#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END // 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString() extern void PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE_AdjustorThunk (void); // 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode() extern void PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467_AdjustorThunk (void); // 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object) extern void PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8_AdjustorThunk (void); // 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D) extern void PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293_AdjustorThunk (void); // 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987_AdjustorThunk (void); // 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8_AdjustorThunk (void); // 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718 (void); // 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A_AdjustorThunk (void); // 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_m40B8BDD4BE4D95E3826334DA2A8E31EBAD7B6E8D (void); // 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24_AdjustorThunk (void); // 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_m4D2446707FAC9EC36975B8119616F30BB724EA09 (void); // 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) extern void PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC_AdjustorThunk (void); // 0x0000000D System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m1A9DC1520B80AF8444C38FEEDEB40EDD405805A5 (void); // 0x0000000E System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern void PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A (void); // 0x0000000F System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143 (void); // 0x00000010 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B (void); // 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9 (void); // 0x00000012 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene() extern void Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84 (void); // 0x00000013 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() extern void Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B (void); // 0x00000014 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2) extern void Physics2D_Raycast_mD22D6BC52ACAB22598A720525B3840C019842FFC (void); // 0x00000015 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) extern void Physics2D_Raycast_m468BF2D74BED92728533EA2108830C44ED93A0EF (void); // 0x00000016 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void Physics2D_Raycast_mBEB66E9AA034BD0AE1B1C99DF872247B0131CBDD (void); // 0x00000017 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single) extern void Physics2D_Raycast_mB43742B1077F487D1458388C5B11EE46D73533C0 (void); // 0x00000018 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) extern void Physics2D_Raycast_m4803AD692674FEE7EE269A6170AD5CEFEA6D3D78 (void); // 0x00000019 System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void Physics2D_Raycast_m0C22B1CACFA7E2A16D731B6E2D9D2ABC0666CCCE (void); // 0x0000001A System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_Raycast_m8678AB161A71C09D7606299D194A90BA814BA543 (void); // 0x0000001B System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1,System.Single) extern void Physics2D_Raycast_m940284F559A12F0594CF6E1A20583F7EA67E8645 (void); // 0x0000001C UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray) extern void Physics2D_GetRayIntersectionAll_mBD650C3EA6E692CE3E1255B6EAADF659307012D8 (void); // 0x0000001D UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single) extern void Physics2D_GetRayIntersectionAll_mACC24DD73E1388C1DF86847390B89A5B0223F03A (void); // 0x0000001E UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_m04BCAB03333B049C48BE61036E512E12A5FBD053 (void); // 0x0000001F UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612 (void); // 0x00000020 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[]) extern void Physics2D_GetRayIntersectionNonAlloc_m5F1AF31EEB67FE97AD2C40C102914371C2E825F0 (void); // 0x00000021 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_GetRayIntersectionNonAlloc_m1A638894F08E9F401C7161D02171805B4897B51E (void); // 0x00000022 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32) extern void Physics2D_GetRayIntersectionNonAlloc_m3817EA2CC7B95C89683ACE0E433D6D4C6735CA0A (void); // 0x00000023 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single) extern void Physics2D_OverlapCircleAll_mBFBC7E35BEE5A16F6AB7184BF7302A6DBB9278BB (void); // 0x00000024 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889 (void); // 0x00000025 System.Void UnityEngine.Physics2D::.cctor() extern void Physics2D__cctor_mC0D622F2EAF13BF0513DB2969E50EEC5631CDBFC (void); // 0x00000026 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A (void); // 0x00000027 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) extern void Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398 (void); // 0x00000028 System.Void UnityEngine.ContactFilter2D::CheckConsistency() extern void ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2_AdjustorThunk (void); // 0x00000029 System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) extern void ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6_AdjustorThunk (void); // 0x0000002A System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) extern void ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0_AdjustorThunk (void); // 0x0000002B UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) extern void ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51 (void); // 0x0000002C System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) extern void ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE (void); // 0x0000002D UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_position() extern void Rigidbody2D_get_position_m68CB3236D19D7472ABDE1F5A5A9BD924595361B8 (void); // 0x0000002E System.Void UnityEngine.Rigidbody2D::set_position(UnityEngine.Vector2) extern void Rigidbody2D_set_position_m33DABE99FD458EEA8807FCC48F99AAFFCFECD60F (void); // 0x0000002F System.Single UnityEngine.Rigidbody2D::get_rotation() extern void Rigidbody2D_get_rotation_mAF8F2E151EF82D8CF48DEDC17FE6882C2A67AF5C (void); // 0x00000030 System.Void