1103 lines
49 KiB
Lua
1103 lines
49 KiB
Lua
require('Game.View.ResultView')
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local PendulumRule = import('.main.PendulumRule')
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local FanPaoFa_ResultView = {}
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local M = FanPaoFa_ResultView
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function FanPaoFa_ResultView.new(blur_view, index)
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setmetatable(M, {__index = ResultView})
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local self = setmetatable({}, {__index = M})
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self.class = 'FanPaoFa_ResultView'
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self._currenIndex = 0
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if index ~= 1 then
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self._blur_view = blur_view
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end
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self._close_zone = false
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self:init("ui://Extend_Poker_FanPaoFa/clearing")
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self.xiPaiCtr=self._view:GetController("xipai")
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return self
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end
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function M:init(url)
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ResultView.init(self, url)
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local btn_share = self._view:GetChild('btn_share')
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btn_share.onClick:Set(
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function()
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ShareScreenShot()
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end
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)
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end
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function M:InitData(over, room, result, total_result, callback)
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local _overCtr = self._view:GetController('over')
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local btn_confirm = self._view:GetChild('btn_confirm')
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local btn_result = self._view:GetChild('btn_showResult')
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local _btnCtr = self._view:GetController('button')
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local _sdkCtr = self._view:GetController('sdk')
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local _icon = self._view:GetChild('win_base')
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local btn_close = self._view:GetChild('btn_close')
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self._view:GetChild('tex_roomnum').text = room.room_id
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self._view:GetChild('tex_data').text = os.date('%Y-%m-%d %H:%M', os.time())
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local xpconfig=DataManager.CurrenRoom.room_config.config.xi_pai
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if xpconfig then
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self.xiPaiCtr.selectedIndex=1
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else
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self.xiPaiCtr.selectedIndex=0
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end
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local xipai=self._view:GetChild("btn_xipai")
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xipai.touchable=true
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xipai.onClick:Add(function()
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local xiPaiCallBack=function ()
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xipai.touchable=false
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self.xiPaiCtr.selectedIndex=0
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-- ViewUtil.ErrorTip(1000000,"申请洗牌成功")
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:PlayerReady()
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self:Close()
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end
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:SendXiPaiAction(xiPaiCallBack)
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end)
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if result and result.xipai_score then
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xipai.text="洗牌 积分x"..result.xipai_score
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end
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if result ~= nil and result.liuju == true then
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_icon.icon = 'ui://Main_RunBeard/liuju'
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_btnCtr.selectedIndex = 0
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_sdkCtr.selectedIndex = 1
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_overCtr.selectedIndex = 2
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if over ~= 1 then
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btn_confirm.onClick:Add(
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function()
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:PlayerReady()
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self:Close()
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if callback then
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callback()
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end
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end
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)
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self:AddClearItem(room, result, nil, over)
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return
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else
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self.xiPaiCtr.selectedIndex=0
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_btnCtr.selectedIndex = 1
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_sdkCtr.selectedIndex = 1
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btn_result.onClick:Add(
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function()
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_overCtr.selectedIndex = 3
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_btnCtr.selectedIndex = 0
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_sdkCtr.selectedIndex = 0
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end
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)
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btn_close.onClick:Add(
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function()
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ViewManager.ChangeView(ViewManager.View_Lobby)
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end
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)
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self:AddClearItem(room, result, total_result.info_list, over)
