#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END // 0x00000001 System.Void UnityEngine.PhysicMaterial::.ctor() extern void PhysicMaterial__ctor_m1E6AB8A9A487E70DE44AF221946176BE96584DFC (void); // 0x00000002 System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String) extern void PhysicMaterial_Internal_CreateDynamicsMaterial_m477978C8F91BAC9E41E0BE575C0C0730C80AFE1C (void); // 0x00000003 UnityEngine.Collider UnityEngine.RaycastHit::get_collider() extern void RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk (void); // 0x00000004 UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() extern void RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk (void); // 0x00000005 UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() extern void RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk (void); // 0x00000006 System.Single UnityEngine.RaycastHit::get_distance() extern void RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk (void); // 0x00000007 UnityEngine.Vector2 UnityEngine.RaycastHit::CalculateRaycastTexCoord(UnityEngine.Collider,UnityEngine.Vector2,UnityEngine.Vector3,System.UInt32,System.Int32) extern void RaycastHit_CalculateRaycastTexCoord_mFDF8E77FC95ACD5BB8D6A272A75CE480D3FB10BD (void); // 0x00000008 UnityEngine.Vector2 UnityEngine.RaycastHit::get_textureCoord() extern void RaycastHit_get_textureCoord_mE520CE27BD748249D38ABAA093FFAD9186FEE68D_AdjustorThunk (void); // 0x00000009 UnityEngine.Transform UnityEngine.RaycastHit::get_transform() extern void RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279_AdjustorThunk (void); // 0x0000000A UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody() extern void RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_AdjustorThunk (void); // 0x0000000B System.Void UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(UnityEngine.Collider,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&) extern void RaycastHit_CalculateRaycastTexCoord_Injected_m39A4D75A13500181FD91BF40A0432F1BF9617A1F (void); // 0x0000000C UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity() extern void Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8 (void); // 0x0000000D System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3) extern void Rigidbody_set_velocity_m8D129E88E62AD02AB81CFC8BE694C4A5A2B2B380 (void); // 0x0000000E UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity() extern void Rigidbody_get_angularVelocity_mA5D414D6E27755C944485A750F974BEA24CF27F0 (void); // 0x0000000F System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3) extern void Rigidbody_set_angularVelocity_m1839DCBC87B01EFD0B4936E84E503E38774B962C (void); // 0x00000010 System.Single UnityEngine.Rigidbody::get_drag() extern void Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E (void); // 0x00000011 System.Void UnityEngine.Rigidbody::set_drag(System.Single) extern void Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE (void); // 0x00000012 System.Single UnityEngine.Rigidbody::get_angularDrag() extern void Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B (void); // 0x00000013 System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single) extern void Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9 (void); // 0x00000014 System.Single UnityEngine.Rigidbody::get_mass() extern void Rigidbody_get_mass_m36189AE2961EE2C537D9CF5EC5881FD64CE43EB1 (void); // 0x00000015 System.Void UnityEngine.Rigidbody::set_mass(System.Single) extern void Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9 (void); // 0x00000016 System.Void UnityEngine.Rigidbody::SetDensity(System.Single) extern void Rigidbody_SetDensity_m77641F8BA6C1D80E1984CF2151F59155420B3483 (void); // 0x00000017 System.Boolean UnityEngine.Rigidbody::get_useGravity() extern void Rigidbody_get_useGravity_m802E0C0B4F2C2B521D5369EA027325157A53FCAA (void); // 0x00000018 System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean) extern void Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA (void); // 0x00000019 System.Single UnityEngine.Rigidbody::get_maxDepenetrationVelocity() extern void Rigidbody_get_maxDepenetrationVelocity_m1E0E17FAB20CDB605E1949AE051CFA4CCBDA17D2 (void); // 0x0000001A System.Void UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single) extern void Rigidbody_set_maxDepenetrationVelocity_m808359D9F5112960C159BCEFAC7EC579DDA73162 (void); // 0x0000001B System.Boolean UnityEngine.Rigidbody::get_isKinematic() extern void Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2 (void); // 0x0000001C System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean) extern void Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B (void); // 0x0000001D System.Boolean UnityEngine.Rigidbody::get_freezeRotation() extern void Rigidbody_get_freezeRotation_m0F3155BAE9AC8FCEA9DBEFC3F0FAD586FAF5A015 (void); // 0x0000001E System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean) extern void Rigidbody_set_freezeRotation_m946DD8BB0A2AD6F8C5CA22F506628168A3767D13 (void); // 0x0000001F UnityEngine.RigidbodyConstraints UnityEngine.Rigidbody::get_constraints() extern void Rigidbody_get_constraints_mC644C1F579B4B475BF174953564217123411EE64 (void); // 0x00000020 System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints) extern void Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F (void); // 0x00000021 UnityEngine.CollisionDetectionMode UnityEngine.Rigidbody::get_collisionDetectionMode() extern void Rigidbody_get_collisionDetectionMode_mFA990973D3E1F33D73D8A8FF9F68DBF7FC070A34 (void); // 0x00000022 System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode) extern void Rigidbody_set_collisionDetectionMode_m597F293BC9DF07EA920DD19195B791FC417EA63F (void); // 0x00000023 UnityEngine.Vector3 UnityEngine.Rigidbody::get_centerOfMass() extern void Rigidbody_get_centerOfMass_m616EAA0BFA8FB7413D6FCB18AD937009DC0929F6 (void); // 0x00000024 System.Void UnityEngine.Rigidbody::set_centerOfMass(UnityEngine.Vector3) extern void Rigidbody_set_centerOfMass_m038CD9CF36C48D04C92AFCF15AB001789AD699D4 (void); // 0x00000025 UnityEngine.Vector3 UnityEngine.Rigidbody::get_worldCenterOfMass() extern void Rigidbody_get_worldCenterOfMass_m4604E98FB98A4515E9F9AD775AB56E2BB98D6F2A (void); // 0x00000026 UnityEngine.Quaternion UnityEngine.Rigidbody::get_inertiaTensorRotation() extern void Rigidbody_get_inertiaTensorRotation_mA356CB639309737DA7EB4C4FB6665968660D5371 (void); // 0x00000027 System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation(UnityEngine.Quaternion) extern void Rigidbody_set_inertiaTensorRotation_m310EB017C472948584A3DE27B41264EC7E606BE5 (void); // 0x00000028 UnityEngine.Vector3 UnityEngine.Rigidbody::get_inertiaTensor() extern void Rigidbody_get_inertiaTensor_m27F5982AB5B321AFA501C8453963A9EE8190C578 (void); // 0x00000029 System.Void UnityEngine.Rigidbody::set_inertiaTensor(UnityEngine.Vector3) extern void Rigidbody_set_inertiaTensor_mEE7AF73CC252F44FD2693D22FE6AD8B8ED15D146 (void); // 0x0000002A System.Boolean UnityEngine.Rigidbody::get_detectCollisions() extern void Rigidbody_get_detectCollisions_m4D8AE859A9B468B26E2A78585F830DA8119C92E4 (void); // 0x0000002B System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean) extern void Rigidbody_set_detectCollisions_mD6BE24EC78D298D6F737822E3A63123AF586045F (void); // 0x0000002C UnityEngine.Vector3 UnityEngine.Rigidbody::get_position() extern void Rigidbody_get_position_m478D060638E43DE3AE9C931A42593484B8310113 (void); // 0x0000002D System.Void UnityEngine.Rigidbody::set_position(UnityEngine.Vector3) extern void Rigidbody_set_position_m54EED7F2D5EC9D34937D94B671BD6DE356DD0E7F (void); // 0x0000002E UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation() extern void Rigidbody_get_rotation_mD967DD98F16F80C0D74F8F1C25953D0609906BE5 (void); // 0x0000002F System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion) extern void Rigidbody_set_rotation_mFC6AD10748F2A0E04B6D2DBADEC168D60F90345B (void); // 0x00000030 UnityEngine.RigidbodyInterpolation UnityEngine.Rigidbody::get_interpolation() extern void Rigidbody_get_interpolation_mCFC127818CB91952344873D5C0B089A61FAE5C95 (void); // 0x00000031 System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation) extern void Rigidbody_set_interpolation_m34A9426028D5360BD8F8FBBB6A1DCB00DE8D1540 (void); // 0x00000032 System.Int32 UnityEngine.Rigidbody::get_solverIterations() extern void Rigidbody_get_solverIterations_mEE4C69F9DDDF1705A1B88BB21A0B3159973517D0 (void); // 0x00000033 System.Void UnityEngine.Rigidbody::set_solverIterations(System.Int32) extern void Rigidbody_set_solverIterations_mF597BD259445EF2E8F5A5FA7566CA04B8D4946E7 (void); // 0x00000034 System.Single UnityEngine.Rigidbody::get_sleepThreshold() extern void Rigidbody_get_sleepThreshold_m71929B1FAEA39522E08CC70B1803FC2F1FACBD80 (void); // 0x00000035 System.Void UnityEngine.Rigidbody::set_sleepThreshold(System.Single) extern void Rigidbody_set_sleepThreshold_m0E593BA1263F3BF186C23F6D1C532B9A67117E72 (void); // 0x00000036 System.Single UnityEngine.Rigidbody::get_maxAngularVelocity() extern void Rigidbody_get_maxAngularVelocity_m2DBF0F1495D6CBE5FE298A875C03C90C78501521 (void); // 0x00000037 System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single) extern void Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142 (void); // 0x00000038 System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3) extern void Rigidbody_MovePosition_m5807AA5CDEC1B8350618166B2DF56FCAAAFFF7C1 (void); // 0x00000039 System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion) extern void Rigidbody_MoveRotation_mCBE2CF9F1B4A86C4BCB899AAB4C4EE8BBAD21C84 (void); // 0x0000003A System.Void UnityEngine.Rigidbody::Sleep() extern void Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E (void); // 0x0000003B System.Boolean UnityEngine.Rigidbody::IsSleeping() extern void Rigidbody_IsSleeping_m1B8DD08C5F9B360D3CA5C60500472FC17CA2DA99 (void); // 0x0000003C System.Void UnityEngine.Rigidbody::WakeUp() extern void Rigidbody_WakeUp_m30E4CCC2A1A5829084881EBF52431ADDA4F2B336 (void); // 0x0000003D System.Void UnityEngine.Rigidbody::ResetCenterOfMass() extern void Rigidbody_ResetCenterOfMass_m91A70B79EF95EA4B39ECD3456F6E0EB63B2D5E95 (void); // 0x0000003E System.Void UnityEngine.Rigidbody::ResetInertiaTensor() extern void Rigidbody_ResetInertiaTensor_m610833358D3274537E246CB0747966BA2F5D5F34 (void); // 0x0000003F UnityEngine.Vector3 UnityEngine.Rigidbody::GetRelativePointVelocity(UnityEngine.Vector3) extern void Rigidbody_GetRelativePointVelocity_m9B79D69249F02CECF18CB6B13E2EF9E50A526624 (void); // 0x00000040 UnityEngine.Vector3 UnityEngine.Rigidbody::GetPointVelocity(UnityEngine.Vector3) extern void Rigidbody_GetPointVelocity_mFA72C6F1FF5AEC64B25B0F7F7682BB9666D28AC4 (void); // 0x00000041 System.Int32 UnityEngine.Rigidbody::get_solverVelocityIterations() extern void Rigidbody_get_solverVelocityIterations_mF7AC9DB3D39E13F25BD1995D393F23942F9439AA (void); // 0x00000042 System.Void UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32) extern void Rigidbody_set_solverVelocityIterations_mCD0EA1B054349FEF7CCE8B26B7BDC42D0F535AD8 (void); // 0x00000043 System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode) extern void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 (void); // 0x00000044 System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3) extern void Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38 (void); // 0x00000045 System.Void UnityEngine.Rigidbody::AddForce(System.Single,System.Single,System.Single,UnityEngine.ForceMode) extern