199 lines
3.9 KiB
Lua
199 lines
3.9 KiB
Lua
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---
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--- Created by 谌建军.
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--- DateTime: 2017/12/19 10:54
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---
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local M = {}
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--- Create a new RoomConfig
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function M.new(config)
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setmetatable(M,{__index = RoomConfig})
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local self = setmetatable({}, {__index = M})
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RoomConfig.init(self,config)
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self.class = "TwoDouDiZhu_RoomConfig"
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self.Leaf = config.leaf
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self.Rule = config.rule
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self.Times = config.times
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self.WillBeOut = config.willBeOut
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self.Heart10 = config.heartten
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self.BombSpring = config.minboom
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self.AA = config.aa
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self.PlayerNum = config.maxPlayers
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self.showlength = config.showlength
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self.fourBeltThree=config.fourBeltThree
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self.demolition=config.demolition
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self.fangzuobi=config.fangzuobi
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self.planelack=config.planelack
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self.threelack=config.threelack
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self.threeA=config.threeA
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self.tuoguan_active_time=config.tuoguan_active_time
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self.tuoguan=config.tuoguan
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self.tuoguan_result_type=config.tuoguan_result_type
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self.isNonnegative=config.isNonnegative
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self.sandaidan = config.sandaidan
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self.isHidden = config.isHidden
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self.ba = config.ba
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self.fs = config.fs
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self.fourBeltThree = config.fourBeltThree
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self.threeBeltTwo = config.threeBeltTwo
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self.baseMul =config.baseMul
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self.rangXian = config.rangXian
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self.threezhang = config.threezhang
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if config.piao ~= nil then
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self.piao = config.piao
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else
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self.piao = 0
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end
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if config.daniao ~= nil then
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self.daniao = config.daniao
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else
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self.daniao = 0
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end
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if self.isNonnegative == nil then
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self.isNonnegative = 0
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end
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self.energyTab=config.energyTab
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if self.energyTab==nil then
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self.energyTab=0
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end
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return self
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end
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function M:GetDes(sp)
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sp = sp or " "
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local str = ""
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-- str = str.. self.Times.."局"..sp
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str = str .. RoomConfig.GetDes(self, sp).." "
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local count=1
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if self.rangXian == 1 then
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str = str.. "让先"
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count=count+1
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if count%2==0 then
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str = str .."\n"
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else
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sp1=""
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local strL=4
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for i=1,strL do
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sp1=sp1.." "
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end
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str = str .. sp1..sp
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end
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end
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if self.fourBeltThree == 2 then
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str = str.. "四带二"
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count=count+1
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if count%2==0 then
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str = str .."\n"
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else
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sp1=""
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local strL=3
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for i=1,strL do
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sp1=sp1.." "
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end
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str = str .. sp1..sp
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end
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end
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if self.threeBeltTwo == 1 then
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str = str.. "三带二"
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count=count+1
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if count%2==0 then
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str = str .."\n"
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else
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sp1=""
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local strL=3
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for i=1,strL do
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sp1=sp1.." "
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end
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str = str .. sp1..sp
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end
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end
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if self.baseMul == 1 then
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str = str.. "一倍"
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count=count+1
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if count%2==0 then
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str = str .."\n"
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else
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sp1=""
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local strL=4
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for i=1,strL do
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sp1=sp1.." "
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end
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str = str .. sp1..sp
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end
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else
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str = str.. "二倍"
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count=count+1
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if count%2==0 then
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str = str .."\n"
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else
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sp1=""
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local strL=4
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for i=1,strL do
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sp1=sp1.." "
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end
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str = str .. sp1..sp
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end
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end
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if self.Rule == 1 then
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str = str.. "随机首叫"
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count=count+1
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if count%2==0 then
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str = str .."\n"
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else
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sp1=""
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local strL=2
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for i=1,strL do
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sp1=sp1.." "
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end
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str = str .. sp1..sp
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end
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end
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if self.threezhang == 1 then
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str = str.. "三张"
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count=count+1
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if count%2==0 then
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str = str .."\n"
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else
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sp1=""
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local strL=4
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for i=1,strL do
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sp1=sp1.." "
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end
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str = str .. sp1..sp
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end
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end
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return str
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end
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function M:GetGameJS()
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local gamerulepanel= UIPackage.CreateObjectFromURL("ui://Extend_Poker_TwoDouDiZhu/gamerule")
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return gamerulepanel
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end
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function M:GetGameSMSize()
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return 467,500
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end
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function M:GetGameName()
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return "二人斗地主"
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end
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--function M:GetIsShowCardNumber()
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-- return self.ShowNumber == 1
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--end
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return M
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