jxlast/lua_probject/extend_project/extend/poker/twodoudizhu/TwoDouDiZhu_ResultView1.lua

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2025-11-14 23:38:35 +08:00
---
--- Created by 谌建军.
--- DateTime: 2017/12/19 11:05
---
--require("Game.View.ResultView")
local TwoDouDiZhu_ResultView = {}
local M = TwoDouDiZhu_ResultView
function TwoDouDiZhu_ResultView.new(blur_view, data, roomid, over, win_seat, dissolve, remaincards)
setmetatable(M, {__index = BaseWindow})
local self = setmetatable({}, {__index = M})
self.class = "TwoDouDiZhu_ResultView"
self._currenIndex = 0
self._close_zone = false
--self._blur_view = blur_view
self._gamectr = ControllerManager.GetController(GameController)
self:init("ui://Extend_Poker_TwoDouDiZhu/clearing", data, roomid, over, win_seat, dissolve, remaincards)
return self
end
function M:init(url, data, roomid, over, win_seat, dissolve, remaincards)
BaseWindow.init(self, url)
self.big_result = self._view:GetChild("big_result")
self.big_result.visible = false
self.n47 = self._view:GetChild("n47")
self.n47.visible = false
--ResultView.init(self, url)
--self:InitData(data,roomid)
--self:InitData(data,roomid)
local player = self.big_result:GetChild("player")
player.visible = false
if dissolve == 1 then
-- body
self:InitData(data, win_seat, roomid)
else
self:InitData_One(data, win_seat, over, roomid, remaincards)
end
end
-- 小结算
function M:InitData_One(data, winseat, over, roomid, remaincards)
local room = DataManager.CurrenRoom
-- self._view:GetController("sdk").selectedIndex = 1
local _gamectr = ControllerManager.GetController(GameController)
local list_view = self._view:GetChild("player_list_1")
list_view:RemoveChildrenToPool()
for i = 1, #data do
local player = data[i]
local item = list_view:AddItemFromPool("ui://Extend_Poker_TwoDouDiZhu/clearing_item_1")
local boom = item:GetChild("boom")
boom.text = player.thisboomnum
local piao = item:GetChild("piao")
if player.piao <= 0 then
piao.text = "0"
else
piao.text = "" .. player.piao
end
local nichen = item:GetChild("nichen")
if player.nick ~= nil then
-- body
nichen.text = tostring(player.nick)
else
nichen.text = tostring(player.self_user.nick_name)
end
local shengpai = item:GetChild("shengpai")
if player.cards ~= nil then
-- body
shengpai.text = tostring(#player.cards)
else
shengpai.text = tostring(#player.hand_list)
end
local rt = 1
if room.hpOnOff == 1 then
rt = room.score_times
end
local hp_nonnegative = room:checkHpNonnegative()
local roundScore = player.winscore
if hp_nonnegative then
local jifen = ""
if roundScore > 0 then
jifen = "+" .. roundScore
else
jifen = "" .. roundScore
end
local tili = ""
local limit = ""
if player.hp_info.round_actual_hp > 0 then
tili = "(+" .. d2ad(player.hp_info.round_actual_hp) .. ")"
if player.hp_info.upper_limit then
limit = "达到上限"
end
else
tili = "(" .. d2ad(player.hp_info.round_actual_hp) .. ")"
if player.hp_info.upper_limit then
limit = "达到下限"
end
end
item:GetChild("score").text = jifen .. tili .. limit
else
local jifen = ""
if roundScore >= 0 then
jifen = "+" .. roundScore
else
jifen = "" .. roundScore
end
jifen = jifen .. " "
local tili = ""
if room.hpOnOff > 0 then
local need = roundScore * rt
tili = "("
if roundScore > 0 then
tili = tili .. "+" .. tostring(need)
else
tili = tili .. tostring(need)
end
tili = tili .. ")"
end
item:GetChild("score").text = jifen .. tili
end
if roundScore >= 0 then
if room.self_player.seat == player.seat then
-- body
--self._view:GetController("result").selectedIndex = 1
end
else
if room.self_player.seat == player.seat then
--self._view:GetController("result").selectedIndex = 0
end
end
end
if over == 0 then
-- body
local btn_confirm = self._view:GetChild("btn_confirm")
btn_confirm.onClick:Set(function()
self:Destroy()
local _gamectr = ControllerManager.GetController(GameController)
_gamectr:ConformToNextGame()
end)
else
local btn_confirm = self._view:GetChild("btn_confirm")
btn_confirm.onClick:Set(function()
--self:Destroy()
self:InitData(data, winseat, roomid)
-- ViewManager.ChangeView(ViewManager.View_Lobby)
end)
end
self.n47.visible = true
self.big_result.visible = false
end
-- 大结算
function M:InitData(data, winseat, roomid)
-- self._view:GetController("sdk").selectedIndex = 0
self.n47.visible = false
self.big_result.visible = true
local room = DataManager.CurrenRoom
local rt = 1
if room.hpOnOff == 1 and room.score_times ~= 1 then
rt = room.score_times
end
-- 赋值result_info聊天室分享需要
--self:GenerateRoomResultInfo(room.room_config.Times, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
--self:InitBigResult(room)
local big_result = self._view:GetChild("big_result")
local lst_p = big_result:GetChild("player_list")
lst_p:RemoveChildrenToPool()
big_result:GetChild('txt_room_id').text = '房号:' .. roomid
big_result:GetChild('txt_game_name').text = "二人斗地主"
big_result:GetChild('txt_game_data').text = os.date('%Y-%m-%d %H:%M', os.time())
for i = 1, #data do
local user = room:GetPlayerBySeat(data[i].seat).self_user
local item = lst_p:AddItemFromPool()
item:GetChild('txt_name').text = user.nick
local head = item:GetChild('head'):GetChild('n4')
ImageLoad.Load(data[i].self_user.head_url, head)
item:GetChild('txt_navigate').text = tostring(data[i].total_score)
end
-- local list_param = com_p:GetChild("list_param")
for i = 1, lst_p.numChildren do
local com_p = lst_p:GetChildAt(i - 1)
local list_param = com_p:GetChild("list_param")
for j = 1, list_param.numChildren do
local tem = list_param:GetChildAt(j - 1)
tem:GetChild("txt_value").textFormat.size = 30
end
end
local btn_close = big_result:GetChild('btn_close')
btn_close.onClick:Set(
function()
self:Destroy()
ViewManager.ChangeView(ViewManager.View_Lobby)
end
)
end
return M