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end
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end
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if over == 0 and result.liuju == false then
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--printlog("jiesuanjefeef efef ef1")
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_icon.icon = 'ui://Main_RunBeard/jiesuan'
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_btnCtr.selectedIndex = 0
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_sdkCtr.selectedIndex = 1
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_overCtr.selectedIndex = 0
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btn_confirm.onClick:Add(
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function()
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:PlayerReady()
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self:Close()
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if callback then
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callback()
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end
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end
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)
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self:AddClearItem(room, result, nil, over)
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elseif over == 1 and result.liuju == false then
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_icon.icon = 'ui://Main_RunBeard/jiesuan'
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_btnCtr.selectedIndex = 1
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_sdkCtr.selectedIndex = 1
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_overCtr.selectedIndex = 0
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btn_result.onClick:Add(
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function()
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_overCtr.selectedIndex = 3
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_btnCtr.selectedIndex = 0
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_sdkCtr.selectedIndex = 0
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end
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)
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btn_close.onClick:Add(
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function()
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ViewManager.ChangeView(ViewManager.View_Lobby)
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end
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)
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-- 自动跳转
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--[[
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coroutine.start(
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function()
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coroutine.wait(3)
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_overCtr.selectedIndex = 3
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_btnCtr.selectedIndex = 0
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_sdkCtr.selectedIndex = 0
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end
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)
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]]
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self:AddClearItem(room, result, total_result.info_list, over)
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else
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if result ~= nil then
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if result.liuju == false then
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_icon.icon = 'ui://Main_RunBeard/jiesuan'
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over = 2
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_overCtr.selectedIndex = 3
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btn_close.onClick:Add(
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function()
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ViewManager.ChangeView(ViewManager.View_Lobby)
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end
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)
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self:AddClearItem(room, nil, total_result.info_list, over)
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end
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else
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_icon.icon = 'ui://Main_RunBeard/jiesuan'
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over = 2
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_overCtr.selectedIndex = 3
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self.xiPaiCtr.selectedIndex=0
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btn_close.onClick:Add(
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function()
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ViewManager.ChangeView(ViewManager.View_Lobby)
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end
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)
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self:AddClearItem(room, nil, total_result.info_list, over)
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end
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end
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end
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function M:AddClearItem(room, data, total_data, over)
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local n = over + 1
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local list_view1 = self._view:GetChild('player_list')
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local list_view2 = self._view:GetChild('player_list_2')
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if data ~= nil and data.liuju == true then
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self:FillLiuJuItemData(room, data,list_view1)
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if over == 1 then
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self:FillItemData2(room, total_data, list_view2)
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end
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else
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if 0 == over or 1 == over and data.liuju == false then
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self:FillItemData(room, data, list_view1)
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if 1 == over then
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self:FillItemData2(room, total_data, list_view2)
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end
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elseif 2 == over then
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self:FillItemData2(room, total_data, list_view2)
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end
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end
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end
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function M:GetPos(room, seat)
