local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, { __index = IGameInfo }) local self = setmetatable({}, { __index = M }) self.class = 'EXGameInfo' UIPackage.AddPackage('extend/zipai/yueyangwaihuzi/ui/Info_Poker_YueYangWHZ') return self end function M:FillData() self._maxPlayer = 3 -- 默认玩家人数 self._roundChoice = 2 -- 回合选项数 self._config = UIPackage.CreateObjectFromURL('ui://Info_Poker_YueYangWHZ/Cgm_create_room') if oldGameVersion == 1 then self._config:GetController("xipai").selectedIndex = 0 end if oldGameVersion == 2 then self._config:GetController("xipai").selectedIndex = 1 self.xipaiValueText = self._config:GetChild('xipaifen') self.xipaiValueText.text = 1 self.xipaiValue = 1 self.anchouValueText = self._config:GetChild('anchoufen') self.anchouValueText.text = 1 self.anchouValue = 1 local btn_cr = self._config:GetChild('sdsrbtn') btn_cr.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == -1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1, "输入数据异常!") end self.xipaiValueText.text = value / 100 self.xipaiValue = value / 100 end, 3, nil) gniv:Show() end ) local btn_cr2 = self._config:GetChild('anchoubtn') btn_cr2.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == -1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1, "输入数据异常!") end self.anchouValueText.text = value / 100 self.anchouValue = value / 100 end, 3, nil) gniv:Show() end ) end end local _help_url = 'ui://Info_Poker_YueYangWHZ/Com_help' function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_Poker_YueYangWHZ/icon" function M:GetIconUrl() return _icon_url end local _icon_url1 = "ui://Info_Poker_YueYangWHZ/icon1" function M:GetIconUrl1() return _icon_url1 end --local _play_list = {"三人玩法","二人玩法"} function M:GetPlayList() --return _play_list end function M:SelectedConfigData() local _config = self._config local round = _config:GetController('round').selectedIndex == 0 and 1 or 2 local renshu = _config:GetController('play_list').selectedIndex + 2 local kawai = _config:GetController('kawai').selectedIndex local piao = _config:GetController('piao').selectedIndex local first_rand_zhuang = _config:GetChild('suijizhuang').selected and true or false local zhuang_di_hu = _config:GetController('zdihu').selectedIndex local hao_config = _config:GetController('hao').selectedIndex local hao_jiabei = _config:GetController('jiabei').selectedIndex local ming_tang = _config:GetController('mingtang').selectedIndex local qupai = 0 if renshu == 2 then qupai = _config:GetController('qupai').selectedIndex end local _data = {} _data['opt'] = round -- 1 2 8局 16 局 _data['maxPlayers'] = renshu _data['kawai'] = kawai _data['piao'] = piao _data['zhuang_di_hu'] = zhuang_di_hu _data['hao_config'] = hao_config _data['hao_jiabei'] = hao_jiabei _data['ming_tang'] = ming_tang _data['first_rand_zhuang'] = first_rand_zhuang _data['qupai'] = qupai local xi_pai = false if oldGameVersion == 2 then if _config:GetChild("xipai") then xi_pai = _config:GetChild("xipai").selected end end _data['xi_pai'] = xi_pai local xi_pai_score = 0 local an_chou_score = 0 if oldGameVersion == 2 then xi_pai_score = self.xipaiValue an_chou_score = self.anchouValue end _data['xi_pai_score'] = xi_pai_score * 100 _data['an_chou_score'] = an_chou_score * 100 return _data end function M:LoadConfigData(data) local _config = self._config _config:GetController('play_list').selectedIndex = data.maxPlayers - 2 _config:GetController('round').selectedIndex = data.opt == 1 and 0 or 1 _config:GetController('kawai').selectedIndex = data.kawai _config:GetController('piao').selectedIndex = data.piao _config:GetChild('suijizhuang').selected = data.first_rand_zhuang _config:GetController('zdihu').selectedIndex = data.zhuang_di_hu _config:GetController('hao').selectedIndex = data.hao_config _config:GetController('jiabei').selectedIndex = data.hao_jiabei _config:GetController('mingtang').selectedIndex = data.ming_tang _config:GetController('qupai').selectedIndex = data.qupai if _config:GetChild("xipai") then _config:GetChild("xipai").selected = data.xi_pai end if oldGameVersion == 2 then self.xipaiValueText.text = data.xi_pai_score / 100 self.xipaiValue = data.xi_pai_score / 100 self.anchouValueText.text = data.an_chou_score / 100 self.anchouValue = data.an_chou_score / 100 end end function M:OnChangeOption(ctype) IGameInfo.OnChangeOption(self, ctype) local play_list = self._config:GetController('play_list') play_list.onChanged:Add( function() self._maxPlayer = play_list.selectedIndex + 2 self:ShowVariablePrice(ctype) end ) end return M