#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include #include #include #include #include #include #include #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" // System.ArgumentException struct ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1; // System.Char[] struct CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2; // System.Collections.IDictionary struct IDictionary_t1BD5C1546718A374EA8122FBD6C6EE45331E8CE7; // System.Diagnostics.StackTrace[] struct StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196; // System.IntPtr[] struct IntPtrU5BU5D_t4DC01DCB9A6DF6C9792A6513595D7A11E637DCDD; // System.Object[] struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A; // System.Runtime.Serialization.SafeSerializationManager struct SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770; // System.String struct String_t; // System.Void struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017; // UnityEngine.BoxCollider struct BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA; // UnityEngine.CapsuleCollider struct CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1; // UnityEngine.CharacterController struct CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E; // UnityEngine.Collider struct Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF; // UnityEngine.Collider[] struct ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252; // UnityEngine.Component struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621; // UnityEngine.ContactPoint[] struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA; // UnityEngine.Mesh struct Mesh_t6106B8D8E4C691321581AB0445552EC78B947B8C; // UnityEngine.MeshCollider struct MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE; // UnityEngine.Object struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0; // UnityEngine.PhysicMaterial struct PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8; // UnityEngine.RaycastHit[] struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57; // UnityEngine.Rigidbody struct Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5; // UnityEngine.SphereCollider struct SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F; // UnityEngine.Transform struct Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA; IL2CPP_EXTERN_C RuntimeClass* ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Debug_t7B5FCB117E2FD63B6838BC52821B252E2BFB61C4_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C String_t* _stringLiteral5C011D84FCB1395548303BD73AE8E8DA15C04F87; IL2CPP_EXTERN_C String_t* _stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4; IL2CPP_EXTERN_C String_t* _stringLiteral7C61E868BDF7DA506C9F7C9018CA1914CE7522CF; IL2CPP_EXTERN_C String_t* _stringLiteralC76B3E2116774CE05868F05B32DDBF1C6F86EAB8; IL2CPP_EXTERN_C String_t* _stringLiteralEF6FC9A8D4CB8738D924472BC2965E0AD6DFA619; IL2CPP_EXTERN_C const RuntimeMethod* Physics_RebuildBroadphaseRegions_m33E42ADD2E09173C320AB8E4D4BD67CC70E7F5F6_RuntimeMethod_var; IL2CPP_EXTERN_C const uint32_t Collider_ClosestPointOnBounds_mB6B4DB64D3684613C3818153E7459FE58BA7393B_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t PhysicMaterial__ctor_m1E6AB8A9A487E70DE44AF221946176BE96584DFC_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t PhysicsScene_Internal_BoxCast_mD2D894CADDE505795A75473F4B88ED330A23C2D4_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t PhysicsScene_Internal_CapsuleCast_m98099F6A0153C33964D1DC312467B438F2CD02BB_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_BoxCastAll_m740B621E4050286162CC7F4A8ADB6ED2C0C7EC40_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_BoxCastAll_m91D69A2AF48A360CC1BC76CC3C4468F2F1E03F0A_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_BoxCastNonAlloc_m2A284D0CFF5BC919CCA74C21A657C3EBDA06E788_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_BoxCast_m24C9F5A44264553B2721171F0828920D2E0CD1A2_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_BoxCast_m73FA370D6927B451879DAEF65647CCF259AD26BC_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_CapsuleCastAll_mF02568415D812E849250B3336D61EE42CEFD9BC5_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_CheckBox_m104F03CBBB0A42C991FA9762193B4584F0FF3F96_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_ComputePenetration_mEC92E14DA2B19C39F57B1867054FAD6A1C09A38D_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_Linecast_m2CAAB76F9786AB83FCF6B9C751B6A754AAEA48FB_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_Linecast_mCAA3A0F713478346F006ADF57D65F64C89A544C6_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_OverlapBoxNonAlloc_mEDACFB73912D0881670C8AE68813B93C3DD6A8BF_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_OverlapBox_mFD98F449B173A5CF8310FB6F7E11A672784349BD_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_RebuildBroadphaseRegions_m33E42ADD2E09173C320AB8E4D4BD67CC70E7F5F6_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_Simulate_m99C02C18FAF126B650A94D575C1D4D37EF1D837F_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Rigidbody_ClosestPointOnBounds_m674F68E3D4AC64134222FAEAC85A57A3938A418C_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Rigidbody_SweepTestAll_mFD6C20A862DD10A5EAACE690BF6637D647B249FB_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Rigidbody_SweepTest_m6BA62809D2CE8265C121DADC6B3EAFB5C31ED41A_MetadataUsageId; struct ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 ; struct Exception_t_marshaled_com; struct Exception_t_marshaled_pinvoke; struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A; struct ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252; struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA; struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_t1ABA099244C4281E9C7E9402BE77B2165BA664F6 { public: public: }; // System.Object struct Il2CppArrayBounds; // System.Array // System.String struct String_t : public RuntimeObject { public: // System.Int32 System.String::m_stringLength int32_t ___m_stringLength_0; // System.Char System.String::m_firstChar Il2CppChar ___m_firstChar_1; public: inline static int32_t get_offset_of_m_stringLength_0() { return static_cast(offsetof(String_t, ___m_stringLength_0)); } inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; } inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; } inline void set_m_stringLength_0(int32_t value) { ___m_stringLength_0 = value; } inline static int32_t get_offset_of_m_firstChar_1() { return static_cast(offsetof(String_t, ___m_firstChar_1)); } inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; } inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; } inline void set_m_firstChar_1(Il2CppChar value) { ___m_firstChar_1 = value; } }; struct String_t_StaticFields { public: // System.String System.String::Empty String_t* ___Empty_5; public: inline static int32_t get_offset_of_Empty_5() { return static_cast(offsetof(String_t_StaticFields, ___Empty_5)); } inline String_t* get_Empty_5() const { return ___Empty_5; } inline String_t** get_address_of_Empty_5() { return &___Empty_5; } inline void set_Empty_5(String_t* value) { ___Empty_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value); } }; // System.ValueType struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF : public RuntimeObject { public: public: }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_com { }; // UnityEngine.Physics struct Physics_t795152566290B75B831BBCB079E5F82B1BAA93B2 : public RuntimeObject { public: public: }; // System.Boolean struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C { public: // System.Boolean System.Boolean::m_value bool ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C, ___m_value_0)); } inline bool get_m_value_0() const { return ___m_value_0; } inline bool* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(bool value) { ___m_value_0 = value; } }; struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields { public: // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; public: inline static int32_t get_offset_of_TrueString_5() { return static_cast(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___TrueString_5)); } inline String_t* get_TrueString_5() const { return ___TrueString_5; } inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; } inline void set_TrueString_5(String_t* value) { ___TrueString_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value); } inline static int32_t get_offset_of_FalseString_6() { return static_cast(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___FalseString_6)); } inline String_t* get_FalseString_6() const { return ___FalseString_6; } inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; } inline void set_FalseString_6(String_t* value) { ___FalseString_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value); } }; // System.Enum struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521 : public ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF { public: public: }; struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields { public: // System.Char[] System.Enum::enumSeperatorCharArray CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* ___enumSeperatorCharArray_0; public: inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast(offsetof(Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields, ___enumSeperatorCharArray_0)); } inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; } inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; } inline void set_enumSeperatorCharArray_0(CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* value) { ___enumSeperatorCharArray_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value); } }; // Native definition for P/Invoke marshalling of System.Enum struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_com { }; // System.Int32 struct Int32_t585191389E07734F19F3156FF88FB3EF4800D102 { public: // System.Int32 System.Int32::m_value int32_t ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Int32_t585191389E07734F19F3156FF88FB3EF4800D102, ___m_value_0)); } inline int32_t get_m_value_0() const { return ___m_value_0; } inline int32_t* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(int32_t value) { ___m_value_0 = value; } }; // System.IntPtr struct IntPtr_t { public: // System.Void* System.IntPtr::m_value void* ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(IntPtr_t, ___m_value_0)); } inline void* get_m_value_0() const { return ___m_value_0; } inline void** get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(void* value) { ___m_value_0 = value; } }; struct IntPtr_t_StaticFields { public: // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; public: inline static int32_t get_offset_of_Zero_1() { return static_cast(offsetof(IntPtr_t_StaticFields, ___Zero_1)); } inline intptr_t get_Zero_1() const { return ___Zero_1; } inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; } inline void set_Zero_1(intptr_t value) { ___Zero_1 = value; } }; // System.Single struct Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1 { public: // System.Single System.Single::m_value float ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1, ___m_value_0)); } inline float get_m_value_0() const { return ___m_value_0; } inline float* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(float value) { ___m_value_0 = value; } }; // System.UInt32 struct UInt32_t4980FA09003AFAAB5A6E361BA2748EA9A005709B { public: // System.UInt32 System.UInt32::m_value uint32_t ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(UInt32_t4980FA09003AFAAB5A6E361BA2748EA9A005709B, ___m_value_0)); } inline uint32_t get_m_value_0() const { return ___m_value_0; } inline uint32_t* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(uint32_t value) { ___m_value_0 = value; } }; // System.Void struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017 { public: union { struct { }; uint8_t Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017__padding[1]; }; public: }; // UnityEngine.PhysicsScene struct PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 { public: // System.Int32 UnityEngine.PhysicsScene::m_Handle int32_t ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5, ___m_Handle_0)); } inline int32_t get_m_Handle_0() const { return ___m_Handle_0; } inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(int32_t value) { ___m_Handle_0 = value; } }; // UnityEngine.Quaternion struct Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 { public: // System.Single UnityEngine.Quaternion::x float ___x_0; // System.Single UnityEngine.Quaternion::y float ___y_1; // System.Single UnityEngine.Quaternion::z float ___z_2; // System.Single UnityEngine.Quaternion::w float ___w_3; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } inline static int32_t get_offset_of_z_2() { return static_cast(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___z_2)); } inline float get_z_2() const { return ___z_2; } inline float* get_address_of_z_2() { return &___z_2; } inline void set_z_2(float value) { ___z_2 = value; } inline static int32_t get_offset_of_w_3() { return static_cast(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___w_3)); } inline float get_w_3() const { return ___w_3; } inline float* get_address_of_w_3() { return &___w_3; } inline void set_w_3(float value) { ___w_3 = value; } }; struct Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_StaticFields { public: // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___identityQuaternion_4; public: inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_StaticFields, ___identityQuaternion_4)); } inline Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 get_identityQuaternion_4() const { return ___identityQuaternion_4; } inline Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; } inline void set_identityQuaternion_4(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 value) { ___identityQuaternion_4 = value; } }; // UnityEngine.Vector2 struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D { public: // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } }; struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields { public: // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___negativeInfinityVector_9; public: inline static int32_t get_offset_of_zeroVector_2() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___zeroVector_2)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_zeroVector_2() const { return ___zeroVector_2; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_zeroVector_2() { return &___zeroVector_2; } inline void set_zeroVector_2(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___zeroVector_2 = value; } inline static int32_t get_offset_of_oneVector_3() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___oneVector_3)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_oneVector_3() const { return ___oneVector_3; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_oneVector_3() { return &___oneVector_3; } inline void set_oneVector_3(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___oneVector_3 = value; } inline static int32_t get_offset_of_upVector_4() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___upVector_4)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_upVector_4() const { return ___upVector_4; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_upVector_4() { return &___upVector_4; } inline void set_upVector_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___upVector_4 = value; } inline static int32_t get_offset_of_downVector_5() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___downVector_5)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_downVector_5() const { return ___downVector_5; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_downVector_5() { return &___downVector_5; } inline void set_downVector_5(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___downVector_5 = value; } inline static int32_t get_offset_of_leftVector_6() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___leftVector_6)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_leftVector_6() const { return ___leftVector_6; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_leftVector_6() { return &___leftVector_6; } inline void set_leftVector_6(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___leftVector_6 = value; } inline static int32_t get_offset_of_rightVector_7() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___rightVector_7)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_rightVector_7() const { return ___rightVector_7; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_rightVector_7() { return &___rightVector_7; } inline void set_rightVector_7(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___rightVector_7 = value; } inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___positiveInfinityVector_8)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; } inline void set_positiveInfinityVector_8(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___positiveInfinityVector_8 = value; } inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___negativeInfinityVector_9)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; } inline void set_negativeInfinityVector_9(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___negativeInfinityVector_9 = value; } }; // UnityEngine.Vector3 struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 { public: // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; public: inline static int32_t get_offset_of_x_2() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___x_2)); } inline float get_x_2() const { return ___x_2; } inline float* get_address_of_x_2() { return &___x_2; } inline void set_x_2(float value) { ___x_2 = value; } inline static int32_t get_offset_of_y_3() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___y_3)); } inline float get_y_3() const { return ___y_3; } inline float* get_address_of_y_3() { return &___y_3; } inline void set_y_3(float value) { ___y_3 = value; } inline static int32_t get_offset_of_z_4() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___z_4)); } inline float get_z_4() const { return ___z_4; } inline float* get_address_of_z_4() { return &___z_4; } inline void set_z_4(float value) { ___z_4 = value; } }; struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields { public: // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___negativeInfinityVector_14; public: inline static int32_t get_offset_of_zeroVector_5() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___zeroVector_5)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_zeroVector_5() const { return ___zeroVector_5; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_zeroVector_5() { return &___zeroVector_5; } inline void set_zeroVector_5(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___zeroVector_5 = value; } inline static int32_t get_offset_of_oneVector_6() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___oneVector_6)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_oneVector_6() const { return ___oneVector_6; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_oneVector_6() { return &___oneVector_6; } inline void set_oneVector_6(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___oneVector_6 = value; } inline static int32_t get_offset_of_upVector_7() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___upVector_7)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_upVector_7() const { return ___upVector_7; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_upVector_7() { return &___upVector_7; } inline void set_upVector_7(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___upVector_7 = value; } inline static int32_t get_offset_of_downVector_8() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___downVector_8)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_downVector_8() const { return ___downVector_8; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_downVector_8() { return &___downVector_8; } inline void set_downVector_8(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___downVector_8 = value; } inline static int32_t get_offset_of_leftVector_9() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___leftVector_9)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_leftVector_9() const { return ___leftVector_9; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_leftVector_9() { return &___leftVector_9; } inline void set_leftVector_9(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___leftVector_9 = value; } inline static int32_t get_offset_of_rightVector_10() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___rightVector_10)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_rightVector_10() const { return ___rightVector_10; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_rightVector_10() { return &___rightVector_10; } inline void set_rightVector_10(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___rightVector_10 = value; } inline static int32_t get_offset_of_forwardVector_11() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___forwardVector_11)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_forwardVector_11() const { return ___forwardVector_11; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_forwardVector_11() { return &___forwardVector_11; } inline void set_forwardVector_11(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___forwardVector_11 = value; } inline static int32_t get_offset_of_backVector_12() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___backVector_12)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_backVector_12() const { return ___backVector_12; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_backVector_12() { return &___backVector_12; } inline void set_backVector_12(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___backVector_12 = value; } inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___positiveInfinityVector_13)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; } inline void set_positiveInfinityVector_13(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___positiveInfinityVector_13 = value; } inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___negativeInfinityVector_14)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; } inline void set_negativeInfinityVector_14(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___negativeInfinityVector_14 = value; } }; // System.Exception struct Exception_t : public RuntimeObject { public: // System.String System.Exception::_className String_t* ____className_1; // System.String System.Exception::_message String_t* ____message_2; // System.Collections.IDictionary System.Exception::_data RuntimeObject* ____data_3; // System.Exception System.Exception::_innerException Exception_t * ____innerException_4; // System.String System.Exception::_helpURL String_t* ____helpURL_5; // System.Object System.Exception::_stackTrace RuntimeObject * ____stackTrace_6; // System.String System.Exception::_stackTraceString String_t* ____stackTraceString_7; // System.String System.Exception::_remoteStackTraceString String_t* ____remoteStackTraceString_8; // System.Int32 System.Exception::_remoteStackIndex int32_t ____remoteStackIndex_9; // System.Object System.Exception::_dynamicMethods RuntimeObject * ____dynamicMethods_10; // System.Int32 System.Exception::_HResult int32_t ____HResult_11; // System.String System.Exception::_source String_t* ____source_12; // System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770 * ____safeSerializationManager_13; // System.Diagnostics.StackTrace[] System.Exception::captured_traces StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196* ___captured_traces_14; // System.IntPtr[] System.Exception::native_trace_ips IntPtrU5BU5D_t4DC01DCB9A6DF6C9792A6513595D7A11E637DCDD* ___native_trace_ips_15; public: inline static int32_t get_offset_of__className_1() { return static_cast(offsetof(Exception_t, ____className_1)); } inline String_t* get__className_1() const { return ____className_1; } inline String_t** get_address_of__className_1() { return &____className_1; } inline void set__className_1(String_t* value) { ____className_1 = value; Il2CppCodeGenWriteBarrier((void**)(&____className_1), (void*)value); } inline static int32_t get_offset_of__message_2() { return static_cast(offsetof(Exception_t, ____message_2)); } inline String_t* get__message_2() const { return ____message_2; } inline String_t** get_address_of__message_2() { return &____message_2; } inline void set__message_2(String_t* value) { ____message_2 = value; Il2CppCodeGenWriteBarrier((void**)(&____message_2), (void*)value); } inline static int32_t get_offset_of__data_3() { return static_cast(offsetof(Exception_t, ____data_3)); } inline RuntimeObject* get__data_3() const { return ____data_3; } inline RuntimeObject** get_address_of__data_3() { return &____data_3; } inline void set__data_3(RuntimeObject* value) { ____data_3 = value; Il2CppCodeGenWriteBarrier((void**)(&____data_3), (void*)value); } inline static int32_t get_offset_of__innerException_4() { return static_cast(offsetof(Exception_t, ____innerException_4)); } inline Exception_t * get__innerException_4() const { return ____innerException_4; } inline Exception_t ** get_address_of__innerException_4() { return &____innerException_4; } inline void set__innerException_4(Exception_t * value) { ____innerException_4 = value; Il2CppCodeGenWriteBarrier((void**)(&____innerException_4), (void*)value); } inline static int32_t get_offset_of__helpURL_5() { return static_cast(offsetof(Exception_t, ____helpURL_5)); } inline String_t* get__helpURL_5() const { return ____helpURL_5; } inline String_t** get_address_of__helpURL_5() { return &____helpURL_5; } inline void set__helpURL_5(String_t* value) { ____helpURL_5 = value; Il2CppCodeGenWriteBarrier((void**)(&____helpURL_5), (void*)value); } inline static int32_t get_offset_of__stackTrace_6() { return static_cast(offsetof(Exception_t, ____stackTrace_6)); } inline RuntimeObject * get__stackTrace_6() const { return ____stackTrace_6; } inline RuntimeObject ** get_address_of__stackTrace_6() { return &____stackTrace_6; } inline void set__stackTrace_6(RuntimeObject * value) { ____stackTrace_6 = value; Il2CppCodeGenWriteBarrier((void**)(&____stackTrace_6), (void*)value); } inline static int32_t get_offset_of__stackTraceString_7() { return static_cast(offsetof(Exception_t, ____stackTraceString_7)); } inline String_t* get__stackTraceString_7() const { return ____stackTraceString_7; } inline String_t** get_address_of__stackTraceString_7() { return &____stackTraceString_7; } inline void set__stackTraceString_7(String_t* value) { ____stackTraceString_7 = value; Il2CppCodeGenWriteBarrier((void**)(&____stackTraceString_7), (void*)value); } inline static int32_t get_offset_of__remoteStackTraceString_8() { return static_cast(offsetof(Exception_t, ____remoteStackTraceString_8)); } inline String_t* get__remoteStackTraceString_8() const { return ____remoteStackTraceString_8; } inline String_t** get_address_of__remoteStackTraceString_8() { return &____remoteStackTraceString_8; } inline void set__remoteStackTraceString_8(String_t* value) { ____remoteStackTraceString_8 = value; Il2CppCodeGenWriteBarrier((void**)(&____remoteStackTraceString_8), (void*)value); } inline static int32_t get_offset_of__remoteStackIndex_9() { return static_cast(offsetof(Exception_t, ____remoteStackIndex_9)); } inline int32_t get__remoteStackIndex_9() const { return ____remoteStackIndex_9; } inline int32_t* get_address_of__remoteStackIndex_9() { return &____remoteStackIndex_9; } inline void set__remoteStackIndex_9(int32_t value) { ____remoteStackIndex_9 = value; } inline static int32_t get_offset_of__dynamicMethods_10() { return static_cast(offsetof(Exception_t, ____dynamicMethods_10)); } inline RuntimeObject * get__dynamicMethods_10() const { return ____dynamicMethods_10; } inline RuntimeObject ** get_address_of__dynamicMethods_10() { return &____dynamicMethods_10; } inline void set__dynamicMethods_10(RuntimeObject * value) { ____dynamicMethods_10 = value; Il2CppCodeGenWriteBarrier((void**)(&____dynamicMethods_10), (void*)value); } inline static int32_t get_offset_of__HResult_11() { return static_cast(offsetof(Exception_t, ____HResult_11)); } inline int32_t get__HResult_11() const { return ____HResult_11; } inline int32_t* get_address_of__HResult_11() { return &____HResult_11; } inline void set__HResult_11(int32_t value) { ____HResult_11 = value; } inline static int32_t get_offset_of__source_12() { return static_cast(offsetof(Exception_t, ____source_12)); } inline String_t* get__source_12() const { return ____source_12; } inline String_t** get_address_of__source_12() { return &____source_12; } inline void set__source_12(String_t* value) { ____source_12 = value; Il2CppCodeGenWriteBarrier((void**)(&____source_12), (void*)value); } inline static int32_t get_offset_of__safeSerializationManager_13() { return static_cast(offsetof(Exception_t, ____safeSerializationManager_13)); } inline SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770 * get__safeSerializationManager_13() const { return ____safeSerializationManager_13; } inline SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770 ** get_address_of__safeSerializationManager_13() { return &____safeSerializationManager_13; } inline void set__safeSerializationManager_13(SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770 * value) { ____safeSerializationManager_13 = value; Il2CppCodeGenWriteBarrier((void**)(&____safeSerializationManager_13), (void*)value); } inline static int32_t get_offset_of_captured_traces_14() { return static_cast(offsetof(Exception_t, ___captured_traces_14)); } inline StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196* get_captured_traces_14() const { return ___captured_traces_14; } inline StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196** get_address_of_captured_traces_14() { return &___captured_traces_14; } inline void set_captured_traces_14(StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196* value) { ___captured_traces_14 = value; Il2CppCodeGenWriteBarrier((void**)(&___captured_traces_14), (void*)value); } inline static int32_t get_offset_of_native_trace_ips_15() { return static_cast(offsetof(Exception_t, ___native_trace_ips_15)); } inline IntPtrU5BU5D_t4DC01DCB9A6DF6C9792A6513595D7A11E637DCDD* get_native_trace_ips_15() const { return ___native_trace_ips_15; } inline IntPtrU5BU5D_t4DC01DCB9A6DF6C9792A6513595D7A11E637DCDD** get_address_of_native_trace_ips_15() { return &___native_trace_ips_15; } inline void set_native_trace_ips_15(IntPtrU5BU5D_t4DC01DCB9A6DF6C9792A6513595D7A11E637DCDD* value) { ___native_trace_ips_15 = value; Il2CppCodeGenWriteBarrier((void**)(&___native_trace_ips_15), (void*)value); } }; struct Exception_t_StaticFields { public: // System.Object System.Exception::s_EDILock RuntimeObject * ___s_EDILock_0; public: inline static int32_t get_offset_of_s_EDILock_0() { return static_cast(offsetof(Exception_t_StaticFields, ___s_EDILock_0)); } inline RuntimeObject * get_s_EDILock_0() const { return ___s_EDILock_0; } inline RuntimeObject ** get_address_of_s_EDILock_0() { return &___s_EDILock_0; } inline void set_s_EDILock_0(RuntimeObject * value) { ___s_EDILock_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___s_EDILock_0), (void*)value); } }; // Native definition for P/Invoke marshalling of System.Exception struct Exception_t_marshaled_pinvoke { char* ____className_1; char* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_pinvoke* ____innerException_4; char* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; char* ____stackTraceString_7; char* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; char* ____source_12; SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770 * ____safeSerializationManager_13; StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; }; // Native definition for COM marshalling of System.Exception struct Exception_t_marshaled_com { Il2CppChar* ____className_1; Il2CppChar* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_com* ____innerException_4; Il2CppChar* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; Il2CppChar* ____stackTraceString_7; Il2CppChar* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; Il2CppChar* ____source_12; SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770 * ____safeSerializationManager_13; StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; }; // UnityEngine.Bounds struct Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 { public: // UnityEngine.Vector3 UnityEngine.Bounds::m_Center Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Center_0; // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Extents_1; public: inline static int32_t get_offset_of_m_Center_0() { return static_cast(offsetof(Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890, ___m_Center_0)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Center_0() const { return ___m_Center_0; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Center_0() { return &___m_Center_0; } inline void set_m_Center_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Center_0 = value; } inline static int32_t get_offset_of_m_Extents_1() { return static_cast(offsetof(Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890, ___m_Extents_1)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Extents_1() const { return ___m_Extents_1; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Extents_1() { return &___m_Extents_1; } inline void set_m_Extents_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Extents_1 = value; } }; // UnityEngine.Collision struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C : public RuntimeObject { public: // UnityEngine.Vector3 UnityEngine.Collision::m_Impulse Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0; // UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1; // UnityEngine.Rigidbody UnityEngine.Collision::m_Rigidbody Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2; // UnityEngine.Collider UnityEngine.Collision::m_Collider Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3; // System.Int32 UnityEngine.Collision::m_ContactCount int32_t ___m_ContactCount_4; // UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_ReusedContacts_5; // UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_LegacyContacts_6; public: inline static int32_t get_offset_of_m_Impulse_0() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Impulse_0)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Impulse_0() const { return ___m_Impulse_0; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Impulse_0() { return &___m_Impulse_0; } inline void set_m_Impulse_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Impulse_0 = value; } inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_RelativeVelocity_1)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; } inline void set_m_RelativeVelocity_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_RelativeVelocity_1 = value; } inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Rigidbody_2)); } inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * get_m_Rigidbody_2() const { return ___m_Rigidbody_2; } inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 ** get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; } inline void set_m_Rigidbody_2(Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * value) { ___m_Rigidbody_2 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Rigidbody_2), (void*)value); } inline static int32_t get_offset_of_m_Collider_3() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Collider_3)); } inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_3() const { return ___m_Collider_3; } inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_3() { return &___m_Collider_3; } inline void set_m_Collider_3(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value) { ___m_Collider_3 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_3), (void*)value); } inline static int32_t get_offset_of_m_ContactCount_4() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_ContactCount_4)); } inline int32_t get_m_ContactCount_4() const { return ___m_ContactCount_4; } inline int32_t* get_address_of_m_ContactCount_4() { return &___m_ContactCount_4; } inline void set_m_ContactCount_4(int32_t value) { ___m_ContactCount_4 = value; } inline static int32_t get_offset_of_m_ReusedContacts_5() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_ReusedContacts_5)); } inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_ReusedContacts_5() const { return ___m_ReusedContacts_5; } inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_ReusedContacts_5() { return &___m_ReusedContacts_5; } inline void set_m_ReusedContacts_5(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value) { ___m_ReusedContacts_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_5), (void*)value); } inline static int32_t get_offset_of_m_LegacyContacts_6() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_LegacyContacts_6)); } inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_LegacyContacts_6() const { return ___m_LegacyContacts_6; } inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_LegacyContacts_6() { return &___m_LegacyContacts_6; } inline void set_m_LegacyContacts_6(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value) { ___m_LegacyContacts_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_6), (void*)value); } }; // Native definition for P/Invoke marshalling of UnityEngine.Collision struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1; Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2; Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3; int32_t ___m_ContactCount_4; ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_ReusedContacts_5; ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6; }; // Native definition for COM marshalling of UnityEngine.Collision struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1; Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2; Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3; int32_t ___m_ContactCount_4; ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_ReusedContacts_5; ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6; }; // UnityEngine.CollisionDetectionMode struct CollisionDetectionMode_tEB20E6741E9E096FFE68B2F993EF839C12F87CB6 { public: // System.Int32 UnityEngine.CollisionDetectionMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(CollisionDetectionMode_tEB20E6741E9E096FFE68B2F993EF839C12F87CB6, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.CollisionFlags struct CollisionFlags_t5638B0B2D65637D85403CB6FC2279DCBBB8AF63E { public: // System.Int32 UnityEngine.CollisionFlags::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(CollisionFlags_t5638B0B2D65637D85403CB6FC2279DCBBB8AF63E, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.ContactPoint struct ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 { public: // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_0; // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_1; // System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID int32_t ___m_ThisColliderInstanceID_2; // System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID int32_t ___m_OtherColliderInstanceID_3; // System.Single UnityEngine.ContactPoint::m_Separation float ___m_Separation_4; public: inline static int32_t get_offset_of_m_Point_0() { return static_cast(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Point_0)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_0() const { return ___m_Point_0; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; } inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Point_0 = value; } inline static int32_t get_offset_of_m_Normal_1() { return static_cast(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Normal_1)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_1() const { return ___m_Normal_1; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; } inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Normal_1 = value; } inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_ThisColliderInstanceID_2)); } inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; } inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; } inline void set_m_ThisColliderInstanceID_2(int32_t value) { ___m_ThisColliderInstanceID_2 = value; } inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_OtherColliderInstanceID_3)); } inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; } inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; } inline void set_m_OtherColliderInstanceID_3(int32_t value) { ___m_OtherColliderInstanceID_3 = value; } inline static int32_t get_offset_of_m_Separation_4() { return static_cast(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Separation_4)); } inline float get_m_Separation_4() const { return ___m_Separation_4; } inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; } inline void set_m_Separation_4(float value) { ___m_Separation_4 = value; } }; // UnityEngine.ControllerColliderHit struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968 : public RuntimeObject { public: // UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0; // UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4; // System.Single UnityEngine.ControllerColliderHit::m_MoveLength float ___m_MoveLength_5; // System.Int32 UnityEngine.ControllerColliderHit::m_Push int32_t ___m_Push_6; public: inline static int32_t get_offset_of_m_Controller_0() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Controller_0)); } inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * get_m_Controller_0() const { return ___m_Controller_0; } inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E ** get_address_of_m_Controller_0() { return &___m_Controller_0; } inline void set_m_Controller_0(CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * value) { ___m_Controller_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Controller_0), (void*)value); } inline static int32_t get_offset_of_m_Collider_1() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Collider_1)); } inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_1() const { return ___m_Collider_1; } inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_1() { return &___m_Collider_1; } inline void set_m_Collider_1(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value) { ___m_Collider_1 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_1), (void*)value); } inline static int32_t get_offset_of_m_Point_2() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Point_2)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_2() const { return ___m_Point_2; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_2() { return &___m_Point_2; } inline void set_m_Point_2(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Point_2 = value; } inline static int32_t get_offset_of_m_Normal_3() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Normal_3)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_3() const { return ___m_Normal_3; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_3() { return &___m_Normal_3; } inline void set_m_Normal_3(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Normal_3 = value; } inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveDirection_4)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_MoveDirection_4() const { return ___m_MoveDirection_4; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; } inline void set_m_MoveDirection_4(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_MoveDirection_4 = value; } inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveLength_5)); } inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; } inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; } inline void set_m_MoveLength_5(float value) { ___m_MoveLength_5 = value; } inline static int32_t get_offset_of_m_Push_6() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Push_6)); } inline int32_t get_m_Push_6() const { return ___m_Push_6; } inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; } inline void set_m_Push_6(int32_t value) { ___m_Push_6 = value; } }; // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke { CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0; Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4; float ___m_MoveLength_5; int32_t ___m_Push_6; }; // Native definition for COM marshalling of UnityEngine.ControllerColliderHit struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com { CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0; Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4; float ___m_MoveLength_5; int32_t ___m_Push_6; }; // UnityEngine.ForceMode struct ForceMode_t76188FF14D0038E184106555207A81218E97D0A5 { public: // System.Int32 UnityEngine.ForceMode::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(ForceMode_t76188FF14D0038E184106555207A81218E97D0A5, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.MeshColliderCookingOptions struct MeshColliderCookingOptions_t1065EBBF838E25FE864D3F1347B146D5448D8385 { public: // System.Int32 UnityEngine.MeshColliderCookingOptions::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(MeshColliderCookingOptions_t1065EBBF838E25FE864D3F1347B146D5448D8385, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Object struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 : public RuntimeObject { public: // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; public: inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0, ___m_CachedPtr_0)); } inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; } inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; } inline void set_m_CachedPtr_0(intptr_t value) { ___m_CachedPtr_0 = value; } }; struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields { public: // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; public: inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); } inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; } inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; } inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value) { ___OffsetOfInstanceIDInCPlusPlusObject_1 = value; } }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.QueryTriggerInteraction struct QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739 { public: // System.Int32 UnityEngine.QueryTriggerInteraction::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Ray struct Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 { public: // UnityEngine.Vector3 UnityEngine.Ray::m_Origin Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Origin_0; // UnityEngine.Vector3 UnityEngine.Ray::m_Direction Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Direction_1; public: inline static int32_t get_offset_of_m_Origin_0() { return static_cast(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Origin_0)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Origin_0() const { return ___m_Origin_0; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Origin_0() { return &___m_Origin_0; } inline void set_m_Origin_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Origin_0 = value; } inline static int32_t get_offset_of_m_Direction_1() { return static_cast(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Direction_1)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Direction_1() const { return ___m_Direction_1; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Direction_1() { return &___m_Direction_1; } inline void set_m_Direction_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Direction_1 = value; } }; // UnityEngine.RaycastHit struct RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 { public: // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_0; // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_1; // System.UInt32 UnityEngine.RaycastHit::m_FaceID uint32_t ___m_FaceID_2; // System.Single UnityEngine.RaycastHit::m_Distance float ___m_Distance_3; // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_UV_4; // System.Int32 UnityEngine.RaycastHit::m_Collider int32_t ___m_Collider_5; public: inline static int32_t get_offset_of_m_Point_0() { return static_cast(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Point_0)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_0() const { return ___m_Point_0; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; } inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Point_0 = value; } inline static int32_t get_offset_of_m_Normal_1() { return static_cast(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Normal_1)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_1() const { return ___m_Normal_1; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; } inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Normal_1 = value; } inline static int32_t get_offset_of_m_FaceID_2() { return static_cast(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_FaceID_2)); } inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; } inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; } inline void set_m_FaceID_2(uint32_t value) { ___m_FaceID_2 = value; } inline static int32_t get_offset_of_m_Distance_3() { return static_cast(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Distance_3)); } inline float get_m_Distance_3() const { return ___m_Distance_3; } inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; } inline void set_m_Distance_3(float value) { ___m_Distance_3 = value; } inline static int32_t get_offset_of_m_UV_4() { return static_cast(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_UV_4)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_UV_4() const { return ___m_UV_4; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_UV_4() { return &___m_UV_4; } inline void set_m_UV_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___m_UV_4 = value; } inline static int32_t get_offset_of_m_Collider_5() { return static_cast(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Collider_5)); } inline int32_t get_m_Collider_5() const { return ___m_Collider_5; } inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; } inline void set_m_Collider_5(int32_t value) { ___m_Collider_5 = value; } }; // UnityEngine.RigidbodyConstraints struct RigidbodyConstraints_tC57FF2BFB454674CE1FDEF9EEDAF5FCFAB23FFC8 { public: // System.Int32 UnityEngine.RigidbodyConstraints::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(RigidbodyConstraints_tC57FF2BFB454674CE1FDEF9EEDAF5FCFAB23FFC8, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.RigidbodyInterpolation struct RigidbodyInterpolation_t00D5C0028310C1C0D18B1148F59071F354987F95 { public: // System.Int32 UnityEngine.RigidbodyInterpolation::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(RigidbodyInterpolation_t00D5C0028310C1C0D18B1148F59071F354987F95, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // System.SystemException struct SystemException_t5380468142AA850BE4A341D7AF3EAB9C78746782 : public Exception_t { public: public: }; // UnityEngine.Component struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 { public: public: }; // UnityEngine.Mesh struct Mesh_t6106B8D8E4C691321581AB0445552EC78B947B8C : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 { public: public: }; // UnityEngine.PhysicMaterial struct PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 { public: public: }; // System.ArgumentException struct ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1 : public SystemException_t5380468142AA850BE4A341D7AF3EAB9C78746782 { public: // System.String System.ArgumentException::m_paramName String_t* ___m_paramName_17; public: inline static int32_t get_offset_of_m_paramName_17() { return static_cast(offsetof(ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1, ___m_paramName_17)); } inline String_t* get_m_paramName_17() const { return ___m_paramName_17; } inline String_t** get_address_of_m_paramName_17() { return &___m_paramName_17; } inline void set_m_paramName_17(String_t* value) { ___m_paramName_17 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_paramName_17), (void*)value); } }; // UnityEngine.Collider struct Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 { public: public: }; // UnityEngine.Rigidbody struct Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 { public: public: }; // UnityEngine.Transform struct Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 { public: public: }; // UnityEngine.BoxCollider struct BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF { public: public: }; // UnityEngine.CapsuleCollider struct CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF { public: public: }; // UnityEngine.CharacterController struct CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF { public: public: }; // UnityEngine.MeshCollider struct MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF { public: public: }; // UnityEngine.SphereCollider struct SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif // UnityEngine.ContactPoint[] struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA : public RuntimeArray { public: ALIGN_FIELD (8) ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 m_Items[1]; public: inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 value) { m_Items[index] = value; } }; // UnityEngine.RaycastHit[] struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57 : public RuntimeArray { public: ALIGN_FIELD (8) RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 m_Items[1]; public: inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 value) { m_Items[index] = value; } }; // UnityEngine.Collider[] struct ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252 : public RuntimeArray { public: ALIGN_FIELD (8) Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * m_Items[1]; public: inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Object[] struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A : public RuntimeArray { public: ALIGN_FIELD (8) RuntimeObject * m_Items[1]; public: inline RuntimeObject * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_get_center_Injected_m04983F947C5E02756596EC89923061041DB7D5D8 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_get_size_Injected_m0102C89526BAADB06950B4BCF339C1B155449AD1 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Collider::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method); // System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method); // System.Boolean UnityEngine.CharacterController::SimpleMove_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_SimpleMove_Injected_mA94FFCC3D0D3C4D6650237B77BA4F09B43C81AC0 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___speed0, const RuntimeMethod* method); // UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___motion0, const RuntimeMethod* method); // System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_center_Injected_m9C6D74959FA2165C808F544FA55F8D3D20526DBE (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.CharacterController::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_center_Injected_mB0CABC40795A76B769EE17341D7F1D7F4B7D74FE (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret1, const RuntimeMethod* method); // System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_get_bounds_Injected_m90D0FE433CCD44CC83E1089055A5A17286F9B1E6 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Raycast_Injected_mB0B58594F6966EC18CBEE58A9458588B028BD68B (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray0, float ___maxDistance1, bool* ___hasHit2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___ret3, const RuntimeMethod* method); // UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 Collider_Raycast_m71EB0F5FD51BC4A4EBEA5D3CC1D8AC3E97039B97 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, bool* ___hasHit2, const RuntimeMethod* method); // System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Internal_ClosestPointOnBounds_Injected_m6C6420C5A86476B5CEA015DAE64FFEC28A23F855 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___outPos1, float* ___distance2, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::get_zero() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Vector3_get_zero_m3CDDCAE94581DF3BB16C4B40A100E28E9C6649C2 (const RuntimeMethod* method); // System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Internal_ClosestPointOnBounds_m6A6D70AF5B0247C07D5733615811A889F796C39D (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___outPos1, float* ___distance2, const RuntimeMethod* method); // System.Void UnityEngine.Component::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Component__ctor_m5E2740C0ACA4B368BC460315FAA2EDBFEAC0B8EF (Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Object::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m091EBAEBC7919B0391ABDAFB7389ADC12206525B (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * __this, const RuntimeMethod* method); // System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_Internal_CreateDynamicsMaterial_m477978C8F91BAC9E41E0BE575C0C0730C80AFE1C (PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 * ___mat0, String_t* ___name1, const RuntimeMethod* method); // System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_IgnoreCollision_mF7183C0761289A45400F0E2C1B223B980EBE5F8B (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider10, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider21, bool ___ignore2, const RuntimeMethod* method); // System.Void UnityEngine.Physics::IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_IgnoreLayerCollision_m0DFDA0BBDFA1F0737524272504E3D85989989C32 (int32_t ___layer10, int32_t ___layer21, bool ___ignore2, const RuntimeMethod* method); // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Ray::get_origin() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Ray::get_direction() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Vector3_op_Subtraction_mF9846B723A5034F8B9F5F5DCB78E3D67649143D3 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___a0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___b1, const RuntimeMethod* method); // System.Single UnityEngine.Vector3::get_magnitude() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Linecast_m2CAAB76F9786AB83FCF6B9C751B6A754AAEA48FB (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Linecast_mCAA3A0F713478346F006ADF57D65F64C89A544C6 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_CapsuleCast_mBA2BB56A5EFA893BE437056DBBE6B91D9326B0BC (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CapsuleCast_mC87B52048EA37D1109728715A0EF2A29F9A5C6BC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CapsuleCast_mE59C9FD33569870B9C811E5930CB5D0D7A43DADC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m9D7FA3EEBC2A90EE2F6663F6B19549A10F966231 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m6B6F941FB5632998A000262CDC9337E2B46E3871 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_BoxCast_m67054123A6D81CA9CD60888988AF034D1171CFBA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_BoxCast_m2F0E83954EBF4C5C565339AB0A8725E6F791843F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // UnityEngine.Quaternion UnityEngine.Quaternion::get_identity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 Quaternion_get_identity_m548B37D80F2DEE60E41D1F09BF6889B557BE1A64 (const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_BoxCast_m58F80F9BDF3A6FF09B4FB7702A22270F5849677E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___a0, float ___d1, const RuntimeMethod* method); // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_CapsuleCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_CapsuleCastAll_Injected_m7362198260F0EC4DFBBA0525CBFE72D89A582CF2 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___p01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___p12, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_CapsuleCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_CapsuleCastAll_m1792D802EB297607DE26AAF618B09429B357C795 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___p01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___p12, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_CapsuleCastAll_mF02568415D812E849250B3336D61EE42CEFD9BC5 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_SphereCastAll_m92155C4717FC0AC27A76DACC349E94F75685053A (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapCapsule_Internal_Injected_m73D80DC6F91C3595C9DE41B8929986A569379BA8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point12, float ___radius3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapCapsule_Internal_mB0EE7661B1C20F06E3EE3D9D3E1A1E68AB379655 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point12, float ___radius3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapCapsule_m5C6F1F8F8A29D0E465B9C898141572B8EEC12A63 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point00, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method); // System.Void UnityEngine.Physics::Simulate_Internal_Injected(UnityEngine.PhysicsScene&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Simulate_Internal_Injected_m48B9C79F6B4DC5FF34FED54E8A7C877DCB7884CB (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, float ___step1, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::get_autoSimulation() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_get_autoSimulation_m7E21DC24254AD53C7CAD20414F86F6F8E5FE47EC (const RuntimeMethod* method); // System.Void UnityEngine.Debug::LogWarning(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_m37338644DC81F640CCDFEAE35A223F0E965F0568 (RuntimeObject * ___message0, const RuntimeMethod* method); // System.Void UnityEngine.Physics::Simulate_Internal(UnityEngine.PhysicsScene,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Simulate_Internal_mC64CA5CC69EAC7CC6F2FF259BAF65F360CD56292 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, float ___step1, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Query_ComputePenetration_Injected_m37D0AA6BEFDE33F06A9FE517198B8EC4F4860740 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___colliderA0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___positionA1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___rotationA2, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___colliderB3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___positionB4, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___rotationB5, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction6, float* ___distance7, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::Query_ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Query_ComputePenetration_m69DFC664863525F7D606D27F2495B42D3FE3FE52 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___colliderA0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positionA1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotationA2, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___colliderB3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positionB4, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotationB5, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction6, float* ___distance7, const RuntimeMethod* method); // System.Void UnityEngine.Physics::Query_ClosestPoint_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Query_ClosestPoint_Injected_m9F772E2AE87534BBFEF35D7C50177B221DB867D0 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___rotation2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret4, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Physics::Query_ClosestPoint(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Physics_Query_ClosestPoint_mF76F749E1D4194D2C1536DBB2DD50E724E34FAAC (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotation2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point3, const RuntimeMethod* method); // System.Void UnityEngine.Physics::get_clothGravity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_clothGravity_Injected_m442A87F8F20A8A769462F89A4FA567AE17BAC931 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Physics::set_clothGravity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_clothGravity_Injected_mB5AA2A0AC2AF612F225D6459038A1DB46A123750 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphere_m66FB92E12959F31DCB962EF658FDA1CA48A923B8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapSphereNonAlloc_mE01FE11B81FB91430A8A66A60E7CBC1F2B38BD5E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::CheckSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckSphere_Internal_m18DE2D992B23586FE71156658B220D68A9F87A4C (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckSphere_m09DEF32BABFD5ABF7BBDA4E6A9FB82256C90E54F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_CapsuleCast_m34990F056A4F7944D148C5B499216BD5337E655A (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_CapsuleCastNonAlloc_m2828821E8228238F4BE1D191CA43A325C2BD9FD1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_SphereCast_mCEDD4DF50C33E1658817670D100685424ED3087A (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_SphereCastNonAlloc_mA4F2BF70F594FABBC777AD1D28BD6C7D1B87D6DC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_SphereCastNonAlloc_mA86D32EBED953E551302A3133EE57F059AED86D1 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::CheckCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckCapsule_Internal_Injected_m5ECBC4A33BD5E1AF817608CC12C95C9F54194C48 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___start1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___end2, float ___radius3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::CheckCapsule_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckCapsule_Internal_m1AFFD5C02FCB67563366F767389627F220AB01A0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end2, float ___radius3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::CheckCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckCapsule_m32EDEEB87337A296A667EF6B83DF70A467DC8EDE (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::CheckBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::CheckBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckBox_Internal_m7482AB5B179E574A5286B66E61E61133D64AFDD3 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckBox_mFC1D73AF91C6A61DE90D04F6697A7EAB44D822BF (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapBox_Internal_Injected_mFA173D8DA3A0B52A01D873B8CBE1819A49E78581 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapBox_Internal_m301406831105037039206DB21DD2B755D3B593EA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapBox_m82863956D695C1DFE38EFE501B257BFC38F3F16D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBox_mB77A41C63A97A3AE291BE373202DB29294B76F17 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapBoxNonAlloc_m9FE7BFE6CC086C554228001FE0BD2C93726B1FA0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_BoxCast_m32B3562A5A0FB531E21FE9DC6EF822822EA924B8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_BoxCastNonAlloc_mF0DE8BC2382170169AAC07855851C7B90F541080 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_BoxCastAll_Injected_m86AD2F6E8740F863D4AFF40B52A6018A65F02FFC (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_BoxCastAll_m917AEF56414EC02B0AB7770E18D4E42DCFF05B5B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_BoxCastAll_m91D69A2AF48A360CC1BC76CC3C4468F2F1E03F0A (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsule_mF50D737B818EE2B9197D540AE0F6BA8B22AB8115 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point00, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, float ___radius2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Int32 UnityEngine.Physics::OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapCapsuleNonAlloc_m9A23F4BA0136653848BDC0E27C5025DA4B1D18C4 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point00, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, float ___radius2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Void UnityEngine.Physics::Internal_RebuildBroadphaseRegions_Injected(UnityEngine.Bounds&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Internal_RebuildBroadphaseRegions_Injected_m4BD7A97597BEBD44D9846DD0921724E24EF9E0C6 (Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ___bounds0, int32_t ___subdivisions1, const RuntimeMethod* method); // System.Void System.ArgumentException::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentException__ctor_m9A85EF7FEFEC21DDD525A67E831D77278E5165B7 (ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1 * __this, String_t* ___message0, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Bounds::get_extents() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Bounds_get_extents_mBA4B2196036DD5A858BDAD53BC71A778B41841C9 (Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Physics::Internal_RebuildBroadphaseRegions(UnityEngine.Bounds,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Internal_RebuildBroadphaseRegions_mBB94399041C8117A228E4D375D70D3E2214DC5A8 (Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 ___bounds0, int32_t ___subdivisions1, const RuntimeMethod* method); // System.String UnityEngine.UnityString::Format(System.String,System.Object[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387 (String_t* ___fmt0, ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* ___args1, const RuntimeMethod* method); // System.String UnityEngine.PhysicsScene::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::get_normalized() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Vector3_get_normalized_mE20796F1D2D36244FACD4D14DADB245BE579849B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_CapsuleCast_Injected_mB12FAFD383D49067D93BFCADF6EBB21FDF89711B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point11, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point22, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction4, float ___maxDistance5, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo6, int32_t ___layerMask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_CapsuleCast_m62813C3DE93000767BDF5E789E7D82B6944B96E9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point22, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction4, float ___maxDistance5, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo6, int32_t ___layerMask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_CapsuleCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_CapsuleCast_m98099F6A0153C33964D1DC312467B438F2CD02BB (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point22, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, float ___maxDistance6, int32_t ___layerMask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_CapsuleCastNonAlloc_Injected_m8F6925F43A677FC0340FE680F3CD6EEC20767FA1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___p01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___p12, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction4, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits5, float ___maxDistance6, int32_t ___mask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_CapsuleCastNonAlloc_m419A6A1DC6099D71AF9D14DDE892A2B34E9A92C3 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___p01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___p12, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction4, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits5, float ___maxDistance6, int32_t ___mask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m616134C6FD3EC2759C495EC4582FD7F92D76A7C8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point12, float ___radius3, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsuleNonAlloc_Internal_m8CD00D960D7A2BFF82AAF7BDDE6BE218E031848A (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point12, float ___radius3, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, float ___maxDistance4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_m6DD7B632CF528C867859E329E2C4807C2CC891D8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_SphereCastNonAlloc_Injected_m5CFF3EABCE53F24746A61D366DF95EA0F312DD60 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_SphereCastNonAlloc_m3D1F9949880884824747DF1578EB53F6D6D5FDE7 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m705582B711F15CEAAA0327C8251D03E800FE1740 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, float ___radius2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_m13C106E7DD08B513CA401E618D4A021DFC38B9E9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, float ___radius2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Query_BoxCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_BoxCast_Injected_mDCCFFFC0A8690F4CD9EB4156A0577F67AF6F3747 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation4, float ___maxDistance5, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___outHit6, int32_t ___layerMask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Query_BoxCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_BoxCast_m53E52DFB03C8C702A5F5B591F4DA3E46CF2B923C (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___outHit6, int32_t ___layerMask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_BoxCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_BoxCast_mD2D894CADDE505795A75473F4B88ED330A23C2D4 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, float ___maxDistance6, int32_t ___layerMask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m1F6490CBD8F82791971AB94480CCEA9F8E08751C (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBoxNonAlloc_Internal_m24FC2449710E67749D568691BF204F17FE7DCC91 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit[],UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_BoxCastNonAlloc_Injected_m554B56E88B4C576985223D5CD6DE7432616B2993 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits4, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation5, float ___maxDistance6, int32_t ___mask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_BoxCastNonAlloc_m16A13EBE384FA5A08FD10728020E1B305A8657F4 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits4, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation5, float ___maxDistance6, int32_t ___mask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method); // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350 (int32_t ___instanceID0, const RuntimeMethod* method); // UnityEngine.Collider UnityEngine.RaycastHit::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method); // System.Single UnityEngine.RaycastHit::get_distance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method); // System.Void UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(UnityEngine.Collider,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_CalculateRaycastTexCoord_Injected_m39A4D75A13500181FD91BF40A0432F1BF9617A1F (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___uv1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___pos2, uint32_t ___face3, int32_t ___textcoord4, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___ret5, const RuntimeMethod* method); // UnityEngine.Vector2 UnityEngine.RaycastHit::CalculateRaycastTexCoord(UnityEngine.Collider,UnityEngine.Vector2,UnityEngine.Vector3,System.UInt32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tA85D2DD88578276CA8A8796756458277E72D073D RaycastHit_CalculateRaycastTexCoord_mFDF8E77FC95ACD5BB8D6A272A75CE480D3FB10BD (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___uv1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___pos2, uint32_t ___face3, int32_t ___textcoord4, const RuntimeMethod* method); // UnityEngine.Vector2 UnityEngine.RaycastHit::get_textureCoord() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tA85D2DD88578276CA8A8796756458277E72D073D RaycastHit_get_textureCoord_mE520CE27BD748249D38ABAA093FFAD9186FEE68D (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method); // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___x0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___y1, const RuntimeMethod* method); // UnityEngine.Transform UnityEngine.Component::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9 (Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 * __this, const RuntimeMethod* method); // UnityEngine.Transform UnityEngine.RaycastHit::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method); // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_centerOfMass_Injected_m15590C0C367EB322CF67A40CFE2A28A814A8766F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_worldCenterOfMass_Injected_mCF61FE2285D07E76A226249DA7C877F6888C945F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::get_inertiaTensorRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_inertiaTensorRotation_Injected_mD6A818C1537CC63ECF9C4553EB750304DA45412C (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensorRotation_Injected_mD6551ABE2A3C9B6F9BF90BD43E91D6ED0ABA3A3F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::get_inertiaTensor_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_inertiaTensor_Injected_m87F89C6379EB9C47DDB03A4F5AE47CBFF9CFD2FF (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensor_Injected_mB43DBD3F1C979D04B0955484E0B14A971C7AE838 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_position_Injected_m3210674B4144CD8E599226F6343BC541A9975581 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_mFD8BDE08912A4C3FC240A8834C3394A88349C440 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_m283E5FB82CB1721DC5220311967ED0E6ED831BF0 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___rot0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::GetRelativePointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_GetRelativePointVelocity_Injected_m49CAD68DE4EF17745A62D2A610646BB914B6C78F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___relativePoint0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_GetPointVelocity_Injected_mFFC7165D5058AA5B62F08545554F78EE25FACC2E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___worldPoint0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Vector3__ctor_m08F61F548AA5836D8789843ACB4A81E4963D2EE1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddRelativeForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_Injected_m1D129AFF4E7F635163F8453D167F16C10D53510E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_m90667A3C15C991BBF522053C5A87CBDA3BAECBB3 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___torque0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___torque0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___torque0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_mA2D07E98C93002A2C133EAC04D10D5555DD88C7E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___torque0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m22FFA860705CE5B2A0CFC3F49FD30411C5B47985 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___x0, float ___y1, float ___z2, int32_t ___mode3, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, int32_t ___mode2, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_mF3B282490DFBD57EEA2A67AA44F602368A20D769 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, int32_t ___mode2, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_Injected_m52842CCC1B482C3713F35132507C8F9652BC5D07 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___explosionForce0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_m8A2C25CE73AC51E1C255929733A4187089BA689A (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___explosionForce0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Internal_ClosestPointOnBounds_Injected_mA8623EF8304423184DC292C187A46D29D6B02FF6 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___outPos1, float* ___distance2, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Internal_ClosestPointOnBounds_mD757F2B1C3D88427A4F57B5C5D8E40E5EA7316CE (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___outPos1, float* ___distance2, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody::SweepTest_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_SweepTest_Injected_mACB57664E418B4BAC7FEC27E8567951999CBDE1E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, bool* ___hasHit3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___ret4, const RuntimeMethod* method); // UnityEngine.RaycastHit UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 Rigidbody_SweepTest_mC946715B17AC26E399125CD0D78B965C26DD5B99 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, bool* ___hasHit3, const RuntimeMethod* method); // System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_SweepTest_m6BA62809D2CE8265C121DADC6B3EAFB5C31ED41A (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Rigidbody_Internal_SweepTestAll_Injected_m477F3BC0F104087BC5A4989CD3768865CD018F43 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Rigidbody_Internal_SweepTestAll_mBD556FF1FC7FDEE8DA0BB7B318DFDEEFA87AF686 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Rigidbody_SweepTestAll_mFD6C20A862DD10A5EAACE690BF6637D647B249FB (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, const RuntimeMethod* method); // System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_get_center_Injected_mE8ECA23236D73D0685D76F15CB21BA1C09C9F6DB (SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_center_Injected_mB5E101BA19F903AF24B7FAE2D125BBCC781FF82C (SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.BoxCollider::get_center() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 BoxCollider_get_center_mA9164B9949F419A35CC949685F1DC14588BC6402 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { BoxCollider_get_center_Injected_m04983F947C5E02756596EC89923061041DB7D5D8(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Void UnityEngine.BoxCollider::set_center(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_m8A871056CA383C9932A7694FE396A1EFA247FC69 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method) { { BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL); return; } } // UnityEngine.Vector3 UnityEngine.BoxCollider::get_size() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 BoxCollider_get_size_m1C7DA815D3BA9DDB3D92A58BEEFE2FCBA5206FE2 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { BoxCollider_get_size_Injected_m0102C89526BAADB06950B4BCF339C1B155449AD1(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Void UnityEngine.BoxCollider::set_size(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_m65F9B4BD610D3094313EC8D1C5CE58D1D345A176 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method) { { BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.BoxCollider::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider__ctor_m2A91CC732B18B31D0102EFBAA49D4EB1EF05B64C (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, const RuntimeMethod* method) { { Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED(__this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_get_center_Injected_m04983F947C5E02756596EC89923061041DB7D5D8 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*BoxCollider_get_center_Injected_m04983F947C5E02756596EC89923061041DB7D5D8_ftn) (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static BoxCollider_get_center_Injected_m04983F947C5E02756596EC89923061041DB7D5D8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_get_center_Injected_m04983F947C5E02756596EC89923061041DB7D5D8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method) { typedef void (*BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4_ftn) (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_get_size_Injected_m0102C89526BAADB06950B4BCF339C1B155449AD1 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*BoxCollider_get_size_Injected_m0102C89526BAADB06950B4BCF339C1B155449AD1_ftn) (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static BoxCollider_get_size_Injected_m0102C89526BAADB06950B4BCF339C1B155449AD1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_get_size_Injected_m0102C89526BAADB06950B4BCF339C1B155449AD1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method) { typedef void (*BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943_ftn) (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.CapsuleCollider::get_center() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 CapsuleCollider_get_center_m415B40B8ADB6B1C29F3EF4C23839D5514BBA18AE (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Void