void Rigidbody_AddForce_m3DB73532F7A349E048FA2F897F1EF85D75DFF4F6 (void); // 0x00000046 System.Void UnityEngine.Rigidbody::AddForce(System.Single,System.Single,System.Single) extern void Rigidbody_AddForce_m8FED8F9F25D39B7BAB50DA4A6C9465AACDA855E0 (void); // 0x00000047 System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3,UnityEngine.ForceMode) extern void Rigidbody_AddRelativeForce_m90667A3C15C991BBF522053C5A87CBDA3BAECBB3 (void); // 0x00000048 System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3) extern void Rigidbody_AddRelativeForce_m438C5E9883134D09E23FA50D7438FE2C8D81510B (void); // 0x00000049 System.Void UnityEngine.Rigidbody::AddRelativeForce(System.Single,System.Single,System.Single,UnityEngine.ForceMode) extern void Rigidbody_AddRelativeForce_m275A7F9D080B5FF2A9E74E69CC13EB58D4B3E4AB (void); // 0x0000004A System.Void UnityEngine.Rigidbody::AddRelativeForce(System.Single,System.Single,System.Single) extern void Rigidbody_AddRelativeForce_m4BC01F4BA26FE9D1ED3D6D9FC07E85BDCE8AB9C6 (void); // 0x0000004B System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode) extern void Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60 (void); // 0x0000004C System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3) extern void Rigidbody_AddTorque_mB9B6AE5C84CCB626CDDAAA5307F31BC0D9589EE0 (void); // 0x0000004D System.Void UnityEngine.Rigidbody::AddTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode) extern void Rigidbody_AddTorque_mDB024BCFD86772CCE6E1BCD9681B6263BA046387 (void); // 0x0000004E System.Void UnityEngine.Rigidbody::AddTorque(System.Single,System.Single,System.Single) extern void Rigidbody_AddTorque_m11886F1819DB7ED4A90F30B59DF812C5A7C61BFA (void); // 0x0000004F System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode) extern void Rigidbody_AddRelativeTorque_mA2D07E98C93002A2C133EAC04D10D5555DD88C7E (void); // 0x00000050 System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3) extern void Rigidbody_AddRelativeTorque_m6F4392EC6AC5D0ECB2062D3C2EE4EFD258393A96 (void); // 0x00000051 System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode) extern void Rigidbody_AddRelativeTorque_m22FFA860705CE5B2A0CFC3F49FD30411C5B47985 (void); // 0x00000052 System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single) extern void Rigidbody_AddRelativeTorque_m1FFEE6BFAFEB94E66CC5DA64D1A285167C59D6D8 (void); // 0x00000053 System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode) extern void Rigidbody_AddForceAtPosition_mF3B282490DFBD57EEA2A67AA44F602368A20D769 (void); // 0x00000054 System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3) extern void Rigidbody_AddForceAtPosition_m3A5DCFC3E79923C9D8E32A54BC4AAA1E48EEAD6C (void); // 0x00000055 System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode) extern void Rigidbody_AddExplosionForce_m8A2C25CE73AC51E1C255929733A4187089BA689A (void); // 0x00000056 System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single) extern void Rigidbody_AddExplosionForce_m2FCB38B408AD2BD4035A6D5A2193ABC82521E648 (void); // 0x00000057 System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single) extern void Rigidbody_AddExplosionForce_m1FCC884218DB2A0DC0899C6FE4F0B131341C1243 (void); // 0x00000058 System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&) extern void Rigidbody_Internal_ClosestPointOnBounds_mD757F2B1C3D88427A4F57B5C5D8E40E5EA7316CE (void); // 0x00000059 UnityEngine.Vector3 UnityEngine.Rigidbody::ClosestPointOnBounds(UnityEngine.Vector3) extern void Rigidbody_ClosestPointOnBounds_m674F68E3D4AC64134222FAEAC85A57A3938A418C (void); // 0x0000005A UnityEngine.RaycastHit UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&) extern void Rigidbody_SweepTest_mC946715B17AC26E399125CD0D78B965C26DD5B99 (void); // 0x0000005B System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,UnityEngine.QueryTriggerInteraction) extern void Rigidbody_SweepTest_m6BA62809D2CE8265C121DADC6B3EAFB5C31ED41A (void); // 0x0000005C System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) extern void Rigidbody_SweepTest_mDEA3BFD8783704425ED5AFCDDAA7223FE407E94C (void); // 0x0000005D System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&) extern void Rigidbody_SweepTest_m896FD49658BCE7F85DB4EA0D38D155F215BE34F8 (void); // 0x0000005E UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction) extern void Rigidbody_Internal_SweepTestAll_mBD556FF1FC7FDEE8DA0BB7B318DFDEEFA87AF686 (void); // 0x0000005F UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction) extern void Rigidbody_SweepTestAll_mFD6C20A862DD10A5EAACE690BF6637D647B249FB (void); // 0x00000060 UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3,System.Single) extern void Rigidbody_SweepTestAll_m06306C824B033834CC053828B4EAE0F454A3CE0B (void); // 0x00000061 UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3) extern void Rigidbody_SweepTestAll_mAC2DC4A85C781A898FF726544B8DE6A0C79CEF1E (void); // 0x00000062 System.Void UnityEngine.Rigidbody::.ctor() extern void Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4 (void); // 0x00000063 System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) extern void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC (void); // 0x00000064 System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&) extern void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D (void); // 0x00000065 System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&) extern void Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1 (void); // 0x00000066 System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&) extern void Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783 (void); // 0x00000067 System.Void UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&) extern void Rigidbody_get_centerOfMass_Injected_m15590C0C367EB322CF67A40CFE2A28A814A8766F (void); // 0x00000068 System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&) extern void Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A (void); // 0x00000069 System.Void UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&) extern void Rigidbody_get_worldCenterOfMass_Injected_mCF61FE2285D07E76A226249DA7C877F6888C945F (void); // 0x0000006A System.Void UnityEngine.Rigidbody::get_inertiaTensorRotation_Injected(UnityEngine.Quaternion&) extern void Rigidbody_get_inertiaTensorRotation_Injected_mD6A818C1537CC63ECF9C4553EB750304DA45412C (void); // 0x0000006B System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&) extern void Rigidbody_set_inertiaTensorRotation_Injected_mD6551ABE2A3C9B6F9BF90BD43E91D6ED0ABA3A3F (void); // 0x0000006C System.Void UnityEngine.Rigidbody::get_inertiaTensor_Injected(UnityEngine.Vector3&) extern void Rigidbody_get_inertiaTensor_Injected_m87F89C6379EB9C47DDB03A4F5AE47CBFF9CFD2FF (void); // 0x0000006D System.Void UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&) extern void Rigidbody_set_inertiaTensor_Injected_mB43DBD3F1C979D04B0955484E0B14A971C7AE838 (void); // 0x0000006E System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&) extern void Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019 (void); // 0x0000006F System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&) extern void Rigidbody_set_position_Injected_m3210674B4144CD8E599226F6343BC541A9975581 (void); // 0x00000070 System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&) extern void Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91 (void); // 0x00000071 System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) extern void Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3 (void); // 0x00000072 System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) extern void Rigidbody_MovePosition_Injected_mFD8BDE08912A4C3FC240A8834C3394A88349C440 (void); // 0x00000073 System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) extern void Rigidbody_MoveRotation_Injected_m283E5FB82CB1721DC5220311967ED0E6ED831BF0 (void); // 0x00000074 System.Void UnityEngine.Rigidbody::GetRelativePointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) extern void Rigidbody_GetRelativePointVelocity_Injected_m49CAD68DE4EF17745A62D2A610646BB914B6C78F (void); // 0x00000075 System.Void UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) extern void Rigidbody_GetPointVelocity_Injected_mFFC7165D5058AA5B62F08545554F78EE25FACC2E (void); // 0x00000076 System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) extern void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 (void); // 0x00000077 System.Void UnityEngine.Rigidbody::AddRelativeForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) extern void Rigidbody_AddRelativeForce_Injected_m1D129AFF4E7F635163F8453D167F16C10D53510E (void); // 0x00000078 System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) extern void Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B (void); // 0x00000079 System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) extern void Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86 (void); // 0x0000007A System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode) extern void Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F (void); // 0x0000007B System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode) extern void Rigidbody_AddExplosionForce_Injected_m52842CCC1B482C3713F35132507C8F9652BC5D07 (void); // 0x0000007C System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) extern void Rigidbody_Internal_ClosestPointOnBounds_Injected_mA8623EF8304423184DC292C187A46D29D6B02FF6 (void); // 0x0000007D System.Void UnityEngine.Rigidbody::SweepTest_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&,UnityEngine.RaycastHit&) extern void Rigidbody_SweepTest_Injected_mACB57664E418B4BAC7FEC27E8567951999CBDE1E (void); // 0x0000007E UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction) extern void Rigidbody_Internal_SweepTestAll_Injected_m477F3BC0F104087BC5A4989CD3768865CD018F43 (void); // 0x0000007F System.Boolean UnityEngine.Collider::get_enabled() extern void Collider_get_enabled_mED644D98C6AC2DF95BD86145E8D31AD7081C76EB (void); // 0x00000080 System.Void UnityEngine.Collider::set_enabled(System.Boolean) extern void Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B (void); // 0x00000081 UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() extern void Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 (void); // 0x00000082 System.Boolean UnityEngine.Collider::get_isTrigger() extern void Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E (void); // 0x00000083 System.Void UnityEngine.Collider::set_isTrigger(System.Boolean) extern void Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5 (void); // 0x00000084 System.Single UnityEngine.Collider::get_contactOffset() extern void Collider_get_contactOffset_mDFB6CD3692140C771D5E20E3E56CD65CC023144C (void); // 0x00000085 System.Void UnityEngine.Collider::set_contactOffset(System.Single) extern void Collider_set_contactOffset_m75A7C6C54A3BA13A4D420235FEC6836B77433E42 (void); // 0x00000086 UnityEngine.Vector3 UnityEngine.Collider::ClosestPoint(UnityEngine.Vector3) extern void Collider_ClosestPoint_mA3CF53B6EE9CEEDB3BF2BCCE19E511CA659672B7 (void); // 0x00000087 UnityEngine.Bounds UnityEngine.Collider::get_bounds() extern void Collider_get_bounds_mD3CB68E38FB998406193A88D18C01F510272058A (void); // 0x00000088 UnityEngine.PhysicMaterial UnityEngine.Collider::get_sharedMaterial() extern void Collider_get_sharedMaterial_m1C4338DFB586A2C635F0B8B66B1552E0494E6821 (void); // 0x00000089 System.Void