local M = {} --- Create a new RoomConfig function M.new(config) setmetatable(M,{__index = RoomConfig}) local self = setmetatable({}, {__index = M}) RoomConfig.init(self,config) self.config=config self.class = "RoomConfig" self.round = config["times"] self.mode = config["mode"] self.tun = config["tun"] self.fengding = config["fengding"] self.tuanyuan = config["tuanyuan"] self.hanghangxi = config["hanghangxi"] self.siqi = config["siqi"] self.shuahou = config["shuahou"] self.huangfan = config["huangfan"] self.jiaxingxing = config["jiaxingxing"] self.tinghu = config["tinghu"] self.duizifu = config["duizifu"] self.back = config["back"] self.yuan = config["yuan"] self.tianhu =config["tianhu"] self.dihu =config["dihu"] self.haihu =config["haihu"] self.maxPlayers = config["maxPlayers"] self.qupai = config["qupai"] self.isHidden = config.isHidden self.qixihu =config["qixihu"] self.weipai =config["weipai"] self.xidouble30 =config["xidouble30"] self.zimo =config["zimo"] self.daxiaozi =config["daxiaozi"] self.hongheihu =config["hongheihu"] self.yidianhu =config["yidianhu"] return self end function M:GetDes(sp) sp = sp or " " local str = "百息结算局" .. sp str = str .. RoomConfig.GetDes(self, sp) if self.maxPlayers == 2 then if self.qupai then str = str .."去牌" str = str .. sp end end str = str .. "娄底放炮罚 十五息起胡 明偎 天地胡 20胡100息 30胡翻倍 红黑胡" str = str .. sp return str end function M:GetGameName() return "娄底放炮罚" end function M:GetGameJS() local gamerulepanel= UIPackage.CreateObjectFromURL("ui://Extend_Poker_FanPaoFa/gamerule") return gamerulepanel end return M