UnityEngine.CapsuleCollider::set_center(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_mD2A261C23EB2DE8B0D9F946596BF64B72F7015C6 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method) { { CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL); return; } } // System.Single UnityEngine.CapsuleCollider::get_radius() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, const RuntimeMethod* method) { typedef float (*CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *); static CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_radius()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.CapsuleCollider::set_radius(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_radius_mFE5E4E8C0EC1ECAC76CFDDA3EF9713027872E50D (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*CapsuleCollider_set_radius_mFE5E4E8C0EC1ECAC76CFDDA3EF9713027872E50D_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, float); static CapsuleCollider_set_radius_mFE5E4E8C0EC1ECAC76CFDDA3EF9713027872E50D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_set_radius_mFE5E4E8C0EC1ECAC76CFDDA3EF9713027872E50D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_radius(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.CapsuleCollider::get_height() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, const RuntimeMethod* method) { typedef float (*CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *); static CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_height()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.CapsuleCollider::set_height(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, float); static CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_height(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Int32 UnityEngine.CapsuleCollider::get_direction() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CapsuleCollider_get_direction_m699EB45D6B2D713374B163F59AA4CB61B2BFA3DF (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, const RuntimeMethod* method) { typedef int32_t (*CapsuleCollider_get_direction_m699EB45D6B2D713374B163F59AA4CB61B2BFA3DF_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *); static CapsuleCollider_get_direction_m699EB45D6B2D713374B163F59AA4CB61B2BFA3DF_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_get_direction_m699EB45D6B2D713374B163F59AA4CB61B2BFA3DF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_direction()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.CapsuleCollider::set_direction(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_direction_mBF666730647E4C553A011BC503EEDD4F9117626C (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*CapsuleCollider_set_direction_mBF666730647E4C553A011BC503EEDD4F9117626C_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, int32_t); static CapsuleCollider_set_direction_mBF666730647E4C553A011BC503EEDD4F9117626C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_set_direction_mBF666730647E4C553A011BC503EEDD4F9117626C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_direction(System.Int32)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.CapsuleCollider::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider__ctor_m4334AB0C7D4CA7745D4492117175FB180DF164A8 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, const RuntimeMethod* method) { { Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED(__this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method) { typedef void (*CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.CharacterController::SimpleMove(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_SimpleMove_mE56BC226845D3BAACAA61BCA150D6723AC897489 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___speed0, const RuntimeMethod* method) { { bool L_0 = CharacterController_SimpleMove_Injected_mA94FFCC3D0D3C4D6650237B77BA4F09B43C81AC0(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___speed0), /*hidden argument*/NULL); return L_0; } } // UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_m31D77B4E934015FE3D6CE04BF8017A1DD0487434 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___motion0, const RuntimeMethod* method) { { int32_t L_0 = CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___motion0), /*hidden argument*/NULL); return L_0; } } // UnityEngine.Vector3 UnityEngine.CharacterController::get_velocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 CharacterController_get_velocity_m735C4159CF165335A5C51E2B059952601F8CA0CD (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Boolean UnityEngine.CharacterController::get_isGrounded() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method) { typedef bool (*CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *); static CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_isGrounded()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // UnityEngine.CollisionFlags UnityEngine.CharacterController::get_collisionFlags() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_get_collisionFlags_m7154D0A3A122ABEFED3853294104506870A57B7B (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method) { typedef int32_t (*CharacterController_get_collisionFlags_m7154D0A3A122ABEFED3853294104506870A57B7B_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *); static CharacterController_get_collisionFlags_m7154D0A3A122ABEFED3853294104506870A57B7B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_collisionFlags_m7154D0A3A122ABEFED3853294104506870A57B7B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_collisionFlags()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Single UnityEngine.CharacterController::get_radius() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method) { typedef float (*CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *); static CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_radius()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.CharacterController::set_radius(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_radius_m34ED376F97CC3F98880423D4E574A78AEC0354E1 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, float ___value0, const RuntimeMethod* method) { typedef void (*CharacterController_set_radius_m34ED376F97CC3F98880423D4E574A78AEC0354E1_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, float); static CharacterController_set_radius_m34ED376F97CC3F98880423D4E574A78AEC0354E1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_set_radius_m34ED376F97CC3F98880423D4E574A78AEC0354E1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_radius(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.CharacterController::get_height() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method) { typedef float (*CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *); static CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_height()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.CharacterController::set_height(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_height_mEC0B265791CB25FA59892CD2273A205EE78825B4 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, float ___value0, const RuntimeMethod* method) { typedef void (*CharacterController_set_height_mEC0B265791CB25FA59892CD2273A205EE78825B4_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, float); static CharacterController_set_height_mEC0B265791CB25FA59892CD2273A205EE78825B4_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_set_height_mEC0B265791CB25FA59892CD2273A205EE78825B4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_height(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Vector3 UnityEngine.CharacterController::get_center() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 CharacterController_get_center_mB221CC1D4FE223B4854187F98E6903685DE4FF9A (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { CharacterController_get_center_Injected_m9C6D74959FA2165C808F544FA55F8D3D20526DBE(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Void UnityEngine.CharacterController::set_center(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_center_m85EAA97EF9C9369A10B488251038910B843590A0 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method) { { CharacterController_set_center_Injected_mB0CABC40795A76B769EE17341D7F1D7F4B7D74FE(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL); return; } } // System.Single UnityEngine.CharacterController::get_slopeLimit() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_slopeLimit_m1F45E11460DB926AE861B8F606C7A0F41613869E (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method) { typedef float (*CharacterController_get_slopeLimit_m1F45E11460DB926AE861B8F606C7A0F41613869E_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *); static CharacterController_get_slopeLimit_m1F45E11460DB926AE861B8F606C7A0F41613869E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_slopeLimit_m1F45E11460DB926AE861B8F606C7A0F41613869E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_slopeLimit()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.CharacterController::set_slopeLimit(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_slopeLimit_mFC5438AD6EC9888BF9BC76B870D6727BF2610BF8 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, float ___value0, const RuntimeMethod* method) { typedef void (*CharacterController_set_slopeLimit_mFC5438AD6EC9888BF9BC76B870D6727BF2610BF8_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, float); static CharacterController_set_slopeLimit_mFC5438AD6EC9888BF9BC76B870D6727BF2610BF8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_set_slopeLimit_mFC5438AD6EC9888BF9BC76B870D6727BF2610BF8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_slopeLimit(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.CharacterController::get_stepOffset() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_stepOffset_mEC536C72E370A8822CB56B4386946CF9D60740C5 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method) { typedef float (*CharacterController_get_stepOffset_mEC536C72E370A8822CB56B4386946CF9D60740C5_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *); static CharacterController_get_stepOffset_mEC536C72E370A8822CB56B4386946CF9D60740C5_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_stepOffset_mEC536C72E370A8822CB56B4386946CF9D60740C5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_stepOffset()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.CharacterController::set_stepOffset(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_stepOffset_mC20AB5021683C36F888BB35F8B0858008DA28F99 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, float ___value0, const RuntimeMethod* method) { typedef void (*CharacterController_set_stepOffset_mC20AB5021683C36F888BB35F8B0858008DA28F99_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, float); static CharacterController_set_stepOffset_mC20AB5021683C36F888BB35F8B0858008DA28F99_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_set_stepOffset_mC20AB5021683C36F888BB35F8B0858008DA28F99_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_stepOffset(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.CharacterController::get_skinWidth() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_skinWidth_mD41A2207DDC115DF41AED202A76E8C83F6400BBE (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method) { typedef float (*CharacterController_get_skinWidth_mD41A2207DDC115DF41AED202A76E8C83F6400BBE_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *); static CharacterController_get_skinWidth_mD41A2207DDC115DF41AED202A76E8C83F6400BBE_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_skinWidth_mD41A2207DDC115DF41AED202A76E8C83F6400BBE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_skinWidth()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.CharacterController::set_skinWidth(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_skinWidth_mE6E748F9EC1675B244AE3DB8202FF35984A3671C (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, float ___value0, const RuntimeMethod* method) { typedef void (*CharacterController_set_skinWidth_mE6E748F9EC1675B244AE3DB8202FF35984A3671C_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, float); static CharacterController_set_skinWidth_mE6E748F9EC1675B244AE3DB8202FF35984A3671C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_set_skinWidth_mE6E748F9EC1675B244AE3DB8202FF35984A3671C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_skinWidth(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.CharacterController::get_minMoveDistance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_minMoveDistance_m49DF355C836EE77BBFD65B70D0BF33065505F02D (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method) { typedef float (*CharacterController_get_minMoveDistance_m49DF355C836EE77BBFD65B70D0BF33065505F02D_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *); static CharacterController_get_minMoveDistance_m49DF355C836EE77BBFD65B70D0BF33065505F02D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_minMoveDistance_m49DF355C836EE77BBFD65B70D0BF33065505F02D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_minMoveDistance()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.CharacterController::set_minMoveDistance(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_minMoveDistance_m2BA7B5073A3323C1DDC0495FE49D549A59532E8D (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, float ___value0, const RuntimeMethod* method) { typedef void (*CharacterController_set_minMoveDistance_m2BA7B5073A3323C1DDC0495FE49D549A59532E8D_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, float); static CharacterController_set_minMoveDistance_m2BA7B5073A3323C1DDC0495FE49D549A59532E8D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_set_minMoveDistance_m2BA7B5073A3323C1DDC0495FE49D549A59532E8D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_minMoveDistance(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.CharacterController::get_detectCollisions() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_get_detectCollisions_mC4CF3CD13A1D471A362CF9E031AE710125311EA1 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method) { typedef bool (*CharacterController_get_detectCollisions_mC4CF3CD13A1D471A362CF9E031AE710125311EA1_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *); static CharacterController_get_detectCollisions_mC4CF3CD13A1D471A362CF9E031AE710125311EA1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_detectCollisions_mC4CF3CD13A1D471A362CF9E031AE710125311EA1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_detectCollisions()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.CharacterController::set_detectCollisions(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_detectCollisions_m1B871A8BFF88BBEC8E949321985E5E2BD0A4487E (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*CharacterController_set_detectCollisions_m1B871A8BFF88BBEC8E949321985E5E2BD0A4487E_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, bool); static CharacterController_set_detectCollisions_m1B871A8BFF88BBEC8E949321985E5E2BD0A4487E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_set_detectCollisions_m1B871A8BFF88BBEC8E949321985E5E2BD0A4487E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_detectCollisions(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.CharacterController::get_enableOverlapRecovery() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_get_enableOverlapRecovery_mCF6FFC03CAAC035AFDAD94E6A2FB41A3E90DC6C6 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method) { typedef bool (*CharacterController_get_enableOverlapRecovery_mCF6FFC03CAAC035AFDAD94E6A2FB41A3E90DC6C6_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *); static CharacterController_get_enableOverlapRecovery_mCF6FFC03CAAC035AFDAD94E6A2FB41A3E90DC6C6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_enableOverlapRecovery_mCF6FFC03CAAC035AFDAD94E6A2FB41A3E90DC6C6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_enableOverlapRecovery()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.CharacterController::set_enableOverlapRecovery(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_enableOverlapRecovery_m715E63C38CD05B2A94C98C1DBD7F2854AD57AFD7 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*CharacterController_set_enableOverlapRecovery_m715E63C38CD05B2A94C98C1DBD7F2854AD57AFD7_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, bool); static CharacterController_set_enableOverlapRecovery_m715E63C38CD05B2A94C98C1DBD7F2854AD57AFD7_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_set_enableOverlapRecovery_m715E63C38CD05B2A94C98C1DBD7F2854AD57AFD7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_enableOverlapRecovery(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.CharacterController::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController__ctor_m969F3AFC900EADB674A4D8DB9980C64B223718C0 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method) { { Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED(__this, /*hidden argument*/NULL); return; } } // System.Boolean UnityEngine.CharacterController::SimpleMove_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_SimpleMove_Injected_mA94FFCC3D0D3C4D6650237B77BA4F09B43C81AC0 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___speed0, const RuntimeMethod* method) { typedef bool (*CharacterController_SimpleMove_Injected_mA94FFCC3D0D3C4D6650237B77BA4F09B43C81AC0_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static CharacterController_SimpleMove_Injected_mA94FFCC3D0D3C4D6650237B77BA4F09B43C81AC0_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_SimpleMove_Injected_mA94FFCC3D0D3C4D6650237B77BA4F09B43C81AC0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::SimpleMove_Injected(UnityEngine.Vector3&)"); bool retVal = _il2cpp_icall_func(__this, ___speed0); return retVal; } // UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___motion0, const RuntimeMethod* method) { typedef int32_t (*CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)"); int32_t retVal = _il2cpp_icall_func(__this, ___motion0); return retVal; } // System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_center_Injected_m9C6D74959FA2165C808F544FA55F8D3D20526DBE (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*CharacterController_get_center_Injected_m9C6D74959FA2165C808F544FA55F8D3D20526DBE_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static CharacterController_get_center_Injected_m9C6D74959FA2165C808F544FA55F8D3D20526DBE_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_center_Injected_m9C6D74959FA2165C808F544FA55F8D3D20526DBE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.CharacterController::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_center_Injected_mB0CABC40795A76B769EE17341D7F1D7F4B7D74FE (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method) { typedef void (*CharacterController_set_center_Injected_mB0CABC40795A76B769EE17341D7F1D7F4B7D74FE_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static CharacterController_set_center_Injected_mB0CABC40795A76B769EE17341D7F1D7F4B7D74FE_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_set_center_Injected_mB0CABC40795A76B769EE17341D7F1D7F4B7D74FE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Collider::get_enabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_get_enabled_mED644D98C6AC2DF95BD86145E8D31AD7081C76EB (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method) { typedef bool (*Collider_get_enabled_mED644D98C6AC2DF95BD86145E8D31AD7081C76EB_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *); static Collider_get_enabled_mED644D98C6AC2DF95BD86145E8D31AD7081C76EB_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_enabled_mED644D98C6AC2DF95BD86145E8D31AD7081C76EB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_enabled()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Collider::set_enabled(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, bool); static Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_enabled(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method) { typedef Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * (*Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *); static Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_attachedRigidbody()"); Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * retVal = _il2cpp_icall_func(__this); return retVal; } // System.Boolean UnityEngine.Collider::get_isTrigger() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method) { typedef bool (*Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *); static Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_isTrigger()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Collider::set_isTrigger(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, bool); static Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_isTrigger(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.Collider::get_contactOffset() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Collider_get_contactOffset_mDFB6CD3692140C771D5E20E3E56CD65CC023144C (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method) { typedef float (*Collider_get_contactOffset_mDFB6CD3692140C771D5E20E3E56CD65CC023144C_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *); static Collider_get_contactOffset_mDFB6CD3692140C771D5E20E3E56CD65CC023144C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_contactOffset_mDFB6CD3692140C771D5E20E3E56CD65CC023144C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_contactOffset()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Collider::set_contactOffset(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_contactOffset_m75A7C6C54A3BA13A4D420235FEC6836B77433E42 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Collider_set_contactOffset_m75A7C6C54A3BA13A4D420235FEC6836B77433E42_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, float); static Collider_set_contactOffset_m75A7C6C54A3BA13A4D420235FEC6836B77433E42_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_set_contactOffset_m75A7C6C54A3BA13A4D420235FEC6836B77433E42_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_contactOffset(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Vector3 UnityEngine.Collider::ClosestPoint(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Collider_ClosestPoint_mA3CF53B6EE9CEEDB3BF2BCCE19E511CA659672B7 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___position0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // UnityEngine.Bounds UnityEngine.Collider::get_bounds() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 Collider_get_bounds_mD3CB68E38FB998406193A88D18C01F510272058A (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method) { Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 V_0; memset((&V_0), 0, sizeof(V_0)); { Collider_get_bounds_Injected_m90D0FE433CCD44CC83E1089055A5A17286F9B1E6(__this, (Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 *)(&V_0), /*hidden argument*/NULL); Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 L_0 = V_0; return L_0; } } // UnityEngine.PhysicMaterial UnityEngine.Collider::get_sharedMaterial() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 * Collider_get_sharedMaterial_m1C4338DFB586A2C635F0B8B66B1552E0494E6821 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method) { typedef PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 * (*Collider_get_sharedMaterial_m1C4338DFB586A2C635F0B8B66B1552E0494E6821_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *); static Collider_get_sharedMaterial_m1C4338DFB586A2C635F0B8B66B1552E0494E6821_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_sharedMaterial_m1C4338DFB586A2C635F0B8B66B1552E0494E6821_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_sharedMaterial()"); PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 * retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Collider::set_sharedMaterial(UnityEngine.PhysicMaterial) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_sharedMaterial_m60A43BFBDC1615DA60B6A0FE841260F6317BB78A (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 * ___value0, const RuntimeMethod* method) { typedef void (*Collider_set_sharedMaterial_m60A43BFBDC1615DA60B6A0FE841260F6317BB78A_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 *); static Collider_set_sharedMaterial_m60A43BFBDC1615DA60B6A0FE841260F6317BB78A_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_set_sharedMaterial_m60A43BFBDC1615DA60B6A0FE841260F6317BB78A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_sharedMaterial(UnityEngine.PhysicMaterial)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.PhysicMaterial UnityEngine.Collider::get_material() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 * Collider_get_material_m4F6B81A3CD1B3B579579EF2DBA73CEF29072766A (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method) { typedef PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 * (*Collider_get_material_m4F6B81A3CD1B3B579579EF2DBA73CEF29072766A_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *); static Collider_get_material_m4F6B81A3CD1B3B579579EF2DBA73CEF29072766A_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_material_m4F6B81A3CD1B3B579579EF2DBA73CEF29072766A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_material()"); PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 * retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Collider::set_material(UnityEngine.PhysicMaterial) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_material_m2978E803DF20381466E0BD1F41F759DA015C5E74 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 * ___value0, const RuntimeMethod* method) { typedef void (*Collider_set_material_m2978E803DF20381466E0BD1F41F759DA015C5E74_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 *); static Collider_set_material_m2978E803DF20381466E0BD1F41F759DA015C5E74_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_set_material_m2978E803DF20381466E0BD1F41F759DA015C5E74_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_material(UnityEngine.PhysicMaterial)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 Collider_Raycast_m71EB0F5FD51BC4A4EBEA5D3CC1D8AC3E97039B97 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, bool* ___hasHit2, const RuntimeMethod* method) { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 V_0; memset((&V_0), 0, sizeof(V_0)); { float L_0 = ___maxDistance1; bool* L_1 = ___hasHit2; Collider_Raycast_Injected_mB0B58594F6966EC18CBEE58A9458588B028BD68B(__this, (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), L_0, (bool*)L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)(&V_0), /*hidden argument*/NULL); RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_Raycast_mF79828BB10A356336B673595777F7C6941E3F42F (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method) { bool V_0 = false; bool V_1 = false; { V_0 = (bool)0; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_0 = ___hitInfo1; Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_1 = ___ray0; float L_2 = ___maxDistance2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 L_3 = Collider_Raycast_m71EB0F5FD51BC4A4EBEA5D3CC1D8AC3E97039B97(__this, L_1, L_2, (bool*)(&V_0), /*hidden argument*/NULL); *(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_0 = L_3; bool L_4 = V_0; V_1 = L_4; goto IL_0017; } IL_0017: { bool L_5 = V_1; return L_5; } } // System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Internal_ClosestPointOnBounds_m6A6D70AF5B0247C07D5733615811A889F796C39D (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___outPos1, float* ___distance2, const RuntimeMethod* method) { { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * L_0 = ___outPos1; float* L_1 = ___distance2; Collider_Internal_ClosestPointOnBounds_Injected_m6C6420C5A86476B5CEA015DAE64FFEC28A23F855(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___point0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)L_0, (float*)L_1, /*hidden argument*/NULL); return; } } // UnityEngine.Vector3 UnityEngine.Collider::ClosestPointOnBounds(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Collider_ClosestPointOnBounds_mB6B4DB64D3684613C3818153E7459FE58BA7393B (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Collider_ClosestPointOnBounds_mB6B4DB64D3684613C3818153E7459FE58BA7393B_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_1; memset((&V_1), 0, sizeof(V_1)); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2; memset((&V_2), 0, sizeof(V_2)); { V_0 = (0.0f); IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Vector3_get_zero_m3CDDCAE94581DF3BB16C4B40A100E28E9C6649C2(/*hidden argument*/NULL); V_1 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___position0; Collider_Internal_ClosestPointOnBounds_m6A6D70AF5B0247C07D5733615811A889F796C39D(__this, L_1, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_1), (float*)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = V_1; V_2 = L_2; goto IL_001d; } IL_001d: { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = V_2; return L_3; } } // System.Void UnityEngine.Collider::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method) { { Component__ctor_m5E2740C0ACA4B368BC460315FAA2EDBFEAC0B8EF(__this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret1, const RuntimeMethod* method) { typedef void (*Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___position0, ___ret1); } // System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_get_bounds_Injected_m90D0FE433CCD44CC83E1089055A5A17286F9B1E6 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ___ret0, const RuntimeMethod* method) { typedef void (*Collider_get_bounds_Injected_m90D0FE433CCD44CC83E1089055A5A17286F9B1E6_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 *); static Collider_get_bounds_Injected_m90D0FE433CCD44CC83E1089055A5A17286F9B1E6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_bounds_Injected_m90D0FE433CCD44CC83E1089055A5A17286F9B1E6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Raycast_Injected_mB0B58594F6966EC18CBEE58A9458588B028BD68B (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray0, float ___maxDistance1, bool* ___hasHit2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___ret3, const RuntimeMethod* method) { typedef void (*Collider_Raycast_Injected_mB0B58594F6966EC18CBEE58A9458588B028BD68B_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, bool*, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *); static Collider_Raycast_Injected_mB0B58594F6966EC18CBEE58A9458588B028BD68B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_Raycast_Injected_mB0B58594F6966EC18CBEE58A9458588B028BD68B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)"); _il2cpp_icall_func(__this, ___ray0, ___maxDistance1, ___hasHit2, ___ret3); } // System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Internal_ClosestPointOnBounds_Injected_m6C6420C5A86476B5CEA015DAE64FFEC28A23F855 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___outPos1, float* ___distance2, const RuntimeMethod* method) { typedef void (*Collider_Internal_ClosestPointOnBounds_Injected_m6C6420C5A86476B5CEA015DAE64FFEC28A23F855_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float*); static Collider_Internal_ClosestPointOnBounds_Injected_m6C6420C5A86476B5CEA015DAE64FFEC28A23F855_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_Internal_ClosestPointOnBounds_Injected_m6C6420C5A86476B5CEA015DAE64FFEC28A23F855_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&)"); _il2cpp_icall_func(__this, ___point0, ___outPos1, ___distance2); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled) { Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL); } IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled) { Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled) { Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL); } IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled) { Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t6106B8D8E4C691321581AB0445552EC78B947B8C * MeshCollider_get_sharedMesh_mD66AB7910B58EBCB574232E54E6A496B81A56C67 (MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE * __this, const RuntimeMethod* method) { typedef Mesh_t6106B8D8E4C691321581AB0445552EC78B947B8C * (*MeshCollider_get_sharedMesh_mD66AB7910B58EBCB574232E54E6A496B81A56C67_ftn) (MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE *); static MeshCollider_get_sharedMesh_mD66AB7910B58EBCB574232E54E6A496B81A56C67_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_get_sharedMesh_mD66AB7910B58EBCB574232E54E6A496B81A56C67_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::get_sharedMesh()"); Mesh_t6106B8D8E4C691321581AB0445552EC78B947B8C * retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_sharedMesh_m88BE136B396DA960BC78F1A563BE0A810AA0FBBA (MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE * __this, Mesh_t6106B8D8E4C691321581AB0445552EC78B947B8C * ___value0, const RuntimeMethod* method) { typedef void (*MeshCollider_set_sharedMesh_m88BE136B396DA960BC78F1A563BE0A810AA0FBBA_ftn) (MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE *, Mesh_t6106B8D8E4C691321581AB0445552EC78B947B8C *); static MeshCollider_set_sharedMesh_m88BE136B396DA960BC78F1A563BE0A810AA0FBBA_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_set_sharedMesh_m88BE136B396DA960BC78F1A563BE0A810AA0FBBA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.MeshCollider::get_convex() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MeshCollider_get_convex_mAA9801A31A512288CE0705E56596D836FC73E64A (MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE * __this, const RuntimeMethod* method) { typedef bool (*MeshCollider_get_convex_mAA9801A31A512288CE0705E56596D836FC73E64A_ftn) (MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE *); static MeshCollider_get_convex_mAA9801A31A512288CE0705E56596D836FC73E64A_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_get_convex_mAA9801A31A512288CE0705E56596D836FC73E64A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::get_convex()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.MeshCollider::set_convex(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_convex_m9437496D05ABFBE619F8B2C6E80D6AECB95EAFE0 (MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*MeshCollider_set_convex_m9437496D05ABFBE619F8B2C6E80D6AECB95EAFE0_ftn) (MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE *, bool); static MeshCollider_set_convex_m9437496D05ABFBE619F8B2C6E80D6AECB95EAFE0_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_set_convex_m9437496D05ABFBE619F8B2C6E80D6AECB95EAFE0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::set_convex(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.MeshColliderCookingOptions UnityEngine.MeshCollider::get_cookingOptions() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t MeshCollider_get_cookingOptions_m3C71AC8902200A5291069EC6ACAAC8B229F847BB (MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE * __this, const RuntimeMethod* method) { typedef int32_t (*MeshCollider_get_cookingOptions_m3C71AC8902200A5291069EC6ACAAC8B229F847BB_ftn) (MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE *); static MeshCollider_get_cookingOptions_m3C71AC8902200A5291069EC6ACAAC8B229F847BB_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_get_cookingOptions_m3C71AC8902200A5291069EC6ACAAC8B229F847BB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::get_cookingOptions()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.MeshCollider::set_cookingOptions(UnityEngine.MeshColliderCookingOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_cookingOptions_m09D7470E26689708C7FDC0D32E9DA730BBA7B275 (MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*MeshCollider_set_cookingOptions_m09D7470E26689708C7FDC0D32E9DA730BBA7B275_ftn) (MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE *, int32_t); static MeshCollider_set_cookingOptions_m09D7470E26689708C7FDC0D32E9DA730BBA7B275_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_set_cookingOptions_m09D7470E26689708C7FDC0D32E9DA730BBA7B275_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::set_cookingOptions(UnityEngine.MeshColliderCookingOptions)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.MeshCollider::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider__ctor_mC3745640B87CF47CA6C6E93879343E52A4A0765F (MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE * __this, const RuntimeMethod* method) { { Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.PhysicMaterial::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial__ctor_m1E6AB8A9A487E70DE44AF221946176BE96584DFC (PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicMaterial__ctor_m1E6AB8A9A487E70DE44AF221946176BE96584DFC_MetadataUsageId); s_Il2CppMethodInitialized = true; } { IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var); Object__ctor_m091EBAEBC7919B0391ABDAFB7389ADC12206525B(__this, /*hidden argument*/NULL); PhysicMaterial_Internal_CreateDynamicsMaterial_m477978C8F91BAC9E41E0BE575C0C0730C80AFE1C(__this, _stringLiteralC76B3E2116774CE05868F05B32DDBF1C6F86EAB8, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_Internal_CreateDynamicsMaterial_m477978C8F91BAC9E41E0BE575C0C0730C80AFE1C (PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 * ___mat0, String_t* ___name1, const RuntimeMethod* method) { typedef void (*PhysicMaterial_Internal_CreateDynamicsMaterial_m477978C8F91BAC9E41E0BE575C0C0730C80AFE1C_ftn) (PhysicMaterial_tBEBB6F4620A5221A4CBAEDB2E5984CCA70AA07F8 *, String_t*); static PhysicMaterial_Internal_CreateDynamicsMaterial_m477978C8F91BAC9E41E0BE575C0C0730C80AFE1C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicMaterial_Internal_CreateDynamicsMaterial_m477978C8F91BAC9E41E0BE575C0C0730C80AFE1C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String)"); _il2cpp_icall_func(___mat0, ___name1); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.Physics::get_gravity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Physics_get_gravity_mC0F44371C49C1DD1455D6ADEC824BAE35E1E104B (const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Physics::set_gravity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_gravity_m8CBAE25FDEDE9CF56AB64E929C6753CF093FF04E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method) { { Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL); return; } } // System.Single UnityEngine.Physics::get_defaultContactOffset() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Physics_get_defaultContactOffset_mB066F256A3D2B7F7A3B464F81ED5F316C88F1992 (const RuntimeMethod* method) { typedef float (*Physics_get_defaultContactOffset_mB066F256A3D2B7F7A3B464F81ED5F316C88F1992_ftn) (); static Physics_get_defaultContactOffset_mB066F256A3D2B7F7A3B464F81ED5F316C88F1992_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_defaultContactOffset_mB066F256A3D2B7F7A3B464F81ED5F316C88F1992_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultContactOffset()"); float retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_defaultContactOffset(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_defaultContactOffset_m19A12A6295EAC7353B980829B02D12C5A99A2D69 (float ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_defaultContactOffset_m19A12A6295EAC7353B980829B02D12C5A99A2D69_ftn) (float); static Physics_set_defaultContactOffset_m19A12A6295EAC7353B980829B02D12C5A99A2D69_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_defaultContactOffset_m19A12A6295EAC7353B980829B02D12C5A99A2D69_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_defaultContactOffset(System.Single)"); _il2cpp_icall_func(___value0); } // System.Single UnityEngine.Physics::get_sleepThreshold() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Physics_get_sleepThreshold_m08A0E4495E6B98C499674C020CC9F362358C4C1C (const RuntimeMethod* method) { typedef float (*Physics_get_sleepThreshold_m08A0E4495E6B98C499674C020CC9F362358C4C1C_ftn) (); static Physics_get_sleepThreshold_m08A0E4495E6B98C499674C020CC9F362358C4C1C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_sleepThreshold_m08A0E4495E6B98C499674C020CC9F362358C4C1C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_sleepThreshold()"); float retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_sleepThreshold(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_sleepThreshold_m91691F04FF777B69FC71D2EF187E9E9237B67D40 (float ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_sleepThreshold_m91691F04FF777B69FC71D2EF187E9E9237B67D40_ftn) (float); static Physics_set_sleepThreshold_m91691F04FF777B69FC71D2EF187E9E9237B67D40_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_sleepThreshold_m91691F04FF777B69FC71D2EF187E9E9237B67D40_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_sleepThreshold(System.Single)"); _il2cpp_icall_func(___value0); } // System.Boolean UnityEngine.Physics::get_queriesHitTriggers() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_get_queriesHitTriggers_m35DFD864FA256CC2AA146E4634D5EF37D9588C1F (const RuntimeMethod* method) { typedef bool (*Physics_get_queriesHitTriggers_m35DFD864FA256CC2AA146E4634D5EF37D9588C1F_ftn) (); static Physics_get_queriesHitTriggers_m35DFD864FA256CC2AA146E4634D5EF37D9588C1F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_queriesHitTriggers_m35DFD864FA256CC2AA146E4634D5EF37D9588C1F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_queriesHitTriggers()"); bool retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_queriesHitTriggers(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_queriesHitTriggers_m14D1DC64AE190ECFC3DB57FD6EC43570C7FA22C5 (bool ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_queriesHitTriggers_m14D1DC64AE190ECFC3DB57FD6EC43570C7FA22C5_ftn) (bool); static Physics_set_queriesHitTriggers_m14D1DC64AE190ECFC3DB57FD6EC43570C7FA22C5_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_queriesHitTriggers_m14D1DC64AE190ECFC3DB57FD6EC43570C7FA22C5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_queriesHitTriggers(System.Boolean)"); _il2cpp_icall_func(___value0); } // System.Boolean UnityEngine.Physics::get_queriesHitBackfaces() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_get_queriesHitBackfaces_m184E6DED1C50617F02B7E5208DDA0ED044FF2855 (const RuntimeMethod* method) { typedef bool (*Physics_get_queriesHitBackfaces_m184E6DED1C50617F02B7E5208DDA0ED044FF2855_ftn) (); static Physics_get_queriesHitBackfaces_m184E6DED1C50617F02B7E5208DDA0ED044FF2855_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_queriesHitBackfaces_m184E6DED1C50617F02B7E5208DDA0ED044FF2855_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_queriesHitBackfaces()"); bool retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_queriesHitBackfaces(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_queriesHitBackfaces_m45996E9A3517E465CE789A8FC7D0B7428FFEA309 (bool ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_queriesHitBackfaces_m45996E9A3517E465CE789A8FC7D0B7428FFEA309_ftn) (bool); static Physics_set_queriesHitBackfaces_m45996E9A3517E465CE789A8FC7D0B7428FFEA309_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_queriesHitBackfaces_m45996E9A3517E465CE789A8FC7D0B7428FFEA309_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_queriesHitBackfaces(System.Boolean)"); _il2cpp_icall_func(___value0); } // System.Single UnityEngine.Physics::get_bounceThreshold() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Physics_get_bounceThreshold_mD0EA871EB805671B0912AF7F8814074B9D136FB7 (const RuntimeMethod* method) { typedef float (*Physics_get_bounceThreshold_mD0EA871EB805671B0912AF7F8814074B9D136FB7_ftn) (); static Physics_get_bounceThreshold_mD0EA871EB805671B0912AF7F8814074B9D136FB7_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_bounceThreshold_mD0EA871EB805671B0912AF7F8814074B9D136FB7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_bounceThreshold()"); float retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_bounceThreshold(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_bounceThreshold_m47FC61A29EEBA983033BA136F4D467827A81FF9E (float ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_bounceThreshold_m47FC61A29EEBA983033BA136F4D467827A81FF9E_ftn) (float); static Physics_set_bounceThreshold_m47FC61A29EEBA983033BA136F4D467827A81FF9E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_bounceThreshold_m47FC61A29EEBA983033BA136F4D467827A81FF9E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_bounceThreshold(System.Single)"); _il2cpp_icall_func(___value0); } // System.Int32 UnityEngine.Physics::get_defaultSolverIterations() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_get_defaultSolverIterations_mAA92159E5BE1DE38113B6BD2485CDC6A382948FC (const RuntimeMethod* method) { typedef int32_t (*Physics_get_defaultSolverIterations_mAA92159E5BE1DE38113B6BD2485CDC6A382948FC_ftn) (); static Physics_get_defaultSolverIterations_mAA92159E5BE1DE38113B6BD2485CDC6A382948FC_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_defaultSolverIterations_mAA92159E5BE1DE38113B6BD2485CDC6A382948FC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultSolverIterations()"); int32_t retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_defaultSolverIterations(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_defaultSolverIterations_mA7FA4ABAA2C69446267D3D233DD77579DAE5BBCB (int32_t ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_defaultSolverIterations_mA7FA4ABAA2C69446267D3D233DD77579DAE5BBCB_ftn) (int32_t); static Physics_set_defaultSolverIterations_mA7FA4ABAA2C69446267D3D233DD77579DAE5BBCB_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_defaultSolverIterations_mA7FA4ABAA2C69446267D3D233DD77579DAE5BBCB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_defaultSolverIterations(System.Int32)"); _il2cpp_icall_func(___value0); } // System.Int32 UnityEngine.Physics::get_defaultSolverVelocityIterations() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_get_defaultSolverVelocityIterations_m4E30A80A883006470E1F6C73B68E372B293C4DAC (const RuntimeMethod* method) { typedef int32_t (*Physics_get_defaultSolverVelocityIterations_m4E30A80A883006470E1F6C73B68E372B293C4DAC_ftn) (); static Physics_get_defaultSolverVelocityIterations_m4E30A80A883006470E1F6C73B68E372B293C4DAC_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_defaultSolverVelocityIterations_m4E30A80A883006470E1F6C73B68E372B293C4DAC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultSolverVelocityIterations()"); int32_t retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_defaultSolverVelocityIterations(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_defaultSolverVelocityIterations_m83161CD1CDBAE3AFF03F296094750A97CE787EC0 (int32_t ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_defaultSolverVelocityIterations_m83161CD1CDBAE3AFF03F296094750A97CE787EC0_ftn) (int32_t); static Physics_set_defaultSolverVelocityIterations_m83161CD1CDBAE3AFF03F296094750A97CE787EC0_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_defaultSolverVelocityIterations_m83161CD1CDBAE3AFF03F296094750A97CE787EC0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_defaultSolverVelocityIterations(System.Int32)"); _il2cpp_icall_func(___value0); } // System.Single UnityEngine.Physics::get_defaultMaxAngularSpeed() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Physics_get_defaultMaxAngularSpeed_mEA930515ECED20ECA15DB4DC0D305D7821A22F76 (const RuntimeMethod* method) { typedef float (*Physics_get_defaultMaxAngularSpeed_mEA930515ECED20ECA15DB4DC0D305D7821A22F76_ftn) (); static Physics_get_defaultMaxAngularSpeed_mEA930515ECED20ECA15DB4DC0D305D7821A22F76_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_defaultMaxAngularSpeed_mEA930515ECED20ECA15DB4DC0D305D7821A22F76_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultMaxAngularSpeed()"); float retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_defaultMaxAngularSpeed(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_defaultMaxAngularSpeed_m5EECC9F99AC89C1E3F34F92599A6706E6E5C8713 (float ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_defaultMaxAngularSpeed_m5EECC9F99AC89C1E3F34F92599A6706E6E5C8713_ftn) (float); static Physics_set_defaultMaxAngularSpeed_m5EECC9F99AC89C1E3F34F92599A6706E6E5C8713_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_defaultMaxAngularSpeed_m5EECC9F99AC89C1E3F34F92599A6706E6E5C8713_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_defaultMaxAngularSpeed(System.Single)"); _il2cpp_icall_func(___value0); } // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); { Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), /*hidden argument*/NULL); PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_IgnoreCollision_mF7183C0761289A45400F0E2C1B223B980EBE5F8B (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider10, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider21, bool ___ignore2, const RuntimeMethod* method) { typedef void (*Physics_IgnoreCollision_mF7183C0761289A45400F0E2C1B223B980EBE5F8B_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, bool); static Physics_IgnoreCollision_mF7183C0761289A45400F0E2C1B223B980EBE5F8B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_IgnoreCollision_mF7183C0761289A45400F0E2C1B223B980EBE5F8B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean)"); _il2cpp_icall_func(___collider10, ___collider21, ___ignore2); } // System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_IgnoreCollision_m2F9164DBBB3036E669985F1DB478502199FA9B70 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider10, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider21, const RuntimeMethod* method) { { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = ___collider10; Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_1 = ___collider21; Physics_IgnoreCollision_mF7183C0761289A45400F0E2C1B223B980EBE5F8B(L_0, L_1, (bool)1, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Physics::IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_IgnoreLayerCollision_m0DFDA0BBDFA1F0737524272504E3D85989989C32 (int32_t ___layer10, int32_t ___layer21, bool ___ignore2, const RuntimeMethod* method) { typedef void (*Physics_IgnoreLayerCollision_m0DFDA0BBDFA1F0737524272504E3D85989989C32_ftn) (int32_t, int32_t, bool); static Physics_IgnoreLayerCollision_m0DFDA0BBDFA1F0737524272504E3D85989989C32_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_IgnoreLayerCollision_m0DFDA0BBDFA1F0737524272504E3D85989989C32_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean)"); _il2cpp_icall_func(___layer10, ___layer21, ___ignore2); } // System.Void UnityEngine.Physics::IgnoreLayerCollision(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_IgnoreLayerCollision_m21F8A3A611C8DB8CA7D80C3D7E9DB836126C0C2B (int32_t ___layer10, int32_t ___layer21, const RuntimeMethod* method) { { int32_t L_0 = ___layer10; int32_t L_1 = ___layer21; Physics_IgnoreLayerCollision_m0DFDA0BBDFA1F0737524272504E3D85989989C32(L_0, L_1, (bool)1, /*hidden argument*/NULL); return; } } // System.Boolean UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_GetIgnoreLayerCollision_mD79111559F93397C8516436A7456086FB5021961 (int32_t ___layer10, int32_t ___layer21, const RuntimeMethod* method) { typedef bool (*Physics_GetIgnoreLayerCollision_mD79111559F93397C8516436A7456086FB5021961_ftn) (int32_t, int32_t); static Physics_GetIgnoreLayerCollision_mD79111559F93397C8516436A7456086FB5021961_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_GetIgnoreLayerCollision_mD79111559F93397C8516436A7456086FB5021961_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32)"); bool retVal = _il2cpp_icall_func(___layer10, ___layer21); return retVal; } // System.Boolean UnityEngine.Physics::GetIgnoreCollision(UnityEngine.Collider,UnityEngine.Collider) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_GetIgnoreCollision_m27E992AA769818AAF45ACD8857B48B5942BABA36 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider10, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider21, const RuntimeMethod* method) { typedef bool (*Physics_GetIgnoreCollision_m27E992AA769818AAF45ACD8857B48B5942BABA36_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *); static Physics_GetIgnoreCollision_m27E992AA769818AAF45ACD8857B48B5942BABA36_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_GetIgnoreCollision_m27E992AA769818AAF45ACD8857B48B5942BABA36_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::GetIgnoreCollision(UnityEngine.Collider,UnityEngine.Collider)"); bool retVal = _il2cpp_icall_func(___collider10, ___collider21); return retVal; } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; float L_3 = ___maxDistance2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0017; } IL_0017: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; float L_3 = ___maxDistance2; int32_t L_4 = ___layerMask3; bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0016; } IL_0016: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; float L_3 = ___maxDistance2; bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_0017; } IL_0017: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_3; goto IL_001b; } IL_001b: { bool L_4 = V_1; return L_4; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2; float L_4 = ___maxDistance3; int32_t L_5 = ___layerMask4; int32_t L_6 = ___queryTriggerInteraction5; bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0019; } IL_0019: { bool L_8 = V_1; return L_8; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2; float L_4 = ___maxDistance3; int32_t L_5 = ___layerMask4; bool L_6 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_1 = L_6; goto IL_0018; } IL_0018: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2; float L_4 = ___maxDistance3; bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0018; } IL_0018: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2; bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_001c; } IL_001c: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___maxDistance1; int32_t L_4 = ___layerMask2; int32_t L_5 = ___queryTriggerInteraction3; bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0022; } IL_0022: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___maxDistance1; int32_t L_4 = ___layerMask2; bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0022; } IL_0022: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___maxDistance1; bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_0023; } IL_0023: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_3; goto IL_0027; } IL_0027: { bool L_4 = V_1; return L_4; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1; float L_4 = ___maxDistance2; int32_t L_5 = ___layerMask3; int32_t L_6 = ___queryTriggerInteraction4; bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0024; } IL_0024: { bool L_8 = V_1; return L_8; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo1; float L_3 = ___maxDistance2; int32_t L_4 = ___layerMask3; bool L_5 = Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1(L_0, L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, L_3, L_4, 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_001b; } IL_001b: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1; float L_4 = ___maxDistance2; bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0024; } IL_0024: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1; bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_0028; } IL_0028: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Linecast_m2CAAB76F9786AB83FCF6B9C751B6A754AAEA48FB (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_Linecast_m2CAAB76F9786AB83FCF6B9C751B6A754AAEA48FB_MetadataUsageId); s_Il2CppMethodInitialized = true; } Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_1; memset((&V_1), 0, sizeof(V_1)); bool V_2 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___end1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___start0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Vector3_op_Subtraction_mF9846B723A5034F8B9F5F5DCB78E3D67649143D3(L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_3 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_1 = L_3; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___start0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = V_0; float L_6 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); int32_t L_7 = ___layerMask2; int32_t L_8 = ___queryTriggerInteraction3; bool L_9 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_1), L_4, L_5, L_6, L_7, L_8, /*hidden argument*/NULL); V_2 = L_9; goto IL_0024; } IL_0024: { bool L_10 = V_2; return L_10; } } // System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Linecast_m1286F99BB2A490E80EA48A6DF456C81293A35C66 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end1, int32_t ___layerMask2, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___start0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___end1; int32_t L_2 = ___layerMask2; bool L_3 = Physics_Linecast_m2CAAB76F9786AB83FCF6B9C751B6A754AAEA48FB(L_0, L_1, L_2, 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000d; } IL_000d: { bool L_4 = V_0; return L_4; } } // System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Linecast_mBD7E25CE0DB089D13696D62F536C539D5C3FCC6E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end1, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___start0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___end1; bool L_2 = Physics_Linecast_m2CAAB76F9786AB83FCF6B9C751B6A754AAEA48FB(L_0, L_1, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_000e; } IL_000e: { bool L_3 = V_0; return L_3; } } // System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Linecast_mCAA3A0F713478346F006ADF57D65F64C89A544C6 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_Linecast_mCAA3A0F713478346F006ADF57D65F64C89A544C6_MetadataUsageId); s_Il2CppMethodInitialized = true; } Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_1; memset((&V_1), 0, sizeof(V_1)); bool V_2 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___end1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___start0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Vector3_op_Subtraction_mF9846B723A5034F8B9F5F5DCB78E3D67649143D3(L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_3 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_1 = L_3; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___start0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = V_0; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_6 = ___hitInfo2; float L_7 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); int32_t L_8 = ___layerMask3; int32_t L_9 = ___queryTriggerInteraction4; bool L_10 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_1), L_4, L_5, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_6, L_7, L_8, L_9, /*hidden argument*/NULL); V_2 = L_10; goto IL_0026; } IL_0026: { bool L_11 = V_2; return L_11; } } // System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Linecast_mBB78AB8D049EB835949B2940D511E1049F6D5758 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, int32_t ___layerMask3, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___start0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___end1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo2; int32_t L_3 = ___layerMask3; bool L_4 = Physics_Linecast_mCAA3A0F713478346F006ADF57D65F64C89A544C6(L_0, L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_000e; } IL_000e: { bool L_5 = V_0; return L_5; } } // System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Linecast_mB0BFB97C5093E1D1C08B5C3CDE1062D46CEB2318 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___start0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___end1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo2; bool L_3 = Physics_Linecast_mCAA3A0F713478346F006ADF57D65F64C89A544C6(L_0, L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000f; } IL_000f: { bool L_4 = V_0; return L_4; } } // System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CapsuleCast_mC87B52048EA37D1109728715A0EF2A29F9A5C6BC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_1; memset((&V_1), 0, sizeof(V_1)); bool V_2 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_1 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___point21; float L_3 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___direction3; float L_5 = ___maxDistance4; int32_t L_6 = ___layerMask5; int32_t L_7 = ___queryTriggerInteraction6; bool L_8 = PhysicsScene_CapsuleCast_mBA2BB56A5EFA893BE437056DBBE6B91D9326B0BC((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_1), L_1, L_2, L_3, L_4, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)(&V_0), L_5, L_6, L_7, /*hidden argument*/NULL); V_2 = L_8; goto IL_001d; } IL_001d: { bool L_9 = V_2; return L_9; } } // System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CapsuleCast_m76F7B3D6E0BB4A7D646D0258FA577DB5094521BB (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, int32_t ___layerMask5, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point21; float L_2 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction3; float L_4 = ___maxDistance4; int32_t L_5 = ___layerMask5; bool L_6 = Physics_CapsuleCast_mC87B52048EA37D1109728715A0EF2A29F9A5C6BC(L_0, L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_0 = L_6; goto IL_0012; } IL_0012: { bool L_7 = V_0; return L_7; } } // System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CapsuleCast_m4F973A81C70967FC75F6EA89EA334C09390F751A (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point21; float L_2 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction3; float L_4 = ___maxDistance4; bool L_5 = Physics_CapsuleCast_mC87B52048EA37D1109728715A0EF2A29F9A5C6BC(L_0, L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0012; } IL_0012: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CapsuleCast_m4DA42A05DC8B17655241A42B0E29D041DD9D632C (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point21; float L_2 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction3; bool L_4 = Physics_CapsuleCast_mC87B52048EA37D1109728715A0EF2A29F9A5C6BC(L_0, L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0015; } IL_0015: { bool L_5 = V_0; return L_5; } } // System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CapsuleCast_mE59C9FD33569870B9C811E5930CB5D0D7A43DADC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___point21; float L_3 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___direction3; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_5 = ___hitInfo4; float L_6 = ___maxDistance5; int32_t L_7 = ___layerMask6; int32_t L_8 = ___queryTriggerInteraction7; bool L_9 = PhysicsScene_CapsuleCast_mBA2BB56A5EFA893BE437056DBBE6B91D9326B0BC((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_5, L_6, L_7, L_8, /*hidden argument*/NULL); V_1 = L_9; goto IL_001d; } IL_001d: { bool L_10 = V_1; return L_10; } } // System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CapsuleCast_m22BEBB9BBE221BA8648ED53ABB2D59E98C5F8BF3 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point21; float L_2 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction3; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_4 = ___hitInfo4; float L_5 = ___maxDistance5; int32_t L_6 = ___layerMask6; bool L_7 = Physics_CapsuleCast_mE59C9FD33569870B9C811E5930CB5D0D7A43DADC(L_0, L_1, L_2, L_3, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_4, L_5, L_6, 0, /*hidden argument*/NULL); V_0 = L_7; goto IL_0014; } IL_0014: { bool L_8 = V_0; return L_8; } } // System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CapsuleCast_mFC03B0804B1A42B102692C5522BAE2B709A38D94 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, float ___maxDistance5, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point21; float L_2 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction3; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_4 = ___hitInfo4; float L_5 = ___maxDistance5; bool L_6 = Physics_CapsuleCast_mE59C9FD33569870B9C811E5930CB5D0D7A43DADC(L_0, L_1, L_2, L_3, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_4, L_5, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_6; goto IL_0014; } IL_0014: { bool L_7 = V_0; return L_7; } } // System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CapsuleCast_m4B515C9E284C3D76B051A923A40FC66E9D76CF9F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point21; float L_2 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction3; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_4 = ___hitInfo4; bool L_5 = Physics_CapsuleCast_mE59C9FD33569870B9C811E5930CB5D0D7A43DADC(L_0, L_1, L_2, L_3, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_4, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0017; } IL_0017: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; float L_2 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_4 = ___hitInfo3; float L_5 = ___maxDistance4; int32_t L_6 = ___layerMask5; int32_t L_7 = ___queryTriggerInteraction6; bool L_8 = PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_4, L_5, L_6, L_7, /*hidden argument*/NULL); V_1 = L_8; goto IL_001b; } IL_001b: { bool L_9 = V_1; return L_9; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m41B360D0B25BAADAD64F5D4BEAC07F92AF911837 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; float L_1 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo3; float L_4 = ___maxDistance4; int32_t L_5 = ___layerMask5; bool L_6 = Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD(L_0, L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_0 = L_6; goto IL_0012; } IL_0012: { bool L_7 = V_0; return L_7; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m121F1B6EABA580E1661DE00D1974BD614D10C773 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; float L_1 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo3; float L_4 = ___maxDistance4; bool L_5 = Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD(L_0, L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0012; } IL_0012: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_mAA222248C4B4C6E4D4039F1B7AF35DCDA12906B5 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; float L_1 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo3; bool L_4 = Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD(L_0, L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0015; } IL_0015: { bool L_5 = V_0; return L_5; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m9D7FA3EEBC2A90EE2F6663F6B19549A10F966231 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_1 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___maxDistance2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; bool L_6 = Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD(L_0, L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)(&V_0), L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_001e; } IL_001e: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m13B95AD9AF30B09904B39FF4AAA93A991D0486EB (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { bool V_0 = false; { Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_0 = ___ray0; float L_1 = ___radius1; float L_2 = ___maxDistance2; int32_t L_3 = ___layerMask3; bool L_4 = Physics_SphereCast_m9D7FA3EEBC2A90EE2F6663F6B19549A10F966231(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_000e; } IL_000e: { bool L_5 = V_0; return L_5; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m618453A51702CF6F34D788125CD005D803293610 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, float ___maxDistance2, const RuntimeMethod* method) { bool V_0 = false; { Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_0 = ___ray0; float L_1 = ___radius1; float L_2 = ___maxDistance2; bool L_3 = Physics_SphereCast_m9D7FA3EEBC2A90EE2F6663F6B19549A10F966231(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000f; } IL_000f: { bool L_4 = V_0; return L_4; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_mC309BFB9C825C54782D1B23C87761E3622078A71 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, const RuntimeMethod* method) { bool V_0 = false; { Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_0 = ___ray0; float L_1 = ___radius1; bool L_2 = Physics_SphereCast_m9D7FA3EEBC2A90EE2F6663F6B19549A10F966231(L_0, L_1, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_0013; } IL_0013: { bool L_3 = V_0; return L_3; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m6B6F941FB5632998A000262CDC9337E2B46E3871 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_1 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2; float L_4 = ___maxDistance3; int32_t L_5 = ___layerMask4; int32_t L_6 = ___queryTriggerInteraction5; bool L_7 = Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD(L_0, L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_0 = L_7; goto IL_001e; } IL_001e: { bool L_8 = V_0; return L_8; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_mE831E516D318F8928FD9020BF7E9FEAD95574D68 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method) { bool V_0 = false; { Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_0 = ___ray0; float L_1 = ___radius1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo2; float L_3 = ___maxDistance3; int32_t L_4 = ___layerMask4; bool L_5 = Physics_SphereCast_m6B6F941FB5632998A000262CDC9337E2B46E3871(L_0, L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, L_3, L_4, 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0010; } IL_0010: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m568673047309C6C8FAEB657E135C68FE6F7200B0 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method) { bool V_0 = false; { Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_0 = ___ray0; float L_1 = ___radius1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo2; float L_3 = ___maxDistance3; bool L_4 = Physics_SphereCast_m6B6F941FB5632998A000262CDC9337E2B46E3871(L_0, L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0010; } IL_0010: { bool L_5 = V_0; return L_5; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m28EA91A83BCEFBC7FD1D6FE843501B9C70515FF7 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, const RuntimeMethod* method) { bool V_0 = false; { Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_0 = ___ray0; float L_1 = ___radius1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo2; bool L_3 = Physics_SphereCast_m6B6F941FB5632998A000262CDC9337E2B46E3871(L_0, L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_0014; } IL_0014: { bool L_4 = V_0; return L_4; } } // System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_BoxCast_m2F0E83954EBF4C5C565339AB0A8725E6F791843F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_1; memset((&V_1), 0, sizeof(V_1)); bool V_2 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_1 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_4 = ___orientation3; float L_5 = ___maxDistance4; int32_t L_6 = ___layerMask5; int32_t L_7 = ___queryTriggerInteraction6; bool L_8 = PhysicsScene_BoxCast_m67054123A6D81CA9CD60888988AF034D1171CFBA((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_1), L_1, L_2, L_3, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)(&V_0), L_4, L_5, L_6, L_7, /*hidden argument*/NULL); V_2 = L_8; goto IL_001d; } IL_001d: { bool L_9 = V_2; return L_9; } } // System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_BoxCast_m75FEEADA5DE0DAAFA407525B3DDC7BB1B4A5D6BF (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, float ___maxDistance4, int32_t ___layerMask5, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = ___orientation3; float L_4 = ___maxDistance4; int32_t L_5 = ___layerMask5; bool L_6 = Physics_BoxCast_m2F0E83954EBF4C5C565339AB0A8725E6F791843F(L_0, L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_0 = L_6; goto IL_0012; } IL_0012: { bool L_7 = V_0; return L_7; } } // System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_BoxCast_m20CD5099B21919807FBB34E4A18F745DB1F55D9C (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, float ___maxDistance4, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = ___orientation3; float L_4 = ___maxDistance4; bool L_5 = Physics_BoxCast_m2F0E83954EBF4C5C565339AB0A8725E6F791843F(L_0, L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0012; } IL_0012: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_BoxCast_m7617C52D79411D07267B3572808E7C06FD4395F9 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = ___orientation3; bool L_4 = Physics_BoxCast_m2F0E83954EBF4C5C565339AB0A8725E6F791843F(L_0, L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0015; } IL_0015: { bool L_5 = V_0; return L_5; } } // System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_BoxCast_m73FA370D6927B451879DAEF65647CCF259AD26BC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_BoxCast_m73FA370D6927B451879DAEF65647CCF259AD26BC_MetadataUsageId); s_Il2CppMethodInitialized = true; } bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; IL2CPP_RUNTIME_CLASS_INIT(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_il2cpp_TypeInfo_var); Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = Quaternion_get_identity_m548B37D80F2DEE60E41D1F09BF6889B557BE1A64(/*hidden argument*/NULL); bool L_4 = Physics_BoxCast_m2F0E83954EBF4C5C565339AB0A8725E6F791843F(L_0, L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0019; } IL_0019: { bool L_5 = V_0; return L_5; } } // System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_BoxCast_m58F80F9BDF3A6FF09B4FB7702A22270F5849677E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_4 = ___hitInfo3; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_5 = ___orientation4; float L_6 = ___maxDistance5; int32_t L_7 = ___layerMask6; int32_t L_8 = ___queryTriggerInteraction7; bool L_9 = PhysicsScene_BoxCast_m67054123A6D81CA9CD60888988AF034D1171CFBA((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_4, L_5, L_6, L_7, L_8, /*hidden argument*/NULL); V_1 = L_9; goto IL_001d; } IL_001d: { bool L_10 = V_1; return L_10; } } // System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_BoxCast_mF00EF65AF9B8CCDF0EC9E3AE26376161A6679B48 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo3; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_4 = ___orientation4; float L_5 = ___maxDistance5; int32_t L_6 = ___layerMask6; bool L_7 = Physics_BoxCast_m58F80F9BDF3A6FF09B4FB7702A22270F5849677E(L_0, L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, 0, /*hidden argument*/NULL); V_0 = L_7; goto IL_0014; } IL_0014: { bool L_8 = V_0; return L_8; } } // System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_BoxCast_mA2687012F22EFBF4F63448B67776BA4199266128 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo3; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_4 = ___orientation4; float L_5 = ___maxDistance5; bool L_6 = Physics_BoxCast_m58F80F9BDF3A6FF09B4FB7702A22270F5849677E(L_0, L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_6; goto IL_0014; } IL_0014: { bool L_7 = V_0; return L_7; } } // System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_BoxCast_mCE5D37F157F37CE9BEB3692A03EEE90E897DC109 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo3; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_4 = ___orientation4; bool L_5 = Physics_BoxCast_m58F80F9BDF3A6FF09B4FB7702A22270F5849677E(L_0, L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0017; } IL_0017: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_BoxCast_m24C9F5A44264553B2721171F0828920D2E0CD1A2 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_BoxCast_m24C9F5A44264553B2721171F0828920D2E0CD1A2_MetadataUsageId); s_Il2CppMethodInitialized = true; } bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo3; IL2CPP_RUNTIME_CLASS_INIT(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_il2cpp_TypeInfo_var); Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_4 = Quaternion_get_identity_m548B37D80F2DEE60E41D1F09BF6889B557BE1A64(/*hidden argument*/NULL); bool L_5 = Physics_BoxCast_m58F80F9BDF3A6FF09B4FB7702A22270F5849677E(L_0, L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_001a; } IL_001a: { bool L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { { float L_0 = ___maxDistance2; int32_t L_1 = ___mask3; int32_t L_2 = ___queryTriggerInteraction4; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2; memset((&V_2), 0, sizeof(V_2)); Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_3; memset((&V_3), 0, sizeof(V_3)); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_4 = NULL; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_003a; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction1; float L_4 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL); V_2 = L_5; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = V_2; Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_6, L_7, /*hidden argument*/NULL); PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_8 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_9 = V_3; float L_10 = ___maxDistance2; int32_t L_11 = ___layerMask3; int32_t L_12 = ___queryTriggerInteraction4; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_13 = Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL); V_4 = L_13; goto IL_0045; } IL_003a: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_14 = (RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)SZArrayNew(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var, (uint32_t)0); V_4 = L_14; goto IL_0045; } IL_0045: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_15 = V_4; return L_15; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1; float L_2 = ___maxDistance2; int32_t L_3 = ___layerMask3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_000e; } IL_000e: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1; float L_2 = ___maxDistance2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000f; } IL_000f: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_0013; } IL_0013: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0; return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_2 = ___maxDistance1; int32_t L_3 = ___layerMask2; int32_t L_4 = ___queryTriggerInteraction3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_001a; } IL_001a: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_2 = ___maxDistance1; int32_t L_3 = ___layerMask2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_001a; } IL_001a: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_2 = ___maxDistance1; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_001b; } IL_001b: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_001f; } IL_001f: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0; return L_3; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1; float L_4 = ___maxDistance2; int32_t L_5 = ___layerMask3; int32_t L_6 = ___queryTriggerInteraction4; int32_t L_7 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0024; } IL_0024: { int32_t L_8 = V_1; return L_8; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1; float L_4 = ___maxDistance2; int32_t L_5 = ___layerMask3; int32_t L_6 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_1 = L_6; goto IL_0023; } IL_0023: { int32_t L_7 = V_1; return L_7; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1; float L_4 = ___maxDistance2; int32_t L_5 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0024; } IL_0024: { int32_t L_6 = V_1; return L_6; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1; int32_t L_4 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_0028; } IL_0028: { int32_t L_5 = V_1; return L_5; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2; float L_4 = ___maxDistance3; int32_t L_5 = ___layerMask4; int32_t L_6 = ___queryTriggerInteraction5; int32_t L_7 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0019; } IL_0019: { int32_t L_8 = V_1; return L_8; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2; float L_4 = ___maxDistance3; int32_t L_5 = ___layerMask4; int32_t L_6 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_1 = L_6; goto IL_0018; } IL_0018: { int32_t L_7 = V_1; return L_7; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2; float L_4 = ___maxDistance3; int32_t L_5 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0018; } IL_0018: { int32_t L_6 = V_1; return L_6; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2; int32_t L_4 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_001c; } IL_001c: { int32_t L_5 = V_1; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_CapsuleCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_CapsuleCastAll_m1792D802EB297607DE26AAF618B09429B357C795 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___p01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___p12, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { { float L_0 = ___radius3; float L_1 = ___maxDistance5; int32_t L_2 = ___mask6; int32_t L_3 = ___queryTriggerInteraction7; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_Query_CapsuleCastAll_Injected_m7362198260F0EC4DFBBA0525CBFE72D89A582CF2((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___p01), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___p12), L_0, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction4), L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_CapsuleCastAll_mF02568415D812E849250B3336D61EE42CEFD9BC5 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_CapsuleCastAll_mF02568415D812E849250B3336D61EE42CEFD9BC5_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2; memset((&V_2), 0, sizeof(V_2)); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_3 = NULL; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_0035; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction3; float L_4 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL); V_2 = L_5; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_6 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_8 = ___point21; float L_9 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_10 = V_2; float L_11 = ___maxDistance4; int32_t L_12 = ___layerMask5; int32_t L_13 = ___queryTriggerInteraction6; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_14 = Physics_Query_CapsuleCastAll_m1792D802EB297607DE26AAF618B09429B357C795(L_6, L_7, L_8, L_9, L_10, L_11, L_12, L_13, /*hidden argument*/NULL); V_3 = L_14; goto IL_003f; } IL_0035: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_15 = (RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)SZArrayNew(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var, (uint32_t)0); V_3 = L_15; goto IL_003f; } IL_003f: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_16 = V_3; return L_16; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_CapsuleCastAll_m5F70E1568012DEEA00E9B60091B64EA55EBF620F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, int32_t ___layerMask5, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point21; float L_2 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction3; float L_4 = ___maxDistance4; int32_t L_5 = ___layerMask5; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = Physics_CapsuleCastAll_mF02568415D812E849250B3336D61EE42CEFD9BC5(L_0, L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_0 = L_6; goto IL_0012; } IL_0012: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_7 = V_0; return L_7; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_CapsuleCastAll_m53D5120E2317219D62515F31CBC16260C5868BDB (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point21; float L_2 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction3; float L_4 = ___maxDistance4; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = Physics_CapsuleCastAll_mF02568415D812E849250B3336D61EE42CEFD9BC5(L_0, L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0012; } IL_0012: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_CapsuleCastAll_mFB1473C803E997B49AEE79D4FD31BCA057566756 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point21; float L_2 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_CapsuleCastAll_mF02568415D812E849250B3336D61EE42CEFD9BC5(L_0, L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0015; } IL_0015: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_SphereCastAll_m92155C4717FC0AC27A76DACC349E94F75685053A (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { { float L_0 = ___radius2; float L_1 = ___maxDistance4; int32_t L_2 = ___mask5; int32_t L_3 = ___queryTriggerInteraction6; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___origin1), L_0, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2; memset((&V_2), 0, sizeof(V_2)); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_3 = NULL; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction2), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_0033; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction2; float L_4 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL); V_2 = L_5; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_6 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = ___origin0; float L_8 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_9 = V_2; float L_10 = ___maxDistance3; int32_t L_11 = ___layerMask4; int32_t L_12 = ___queryTriggerInteraction5; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_13 = Physics_Query_SphereCastAll_m92155C4717FC0AC27A76DACC349E94F75685053A(L_6, L_7, L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL); V_3 = L_13; goto IL_003d; } IL_0033: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_14 = (RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)SZArrayNew(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var, (uint32_t)0); V_3 = L_14; goto IL_003d; } IL_003d: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_15 = V_3; return L_15; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m1D941B8F82C16EEA99DD16E1478DA119FABFD16D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; float L_1 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; float L_3 = ___maxDistance3; int32_t L_4 = ___layerMask4; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0(L_0, L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0010; } IL_0010: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_mC81BC06B29692D03AEE9D49A1E845D2932DF3985 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___maxDistance3, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; float L_1 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; float L_3 = ___maxDistance3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0(L_0, L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0010; } IL_0010: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m2CA5978074561A65118CA6DB80F14F90F4ACD599 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; float L_1 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0(L_0, L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_0014; } IL_0014: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_1 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___maxDistance2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_001c; } IL_001c: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_7 = V_0; return L_7; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m148930C6863C50E07DF6FD5C926619A32E8AF101 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_0 = ___ray0; float L_1 = ___radius1; float L_2 = ___maxDistance2; int32_t L_3 = ___layerMask3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_000e; } IL_000e: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_mB4EFA712C8681A87FCADEF4563704FCC9AEB19E7 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, float ___maxDistance2, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_0 = ___ray0; float L_1 = ___radius1; float L_2 = ___maxDistance2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000f; } IL_000f: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m091FF3BEB3FB01486CEB8950374087A43AC2BADE (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_0 = ___ray0; float L_1 = ___radius1; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E(L_0, L_1, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_0013; } IL_0013: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0; return L_3; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapCapsule_Internal_mB0EE7661B1C20F06E3EE3D9D3E1A1E68AB379655 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point12, float ___radius3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { { float L_0 = ___radius3; int32_t L_1 = ___layerMask4; int32_t L_2 = ___queryTriggerInteraction5; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = Physics_OverlapCapsule_Internal_Injected_m73D80DC6F91C3595C9DE41B8929986A569379BA8((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___point01), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___point12), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapCapsule_m5C6F1F8F8A29D0E465B9C898141572B8EEC12A63 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point00, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point00; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___point11; float L_3 = ___radius2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_6 = Physics_OverlapCapsule_Internal_mB0EE7661B1C20F06E3EE3D9D3E1A1E68AB379655(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_0014; } IL_0014: { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_7 = V_0; return L_7; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapCapsule_mD173D7F34D89677FD16F5C29A5A17213CD71CD1D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point00, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, float ___radius2, int32_t ___layerMask3, const RuntimeMethod* method) { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point00; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point11; float L_2 = ___radius2; int32_t L_3 = ___layerMask3; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_4 = Physics_OverlapCapsule_m5C6F1F8F8A29D0E465B9C898141572B8EEC12A63(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_000e; } IL_000e: { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_5 = V_0; return L_5; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapCapsule_m22879CDBCF96C0E25E05BBB612608E8C7EA11BB4 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point00, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, float ___radius2, const RuntimeMethod* method) { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point00; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point11; float L_2 = ___radius2; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = Physics_OverlapCapsule_m5C6F1F8F8A29D0E465B9C898141572B8EEC12A63(L_0, L_1, L_2, (-1), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000e; } IL_000e: { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_4 = V_0; return L_4; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { { float L_0 = ___radius2; int32_t L_1 = ___layerMask3; int32_t L_2 = ___queryTriggerInteraction4; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___position1), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___position0; float L_2 = ___radius1; int32_t L_3 = ___layerMask2; int32_t L_4 = ___queryTriggerInteraction3; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_5 = Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_0012; } IL_0012: { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_6 = V_0; return L_6; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_m92C5979072731277AD47434B0EC702C8EF2A3443 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, int32_t ___layerMask2, const RuntimeMethod* method) { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___position0; float L_1 = ___radius1; int32_t L_2 = ___layerMask2; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0(L_0, L_1, L_2, 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000d; } IL_000d: { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_4 = V_0; return L_4; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_m354A92672F7A6DE59EF1285D02D62247F46A5D84 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, const RuntimeMethod* method) { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___position0; float L_1 = ___radius1; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_2 = Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0(L_0, L_1, (-1), 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_000d; } IL_000d: { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = V_0; return L_3; } } // System.Void UnityEngine.Physics::Simulate_Internal(UnityEngine.PhysicsScene,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Simulate_Internal_mC64CA5CC69EAC7CC6F2FF259BAF65F360CD56292 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, float ___step1, const RuntimeMethod* method) { { float L_0 = ___step1; Physics_Simulate_Internal_Injected_m48B9C79F6B4DC5FF34FED54E8A7C877DCB7884CB((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Physics::Simulate(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Simulate_m99C02C18FAF126B650A94D575C1D4D37EF1D837F (float ___step0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_Simulate_m99C02C18FAF126B650A94D575C1D4D37EF1D837F_MetadataUsageId); s_Il2CppMethodInitialized = true; } bool V_0 = false; { bool L_0 = Physics_get_autoSimulation_m7E21DC24254AD53C7CAD20414F86F6F8E5FE47EC(/*hidden argument*/NULL); V_0 = L_0; bool L_1 = V_0; if (!L_1) { goto IL_0018; } } { IL2CPP_RUNTIME_CLASS_INIT(Debug_t7B5FCB117E2FD63B6838BC52821B252E2BFB61C4_il2cpp_TypeInfo_var); Debug_LogWarning_m37338644DC81F640CCDFEAE35A223F0E965F0568(_stringLiteral5C011D84FCB1395548303BD73AE8E8DA15C04F87, /*hidden argument*/NULL); goto IL_0024; } IL_0018: { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_2 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); float L_3 = ___step0; Physics_Simulate_Internal_mC64CA5CC69EAC7CC6F2FF259BAF65F360CD56292(L_2, L_3, /*hidden argument*/NULL); } IL_0024: { return; } } // System.Boolean UnityEngine.Physics::get_autoSimulation() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_get_autoSimulation_m7E21DC24254AD53C7CAD20414F86F6F8E5FE47EC (const RuntimeMethod* method) { typedef bool (*Physics_get_autoSimulation_m7E21DC24254AD53C7CAD20414F86F6F8E5FE47EC_ftn) (); static Physics_get_autoSimulation_m7E21DC24254AD53C7CAD20414F86F6F8E5FE47EC_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_autoSimulation_m7E21DC24254AD53C7CAD20414F86F6F8E5FE47EC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_autoSimulation()"); bool retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_autoSimulation(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_autoSimulation_m605128C2837FE221F425ABB2974AB4EA0C24DAF7 (bool ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_autoSimulation_m605128C2837FE221F425ABB2974AB4EA0C24DAF7_ftn) (bool); static Physics_set_autoSimulation_m605128C2837FE221F425ABB2974AB4EA0C24DAF7_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_autoSimulation_m605128C2837FE221F425ABB2974AB4EA0C24DAF7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_autoSimulation(System.Boolean)"); _il2cpp_icall_func(___value0); } // System.Void UnityEngine.Physics::SyncTransforms() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_SyncTransforms_mCC0AB451C1384416298E5FAEF4E818503929AE58 (const RuntimeMethod* method) { typedef void (*Physics_SyncTransforms_mCC0AB451C1384416298E5FAEF4E818503929AE58_ftn) (); static Physics_SyncTransforms_mCC0AB451C1384416298E5FAEF4E818503929AE58_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_SyncTransforms_mCC0AB451C1384416298E5FAEF4E818503929AE58_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::SyncTransforms()"); _il2cpp_icall_func(); } // System.Boolean UnityEngine.Physics::get_autoSyncTransforms() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_get_autoSyncTransforms_m5EE36ABD5A989E87CCA2B9158B4CC5FEAC6B5A93 (const RuntimeMethod* method) { typedef bool (*Physics_get_autoSyncTransforms_m5EE36ABD5A989E87CCA2B9158B4CC5FEAC6B5A93_ftn) (); static Physics_get_autoSyncTransforms_m5EE36ABD5A989E87CCA2B9158B4CC5FEAC6B5A93_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_autoSyncTransforms_m5EE36ABD5A989E87CCA2B9158B4CC5FEAC6B5A93_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_autoSyncTransforms()"); bool retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_autoSyncTransforms(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_autoSyncTransforms_m4EE598459FA606D707638E8015A8DC7714199A86 (bool ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_autoSyncTransforms_m4EE598459FA606D707638E8015A8DC7714199A86_ftn) (bool); static Physics_set_autoSyncTransforms_m4EE598459FA606D707638E8015A8DC7714199A86_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_autoSyncTransforms_m4EE598459FA606D707638E8015A8DC7714199A86_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_autoSyncTransforms(System.Boolean)"); _il2cpp_icall_func(___value0); } // System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_get_reuseCollisionCallbacks_m45CF92ED631B76CA7D7117080644CF381DD820A5 (const RuntimeMethod* method) { typedef bool (*Physics_get_reuseCollisionCallbacks_m45CF92ED631B76CA7D7117080644CF381DD820A5_ftn) (); static Physics_get_reuseCollisionCallbacks_m45CF92ED631B76CA7D7117080644CF381DD820A5_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_reuseCollisionCallbacks_m45CF92ED631B76CA7D7117080644CF381DD820A5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_reuseCollisionCallbacks()"); bool retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_reuseCollisionCallbacks(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_reuseCollisionCallbacks_m08F164980353E89F39C95A95DF95CA517856EC43 (bool ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_reuseCollisionCallbacks_m08F164980353E89F39C95A95DF95CA517856EC43_ftn) (bool); static Physics_set_reuseCollisionCallbacks_m08F164980353E89F39C95A95DF95CA517856EC43_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_reuseCollisionCallbacks_m08F164980353E89F39C95A95DF95CA517856EC43_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_reuseCollisionCallbacks(System.Boolean)"); _il2cpp_icall_func(___value0); } // System.Boolean UnityEngine.Physics::Query_ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Query_ComputePenetration_m69DFC664863525F7D606D27F2495B42D3FE3FE52 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___colliderA0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positionA1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotationA2, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___colliderB3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positionB4, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotationB5, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction6, float* ___distance7, const RuntimeMethod* method) { { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = ___colliderA0; Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_1 = ___colliderB3; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * L_2 = ___direction6; float* L_3 = ___distance7; bool L_4 = Physics_Query_ComputePenetration_Injected_m37D0AA6BEFDE33F06A9FE517198B8EC4F4860740(L_0, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___positionA1), (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___rotationA2), L_1, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___positionB4), (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___rotationB5), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)L_2, (float*)L_3, /*hidden argument*/NULL); return L_4; } } // System.Boolean UnityEngine.Physics::ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_ComputePenetration_mEC92E14DA2B19C39F57B1867054FAD6A1C09A38D (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___colliderA0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positionA1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotationA2, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___colliderB3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positionB4, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotationB5, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction6, float* ___distance7, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_ComputePenetration_mEC92E14DA2B19C39F57B1867054FAD6A1C09A38D_MetadataUsageId); s_Il2CppMethodInitialized = true; } bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * L_0 = ___direction6; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Vector3_get_zero_m3CDDCAE94581DF3BB16C4B40A100E28E9C6649C2(/*hidden argument*/NULL); *(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)L_0 = L_1; float* L_2 = ___distance7; *((float*)L_2) = (float)(0.0f); Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_3 = ___colliderA0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___positionA1; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_5 = ___rotationA2; Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_6 = ___colliderB3; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = ___positionB4; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_8 = ___rotationB5; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * L_9 = ___direction6; float* L_10 = ___distance7; bool L_11 = Physics_Query_ComputePenetration_m69DFC664863525F7D606D27F2495B42D3FE3FE52(L_3, L_4, L_5, L_6, L_7, L_8, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)L_9, (float*)L_10, /*hidden argument*/NULL); V_0 = L_11; goto IL_0029; } IL_0029: { bool L_12 = V_0; return L_12; } } // UnityEngine.Vector3 UnityEngine.Physics::Query_ClosestPoint(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Physics_Query_ClosestPoint_mF76F749E1D4194D2C1536DBB2DD50E724E34FAAC (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotation2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point3, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = ___collider0; Physics_Query_ClosestPoint_Injected_m9F772E2AE87534BBFEF35D7C50177B221DB867D0(L_0, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___position1), (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___rotation2), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___point3), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0; return L_1; } } // UnityEngine.Vector3 UnityEngine.Physics::ClosestPoint(UnityEngine.Vector3,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Physics_ClosestPoint_m3207FD97467D94CCB9D81DF28A75A8D5B6BB6F9F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point0, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotation3, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = ___collider1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___position2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_2 = ___rotation3; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___point0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = Physics_Query_ClosestPoint_mF76F749E1D4194D2C1536DBB2DD50E724E34FAAC(L_0, L_1, L_2, L_3, /*hidden argument*/NULL); V_0 = L_4; goto IL_000d; } IL_000d: { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = V_0; return L_5; } } // System.Single UnityEngine.Physics::get_interCollisionDistance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Physics_get_interCollisionDistance_m8C5AB4741947F1599E1926E651F132E4F60FB805 (const RuntimeMethod* method) { typedef float (*Physics_get_interCollisionDistance_m8C5AB4741947F1599E1926E651F132E4F60FB805_ftn) (); static Physics_get_interCollisionDistance_m8C5AB4741947F1599E1926E651F132E4F60FB805_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_interCollisionDistance_m8C5AB4741947F1599E1926E651F132E4F60FB805_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_interCollisionDistance()"); float retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_interCollisionDistance(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_interCollisionDistance_mF231A12D709AAE784F50CB0052F58864706AE2C7 (float ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_interCollisionDistance_mF231A12D709AAE784F50CB0052F58864706AE2C7_ftn) (float); static Physics_set_interCollisionDistance_mF231A12D709AAE784F50CB0052F58864706AE2C7_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_interCollisionDistance_mF231A12D709AAE784F50CB0052F58864706AE2C7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_interCollisionDistance(System.Single)"); _il2cpp_icall_func(___value0); } // System.Single UnityEngine.Physics::get_interCollisionStiffness() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Physics_get_interCollisionStiffness_m4EF3D458DA0B6DEEAB42C15B0B875D877ABABE11 (const RuntimeMethod* method) { typedef float (*Physics_get_interCollisionStiffness_m4EF3D458DA0B6DEEAB42C15B0B875D877ABABE11_ftn) (); static Physics_get_interCollisionStiffness_m4EF3D458DA0B6DEEAB42C15B0B875D877ABABE11_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_interCollisionStiffness_m4EF3D458DA0B6DEEAB42C15B0B875D877ABABE11_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_interCollisionStiffness()"); float retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_interCollisionStiffness(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_interCollisionStiffness_m474667B4118CF9F68CD4E76DE20991DF8AF59A57 (float ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_interCollisionStiffness_m474667B4118CF9F68CD4E76DE20991DF8AF59A57_ftn) (float); static Physics_set_interCollisionStiffness_m474667B4118CF9F68CD4E76DE20991DF8AF59A57_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_interCollisionStiffness_m474667B4118CF9F68CD4E76DE20991DF8AF59A57_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_interCollisionStiffness(System.Single)"); _il2cpp_icall_func(___value0); } // System.Boolean UnityEngine.Physics::get_interCollisionSettingsToggle() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_get_interCollisionSettingsToggle_m5CF7CAE7B7F801AAD2318235255AE769BA1B716F (const RuntimeMethod* method) { typedef bool (*Physics_get_interCollisionSettingsToggle_m5CF7CAE7B7F801AAD2318235255AE769BA1B716F_ftn) (); static Physics_get_interCollisionSettingsToggle_m5CF7CAE7B7F801AAD2318235255AE769BA1B716F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_interCollisionSettingsToggle_m5CF7CAE7B7F801AAD2318235255AE769BA1B716F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_interCollisionSettingsToggle()"); bool retVal = _il2cpp_icall_func(); return retVal; } // System.Void UnityEngine.Physics::set_interCollisionSettingsToggle(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_interCollisionSettingsToggle_m005B33F8C6552987D318FBE3F0ECD6B285C247BE (bool ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_interCollisionSettingsToggle_m005B33F8C6552987D318FBE3F0ECD6B285C247BE_ftn) (bool); static Physics_set_interCollisionSettingsToggle_m005B33F8C6552987D318FBE3F0ECD6B285C247BE_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_interCollisionSettingsToggle_m005B33F8C6552987D318FBE3F0ECD6B285C247BE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_interCollisionSettingsToggle(System.Boolean)"); _il2cpp_icall_func(___value0); } // UnityEngine.Vector3 UnityEngine.Physics::get_clothGravity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Physics_get_clothGravity_m6AFEACC8558A8EBBAD598F0768CBB739821C4AFF (const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Physics_get_clothGravity_Injected_m442A87F8F20A8A769462F89A4FA567AE17BAC931((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Physics::set_clothGravity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_clothGravity_mE809EC6C30F10A16D71E77092876DD429FA1A2D5 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method) { { Physics_set_clothGravity_Injected_mB5AA2A0AC2AF612F225D6459038A1DB46A123750((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL); return; } } // System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapSphereNonAlloc_mE01FE11B81FB91430A8A66A60E7CBC1F2B38BD5E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___position0; float L_2 = ___radius1; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = ___results2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; int32_t L_6 = PhysicsScene_OverlapSphere_m66FB92E12959F31DCB962EF658FDA1CA48A923B8((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0017; } IL_0017: { int32_t L_7 = V_1; return L_7; } } // System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapSphereNonAlloc_mDC000E583161ABC0E2600518D97E2663EFBF1400 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, int32_t ___layerMask3, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___position0; float L_1 = ___radius1; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_2 = ___results2; int32_t L_3 = ___layerMask3; int32_t L_4 = Physics_OverlapSphereNonAlloc_mE01FE11B81FB91430A8A66A60E7CBC1F2B38BD5E(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_000e; } IL_000e: { int32_t L_5 = V_0; return L_5; } } // System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapSphereNonAlloc_mF03A36553CA7887D5839A32470312B07D00B799D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___position0; float L_1 = ___radius1; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_2 = ___results2; int32_t L_3 = Physics_OverlapSphereNonAlloc_mE01FE11B81FB91430A8A66A60E7CBC1F2B38BD5E(L_0, L_1, L_2, (-1), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000e; } IL_000e: { int32_t L_4 = V_0; return L_4; } } // System.Boolean UnityEngine.Physics::CheckSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckSphere_Internal_m18DE2D992B23586FE71156658B220D68A9F87A4C (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { { float L_0 = ___radius2; int32_t L_1 = ___layerMask3; int32_t L_2 = ___queryTriggerInteraction4; bool L_3 = Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___position1), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckSphere_m09DEF32BABFD5ABF7BBDA4E6A9FB82256C90E54F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { bool V_0 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___position0; float L_2 = ___radius1; int32_t L_3 = ___layerMask2; int32_t L_4 = ___queryTriggerInteraction3; bool L_5 = Physics_CheckSphere_Internal_m18DE2D992B23586FE71156658B220D68A9F87A4C(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_0012; } IL_0012: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckSphere_mC209BB79CC200ED33DAD3EA9E0FAF2C1D6DA4385 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, int32_t ___layerMask2, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___position0; float L_1 = ___radius1; int32_t L_2 = ___layerMask2; bool L_3 = Physics_CheckSphere_m09DEF32BABFD5ABF7BBDA4E6A9FB82256C90E54F(L_0, L_1, L_2, 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000d; } IL_000d: { bool L_4 = V_0; return L_4; } } // System.Boolean UnityEngine.Physics::CheckSphere(UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckSphere_mBA8CD110FD1A0EEFF096561E3B06150261321E63 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___position0; float L_1 = ___radius1; bool L_2 = Physics_CheckSphere_m09DEF32BABFD5ABF7BBDA4E6A9FB82256C90E54F(L_0, L_1, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_000e; } IL_000e: { bool L_3 = V_0; return L_3; } } // System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_CapsuleCastNonAlloc_m2828821E8228238F4BE1D191CA43A325C2BD9FD1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___point21; float L_3 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___direction3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = ___results4; float L_6 = ___maxDistance5; int32_t L_7 = ___layerMask6; int32_t L_8 = ___queryTriggerInteraction7; int32_t L_9 = PhysicsScene_CapsuleCast_m34990F056A4F7944D148C5B499216BD5337E655A((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, L_7, L_8, /*hidden argument*/NULL); V_1 = L_9; goto IL_001d; } IL_001d: { int32_t L_10 = V_1; return L_10; } } // System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_CapsuleCastNonAlloc_mACFF6B770A601FCC25CF139159EA23D243A6BBA0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results4, float ___maxDistance5, int32_t ___layerMask6, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point21; float L_2 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = ___results4; float L_5 = ___maxDistance5; int32_t L_6 = ___layerMask6; int32_t L_7 = Physics_CapsuleCastNonAlloc_m2828821E8228238F4BE1D191CA43A325C2BD9FD1(L_0, L_1, L_2, L_3, L_4, L_5, L_6, 0, /*hidden argument*/NULL); V_0 = L_7; goto IL_0014; } IL_0014: { int32_t L_8 = V_0; return L_8; } } // System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_CapsuleCastNonAlloc_mE588B93F4C487322A15CEAF260EA6D6C8048C69B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results4, float ___maxDistance5, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point21; float L_2 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = ___results4; float L_5 = ___maxDistance5; int32_t L_6 = Physics_CapsuleCastNonAlloc_m2828821E8228238F4BE1D191CA43A325C2BD9FD1(L_0, L_1, L_2, L_3, L_4, L_5, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_6; goto IL_0014; } IL_0014: { int32_t L_7 = V_0; return L_7; } } // System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_CapsuleCastNonAlloc_m988F0D747F8B8E3BD0C135227695D73AB0FBB532 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results4, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point21; float L_2 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = ___results4; int32_t L_5 = Physics_CapsuleCastNonAlloc_m2828821E8228238F4BE1D191CA43A325C2BD9FD1(L_0, L_1, L_2, L_3, L_4, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0017; } IL_0017: { int32_t L_6 = V_0; return L_6; } } // System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_SphereCastNonAlloc_mA4F2BF70F594FABBC777AD1D28BD6C7D1B87D6DC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; float L_2 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = ___results3; float L_5 = ___maxDistance4; int32_t L_6 = ___layerMask5; int32_t L_7 = ___queryTriggerInteraction6; int32_t L_8 = PhysicsScene_SphereCast_mCEDD4DF50C33E1658817670D100685424ED3087A((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, L_7, /*hidden argument*/NULL); V_1 = L_8; goto IL_001b; } IL_001b: { int32_t L_9 = V_1; return L_9; } } // System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_SphereCastNonAlloc_mDD5D3A375A971A19A8BC1995170610393C5FDDBA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, float ___maxDistance4, int32_t ___layerMask5, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; float L_1 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results3; float L_4 = ___maxDistance4; int32_t L_5 = ___layerMask5; int32_t L_6 = Physics_SphereCastNonAlloc_mA4F2BF70F594FABBC777AD1D28BD6C7D1B87D6DC(L_0, L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_0 = L_6; goto IL_0012; } IL_0012: { int32_t L_7 = V_0; return L_7; } } // System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_SphereCastNonAlloc_mF5B5880BF31A3E7F1DAF69E4EB9645F878304443 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, float ___maxDistance4, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; float L_1 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results3; float L_4 = ___maxDistance4; int32_t L_5 = Physics_SphereCastNonAlloc_mA4F2BF70F594FABBC777AD1D28BD6C7D1B87D6DC(L_0, L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0012; } IL_0012: { int32_t L_6 = V_0; return L_6; } } // System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_SphereCastNonAlloc_m56AF8BDFDF9646E3E2A40604FFD01CB2AAD3EB10 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; float L_1 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results3; int32_t L_4 = Physics_SphereCastNonAlloc_mA4F2BF70F594FABBC777AD1D28BD6C7D1B87D6DC(L_0, L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0015; } IL_0015: { int32_t L_5 = V_0; return L_5; } } // System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_SphereCastNonAlloc_mA86D32EBED953E551302A3133EE57F059AED86D1 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_1 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2; float L_4 = ___maxDistance3; int32_t L_5 = ___layerMask4; int32_t L_6 = ___queryTriggerInteraction5; int32_t L_7 = Physics_SphereCastNonAlloc_mA4F2BF70F594FABBC777AD1D28BD6C7D1B87D6DC(L_0, L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_0 = L_7; goto IL_001e; } IL_001e: { int32_t L_8 = V_0; return L_8; } } // System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_SphereCastNonAlloc_m94997F5CA3160919877168FCFC4BDC136E69DD9C (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method) { int32_t V_0 = 0; { Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_0 = ___ray0; float L_1 = ___radius1; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = ___results2; float L_3 = ___maxDistance3; int32_t L_4 = ___layerMask4; int32_t L_5 = Physics_SphereCastNonAlloc_mA86D32EBED953E551302A3133EE57F059AED86D1(L_0, L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0010; } IL_0010: { int32_t L_6 = V_0; return L_6; } } // System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_SphereCastNonAlloc_m50C855BD92EEE43DE9DFFD4BCD0E19F4425CCA98 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, const RuntimeMethod* method) { int32_t V_0 = 0; { Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_0 = ___ray0; float L_1 = ___radius1; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = ___results2; float L_3 = ___maxDistance3; int32_t L_4 = Physics_SphereCastNonAlloc_mA86D32EBED953E551302A3133EE57F059AED86D1(L_0, L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0010; } IL_0010: { int32_t L_5 = V_0; return L_5; } } // System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_SphereCastNonAlloc_m2A643769A273CED16343F6B6C4543D0E3C3939B2 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, const RuntimeMethod* method) { int32_t V_0 = 0; { Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_0 = ___ray0; float L_1 = ___radius1; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = ___results2; int32_t L_3 = Physics_SphereCastNonAlloc_mA86D32EBED953E551302A3133EE57F059AED86D1(L_0, L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_0014; } IL_0014: { int32_t L_4 = V_0; return L_4; } } // System.Boolean UnityEngine.Physics::CheckCapsule_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckCapsule_Internal_m1AFFD5C02FCB67563366F767389627F220AB01A0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end2, float ___radius3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { { float L_0 = ___radius3; int32_t L_1 = ___layerMask4; int32_t L_2 = ___queryTriggerInteraction5; bool L_3 = Physics_CheckCapsule_Internal_Injected_m5ECBC4A33BD5E1AF817608CC12C95C9F54194C48((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___start1), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___end2), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // System.Boolean UnityEngine.Physics::CheckCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckCapsule_m32EDEEB87337A296A667EF6B83DF70A467DC8EDE (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { bool V_0 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___start0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___end1; float L_3 = ___radius2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; bool L_6 = Physics_CheckCapsule_Internal_m1AFFD5C02FCB67563366F767389627F220AB01A0(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_0014; } IL_0014: { bool L_7 = V_0; return L_7; } } // System.Boolean UnityEngine.Physics::CheckCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckCapsule_mF74DA3236DEFCF54702E6975914A9308800BFFC3 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end1, float ___radius2, int32_t ___layerMask3, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___start0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___end1; float L_2 = ___radius2; int32_t L_3 = ___layerMask3; bool L_4 = Physics_CheckCapsule_m32EDEEB87337A296A667EF6B83DF70A467DC8EDE(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_000e; } IL_000e: { bool L_5 = V_0; return L_5; } } // System.Boolean UnityEngine.Physics::CheckCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckCapsule_m72E965480E6EA798AB4930E93DD74748082ACC6B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___start0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___end1, float ___radius2, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___start0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___end1; float L_2 = ___radius2; bool L_3 = Physics_CheckCapsule_m32EDEEB87337A296A667EF6B83DF70A467DC8EDE(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000f; } IL_000f: { bool L_4 = V_0; return L_4; } } // System.Boolean UnityEngine.Physics::CheckBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckBox_Internal_m7482AB5B179E574A5286B66E61E61133D64AFDD3 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { { int32_t L_0 = ___layermask4; int32_t L_1 = ___queryTriggerInteraction5; bool L_2 = Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___center1), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___halfExtents2), (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___orientation3), L_0, L_1, /*hidden argument*/NULL); return L_2; } } // System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckBox_mFC1D73AF91C6A61DE90D04F6697A7EAB44D822BF (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation2, int32_t ___layermask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { bool V_0 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___halfExtents1; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = ___orientation2; int32_t L_4 = ___layermask3; int32_t L_5 = ___queryTriggerInteraction4; bool L_6 = Physics_CheckBox_Internal_m7482AB5B179E574A5286B66E61E61133D64AFDD3(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_0014; } IL_0014: { bool L_7 = V_0; return L_7; } } // System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckBox_mD13F54721F80D394118698DDE0EFA61B289A6BE7 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_2 = ___orientation2; int32_t L_3 = ___layerMask3; bool L_4 = Physics_CheckBox_mFC1D73AF91C6A61DE90D04F6697A7EAB44D822BF(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_000e; } IL_000e: { bool L_5 = V_0; return L_5; } } // System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckBox_m2C56309B3C6A03F2E29D7C4EF369D6E117D1A189 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation2, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_2 = ___orientation2; bool L_3 = Physics_CheckBox_mFC1D73AF91C6A61DE90D04F6697A7EAB44D822BF(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000f; } IL_000f: { bool L_4 = V_0; return L_4; } } // System.Boolean UnityEngine.Physics::CheckBox(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckBox_m104F03CBBB0A42C991FA9762193B4584F0FF3F96 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_CheckBox_m104F03CBBB0A42C991FA9762193B4584F0FF3F96_MetadataUsageId); s_Il2CppMethodInitialized = true; } bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; IL2CPP_RUNTIME_CLASS_INIT(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_il2cpp_TypeInfo_var); Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_2 = Quaternion_get_identity_m548B37D80F2DEE60E41D1F09BF6889B557BE1A64(/*hidden argument*/NULL); bool L_3 = Physics_CheckBox_mFC1D73AF91C6A61DE90D04F6697A7EAB44D822BF(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_0013; } IL_0013: { bool L_4 = V_0; return L_4; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapBox_Internal_m301406831105037039206DB21DD2B755D3B593EA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { { int32_t L_0 = ___layerMask4; int32_t L_1 = ___queryTriggerInteraction5; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_2 = Physics_OverlapBox_Internal_Injected_mFA173D8DA3A0B52A01D873B8CBE1819A49E78581((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___center1), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___halfExtents2), (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___orientation3), L_0, L_1, /*hidden argument*/NULL); return L_2; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapBox_m82863956D695C1DFE38EFE501B257BFC38F3F16D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___halfExtents1; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = ___orientation2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_6 = Physics_OverlapBox_Internal_m301406831105037039206DB21DD2B755D3B593EA(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_0014; } IL_0014: { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_7 = V_0; return L_7; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapBox_m95B2442F947EAD130208F5A4523296D4A0666998 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method) { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_2 = ___orientation2; int32_t L_3 = ___layerMask3; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_4 = Physics_OverlapBox_m82863956D695C1DFE38EFE501B257BFC38F3F16D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_000e; } IL_000e: { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_5 = V_0; return L_5; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapBox_m2E5A34EAF7006F28A078268D0589F75223C49CB4 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation2, const RuntimeMethod* method) { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_2 = ___orientation2; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = Physics_OverlapBox_m82863956D695C1DFE38EFE501B257BFC38F3F16D(L_0, L_1, L_2, (-1), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000e; } IL_000e: { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_4 = V_0; return L_4; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapBox_mFD98F449B173A5CF8310FB6F7E11A672784349BD (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_OverlapBox_mFD98F449B173A5CF8310FB6F7E11A672784349BD_MetadataUsageId); s_Il2CppMethodInitialized = true; } ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; IL2CPP_RUNTIME_CLASS_INIT(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_il2cpp_TypeInfo_var); Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_2 = Quaternion_get_identity_m548B37D80F2DEE60E41D1F09BF6889B557BE1A64(/*hidden argument*/NULL); ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = Physics_OverlapBox_m82863956D695C1DFE38EFE501B257BFC38F3F16D(L_0, L_1, L_2, (-1), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_0012; } IL_0012: { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_4 = V_0; return L_4; } } // System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapBoxNonAlloc_m9FE7BFE6CC086C554228001FE0BD2C93726B1FA0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___halfExtents1; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = ___results2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_4 = ___orientation3; int32_t L_5 = ___mask4; int32_t L_6 = ___queryTriggerInteraction5; int32_t