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return ViewUtil.GetPos(room.self_player.seat, seat, room.room_config.people_num)
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end
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function M:FillLiuJuItemData(room, data,item)
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--流局
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local qipai_list = self._view:GetChild('qipai_listl')
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local _dipaiC = self._view:GetController('qipai')
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qipai_list:RemoveChildrenToPool()
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--[[ if data.throw_card ~= nil and #data.throw_card > 0 then
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_dipaiC.selectedIndex = 1
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local hand_card = PendulumRule.GetHandCard(data.throw_card, 3)
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for k = 1, #hand_card do
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local cards = qipai_list:AddItemFromPool()
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for j = 1, #hand_card[k] do
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cards:GetChild('card_' .. (j)).icon = self:getCardItem('ui://Main_RunBeard/202_', hand_card[k][j])
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end
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end
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else
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_dipaiC.selectedIndex = 0
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end]]
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for i = 1, #data.info_list do
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if data.info_list[i].seat == room.banker_seat then
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local p = room:GetPlayerBySeat(data.info_list[i].seat)
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self._view:GetChild('WinerName').text = p.self_user.nick_name
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self._view:GetChild("WinerID").text = "ID:"..p.self_user.account_id
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local btn_head = self._view:GetChild('btn_head')
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ImageLoad.Load(p.self_user.head_url, btn_head._iconObject)
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end
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printlog("ddddd==========")
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printlog(room.banker_seat)
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printlog(data.info_list[i].seat)
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if data.info_list[i].seat == room.banker_seat then
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local card_list
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--[[if #data.info_list == 2 then
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card_list = self._view:GetChild('card_list_2')
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else
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if self:GetPos(room, data.info_list[i].seat) == 2 then
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card_list = self._view:GetChild('card_list_1')
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else
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card_list = self._view:GetChild('card_list_3')
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end
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end]]
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card_list = self._view:GetChild('card_list_2')
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card_list.visible =true
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card_list:RemoveChildrenToPool()
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for k = 1, #data.info_list[i].opCardList do
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local fztype = data.info_list[i].opCardList[k].type
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if fztype == RB_FZType.Kan then
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local cards = card_list:AddItemFromPool()
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cards:GetController('c1').selectedIndex = 1
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cards:GetChild('card_type').text = '坎'
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cards:GetChild('card_huxi').text = data.info_list[i].opCardList[k].hu_xi
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for j = 1, 3 do
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cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/202_', data.info_list[i].opCardList[k].card1)
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end
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elseif fztype == RB_FZType.Peng then
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local cards = card_list:AddItemFromPool()
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cards:GetController('c1').selectedIndex = 2
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cards:GetChild('card_type').text = '碰'
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cards:GetChild('card_huxi').text = data.info_list[i].opCardList[k].hu_xi
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for j = 1, 3 do
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cards:GetChild('card_' .. j).icon =
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self:getCardItem('ui://Main_RunBeard/202_', data.info_list[i].opCardList[k].card1)
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end
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elseif fztype == RB_FZType.Wei or fztype == RB_FZType.ChouWei then
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local cards = card_list:AddItemFromPool()
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cards:GetController('c1').selectedIndex = 1
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cards:GetChild('card_type').text = '畏'
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cards:GetChild('card_huxi').text = data.info_list[i].opCardList[k].hu_xi
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for j = 1, 3 do
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cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/202_', data.info_list[i].opCardList[k].card1)
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end
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elseif fztype == RB_FZType.Ti then
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local cards = card_list:AddItemFromPool()
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cards:GetController('c1').selectedIndex = 2
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cards:GetChild('card_type').text = '提'
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cards:GetChild('card_huxi').text = data.info_list[i].opCardList[k].hu_xi
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for j = 1, 4 do
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cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/202_', data.info_list[i].opCardList[k].card1)
