#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END // 0x00000001 System.Int32 UnityEngine.CharacterInfo::get_advance() extern void CharacterInfo_get_advance_mCCD27183A01AB4F83305230D5AB39AE6F0E4779C_AdjustorThunk (void); // 0x00000002 System.Int32 UnityEngine.CharacterInfo::get_glyphWidth() extern void CharacterInfo_get_glyphWidth_m2F7106A3BF004260902516A911387F2E0CF25BB7_AdjustorThunk (void); // 0x00000003 System.Int32 UnityEngine.CharacterInfo::get_glyphHeight() extern void CharacterInfo_get_glyphHeight_m0815D42E365D1707DDBD5F07EC2F158522D80A13_AdjustorThunk (void); // 0x00000004 System.Int32 UnityEngine.CharacterInfo::get_minY() extern void CharacterInfo_get_minY_mF507A0D8ABC6C1879D9C4C6803A83A6562D42C80_AdjustorThunk (void); // 0x00000005 System.Int32 UnityEngine.CharacterInfo::get_maxY() extern void CharacterInfo_get_maxY_m0C198EE565EB35E826D612603513D0878B6803B7_AdjustorThunk (void); // 0x00000006 System.Int32 UnityEngine.CharacterInfo::get_minX() extern void CharacterInfo_get_minX_m51C7EFF3C4940A8A0CA6B8450EBA2054890324E7_AdjustorThunk (void); // 0x00000007 System.Int32 UnityEngine.CharacterInfo::get_maxX() extern void CharacterInfo_get_maxX_m305845784C54BB9DDF7EBB5868ABDCA2F50A4ED5_AdjustorThunk (void); // 0x00000008 UnityEngine.Vector2 UnityEngine.CharacterInfo::get_uvBottomLeftUnFlipped() extern void CharacterInfo_get_uvBottomLeftUnFlipped_m09DF90CFFA2C51E88124C2D6C0D1A489CCD50DFA_AdjustorThunk (void); // 0x00000009 UnityEngine.Vector2 UnityEngine.CharacterInfo::get_uvBottomRightUnFlipped() extern void CharacterInfo_get_uvBottomRightUnFlipped_mC31EE2069356DF2E2992D19427960295BE48D047_AdjustorThunk (void); // 0x0000000A UnityEngine.Vector2 UnityEngine.CharacterInfo::get_uvTopRightUnFlipped() extern void CharacterInfo_get_uvTopRightUnFlipped_m184E6D7CE25E0C7E03B9322094F44CD293537C59_AdjustorThunk (void); // 0x0000000B UnityEngine.Vector2 UnityEngine.CharacterInfo::get_uvTopLeftUnFlipped() extern void CharacterInfo_get_uvTopLeftUnFlipped_m53D58748463A4C2469E7E0278F489B1F0FA02124_AdjustorThunk (void); // 0x0000000C UnityEngine.Vector2 UnityEngine.CharacterInfo::get_uvBottomLeft() extern void CharacterInfo_get_uvBottomLeft_mDBE6B6202B0763B4AB7EE4E8003C3F9B64F20DFF_AdjustorThunk (void); // 0x0000000D UnityEngine.Vector2 UnityEngine.CharacterInfo::get_uvBottomRight() extern void CharacterInfo_get_uvBottomRight_mAFDDFB6961CF9625BE7C13EF60992E9AAA52464D_AdjustorThunk (void); // 0x0000000E UnityEngine.Vector2 UnityEngine.CharacterInfo::get_uvTopRight() extern void CharacterInfo_get_uvTopRight_m20DE62F442E6FBC11911597D0F47A83CA4478853_AdjustorThunk (void); // 0x0000000F UnityEngine.Vector2 UnityEngine.CharacterInfo::get_uvTopLeft() extern void CharacterInfo_get_uvTopLeft_m1EAF80E2A6E59D5936F147555E301088C53F0E3C_AdjustorThunk (void); // 0x00000010 System.Void UnityEngine.Font::add_textureRebuilt(System.Action`1) extern void Font_add_textureRebuilt_m031EFCD3B164273920B133A8689C18ED87C9B18F (void); // 0x00000011 System.Void UnityEngine.Font::remove_textureRebuilt(System.Action`1) extern