait, obj:GetChild('btn_head')._iconObject)
end
end
function M:InitXiPai()
self._xipaiPanel = UIPackage.CreateObjectFromURL("ui://Common/panel_handPoke")
self._root_view:AddChild(self._xipaiPanel)
local offset = get_offset(self._full_offset)
self._xipaiPanel.width = GRoot.inst.width - (offset * 2)
self._xipaiPanel.height = GRoot.inst.height
self._xipaiPanel.x = offset
self._xipaiPanel.visible = false
self._handAnimCtr = self._xipaiPanel:GetController("anim")
self._handAnimCtr.selectedIndex = 0
--self:PlayXiPai()
end
function M:PlayXiPai(xipaiCallBack)
if self._xipaiPanel then
coroutine.start(function()
self._xipaiPanel.visible = true
self._xipaiPanel:GetTransition("XiPai"):Play()
self._handAnimCtr.selectedIndex = 1
coroutine.wait(3.5)
self._handAnimCtr.selectedIndex = 0
self._xipaiPanel.visible = false
if xipaiCallBack then
xipaiCallBack()
end
end)
end
end
function M:InitXiPai1()
self._xipaiPanel1 = UIPackage.CreateObjectFromURL("ui://Common/panel_handPoke02")
self._root_view:AddChild(self._xipaiPanel1)
local offset = get_offset(self._full_offset)
self._xipaiPanel1.width = GRoot.inst.width - (offset * 2)
self._xipaiPanel1.height = GRoot.inst.height
self._xipaiPanel1.x = offset
self._xipaiPanel1.visible = false
self._handAnimCtr1 = self._xipaiPanel1:GetController("anim")
self._handAnimCtr1.selectedIndex = 0
end
function M:PlayXiPai1(xipaiCallBack)
if self._xipaiPanel1 then
coroutine.start(function()
self._xipaiPanel1.visible = true
self._xipaiPanel1:GetTransition("XiPai"):Play()
self._handAnimCtr1.selectedIndex = 1
coroutine.wait(3.5)
self._handAnimCtr1.selectedIndex = 0
self._xipaiPanel1.visible = false
if xipaiCallBack then
xipaiCallBack()
end
end)
end
end
function M:DoNoticeAnimation()
self.noticeIndex = self.noticeIndex or 1
if not DataManager.GameNotice or #DataManager.GameNotice == 0 then
return
end
local text_notice = self.com_notice:GetChild("text_notice")
text_notice.text = DataManager.GameNotice[self.noticeIndex]
local speed = 44
local time = text_notice.width / speed
text_notice.x = self.com_notice.width
local tween = text_notice:TweenMove(Vector2(-text_notice.width, text_notice.y), time):OnComplete(function()
self:DoNoticeAnimation()
end)
tween:SetEase(EaseType.Linear)
self.noticeIndex = self.noticeIndex + 1
if self.noticeIndex > #DataManager.GameNotice then
self.noticeIndex = 1
end
end
function M:OnPlayerWitnessEnter(...)
ViewUtil.PlaySound("PK", "base/main_majiang/sound/user_enter.mp3")
local arg = { ... }
local witnessPlayerList = arg[1]
self._room.witness_player_list = witnessPlayerList
local _room = DataManager.CurrenRoom
local viewList_witness = self._view:GetChild('comp_witness'):GetChild('list_players')
print("linemng", _room._flag_updateWitness, #_room.witness_player_list, viewList_witness.numItems)
if viewList_witness.numItems == #_room.witness_player_list then
viewList_witness:RefreshVirtualList()
else
viewList_witness.numItems = #_room.witness_player_list
end
end
function M:OnPlayerWitnessLeave(...)
---- print("刷新托管数据=====")
local arg = { ... }
local player = arg[1]
local witnessPlayerList = self._room.witness_player_list
for i, _player in ipairs(witnessPlayerList) do
if _player.aid == player then
table.remove(witnessPlayerList, i)
break
end
end
local _room = DataManager.CurrenRoom
local viewList_witness = self._view:GetChild('comp_witness'):GetChild('list_players')
print("linemng", _room._flag_updateWitness, #_room.witness_player_list, viewList_witness.numItems)
if viewList_witness.numItems == #_room.witness_player_list then
viewList_witness:RefreshVirtualList()
else
viewList_witness.numItems = #_room.witness_player_list
end
end
-- 设置界面的换牌回调,需要换牌的玩法settingViewType传1,重写这个方法
function M:UpdateCard(index)
end
function M:UpdateCardSize(index)
end
function M:Show()
getmetatable(M).__index.Show(self)
-- ViewUtil.PlaySound("RunFastNew_PK", "base/main_majiang/sound/game_backmusic.mp3")
self:DoNoticeAnimation()
end
function M:Destroy()
UIPackage.RemovePackage('base/main_poker/ui/Main_Poker')
MainView.Destroy(self)
end
return M