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end
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elseif fztype == RB_FZType.Pao then
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local cards = card_list:AddItemFromPool()
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cards:GetController('c1').selectedIndex = 2
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cards:GetChild('card_type').text = '跑'
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cards:GetChild('card_huxi').text = data.info_list[i].opCardList[k].hu_xi
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for j = 1, 4 do
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cards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeard/202_', data.info_list[i].opCardList[k].card1)
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end
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elseif fztype == RB_FZType.Chi then
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local cards = card_list:AddItemFromPool()
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cards:GetController('c1').selectedIndex = 1
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cards:GetChild('card_type').text = '顺'
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cards:GetChild('card_huxi').text = data.info_list[i].opCardList[k].hu_xi
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cards:GetChild('card_1').icon =
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self:getCardItem('ui://Main_RunBeard/202_', data.info_list[i].opCardList[k].card1)
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cards:GetChild('card_2').icon =
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self:getCardItem('ui://Main_RunBeard/202_', data.info_list[i].opCardList[k].card2)
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cards:GetChild('card_3').icon =
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self:getCardItem('ui://Main_RunBeard/202_', data.info_list[i].opCardList[k].card3)
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else
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local cards = card_list:AddItemFromPool()
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cards:GetController('c1').selectedIndex = 1
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cards:GetChild('card_type').text = '将'
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cards:GetChild('card_huxi').text = data.info_list[i].opCardList[k].hu_xi
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cards:GetChild('card_1').icon =
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self:getCardItem('ui://Main_RunBeard/202_', data.info_list[i].opCardList[k].card1)
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cards:GetChild('card_2').icon =
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self:getCardItem('ui://Main_RunBeard/202_', data.info_list[i].opCardList[k].card2)
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end
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end
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local hand_card = {}
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if #data.info_list[i].hand_card>=2 then
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hand_card = PendulumRule.GetHandCard(data.info_list[i].hand_card, 3)
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for k = 1, #hand_card do
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local cards = card_list:AddItemFromPool()
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cards:GetController('c1').selectedIndex = 2
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cards:GetChild('card_huxi').text = hand_card[k].hu_xi
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for j = 1, #hand_card[k] do
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cards:GetChild('card_' .. (j)).icon =
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self:getCardItem('ui://Main_RunBeard/202_', hand_card[k][j])
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end
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end
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else
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hand_card = data.info_list[i].hand_card
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local item = card_list:AddItemFromPool()
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item:GetController('c1').selectedIndex = 1
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for j = 1, #hand_card do
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item:GetChild('card_' .. (j)).icon = self:getCardItem('ui://Main_RunBeard/202_', hand_card[j])
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end
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end
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end
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end
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item:RemoveChildrenToPool()
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local info_list = data.info_list
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for i = 1, #info_list do
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if info_list[i].is_win == false and info_list[i].seat ~= room.banker_seat then
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local player = item:AddItemFromPool()
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local p = room:GetPlayerBySeat(info_list[i].seat)
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if p.self_user.account_id == room.owner_id then
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player:GetController('owner').selectedIndex = 1
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end
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if p.seat == room.banker_seat then
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player:GetController('bank').selectedIndex = 1
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end
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local btn_head = player:GetChild('btn_head')
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ImageLoad.Load(p.self_user.head_url, btn_head._iconObject)
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player:GetChild('playerName').text = p.self_user.nick_name
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if info_list[i].round_score >= 0 then
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player:GetChild('score').text = '+' .. info_list[i].round_score
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player:GetChild('score').grayed = false
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else
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player:GetChild('score').text = info_list[i].round_score
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player:GetChild('score').grayed = true
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end
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local hp_info = info_list[i].hp_info
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player:GetChild("txt_userid").text = p.self_user.account_id
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if (hp_info ~= nil and room.hpOnOff == 1 or room:checkHpNonnegative()) then