void Font_remove_textureRebuilt_mBEF163DAE27CA126D400646E850AAEE4AE8DAAB4 (void); // 0x00000012 UnityEngine.Material UnityEngine.Font::get_material() extern void Font_get_material_m92A995029540A5FACAEA3A2FE792FFDAC294827D (void); // 0x00000013 System.Void UnityEngine.Font::.ctor() extern void Font__ctor_m0EB492A9B2082EEE21587ED01866DE1ED4C1E628 (void); // 0x00000014 System.Void UnityEngine.Font::.ctor(System.String[],System.Int32) extern void Font__ctor_m0C14FA34DD683B6F2CEBDF41BB5DB46A98C0AED4 (void); // 0x00000015 UnityEngine.Font UnityEngine.Font::CreateDynamicFontFromOSFont(System.String,System.Int32) extern void Font_CreateDynamicFontFromOSFont_m45A9E67DED6075958AB768A70765A2C222C1E8C2 (void); // 0x00000016 UnityEngine.Font UnityEngine.Font::CreateDynamicFontFromOSFont(System.String[],System.Int32) extern void Font_CreateDynamicFontFromOSFont_mC67BE05157E03E78B07E241DE3F76B705FA84602 (void); // 0x00000017 System.Void UnityEngine.Font::InvokeTextureRebuilt_Internal(UnityEngine.Font) extern void Font_InvokeTextureRebuilt_Internal_m2D4C9D99B6137EF380A19EC72D6EE8CBFF7B4062 (void); // 0x00000018 System.Boolean UnityEngine.Font::HasCharacter(System.Char) extern void Font_HasCharacter_m23CC7E1E37BCA115DC130B841CF3207212E2802E (void); // 0x00000019 System.Boolean UnityEngine.Font::HasCharacter(System.Int32) extern void Font_HasCharacter_m59FF574F1E4A2F9807CCF0C5D56C29E68D514D51 (void); // 0x0000001A System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String) extern void Font_Internal_CreateFont_m1B4B34CFCE6782196D19DB5020CB4C4CEFFFC05E (void); // 0x0000001B System.Void UnityEngine.Font::Internal_CreateDynamicFont(UnityEngine.Font,System.String[],System.Int32) extern void Font_Internal_CreateDynamicFont_mD89887C819EFA46156C8402BAFE1BA7C43DE6941 (void); // 0x0000001C System.Boolean UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle) extern void Font_GetCharacterInfo_mFC0350FC06315C632781B0BAF05F9C4F0F0B7E12 (void); // 0x0000001D System.Void UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle) extern void Font_RequestCharactersInTexture_mDD60F1C27486774C51F157FD9043D022EAE5F5BA (void); // 0x0000001E System.Void UnityEngine.Font_FontTextureRebuildCallback::.ctor(System.Object,System.IntPtr) extern void FontTextureRebuildCallback__ctor_m83BD4ACFF1FDA3D203ABA140B0CA2B4B0064A3A3 (void); // 0x0000001F System.Void UnityEngine.Font_FontTextureRebuildCallback::Invoke() extern void FontTextureRebuildCallback_Invoke_m4E6CFDE11932BA7F129C9A2C4CAE294562B07480 (void); // 0x00000020 System.IAsyncResult UnityEngine.Font_FontTextureRebuildCallback::BeginInvoke(System.AsyncCallback,System.Object) extern void FontTextureRebuildCallback_BeginInvoke_m53EF837EFEA71B83AEA6706E2EB8F83062E43880 (void); // 0x00000021 System.Void UnityEngine.Font_FontTextureRebuildCallback::EndInvoke(System.IAsyncResult) extern void FontTextureRebuildCallback_EndInvoke_m8EEDB9652F6D2358523057E1164740820D2AE93C (void); static Il2CppMethodPointer