#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END // 0x00000001 System.Void UnityEngine.Playables.PlayableDirector::SendOnPlayableDirectorPlay() extern void PlayableDirector_SendOnPlayableDirectorPlay_m4E9920374473D4726C270EF6ECACA93303C7BA87 (void); // 0x00000002 System.Void UnityEngine.Playables.PlayableDirector::SendOnPlayableDirectorPause() extern void PlayableDirector_SendOnPlayableDirectorPause_m4E43A08D82CCE58DE75A1D9605A716BD85837F81 (void); // 0x00000003 System.Void UnityEngine.Playables.PlayableDirector::SendOnPlayableDirectorStop() extern void PlayableDirector_SendOnPlayableDirectorStop_mB1699B938518B0D2CBB70B6A7678FBA8A83839A8 (void); static Il2CppMethodPointer s_methodPointers[3] = { PlayableDirector_SendOnPlayableDirectorPlay_m4E9920374473D4726C270EF6ECACA93303C7BA87, PlayableDirector_SendOnPlayableDirectorPause_m4E43A08D82CCE58DE75A1D9605A716BD85837F81, PlayableDirector_SendOnPlayableDirectorStop_mB1699B938518B0D2CBB70B6A7678FBA8A83839A8, }; static const int32_t s_InvokerIndices[3] = { 23, 23, 23, }; extern const Il2CppCodeGenModule g_UnityEngine_DirectorModuleCodeGenModule; const Il2CppCodeGenModule g_UnityEngine_DirectorModuleCodeGenModule = { "UnityEngine.DirectorModule.dll", 3, s_methodPointers, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, };