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local isupper_limit = hp_info.upper_limit -- // 输赢是否已达上限
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if (isupper_limit) then
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player:GetChild('yidashangxian').text = '已达上限'
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else
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player:GetChild('yidashangxian').text = ''
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end
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end
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local card_list = player:GetChild('card_list')
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card_list:RemoveChildrenToPool()
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for k = 1, #info_list[i].opCardList do
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local fztype = info_list[i].opCardList[k].type
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if fztype == RB_FZType.Chi then
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local cards = card_list:AddItemFromPool()
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cards:GetController('c1').selectedIndex = 2
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cards:GetChild('card_type').text = '顺'
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cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
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cards:GetChild('card_1').icon =
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self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
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cards:GetChild('card_2').icon =
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self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card2)
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cards:GetChild('card_3').icon =
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self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card3)
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elseif fztype == RB_FZType.Peng then
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local cards = card_list:AddItemFromPool()
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cards:GetController('c1').selectedIndex = 2
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cards:GetChild('card_type').text = '碰'
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cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
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for j = 1, 3 do
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cards:GetChild('card_' .. j).icon =
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self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
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end
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elseif fztype == RB_FZType.Kan then
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local cards = card_list:AddItemFromPool()
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cards:GetController('c1').selectedIndex = 2
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cards:GetChild('card_type').text = '坎'
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cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
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for j = 1, 3 do
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cards:GetChild('card_' .. j).icon =
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self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
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end
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elseif fztype == RB_FZType.Wei or fztype == RB_FZType.ChouWei then
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local cards = card_list:AddItemFromPool()
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cards:GetController('c1').selectedIndex = 2
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cards:GetChild('card_type').text = '畏'
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cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
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for j = 1, 3 do
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cards:GetChild('card_' .. j).icon =
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self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
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end
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elseif fztype == RB_FZType.Pao then
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local cards = card_list:AddItemFromPool()
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cards:GetController('c1').selectedIndex = 2
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cards:GetChild('card_type').text = '跑'
|
||
cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
|
||
for j = 1, 4 do
|
||
cards:GetChild('card_' .. j).icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
|
||
end
|
||
elseif fztype == RB_FZType.Ti then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetController('c1').selectedIndex = 2
|
||
cards:GetChild('card_type').text = '提'
|
||
cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
|
||
for j = 1, 4 do
|
||
cards:GetChild('card_' .. j).icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
|
||
end
|
||
else
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetController('c1').selectedIndex = 1
|
||
cards:GetChild('card_type').text = '将'
|
||
cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
|
||
cards:GetChild('card_1').icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
|
||
cards:GetChild('card_2').icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card2)
|
||
end
|
||
end
|
||
if #info_list[i].hand_card > 0 then
|
||
|
||
--local hand_card = PendulumRule.GetHandCard(info_list[i].hand_card, 3)
|
||
local hand_card
|
||
if #info_list[i].hand_card>2 then
|
||
hand_card = PendulumRule.GetHandCard(info_list[i].hand_card, 3)
|
||
|
||
for k = 1, #hand_card do
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetController('c1').selectedIndex = 2
|
||
cards:GetChild('card_huxi').text = hand_card[k].hu_xi
|
||
for j = 1, #hand_card[k] do
|
||
cards:GetChild('card_' .. (j)).icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', hand_card[k][j])
|
||
end
|
||
end
|
||
|
||
else
|
||
hand_card = info_list[i].hand_card
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetController('c1').selectedIndex = 2
|
||
for j = 1, #hand_card do
|
||
cards:GetChild('card_' .. (j)).icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', hand_card[j])
|
||
end
|
||
|
||
end
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function M:FillItemData(room, data, item)
|
||
--printlog("FillItemData11")
|
||
--有赢结算
|
||
local dipai_list = self._view:GetChild('dipai_list')
|
||
dipai_list:RemoveChildren(0, -1, true)
|
||
if data.left_card ~= nil and #data.left_card > 0 then
|
||
for i = 1, #data.left_card do
|
||
local dipais = UIPackage.CreateObjectFromURL('ui://Main_RunBeard/Qipais')
|
||
dipais:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeard/202_', data.left_card[i])
|
||
