-- 记录各游戏的桌面背景 json = require 'cjson' local ZPTableBG = {} local M = ZPTableBG bg_config_zipai = { {id = 1, url = "base/main_zipai/bg/bg_1", thumb = "ui://Main_RunBeard/table_bg1"}, {id = 2, url = "base/main_zipai/bg/bg_2", thumb = "ui://Main_RunBeard/table_bg2"}, {id = 3, url = "base/main_zipai/bg/bg_3", thumb = "ui://Main_RunBeard/table_bg3"}, } local function GetBG(data, game_id) local bg_id = 0 for i = 1, #data do if data[i].game_id == game_id then bg_id = data[i].bg_id break end end return bg_id end local function SetBG(data, game_id, bg_id) local contain_key = false for i = 1, #data do if data[i].game_id == game_id then contain_key = true if data[i].bg_id ~= bg_id then data[i].bg_id = bg_id break end end end if not contain_key then local _data = {} _data.game_id = game_id _data.bg_id = bg_id table.insert(data, _data) end end function ZPTableBG.GetTableBG(game_id) local id = -1 local json_data = Utils.LoadLocalFile(DataManager.SelfUser.account_id .. DataManager.SelfUser.invite_code) if json_data ~= nil then local config_data = json.decode(json_data) id = GetBG(config_data, game_id) end return id end function ZPTableBG.LoadTableBG(id, game_id, main_view) local bg_id = M.GetTableBG(game_id) local index if bg_id > 0 then index = bg_id else index = id end if index>3 then -- body index=1 end local url = bg_config_zipai[index].url LoadGameBg(url, main_view) end function ZPTableBG.SaveTableBG(game_id, bg_id) local config_data local json_data = Utils.LoadLocalFile(DataManager.SelfUser.account_id .. DataManager.SelfUser.invite_code) if json_data ~= nil then config_data = json.decode(json_data) else config_data = {} end SetBG(config_data, game_id, bg_id) Utils.SaveLocalFile(DataManager.SelfUser.account_id .. DataManager.SelfUser.invite_code, json.encode(config_data)) end return M