#pragma once #if IL2CPP_TARGET_WINDOWS_GAMES #include "os/Win32/WindowsHeaders.h" #include #include "os/ErrorCodes.h" extern "C" { #define GetLongPathName GetLongPathNameW #define GetUserName GetUserNameW #define ReplaceFile ReplaceFileW typedef BOOL (PASCAL FAR * LPFN_DISCONNECTEX)( _In_ SOCKET s, _Inout_opt_ LPOVERLAPPED lpOverlapped, _In_ DWORD dwFlags, _In_ DWORD dwReserved ); #define WSAID_DISCONNECTEX \ {0x7fda2e11,0x8630,0x436f,{0xa0, 0x31, 0xf5, 0x36, 0xa6, 0xee, 0xc1, 0x57}} inline DWORD WINAPI GetTempPathW(DWORD nBufferLength, LPWSTR lpBuffer) { const wchar_t* name = L"T:\\"; const size_t nameLen = wcslen(name); memcpy(lpBuffer, name, nameLen * sizeof(wchar_t)); lpBuffer[nameLen] = L'\0'; return (DWORD)nameLen; } inline DWORD WINAPI GetLongPathNameW(LPCWSTR lpszShortPath, LPWSTR lpszLongPath, DWORD cchBuffer) { memmove(lpszLongPath, lpszShortPath, cchBuffer * sizeof(wchar_t)); return cchBuffer; } inline BOOL WINAPI ReplaceFileW(LPCWSTR lpReplacedFileName, LPCWSTR lpReplacementFileName, LPCWSTR lpBackupFileName, DWORD dwReplaceFlags, LPVOID lpExclude, LPVOID lpReserved) { SetLastError(il2cpp::os::kErrorCallNotImplemented); return FALSE; } inline BOOL WINAPI LockFileEx(HANDLE hFile, DWORD dwFlags, DWORD dwReserved, DWORD nNumberOfBytesToLockLow, DWORD nNumberOfBytesToLockHigh, LPOVERLAPPED lpOverlapped) { SetLastError(il2cpp::os::kErrorCallNotImplemented); return FALSE; } inline BOOL WINAPI UnlockFileEx(HANDLE hFile, DWORD dwReserved, DWORD nNumberOfBytesToUnlockLow, DWORD nNumberOfBytesToUnlockHigh, LPOVERLAPPED lpOverlapped) { SetLastError(il2cpp::os::kErrorCallNotImplemented); return FALSE; } inline HANDLE WINAPI CreateSemaphore(LPSECURITY_ATTRIBUTES lpSemaphoreAttributes, LONG lInitialCount, LONG lMaximumCount, LPCWSTR lpName) { return ::CreateSemaphoreEx(lpSemaphoreAttributes, lInitialCount, lMaximumCount, lpName, 0, SEMAPHORE_ALL_ACCESS); } inline BOOL WINAPI GetUserNameW(LPWSTR lpBuffer, LPDWORD pcbBuffer) { SetLastError(il2cpp::os::kErrorCallNotImplemented); return FALSE; } } #endif //IL2CPP_TARGET_WINDOWS_GAMES