changhong/xcode/Classes/Native/UnityEngine.Physics2DModule...

208 lines
14 KiB
C

#include "il2cpp-config.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include "codegen/il2cpp-codegen-metadata.h"
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
// 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString()
extern void PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE_AdjustorThunk (void);
// 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
extern void PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467_AdjustorThunk (void);
// 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
extern void PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8_AdjustorThunk (void);
// 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
extern void PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293_AdjustorThunk (void);
// 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
extern void PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987_AdjustorThunk (void);
// 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8_AdjustorThunk (void);
// 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718 (void);
// 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A_AdjustorThunk (void);
// 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_RaycastArray_Internal_m40B8BDD4BE4D95E3826334DA2A8E31EBAD7B6E8D (void);
// 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24_AdjustorThunk (void);
// 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_RaycastList_Internal_m4D2446707FAC9EC36975B8119616F30BB724EA09 (void);
// 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
extern void PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC_AdjustorThunk (void);
// 0x0000000D System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m1A9DC1520B80AF8444C38FEEDEB40EDD405805A5 (void);
// 0x0000000E System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
extern void PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A (void);
// 0x0000000F System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143 (void);
// 0x00000010 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B (void);
// 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9 (void);
// 0x00000012 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
extern void Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84 (void);
// 0x00000013 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
extern void Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B (void);
// 0x00000014 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
extern void Physics2D_Raycast_mD22D6BC52ACAB22598A720525B3840C019842FFC (void);
// 0x00000015 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
extern void Physics2D_Raycast_m468BF2D74BED92728533EA2108830C44ED93A0EF (void);
// 0x00000016 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_Raycast_mBEB66E9AA034BD0AE1B1C99DF872247B0131CBDD (void);
// 0x00000017 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_Raycast_mB43742B1077F487D1458388C5B11EE46D73533C0 (void);
// 0x00000018 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_Raycast_m4803AD692674FEE7EE269A6170AD5CEFEA6D3D78 (void);
// 0x00000019 System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void Physics2D_Raycast_m0C22B1CACFA7E2A16D731B6E2D9D2ABC0666CCCE (void);
// 0x0000001A System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_Raycast_m8678AB161A71C09D7606299D194A90BA814BA543 (void);
// 0x0000001B System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
extern void Physics2D_Raycast_m940284F559A12F0594CF6E1A20583F7EA67E8645 (void);
// 0x0000001C UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
extern void Physics2D_GetRayIntersectionAll_mBD650C3EA6E692CE3E1255B6EAADF659307012D8 (void);
// 0x0000001D UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
extern void Physics2D_GetRayIntersectionAll_mACC24DD73E1388C1DF86847390B89A5B0223F03A (void);
// 0x0000001E UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionAll_m04BCAB03333B049C48BE61036E512E12A5FBD053 (void);
// 0x0000001F UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612 (void);
// 0x00000020 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
extern void Physics2D_GetRayIntersectionNonAlloc_m5F1AF31EEB67FE97AD2C40C102914371C2E825F0 (void);
// 0x00000021 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_GetRayIntersectionNonAlloc_m1A638894F08E9F401C7161D02171805B4897B51E (void);
// 0x00000022 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionNonAlloc_m3817EA2CC7B95C89683ACE0E433D6D4C6735CA0A (void);
// 0x00000023 System.Void UnityEngine.Physics2D::.cctor()
extern void Physics2D__cctor_mC0D622F2EAF13BF0513DB2969E50EEC5631CDBFC (void);
// 0x00000024 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A (void);
// 0x00000025 System.Void UnityEngine.ContactFilter2D::CheckConsistency()
extern void ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2_AdjustorThunk (void);
// 0x00000026 System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
extern void ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6_AdjustorThunk (void);
// 0x00000027 System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
extern void ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0_AdjustorThunk (void);
// 0x00000028 UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
extern void ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51 (void);
// 0x00000029 System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
extern void ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE (void);
static Il2CppMethodPointer s_methodPointers[41] =
{
PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE_AdjustorThunk,
PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467_AdjustorThunk,
PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8_AdjustorThunk,
PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293_AdjustorThunk,
PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987_AdjustorThunk,
PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8_AdjustorThunk,
PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718,
PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A_AdjustorThunk,
PhysicsScene2D_RaycastArray_Internal_m40B8BDD4BE4D95E3826334DA2A8E31EBAD7B6E8D,
PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24_AdjustorThunk,
PhysicsScene2D_RaycastList_Internal_m4D2446707FAC9EC36975B8119616F30BB724EA09,
PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC_AdjustorThunk,
PhysicsScene2D_GetRayIntersectionArray_Internal_m1A9DC1520B80AF8444C38FEEDEB40EDD405805A5,
PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A,
PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143,
PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B,
PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9,
Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84,
Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B,
Physics2D_Raycast_mD22D6BC52ACAB22598A720525B3840C019842FFC,
Physics2D_Raycast_m468BF2D74BED92728533EA2108830C44ED93A0EF,
Physics2D_Raycast_mBEB66E9AA034BD0AE1B1C99DF872247B0131CBDD,
Physics2D_Raycast_mB43742B1077F487D1458388C5B11EE46D73533C0,
Physics2D_Raycast_m4803AD692674FEE7EE269A6170AD5CEFEA6D3D78,
Physics2D_Raycast_m0C22B1CACFA7E2A16D731B6E2D9D2ABC0666CCCE,
Physics2D_Raycast_m8678AB161A71C09D7606299D194A90BA814BA543,
Physics2D_Raycast_m940284F559A12F0594CF6E1A20583F7EA67E8645,
Physics2D_GetRayIntersectionAll_mBD650C3EA6E692CE3E1255B6EAADF659307012D8,
Physics2D_GetRayIntersectionAll_mACC24DD73E1388C1DF86847390B89A5B0223F03A,
Physics2D_GetRayIntersectionAll_m04BCAB03333B049C48BE61036E512E12A5FBD053,
Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612,
Physics2D_GetRayIntersectionNonAlloc_m5F1AF31EEB67FE97AD2C40C102914371C2E825F0,
Physics2D_GetRayIntersectionNonAlloc_m1A638894F08E9F401C7161D02171805B4897B51E,
Physics2D_GetRayIntersectionNonAlloc_m3817EA2CC7B95C89683ACE0E433D6D4C6735CA0A,
Physics2D__cctor_mC0D622F2EAF13BF0513DB2969E50EEC5631CDBFC,
Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A,
ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2_AdjustorThunk,
ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6_AdjustorThunk,
ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0_AdjustorThunk,
ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51,
ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE,
};
static const int32_t s_InvokerIndices[41] =
{
14,
10,
9,
1937,
1938,
1939,
1940,
1941,
1942,
1941,
1942,
1943,
1944,
1945,
1946,
1946,
1947,
1948,
49,
1949,
1950,
1951,
1952,
1953,
1954,
1955,
1955,
1810,
1809,
1808,
1956,
1814,
1813,
1812,
3,
1957,
23,
1958,
1558,
1959,
17,
};
extern const Il2CppCodeGenModule g_UnityEngine_Physics2DModuleCodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_Physics2DModuleCodeGenModule =
{
"UnityEngine.Physics2DModule.dll",
41,
s_methodPointers,
s_InvokerIndices,
0,
NULL,
0,
NULL,
0,
NULL,
NULL,
};