UnityEngine.Collider::set_sharedMaterial(UnityEngine.PhysicMaterial) extern void Collider_set_sharedMaterial_m60A43BFBDC1615DA60B6A0FE841260F6317BB78A (void); // 0x0000008A UnityEngine.PhysicMaterial UnityEngine.Collider::get_material() extern void Collider_get_material_m4F6B81A3CD1B3B579579EF2DBA73CEF29072766A (void); // 0x0000008B System.Void UnityEngine.Collider::set_material(UnityEngine.PhysicMaterial) extern void Collider_set_material_m2978E803DF20381466E0BD1F41F759DA015C5E74 (void); // 0x0000008C UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&) extern void Collider_Raycast_m71EB0F5FD51BC4A4EBEA5D3CC1D8AC3E97039B97 (void); // 0x0000008D System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) extern void Collider_Raycast_mF79828BB10A356336B673595777F7C6941E3F42F (void); // 0x0000008E System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&) extern void Collider_Internal_ClosestPointOnBounds_m6A6D70AF5B0247C07D5733615811A889F796C39D (void); // 0x0000008F UnityEngine.Vector3 UnityEngine.Collider::ClosestPointOnBounds(UnityEngine.Vector3) extern void Collider_ClosestPointOnBounds_mB6B4DB64D3684613C3818153E7459FE58BA7393B (void); // 0x00000090 System.Void UnityEngine.Collider::.ctor() extern void Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED (void); // 0x00000091 System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) extern void Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F (void); // 0x00000092 System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&) extern void Collider_get_bounds_Injected_m90D0FE433CCD44CC83E1089055A5A17286F9B1E6 (void); // 0x00000093 System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) extern void Collider_Raycast_Injected_mB0B58594F6966EC18CBEE58A9458588B028BD68B (void); // 0x00000094 System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) extern void Collider_Internal_ClosestPointOnBounds_Injected_m6C6420C5A86476B5CEA015DAE64FFEC28A23F855 (void); // 0x00000095 System.Boolean UnityEngine.CharacterController::SimpleMove(UnityEngine.Vector3) extern void CharacterController_SimpleMove_mE56BC226845D3BAACAA61BCA150D6723AC897489 (void); // 0x00000096 UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3) extern void CharacterController_Move_m31D77B4E934015FE3D6CE04BF8017A1DD0487434 (void); // 0x00000097 UnityEngine.Vector3 UnityEngine.CharacterController::get_velocity() extern void CharacterController_get_velocity_m735C4159CF165335A5C51E2B059952601F8CA0CD (void); // 0x00000098 System.Boolean UnityEngine.CharacterController::get_isGrounded() extern void CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B (void); // 0x00000099 UnityEngine.CollisionFlags UnityEngine.CharacterController::get_collisionFlags() extern void CharacterController_get_collisionFlags_m7154D0A3A122ABEFED3853294104506870A57B7B (void); // 0x0000009A System.Single UnityEngine.CharacterController::get_radius() extern void CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62 (void); // 0x0000009B System.Void UnityEngine.CharacterController::set_radius(System.Single) extern void CharacterController_set_radius_m34ED376F97CC3F98880423D4E574A78AEC0354E1 (void); // 0x0000009C System.Single UnityEngine.CharacterController::get_height() extern void CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA (void); // 0x0000009D System.Void UnityEngine.CharacterController::set_height(System.Single) extern void CharacterController_set_height_mEC0B265791CB25FA59892CD2273A205EE78825B4 (void); // 0x0000009E UnityEngine.Vector3 UnityEngine.CharacterController::get_center() extern void CharacterController_get_center_mB221CC1D4FE223B4854187F98E6903685DE4FF9A (void); // 0x0000009F System.Void UnityEngine.CharacterController::set_center(UnityEngine.Vector3) extern void CharacterController_set_center_m85EAA97EF9C9369A10B488251038910B843590A0 (void); // 0x000000A0 System.Single UnityEngine.CharacterController::get_slopeLimit() extern void CharacterController_get_slopeLimit_m1F45E11460DB926AE861B8F606C7A0F41613869E (void); // 0x000000A1 System.Void UnityEngine.CharacterController::set_slopeLimit(System.Single) extern void CharacterController_set_slopeLimit_mFC5438AD6EC9888BF9BC76B870D6727BF2610BF8 (void); // 0x000000A2 System.Single UnityEngine.CharacterController::get_stepOffset() extern void CharacterController_get_stepOffset_mEC536C72E370A8822CB56B4386946CF9D60740C5 (void); // 0x000000A3 System.Void UnityEngine.CharacterController::set_stepOffset(System.Single) extern void CharacterController_set_stepOffset_mC20AB5021683C36F888BB35F8B0858008DA28F99 (void); // 0x000000A4 System.Single UnityEngine.CharacterController::get_skinWidth() extern void CharacterController_get_skinWidth_mD41A2207DDC115DF41AED202A76E8C83F6400BBE (void); // 0x000000A5 System.Void UnityEngine.CharacterController::set_skinWidth(System.Single) extern void CharacterController_set_skinWidth_mE6E748F9EC1675B244AE3DB8202FF35984A3671C (void); // 0x000000A6 System.Single UnityEngine.CharacterController::get_minMoveDistance() extern void CharacterController_get_minMoveDistance_m49DF355C836EE77BBFD65B70D0BF33065505F02D (void); // 0x000000A7 System.Void UnityEngine.CharacterController::set_minMoveDistance(System.Single) extern void CharacterController_set_minMoveDistance_m2BA7B5073A3323C1DDC0495FE49D549A59532E8D (void); // 0x000000A8 System.Boolean UnityEngine.CharacterController::get_detectCollisions() extern void CharacterController_get_detectCollisions_mC4CF3CD13A1D471A362CF9E031AE710125311EA1 (void); // 0x000000A9 System.Void UnityEngine.CharacterController::set_detectCollisions(System.Boolean) extern void CharacterController_set_detectCollisions_m1B871A8BFF88BBEC8E949321985E5E2BD0A4487E (void); // 0x000000AA System.Boolean UnityEngine.CharacterController::get_enableOverlapRecovery() extern void CharacterController_get_enableOverlapRecovery_mCF6FFC03CAAC035AFDAD94E6A2FB41A3E90DC6C6 (void); // 0x000000AB System.Void UnityEngine.CharacterController::set_enableOverlapRecovery(System.Boolean) extern void CharacterController_set_enableOverlapRecovery_m715E63C38CD05B2A94C98C1DBD7F2854AD57AFD7 (void); // 0x000000AC System.Void UnityEngine.CharacterController::.ctor() extern void CharacterController__ctor_m969F3AFC900EADB674A4D8DB9980C64B223718C0 (void); // 0x000000AD System.Boolean UnityEngine.CharacterController::SimpleMove_Injected(UnityEngine.Vector3&) extern void CharacterController_SimpleMove_Injected_mA94FFCC3D0D3C4D6650237B77BA4F09B43C81AC0 (void); // 0x000000AE UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) extern void CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551 (void); // 0x000000AF System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&) extern void CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8 (void); // 0x000000B0 System.Void UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&) extern void CharacterController_get_center_Injected_m9C6D74959FA2165C808F544FA55F8D3D20526DBE (void); // 0x000000B1 System.Void UnityEngine.CharacterController::set_center_Injected(UnityEngine.Vector3&) extern void CharacterController_set_center_Injected_mB0CABC40795A76B769EE17341D7F1D7F4B7D74FE (void); // 0x000000B2 UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh() extern void MeshCollider_get_sharedMesh_mD66AB7910B58EBCB574232E54E6A496B81A56C67 (void); // 0x000000B3 System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh) extern void MeshCollider_set_sharedMesh_m88BE136B396DA960BC78F1A563BE0A810AA0FBBA (void); // 0x000000B4 System.Boolean UnityEngine.MeshCollider::get_convex() extern void MeshCollider_get_convex_mAA9801A31A512288CE0705E56596D836FC73E64A (void); // 0x000000B5 System.Void UnityEngine.MeshCollider::set_convex(System.Boolean) extern void MeshCollider_set_convex_m9437496D05ABFBE619F8B2C6E80D6AECB95EAFE0 (void); // 0x000000B6 UnityEngine.MeshColliderCookingOptions UnityEngine.MeshCollider::get_cookingOptions() extern void MeshCollider_get_cookingOptions_m3C71AC8902200A5291069EC6ACAAC8B229F847BB (void); // 0x000000B7 System.Void UnityEngine.MeshCollider::set_cookingOptions(UnityEngine.MeshColliderCookingOptions) extern void MeshCollider_set_cookingOptions_m09D7470E26689708C7FDC0D32E9DA730BBA7B275 (void); // 0x000000B8 System.Void UnityEngine.MeshCollider::.ctor() extern void MeshCollider__ctor_mC3745640B87CF47CA6C6E93879343E52A4A0765F (void); // 0x000000B9 UnityEngine.Vector3 UnityEngine.CapsuleCollider::get_center() extern void CapsuleCollider_get_center_m415B40B8ADB6B1C29F3EF4C23839D5514BBA18AE (void); // 0x000000BA System.Void UnityEngine.CapsuleCollider::set_center(UnityEngine.Vector3) extern void CapsuleCollider_set_center_mD2A261C23EB2DE8B0D9F946596BF64B72F7015C6 (void); // 0x000000BB System.Single UnityEngine.CapsuleCollider::get_radius() extern void CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D (void); // 0x000000BC System.Void UnityEngine.CapsuleCollider::set_radius(System.Single) extern void CapsuleCollider_set_radius_mFE5E4E8C0EC1ECAC76CFDDA3EF9713027872E50D (void); // 0x000000BD System.Single UnityEngine.CapsuleCollider::get_height() extern void CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75 (void); // 0x000000BE System.Void UnityEngine.CapsuleCollider::set_height(System.Single) extern void CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6 (void); // 0x000000BF System.Int32 UnityEngine.CapsuleCollider::get_direction() extern void CapsuleCollider_get_direction_m699EB45D6B2D713374B163F59AA4CB61B2BFA3DF (void); // 0x000000C0 System.Void UnityEngine.CapsuleCollider::set_direction(System.Int32) extern void CapsuleCollider_set_direction_mBF666730647E4C553A011BC503EEDD4F9117626C (void); // 0x000000C1 System.Void UnityEngine.CapsuleCollider::.ctor() extern void CapsuleCollider__ctor_m4334AB0C7D4CA7745D4492117175FB180DF164A8 (void); // 0x000000C2 System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&) extern void CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2 (void); // 0x000000C3 System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&) extern void CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3 (void); // 0x000000C4 UnityEngine.Vector3 UnityEngine.BoxCollider::get_center() extern void BoxCollider_get_center_mA9164B9949F419A35CC949685F1DC14588BC6402 (void); // 0x000000C5 System.Void UnityEngine.BoxCollider::set_center(UnityEngine.Vector3) extern void BoxCollider_set_center_m8A871056CA383C9932A7694FE396A1EFA247FC69 (void); // 0x000000C6 UnityEngine.Vector3 UnityEngine.BoxCollider::get_size() extern void BoxCollider_get_size_m1C7DA815D3BA9DDB3D92A58BEEFE2FCBA5206FE2 (void); // 0x000000C7 System.Void UnityEngine.BoxCollider::set_size(UnityEngine.Vector3) extern void BoxCollider_set_size_m65F9B4BD610D3094313EC8D1C5CE58D1D345A176 (void); // 0x000000C8 System.Void UnityEngine.BoxCollider::.ctor() extern void BoxCollider__ctor_m2A91CC732B18B31D0102EFBAA49D4EB1EF05B64C (void); // 0x000000C9 System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&) extern void BoxCollider_get_center_Injected_m04983F947C5E02756596EC89923061041DB7D5D8 (void); // 0x000000CA System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&) extern void BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4 (void); // 0x000000CB System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&) extern void BoxCollider_get_size_Injected_m0102C89526BAADB06950B4BCF339C1B155449AD1 (void); // 0x000000CC System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&) extern void BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943 (void); // 0x000000CD