L_7 = PhysicsScene_OverlapBox_mB77A41C63A97A3AE291BE373202DB29294B76F17((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0019; } IL_0019: { int32_t L_8 = V_1; return L_8; } } // System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapBoxNonAlloc_m93FD0F98EEE94335D19C0AE24A40951E6607ACC4 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, int32_t ___mask4, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_2 = ___results2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = ___orientation3; int32_t L_4 = ___mask4; int32_t L_5 = Physics_OverlapBoxNonAlloc_m9FE7BFE6CC086C554228001FE0BD2C93726B1FA0(L_0, L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0010; } IL_0010: { int32_t L_6 = V_0; return L_6; } } // System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapBoxNonAlloc_m70F03D706E579CDAA90DB1D7FDBC6BAEC2C38BC3 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_2 = ___results2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = ___orientation3; int32_t L_4 = Physics_OverlapBoxNonAlloc_m9FE7BFE6CC086C554228001FE0BD2C93726B1FA0(L_0, L_1, L_2, L_3, (-1), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_000f; } IL_000f: { int32_t L_5 = V_0; return L_5; } } // System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapBoxNonAlloc_mEDACFB73912D0881670C8AE68813B93C3DD6A8BF (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_OverlapBoxNonAlloc_mEDACFB73912D0881670C8AE68813B93C3DD6A8BF_MetadataUsageId); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_2 = ___results2; IL2CPP_RUNTIME_CLASS_INIT(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_il2cpp_TypeInfo_var); Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = Quaternion_get_identity_m548B37D80F2DEE60E41D1F09BF6889B557BE1A64(/*hidden argument*/NULL); int32_t L_4 = Physics_OverlapBoxNonAlloc_m9FE7BFE6CC086C554228001FE0BD2C93726B1FA0(L_0, L_1, L_2, L_3, (-1), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0013; } IL_0013: { int32_t L_5 = V_0; return L_5; } } // System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_BoxCastNonAlloc_mF0DE8BC2382170169AAC07855851C7B90F541080 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = ___results3; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_5 = ___orientation4; float L_6 = ___maxDistance5; int32_t L_7 = ___layerMask6; int32_t L_8 = ___queryTriggerInteraction7; int32_t L_9 = PhysicsScene_BoxCast_m32B3562A5A0FB531E21FE9DC6EF822822EA924B8((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, L_7, L_8, /*hidden argument*/NULL); V_1 = L_9; goto IL_001d; } IL_001d: { int32_t L_10 = V_1; return L_10; } } // System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_BoxCastNonAlloc_m44F459127BCACD76C60E583FA37BF96A16D307EB (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results3; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_4 = ___orientation4; int32_t L_5 = Physics_BoxCastNonAlloc_mF0DE8BC2382170169AAC07855851C7B90F541080(L_0, L_1, L_2, L_3, L_4, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0017; } IL_0017: { int32_t L_6 = V_0; return L_6; } } // System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_BoxCastNonAlloc_m2E9413BF9AE3C616301BBAB1FE151C93271D3B88 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results3; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_4 = ___orientation4; float L_5 = ___maxDistance5; int32_t L_6 = Physics_BoxCastNonAlloc_mF0DE8BC2382170169AAC07855851C7B90F541080(L_0, L_1, L_2, L_3, L_4, L_5, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_6; goto IL_0014; } IL_0014: { int32_t L_7 = V_0; return L_7; } } // System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_BoxCastNonAlloc_m72FF78CB68955FE57B04AA147F949DEA5CB7B321 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results3; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_4 = ___orientation4; float L_5 = ___maxDistance5; int32_t L_6 = ___layerMask6; int32_t L_7 = Physics_BoxCastNonAlloc_mF0DE8BC2382170169AAC07855851C7B90F541080(L_0, L_1, L_2, L_3, L_4, L_5, L_6, 0, /*hidden argument*/NULL); V_0 = L_7; goto IL_0014; } IL_0014: { int32_t L_8 = V_0; return L_8; } } // System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_BoxCastNonAlloc_m2A284D0CFF5BC919CCA74C21A657C3EBDA06E788 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_BoxCastNonAlloc_m2A284D0CFF5BC919CCA74C21A657C3EBDA06E788_MetadataUsageId); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results3; IL2CPP_RUNTIME_CLASS_INIT(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_il2cpp_TypeInfo_var); Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_4 = Quaternion_get_identity_m548B37D80F2DEE60E41D1F09BF6889B557BE1A64(/*hidden argument*/NULL); int32_t L_5 = Physics_BoxCastNonAlloc_mF0DE8BC2382170169AAC07855851C7B90F541080(L_0, L_1, L_2, L_3, L_4, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_001a; } IL_001a: { int32_t L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_BoxCastAll_m917AEF56414EC02B0AB7770E18D4E42DCFF05B5B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { { float L_0 = ___maxDistance5; int32_t L_1 = ___layerMask6; int32_t L_2 = ___queryTriggerInteraction7; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_Internal_BoxCastAll_Injected_m86AD2F6E8740F863D4AFF40B52A6018A65F02FFC((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___center1), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___halfExtents2), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___orientation4), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_BoxCastAll_m91D69A2AF48A360CC1BC76CC3C4468F2F1E03F0A (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_BoxCastAll_m91D69A2AF48A360CC1BC76CC3C4468F2F1E03F0A_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2; memset((&V_2), 0, sizeof(V_2)); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_3 = NULL; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction2), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_0035; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction2; float L_4 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL); V_2 = L_5; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_6 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_8 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_9 = V_2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_10 = ___orientation3; float L_11 = ___maxDistance4; int32_t L_12 = ___layerMask5; int32_t L_13 = ___queryTriggerInteraction6; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_14 = Physics_Internal_BoxCastAll_m917AEF56414EC02B0AB7770E18D4E42DCFF05B5B(L_6, L_7, L_8, L_9, L_10, L_11, L_12, L_13, /*hidden argument*/NULL); V_3 = L_14; goto IL_003f; } IL_0035: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_15 = (RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)SZArrayNew(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var, (uint32_t)0); V_3 = L_15; goto IL_003f; } IL_003f: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_16 = V_3; return L_16; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_BoxCastAll_m0F1DBAF5C2EF80DF4E731EC9AE909B5E7399F358 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, float ___maxDistance4, int32_t ___layerMask5, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = ___orientation3; float L_4 = ___maxDistance4; int32_t L_5 = ___layerMask5; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = Physics_BoxCastAll_m91D69A2AF48A360CC1BC76CC3C4468F2F1E03F0A(L_0, L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_0 = L_6; goto IL_0012; } IL_0012: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_7 = V_0; return L_7; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_BoxCastAll_m1194B81663510E1E5EAE76334D1CCBF7938F9202 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, float ___maxDistance4, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = ___orientation3; float L_4 = ___maxDistance4; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = Physics_BoxCastAll_m91D69A2AF48A360CC1BC76CC3C4468F2F1E03F0A(L_0, L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0012; } IL_0012: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_BoxCastAll_mA37EE0453CC070CD5BF53BF226D0A6F0D346C127 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = ___orientation3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_BoxCastAll_m91D69A2AF48A360CC1BC76CC3C4468F2F1E03F0A(L_0, L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0015; } IL_0015: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_BoxCastAll_m740B621E4050286162CC7F4A8ADB6ED2C0C7EC40 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_BoxCastAll_m740B621E4050286162CC7F4A8ADB6ED2C0C7EC40_MetadataUsageId); s_Il2CppMethodInitialized = true; } RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction2; IL2CPP_RUNTIME_CLASS_INIT(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_il2cpp_TypeInfo_var); Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = Quaternion_get_identity_m548B37D80F2DEE60E41D1F09BF6889B557BE1A64(/*hidden argument*/NULL); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_BoxCastAll_m91D69A2AF48A360CC1BC76CC3C4468F2F1E03F0A(L_0, L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0019; } IL_0019: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0; return L_5; } } // System.Int32 UnityEngine.Physics::OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapCapsuleNonAlloc_m9A23F4BA0136653848BDC0E27C5025DA4B1D18C4 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point00, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, float ___radius2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point00; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___point11; float L_3 = ___radius2; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_4 = ___results3; int32_t L_5 = ___layerMask4; int32_t L_6 = ___queryTriggerInteraction5; int32_t L_7 = PhysicsScene_OverlapCapsule_mF50D737B818EE2B9197D540AE0F6BA8B22AB8115((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0019; } IL_0019: { int32_t L_8 = V_1; return L_8; } } // System.Int32 UnityEngine.Physics::OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapCapsuleNonAlloc_m280892C24B2D1B96D51074F06147D8969C41B878 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point00, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, float ___radius2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, int32_t ___layerMask4, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point00; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point11; float L_2 = ___radius2; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = ___results3; int32_t L_4 = ___layerMask4; int32_t L_5 = Physics_OverlapCapsuleNonAlloc_m9A23F4BA0136653848BDC0E27C5025DA4B1D18C4(L_0, L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL); V_0 = L_5; goto IL_0010; } IL_0010: { int32_t L_6 = V_0; return L_6; } } // System.Int32 UnityEngine.Physics::OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapCapsuleNonAlloc_m9D56EC456BB600E7E26B4B62A6334BD24D68384E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point00, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, float ___radius2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___point00; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point11; float L_2 = ___radius2; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = ___results3; int32_t L_4 = Physics_OverlapCapsuleNonAlloc_m9A23F4BA0136653848BDC0E27C5025DA4B1D18C4(L_0, L_1, L_2, L_3, (-1), 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_000f; } IL_000f: { int32_t L_5 = V_0; return L_5; } } // System.Void UnityEngine.Physics::Internal_RebuildBroadphaseRegions(UnityEngine.Bounds,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Internal_RebuildBroadphaseRegions_mBB94399041C8117A228E4D375D70D3E2214DC5A8 (Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 ___bounds0, int32_t ___subdivisions1, const RuntimeMethod* method) { { int32_t L_0 = ___subdivisions1; Physics_Internal_RebuildBroadphaseRegions_Injected_m4BD7A97597BEBD44D9846DD0921724E24EF9E0C6((Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 *)(&___bounds0), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Physics::RebuildBroadphaseRegions(UnityEngine.Bounds,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_RebuildBroadphaseRegions_m33E42ADD2E09173C320AB8E4D4BD67CC70E7F5F6 (Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 ___worldBounds0, int32_t ___subdivisions1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_RebuildBroadphaseRegions_m33E42ADD2E09173C320AB8E4D4BD67CC70E7F5F6_MetadataUsageId); s_Il2CppMethodInitialized = true; } bool V_0 = false; bool V_1 = false; int32_t G_B3_0 = 0; int32_t G_B9_0 = 0; { int32_t L_0 = ___subdivisions1; if ((((int32_t)L_0) < ((int32_t)1))) { goto IL_000c; } } { int32_t L_1 = ___subdivisions1; G_B3_0 = ((((int32_t)L_1) > ((int32_t)((int32_t)16)))? 1 : 0); goto IL_000d; } IL_000c: { G_B3_0 = 1; } IL_000d: { V_0 = (bool)G_B3_0; bool L_2 = V_0; if (!L_2) { goto IL_001d; } } { ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1 * L_3 = (ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1 *)il2cpp_codegen_object_new(ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1_il2cpp_TypeInfo_var); ArgumentException__ctor_m9A85EF7FEFEC21DDD525A67E831D77278E5165B7(L_3, _stringLiteral7C61E868BDF7DA506C9F7C9018CA1914CE7522CF, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_3, Physics_RebuildBroadphaseRegions_m33E42ADD2E09173C320AB8E4D4BD67CC70E7F5F6_RuntimeMethod_var); } IL_001d: { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = Bounds_get_extents_mBA4B2196036DD5A858BDAD53BC71A778B41841C9((Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 *)(&___worldBounds0), /*hidden argument*/NULL); float L_5 = L_4.get_x_2(); if ((((float)L_5) <= ((float)(0.0f)))) { goto IL_005b; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = Bounds_get_extents_mBA4B2196036DD5A858BDAD53BC71A778B41841C9((Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 *)(&___worldBounds0), /*hidden argument*/NULL); float L_7 = L_6.get_y_3(); if ((((float)L_7) <= ((float)(0.0f)))) { goto IL_005b; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_8 = Bounds_get_extents_mBA4B2196036DD5A858BDAD53BC71A778B41841C9((Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 *)(&___worldBounds0), /*hidden argument*/NULL); float L_9 = L_8.get_z_4(); G_B9_0 = ((((int32_t)((!(((float)L_9) <= ((float)(0.0f))))? 1 : 0)) == ((int32_t)0))? 1 : 0); goto IL_005c; } IL_005b: { G_B9_0 = 1; } IL_005c: { V_1 = (bool)G_B9_0; bool L_10 = V_1; if (!L_10) { goto IL_006c; } } { ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1 * L_11 = (ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1 *)il2cpp_codegen_object_new(ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1_il2cpp_TypeInfo_var); ArgumentException__ctor_m9A85EF7FEFEC21DDD525A67E831D77278E5165B7(L_11, _stringLiteralEF6FC9A8D4CB8738D924472BC2965E0AD6DFA619, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_11, Physics_RebuildBroadphaseRegions_m33E42ADD2E09173C320AB8E4D4BD67CC70E7F5F6_RuntimeMethod_var); } IL_006c: { Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 L_12 = ___worldBounds0; int32_t L_13 = ___subdivisions1; Physics_Internal_RebuildBroadphaseRegions_mBB94399041C8117A228E4D375D70D3E2214DC5A8(L_12, L_13, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Physics::BakeMesh(System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_BakeMesh_m8B4F9BAFDE192BB36D84F12C5CC010C93C4BEB1F (int32_t ___meshID0, bool ___convex1, const RuntimeMethod* method) { typedef void (*Physics_BakeMesh_m8B4F9BAFDE192BB36D84F12C5CC010C93C4BEB1F_ftn) (int32_t, bool); static Physics_BakeMesh_m8B4F9BAFDE192BB36D84F12C5CC010C93C4BEB1F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_BakeMesh_m8B4F9BAFDE192BB36D84F12C5CC010C93C4BEB1F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::BakeMesh(System.Int32,System.Boolean)"); _il2cpp_icall_func(___meshID0, ___convex1); } // System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335_ftn) (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(___ret0); } // System.Void UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA_ftn) (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_gravity_Injected_m93CB6F03F9525A561EB01CED7600C3ECB91AC5EA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(___value0); } // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method) { typedef void (*Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *); static Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)"); _il2cpp_icall_func(___ret0); } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { typedef RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* (*Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t); static Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___mask3, ___queryTriggerInteraction4); return retVal; } // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_CapsuleCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_CapsuleCastAll_Injected_m7362198260F0EC4DFBBA0525CBFE72D89A582CF2 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___p01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___p12, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { typedef RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* (*Physics_Query_CapsuleCastAll_Injected_m7362198260F0EC4DFBBA0525CBFE72D89A582CF2_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, int32_t); static Physics_Query_CapsuleCastAll_Injected_m7362198260F0EC4DFBBA0525CBFE72D89A582CF2_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Query_CapsuleCastAll_Injected_m7362198260F0EC4DFBBA0525CBFE72D89A582CF2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Query_CapsuleCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* retVal = _il2cpp_icall_func(___physicsScene0, ___p01, ___p12, ___radius3, ___direction4, ___maxDistance5, ___mask6, ___queryTriggerInteraction7); return retVal; } // UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { typedef RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* (*Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, int32_t); static Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___radius2, ___direction3, ___maxDistance4, ___mask5, ___queryTriggerInteraction6); return retVal; } // UnityEngine.Collider[] UnityEngine.Physics::OverlapCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapCapsule_Internal_Injected_m73D80DC6F91C3595C9DE41B8929986A569379BA8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point12, float ___radius3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { typedef ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* (*Physics_OverlapCapsule_Internal_Injected_m73D80DC6F91C3595C9DE41B8929986A569379BA8_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, int32_t); static Physics_OverlapCapsule_Internal_Injected_m73D80DC6F91C3595C9DE41B8929986A569379BA8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_OverlapCapsule_Internal_Injected_m73D80DC6F91C3595C9DE41B8929986A569379BA8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::OverlapCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* retVal = _il2cpp_icall_func(___physicsScene0, ___point01, ___point12, ___radius3, ___layerMask4, ___queryTriggerInteraction5); return retVal; } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { typedef ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* (*Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, int32_t); static Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* retVal = _il2cpp_icall_func(___physicsScene0, ___position1, ___radius2, ___layerMask3, ___queryTriggerInteraction4); return retVal; } // System.Void UnityEngine.Physics::Simulate_Internal_Injected(UnityEngine.PhysicsScene&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Simulate_Internal_Injected_m48B9C79F6B4DC5FF34FED54E8A7C877DCB7884CB (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, float ___step1, const RuntimeMethod* method) { typedef void (*Physics_Simulate_Internal_Injected_m48B9C79F6B4DC5FF34FED54E8A7C877DCB7884CB_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, float); static Physics_Simulate_Internal_Injected_m48B9C79F6B4DC5FF34FED54E8A7C877DCB7884CB_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Simulate_Internal_Injected_m48B9C79F6B4DC5FF34FED54E8A7C877DCB7884CB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Simulate_Internal_Injected(UnityEngine.PhysicsScene&,System.Single)"); _il2cpp_icall_func(___physicsScene0, ___step1); } // System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Query_ComputePenetration_Injected_m37D0AA6BEFDE33F06A9FE517198B8EC4F4860740 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___colliderA0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___positionA1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___rotationA2, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___colliderB3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___positionB4, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___rotationB5, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction6, float* ___distance7, const RuntimeMethod* method) { typedef bool (*Physics_Query_ComputePenetration_Injected_m37D0AA6BEFDE33F06A9FE517198B8EC4F4860740_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float*); static Physics_Query_ComputePenetration_Injected_m37D0AA6BEFDE33F06A9FE517198B8EC4F4860740_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Query_ComputePenetration_Injected_m37D0AA6BEFDE33F06A9FE517198B8EC4F4860740_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)"); bool retVal = _il2cpp_icall_func(___colliderA0, ___positionA1, ___rotationA2, ___colliderB3, ___positionB4, ___rotationB5, ___direction6, ___distance7); return retVal; } // System.Void UnityEngine.Physics::Query_ClosestPoint_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Query_ClosestPoint_Injected_m9F772E2AE87534BBFEF35D7C50177B221DB867D0 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___rotation2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret4, const RuntimeMethod* method) { typedef void (*Physics_Query_ClosestPoint_Injected_m9F772E2AE87534BBFEF35D7C50177B221DB867D0_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Physics_Query_ClosestPoint_Injected_m9F772E2AE87534BBFEF35D7C50177B221DB867D0_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Query_ClosestPoint_Injected_m9F772E2AE87534BBFEF35D7C50177B221DB867D0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Query_ClosestPoint_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Vector3&)"); _il2cpp_icall_func(___collider0, ___position1, ___rotation2, ___point3, ___ret4); } // System.Void UnityEngine.Physics::get_clothGravity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_clothGravity_Injected_m442A87F8F20A8A769462F89A4FA567AE17BAC931 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*Physics_get_clothGravity_Injected_m442A87F8F20A8A769462F89A4FA567AE17BAC931_ftn) (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Physics_get_clothGravity_Injected_m442A87F8F20A8A769462F89A4FA567AE17BAC931_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_clothGravity_Injected_m442A87F8F20A8A769462F89A4FA567AE17BAC931_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_clothGravity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(___ret0); } // System.Void UnityEngine.Physics::set_clothGravity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_clothGravity_Injected_mB5AA2A0AC2AF612F225D6459038A1DB46A123750 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method) { typedef void (*Physics_set_clothGravity_Injected_mB5AA2A0AC2AF612F225D6459038A1DB46A123750_ftn) (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Physics_set_clothGravity_Injected_mB5AA2A0AC2AF612F225D6459038A1DB46A123750_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_clothGravity_Injected_mB5AA2A0AC2AF612F225D6459038A1DB46A123750_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_clothGravity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(___value0); } // System.Boolean UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { typedef bool (*Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, int32_t); static Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_CheckSphere_Internal_Injected_m1A14F396FC5B7267169141CEFB8466B5364B0866_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::CheckSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool retVal = _il2cpp_icall_func(___physicsScene0, ___position1, ___radius2, ___layerMask3, ___queryTriggerInteraction4); return retVal; } // System.Boolean UnityEngine.Physics::CheckCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckCapsule_Internal_Injected_m5ECBC4A33BD5E1AF817608CC12C95C9F54194C48 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___start1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___end2, float ___radius3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { typedef bool (*Physics_CheckCapsule_Internal_Injected_m5ECBC4A33BD5E1AF817608CC12C95C9F54194C48_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, int32_t); static Physics_CheckCapsule_Internal_Injected_m5ECBC4A33BD5E1AF817608CC12C95C9F54194C48_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_CheckCapsule_Internal_Injected_m5ECBC4A33BD5E1AF817608CC12C95C9F54194C48_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::CheckCapsule_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool retVal = _il2cpp_icall_func(___physicsScene0, ___start1, ___end2, ___radius3, ___layerMask4, ___queryTriggerInteraction5); return retVal; } // System.Boolean UnityEngine.Physics::CheckBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation3, int32_t ___layermask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { typedef bool (*Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *, int32_t, int32_t); static Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_CheckBox_Internal_Injected_m60782DD7E230BE6FF11E8D4635671BBFD1A08031_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::CheckBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool retVal = _il2cpp_icall_func(___physicsScene0, ___center1, ___halfExtents2, ___orientation3, ___layermask4, ___queryTriggerInteraction5); return retVal; } // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapBox_Internal_Injected_mFA173D8DA3A0B52A01D873B8CBE1819A49E78581 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { typedef ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* (*Physics_OverlapBox_Internal_Injected_mFA173D8DA3A0B52A01D873B8CBE1819A49E78581_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *, int32_t, int32_t); static Physics_OverlapBox_Internal_Injected_mFA173D8DA3A0B52A01D873B8CBE1819A49E78581_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_OverlapBox_Internal_Injected_mFA173D8DA3A0B52A01D873B8CBE1819A49E78581_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)"); ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* retVal = _il2cpp_icall_func(___physicsScene0, ___center1, ___halfExtents2, ___orientation3, ___layerMask4, ___queryTriggerInteraction5); return retVal; } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_BoxCastAll_Injected_m86AD2F6E8740F863D4AFF40B52A6018A65F02FFC (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { typedef RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* (*Physics_Internal_BoxCastAll_Injected_m86AD2F6E8740F863D4AFF40B52A6018A65F02FFC_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *, float, int32_t, int32_t); static Physics_Internal_BoxCastAll_Injected_m86AD2F6E8740F863D4AFF40B52A6018A65F02FFC_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Internal_BoxCastAll_Injected_m86AD2F6E8740F863D4AFF40B52A6018A65F02FFC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_BoxCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* retVal = _il2cpp_icall_func(___physicsScene0, ___center1, ___halfExtents2, ___direction3, ___orientation4, ___maxDistance5, ___layerMask6, ___queryTriggerInteraction7); return retVal; } // System.Void UnityEngine.Physics::Internal_RebuildBroadphaseRegions_Injected(UnityEngine.Bounds&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Internal_RebuildBroadphaseRegions_Injected_m4BD7A97597BEBD44D9846DD0921724E24EF9E0C6 (Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ___bounds0, int32_t ___subdivisions1, const RuntimeMethod* method) { typedef void (*Physics_Internal_RebuildBroadphaseRegions_Injected_m4BD7A97597BEBD44D9846DD0921724E24EF9E0C6_ftn) (Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 *, int32_t); static Physics_Internal_RebuildBroadphaseRegions_Injected_m4BD7A97597BEBD44D9846DD0921724E24EF9E0C6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Internal_RebuildBroadphaseRegions_Injected_m4BD7A97597BEBD44D9846DD0921724E24EF9E0C6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RebuildBroadphaseRegions_Injected(UnityEngine.Bounds&,System.Int32)"); _il2cpp_icall_func(___bounds0, ___subdivisions1); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.String UnityEngine.PhysicsScene::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId); s_Il2CppMethodInitialized = true; } String_t* V_0 = NULL; { ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_0 = (ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)SZArrayNew(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var, (uint32_t)1); ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_1 = L_0; int32_t L_2 = __this->get_m_Handle_0(); int32_t L_3 = L_2; RuntimeObject * L_4 = Box(Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var, &L_3); NullCheck(L_1); ArrayElementTypeCheck (L_1, L_4); (L_1)->SetAt(static_cast(0), (RuntimeObject *)L_4); String_t* L_5 = UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387(_stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4, L_1, /*hidden argument*/NULL); V_0 = L_5; goto IL_0022; } IL_0022: { String_t* L_6 = V_0; return L_6; } } IL2CPP_EXTERN_C String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9(_thisAdjusted, method); } // System.Int32 UnityEngine.PhysicsScene::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; { int32_t L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000a; } IL_000a: { int32_t L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654(_thisAdjusted, method); } // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId); s_Il2CppMethodInitialized = true; } PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; bool V_2 = false; { RuntimeObject * L_0 = ___other0; V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0); bool L_1 = V_1; if (!L_1) { goto IL_0015; } } { V_2 = (bool)0; goto IL_002d; } IL_0015: { RuntimeObject * L_2 = ___other0; V_0 = ((*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)UnBox(L_2, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var)))); int32_t L_3 = __this->get_m_Handle_0(); PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_4 = V_0; int32_t L_5 = L_4.get_m_Handle_0(); V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0); goto IL_002d; } IL_002d: { bool L_6 = V_2; return L_6; } } IL2CPP_EXTERN_C bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9(_thisAdjusted, ___other0, method); } // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = __this->get_m_Handle_0(); PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_1 = ___other0; int32_t L_2 = L_1.get_m_Handle_0(); V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0); goto IL_0012; } IL_0012: { bool L_3 = V_0; return L_3; } } IL2CPP_EXTERN_C bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk (RuntimeObject * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8(_thisAdjusted, ___other0, method); } // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2; memset((&V_2), 0, sizeof(V_2)); Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_3; memset((&V_3), 0, sizeof(V_3)); bool V_4 = false; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_003c; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction1; float L_4 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL); V_2 = L_5; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = V_2; Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_6, L_7, /*hidden argument*/NULL); PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_8 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this); Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_9 = V_3; float L_10 = ___maxDistance2; int32_t L_11 = ___layerMask3; int32_t L_12 = ___queryTriggerInteraction4; bool L_13 = PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL); V_4 = L_13; goto IL_0041; } IL_003c: { V_4 = (bool)0; goto IL_0041; } IL_0041: { bool L_14 = V_4; return L_14; } } IL2CPP_EXTERN_C bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336(_thisAdjusted, ___origin0, ___direction1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4, method); } // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { { float L_0 = ___maxDistance2; int32_t L_1 = ___layerMask3; int32_t L_2 = ___queryTriggerInteraction4; bool L_3 = PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2; memset((&V_2), 0, sizeof(V_2)); Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_3; memset((&V_3), 0, sizeof(V_3)); bool V_4 = false; { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_0 = ___hitInfo2; il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 )); float L_1 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL); V_0 = L_1; float L_2 = V_0; V_1 = (bool)((((float)L_2) > ((float)(1.401298E-45f)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_0045; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___direction1; float L_5 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_4, L_5, /*hidden argument*/NULL); V_2 = L_6; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_8 = V_2; Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_7, L_8, /*hidden argument*/NULL); PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_9 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this); Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_10 = V_3; float L_11 = ___maxDistance3; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_12 = ___hitInfo2; int32_t L_13 = ___layerMask4; int32_t L_14 = ___queryTriggerInteraction5; bool L_15 = PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529(L_9, L_10, L_11, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_12, L_13, L_14, /*hidden argument*/NULL); V_4 = L_15; goto IL_004a; } IL_0045: { V_4 = (bool)0; goto IL_004a; } IL_004a: { bool L_16 = V_4; return L_16; } } IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B(_thisAdjusted, ___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method); } // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { { float L_0 = ___maxDistance2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hit3; int32_t L_2 = ___layerMask4; int32_t L_3 = ___queryTriggerInteraction5; bool L_4 = PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_2; memset((&V_2), 0, sizeof(V_2)); int32_t V_3 = 0; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_003b; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = Vector3_get_normalized_mE20796F1D2D36244FACD4D14DADB245BE579849B((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL); Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_2), L_3, L_4, /*hidden argument*/NULL); PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_5 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this); Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_6 = V_2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_7 = ___raycastHits2; float L_8 = ___maxDistance3; int32_t L_9 = ___layerMask4; int32_t L_10 = ___queryTriggerInteraction5; int32_t L_11 = PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1(L_5, L_6, L_7, L_8, L_9, L_10, /*hidden argument*/NULL); V_3 = L_11; goto IL_003f; } IL_003b: { V_3 = 0; goto IL_003f; } IL_003f: { int32_t L_12 = V_3; return L_12; } } IL2CPP_EXTERN_C int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1(_thisAdjusted, ___origin0, ___direction1, ___raycastHits2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method); } // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_0 = ___raycastHits2; float L_1 = ___maxDistance3; int32_t L_2 = ___mask4; int32_t L_3 = ___queryTriggerInteraction5; int32_t L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_CapsuleCast_m62813C3DE93000767BDF5E789E7D82B6944B96E9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point22, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction4, float ___maxDistance5, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo6, int32_t ___layerMask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method) { { float L_0 = ___radius3; float L_1 = ___maxDistance5; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo6; int32_t L_3 = ___layerMask7; int32_t L_4 = ___queryTriggerInteraction8; bool L_5 = PhysicsScene_Query_CapsuleCast_Injected_mB12FAFD383D49067D93BFCADF6EBB21FDF89711B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___point11), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___point22), L_0, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction4), L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, L_3, L_4, /*hidden argument*/NULL); return L_5; } } // System.Boolean UnityEngine.PhysicsScene::Internal_CapsuleCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_CapsuleCast_m98099F6A0153C33964D1DC312467B438F2CD02BB (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point22, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, float ___maxDistance6, int32_t ___layerMask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicsScene_Internal_CapsuleCast_m98099F6A0153C33964D1DC312467B438F2CD02BB_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2; memset((&V_2), 0, sizeof(V_2)); bool V_3 = false; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction4), /*hidden argument*/NULL); V_0 = L_0; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hitInfo5; il2cpp_codegen_initobj(L_1, sizeof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 )); float L_2 = V_0; V_1 = (bool)((((float)L_2) > ((float)(1.401298E-45f)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_003c; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___direction4; float L_5 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_4, L_5, /*hidden argument*/NULL); V_2 = L_6; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_7 = ___physicsScene0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_8 = ___point11; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_9 = ___point22; float L_10 = ___radius3; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_11 = V_2; float L_12 = ___maxDistance6; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_13 = ___hitInfo5; int32_t L_14 = ___layerMask7; int32_t L_15 = ___queryTriggerInteraction8; bool L_16 = PhysicsScene_Query_CapsuleCast_m62813C3DE93000767BDF5E789E7D82B6944B96E9(L_7, L_8, L_9, L_10, L_11, L_12, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_13, L_14, L_15, /*hidden argument*/NULL); V_3 = L_16; goto IL_0040; } IL_003c: { V_3 = (bool)0; goto IL_0040; } IL_0040: { bool L_17 = V_3; return L_17; } } // System.Boolean UnityEngine.PhysicsScene::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_CapsuleCast_mBA2BB56A5EFA893BE437056DBBE6B91D9326B0BC (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { bool V_0 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___point21; float L_3 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___direction3; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_5 = ___hitInfo4; float L_6 = ___maxDistance5; int32_t L_7 = ___layerMask6; int32_t L_8 = ___queryTriggerInteraction7; bool L_9 = PhysicsScene_Internal_CapsuleCast_m98099F6A0153C33964D1DC312467B438F2CD02BB(L_0, L_1, L_2, L_3, L_4, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_5, L_6, L_7, L_8, /*hidden argument*/NULL); V_0 = L_9; goto IL_001c; } IL_001c: { bool L_10 = V_0; return L_10; } } IL2CPP_EXTERN_C bool PhysicsScene_CapsuleCast_mBA2BB56A5EFA893BE437056DBBE6B91D9326B0BC_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_CapsuleCast_mBA2BB56A5EFA893BE437056DBBE6B91D9326B0BC(_thisAdjusted, ___point10, ___point21, ___radius2, ___direction3, ___hitInfo4, ___maxDistance5, ___layerMask6, ___queryTriggerInteraction7, method); } // System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_CapsuleCastNonAlloc_m419A6A1DC6099D71AF9D14DDE892A2B34E9A92C3 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___p01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___p12, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction4, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits5, float ___maxDistance6, int32_t ___mask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method) { { float L_0 = ___radius3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_1 = ___raycastHits5; float L_2 = ___maxDistance6; int32_t L_3 = ___mask7; int32_t L_4 = ___queryTriggerInteraction8; int32_t L_5 = PhysicsScene_Internal_CapsuleCastNonAlloc_Injected_m8F6925F43A677FC0340FE680F3CD6EEC20767FA1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___p01), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___p12), L_0, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction4), L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return L_5; } } // System.Int32 UnityEngine.PhysicsScene::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_CapsuleCast_m34990F056A4F7944D148C5B499216BD5337E655A (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; int32_t V_2 = 0; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_0031; } } { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_3 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___point10; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = ___point21; float L_6 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = ___direction3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_8 = ___results4; float L_9 = ___maxDistance5; int32_t L_10 = ___layerMask6; int32_t L_11 = ___queryTriggerInteraction7; int32_t L_12 = PhysicsScene_Internal_CapsuleCastNonAlloc_m419A6A1DC6099D71AF9D14DDE892A2B34E9A92C3(L_3, L_4, L_5, L_6, L_7, L_8, L_9, L_10, L_11, /*hidden argument*/NULL); V_2 = L_12; goto IL_0036; } IL_0031: { V_2 = 0; goto IL_0036; } IL_0036: { int32_t L_13 = V_2; return L_13; } } IL2CPP_EXTERN_C int32_t PhysicsScene_CapsuleCast_m34990F056A4F7944D148C5B499216BD5337E655A_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point10, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point21, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_CapsuleCast_m34990F056A4F7944D148C5B499216BD5337E655A(_thisAdjusted, ___point10, ___point21, ___radius2, ___direction3, ___results4, ___maxDistance5, ___layerMask6, ___queryTriggerInteraction7, method); } // System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsuleNonAlloc_Internal_m8CD00D960D7A2BFF82AAF7BDDE6BE218E031848A (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point12, float ___radius3, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { { float L_0 = ___radius3; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_1 = ___results4; int32_t L_2 = ___layerMask5; int32_t L_3 = ___queryTriggerInteraction6; int32_t L_4 = PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m616134C6FD3EC2759C495EC4582FD7F92D76A7C8((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___point01), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___point12), L_0, L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // System.Int32 UnityEngine.PhysicsScene::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsule_mF50D737B818EE2B9197D540AE0F6BA8B22AB8115 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point00, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, float ___radius2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___point00; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___point11; float L_3 = ___radius2; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_4 = ___results3; int32_t L_5 = ___layerMask4; int32_t L_6 = ___queryTriggerInteraction5; int32_t L_7 = PhysicsScene_OverlapCapsuleNonAlloc_Internal_m8CD00D960D7A2BFF82AAF7BDDE6BE218E031848A(L_0, L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_0 = L_7; goto IL_0018; } IL_0018: { int32_t L_8 = V_0; return L_8; } } IL2CPP_EXTERN_C int32_t PhysicsScene_OverlapCapsule_mF50D737B818EE2B9197D540AE0F6BA8B22AB8115_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point00, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point11, float ___radius2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_OverlapCapsule_mF50D737B818EE2B9197D540AE0F6BA8B22AB8115(_thisAdjusted, ___point00, ___point11, ___radius2, ___results3, ___layerMask4, ___queryTriggerInteraction5, method); } // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_m6DD7B632CF528C867859E329E2C4807C2CC891D8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { { float L_0 = ___radius2; float L_1 = ___maxDistance4; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo5; int32_t L_3 = ___layerMask6; int32_t L_4 = ___queryTriggerInteraction7; bool L_5 = PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___origin1), L_0, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, L_3, L_4, /*hidden argument*/NULL); return L_5; } } // System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2; memset((&V_2), 0, sizeof(V_2)); bool V_3 = false; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), /*hidden argument*/NULL); V_0 = L_0; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hitInfo4; il2cpp_codegen_initobj(L_1, sizeof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 )); float L_2 = V_0; V_1 = (bool)((((float)L_2) > ((float)(1.401298E-45f)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_003a; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___direction3; float L_5 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_4, L_5, /*hidden argument*/NULL); V_2 = L_6; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_7 = ___physicsScene0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_8 = ___origin1; float L_9 = ___radius2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_10 = V_2; float L_11 = ___maxDistance5; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_12 = ___hitInfo4; int32_t L_13 = ___layerMask6; int32_t L_14 = ___queryTriggerInteraction7; bool L_15 = PhysicsScene_Query_SphereCast_m6DD7B632CF528C867859E329E2C4807C2CC891D8(L_7, L_8, L_9, L_10, L_11, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_12, L_13, L_14, /*hidden argument*/NULL); V_3 = L_15; goto IL_003e; } IL_003a: { V_3 = (bool)0; goto IL_003e; } IL_003e: { bool L_16 = V_3; return L_16; } } // System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { bool V_0 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; float L_2 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_4 = ___hitInfo3; float L_5 = ___maxDistance4; int32_t L_6 = ___layerMask5; int32_t L_7 = ___queryTriggerInteraction6; bool L_8 = PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0(L_0, L_1, L_2, L_3, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_4, L_5, L_6, L_7, /*hidden argument*/NULL); V_0 = L_8; goto IL_001a; } IL_001a: { bool L_9 = V_0; return L_9; } } IL2CPP_EXTERN_C bool PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1(_thisAdjusted, ___origin0, ___radius1, ___direction2, ___hitInfo3, ___maxDistance4, ___layerMask5, ___queryTriggerInteraction6, method); } // System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_SphereCastNonAlloc_m3D1F9949880884824747DF1578EB53F6D6D5FDE7 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { { float L_0 = ___radius2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_1 = ___raycastHits4; float L_2 = ___maxDistance5; int32_t L_3 = ___mask6; int32_t L_4 = ___queryTriggerInteraction7; int32_t L_5 = PhysicsScene_Internal_SphereCastNonAlloc_Injected_m5CFF3EABCE53F24746A61D366DF95EA0F312DD60((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___origin1), L_0, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return L_5; } } // System.Int32 UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_SphereCast_mCEDD4DF50C33E1658817670D100685424ED3087A (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; int32_t V_2 = 0; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction2), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_002f; } } { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_3 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___origin0; float L_5 = ___radius1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = ___direction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_7 = ___results3; float L_8 = ___maxDistance4; int32_t L_9 = ___layerMask5; int32_t L_10 = ___queryTriggerInteraction6; int32_t L_11 = PhysicsScene_Internal_SphereCastNonAlloc_m3D1F9949880884824747DF1578EB53F6D6D5FDE7(L_3, L_4, L_5, L_6, L_7, L_8, L_9, L_10, /*hidden argument*/NULL); V_2 = L_11; goto IL_0034; } IL_002f: { V_2 = 0; goto IL_0034; } IL_0034: { int32_t L_12 = V_2; return L_12; } } IL2CPP_EXTERN_C int32_t PhysicsScene_SphereCast_mCEDD4DF50C33E1658817670D100685424ED3087A_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_SphereCast_mCEDD4DF50C33E1658817670D100685424ED3087A(_thisAdjusted, ___origin0, ___radius1, ___direction2, ___results3, ___maxDistance4, ___layerMask5, ___queryTriggerInteraction6, method); } // System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_m13C106E7DD08B513CA401E618D4A021DFC38B9E9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, float ___radius2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { { float L_0 = ___radius2; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_1 = ___results3; int32_t L_2 = ___layerMask4; int32_t L_3 = ___queryTriggerInteraction5; int32_t L_4 = PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m705582B711F15CEAAA0327C8251D03E800FE1740((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___position1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // System.Int32 UnityEngine.PhysicsScene::OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphere_m66FB92E12959F31DCB962EF658FDA1CA48A923B8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___position0; float L_2 = ___radius1; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = ___results2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; int32_t L_6 = PhysicsScene_OverlapSphereNonAlloc_Internal_m13C106E7DD08B513CA401E618D4A021DFC38B9E9(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_0016; } IL_0016: { int32_t L_7 = V_0; return L_7; } } IL2CPP_EXTERN_C int32_t PhysicsScene_OverlapSphere_m66FB92E12959F31DCB962EF658FDA1CA48A923B8_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_OverlapSphere_m66FB92E12959F31DCB962EF658FDA1CA48A923B8(_thisAdjusted, ___position0, ___radius1, ___results2, ___layerMask3, ___queryTriggerInteraction4, method); } // System.Boolean UnityEngine.PhysicsScene::Query_BoxCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_BoxCast_m53E52DFB03C8C702A5F5B591F4DA3E46CF2B923C (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___outHit6, int32_t ___layerMask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method) { { float L_0 = ___maxDistance5; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___outHit6; int32_t L_2 = ___layerMask7; int32_t L_3 = ___queryTriggerInteraction8; bool L_4 = PhysicsScene_Query_BoxCast_Injected_mDCCFFFC0A8690F4CD9EB4156A0577F67AF6F3747((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___center1), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___halfExtents2), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___orientation4), L_0, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // System.Boolean UnityEngine.PhysicsScene::Internal_BoxCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_BoxCast_mD2D894CADDE505795A75473F4B88ED330A23C2D4 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, float ___maxDistance6, int32_t ___layerMask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicsScene_Internal_BoxCast_mD2D894CADDE505795A75473F4B88ED330A23C2D4_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2; memset((&V_2), 0, sizeof(V_2)); bool V_3 = false; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction4), /*hidden argument*/NULL); V_0 = L_0; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hitInfo5; il2cpp_codegen_initobj(L_1, sizeof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 )); float L_2 = V_0; V_1 = (bool)((((float)L_2) > ((float)(1.401298E-45f)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_003c; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___direction4; float L_5 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_4, L_5, /*hidden argument*/NULL); V_2 = L_6; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_7 = ___physicsScene0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_8 = ___center1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_9 = ___halfExtents2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_10 = V_2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_11 = ___orientation3; float L_12 = ___maxDistance6; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_13 = ___hitInfo5; int32_t L_14 = ___layerMask7; int32_t L_15 = ___queryTriggerInteraction8; bool L_16 = PhysicsScene_Query_BoxCast_m53E52DFB03C8C702A5F5B591F4DA3E46CF2B923C(L_7, L_8, L_9, L_10, L_11, L_12, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_13, L_14, L_15, /*hidden argument*/NULL); V_3 = L_16; goto IL_0040; } IL_003c: { V_3 = (bool)0; goto IL_0040; } IL_0040: { bool L_17 = V_3; return L_17; } } // System.Boolean UnityEngine.PhysicsScene::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_BoxCast_m67054123A6D81CA9CD60888988AF034D1171CFBA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { bool V_0 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___halfExtents1; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_3 = ___orientation4; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___direction2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_5 = ___hitInfo3; float L_6 = ___maxDistance5; int32_t L_7 = ___layerMask6; int32_t L_8 = ___queryTriggerInteraction7; bool L_9 = PhysicsScene_Internal_BoxCast_mD2D894CADDE505795A75473F4B88ED330A23C2D4(L_0, L_1, L_2, L_3, L_4, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_5, L_6, L_7, L_8, /*hidden argument*/NULL); V_0 = L_9; goto IL_001c; } IL_001c: { bool L_10 = V_0; return L_10; } } IL2CPP_EXTERN_C bool PhysicsScene_BoxCast_m67054123A6D81CA9CD60888988AF034D1171CFBA_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_BoxCast_m67054123A6D81CA9CD60888988AF034D1171CFBA(_thisAdjusted, ___center0, ___halfExtents1, ___direction2, ___hitInfo3, ___orientation4, ___maxDistance5, ___layerMask6, ___queryTriggerInteraction7, method); } // System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBoxNonAlloc_Internal_m24FC2449710E67749D568691BF204F17FE7DCC91 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { { ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_0 = ___results3; int32_t L_1 = ___mask5; int32_t L_2 = ___queryTriggerInteraction6; int32_t L_3 = PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m1F6490CBD8F82791971AB94480CCEA9F8E08751C((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___center1), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___halfExtents2), L_0, (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___orientation4), L_1, L_2, /*hidden argument*/NULL); return L_3; } } // System.Int32 UnityEngine.PhysicsScene::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBox_mB77A41C63A97A3AE291BE373202DB29294B76F17 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___halfExtents1; ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = ___results2; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_4 = ___orientation3; int32_t L_5 = ___layerMask4; int32_t L_6 = ___queryTriggerInteraction5; int32_t L_7 = PhysicsScene_OverlapBoxNonAlloc_Internal_m24FC2449710E67749D568691BF204F17FE7DCC91(L_0, L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_0 = L_7; goto IL_0018; } IL_0018: { int32_t L_8 = V_0; return L_8; } } IL2CPP_EXTERN_C int32_t PhysicsScene_OverlapBox_mB77A41C63A97A3AE291BE373202DB29294B76F17_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results2, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_OverlapBox_mB77A41C63A97A3AE291BE373202DB29294B76F17(_thisAdjusted, ___center0, ___halfExtents1, ___results2, ___orientation3, ___layerMask4, ___queryTriggerInteraction5, method); } // System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_BoxCastNonAlloc_m16A13EBE384FA5A08FD10728020E1B305A8657F4 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits4, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation5, float ___maxDistance6, int32_t ___mask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method) { { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_0 = ___raycastHits4; float L_1 = ___maxDistance6; int32_t L_2 = ___mask7; int32_t L_3 = ___queryTriggerInteraction8; int32_t L_4 = PhysicsScene_Internal_BoxCastNonAlloc_Injected_m554B56E88B4C576985223D5CD6DE7432616B2993((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___center1), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___halfExtents2), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), L_0, (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___orientation5), L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // System.Int32 UnityEngine.PhysicsScene::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_BoxCast_m32B3562A5A0FB531E21FE9DC6EF822822EA924B8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; int32_t V_2 = 0; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction2), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_0031; } } { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_3 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___center0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = ___halfExtents1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = ___direction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_7 = ___results3; Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_8 = ___orientation4; float L_9 = ___maxDistance5; int32_t L_10 = ___layerMask6; int32_t L_11 = ___queryTriggerInteraction7; int32_t L_12 = PhysicsScene_Internal_BoxCastNonAlloc_m16A13EBE384FA5A08FD10728020E1B305A8657F4(L_3, L_4, L_5, L_6, L_7, L_8, L_9, L_10, L_11, /*hidden argument*/NULL); V_2 = L_12; goto IL_0036; } IL_0031: { V_2 = 0; goto IL_0036; } IL_0036: { int32_t L_13 = V_2; return L_13; } } IL2CPP_EXTERN_C int32_t PhysicsScene_BoxCast_m32B3562A5A0FB531E21FE9DC6EF822822EA924B8_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___center0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___halfExtents1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___orientation4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene_BoxCast_m32B3562A5A0FB531E21FE9DC6EF822822EA924B8(_thisAdjusted, ___center0, ___halfExtents1, ___direction2, ___results3, ___orientation4, ___maxDistance5, ___layerMask6, ___queryTriggerInteraction7, method); } // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t); static PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4); return retVal; } // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *, int32_t, int32_t); static PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___hit3, ___layerMask4, ___queryTriggerInteraction5); return retVal; } // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*, float, int32_t, int32_t); static PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___raycastHits2, ___maxDistance3, ___mask4, ___queryTriggerInteraction5); return retVal; } // System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_CapsuleCast_Injected_mB12FAFD383D49067D93BFCADF6EBB21FDF89711B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point11, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point22, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction4, float ___maxDistance5, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo6, int32_t ___layerMask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Query_CapsuleCast_Injected_mB12FAFD383D49067D93BFCADF6EBB21FDF89711B_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *, int32_t, int32_t); static PhysicsScene_Query_CapsuleCast_Injected_mB12FAFD383D49067D93BFCADF6EBB21FDF89711B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Query_CapsuleCast_Injected_mB12FAFD383D49067D93BFCADF6EBB21FDF89711B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Query_CapsuleCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool retVal = _il2cpp_icall_func(___physicsScene0, ___point11, ___point22, ___radius3, ___direction4, ___maxDistance5, ___hitInfo6, ___layerMask7, ___queryTriggerInteraction8); return retVal; } // System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_CapsuleCastNonAlloc_Injected_m8F6925F43A677FC0340FE680F3CD6EEC20767FA1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___p01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___p12, float ___radius3, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction4, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits5, float ___maxDistance6, int32_t ___mask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_Internal_CapsuleCastNonAlloc_Injected_m8F6925F43A677FC0340FE680F3CD6EEC20767FA1_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*, float, int32_t, int32_t); static PhysicsScene_Internal_CapsuleCastNonAlloc_Injected_m8F6925F43A677FC0340FE680F3CD6EEC20767FA1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_CapsuleCastNonAlloc_Injected_m8F6925F43A677FC0340FE680F3CD6EEC20767FA1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___p01, ___p12, ___radius3, ___direction4, ___raycastHits5, ___maxDistance6, ___mask7, ___queryTriggerInteraction8); return retVal; } // System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m616134C6FD3EC2759C495EC4582FD7F92D76A7C8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point01, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point12, float ___radius3, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m616134C6FD3EC2759C495EC4582FD7F92D76A7C8_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252*, int32_t, int32_t); static PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m616134C6FD3EC2759C495EC4582FD7F92D76A7C8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_m616134C6FD3EC2759C495EC4582FD7F92D76A7C8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___point01, ___point12, ___radius3, ___results4, ___layerMask5, ___queryTriggerInteraction6); return retVal; } // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, float ___maxDistance4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *, int32_t, int32_t); static PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___radius2, ___direction3, ___maxDistance4, ___hitInfo5, ___layerMask6, ___queryTriggerInteraction7); return retVal; } // System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_SphereCastNonAlloc_Injected_m5CFF3EABCE53F24746A61D366DF95EA0F312DD60 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits4, float ___maxDistance5, int32_t ___mask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_Internal_SphereCastNonAlloc_Injected_m5CFF3EABCE53F24746A61D366DF95EA0F312DD60_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*, float, int32_t, int32_t); static PhysicsScene_Internal_SphereCastNonAlloc_Injected_m5CFF3EABCE53F24746A61D366DF95EA0F312DD60_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_SphereCastNonAlloc_Injected_m5CFF3EABCE53F24746A61D366DF95EA0F312DD60_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___radius2, ___direction3, ___raycastHits4, ___maxDistance5, ___mask6, ___queryTriggerInteraction7); return retVal; } // System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m705582B711F15CEAAA0327C8251D03E800FE1740 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, float ___radius2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m705582B711F15CEAAA0327C8251D03E800FE1740_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252*, int32_t, int32_t); static PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m705582B711F15CEAAA0327C8251D03E800FE1740_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m705582B711F15CEAAA0327C8251D03E800FE1740_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___position1, ___radius2, ___results3, ___layerMask4, ___queryTriggerInteraction5); return retVal; } // System.Boolean UnityEngine.PhysicsScene::Query_BoxCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_BoxCast_Injected_mDCCFFFC0A8690F4CD9EB4156A0577F67AF6F3747 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation4, float ___maxDistance5, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___outHit6, int32_t ___layerMask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Query_BoxCast_Injected_mDCCFFFC0A8690F4CD9EB4156A0577F67AF6F3747_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *, float, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *, int32_t, int32_t); static PhysicsScene_Query_BoxCast_Injected_mDCCFFFC0A8690F4CD9EB4156A0577F67AF6F3747_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Query_BoxCast_Injected_mDCCFFFC0A8690F4CD9EB4156A0577F67AF6F3747_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Query_BoxCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool retVal = _il2cpp_icall_func(___physicsScene0, ___center1, ___halfExtents2, ___direction3, ___orientation4, ___maxDistance5, ___outHit6, ___layerMask7, ___queryTriggerInteraction8); return retVal; } // System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m1F6490CBD8F82791971AB94480CCEA9F8E08751C (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* ___results3, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m1F6490CBD8F82791971AB94480CCEA9F8E08751C_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252*, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *, int32_t, int32_t); static PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m1F6490CBD8F82791971AB94480CCEA9F8E08751C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_m1F6490CBD8F82791971AB94480CCEA9F8E08751C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___center1, ___halfExtents2, ___results3, ___orientation4, ___mask5, ___queryTriggerInteraction6); return retVal; } // System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit[],UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_BoxCastNonAlloc_Injected_m554B56E88B4C576985223D5CD6DE7432616B2993 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___center1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___halfExtents2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits4, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___orientation5, float ___maxDistance6, int32_t ___mask7, int32_t ___queryTriggerInteraction8, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_Internal_BoxCastNonAlloc_Injected_m554B56E88B4C576985223D5CD6DE7432616B2993_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *, float, int32_t, int32_t); static PhysicsScene_Internal_BoxCastNonAlloc_Injected_m554B56E88B4C576985223D5CD6DE7432616B2993_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_BoxCastNonAlloc_Injected_m554B56E88B4C576985223D5CD6DE7432616B2993_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit[],UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___center1, ___halfExtents2, ___direction3, ___raycastHits4, ___orientation5, ___maxDistance6, ___mask7, ___queryTriggerInteraction8); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Collider UnityEngine.RaycastHit::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId); s_Il2CppMethodInitialized = true; } Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * V_0 = NULL; { int32_t L_0 = __this->get_m_Collider_5(); IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var); Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * L_1 = Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350(L_0, /*hidden argument*/NULL); V_0 = ((Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *)IsInstClass((RuntimeObject*)L_1, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var)); goto IL_0014; } IL_0014: { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = V_0; return L_2; } } IL2CPP_EXTERN_C Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast(__this + _offset); return RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9(_thisAdjusted, method); } // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = __this->get_m_Point_0(); V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast(__this + _offset); return RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001(_thisAdjusted, method); } // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = __this->get_m_Normal_1(); V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast(__this + _offset); return RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94(_thisAdjusted, method); } // System.Single UnityEngine.RaycastHit::get_distance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->get_m_Distance_3(); V_0 = L_0; goto IL_000a; } IL_000a: { float L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast(__this + _offset); return RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543(_thisAdjusted, method); } // UnityEngine.Vector2 UnityEngine.RaycastHit::CalculateRaycastTexCoord(UnityEngine.Collider,UnityEngine.Vector2,UnityEngine.Vector3,System.UInt32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tA85D2DD88578276CA8A8796756458277E72D073D RaycastHit_CalculateRaycastTexCoord_mFDF8E77FC95ACD5BB8D6A272A75CE480D3FB10BD (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___uv1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___pos2, uint32_t ___face3, int32_t ___textcoord4, const RuntimeMethod* method) { Vector2_tA85D2DD88578276CA8A8796756458277E72D073D V_0; memset((&V_0), 0, sizeof(V_0)); { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = ___collider0; uint32_t L_1 = ___face3; int32_t L_2 = ___textcoord4; RaycastHit_CalculateRaycastTexCoord_Injected_m39A4D75A13500181FD91BF40A0432F1BF9617A1F(L_0, (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___uv1), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___pos2), L_1, L_2, (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&V_0), /*hidden argument*/NULL); Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_3 = V_0; return L_3; } } // UnityEngine.Vector2 UnityEngine.RaycastHit::get_textureCoord() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tA85D2DD88578276CA8A8796756458277E72D073D RaycastHit_get_textureCoord_mE520CE27BD748249D38ABAA093FFAD9186FEE68D (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method) { Vector2_tA85D2DD88578276CA8A8796756458277E72D073D V_0; memset((&V_0), 0, sizeof(V_0)); { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL); Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = __this->get_m_UV_4(); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = __this->get_m_Point_0(); uint32_t L_3 = __this->get_m_FaceID_2(); Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_4 = RaycastHit_CalculateRaycastTexCoord_mFDF8E77FC95ACD5BB8D6A272A75CE480D3FB10BD(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0022; } IL_0022: { Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_5 = V_0; return L_5; } } IL2CPP_EXTERN_C Vector2_tA85D2DD88578276CA8A8796756458277E72D073D RaycastHit_get_textureCoord_mE520CE27BD748249D38ABAA093FFAD9186FEE68D_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast(__this + _offset); return RaycastHit_get_textureCoord_mE520CE27BD748249D38ABAA093FFAD9186FEE68D(_thisAdjusted, method); } // UnityEngine.Transform UnityEngine.RaycastHit::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279_MetadataUsageId); s_Il2CppMethodInitialized = true; } Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * V_0 = NULL; bool V_1 = false; Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * V_2 = NULL; bool V_3 = false; { Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_0 = RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL); V_0 = L_0; Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_1 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var); bool L_2 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_1, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL); V_1 = L_2; bool L_3 = V_1; if (!L_3) { goto IL_001c; } } { Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_4 = V_0; NullCheck(L_4); Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_5 = Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9(L_4, /*hidden argument*/NULL); V_2 = L_5; goto IL_003e; } IL_001c: { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_6 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var); bool L_7 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_6, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL); V_3 = L_7; bool L_8 = V_3; if (!L_8) { goto IL_003a; } } { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_9 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL); NullCheck(L_9); Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_10 = Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9(L_9, /*hidden argument*/NULL); V_2 = L_10; goto IL_003e; } IL_003a: { V_2 = (Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA *)NULL; goto IL_003e; } IL_003e: { Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_11 = V_2; return L_11; } } IL2CPP_EXTERN_C Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast(__this + _offset); return RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279(_thisAdjusted, method); } // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_MetadataUsageId); s_Il2CppMethodInitialized = true; } Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * V_0 = NULL; Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * G_B3_0 = NULL; { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var); bool L_1 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL); if (L_1) { goto IL_0012; } } { G_B3_0 = ((Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *)(NULL)); goto IL_001d; } IL_0012: { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL); NullCheck(L_2); Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_3 = Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8(L_2, /*hidden argument*/NULL); G_B3_0 = L_3; } IL_001d: { V_0 = G_B3_0; goto IL_0020; } IL_0020: { Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_4 = V_0; return L_4; } } IL2CPP_EXTERN_C Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast(__this + _offset); return RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC(_thisAdjusted, method); } // System.Void UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(UnityEngine.Collider,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_CalculateRaycastTexCoord_Injected_m39A4D75A13500181FD91BF40A0432F1BF9617A1F (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___collider0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___uv1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___pos2, uint32_t ___face3, int32_t ___textcoord4, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___ret5, const RuntimeMethod* method) { typedef void (*RaycastHit_CalculateRaycastTexCoord_Injected_m39A4D75A13500181FD91BF40A0432F1BF9617A1F_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, uint32_t, int32_t, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *); static RaycastHit_CalculateRaycastTexCoord_Injected_m39A4D75A13500181FD91BF40A0432F1BF9617A1F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (RaycastHit_CalculateRaycastTexCoord_Injected_m39A4D75A13500181FD91BF40A0432F1BF9617A1F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.RaycastHit::CalculateRaycastTexCoord_Injected(UnityEngine.Collider,UnityEngine.Vector2&,UnityEngine.Vector3&,System.UInt32,System.Int32,UnityEngine.Vector2&)"); _il2cpp_icall_func(___collider0, ___uv1, ___pos2, ___face3, ___textcoord4, ___ret5); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_m8D129E88E62AD02AB81CFC8BE694C4A5A2B2B380 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method) { { Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL); return; } } // UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_get_angularVelocity_mA5D414D6E27755C944485A750F974BEA24CF27F0 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_m1839DCBC87B01EFD0B4936E84E503E38774B962C (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method) { { Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL); return; } } // System.Single UnityEngine.Rigidbody::get_drag() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_drag()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_drag(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float); static Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_drag(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.Rigidbody::get_angularDrag() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_angularDrag()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float); static Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularDrag(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.Rigidbody::get_mass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_mass_m36189AE2961EE2C537D9CF5EC5881FD64CE43EB1 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_mass_m36189AE2961EE2C537D9CF5EC5881FD64CE43EB1_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_mass_m36189AE2961EE2C537D9CF5EC5881FD64CE43EB1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_mass_m36189AE2961EE2C537D9CF5EC5881FD64CE43EB1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_mass()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_mass(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float); static Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_mass_mA8946A1A06B07CE6DFF2F1A9081A2E2AA406FDC9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_mass(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::SetDensity(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_SetDensity_m77641F8BA6C1D80E1984CF2151F59155420B3483 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___density0, const RuntimeMethod* method) { typedef void (*Rigidbody_SetDensity_m77641F8BA6C1D80E1984CF2151F59155420B3483_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float); static Rigidbody_SetDensity_m77641F8BA6C1D80E1984CF2151F59155420B3483_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_SetDensity_m77641F8BA6C1D80E1984CF2151F59155420B3483_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::SetDensity(System.Single)"); _il2cpp_icall_func(__this, ___density0); } // System.Boolean UnityEngine.Rigidbody::get_useGravity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_useGravity_m802E0C0B4F2C2B521D5369EA027325157A53FCAA (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef bool (*Rigidbody_get_useGravity_m802E0C0B4F2C2B521D5369EA027325157A53FCAA_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_useGravity_m802E0C0B4F2C2B521D5369EA027325157A53FCAA_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_useGravity_m802E0C0B4F2C2B521D5369EA027325157A53FCAA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_useGravity()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, bool); static Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_useGravity_mB0D957A9D8A9819E18D2E81F465C5C0B60CBC6DA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_useGravity(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.Rigidbody::get_maxDepenetrationVelocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_maxDepenetrationVelocity_m1E0E17FAB20CDB605E1949AE051CFA4CCBDA17D2 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_maxDepenetrationVelocity_m1E0E17FAB20CDB605E1949AE051CFA4CCBDA17D2_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_maxDepenetrationVelocity_m1E0E17FAB20CDB605E1949AE051CFA4CCBDA17D2_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_maxDepenetrationVelocity_m1E0E17FAB20CDB605E1949AE051CFA4CCBDA17D2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_maxDepenetrationVelocity()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_maxDepenetrationVelocity_m808359D9F5112960C159BCEFAC7EC579DDA73162 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_maxDepenetrationVelocity_m808359D9F5112960C159BCEFAC7EC579DDA73162_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float); static Rigidbody_set_maxDepenetrationVelocity_m808359D9F5112960C159BCEFAC7EC579DDA73162_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_maxDepenetrationVelocity_m808359D9F5112960C159BCEFAC7EC579DDA73162_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.Rigidbody::get_isKinematic() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef bool (*Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_isKinematic()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, bool); static Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_isKinematic(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Boolean UnityEngine.Rigidbody::get_freezeRotation() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_freezeRotation_m0F3155BAE9AC8FCEA9DBEFC3F0FAD586FAF5A015 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef bool (*Rigidbody_get_freezeRotation_m0F3155BAE9AC8FCEA9DBEFC3F0FAD586FAF5A015_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_freezeRotation_m0F3155BAE9AC8FCEA9DBEFC3F0FAD586FAF5A015_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_freezeRotation_m0F3155BAE9AC8FCEA9DBEFC3F0FAD586FAF5A015_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_freezeRotation()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_m946DD8BB0A2AD6F8C5CA22F506628168A3767D13 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_freezeRotation_m946DD8BB0A2AD6F8C5CA22F506628168A3767D13_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, bool); static Rigidbody_set_freezeRotation_m946DD8BB0A2AD6F8C5CA22F506628168A3767D13_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_freezeRotation_m946DD8BB0A2AD6F8C5CA22F506628168A3767D13_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.RigidbodyConstraints UnityEngine.Rigidbody::get_constraints() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_constraints_mC644C1F579B4B475BF174953564217123411EE64 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef int32_t (*Rigidbody_get_constraints_mC644C1F579B4B475BF174953564217123411EE64_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_constraints_mC644C1F579B4B475BF174953564217123411EE64_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_constraints_mC644C1F579B4B475BF174953564217123411EE64_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_constraints()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, int32_t); static Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.CollisionDetectionMode UnityEngine.Rigidbody::get_collisionDetectionMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_collisionDetectionMode_mFA990973D3E1F33D73D8A8FF9F68DBF7FC070A34 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef int32_t (*Rigidbody_get_collisionDetectionMode_mFA990973D3E1F33D73D8A8FF9F68DBF7FC070A34_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_collisionDetectionMode_mFA990973D3E1F33D73D8A8FF9F68DBF7FC070A34_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_collisionDetectionMode_mFA990973D3E1F33D73D8A8FF9F68DBF7FC070A34_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_collisionDetectionMode()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_collisionDetectionMode_m597F293BC9DF07EA920DD19195B791FC417EA63F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_collisionDetectionMode_m597F293BC9DF07EA920DD19195B791FC417EA63F_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, int32_t); static Rigidbody_set_collisionDetectionMode_m597F293BC9DF07EA920DD19195B791FC417EA63F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_collisionDetectionMode_m597F293BC9DF07EA920DD19195B791FC417EA63F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Vector3 UnityEngine.Rigidbody::get_centerOfMass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_get_centerOfMass_m616EAA0BFA8FB7413D6FCB18AD937009DC0929F6 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_centerOfMass_Injected_m15590C0C367EB322CF67A40CFE2A28A814A8766F(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_centerOfMass(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_m038CD9CF36C48D04C92AFCF15AB001789AD699D4 