dipai_list:AddChild(dipais)
|
||
end
|
||
end
|
||
local qipai_list = self._view:GetChild('qipai_list')
|
||
local _dipaiC = self._view:GetController('qipai')
|
||
--printlog("FillItemData113")
|
||
qipai_list:RemoveChildrenToPool()
|
||
if data.throw_card ~= nil and #data.throw_card > 0 then
|
||
_dipaiC.selectedIndex = 1
|
||
local hand_card = PendulumRule.GetHandCard(data.throw_card, 3)
|
||
for k = 1, #hand_card do
|
||
local cards = qipai_list:AddItemFromPool()
|
||
for j = 1, #hand_card[k] do
|
||
cards:GetChild('card_' .. (j)).icon = self:getCardItem('ui://Main_RunBeard/202_', hand_card[k][j])
|
||
end
|
||
end
|
||
else
|
||
_dipaiC.selectedIndex = 0
|
||
end
|
||
--printlog("FillItemData112")
|
||
local info_list = data.info_list
|
||
local Yes_win = false
|
||
local win_data = {}
|
||
for i = 1, #info_list do
|
||
if info_list[i].is_win == true then
|
||
Yes_win = true
|
||
win_data = info_list[i]
|
||
end
|
||
end
|
||
if win_data.seat == room.self_player.seat then
|
||
self._view:GetChild('show_win').visible = true
|
||
self._view:GetChild('show_low').visible = false
|
||
else
|
||
self._view:GetChild('show_win').visible = false
|
||
self._view:GetChild('show_low').visible = true
|
||
end
|
||
--printlog("FillItemData11eww")
|
||
if Yes_win == true then
|
||
local isWin_Card = true
|
||
local p = room:GetPlayerBySeat(win_data.seat)
|
||
if p.self_user.account_id == room.owner_id then
|
||
self._view:GetController('owner').selectedIndex = 1
|
||
end
|
||
if p.seat == room.banker_seat then
|
||
self._view:GetController('bank').selectedIndex = 1
|
||
end
|
||
self._view:GetChild('WinerName').text = p.self_user.nick_name
|
||
self._view:GetChild("WinerID").text = "ID:"..p.self_user.account_id
|
||
--self._view:GetChild('chongtunshu').text = '充囤:' .. room.room_config.tun .. ' 囤'
|
||
self._view:GetChild('huxi').text = '胡 息:+' .. win_data.hu_xi
|
||
-- self._view:GetChild('tunshu').text = '基础囤数:' .. win_data.tun
|
||
-- self._view:GetChild('zongtunshu').text = '总囤数:' .. win_data.total_tun
|
||
if win_data.total_score >= 0 then
|
||
self._view:GetChild('score').text = '总胡息:+' .. win_data.total_score
|
||
self._view:GetChild('score').grayed = false
|
||
else
|
||
self._view:GetChild('score').text = '总胡息:' .. win_data.total_score
|
||
self._view:GetChild('score').grayed = true
|
||
end
|
||
local hp_info = win_data.hp_info
|
||
|
||
self._view:GetController("hudianpao").selectedIndex = win_data.hu_type
|
||
|
||
self._view:GetChild("fangpaoscore").text = "放炮扣息:-"..win_data.fangpaoscore
|
||
|
||
|
||
|
||
if (hp_info ~= nil and room.hpOnOff == 1 or room:checkHpNonnegative()) then
|
||
local isupper_limit = hp_info.upper_limit -- // 输赢是否已达上限
|
||
if (isupper_limit) then
|
||
self._view:GetChild('yidashangxian').text = '已达上限'
|
||
else
|
||
self._view:GetChild('yidashangxian').text = ''
|
||
end
|
||
end
|
||
|
||
local btn_head = self._view:GetChild('btn_head')
|
||
ImageLoad.Load(p.self_user.head_url, btn_head._iconObject)
|
||
local fullname_list = self._view:GetChild('fullname_list')
|
||
fullname_list:RemoveChildren(0, -1, true)
|
||
if win_data.mingtang ~= nil and #win_data.mingtang > 0 then
|
||
for i = 1, #win_data.mingtang do
|
||
local dipais = UIPackage.CreateObjectFromURL('ui://Extend_Poker_FanPaoFa/FullName')
|
||
dipais:GetChild('n0').icon = 'ui://Extend_Poker_FanPaoFa/hu_' .. win_data.mingtang[i].mingtang
|
||
if win_data.mingtang[i].type == 1 and win_data.mingtang[i].score ~= 0 then
|
||
dipais:GetChild('n2').text = win_data.mingtang[i].score .. ' 息'
|
||
elseif win_data.mingtang[i].type == 2 and win_data.mingtang[i].score ~= 0 then
|
||
dipais:GetChild('n2').text = win_data.mingtang[i].score .. ' 番'
|
||
elseif win_data.mingtang[i].type == 3 and win_data.mingtang[i].score ~= 0 then
|
||
dipais:GetChild('n2').text = win_data.mingtang[i].score .. ' 倍'
|
||
end
|
||
fullname_list:AddChild(dipais)
|
||
end
|
||
end
|
||
local card_list = self._view:GetChild('card_list')
|
||
card_list:RemoveChildrenToPool()
|
||
--[[ if #win_data.cardList > 0 then
|
||
for i = 1, #win_data.cardList do
|
||
-- 1 是对子 2 是三个的
|
||
local fztype = win_data.cardList[i].type
|
||
if fztype == 1 then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '将'
|
||
cards:GetChild('card_huxi').text = win_data.cardList[i].hu_xi
|
||
cards:GetController('c1').selectedIndex = 0
|
||
if win_data.cardList[i].card1 == win_data.win_card and isWin_Card == true then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = 1
|
||
end
|
||
for j = 1, 2 do
|
||
cards:GetChild('card_' .. j).icon =
|
||
self:getCardItem('ui://Main_RunBeard/201_', win_data.cardList[i].card1)
|
||
end
|
||
else
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '顺'
|
||
if
|
||
win_data.cardList[i].card1 == win_data.cardList[i].card2 and
|
||
win_data.cardList[i].card1 == win_data.cardList[i].card3
|
||
then
|
||
cards:GetChild('card_type').text = '碰'
|
||
end
|
||
cards:GetChild('card_huxi').text = win_data.cardList[i].hu_xi
|
||
cards:GetController('c1').selectedIndex = 1
|
||
cards:GetChild('card_1').icon =
|
||
self:getCardItem('ui://Main_RunBeard/201_', win_data.cardList[i].card1)
|
||
cards:GetChild('card_2').icon =
|
||
self:getCardItem('ui://Main_RunBeard/201_', win_data.cardList[i].card2)
|
||
cards:GetChild('card_3').icon =
|
||
self:getCardItem('ui://Main_RunBeard/201_', win_data.cardList[i].card3)
|
||
if isWin_Card == true then
|
||
if win_data.cardList[i].card1 == win_data.win_card then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = 1
|
||
elseif win_data.cardList[i].card2 == win_data.win_card then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = 2
|
||
elseif win_data.cardList[i].card3 == win_data.win_card then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = 3
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end]]
|
||
for i = 1, #win_data.opCardList do
|
||
local fztype = win_data.opCardList[i].type
|
||
if fztype == RB_FZType.Chi then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '顺'
|
||
cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi
|
||
cards:GetController('c1').selectedIndex = 1
|
||
cards:GetChild('card_1').icon =
|
||
self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card1)
|
||
cards:GetChild('card_2').icon =
|
||
self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card2)
|
||
cards:GetChild('card_3').icon =
|
||
self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card3)
|
||
if isWin_Card == true then
|
||
if win_data.opCardList[i].card1 == win_data.win_card then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = 1
|
||
elseif win_data.opCardList[i].card2 == win_data.win_card then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = 2
|
||
elseif win_data.opCardList[i].card3 == win_data.win_card then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = 3
|
||
end
|
||
end
|
||
elseif fztype == RB_FZType.Peng then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '碰'
|
||
cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi
|
||
cards:GetController('c1').selectedIndex = 1
|
||
for j = 1, 3 do
|
||
cards:GetChild('card_' .. j).icon =
|
||
self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card1)
|
||
end
|
||