s_methodPointers[33] = { CharacterInfo_get_advance_mCCD27183A01AB4F83305230D5AB39AE6F0E4779C_AdjustorThunk, CharacterInfo_get_glyphWidth_m2F7106A3BF004260902516A911387F2E0CF25BB7_AdjustorThunk, CharacterInfo_get_glyphHeight_m0815D42E365D1707DDBD5F07EC2F158522D80A13_AdjustorThunk, CharacterInfo_get_minY_mF507A0D8ABC6C1879D9C4C6803A83A6562D42C80_AdjustorThunk, CharacterInfo_get_maxY_m0C198EE565EB35E826D612603513D0878B6803B7_AdjustorThunk, CharacterInfo_get_minX_m51C7EFF3C4940A8A0CA6B8450EBA2054890324E7_AdjustorThunk, CharacterInfo_get_maxX_m305845784C54BB9DDF7EBB5868ABDCA2F50A4ED5_AdjustorThunk, CharacterInfo_get_uvBottomLeftUnFlipped_m09DF90CFFA2C51E88124C2D6C0D1A489CCD50DFA_AdjustorThunk, CharacterInfo_get_uvBottomRightUnFlipped_mC31EE2069356DF2E2992D19427960295BE48D047_AdjustorThunk, CharacterInfo_get_uvTopRightUnFlipped_m184E6D7CE25E0C7E03B9322094F44CD293537C59_AdjustorThunk, CharacterInfo_get_uvTopLeftUnFlipped_m53D58748463A4C2469E7E0278F489B1F0FA02124_AdjustorThunk, CharacterInfo_get_uvBottomLeft_mDBE6B6202B0763B4AB7EE4E8003C3F9B64F20DFF_AdjustorThunk, CharacterInfo_get_uvBottomRight_mAFDDFB6961CF9625BE7C13EF60992E9AAA52464D_AdjustorThunk, CharacterInfo_get_uvTopRight_m20DE62F442E6FBC11911597D0F47A83CA4478853_AdjustorThunk, CharacterInfo_get_uvTopLeft_m1EAF80E2A6E59D5936F147555E301088C53F0E3C_AdjustorThunk, Font_add_textureRebuilt_m031EFCD3B164273920B133A8689C18ED87C9B18F, Font_remove_textureRebuilt_mBEF163DAE27CA126D400646E850AAEE4AE8DAAB4, Font_get_material_m92A995029540A5FACAEA3A2FE792FFDAC294827D, Font__ctor_m0EB492A9B2082EEE21587ED01866DE1ED4C1E628, Font__ctor_m0C14FA34DD683B6F2CEBDF41BB5DB46A98C0AED4, Font_CreateDynamicFontFromOSFont_m45A9E67DED6075958AB768A70765A2C222C1E8C2, Font_CreateDynamicFontFromOSFont_mC67BE05157E03E78B07E241DE3F76B705FA84602, Font_InvokeTextureRebuilt_Internal_m2D4C9D99B6137EF380A19EC72D6EE8CBFF7B4062, Font_HasCharacter_m23CC7E1E37BCA115DC130B841CF3207212E2802E, Font_HasCharacter_m59FF574F1E4A2F9807CCF0C5D56C29E68D514D51, Font_Internal_CreateFont_m1B4B34CFCE6782196D19DB5020CB4C4CEFFFC05E, Font_Internal_CreateDynamicFont_mD89887C819EFA46156C8402BAFE1BA7C43DE6941, Font_GetCharacterInfo_mFC0350FC06315C632781B0BAF05F9C4F0F0B7E12, Font_RequestCharactersInTexture_mDD60F1C27486774C51F157FD9043D022EAE5F5BA, FontTextureRebuildCallback__ctor_m83BD4ACFF1FDA3D203ABA140B0CA2B4B0064A3A3, FontTextureRebuildCallback_Invoke_m4E6CFDE11932BA7F129C9A2C4CAE294562B07480, FontTextureRebuildCallback_BeginInvoke_m53EF837EFEA71B83AEA6706E2EB8F83062E43880, FontTextureRebuildCallback_EndInvoke_m8EEDB9652F6D2358523057E1164740820D2AE93C, }; static const int32_t s_InvokerIndices[33] = { 10, 10, 10, 10, 10, 10, 10, 1359, 1359, 1359, 1359, 1359, 1359, 1359, 1359, 164, 164, 14, 23, 144, 124, 124, 164, 238, 30, 148, 205, 1889, 35, 138, 23, 114, 26, }; extern const Il2CppCodeGenModule g_UnityEngine_TextRenderingModuleCodeGenModule; const Il2CppCodeGenModule g_UnityEngine_TextRenderingModuleCodeGenModule = { "UnityEngine.TextRenderingModule.dll", 33, s_methodPointers, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, };