UnityEngine.Vector3 UnityEngine.SphereCollider::get_center() extern void SphereCollider_get_center_mE7AD1AC46974FF23EEA621B872E2962E52A1DB00 (void); // 0x000000CE System.Void UnityEngine.SphereCollider::set_center(UnityEngine.Vector3) extern void SphereCollider_set_center_m325070F5252B4A2EA567B653CAE3285F101FA3EE (void); // 0x000000CF System.Single UnityEngine.SphereCollider::get_radius() extern void SphereCollider_get_radius_m255804173C17314FD9538AE45C4A46D4882BC094 (void); // 0x000000D0 System.Void UnityEngine.SphereCollider::set_radius(System.Single) extern void SphereCollider_set_radius_m3161573A2D89F495F4B79E16C52B905C0F9AD699 (void); // 0x000000D1 System.Void UnityEngine.SphereCollider::.ctor() extern void SphereCollider__ctor_m4A7C3A0E85647ADE1E182C8E91995A86114AB21B (void); // 0x000000D2 System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&) extern void SphereCollider_get_center_Injected_mE8ECA23236D73D0685D76F15CB21BA1C09C9F6DB (void); // 0x000000D3 System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&) extern void SphereCollider_set_center_Injected_mB5E101BA19F903AF24B7FAE2D125BBCC781FF82C (void); // 0x000000D4 System.String UnityEngine.PhysicsScene::ToString() extern void PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk (void); // 0x000000D5 System.Int32 UnityEngine.PhysicsScene::GetHashCode() extern void PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk (void); // 0x000000D6 System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) extern void PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk (void); // 0x000000D7 System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) extern void PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk (void); // 0x000000D8 System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk (void); // 0x000000D9 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (void); // 0x000000DA System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk (void); // 0x000000DB System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (void); // 0x000000DC System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk (void); // 0x000000DD System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 (void); // 0x000000DE System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_CapsuleCast_m62813C3DE93000767BDF5E789E7D82B6944B96E9 (void); // 0x000000DF System.Boolean UnityEngine.PhysicsScene::Internal_CapsuleCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_CapsuleCast_m98099F6A0153C33964D1DC312467B438F2CD02BB (void); // 0x000000E0 System.Boolean UnityEngine.PhysicsScene::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_CapsuleCast_mBA2BB56A5EFA893BE437056DBBE6B91D9326B0BC_AdjustorThunk (void); // 0x000000E1 System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_CapsuleCastNonAlloc_m419A6A1DC6099D71AF9D14DDE892A2B34E9A92C3 (void); // 0x000000E2 System.Int32 UnityEngine.PhysicsScene::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_CapsuleCast_m34990F056A4F7944D148C5B499216BD5337E655A_AdjustorThunk (void); // 0x000000E3 System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapCapsuleNonAlloc_Internal_m8CD00D960D7A2BFF82AAF7BDDE6BE218E031848A (void); // 0x000000E4 System.Int32 UnityEngine.PhysicsScene::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapCapsule_mF50D737B818EE2B9197D540AE0F6BA8B22AB8115_AdjustorThunk (void); // 0x000000E5 System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_SphereCast_m6DD7B632CF528C867859E329E2C4807C2CC891D8 (void); // 0x000000E6 System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0 (void); // 0x000000E7 System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1_AdjustorThunk (void); // 0x000000E8 System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_SphereCastNonAlloc_m3D1F9949880884824747DF1578EB53F6D6D5FDE7 (void); // 0x000000E9 System.Int32 UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_SphereCast_mCEDD4DF50C33E1658817670D100685424ED3087A_AdjustorThunk (void); // 0x000000EA System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapSphereNonAlloc_Internal_m13C106E7DD08B513CA401E618D4A021DFC38B9E9 (void); // 0x000000EB System.Int32 UnityEngine.PhysicsScene::OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapSphere_m66FB92E12959F31DCB962EF658FDA1CA48A923B8_AdjustorThunk (void); // 0x000000EC System.Boolean UnityEngine.PhysicsScene::Query_BoxCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_BoxCast_m53E52DFB03C8C702A5F5B591F4DA3E46CF2B923C (void); // 0x000000ED System.Boolean UnityEngine.PhysicsScene::Internal_BoxCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_BoxCast_mD2D894CADDE505795A75473F4B88ED330A23C2D4 (void); // 0x000000EE System.Boolean UnityEngine.PhysicsScene::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_BoxCast_m67054123A6D81CA9CD60888988AF034D1171CFBA_AdjustorThunk (void); // 0x000000EF System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapBoxNonAlloc_Internal_m24FC2449710E67749D568691BF204F17FE7DCC91 (void); // 0x000000F0 System.Int32 UnityEngine.PhysicsScene::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapBox_mB77A41C63A97A3AE291BE373202DB29294B76F17_AdjustorThunk (void); // 0x000000F1 System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_BoxCastNonAlloc_m16A13EBE384FA5A08FD10728020E1B305A8657F4 (void); // 0x000000F2 System.Int32 UnityEngine.PhysicsScene::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_BoxCast_m32B3562A5A0FB531E21FE9DC6EF822822EA924B8_AdjustorThunk (void); // 0x000000F3 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (void); // 0x000000F4 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (void); // 0x000000F5 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E (void); // 0x000000F6 System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_CapsuleCast_Injected_mB12FAFD383D49067D93BFCADF6EBB21FDF89711B (void); // 0x000000F7 System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_CapsuleCastNonAlloc_Injected_m8F6925F43A677FC0340FE680F3CD6EEC20767FA1 (void); // 0x000000F8 System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m616134C6FD3EC2759C495EC4582FD7F92D76A7C8 (void); // 0x000000F9 System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F (void); // 0x000000FA System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_SphereCastNonAlloc_Injected_m5CFF3EABCE53F24746A61D366DF95EA0F312DD60 (void); // 0x000000FB System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m705582B711F15CEAAA0327C8251D03E800FE1740 (void); // 0x000000FC System.Boolean UnityEngine.PhysicsScene::Query_BoxCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Query_BoxCast_Injected_mDCCFFFC0A8690F4CD9EB4156A0577F67AF6F3747 (void); // 0x000000FD System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m1F6490CBD8F82791971AB94480CCEA9F8E08751C (void); // 0x000000FE System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit[],UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void PhysicsScene_Internal_BoxCastNonAlloc_Injected_m554B56E88B4C576985223D5CD6DE7432616B2993 (void); // 0x000000FF UnityEngine.Vector3 UnityEngine.Physics::get_gravity() extern void Physics_get_gravity_mC0F44371C49C1DD1455D6ADEC824BAE35E1E104B (void); // 0x00000100 System.Void UnityEngine.Physics::set_gravity(UnityEngine.Vector3) extern void Physics_set_gravity_m8CBAE25FDEDE9CF56AB64E929C6753CF093FF04E (void); // 0x00000101 System.Single UnityEngine.Physics::get_defaultContactOffset() extern void Physics_get_defaultContactOffset_mB066F256A3D2B7F7A3B464F81ED5F316C88F1992 (void); // 0x00000102 System.Void UnityEngine.Physics::set_defaultContactOffset(System.Single) extern void Physics_set_defaultContactOffset_m19A12A6295EAC7353B980829B02D12C5A99A2D69 (void); // 0x00000103 System.Single UnityEngine.Physics::get_sleepThreshold() extern void Physics_get_sleepThreshold_m08A0E4495E6B98C499674C020CC9F362358C4C1C (void); // 0x00000104 System.Void UnityEngine.Physics::set_sleepThreshold(System.Single) extern void Physics_set_sleepThreshold_m91691F04FF777B69FC71D2EF187E9E9237B67D40 (void); // 0x00000105 System.Boolean UnityEngine.Physics::get_queriesHitTriggers() extern void Physics_get_queriesHitTriggers_m35DFD864FA256CC2AA146E4634D5EF37D9588C1F (void); // 0x00000106 System.Void UnityEngine.Physics::set_queriesHitTriggers(System.Boolean) extern void Physics_set_queriesHitTriggers_m14D1DC64AE190ECFC3DB57FD6EC43570C7FA22C5 (void); // 0x00000107 System.Boolean UnityEngine.Physics::get_queriesHitBackfaces() extern void Physics_get_queriesHitBackfaces_m184E6DED1C50617F02B7E5208DDA0ED044FF2855 (void); // 0x00000108 System.Void UnityEngine.Physics::set_queriesHitBackfaces(System.Boolean) extern void Physics_set_queriesHitBackfaces_m45996E9A3517E465CE789A8FC7D0B7428FFEA309 (void); // 0x00000109 System.Single UnityEngine.Physics::get_bounceThreshold() extern void Physics_get_bounceThreshold_mD0EA871EB805671B0912AF7F8814074B9D136FB7 (void); // 0x0000010A System.Void UnityEngine.Physics::set_bounceThreshold(System.Single) extern void Physics_set_bounceThreshold_m47FC61A29EEBA983033BA136F4D467827A81FF9E (void); // 0x0000010B System.Int32 UnityEngine.Physics::get_defaultSolverIterations() extern void Physics_get_defaultSolverIterations_mAA92159E5BE1DE38113B6BD2485CDC6A382948FC (void); // 0x0000010C System.Void UnityEngine.Physics::set_defaultSolverIterations(System.Int32) extern void Physics_set_defaultSolverIterations_mA7FA4ABAA2C69446267D3D233DD77579DAE5BBCB (void); // 0x0000010D System.Int32 UnityEngine.Physics::get_defaultSolverVelocityIterations() extern void Physics_get_defaultSolverVelocityIterations_m4E30A80A883006470E1F6C73B68E372B293C4DAC (void); // 0x0000010E System.Void UnityEngine.Physics::set_defaultSolverVelocityIterations(System.Int32) extern void Physics_set_defaultSolverVelocityIterations_m83161CD1CDBAE3AFF03F296094750A97CE787EC0 (void); // 0x0000010F System.Single UnityEngine.Physics::get_defaultMaxAngularSpeed() extern void Physics_get_defaultMaxAngularSpeed_mEA930515ECED20ECA15DB4DC0D305D7821A22F76 (void); // 0x00000110 System.Void UnityEngine.Physics::set_defaultMaxAngularSpeed(System.Single) extern void Physics_set_defaultMaxAngularSpeed_m5EECC9F99AC89C1E3F34F92599A6706E6E5C8713 (void); // 0x00000111 UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() extern void Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (void); // 0x00000112 System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) extern void Physics_IgnoreCollision_mF7183C0761289A45400F0E2C1B223B980EBE5F8B (void); // 0x00000113 System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider) extern void Physics_IgnoreCollision_m2F9164DBBB3036E669985F1DB478502199FA9B70 (void); // 0x00000114 System.Void UnityEngine.Physics::IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean) extern void Physics_IgnoreLayerCollision_m0DFDA0BBDFA1F0737524272504E3D85989989C32 (void); // 0x00000115 System.Void UnityEngine.Physics::IgnoreLayerCollision(System.Int32,System.Int32) extern void Physics_IgnoreLayerCollision_m21F8A3A611C8DB8CA7D80C3D7E9DB836126C0C2B (void); // 0x00000116 System.Boolean UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32) extern void Physics_GetIgnoreLayerCollision_mD79111559F93397C8516436A7456086FB5021961 (void); // 0x00000117 System.Boolean UnityEngine.Physics::GetIgnoreCollision(UnityEngine.Collider,UnityEngine.Collider) extern void Physics_GetIgnoreCollision_m27E992AA769818AAF45ACD8857B48B5942BABA36 (void); // 0x00000118 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C (void); // 0x00000119 