if win_data.opCardList[i].card1 == win_data.win_card and isWin_Card == true then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = 1
|
||
end
|
||
elseif fztype == RB_FZType.Kan then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '坎'
|
||
cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi
|
||
cards:GetController('c1').selectedIndex = 1
|
||
if win_data.opCardList[i].card1 == win_data.win_card and isWin_Card == true then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = 1
|
||
end
|
||
for j = 1, 3 do
|
||
cards:GetChild('card_' .. j).icon =
|
||
self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card1)
|
||
end
|
||
elseif fztype == RB_FZType.Wei or fztype == RB_FZType.ChouWei then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '畏'
|
||
cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi
|
||
cards:GetController('c1').selectedIndex = 1
|
||
if win_data.opCardList[i].card1 == win_data.win_card and isWin_Card == true then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = 1
|
||
end
|
||
for j = 1, 3 do
|
||
cards:GetChild('card_' .. j).icon =
|
||
self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card1)
|
||
end
|
||
elseif fztype == RB_FZType.Pao then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '跑'
|
||
cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi
|
||
cards:GetController('c1').selectedIndex = 2
|
||
if win_data.opCardList[i].card1 == win_data.win_card and isWin_Card == true then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = 1
|
||
end
|
||
for j = 1, 4 do
|
||
cards:GetChild('card_' .. j).icon =
|
||
self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card1)
|
||
end
|
||
elseif fztype == RB_FZType.Ti then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '提'
|
||
cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi
|
||
cards:GetController('c1').selectedIndex = 2
|
||
if win_data.opCardList[i].card1 == win_data.win_card and isWin_Card == true then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = 1
|
||
end
|
||
for j = 1, 4 do
|
||
cards:GetChild('card_' .. j).icon =
|
||
self:getCardItem('ui://Main_RunBeard/201_', win_data.opCardList[i].card1)
|
||
end
|
||
else
|
||
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '将'
|
||
cards:GetChild('card_huxi').text = win_data.opCardList[i].hu_xi
|
||
cards:GetController('c1').selectedIndex = 0
|
||
if win_data.opCardList[i].card1 == win_data.win_card and isWin_Card == true then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = 0
|
||
end
|
||
cards:GetChild('card_1').icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', win_data.opCardList[i].card1)
|
||
cards:GetChild('card_2').icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', win_data.opCardList[i].card1)
|
||
|
||
end
|
||
end
|
||
--printlog("FillItemData11333333")
|
||
--[[ if #win_data.hand_card > 0 then
|
||
for i = 1, #win_data.hand_card, 4 do
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '散'
|
||
cards:GetChild('card_huxi').text = 0
|
||
cards:GetController('c1').selectedIndex = 2
|
||
for j = 0, 3 do
|
||
if (i + j) <= #win_data.hand_card then
|
||
cards:GetChild('card_' .. (j + 1)).icon =
|
||
self:getCardItem('ui://Main_RunBeard/201_', win_data.hand_card[i + j])
|
||
if win_data.hand_card[i + j] == win_data.win_card and isWin_Card == true then
|
||
isWin_Card = false
|
||
cards:GetController('hu').selectedIndex = j + 1
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end]]
|
||
end
|
||
item:RemoveChildrenToPool()
|
||
--printlog("FillItemData133331")
|
||
for i = 1, #info_list do
|
||
if info_list[i].is_win == false then
|
||
local player = item:AddItemFromPool()
|
||
local p = room:GetPlayerBySeat(info_list[i].seat)
|
||
if p.self_user.account_id == room.owner_id then
|
||
player:GetController('owner').selectedIndex = 1
|
||
end
|
||
if p.seat == room.banker_seat then
|
||
player:GetController('bank').selectedIndex = 1
|
||
end
|
||
local btn_head = player:GetChild('btn_head')
|
||
ImageLoad.Load(p.self_user.head_url, btn_head._iconObject)
|
||
player:GetChild('playerName').text = p.self_user.nick_name
|
||
if info_list[i].round_score >= 0 then
|
||
player:GetChild('score').text = '+' .. info_list[i].round_score
|
||
player:GetChild('score').grayed = false
|
||
else
|
||
player:GetChild('score').text = info_list[i].round_score
|
||
player:GetChild('score').grayed = true
|
||
end
|
||
local hp_info = info_list[i].hp_info
|
||
player:GetChild("txt_userid").text = p.self_user.account_id
|
||
if (hp_info ~= nil and room.hpOnOff == 1 or room:checkHpNonnegative()) then
|
||
local isupper_limit = hp_info.upper_limit -- // 输赢是否已达上限
|
||
if (isupper_limit) then
|
||
player:GetChild('yidashangxian').text = '已达上限'
|
||
else
|
||
player:GetChild('yidashangxian').text = ''
|
||
end
|
||
end
|
||
local card_list = player:GetChild('card_list')
|
||
card_list:RemoveChildrenToPool()
|
||
for k = 1, #info_list[i].opCardList do
|
||
|
||
local fztype = info_list[i].opCardList[k].type
|
||
if fztype == RB_FZType.Chi then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '顺'
|
||
cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
|
||
cards:GetController('c1').selectedIndex = 1
|
||
|
||
cards:GetChild('card_1').icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
|
||
cards:GetChild('card_2').icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card2)
|
||
cards:GetChild('card_3').icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card3)
|
||
elseif fztype == RB_FZType.Peng then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '碰'
|
||
cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
|
||
cards:GetController('c1').selectedIndex = 1
|
||
for j = 1, 3 do
|
||
cards:GetChild('card_' .. j).icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
|
||
end
|
||
elseif fztype == RB_FZType.Kan then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '坎'
|
||
cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
|
||
cards:GetController('c1').selectedIndex = 1
|
||
for j = 1, 3 do
|
||
cards:GetChild('card_' .. j).icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
|
||
end
|
||
elseif fztype == RB_FZType.Wei or fztype == RB_FZType.ChouWei then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '畏'
|
||
cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
|
||
cards:GetController('c1').selectedIndex = 1
|
||
for j = 1, 3 do
|
||
cards:GetChild('card_' .. j).icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
|
||
end
|
||
elseif fztype == RB_FZType.Pao then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '跑'
|
||
cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
|
||
cards:GetController('c1').selectedIndex = 2
|
||
for j = 1, 4 do
|
||
cards:GetChild('card_' .. j).icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
|
||
end
|
||
elseif fztype == RB_FZType.Ti then
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '提'
|
||
cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
|
||
cards:GetController('c1').selectedIndex = 2
|
||
for j = 1, 4 do
|
||
cards:GetChild('card_' .. j).icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
|
||
end
|
||
else
|
||
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetChild('card_type').text = '将'
|
||
cards:GetChild('card_huxi').text = info_list[i].opCardList[k].hu_xi
