changhong/wb_unity_pro/Assets/Editor/XCodeAPI/Code/UnityViewControllerBaseiOS.mm

274 lines
9.6 KiB
Plaintext

#if UNITY_IOS
#include "UnityViewControllerBaseiOS.h"
#include "OrientationSupport.h"
#include "Keyboard.h"
#include "UnityView.h"
#include "PluginBase/UnityViewControllerListener.h"
#include "UnityAppController.h"
#include "UnityAppController+ViewHandling.h"
#include "Unity/ObjCRuntime.h"
#include <math.h>
typedef id (*WillRotateToInterfaceOrientationSendFunc)(struct objc_super*, SEL, UIInterfaceOrientation, NSTimeInterval);
static void WillRotateToInterfaceOrientation_DefaultImpl(id self_, SEL _cmd, UIInterfaceOrientation toInterfaceOrientation, NSTimeInterval duration);
typedef id (*DidRotateFromInterfaceOrientationSendFunc)(struct objc_super*, SEL, UIInterfaceOrientation);
static void DidRotateFromInterfaceOrientation_DefaultImpl(id self_, SEL _cmd, UIInterfaceOrientation fromInterfaceOrientation);
typedef id (*ViewWillTransitionToSizeSendFunc)(struct objc_super*, SEL, CGSize, id<UIViewControllerTransitionCoordinator>);
static void ViewWillTransitionToSize_DefaultImpl(id self_, SEL _cmd, CGSize size, id<UIViewControllerTransitionCoordinator> coordinator);
// when returning from presenting UIViewController we might need to update app orientation to "correct" one, as we wont get rotation notification
@interface UnityAppController ()
- (void)updateAppOrientation:(UIInterfaceOrientation)orientation;
@end
@implementation UnityViewControllerBase
- (id)init
{
if ((self = [super init]))
AddViewControllerDefaultRotationHandling([UnityViewControllerBase class]);
return self;
}
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures
{
return UIRectEdgeBottom;
}
- (BOOL)shouldAutorotate
{
return YES;
}
- (BOOL)prefersStatusBarHidden
{
static bool _PrefersStatusBarHidden = true;
static bool _PrefersStatusBarHiddenInited = false;
if (!_PrefersStatusBarHiddenInited)
{
NSNumber* hidden = [[[NSBundle mainBundle] infoDictionary] objectForKey: @"UIStatusBarHidden"];
_PrefersStatusBarHidden = hidden ? [hidden boolValue] : YES;
_PrefersStatusBarHiddenInited = true;
}
return _PrefersStatusBarHidden;
}
- (UIStatusBarStyle)preferredStatusBarStyle
{
static UIStatusBarStyle _PreferredStatusBarStyle = UIStatusBarStyleDefault;
static bool _PreferredStatusBarStyleInited = false;
if (!_PreferredStatusBarStyleInited)
{
NSString* style = [[[NSBundle mainBundle] infoDictionary] objectForKey: @"UIStatusBarStyle"];
if (style && ([style isEqualToString: @"UIStatusBarStyleBlackOpaque"] || [style isEqualToString: @"UIStatusBarStyleBlackTranslucent"]))
_PreferredStatusBarStyle = UIStatusBarStyleLightContent;
_PreferredStatusBarStyleInited = true;
}
return _PreferredStatusBarStyle;
}
- (void)viewDidLayoutSubviews
{
[super viewDidLayoutSubviews];
AppController_SendUnityViewControllerNotification(kUnityViewDidLayoutSubviews);
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear: animated];
AppController_SendUnityViewControllerNotification(kUnityViewDidDisappear);
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear: animated];
AppController_SendUnityViewControllerNotification(kUnityViewWillDisappear);
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear: animated];
AppController_SendUnityViewControllerNotification(kUnityViewDidAppear);
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear: animated];
AppController_SendUnityViewControllerNotification(kUnityViewWillAppear);
}
@end
@implementation UnityDefaultViewController
- (NSUInteger)supportedInterfaceOrientations
{
NSAssert(UnityShouldAutorotate(), @"UnityDefaultViewController should be used only if unity is set to autorotate");
NSUInteger ret = 0;
if (UnityIsOrientationEnabled(portrait))
ret |= (1 << UIInterfaceOrientationPortrait);
if (UnityIsOrientationEnabled(portraitUpsideDown))
ret |= (1 << UIInterfaceOrientationPortraitUpsideDown);
if (UnityIsOrientationEnabled(landscapeLeft))
ret |= (1 << UIInterfaceOrientationLandscapeRight);
if (UnityIsOrientationEnabled(landscapeRight))
ret |= (1 << UIInterfaceOrientationLandscapeLeft);
return ret;
}
@end
@implementation UnityPortraitOnlyViewController
- (NSUInteger)supportedInterfaceOrientations
{
return 1 << UIInterfaceOrientationPortrait;
}
- (void)viewWillAppear:(BOOL)animated
{
[GetAppController() updateAppOrientation: UIInterfaceOrientationPortrait];
[super viewWillAppear: animated];
}
@end
@implementation UnityPortraitUpsideDownOnlyViewController
- (NSUInteger)supportedInterfaceOrientations
{
return 1 << UIInterfaceOrientationPortraitUpsideDown;
}
- (void)viewWillAppear:(BOOL)animated
{
[GetAppController() updateAppOrientation: UIInterfaceOrientationPortraitUpsideDown];