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA (void); // 0x0000011A System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern void Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D (void); // 0x0000011B System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E (void); // 0x0000011C System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (void); // 0x0000011D System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024 (void); // 0x0000011E System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) extern void Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B (void); // 0x0000011F System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) extern void Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287 (void); // 0x00000120 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47 (void); // 0x00000121 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32) extern void Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1 (void); // 0x00000122 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single) extern void Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5 (void); // 0x00000123 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray) extern void Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A (void); // 0x00000124 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8 (void); // 0x00000125 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950 (void); // 0x00000126 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) extern void Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67 (void); // 0x00000127 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&) extern void Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495 (void); // 0x00000128 System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Linecast_m2CAAB76F9786AB83FCF6B9C751B6A754AAEA48FB (void); // 0x00000129 System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32) extern void Physics_Linecast_m1286F99BB2A490E80EA48A6DF456C81293A35C66 (void); // 0x0000012A System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_Linecast_mBD7E25CE0DB089D13696D62F536C539D5C3FCC6E (void); // 0x0000012B System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Linecast_mCAA3A0F713478346F006ADF57D65F64C89A544C6 (void); // 0x0000012C System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Int32) extern void Physics_Linecast_mBB78AB8D049EB835949B2940D511E1049F6D5758 (void); // 0x0000012D System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) extern void Physics_Linecast_mB0BFB97C5093E1D1C08B5C3CDE1062D46CEB2318 (void); // 0x0000012E System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CapsuleCast_mC87B52048EA37D1109728715A0EF2A29F9A5C6BC (void); // 0x0000012F System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_CapsuleCast_m76F7B3D6E0BB4A7D646D0258FA577DB5094521BB (void); // 0x00000130 System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single) extern void Physics_CapsuleCast_m4F973A81C70967FC75F6EA89EA334C09390F751A (void); // 0x00000131 System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3) extern void Physics_CapsuleCast_m4DA42A05DC8B17655241A42B0E29D041DD9D632C (void); // 0x00000132 System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CapsuleCast_mE59C9FD33569870B9C811E5930CB5D0D7A43DADC (void); // 0x00000133 System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_CapsuleCast_m22BEBB9BBE221BA8648ED53ABB2D59E98C5F8BF3 (void); // 0x00000134 System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) extern void Physics_CapsuleCast_mFC03B0804B1A42B102692C5522BAE2B709A38D94 (void); // 0x00000135 System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&) extern void Physics_CapsuleCast_m4B515C9E284C3D76B051A923A40FC66E9D76CF9F (void); // 0x00000136 System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD (void); // 0x00000137 System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_SphereCast_m41B360D0B25BAADAD64F5D4BEAC07F92AF911837 (void); // 0x00000138 System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) extern void Physics_SphereCast_m121F1B6EABA580E1661DE00D1974BD614D10C773 (void); // 0x00000139 System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&) extern void Physics_SphereCast_mAA222248C4B4C6E4D4039F1B7AF35DCDA12906B5 (void); // 0x0000013A System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCast_m9D7FA3EEBC2A90EE2F6663F6B19549A10F966231 (void); // 0x0000013B System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32) extern void Physics_SphereCast_m13B95AD9AF30B09904B39FF4AAA93A991D0486EB (void); // 0x0000013C System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single) extern void Physics_SphereCast_m618453A51702CF6F34D788125CD005D803293610 (void); // 0x0000013D System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single) extern void Physics_SphereCast_mC309BFB9C825C54782D1B23C87761E3622078A71 (void); // 0x0000013E System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCast_m6B6F941FB5632998A000262CDC9337E2B46E3871 (void); // 0x0000013F System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single,System.Int32) extern void Physics_SphereCast_mE831E516D318F8928FD9020BF7E9FEAD95574D68 (void); // 0x00000140 System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single) extern void Physics_SphereCast_m568673047309C6C8FAEB657E135C68FE6F7200B0 (void); // 0x00000141 System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&) extern void Physics_SphereCast_m28EA91A83BCEFBC7FD1D6FE843501B9C70515FF7 (void); // 0x00000142 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_BoxCast_m2F0E83954EBF4C5C565339AB0A8725E6F791843F (void); // 0x00000143 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32) extern void Physics_BoxCast_m75FEEADA5DE0DAAFA407525B3DDC7BB1B4A5D6BF (void); // 0x00000144 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single) extern void Physics_BoxCast_m20CD5099B21919807FBB34E4A18F745DB1F55D9C (void); // 0x00000145 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion) extern void Physics_BoxCast_m7617C52D79411D07267B3572808E7C06FD4395F9 (void); // 0x00000146 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_BoxCast_m73FA370D6927B451879DAEF65647CCF259AD26BC (void); // 0x00000147 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_BoxCast_m58F80F9BDF3A6FF09B4FB7702A22270F5849677E (void); // 0x00000148 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32) extern void Physics_BoxCast_mF00EF65AF9B8CCDF0EC9E3AE26376161A6679B48 (void); // 0x00000149 System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single) extern void Physics_BoxCast_mA2687012F22EFBF4F63448B67776BA4199266128 (void); // 0x0000014A System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion) extern void Physics_BoxCast_mCE5D37F157F37CE9BEB3692A03EEE90E897DC109 (void); // 0x0000014B System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) extern void Physics_BoxCast_m24C9F5A44264553B2721171F0828920D2E0CD1A2 (void); // 0x0000014C UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (void); // 0x0000014D UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (void); // 0x0000014E UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC (void); // 0x0000014F UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern void Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04 (void); // 0x00000150 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE (void); // 0x00000151 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D (void); // 0x00000152 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32) extern void Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4 (void); // 0x00000153 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single) extern void Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F (void); // 0x00000154 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray) extern void Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056 (void); // 0x00000155 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE (void); // 0x00000156 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894 (void); // 0x00000157 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single) extern void Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9 (void); // 0x00000158 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[]) extern void Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F (void); // 0x00000159 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F (void); // 0x0000015A System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB (void); // 0x0000015B System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) extern void Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316 (void); // 0x0000015C System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[]) extern void Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88 (void); // 0x0000015D UnityEngine.RaycastHit[] UnityEngine.Physics::Query_CapsuleCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Query_CapsuleCastAll_m1792D802EB297607DE26AAF618B09429B357C795 (void); // 0x0000015E UnityEngine.RaycastHit[] UnityEngine.Physics::CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CapsuleCastAll_mF02568415D812E849250B3336D61EE42CEFD9BC5 (void); // 0x0000015F UnityEngine.RaycastHit[] UnityEngine.Physics::CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_CapsuleCastAll_m5F70E1568012DEEA00E9B60091B64EA55EBF620F (void); // 0x00000160 UnityEngine.RaycastHit[] UnityEngine.Physics::CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single) extern void Physics_CapsuleCastAll_m53D5120E2317219D62515F31CBC16260C5868BDB (void); // 0x00000161 UnityEngine.RaycastHit[] UnityEngine.Physics::CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3) extern void Physics_CapsuleCastAll_mFB1473C803E997B49AEE79D4FD31BCA057566756 (void); // 0x00000162 UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Query_SphereCastAll_m92155C4717FC0AC27A76DACC349E94F75685053A (void); // 0x00000163 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0 (void); // 0x00000164 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_SphereCastAll_m1D941B8F82C16EEA99DD16E1478DA119FABFD16D (void); // 0x00000165 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single) extern void Physics_SphereCastAll_mC81BC06B29692D03AEE9D49A1E845D2932DF3985 (void); // 0x00000166 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3) extern void Physics_SphereCastAll_m2CA5978074561A65118CA6DB80F14F90F4ACD599 (void); // 0x00000167 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E (void); // 0x00000168 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32) extern void Physics_SphereCastAll_m148930C6863C50E07DF6FD5C926619A32E8AF101 (void); // 0x00000169 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single) extern void Physics_SphereCastAll_mB4EFA712C8681A87FCADEF4563704FCC9AEB19E7 (void); // 0x0000016A UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single) extern void Physics_SphereCastAll_m091FF3BEB3FB01486CEB8950374087A43AC2BADE (void); // 0x0000016B UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapCapsule_Internal_mB0EE7661B1C20F06E3EE3D9D3E1A1E68AB379655 (void); // 0x0000016C UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapCapsule_m5C6F1F8F8A29D0E465B9C898141572B8EEC12A63 (void); // 0x0000016D UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_OverlapCapsule_mD173D7F34D89677FD16F5C29A5A17213CD71CD1D (void); // 0x0000016E UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern void Physics_OverlapCapsule_m22879CDBCF96C0E25E05BBB612608E8C7EA11BB4 (void); // 0x0000016F UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0 (void); // 0x00000170 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0 (void); // 0x00000171 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_OverlapSphere_m92C5979072731277AD47434B0EC702C8EF2A3443 (void); // 0x00000172 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single) extern void Physics_OverlapSphere_m354A92672F7A6DE59EF1285D02D62247F46A5D84 (void); // 0x00000173 System.Void UnityEngine.Physics::Simulate_Internal(UnityEngine.PhysicsScene,System.Single) extern void Physics_Simulate_Internal_mC64CA5CC69EAC7CC6F2FF259BAF65F360CD56292 (void); // 0x00000174 System.Void UnityEngine.Physics::Simulate(System.Single) extern void Physics_Simulate_m99C02C18FAF126B650A94D575C1D4D37EF1D837F (void); // 0x00000175 System.Boolean UnityEngine.Physics::get_autoSimulation() extern void Physics_get_autoSimulation_m7E21DC24254AD53C7CAD20414F86F6F8E5FE47EC (void); // 0x00000176 System.Void UnityEngine.Physics::set_autoSimulation(System.Boolean) extern void Physics_set_autoSimulation_m605128C2837FE221F425ABB2974AB4EA0C24DAF7 (void); // 0x00000177 System.Void UnityEngine.Physics::SyncTransforms() extern void Physics_SyncTransforms_mCC0AB451C1384416298E5FAEF4E818503929AE58 (void); // 0x00000178 System.Boolean UnityEngine.Physics::get_autoSyncTransforms() extern void Physics_get_autoSyncTransforms_m5EE36ABD5A989E87CCA2B9158B4CC5FEAC6B5A93 (void); // 0x00000179 System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean) extern void Physics_set_autoSyncTransforms_m4EE598459FA606D707638E8015A8DC7714199A86 (void); // 0x0000017A System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks() extern void Physics_get_reuseCollisionCallbacks_m45CF92ED631B76CA7D7117080644CF381DD820A5 (void); // 0x0000017B System.Void UnityEngine.Physics::set_reuseCollisionCallbacks(System.Boolean) extern void Physics_set_reuseCollisionCallbacks_m08F164980353E89F39C95A95DF95CA517856EC43 (void); // 0x0000017C System.Boolean UnityEngine.Physics::Query_ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&) extern void Physics_Query_ComputePenetration_m69DFC664863525F7D606D27F2495B42D3FE3FE52 (void); // 0x0000017D System.Boolean UnityEngine.Physics::ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&) extern void Physics_ComputePenetration_mEC92E14DA2B19C39F57B1867054FAD6A1C09A38D (void); // 0x0000017E UnityEngine.Vector3 UnityEngine.Physics::Query_ClosestPoint(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3) extern void Physics_Query_ClosestPoint_mF76F749E1D4194D2C1536DBB2DD50E724E34FAAC (void); // 0x0000017F UnityEngine.Vector3 UnityEngine.Physics::ClosestPoint(UnityEngine.Vector3,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion) extern void Physics_ClosestPoint_m3207FD97467D94CCB9D81DF28A75A8D5B6BB6F9F (void); // 0x00000180 System.Single UnityEngine.Physics::get_interCollisionDistance() extern void Physics_get_interCollisionDistance_m8C5AB4741947F1599E1926E651F132E4F60FB805 (void); // 0x00000181 System.Void UnityEngine.Physics::set_interCollisionDistance(System.Single) extern void Physics_set_interCollisionDistance_mF231A12D709AAE784F50CB0052F58864706AE2C7 (void); // 0x00000182 System.Single UnityEngine.Physics::get_interCollisionStiffness() extern void Physics_get_interCollisionStiffness_m4EF3D458DA0B6DEEAB42C15B0B875D877ABABE11 (void); // 0x00000183 System.Void UnityEngine.Physics::set_interCollisionStiffness(System.Single) extern void Physics_set_interCollisionStiffness_m474667B4118CF9F68CD4E76DE20991DF8AF59A57 (void); // 0x00000184 System.Boolean UnityEngine.Physics::get_interCollisionSettingsToggle() extern void Physics_get_interCollisionSettingsToggle_m5CF7CAE7B7F801AAD2318235255AE769BA1B716F (void); // 0x00000185 System.Void UnityEngine.Physics::set_interCollisionSettingsToggle(System.Boolean) extern void Physics_set_interCollisionSettingsToggle_m005B33F8C6552987D318FBE3F0ECD6B285C247BE (void); // 0x00000186 UnityEngine.Vector3 UnityEngine.Physics::get_clothGravity() extern void Physics_get_clothGravity_m6AFEACC8558A8EBBAD598F0768CBB739821C4AFF (void); // 0x00000187 System.Void UnityEngine.Physics::set_clothGravity(UnityEngine.Vector3) extern void Physics_set_clothGravity_mE809EC6C30F10A16D71E77092876DD429FA1A2D5 (void); // 0x00000188 System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapSphereNonAlloc_mE01FE11B81FB91430A8A66A60E7CBC1F2B38BD5E (void); // 0x00000189 System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32) extern void Physics_OverlapSphereNonAlloc_mDC000E583161ABC0E2600518D97E2663EFBF1400 (void); // 0x0000018A System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[]) extern void Physics_OverlapSphereNonAlloc_mF03A36553CA7887D5839A32470312B07D00B799D (void); // 0x0000018B System.Boolean UnityEngine.Physics::CheckSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckSphere_Internal_m18DE2D992B23586FE71156658B220D68A9F87A4C (void); // 0x0000018C System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckSphere_m09DEF32BABFD5ABF7BBDA4E6A9FB82256C90E54F (void); // 0x0000018D System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_CheckSphere_mC209BB79CC200ED33DAD3EA9E0FAF2C1D6DA4385 (void); // 0x0000018E System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single) extern void Physics_CheckSphere_mBA8CD110FD1A0EEFF096561E3B06150261321E63 (void); // 0x0000018F System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CapsuleCastNonAlloc_m2828821E8228238F4BE1D191CA43A325C2BD9FD1 (void); // 0x00000190 System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_CapsuleCastNonAlloc_mACFF6B770A601FCC25CF139159EA23D243A6BBA0 (void); // 0x00000191 System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) extern void Physics_CapsuleCastNonAlloc_mE588B93F4C487322A15CEAF260EA6D6C8048C69B (void); // 0x00000192 System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[]) extern void Physics_CapsuleCastNonAlloc_m988F0D747F8B8E3BD0C135227695D73AB0FBB532 (void); // 0x00000193 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCastNonAlloc_mA4F2BF70F594FABBC777AD1D28BD6C7D1B87D6DC (void); // 0x00000194 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_SphereCastNonAlloc_mDD5D3A375A971A19A8BC1995170610393C5FDDBA (void); // 0x00000195 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) extern void Physics_SphereCastNonAlloc_mF5B5880BF31A3E7F1DAF69E4EB9645F878304443 (void); // 0x00000196 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[]) extern void Physics_SphereCastNonAlloc_m56AF8BDFDF9646E3E2A40604FFD01CB2AAD3EB10 (void); // 0x00000197 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_SphereCastNonAlloc_mA86D32EBED953E551302A3133EE57F059AED86D1 (void); // 0x00000198 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[],System.Single,System.Int32) extern void Physics_SphereCastNonAlloc_m94997F5CA3160919877168FCFC4BDC136E69DD9C (void); // 0x00000199 System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[],System.Single) extern void Physics_SphereCastNonAlloc_m50C855BD92EEE43DE9DFFD4BCD0E19F4425CCA98 (void); // 0x0000019A System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[]) extern void Physics_SphereCastNonAlloc_m2A643769A273CED16343F6B6C4543D0E3C3939B2 (void); // 0x0000019B System.Boolean UnityEngine.Physics::CheckCapsule_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckCapsule_Internal_m1AFFD5C02FCB67563366F767389627F220AB01A0 (void); // 0x0000019C System.Boolean UnityEngine.Physics::CheckCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckCapsule_m32EDEEB87337A296A667EF6B83DF70A467DC8EDE (void); // 0x0000019D System.Boolean UnityEngine.Physics::CheckCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics_CheckCapsule_mF74DA3236DEFCF54702E6975914A9308800BFFC3 (void); // 0x0000019E System.Boolean UnityEngine.Physics::CheckCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern void Physics_CheckCapsule_m72E965480E6EA798AB4930E93DD74748082ACC6B (void); // 0x0000019F System.Boolean UnityEngine.Physics::CheckBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckBox_Internal_m7482AB5B179E574A5286B66E61E61133D64AFDD3 (void); // 0x000001A0 System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckBox_mFC1D73AF91C6A61DE90D04F6697A7EAB44D822BF (void); // 0x000001A1 System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32) extern void Physics_CheckBox_mD13F54721F80D394118698DDE0EFA61B289A6BE7 (void); // 0x000001A2 System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion) extern void Physics_CheckBox_m2C56309B3C6A03F2E29D7C4EF369D6E117D1A189 (void); // 0x000001A3 System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_CheckBox_m104F03CBBB0A42C991FA9762193B4584F0FF3F96 (void); // 0x000001A4 UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapBox_Internal_m301406831105037039206DB21DD2B755D3B593EA (void); // 0x000001A5 UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapBox_m82863956D695C1DFE38EFE501B257BFC38F3F16D (void); // 0x000001A6 UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32) extern void Physics_OverlapBox_m95B2442F947EAD130208F5A4523296D4A0666998 (void); // 0x000001A7 UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion) extern void Physics_OverlapBox_m2E5A34EAF7006F28A078268D0589F75223C49CB4 (void); // 0x000001A8 UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_OverlapBox_mFD98F449B173A5CF8310FB6F7E11A672784349BD (void); // 0x000001A9 System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapBoxNonAlloc_m9FE7BFE6CC086C554228001FE0BD2C93726B1FA0 (void); // 0x000001AA System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32) extern void Physics_OverlapBoxNonAlloc_m93FD0F98EEE94335D19C0AE24A40951E6607ACC4 (void); // 0x000001AB System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion) extern void Physics_OverlapBoxNonAlloc_m70F03D706E579CDAA90DB1D7FDBC6BAEC2C38BC3 (void); // 0x000001AC System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[]) extern void Physics_OverlapBoxNonAlloc_mEDACFB73912D0881670C8AE68813B93C3DD6A8BF (void); // 0x000001AD System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_BoxCastNonAlloc_mF0DE8BC2382170169AAC07855851C7B90F541080 (void); // 0x000001AE System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion) extern void Physics_BoxCastNonAlloc_m44F459127BCACD76C60E583FA37BF96A16D307EB (void); // 0x000001AF System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single) extern void Physics_BoxCastNonAlloc_m2E9413BF9AE3C616301BBAB1FE151C93271D3B88 (void); // 0x000001B0 System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32) extern void Physics_BoxCastNonAlloc_m72FF78CB68955FE57B04AA147F949DEA5CB7B321 (void); // 0x000001B1 System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[]) extern void Physics_BoxCastNonAlloc_m2A284D0CFF5BC919CCA74C21A657C3EBDA06E788 (void); // 0x000001B2 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Internal_BoxCastAll_m917AEF56414EC02B0AB7770E18D4E42DCFF05B5B (void); // 0x000001B3 UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_BoxCastAll_m91D69A2AF48A360CC1BC76CC3C4468F2F1E03F0A (void); // 0x000001B4 UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32) extern void Physics_BoxCastAll_m0F1DBAF5C2EF80DF4E731EC9AE909B5E7399F358 (void); // 0x000001B5 UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single) extern void Physics_BoxCastAll_m1194B81663510E1E5EAE76334D1CCBF7938F9202 (void); // 0x000001B6 UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion) extern