43 lines
1.1 KiB
Lua
43 lines
1.1 KiB
Lua
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RoomInfoView = {}
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local M = RoomInfoView
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function RoomInfoView.new(_room, auto_close)
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setmetatable(M, { __index = BaseWindow })
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local self = setmetatable({}, { __index = M })
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self.class = "RoomInfoView"
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self._close_destroy = true
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self._close_zone = true
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self:init("ui://Common/GameRule", _room)
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return self
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end
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function M:init(url, _room)
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BaseWindow.init(self, url)
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self._close_time = 3
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local _mainView = self._view
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self:FillRoomConfig(self._view:GetChild("rule"), _room)
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end
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function M:FillRoomConfig(roominfo_panel, _room)
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local config = ExtendManager.GetExtendConfig(_room.game_id)
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local mode = config:GetGameInfo()
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local gamePlay = mode:LoadConfigToDetail(json.encode(_room.room_config.config), json.encode(_room.room_config.hpData))
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local tex_gametype = roominfo_panel:GetChild("tex_gametype")
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tex_gametype.text = _room.room_config:GetGameName()
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local tex_roomconfig = roominfo_panel:GetChild("tex_roomconfig")
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tex_roomconfig.text = gamePlay
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end
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function M:Show()
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BaseWindow.Show(self)
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if self._run_close then
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coroutine.stop(self._run_close)
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end
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end
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return M
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