[super viewWillAppear: animated];
}
@end
@implementation UnityLandscapeLeftOnlyViewController
- (NSUInteger)supportedInterfaceOrientations
{
return 1 << UIInterfaceOrientationLandscapeLeft;
}
- (void)viewWillAppear:(BOOL)animated
{
[GetAppController() updateAppOrientation: UIInterfaceOrientationLandscapeLeft];
[super viewWillAppear: animated];
}
@end
@implementation UnityLandscapeRightOnlyViewController
- (NSUInteger)supportedInterfaceOrientations
{
return 1 << UIInterfaceOrientationLandscapeRight;
}
- (void)viewWillAppear:(BOOL)animated
{
[GetAppController() updateAppOrientation: UIInterfaceOrientationLandscapeRight];
[super viewWillAppear: animated];
}
@end
extern "C" void UnityNotifyAutoOrientationChange()
{
[UIViewController attemptRotationToDeviceOrientation];
}
// ios8 changed the way ViewController should handle rotation, so pick correct implementation at runtime
//
static void WillRotateToInterfaceOrientation_DefaultImpl(id self_, SEL _cmd, UIInterfaceOrientation toInterfaceOrientation, NSTimeInterval duration)
{
[UIView setAnimationsEnabled: UnityUseAnimatedAutorotation() ? YES : NO];
[GetAppController() interfaceWillChangeOrientationTo: toInterfaceOrientation];
[KeyboardDelegate StartReorientation];
AppController_SendUnityViewControllerNotification(kUnityInterfaceWillChangeOrientation);
UNITY_OBJC_FORWARD_TO_SUPER(self_, [UIViewController class], @selector(willRotateToInterfaceOrientation:duration:), WillRotateToInterfaceOrientationSendFunc, toInterfaceOrientation, duration);
}
static void DidRotateFromInterfaceOrientation_DefaultImpl(id self_, SEL _cmd, UIInterfaceOrientation fromInterfaceOrientation)
{
UIViewController* self = (UIViewController*)self_;
[self.view layoutSubviews];
[GetAppController() interfaceDidChangeOrientationFrom: fromInterfaceOrientation];
[KeyboardDelegate FinishReorientation];
[UIView setAnimationsEnabled: YES];
AppController_SendUnityViewControllerNotification(kUnityInterfaceDidChangeOrientation);
UNITY_OBJC_FORWARD_TO_SUPER(self_, [UIViewController class], @selector(didRotateFromInterfaceOrientation:), DidRotateFromInterfaceOrientationSendFunc, fromInterfaceOrientation);
}
static void ViewWillTransitionToSize_DefaultImpl(id self_, SEL _cmd, CGSize size, id<UIViewControllerTransitionCoordinator> coordinator)
{
UIViewController* self = (UIViewController*)self_;
ScreenOrientation curOrient = ConvertToUnityScreenOrientation(self.interfaceOrientation);
ScreenOrientation newOrient = OrientationAfterTransform(curOrient, [coordinator targetTransform]);
// in case of presentation controller it will take control over orientations
// so to avoid crazy-ass corner cases, make default view controller to ignore "wrong" orientations
// as they will come only in case of presentation view controller and will be reverted anyway
// NB: we still want to pass message to super, we just want to skip unity-specific magic
NSUInteger targetMask = 1 << ConvertToIosScreenOrientation(newOrient);
if (([self supportedInterfaceOrientations] & targetMask) != 0)
{
[UIView setAnimationsEnabled: UnityUseAnimatedAutorotation() ? YES : NO];
[KeyboardDelegate StartReorientation];
[GetAppController() interfaceWillChangeOrientationTo: ConvertToIosScreenOrientation(newOrient)];
[coordinator animateAlongsideTransition: nil completion:^(id < UIViewControllerTransitionCoordinatorContext > context) {
[self.view setNeedsLayout];
[GetAppController() interfaceDidChangeOrientationFrom: ConvertToIosScreenOrientation(curOrient)];
[KeyboardDelegate FinishReorientation];
[UIView setAnimationsEnabled: YES];
}];
}
UNITY_OBJC_FORWARD_TO_SUPER(self_, [UIViewController class], @selector(viewWillTransitionToSize:withTransitionCoordinator:), ViewWillTransitionToSizeSendFunc, size, coordinator);
}
extern "C" void AddViewControllerRotationHandling(Class class_, IMP willRotateToInterfaceOrientation, IMP didRotateFromInterfaceOrientation, IMP viewWillTransitionToSize)
{
if (_ios80orNewer && viewWillTransitionToSize)
{
ObjCSetKnownInstanceMethod(class_, @selector(viewWillTransitionToSize:withTransitionCoordinator:), viewWillTransitionToSize);
}
else
{
ObjCSetKnownInstanceMethod(class_, @selector(willRotateToInterfaceOrientation:duration:), willRotateToInterfaceOrientation);
ObjCSetKnownInstanceMethod(class_, @selector(didRotateFromInterfaceOrientation:), didRotateFromInterfaceOrientation);
}
}
extern "C" void AddViewControllerDefaultRotationHandling(Class class_)
{
AddViewControllerRotationHandling(
class_,
(IMP)&WillRotateToInterfaceOrientation_DefaultImpl, (IMP)&DidRotateFromInterfaceOrientation_DefaultImpl,
(IMP)&ViewWillTransitionToSize_DefaultImpl
);
}
#endif // UNITY_IOS