void Physics_BoxCastAll_mA37EE0453CC070CD5BF53BF226D0A6F0D346C127 (void); // 0x000001B7 UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) extern void Physics_BoxCastAll_m740B621E4050286162CC7F4A8ADB6ED2C0C7EC40 (void); // 0x000001B8 System.Int32 UnityEngine.Physics::OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapCapsuleNonAlloc_m9A23F4BA0136653848BDC0E27C5025DA4B1D18C4 (void); // 0x000001B9 System.Int32 UnityEngine.Physics::OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32) extern void Physics_OverlapCapsuleNonAlloc_m280892C24B2D1B96D51074F06147D8969C41B878 (void); // 0x000001BA System.Int32 UnityEngine.Physics::OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[]) extern void Physics_OverlapCapsuleNonAlloc_m9D56EC456BB600E7E26B4B62A6334BD24D68384E (void); // 0x000001BB System.Void UnityEngine.Physics::Internal_RebuildBroadphaseRegions(UnityEngine.Bounds,System.Int32) extern void Physics_Internal_RebuildBroadphaseRegions_mBB94399041C8117A228E4D375D70D3E2214DC5A8 (void); // 0x000001BC System.Void UnityEngine.Physics::RebuildBroadphaseRegions(UnityEngine.Bounds,System.Int32) extern void Physics_RebuildBroadphaseRegions_m33E42ADD2E09173C320AB8E4D4BD67CC70E7F5F6 (void); // 0x000001BD System.Void UnityEngine.Physics::BakeMesh(System.Int32,System.Boolean) extern void Physics_BakeMesh_m8B4F9BAFDE192BB36D84F12C5CC010C93C4BEB1F (void); // 0x000001BE System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&) extern void Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335 (void); // 0x000001BF System.Void UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&) extern void Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA (void); // 0x000001C0 System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) extern void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (void); // 0x000001C1 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (void); // 0x000001C2 UnityEngine.RaycastHit[] UnityEngine.Physics::Query_CapsuleCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Query_CapsuleCastAll_Injected_m7362198260F0EC4DFBBA0525CBFE72D89A582CF2 (void); // 0x000001C3 UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8 (void); // 0x000001C4 UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapCapsule_Internal_Injected_m73D80DC6F91C3595C9DE41B8929986A569379BA8 (void); // 0x000001C5 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D (void); // 0x000001C6 System.Void UnityEngine.Physics::Simulate_Internal_Injected(UnityEngine.PhysicsScene&,System.Single) extern void Physics_Simulate_Internal_Injected_m48B9C79F6B4DC5FF34FED54E8A7C877DCB7884CB (void); // 0x000001C7 System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) extern void Physics_Query_ComputePenetration_Injected_m37D0AA6BEFDE33F06A9FE517198B8EC4F4860740 (void); // 0x000001C8 System.Void UnityEngine.Physics::Query_ClosestPoint_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Vector3&) extern void Physics_Query_ClosestPoint_Injected_m9F772E2AE87534BBFEF35D7C50177B221DB867D0 (void); // 0x000001C9 System.Void UnityEngine.Physics::get_clothGravity_Injected(UnityEngine.Vector3&) extern void Physics_get_clothGravity_Injected_m442A87F8F20A8A769462F89A4FA567AE17BAC931 (void); // 0x000001CA System.Void UnityEngine.Physics::set_clothGravity_Injected(UnityEngine.Vector3&) extern void Physics_set_clothGravity_Injected_mB5AA2A0AC2AF612F225D6459038A1DB46A123750 (void); // 0x000001CB System.Boolean UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866 (void); // 0x000001CC System.Boolean UnityEngine.Physics::CheckCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckCapsule_Internal_Injected_m5ECBC4A33BD5E1AF817608CC12C95C9F54194C48 (void); // 0x000001CD System.Boolean UnityEngine.Physics::CheckBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031 (void); // 0x000001CE UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_OverlapBox_Internal_Injected_mFA173D8DA3A0B52A01D873B8CBE1819A49E78581 (void); // 0x000001CF UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern void Physics_Internal_BoxCastAll_Injected_m86AD2F6E8740F863D4AFF40B52A6018A65F02FFC (void); // 0x000001D0 System.Void UnityEngine.Physics::Internal_RebuildBroadphaseRegions_Injected(UnityEngine.Bounds&,System.Int32) extern void Physics_Internal_RebuildBroadphaseRegions_Injected_m4BD7A97597BEBD44D9846DD0921724E24EF9E0C6 (void); static Il2CppMethodPointer s_methodPointers[464] = { PhysicMaterial__ctor_m1E6AB8A9A487E70DE44AF221946176BE96584DFC, PhysicMaterial_Internal_CreateDynamicsMaterial_m477978C8F91BAC9E41E0BE575C0C0730C80AFE1C, RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk, RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk, RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk, RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk, RaycastHit_CalculateRaycastTexCoord_mFDF8E77FC95ACD5BB8D6A272A75CE480D3FB10BD, RaycastHit_get_textureCoord_mE520CE27BD748249D38ABAA093FFAD9186FEE68D_AdjustorThunk, RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279_AdjustorThunk, RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_AdjustorThunk, RaycastHit_CalculateRaycastTexCoord_Injected_m39A4D75A13500181FD91BF40A0432F1BF9617A1F, Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8, Rigidbody_set_velocity_m8D129E88E62AD02AB81CFC8BE694C4A5A2B2B380, Rigidbody_get_angularVelocity_mA5D414D6E27755C944485A750F974BEA24CF27F0, Rigidbody_set_angularVelocity_m1839DCBC87B01EFD0B4936E84E503E38774B962C, Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E, Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE, Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B, Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9, Rigidbody_get_mass_m36189AE2961EE2C537D9CF5EC5881FD64CE43EB1, Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9, Rigidbody_SetDensity_m77641F8BA6C1D80E1984CF2151F59155420B3483, Rigidbody_get_useGravity_m802E0C0B4F2C2B521D5369EA027325157A53FCAA, Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA, Rigidbody_get_maxDepenetrationVelocity_m1E0E17FAB20CDB605E1949AE051CFA4CCBDA17D2, Rigidbody_set_maxDepenetrationVelocity_m808359D9F5112960C159BCEFAC7EC579DDA73162, Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2, Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B, Rigidbody_get_freezeRotation_m0F3155BAE9AC8FCEA9DBEFC3F0FAD586FAF5A015, Rigidbody_set_freezeRotation_m946DD8BB0A2AD6F8C5CA22F506628168A3767D13, Rigidbody_get_constraints_mC644C1F579B4B475BF174953564217123411EE64, Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F, Rigidbody_get_collisionDetectionMode_mFA990973D3E1F33D73D8A8FF9F68DBF7FC070A34, Rigidbody_set_collisionDetectionMode_m597F293BC9DF07EA920DD19195B791FC417EA63F, Rigidbody_get_centerOfMass_m616EAA0BFA8FB7413D6FCB18AD937009DC0929F6, Rigidbody_set_centerOfMass_m038CD9CF36C48D04C92AFCF15AB001789AD699D4, Rigidbody_get_worldCenterOfMass_m4604E98FB98A4515E9F9AD775AB56E2BB98D6F2A, Rigidbody_get_inertiaTensorRotation_mA356CB639309737DA7EB4C4FB6665968660D5371, Rigidbody_set_inertiaTensorRotation_m310EB017C472948584A3DE27B41264EC7E606BE5, Rigidbody_get_inertiaTensor_m27F5982AB5B321AFA501C8453963A9EE8190C578, Rigidbody_set_inertiaTensor_mEE7AF73CC252F44FD2693D22FE6AD8B8ED15D146, Rigidbody_get_detectCollisions_m4D8AE859A9B468B26E2A78585F830DA8119C92E4, Rigidbody_set_detectCollisions_mD6BE24EC78D298D6F737822E3A63123AF586045F, Rigidbody_get_position_m478D060638E43DE3AE9C931A42593484B8310113, Rigidbody_set_position_m54EED7F2D5EC9D34937D94B671BD6DE356DD0E7F, Rigidbody_get_rotation_mD967DD98F16F80C0D74F8F1C25953D0609906BE5, Rigidbody_set_rotation_mFC6AD10748F2A0E04B6D2DBADEC168D60F90345B, Rigidbody_get_interpolation_mCFC127818CB91952344873D5C0B089A61FAE5C95, Rigidbody_set_interpolation_m34A9426028D5360BD8F8FBBB6A1DCB00DE8D1540, Rigidbody_get_solverIterations_mEE4C69F9DDDF1705A1B88BB21A0B3159973517D0, Rigidbody_set_solverIterations_mF597BD259445EF2E8F5A5FA7566CA04B8D4946E7, Rigidbody_get_sleepThreshold_m71929B1FAEA39522E08CC70B1803FC2F1FACBD80, Rigidbody_set_sleepThreshold_m0E593BA1263F3BF186C23F6D1C532B9A67117E72, Rigidbody_get_maxAngularVelocity_m2DBF0F1495D6CBE5FE298A875C03C90C78501521, Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142, Rigidbody_MovePosition_m5807AA5CDEC1B8350618166B2DF56FCAAAFFF7C1, Rigidbody_MoveRotation_mCBE2CF9F1B4A86C4BCB899AAB4C4EE8BBAD21C84, Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E, Rigidbody_IsSleeping_m1B8DD08C5F9B360D3CA5C60500472FC17CA2DA99, Rigidbody_WakeUp_m30E4CCC2A1A5829084881EBF52431ADDA4F2B336, Rigidbody_ResetCenterOfMass_m91A70B79EF95EA4B39ECD3456F6E0EB63B2D5E95, Rigidbody_ResetInertiaTensor_m610833358D3274537E246CB0747966BA2F5D5F34, Rigidbody_GetRelativePointVelocity_m9B79D69249F02CECF18CB6B13E2EF9E50A526624, Rigidbody_GetPointVelocity_mFA72C6F1FF5AEC64B25B0F7F7682BB9666D28AC4, Rigidbody_get_solverVelocityIterations_mF7AC9DB3D39E13F25BD1995D393F23942F9439AA, Rigidbody_set_solverVelocityIterations_mCD0EA1B054349FEF7CCE8B26B7BDC42D0F535AD8, Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54, Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38, Rigidbody_AddForce_m3DB73532F7A349E048FA2F897F1EF85D75DFF4F6, Rigidbody_AddForce_m8FED8F9F25D39B7BAB50DA4A6C9465AACDA855E0, Rigidbody_AddRelativeForce_m90667A3C15C991BBF522053C5A87CBDA3BAECBB3, Rigidbody_AddRelativeForce_m438C5E9883134D09E23FA50D7438FE2C8D81510B, Rigidbody_AddRelativeForce_m275A7F9D080B5FF2A9E74E69CC13EB58D4B3E4AB, Rigidbody_AddRelativeForce_m4BC01F4BA26FE9D1ED3D6D9FC07E85BDCE8AB9C6, Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60, Rigidbody_AddTorque_mB9B6AE5C84CCB626CDDAAA5307F31BC0D9589EE0, Rigidbody_AddTorque_mDB024BCFD86772CCE6E1BCD9681B6263BA046387, Rigidbody_AddTorque_m11886F1819DB7ED4A90F30B59DF812C5A7C61BFA, Rigidbody_AddRelativeTorque_mA2D07E98C93002A2C133EAC04D10D5555DD88C7E, Rigidbody_AddRelativeTorque_m6F4392EC6AC5D0ECB2062D3C2EE4EFD258393A96, Rigidbody_AddRelativeTorque_m22FFA860705CE5B2A0CFC3F49FD30411C5B47985, Rigidbody_AddRelativeTorque_m1FFEE6BFAFEB94E66CC5DA64D1A285167C59D6D8, Rigidbody_AddForceAtPosition_mF3B282490DFBD57EEA2A67AA44F602368A20D769, Rigidbody_AddForceAtPosition_m3A5DCFC3E79923C9D8E32A54BC4AAA1E48EEAD6C, Rigidbody_AddExplosionForce_m8A2C25CE73AC51E1C255929733A4187089BA689A, Rigidbody_AddExplosionForce_m2FCB38B408AD2BD4035A6D5A2193ABC82521E648, Rigidbody_AddExplosionForce_m1FCC884218DB2A0DC0899C6FE4F0B131341C1243, Rigidbody_Internal_ClosestPointOnBounds_mD757F2B1C3D88427A4F57B5C5D8E40E5EA7316CE, Rigidbody_ClosestPointOnBounds_m674F68E3D4AC64134222FAEAC85A57A3938A418C, Rigidbody_SweepTest_mC946715B17AC26E399125CD0D78B965C26DD5B99, Rigidbody_SweepTest_m6BA62809D2CE8265C121DADC6B3EAFB5C31ED41A, Rigidbody_SweepTest_mDEA3BFD8783704425ED5AFCDDAA7223FE407E94C, Rigidbody_SweepTest_m896FD49658BCE7F85DB4EA0D38D155F215BE34F8, Rigidbody_Internal_SweepTestAll_mBD556FF1FC7FDEE8DA0BB7B318DFDEEFA87AF686, Rigidbody_SweepTestAll_mFD6C20A862DD10A5EAACE690BF6637D647B249FB, Rigidbody_SweepTestAll_m06306C824B033834CC053828B4EAE0F454A3CE0B, Rigidbody_SweepTestAll_mAC2DC4A85C781A898FF726544B8DE6A0C79CEF1E, Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4, Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC, Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D, Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1, Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783, Rigidbody_get_centerOfMass_Injected_m15590C0C367EB322CF67A40CFE2A28A814A8766F, Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A, Rigidbody_get_worldCenterOfMass_Injected_mCF61FE2285D07E76A226249DA7C877F6888C945F, Rigidbody_get_inertiaTensorRotation_Injected_mD6A818C1537CC63ECF9C4553EB750304DA45412C, Rigidbody_set_inertiaTensorRotation_Injected_mD6551ABE2A3C9B6F9BF90BD43E91D6ED0ABA3A3F, Rigidbody_get_inertiaTensor_Injected_m87F89C6379EB9C47DDB03A4F5AE47CBFF9CFD2FF, Rigidbody_set_inertiaTensor_Injected_mB43DBD3F1C979D04B0955484E0B14A971C7AE838, Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019, Rigidbody_set_position_Injected_m3210674B4144CD8E599226F6343BC541A9975581, Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91, Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3, Rigidbody_MovePosition_Injected_mFD8BDE08912A4C3FC240A8834C3394A88349C440, Rigidbody_MoveRotation_Injected_m283E5FB82CB1721DC5220311967ED0E6ED831BF0, Rigidbody_GetRelativePointVelocity_Injected_m49CAD68DE4EF17745A62D2A610646BB914B6C78F, Rigidbody_GetPointVelocity_Injected_mFFC7165D5058AA5B62F08545554F78EE25FACC2E, Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119, Rigidbody_AddRelativeForce_Injected_m1D129AFF4E7F635163F8453D167F16C10D53510E, Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B, Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86, Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F, Rigidbody_AddExplosionForce_Injected_m52842CCC1B482C3713F35132507C8F9652BC5D07, Rigidbody_Internal_ClosestPointOnBounds_Injected_mA8623EF8304423184DC292C187A46D29D6B02FF6, Rigidbody_SweepTest_Injected_mACB57664E418B4BAC7FEC27E8567951999CBDE1E, Rigidbody_Internal_SweepTestAll_Injected_m477F3BC0F104087BC5A4989CD3768865CD018F43, Collider_get_enabled_mED644D98C6AC2DF95BD86145E8D31AD7081C76EB, Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B, Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8, Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E, Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5, Collider_get_contactOffset_mDFB6CD3692140C771D5E20E3E56CD65CC023144C, Collider_set_contactOffset_m75A7C6C54A3BA13A4D420235FEC6836B77433E42, Collider_ClosestPoint_mA3CF53B6EE9CEEDB3BF2BCCE19E511CA659672B7, Collider_get_bounds_mD3CB68E38FB998406193A88D18C01F510272058A, Collider_get_sharedMaterial_m1C4338DFB586A2C635F0B8B66B1552E0494E6821, Collider_set_sharedMaterial_m60A43BFBDC1615DA60B6A0FE841260F6317BB78A, Collider_get_material_m4F6B81A3CD1B3B579579EF2DBA73CEF29072766A, Collider_set_material_m2978E803DF20381466E0BD1F41F759DA015C5E74, Collider_Raycast_m71EB0F5FD51BC4A4EBEA5D3CC1D8AC3E97039B97, Collider_Raycast_mF79828BB10A356336B673595777F7C6941E3F42F, Collider_Internal_ClosestPointOnBounds_m6A6D70AF5B0247C07D5733615811A889F796C39D, Collider_ClosestPointOnBounds_mB6B4DB64D3684613C3818153E7459FE58BA7393B, Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED, Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F, Collider_get_bounds_Injected_m90D0FE433CCD44CC83E1089055A5A17286F9B1E6, Collider_Raycast_Injected_mB0B58594F6966EC18CBEE58A9458588B028BD68B, Collider_Internal_ClosestPointOnBounds_Injected_m6C6420C5A86476B5CEA015DAE64FFEC28A23F855, CharacterController_SimpleMove_mE56BC226845D3BAACAA61BCA150D6723AC897489, CharacterController_Move_m31D77B4E934015FE3D6CE04BF8017A1DD0487434, CharacterController_get_velocity_m735C4159CF165335A5C51E2B059952601F8CA0CD, CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B, CharacterController_get_collisionFlags_m7154D0A3A122ABEFED3853294104506870A57B7B, CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62, CharacterController_set_radius_m34ED376F97CC3F98880423D4E574A78AEC0354E1, CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA, CharacterController_set_height_mEC0B265791CB25FA59892CD2273A205EE78825B4, CharacterController_get_center_mB221CC1D4FE223B4854187F98E6903685DE4FF9A, CharacterController_set_center_m85EAA97EF9C9369A10B488251038910B843590A0, CharacterController_get_slopeLimit_m1F45E11460DB926AE861B8F606C7A0F41613869E, CharacterController_set_slopeLimit_mFC5438AD6EC9888BF9BC76B870D6727BF2610BF8, CharacterController_get_stepOffset_mEC536C72E370A8822CB56B4386946CF9D60740C5, CharacterController_set_stepOffset_mC20AB5021683C36F888BB35F8B0858008DA28F99, CharacterController_get_skinWidth_mD41A2207DDC115DF41AED202A76E8C83F6400BBE, CharacterController_set_skinWidth_mE6E748F9EC1675B244AE3DB8202FF35984A3671C, CharacterController_get_minMoveDistance_m49DF355C836EE77BBFD65B70D0BF33065505F02D, CharacterController_set_minMoveDistance_m2BA7B5073A3323C1DDC0495FE49D549A59532E8D, CharacterController_get_detectCollisions_mC4CF3CD13A1D471A362CF9E031AE710125311EA1, CharacterController_set_detectCollisions_m1B871A8BFF88BBEC8E949321985E5E2BD0A4487E, CharacterController_get_enableOverlapRecovery_mCF6FFC03CAAC035AFDAD94E6A2FB41A3E90DC6C6, CharacterController_set_enableOverlapRecovery_m715E63C38CD05B2A94C98C1DBD7F2854AD57AFD7, CharacterController__ctor_m969F3AFC900EADB674A4D8DB9980C64B223718C0, CharacterController_SimpleMove_Injected_mA94FFCC3D0D3C4D6650237B77BA4F09B43C81AC0, CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551, CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8, CharacterController_get_center_Injected_m9C6D74959FA2165C808F544FA55F8D3D20526DBE, CharacterController_set_center_Injected_mB0CABC40795A76B769EE17341D7F1D7F4B7D74FE, MeshCollider_get_sharedMesh_mD66AB7910B58EBCB574232E54E6A496B81A56C67, MeshCollider_set_sharedMesh_m88BE136B396DA960BC78F1A563BE0A810AA0FBBA, MeshCollider_get_convex_mAA9801A31A512288CE0705E56596D836FC73E64A, MeshCollider_set_convex_m9437496D05ABFBE619F8B2C6E80D6AECB95EAFE0, MeshCollider_get_cookingOptions_m3C71AC8902200A5291069EC6ACAAC8B229F847BB, MeshCollider_set_cookingOptions_m09D7470E26689708C7FDC0D32E9DA730BBA7B275, MeshCollider__ctor_mC3745640B87CF47CA6C6E93879343E52A4A0765F, CapsuleCollider_get_center_m415B40B8ADB6B1C29F3EF4C23839D5514BBA18AE, 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Physics_OverlapBox_m95B2442F947EAD130208F5A4523296D4A0666998, Physics_OverlapBox_m2E5A34EAF7006F28A078268D0589F75223C49CB4, Physics_OverlapBox_mFD98F449B173A5CF8310FB6F7E11A672784349BD, Physics_OverlapBoxNonAlloc_m9FE7BFE6CC086C554228001FE0BD2C93726B1FA0, Physics_OverlapBoxNonAlloc_m93FD0F98EEE94335D19C0AE24A40951E6607ACC4, Physics_OverlapBoxNonAlloc_m70F03D706E579CDAA90DB1D7FDBC6BAEC2C38BC3, Physics_OverlapBoxNonAlloc_mEDACFB73912D0881670C8AE68813B93C3DD6A8BF, Physics_BoxCastNonAlloc_mF0DE8BC2382170169AAC07855851C7B90F541080, Physics_BoxCastNonAlloc_m44F459127BCACD76C60E583FA37BF96A16D307EB, Physics_BoxCastNonAlloc_m2E9413BF9AE3C616301BBAB1FE151C93271D3B88, Physics_BoxCastNonAlloc_m72FF78CB68955FE57B04AA147F949DEA5CB7B321, Physics_BoxCastNonAlloc_m2A284D0CFF5BC919CCA74C21A657C3EBDA06E788, Physics_Internal_BoxCastAll_m917AEF56414EC02B0AB7770E18D4E42DCFF05B5B, Physics_BoxCastAll_m91D69A2AF48A360CC1BC76CC3C4468F2F1E03F0A, Physics_BoxCastAll_m0F1DBAF5C2EF80DF4E731EC9AE909B5E7399F358, Physics_BoxCastAll_m1194B81663510E1E5EAE76334D1CCBF7938F9202, Physics_BoxCastAll_mA37EE0453CC070CD5BF53BF226D0A6F0D346C127, Physics_BoxCastAll_m740B621E4050286162CC7F4A8ADB6ED2C0C7EC40, Physics_OverlapCapsuleNonAlloc_m9A23F4BA0136653848BDC0E27C5025DA4B1D18C4, Physics_OverlapCapsuleNonAlloc_m280892C24B2D1B96D51074F06147D8969C41B878, Physics_OverlapCapsuleNonAlloc_m9D56EC456BB600E7E26B4B62A6334BD24D68384E, Physics_Internal_RebuildBroadphaseRegions_mBB94399041C8117A228E4D375D70D3E2214DC5A8, Physics_RebuildBroadphaseRegions_m33E42ADD2E09173C320AB8E4D4BD67CC70E7F5F6, Physics_BakeMesh_m8B4F9BAFDE192BB36D84F12C5CC010C93C4BEB1F, Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335, Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA, Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262, Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913, Physics_Query_CapsuleCastAll_Injected_m7362198260F0EC4DFBBA0525CBFE72D89A582CF2, Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8, Physics_OverlapCapsule_Internal_Injected_m73D80DC6F91C3595C9DE41B8929986A569379BA8, Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D, Physics_Simulate_Internal_Injected_m48B9C79F6B4DC5FF34FED54E8A7C877DCB7884CB, Physics_Query_ComputePenetration_Injected_m37D0AA6BEFDE33F06A9FE517198B8EC4F4860740, Physics_Query_ClosestPoint_Injected_m9F772E2AE87534BBFEF35D7C50177B221DB867D0, Physics_get_clothGravity_Injected_m442A87F8F20A8A769462F89A4FA567AE17BAC931, Physics_set_clothGravity_Injected_mB5AA2A0AC2AF612F225D6459038A1DB46A123750, Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866, Physics_CheckCapsule_Internal_Injected_m5ECBC4A33BD5E1AF817608CC12C95C9F54194C48, Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031, Physics_OverlapBox_Internal_Injected_mFA173D8DA3A0B52A01D873B8CBE1819A49E78581, Physics_Internal_BoxCastAll_Injected_m86AD2F6E8740F863D4AFF40B52A6018A65F02FFC, Physics_Internal_RebuildBroadphaseRegions_Injected_m4BD7A97597BEBD44D9846DD0921724E24EF9E0C6, }; static const int32_t s_InvokerIndices[464] = { 23, 148, 14, 1353, 1353, 741, 1681, 1359, 14, 14, 1682, 1353, 1354, 1353, 1354, 741, 343, 741, 343, 741, 343, 343, 89, 31, 741, 343, 89, 31, 89, 31, 10, 32, 10, 32, 1353, 1354, 1353, 1604, 1605, 1353, 1354, 89, 31, 1353, 1354, 1604, 1605, 10, 32, 10, 32, 741, 343, 741, 343, 1354, 1605, 23, 89, 23, 23, 23, 1367, 1367, 10, 32, 1607, 1354, 1608, 1520, 1607, 1354, 1608, 1520, 1607, 1354, 1608, 1520, 1607, 1354, 1608, 1520, 1683, 1387, 1684, 1685, 1686, 1687, 1367, 1688, 1689, 1690, 1691, 1692, 1692, 1693, 1694, 23, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 493, 493, 64, 64, 64, 64, 1695, 1696, 736, 1697, 1698, 89, 31, 14, 89, 31, 741, 343, 1367, 1419, 14, 26, 14, 26, 1699, 1700, 1687, 1367, 23, 493, 6, 1701, 736, 1393, 1702, 1353, 89, 10, 741, 343, 741, 343, 1353, 1354, 741, 343, 741, 343, 741, 343, 741, 343, 89, 31, 89, 31, 23, 871, 1703, 6, 6, 6, 14, 26, 89, 31, 10, 32, 23, 1353, 1354, 741, 343, 741, 343, 10, 32, 23, 6, 6, 1353, 1354, 1353, 1354, 23, 6, 6, 6, 6, 1353, 1354, 741, 343, 23, 6, 6, 14, 10, 9, 1704, 1705, 1706, 1707, 1708, 1709, 1710, 1711, 1712, 1713, 1714, 1715, 1716, 1717, 1718, 1719, 1720, 1721, 1722, 1723, 1724, 1725, 1726, 1727, 1728, 1729, 1730, 1731, 1732, 1733, 1734, 1735, 1736, 1737, 1738, 1739, 1740, 1741, 1742, 1743, 1417, 1418, 1404, 1410, 1404, 1410, 49, 878, 49, 878, 1404, 1410, 115, 174, 115, 174, 1404, 1410, 1744, 118, 148, 1409, 175, 53, 128, 1745, 1746, 1747, 1545, 1748, 1749, 1750, 1751, 1752, 1753, 1754, 1755, 1756, 1757, 1758, 1759, 1760, 1761, 1545, 1762, 1763, 1751, 1764, 1765, 1766, 1767, 1768, 1769, 1770, 1771, 1772, 1773, 1774, 1775, 1776, 1777, 1778, 1754, 1779, 1780, 1781, 1782, 1783, 1784, 1785, 1786, 1787, 1788, 1789, 1790, 1791, 1792, 1793, 1794, 1795, 1796, 1797, 1798, 1799, 1800, 1801, 1802, 1803, 1804, 1805, 1806, 1807, 1808, 1809, 1810, 1811, 1812, 1813, 1814, 1815, 1816, 1817, 1818, 1819, 1820, 1821, 1822, 1800, 1823, 1794, 1795, 1796, 1824, 1825, 1826, 1827, 1828, 1410, 49, 878, 3, 49, 878, 49, 878, 1829, 1829, 1830, 1831, 1404, 1410, 1404, 1410, 49, 878, 1417, 1418, 1832, 1833, 1834, 1835, 1836, 1837, 1838, 1839, 1840, 1841, 1842, 1843, 1844, 1845, 1846, 1847, 1848, 1849, 1850, 1851, 1745, 1746, 1747, 1852, 1853, 1854, 1855, 1545, 1856, 1857, 1858, 1859, 1797, 1860, 1861, 1862, 1809, 1863, 1864, 1865, 1866, 1867, 1868, 1869, 1870, 1871, 1872, 1873, 1874, 1875, 1876, 1877, 1877, 1405, 17, 17, 17, 1878, 1879, 1880, 1881, 1878, 1882, 1883, 1884, 17, 17, 1732, 1885, 1886, 1887, 1888, 355, }; extern const Il2CppCodeGenModule g_UnityEngine_PhysicsModuleCodeGenModule; const Il2CppCodeGenModule g_UnityEngine_PhysicsModuleCodeGenModule = { "UnityEngine.PhysicsModule.dll", 464, s_methodPointers, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, };