|
||
cards:GetController('c1').selectedIndex = 0
|
||
cards:GetChild('card_1').icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card1)
|
||
cards:GetChild('card_2').icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', info_list[i].opCardList[k].card2)
|
||
end
|
||
end
|
||
|
||
if #info_list[i].hand_card > 0 then
|
||
local hand_card = PendulumRule.GetHandCard(info_list[i].hand_card, 3)
|
||
for k = 1, #hand_card do
|
||
local cards = card_list:AddItemFromPool()
|
||
cards:GetController('c1').selectedIndex = 2
|
||
for j = 1, #hand_card[k] do
|
||
cards:GetChild('card_' .. (j)).icon =
|
||
self:getCardItem('ui://Main_RunBeard/202_', hand_card[k][j])
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
|
||
-- self._view:GetChild('score_shu').text = '总胡息:' .. info_list[i].total_score
|
||
end
|
||
|
||
--printlog("FillItemData1ssssseee1")
|
||
end
|
||
end
|
||
|
||
function M:FillItemData2(room, data, list)
|
||
-- 赋值result_info,聊天室分享需要
|
||
local player_list = {}
|
||
for i = 1, #data do
|
||
player_list[i] = {}
|
||
local user = room:GetPlayerBySeat(data[i].seat).self_user
|
||
local p = room:GetPlayerBySeat(data[i].seat)
|
||
player_list[i].id = user.account_id
|
||
player_list[i].userId = user.account_id
|
||
local total_score = data[i].total_score
|
||
player_list[i].hp_info = data[i].hp_info
|
||
player_list[i].score = total_score
|
||
player_list[i].house = room.owner_id == player_list[i].id and 1 or 0
|
||
player_list[i].nick = user.nick_name
|
||
player_list[i].head_url = user.head_url
|
||
local entrust = data[i].entrust
|
||
if entrust == nil then
|
||
entrust = false
|
||
end
|
||
player_list[i].entrust = entrust
|
||
player_list[i].param = {}
|
||
local wcount = 0 --总胡次数
|
||
|
||
if (data[i].hupai_count ~= nil) then
|
||
wcount = data[i].hupai_count
|
||
end
|
||
local dpcount = 0
|
||
|
||
if (data[i].dianpao_count ~= nil) then
|
||
dpcount = data[i].dianpao_count
|
||
end
|
||
|
||
local tpcount = 0
|
||
|
||
if (data[i].tipai_count ~= nil) then
|
||
tpcount = data[i].tipai_count
|
||
end
|
||
|
||
local ppcount = 0
|
||
if (data[i].paopai_count ~= nil) then
|
||
ppcount = data[i].paopai_count
|
||
end
|
||
|
||
local dncount =0
|
||
if (data[i].niaoscore ~= nil) then
|
||
dncount = data[i].niaoscore
|
||
end
|
||
|
||
player_list[i].param[1] = {}
|
||
player_list[i].param[1].key = '胡牌次数:'
|
||
player_list[i].param[1].value = tostring(wcount)
|
||
|
||
player_list[i].param[2] = {}
|
||
player_list[i].param[2].key = '点炮总数:'
|
||
player_list[i].param[2].value = tostring(dpcount)
|
||
|
||
player_list[i].param[3] = {}
|
||
player_list[i].param[3].key = '提牌总数:'
|
||
player_list[i].param[3].value = tostring(tpcount)
|
||
|
||
player_list[i].param[4] = {}
|
||
player_list[i].param[4].key = '跑牌总数:'
|
||
player_list[i].param[4].value = tostring(ppcount)
|
||
|
||
player_list[i].param[5] = {}
|
||
player_list[i].param[5].key = '打鸟总分:'
|
||
player_list[i].param[5].value = tostring(dncount)
|
||
|
||
player_list[i].param[6] = {}
|
||
player_list[i].param[6].key = '[u][color=#0000FF]总胡息:[/color][/u]'
|
||
player_list[i].param[6].value = '[u][color=#0000FF]'..tostring(data[i].total_huxi)..'[/color][/u]'
|
||
|
||
end
|
||
|
||
local round = room.room_config.round
|
||
self:GenerateRoomResultInfo(round, room.room_config:GetGameName(), room.room_id, room.create_time, player_list)
|
||
|
||
self:SetGSListlineGap(0)
|
||
-- room.room_config.isNonnegative = 0
|
||
self:InitBigResult(room, 30)
|
||
|
||
|
||
|
||
DataManager.CurrenRoom = nil
|
||
-- list:RemoveChildrenToPool()
|
||
-- for i =1, #data do
|
||
-- local total_score = room:GetTotalScore(data[i].total_score)
|
||
-- local item = list:AddItemFromPool()
|
||
-- local p = room:GetPlayerBySeat(data[i].seat)
|
||
-- if p.self_user.account_id == room.owner_id then
|
||
-- item:GetController("owner").selectedIndex = 1
|
||
-- end
|
||
|
||
-- local btn_head = item:GetChild("btn_head")
|
||
-- ImageLoad.Load(p.self_user.head_url, btn_head._iconObject)
|
||
-- item:GetChild("win_count").text = "胡牌次数:"..data[i].win_count.."次"
|
||
-- item:GetChild("total_huxi").text = "胡息总数:"..data[i].total_huxi
|
||
-- --点赞
|
||
-- self:Click_zan(item, p.self_user.account_id)
|
||
|
||
-- item:GetChild("name").text = p.self_user.nick_name
|
||
|
||
-- local hp_info = data[i].hp_info
|
||
-- if(hp_info ~=nil and room.hpOnOff == 1 or room:checkHpNonnegative()) then
|
||
-- -- --体力值
|
||
-- -- local round_actual_hp = d2ad(hp_info.round_actual_hp) --// 本局实际输赢体力值
|
||
-- local isupper_limit = hp_info.upper_limit -- // 输赢是否已达上限
|
||
-- if(isupper_limit)then
|
||
-- item:GetChild("yidashangxian").text = "已达上限"
|
||
-- else
|
||
-- item:GetChild("yidashangxian").text = ""
|
||
-- end
|
||
-- end
|
||
-- local x = room:GetOriginScore(total_score)
|
||
-- if total_score >= 0 then
|
||
-- item:GetChild("score").text = "+"..x
|
||
-- item:GetChild("score").grayed = false
|
||
-- else
|
||
-- item:GetChild("score").text = x
|
||
-- item:GetChild("score").grayed = true
|
||
-- end
|
||
-- if room.hpOnOff == 1 and room.score_times ~= 1 or room:checkHpNonnegative() then
|
||
-- item:GetController("bei") .selectedIndex=1
|
||
-- item:GetChild("sss").text = room.score_times
|
||
-- if(hp_info ~= nil)then
|
||
-- local round_actual_hp = d2ad(hp_info.total_hp) --// 本局实际输赢体力值
|
||
-- total_score = round_actual_hp
|
||
-- end
|
||
-- if total_score >= 0 then
|
||
-- item:GetChild("score1").text = "+"..total_score
|
||
-- item:GetChild("score1").grayed = false
|
||
-- else
|
||
-- item:GetChild("score1").text = total_score
|
||
-- item:GetChild("score1").grayed = true
|
||
-- end
|
||
-- end
|
||
-- if #data ==3 then
|
||
-- if i ==1 then
|
||
-- if total_score >data[2].total_score and total_score >data[3].total_score then
|
||
-- item:GetController("winer") .selectedIndex=1
|
||
-- end
|
||
-- elseif i ==2 then
|
||
-- if total_score >data[1].total_score and total_score >data[3].total_score then
|
||
-- item:GetController("winer") .selectedIndex=1
|
||
-- end
|
||
-- elseif i ==3 then
|
||
-- if total_score >data[2].total_score and total_score >data[1].total_score then
|
||
-- item:GetController("winer") .selectedIndex=1
|
||
-- end
|
||
-- end
|
||
-- else
|
||
-- if i ==1 then
|
||
-- if total_score >data[2].total_score then
|
||
-- item:GetController("winer") .selectedIndex=1
|
||
-- end
|
||
-- elseif i ==2 then
|
||
-- if total_score >data[1].total_score then
|
||
-- item:GetController("winer") .selectedIndex=1
|
||
-- end
|
||
-- end
|
||
|
||
-- end
|
||
-- end
|
||
|
||
-- DataManager.CurrenRoom = nil
|
||
end
|
||
|
||
function M:LoadHead(p, room)
|
||
local btn_head = self._view:GetChild('btn_head')
|
||
for i = 1, #room.player_list do
|
||
local player = room.player_list[i]
|
||
if p.seat == player.seat and player.self_user.head_url ~= '' then
|
||
ImageLoad.Load(player.self_user.head_url, btn_head.icon)
|
||
end
|
||
end
|
||
end
|
||
function M:getCardItem(card_1, card_2)
|
||
local _room = DataManager.CurrenRoom
|
||
if _room ~= nil and _room.change_card_display ~= nil then
|
||
return card_1 .. _room.change_card_display .. card_2
|
||
else
|
||
return card_1 .. '6_' .. card_2
|
||
end
|
||
end
|
||
|
||
return M
|