UnityEngine.Rigidbody2D::set_rotation(System.Single) extern void Rigidbody2D_set_rotation_m0945A4D66B39C6698EFBF73F2A95969C976A858B (void); // 0x00000031 System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single) extern void Rigidbody2D_MoveRotation_m657F4C682EF73C115151B5442B0AD415C09F130A (void); // 0x00000032 System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single) extern void Rigidbody2D_MoveRotation_Angle_mC3124E587CD7E3524A1FFE8C82808D73BD013EF4 (void); // 0x00000033 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity() extern void Rigidbody2D_get_velocity_m5ABF36BDF90FD7308BE608667B9E8F3DA5A207F1 (void); // 0x00000034 System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2) extern void Rigidbody2D_set_velocity_mE0DBCE5B683024B106C2AB6943BBA550B5BD0B83 (void); // 0x00000035 System.Single UnityEngine.Rigidbody2D::get_angularVelocity() extern void Rigidbody2D_get_angularVelocity_m98681305F4188D29DA152F508BE7B73260CCEE46 (void); // 0x00000036 System.Void UnityEngine.Rigidbody2D::set_angularVelocity(System.Single) extern void Rigidbody2D_set_angularVelocity_mEA0807B27FFA3A839397575C2696F6B15693C599 (void); // 0x00000037 System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_get_position_Injected_m7684DCAD6874A8D0A8560A052FEF85EF48280F73 (void); // 0x00000038 System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_set_position_Injected_m1C9E1C0F87779A134997F60E761CB23149B3C231 (void); // 0x00000039 System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C (void); // 0x0000003A System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E (void); // 0x0000003B System.Void UnityEngine.Collider2D::.ctor() extern void Collider2D__ctor_m9E497E4A527D5ADD864AB3D7901A4087C45712C0 (void); static Il2CppMethodPointer s_methodPointers[59] = { PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE_AdjustorThunk, PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467_AdjustorThunk, PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8_AdjustorThunk, PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293_AdjustorThunk, PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987_AdjustorThunk, PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8_AdjustorThunk, PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718, PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A_AdjustorThunk, PhysicsScene2D_RaycastArray_Internal_m40B8BDD4BE4D95E3826334DA2A8E31EBAD7B6E8D, PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24_AdjustorThunk, PhysicsScene2D_RaycastList_Internal_m4D2446707FAC9EC36975B8119616F30BB724EA09, PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC_AdjustorThunk, PhysicsScene2D_GetRayIntersectionArray_Internal_m1A9DC1520B80AF8444C38FEEDEB40EDD405805A5, PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A, PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143, PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B, PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9, Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84, Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B, Physics2D_Raycast_mD22D6BC52ACAB22598A720525B3840C019842FFC, Physics2D_Raycast_m468BF2D74BED92728533EA2108830C44ED93A0EF, Physics2D_Raycast_mBEB66E9AA034BD0AE1B1C99DF872247B0131CBDD, Physics2D_Raycast_mB43742B1077F487D1458388C5B11EE46D73533C0, Physics2D_Raycast_m4803AD692674FEE7EE269A6170AD5CEFEA6D3D78, Physics2D_Raycast_m0C22B1CACFA7E2A16D731B6E2D9D2ABC0666CCCE, Physics2D_Raycast_m8678AB161A71C09D7606299D194A90BA814BA543, Physics2D_Raycast_m940284F559A12F0594CF6E1A20583F7EA67E8645, Physics2D_GetRayIntersectionAll_mBD650C3EA6E692CE3E1255B6EAADF659307012D8, Physics2D_GetRayIntersectionAll_mACC24DD73E1388C1DF86847390B89A5B0223F03A, Physics2D_GetRayIntersectionAll_m04BCAB03333B049C48BE61036E512E12A5FBD053, Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612, Physics2D_GetRayIntersectionNonAlloc_m5F1AF31EEB67FE97AD2C40C102914371C2E825F0, Physics2D_GetRayIntersectionNonAlloc_m1A638894F08E9F401C7161D02171805B4897B51E, Physics2D_GetRayIntersectionNonAlloc_m3817EA2CC7B95C89683ACE0E433D6D4C6735CA0A, Physics2D_OverlapCircleAll_mBFBC7E35BEE5A16F6AB7184BF7302A6DBB9278BB, Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889, Physics2D__cctor_mC0D622F2EAF13BF0513DB2969E50EEC5631CDBFC, Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A, Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398, ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2_AdjustorThunk, ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6_AdjustorThunk, ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0_AdjustorThunk, ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51, ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE, Rigidbody2D_get_position_m68CB3236D19D7472ABDE1F5A5A9BD924595361B8, Rigidbody2D_set_position_m33DABE99FD458EEA8807FCC48F99AAFFCFECD60F, Rigidbody2D_get_rotation_mAF8F2E151EF82D8CF48DEDC17FE6882C2A67AF5C, Rigidbody2D_set_rotation_m0945A4D66B39C6698EFBF73F2A95969C976A858B, Rigidbody2D_MoveRotation_m657F4C682EF73C115151B5442B0AD415C09F130A, Rigidbody2D_MoveRotation_Angle_mC3124E587CD7E3524A1FFE8C82808D73BD013EF4, Rigidbody2D_get_velocity_m5ABF36BDF90FD7308BE608667B9E8F3DA5A207F1, Rigidbody2D_set_velocity_mE0DBCE5B683024B106C2AB6943BBA550B5BD0B83, Rigidbody2D_get_angularVelocity_m98681305F4188D29DA152F508BE7B73260CCEE46, Rigidbody2D_set_angularVelocity_mEA0807B27FFA3A839397575C2696F6B15693C599, Rigidbody2D_get_position_Injected_m7684DCAD6874A8D0A8560A052FEF85EF48280F73, Rigidbody2D_set_position_Injected_m1C9E1C0F87779A134997F60E761CB23149B3C231, Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C, Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E, Collider2D__ctor_m9E497E4A527D5ADD864AB3D7901A4087C45712C0, }; static const int32_t s_InvokerIndices[59] = { 14, 10, 9, 1968, 1969, 1970, 1971, 1972, 1973, 1972, 1973, 1974, 1975, 1976, 1977, 1977, 1978, 1979, 49, 1980, 1981, 1982, 1983, 1984, 1985, 1986, 1986, 1801, 1800, 1799, 1987, 1805, 1804, 1803, 1988, 1989, 3, 1990, 1991, 23, 1992, 1539, 1993, 17, 1359, 1360, 741, 343, 343, 343, 1359, 1360, 741, 343, 6, 6, 6, 6, 23, }; extern const Il2CppCodeGenModule g_UnityEngine_Physics2DModuleCodeGenModule; const Il2CppCodeGenModule g_UnityEngine_Physics2DModuleCodeGenModule = { "UnityEngine.Physics2DModule.dll", 59, s_methodPointers, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, };