changhong/wb_unity_pro/Assets/Source/Generate/FairyGUI_DynamicFontWrap.cs

149 lines
3.8 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class FairyGUI_DynamicFontWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(FairyGUI.DynamicFont), typeof(FairyGUI.BaseFont));
L.RegFunction("SetFormat", SetFormat);
L.RegFunction("PrepareCharacters", PrepareCharacters);
L.RegFunction("GetGlyphSize", GetGlyphSize);
L.RegFunction("GetGlyph", GetGlyph);
L.RegFunction("HasCharacter", HasCharacter);
L.RegFunction("New", _CreateFairyGUI_DynamicFont);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateFairyGUI_DynamicFont(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
FairyGUI.DynamicFont obj = new FairyGUI.DynamicFont(arg0);
ToLua.PushObject(L, obj);
return 1;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
FairyGUI.DynamicFont obj = new FairyGUI.DynamicFont(arg0, arg1);
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: FairyGUI.DynamicFont.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetFormat(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
FairyGUI.DynamicFont obj = (FairyGUI.DynamicFont)ToLua.CheckObject<FairyGUI.DynamicFont>(L, 1);
FairyGUI.TextFormat arg0 = (FairyGUI.TextFormat)ToLua.CheckObject<FairyGUI.TextFormat>(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
obj.SetFormat(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int PrepareCharacters(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
FairyGUI.DynamicFont obj = (FairyGUI.DynamicFont)ToLua.CheckObject<FairyGUI.DynamicFont>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.PrepareCharacters(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetGlyphSize(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
FairyGUI.DynamicFont obj = (FairyGUI.DynamicFont)ToLua.CheckObject<FairyGUI.DynamicFont>(L, 1);
char arg0 = (char)LuaDLL.luaL_checknumber(L, 2);
float arg1;
float arg2;
bool o = obj.GetGlyphSize(arg0, out arg1, out arg2);
LuaDLL.lua_pushboolean(L, o);
LuaDLL.lua_pushnumber(L, arg1);
LuaDLL.lua_pushnumber(L, arg2);
return 3;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetGlyph(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
FairyGUI.DynamicFont obj = (FairyGUI.DynamicFont)ToLua.CheckObject<FairyGUI.DynamicFont>(L, 1);
char arg0 = (char)LuaDLL.luaL_checknumber(L, 2);
FairyGUI.GlyphInfo arg1 = StackTraits<FairyGUI.GlyphInfo>.Check(L, 3);
bool o = obj.GetGlyph(arg0, ref arg1);
LuaDLL.lua_pushboolean(L, o);
ToLua.PushValue(L, arg1);
return 2;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int HasCharacter(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
FairyGUI.DynamicFont obj = (FairyGUI.DynamicFont)ToLua.CheckObject<FairyGUI.DynamicFont>(L, 1);
char arg0 = (char)LuaDLL.luaL_checknumber(L, 2);
bool o = obj.HasCharacter(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}