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method) { { Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL); return; } } // UnityEngine.Vector3 UnityEngine.Rigidbody::get_worldCenterOfMass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_get_worldCenterOfMass_m4604E98FB98A4515E9F9AD775AB56E2BB98D6F2A (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_worldCenterOfMass_Injected_mCF61FE2285D07E76A226249DA7C877F6888C945F(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // UnityEngine.Quaternion UnityEngine.Rigidbody::get_inertiaTensorRotation() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 Rigidbody_get_inertiaTensorRotation_mA356CB639309737DA7EB4C4FB6665968660D5371 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_inertiaTensorRotation_Injected_mD6A818C1537CC63ECF9C4553EB750304DA45412C(__this, (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&V_0), /*hidden argument*/NULL); Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation(UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensorRotation_m310EB017C472948584A3DE27B41264EC7E606BE5 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___value0, const RuntimeMethod* method) { { Rigidbody_set_inertiaTensorRotation_Injected_mD6551ABE2A3C9B6F9BF90BD43E91D6ED0ABA3A3F(__this, (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___value0), /*hidden argument*/NULL); return; } } // UnityEngine.Vector3 UnityEngine.Rigidbody::get_inertiaTensor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_get_inertiaTensor_m27F5982AB5B321AFA501C8453963A9EE8190C578 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_inertiaTensor_Injected_m87F89C6379EB9C47DDB03A4F5AE47CBFF9CFD2FF(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_inertiaTensor(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensor_mEE7AF73CC252F44FD2693D22FE6AD8B8ED15D146 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method) { { Rigidbody_set_inertiaTensor_Injected_mB43DBD3F1C979D04B0955484E0B14A971C7AE838(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL); return; } } // System.Boolean UnityEngine.Rigidbody::get_detectCollisions() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_detectCollisions_m4D8AE859A9B468B26E2A78585F830DA8119C92E4 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef bool (*Rigidbody_get_detectCollisions_m4D8AE859A9B468B26E2A78585F830DA8119C92E4_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_detectCollisions_m4D8AE859A9B468B26E2A78585F830DA8119C92E4_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_detectCollisions_m4D8AE859A9B468B26E2A78585F830DA8119C92E4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_detectCollisions()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_detectCollisions_mD6BE24EC78D298D6F737822E3A63123AF586045F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_detectCollisions_mD6BE24EC78D298D6F737822E3A63123AF586045F_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, bool); static Rigidbody_set_detectCollisions_mD6BE24EC78D298D6F737822E3A63123AF586045F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_detectCollisions_mD6BE24EC78D298D6F737822E3A63123AF586045F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_detectCollisions(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // UnityEngine.Vector3 UnityEngine.Rigidbody::get_position() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_get_position_m478D060638E43DE3AE9C931A42593484B8310113 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_position(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_position_m54EED7F2D5EC9D34937D94B671BD6DE356DD0E7F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method) { { Rigidbody_set_position_Injected_m3210674B4144CD8E599226F6343BC541A9975581(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL); return; } } // UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 Rigidbody_get_rotation_mD967DD98F16F80C0D74F8F1C25953D0609906BE5 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91(__this, (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&V_0), /*hidden argument*/NULL); Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_mFC6AD10748F2A0E04B6D2DBADEC168D60F90345B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___value0, const RuntimeMethod* method) { { Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3(__this, (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___value0), /*hidden argument*/NULL); return; } } // UnityEngine.RigidbodyInterpolation UnityEngine.Rigidbody::get_interpolation() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_interpolation_mCFC127818CB91952344873D5C0B089A61FAE5C95 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef int32_t (*Rigidbody_get_interpolation_mCFC127818CB91952344873D5C0B089A61FAE5C95_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_interpolation_mCFC127818CB91952344873D5C0B089A61FAE5C95_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_interpolation_mCFC127818CB91952344873D5C0B089A61FAE5C95_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_interpolation()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_interpolation_m34A9426028D5360BD8F8FBBB6A1DCB00DE8D1540 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_interpolation_m34A9426028D5360BD8F8FBBB6A1DCB00DE8D1540_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, int32_t); static Rigidbody_set_interpolation_m34A9426028D5360BD8F8FBBB6A1DCB00DE8D1540_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_interpolation_m34A9426028D5360BD8F8FBBB6A1DCB00DE8D1540_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation)"); _il2cpp_icall_func(__this, ___value0); } // System.Int32 UnityEngine.Rigidbody::get_solverIterations() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_solverIterations_mEE4C69F9DDDF1705A1B88BB21A0B3159973517D0 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef int32_t (*Rigidbody_get_solverIterations_mEE4C69F9DDDF1705A1B88BB21A0B3159973517D0_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_solverIterations_mEE4C69F9DDDF1705A1B88BB21A0B3159973517D0_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_solverIterations_mEE4C69F9DDDF1705A1B88BB21A0B3159973517D0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_solverIterations()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_solverIterations(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_solverIterations_mF597BD259445EF2E8F5A5FA7566CA04B8D4946E7 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_solverIterations_mF597BD259445EF2E8F5A5FA7566CA04B8D4946E7_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, int32_t); static Rigidbody_set_solverIterations_mF597BD259445EF2E8F5A5FA7566CA04B8D4946E7_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_solverIterations_mF597BD259445EF2E8F5A5FA7566CA04B8D4946E7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_solverIterations(System.Int32)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.Rigidbody::get_sleepThreshold() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_sleepThreshold_m71929B1FAEA39522E08CC70B1803FC2F1FACBD80 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_sleepThreshold_m71929B1FAEA39522E08CC70B1803FC2F1FACBD80_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_sleepThreshold_m71929B1FAEA39522E08CC70B1803FC2F1FACBD80_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_sleepThreshold_m71929B1FAEA39522E08CC70B1803FC2F1FACBD80_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_sleepThreshold()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_sleepThreshold(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_sleepThreshold_m0E593BA1263F3BF186C23F6D1C532B9A67117E72 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_sleepThreshold_m0E593BA1263F3BF186C23F6D1C532B9A67117E72_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float); static Rigidbody_set_sleepThreshold_m0E593BA1263F3BF186C23F6D1C532B9A67117E72_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_sleepThreshold_m0E593BA1263F3BF186C23F6D1C532B9A67117E72_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_sleepThreshold(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.Rigidbody::get_maxAngularVelocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_maxAngularVelocity_m2DBF0F1495D6CBE5FE298A875C03C90C78501521 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_maxAngularVelocity_m2DBF0F1495D6CBE5FE298A875C03C90C78501521_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_maxAngularVelocity_m2DBF0F1495D6CBE5FE298A875C03C90C78501521_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_maxAngularVelocity_m2DBF0F1495D6CBE5FE298A875C03C90C78501521_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_maxAngularVelocity()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float); static Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_m5807AA5CDEC1B8350618166B2DF56FCAAAFFF7C1 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, const RuntimeMethod* method) { { Rigidbody_MovePosition_Injected_mFD8BDE08912A4C3FC240A8834C3394A88349C440(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___position0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_mCBE2CF9F1B4A86C4BCB899AAB4C4EE8BBAD21C84 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rot0, const RuntimeMethod* method) { { Rigidbody_MoveRotation_Injected_m283E5FB82CB1721DC5220311967ED0E6ED831BF0(__this, (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___rot0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::Sleep() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef void (*Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::Sleep()"); _il2cpp_icall_func(__this); } // System.Boolean UnityEngine.Rigidbody::IsSleeping() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_IsSleeping_m1B8DD08C5F9B360D3CA5C60500472FC17CA2DA99 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef bool (*Rigidbody_IsSleeping_m1B8DD08C5F9B360D3CA5C60500472FC17CA2DA99_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_IsSleeping_m1B8DD08C5F9B360D3CA5C60500472FC17CA2DA99_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_IsSleeping_m1B8DD08C5F9B360D3CA5C60500472FC17CA2DA99_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::IsSleeping()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::WakeUp() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_WakeUp_m30E4CCC2A1A5829084881EBF52431ADDA4F2B336 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef void (*Rigidbody_WakeUp_m30E4CCC2A1A5829084881EBF52431ADDA4F2B336_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_WakeUp_m30E4CCC2A1A5829084881EBF52431ADDA4F2B336_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_WakeUp_m30E4CCC2A1A5829084881EBF52431ADDA4F2B336_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::WakeUp()"); _il2cpp_icall_func(__this); } // System.Void UnityEngine.Rigidbody::ResetCenterOfMass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_ResetCenterOfMass_m91A70B79EF95EA4B39ECD3456F6E0EB63B2D5E95 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef void (*Rigidbody_ResetCenterOfMass_m91A70B79EF95EA4B39ECD3456F6E0EB63B2D5E95_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_ResetCenterOfMass_m91A70B79EF95EA4B39ECD3456F6E0EB63B2D5E95_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_ResetCenterOfMass_m91A70B79EF95EA4B39ECD3456F6E0EB63B2D5E95_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::ResetCenterOfMass()"); _il2cpp_icall_func(__this); } // System.Void UnityEngine.Rigidbody::ResetInertiaTensor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_ResetInertiaTensor_m610833358D3274537E246CB0747966BA2F5D5F34 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef void (*Rigidbody_ResetInertiaTensor_m610833358D3274537E246CB0747966BA2F5D5F34_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_ResetInertiaTensor_m610833358D3274537E246CB0747966BA2F5D5F34_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_ResetInertiaTensor_m610833358D3274537E246CB0747966BA2F5D5F34_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::ResetInertiaTensor()"); _il2cpp_icall_func(__this); } // UnityEngine.Vector3 UnityEngine.Rigidbody::GetRelativePointVelocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_GetRelativePointVelocity_m9B79D69249F02CECF18CB6B13E2EF9E50A526624 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___relativePoint0, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_GetRelativePointVelocity_Injected_m49CAD68DE4EF17745A62D2A610646BB914B6C78F(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___relativePoint0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // UnityEngine.Vector3 UnityEngine.Rigidbody::GetPointVelocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_GetPointVelocity_mFA72C6F1FF5AEC64B25B0F7F7682BB9666D28AC4 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___worldPoint0, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_GetPointVelocity_Injected_mFFC7165D5058AA5B62F08545554F78EE25FACC2E(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___worldPoint0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Int32 UnityEngine.Rigidbody::get_solverVelocityIterations() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_solverVelocityIterations_mF7AC9DB3D39E13F25BD1995D393F23942F9439AA (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { typedef int32_t (*Rigidbody_get_solverVelocityIterations_mF7AC9DB3D39E13F25BD1995D393F23942F9439AA_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *); static Rigidbody_get_solverVelocityIterations_mF7AC9DB3D39E13F25BD1995D393F23942F9439AA_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_solverVelocityIterations_mF7AC9DB3D39E13F25BD1995D393F23942F9439AA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_solverVelocityIterations()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_solverVelocityIterations_mCD0EA1B054349FEF7CCE8B26B7BDC42D0F535AD8 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_solverVelocityIterations_mCD0EA1B054349FEF7CCE8B26B7BDC42D0F535AD8_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, int32_t); static Rigidbody_set_solverVelocityIterations_mCD0EA1B054349FEF7CCE8B26B7BDC42D0F535AD8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_solverVelocityIterations_mCD0EA1B054349FEF7CCE8B26B7BDC42D0F535AD8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, int32_t ___mode1, const RuntimeMethod* method) { { int32_t L_0 = ___mode1; Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___force0), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, const RuntimeMethod* method) { { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___force0; Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54(__this, L_0, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddForce(System.Single,System.Single,System.Single,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m3DB73532F7A349E048FA2F897F1EF85D75DFF4F6 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___x0, float ___y1, float ___z2, int32_t ___mode3, const RuntimeMethod* method) { { float L_0 = ___x0; float L_1 = ___y1; float L_2 = ___z2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3; memset((&L_3), 0, sizeof(L_3)); Vector3__ctor_m08F61F548AA5836D8789843ACB4A81E4963D2EE1((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL); int32_t L_4 = ___mode3; Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54(__this, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddForce(System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m8FED8F9F25D39B7BAB50DA4A6C9465AACDA855E0 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) { { float L_0 = ___x0; float L_1 = ___y1; float L_2 = ___z2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3; memset((&L_3), 0, sizeof(L_3)); Vector3__ctor_m08F61F548AA5836D8789843ACB4A81E4963D2EE1((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL); Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54(__this, L_3, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_m90667A3C15C991BBF522053C5A87CBDA3BAECBB3 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, int32_t ___mode1, const RuntimeMethod* method) { { int32_t L_0 = ___mode1; Rigidbody_AddRelativeForce_Injected_m1D129AFF4E7F635163F8453D167F16C10D53510E(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___force0), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_m438C5E9883134D09E23FA50D7438FE2C8D81510B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, const RuntimeMethod* method) { { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___force0; Rigidbody_AddRelativeForce_m90667A3C15C991BBF522053C5A87CBDA3BAECBB3(__this, L_0, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddRelativeForce(System.Single,System.Single,System.Single,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_m275A7F9D080B5FF2A9E74E69CC13EB58D4B3E4AB (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___x0, float ___y1, float ___z2, int32_t ___mode3, const RuntimeMethod* method) { { float L_0 = ___x0; float L_1 = ___y1; float L_2 = ___z2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3; memset((&L_3), 0, sizeof(L_3)); Vector3__ctor_m08F61F548AA5836D8789843ACB4A81E4963D2EE1((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL); int32_t L_4 = ___mode3; Rigidbody_AddRelativeForce_m90667A3C15C991BBF522053C5A87CBDA3BAECBB3(__this, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddRelativeForce(System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_m4BC01F4BA26FE9D1ED3D6D9FC07E85BDCE8AB9C6 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) { { float L_0 = ___x0; float L_1 = ___y1; float L_2 = ___z2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3; memset((&L_3), 0, sizeof(L_3)); Vector3__ctor_m08F61F548AA5836D8789843ACB4A81E4963D2EE1((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL); Rigidbody_AddRelativeForce_m90667A3C15C991BBF522053C5A87CBDA3BAECBB3(__this, L_3, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___torque0, int32_t ___mode1, const RuntimeMethod* method) { { int32_t L_0 = ___mode1; Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___torque0), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_mB9B6AE5C84CCB626CDDAAA5307F31BC0D9589EE0 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___torque0, const RuntimeMethod* method) { { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___torque0; Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60(__this, L_0, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_mDB024BCFD86772CCE6E1BCD9681B6263BA046387 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___x0, float ___y1, float ___z2, int32_t ___mode3, const RuntimeMethod* method) { { float L_0 = ___x0; float L_1 = ___y1; float L_2 = ___z2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3; memset((&L_3), 0, sizeof(L_3)); Vector3__ctor_m08F61F548AA5836D8789843ACB4A81E4963D2EE1((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL); int32_t L_4 = ___mode3; Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60(__this, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddTorque(System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m11886F1819DB7ED4A90F30B59DF812C5A7C61BFA (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) { { float L_0 = ___x0; float L_1 = ___y1; float L_2 = ___z2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3; memset((&L_3), 0, sizeof(L_3)); Vector3__ctor_m08F61F548AA5836D8789843ACB4A81E4963D2EE1((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL); Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60(__this, L_3, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_mA2D07E98C93002A2C133EAC04D10D5555DD88C7E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___torque0, int32_t ___mode1, const RuntimeMethod* method) { { int32_t L_0 = ___mode1; Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___torque0), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m6F4392EC6AC5D0ECB2062D3C2EE4EFD258393A96 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___torque0, const RuntimeMethod* method) { { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___torque0; Rigidbody_AddRelativeTorque_mA2D07E98C93002A2C133EAC04D10D5555DD88C7E(__this, L_0, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m22FFA860705CE5B2A0CFC3F49FD30411C5B47985 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___x0, float ___y1, float ___z2, int32_t ___mode3, const RuntimeMethod* method) { { float L_0 = ___x0; float L_1 = ___y1; float L_2 = ___z2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3; memset((&L_3), 0, sizeof(L_3)); Vector3__ctor_m08F61F548AA5836D8789843ACB4A81E4963D2EE1((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL); int32_t L_4 = ___mode3; Rigidbody_AddRelativeTorque_mA2D07E98C93002A2C133EAC04D10D5555DD88C7E(__this, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m1FFEE6BFAFEB94E66CC5DA64D1A285167C59D6D8 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method) { { float L_0 = ___x0; float L_1 = ___y1; float L_2 = ___z2; Rigidbody_AddRelativeTorque_m22FFA860705CE5B2A0CFC3F49FD30411C5B47985(__this, L_0, L_1, L_2, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_mF3B282490DFBD57EEA2A67AA44F602368A20D769 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, int32_t ___mode2, const RuntimeMethod* method) { { int32_t L_0 = ___mode2; Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___force0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___position1), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_m3A5DCFC3E79923C9D8E32A54BC4AAA1E48EEAD6C (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, const RuntimeMethod* method) { { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___force0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___position1; Rigidbody_AddForceAtPosition_mF3B282490DFBD57EEA2A67AA44F602368A20D769(__this, L_0, L_1, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_m8A2C25CE73AC51E1C255929733A4187089BA689A (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___explosionForce0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method) { { float L_0 = ___explosionForce0; float L_1 = ___explosionRadius2; float L_2 = ___upwardsModifier3; int32_t L_3 = ___mode4; Rigidbody_AddExplosionForce_Injected_m52842CCC1B482C3713F35132507C8F9652BC5D07(__this, L_0, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___explosionPosition1), L_1, L_2, L_3, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_m2FCB38B408AD2BD4035A6D5A2193ABC82521E648 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___explosionForce0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, const RuntimeMethod* method) { { float L_0 = ___explosionForce0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___explosionPosition1; float L_2 = ___explosionRadius2; float L_3 = ___upwardsModifier3; Rigidbody_AddExplosionForce_m8A2C25CE73AC51E1C255929733A4187089BA689A(__this, L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_m1FCC884218DB2A0DC0899C6FE4F0B131341C1243 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___explosionForce0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___explosionPosition1, float ___explosionRadius2, const RuntimeMethod* method) { { float L_0 = ___explosionForce0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___explosionPosition1; float L_2 = ___explosionRadius2; Rigidbody_AddExplosionForce_m8A2C25CE73AC51E1C255929733A4187089BA689A(__this, L_0, L_1, L_2, (0.0f), 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Internal_ClosestPointOnBounds_mD757F2B1C3D88427A4F57B5C5D8E40E5EA7316CE (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___point0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___outPos1, float* ___distance2, const RuntimeMethod* method) { { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * L_0 = ___outPos1; float* L_1 = ___distance2; Rigidbody_Internal_ClosestPointOnBounds_Injected_mA8623EF8304423184DC292C187A46D29D6B02FF6(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___point0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)L_0, (float*)L_1, /*hidden argument*/NULL); return; } } // UnityEngine.Vector3 UnityEngine.Rigidbody::ClosestPointOnBounds(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_ClosestPointOnBounds_m674F68E3D4AC64134222FAEAC85A57A3938A418C (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Rigidbody_ClosestPointOnBounds_m674F68E3D4AC64134222FAEAC85A57A3938A418C_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_1; memset((&V_1), 0, sizeof(V_1)); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2; memset((&V_2), 0, sizeof(V_2)); { V_0 = (0.0f); IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Vector3_get_zero_m3CDDCAE94581DF3BB16C4B40A100E28E9C6649C2(/*hidden argument*/NULL); V_1 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___position0; Rigidbody_Internal_ClosestPointOnBounds_mD757F2B1C3D88427A4F57B5C5D8E40E5EA7316CE(__this, L_1, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_1), (float*)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = V_1; V_2 = L_2; goto IL_001d; } IL_001d: { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = V_2; return L_3; } } // UnityEngine.RaycastHit UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 Rigidbody_SweepTest_mC946715B17AC26E399125CD0D78B965C26DD5B99 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, bool* ___hasHit3, const RuntimeMethod* method) { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 V_0; memset((&V_0), 0, sizeof(V_0)); { float L_0 = ___maxDistance1; int32_t L_1 = ___queryTriggerInteraction2; bool* L_2 = ___hasHit3; Rigidbody_SweepTest_Injected_mACB57664E418B4BAC7FEC27E8567951999CBDE1E(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction0), L_0, L_1, (bool*)L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)(&V_0), /*hidden argument*/NULL); RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 L_3 = V_0; return L_3; } } // System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_SweepTest_m6BA62809D2CE8265C121DADC6B3EAFB5C31ED41A (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Rigidbody_SweepTest_m6BA62809D2CE8265C121DADC6B3EAFB5C31ED41A_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2; memset((&V_2), 0, sizeof(V_2)); bool V_3 = false; bool V_4 = false; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction0), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_0037; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction0; float L_4 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL); V_2 = L_5; V_3 = (bool)0; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_6 = ___hitInfo1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = V_2; float L_8 = ___maxDistance2; int32_t L_9 = ___queryTriggerInteraction3; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 L_10 = Rigidbody_SweepTest_mC946715B17AC26E399125CD0D78B965C26DD5B99(__this, L_7, L_8, L_9, (bool*)(&V_3), /*hidden argument*/NULL); *(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_6 = L_10; bool L_11 = V_3; V_4 = L_11; goto IL_0044; } IL_0037: { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_12 = ___hitInfo1; il2cpp_codegen_initobj(L_12, sizeof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 )); V_4 = (bool)0; goto IL_0044; } IL_0044: { bool L_13 = V_4; return L_13; } } // System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_SweepTest_mDEA3BFD8783704425ED5AFCDDAA7223FE407E94C (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___direction0; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hitInfo1; float L_2 = ___maxDistance2; bool L_3 = Rigidbody_SweepTest_m6BA62809D2CE8265C121DADC6B3EAFB5C31ED41A(__this, L_0, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_1, L_2, 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_000e; } IL_000e: { bool L_4 = V_0; return L_4; } } // System.Boolean UnityEngine.Rigidbody::SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_SweepTest_m896FD49658BCE7F85DB4EA0D38D155F215BE34F8 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, const RuntimeMethod* method) { bool V_0 = false; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___direction0; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hitInfo1; bool L_2 = Rigidbody_SweepTest_m6BA62809D2CE8265C121DADC6B3EAFB5C31ED41A(__this, L_0, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_1, (std::numeric_limits::infinity()), 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_0012; } IL_0012: { bool L_3 = V_0; return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Rigidbody_Internal_SweepTestAll_mBD556FF1FC7FDEE8DA0BB7B318DFDEEFA87AF686 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, const RuntimeMethod* method) { { float L_0 = ___maxDistance1; int32_t L_1 = ___queryTriggerInteraction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Rigidbody_Internal_SweepTestAll_Injected_m477F3BC0F104087BC5A4989CD3768865CD018F43(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction0), L_0, L_1, /*hidden argument*/NULL); return L_2; } } // UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Rigidbody_SweepTestAll_mFD6C20A862DD10A5EAACE690BF6637D647B249FB (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Rigidbody_SweepTestAll_mFD6C20A862DD10A5EAACE690BF6637D647B249FB_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2; memset((&V_2), 0, sizeof(V_2)); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_3 = NULL; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction0), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_002a; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction0; float L_4 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL); V_2 = L_5; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = V_2; float L_7 = ___maxDistance1; int32_t L_8 = ___queryTriggerInteraction2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_9 = Rigidbody_Internal_SweepTestAll_mBD556FF1FC7FDEE8DA0BB7B318DFDEEFA87AF686(__this, L_6, L_7, L_8, /*hidden argument*/NULL); V_3 = L_9; goto IL_0034; } IL_002a: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_10 = (RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)SZArrayNew(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var, (uint32_t)0); V_3 = L_10; goto IL_0034; } IL_0034: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_11 = V_3; return L_11; } } // UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Rigidbody_SweepTestAll_m06306C824B033834CC053828B4EAE0F454A3CE0B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction0, float ___maxDistance1, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___direction0; float L_1 = ___maxDistance1; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Rigidbody_SweepTestAll_mFD6C20A862DD10A5EAACE690BF6637D647B249FB(__this, L_0, L_1, 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_000d; } IL_000d: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0; return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Rigidbody::SweepTestAll(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Rigidbody_SweepTestAll_mAC2DC4A85C781A898FF726544B8DE6A0C79CEF1E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction0, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___direction0; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_1 = Rigidbody_SweepTestAll_mFD6C20A862DD10A5EAACE690BF6637D647B249FB(__this, L_0, (std::numeric_limits::infinity()), 0, /*hidden argument*/NULL); V_0 = L_1; goto IL_0011; } IL_0011: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = V_0; return L_2; } } // System.Void UnityEngine.Rigidbody::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { { Component__ctor_m5E2740C0ACA4B368BC460315FAA2EDBFEAC0B8EF(__this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_centerOfMass_Injected_m15590C0C367EB322CF67A40CFE2A28A814A8766F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody_get_centerOfMass_Injected_m15590C0C367EB322CF67A40CFE2A28A814A8766F_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_get_centerOfMass_Injected_m15590C0C367EB322CF67A40CFE2A28A814A8766F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_centerOfMass_Injected_m15590C0C367EB322CF67A40CFE2A28A814A8766F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_worldCenterOfMass_Injected_mCF61FE2285D07E76A226249DA7C877F6888C945F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody_get_worldCenterOfMass_Injected_mCF61FE2285D07E76A226249DA7C877F6888C945F_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_get_worldCenterOfMass_Injected_mCF61FE2285D07E76A226249DA7C877F6888C945F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_worldCenterOfMass_Injected_mCF61FE2285D07E76A226249DA7C877F6888C945F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody::get_inertiaTensorRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_inertiaTensorRotation_Injected_mD6A818C1537CC63ECF9C4553EB750304DA45412C (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody_get_inertiaTensorRotation_Injected_mD6A818C1537CC63ECF9C4553EB750304DA45412C_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *); static Rigidbody_get_inertiaTensorRotation_Injected_mD6A818C1537CC63ECF9C4553EB750304DA45412C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_inertiaTensorRotation_Injected_mD6A818C1537CC63ECF9C4553EB750304DA45412C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensorRotation_Injected_mD6551ABE2A3C9B6F9BF90BD43E91D6ED0ABA3A3F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_inertiaTensorRotation_Injected_mD6551ABE2A3C9B6F9BF90BD43E91D6ED0ABA3A3F_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *); static Rigidbody_set_inertiaTensorRotation_Injected_mD6551ABE2A3C9B6F9BF90BD43E91D6ED0ABA3A3F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_inertiaTensorRotation_Injected_mD6551ABE2A3C9B6F9BF90BD43E91D6ED0ABA3A3F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::get_inertiaTensor_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_inertiaTensor_Injected_m87F89C6379EB9C47DDB03A4F5AE47CBFF9CFD2FF (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody_get_inertiaTensor_Injected_m87F89C6379EB9C47DDB03A4F5AE47CBFF9CFD2FF_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_get_inertiaTensor_Injected_m87F89C6379EB9C47DDB03A4F5AE47CBFF9CFD2FF_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_inertiaTensor_Injected_m87F89C6379EB9C47DDB03A4F5AE47CBFF9CFD2FF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_inertiaTensor_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensor_Injected_mB43DBD3F1C979D04B0955484E0B14A971C7AE838 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_inertiaTensor_Injected_mB43DBD3F1C979D04B0955484E0B14A971C7AE838_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_set_inertiaTensor_Injected_mB43DBD3F1C979D04B0955484E0B14A971C7AE838_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_inertiaTensor_Injected_mB43DBD3F1C979D04B0955484E0B14A971C7AE838_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_position_Injected_m3210674B4144CD8E599226F6343BC541A9975581 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_position_Injected_m3210674B4144CD8E599226F6343BC541A9975581_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_set_position_Injected_m3210674B4144CD8E599226F6343BC541A9975581_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_position_Injected_m3210674B4144CD8E599226F6343BC541A9975581_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *); static Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *); static Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_mFD8BDE08912A4C3FC240A8834C3394A88349C440 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position0, const RuntimeMethod* method) { typedef void (*Rigidbody_MovePosition_Injected_mFD8BDE08912A4C3FC240A8834C3394A88349C440_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_MovePosition_Injected_mFD8BDE08912A4C3FC240A8834C3394A88349C440_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_MovePosition_Injected_mFD8BDE08912A4C3FC240A8834C3394A88349C440_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___position0); } // System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_m283E5FB82CB1721DC5220311967ED0E6ED831BF0 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___rot0, const RuntimeMethod* method) { typedef void (*Rigidbody_MoveRotation_Injected_m283E5FB82CB1721DC5220311967ED0E6ED831BF0_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *); static Rigidbody_MoveRotation_Injected_m283E5FB82CB1721DC5220311967ED0E6ED831BF0_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_MoveRotation_Injected_m283E5FB82CB1721DC5220311967ED0E6ED831BF0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___rot0); } // System.Void UnityEngine.Rigidbody::GetRelativePointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_GetRelativePointVelocity_Injected_m49CAD68DE4EF17745A62D2A610646BB914B6C78F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___relativePoint0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret1, const RuntimeMethod* method) { typedef void (*Rigidbody_GetRelativePointVelocity_Injected_m49CAD68DE4EF17745A62D2A610646BB914B6C78F_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_GetRelativePointVelocity_Injected_m49CAD68DE4EF17745A62D2A610646BB914B6C78F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_GetRelativePointVelocity_Injected_m49CAD68DE4EF17745A62D2A610646BB914B6C78F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::GetRelativePointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___relativePoint0, ___ret1); } // System.Void UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_GetPointVelocity_Injected_mFFC7165D5058AA5B62F08545554F78EE25FACC2E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___worldPoint0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret1, const RuntimeMethod* method) { typedef void (*Rigidbody_GetPointVelocity_Injected_mFFC7165D5058AA5B62F08545554F78EE25FACC2E_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static Rigidbody_GetPointVelocity_Injected_mFFC7165D5058AA5B62F08545554F78EE25FACC2E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_GetPointVelocity_Injected_mFFC7165D5058AA5B62F08545554F78EE25FACC2E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___worldPoint0, ___ret1); } // System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, int32_t ___mode1, const RuntimeMethod* method) { typedef void (*Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t); static Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___force0, ___mode1); } // System.Void UnityEngine.Rigidbody::AddRelativeForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeForce_Injected_m1D129AFF4E7F635163F8453D167F16C10D53510E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, int32_t ___mode1, const RuntimeMethod* method) { typedef void (*Rigidbody_AddRelativeForce_Injected_m1D129AFF4E7F635163F8453D167F16C10D53510E_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t); static Rigidbody_AddRelativeForce_Injected_m1D129AFF4E7F635163F8453D167F16C10D53510E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddRelativeForce_Injected_m1D129AFF4E7F635163F8453D167F16C10D53510E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddRelativeForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___force0, ___mode1); } // System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___torque0, int32_t ___mode1, const RuntimeMethod* method) { typedef void (*Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t); static Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___torque0, ___mode1); } // System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___torque0, int32_t ___mode1, const RuntimeMethod* method) { typedef void (*Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t); static Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___torque0, ___mode1); } // System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, int32_t ___mode2, const RuntimeMethod* method) { typedef void (*Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t); static Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___force0, ___position1, ___mode2); } // System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddExplosionForce_Injected_m52842CCC1B482C3713F35132507C8F9652BC5D07 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___explosionForce0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___explosionPosition1, float ___explosionRadius2, float ___upwardsModifier3, int32_t ___mode4, const RuntimeMethod* method) { typedef void (*Rigidbody_AddExplosionForce_Injected_m52842CCC1B482C3713F35132507C8F9652BC5D07_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, float, int32_t); static Rigidbody_AddExplosionForce_Injected_m52842CCC1B482C3713F35132507C8F9652BC5D07_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddExplosionForce_Injected_m52842CCC1B482C3713F35132507C8F9652BC5D07_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___explosionForce0, ___explosionPosition1, ___explosionRadius2, ___upwardsModifier3, ___mode4); } // System.Void UnityEngine.Rigidbody::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Internal_ClosestPointOnBounds_Injected_mA8623EF8304423184DC292C187A46D29D6B02FF6 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___point0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___outPos1, float* ___distance2, const RuntimeMethod* method) { typedef void (*Rigidbody_Internal_ClosestPointOnBounds_Injected_mA8623EF8304423184DC292C187A46D29D6B02FF6_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float*); static Rigidbody_Internal_ClosestPointOnBounds_Injected_mA8623EF8304423184DC292C187A46D29D6B02FF6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_Internal_ClosestPointOnBounds_Injected_mA8623EF8304423184DC292C187A46D29D6B02FF6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&)"); _il2cpp_icall_func(__this, ___point0, ___outPos1, ___distance2); } // System.Void UnityEngine.Rigidbody::SweepTest_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_SweepTest_Injected_mACB57664E418B4BAC7FEC27E8567951999CBDE1E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, bool* ___hasHit3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___ret4, const RuntimeMethod* method) { typedef void (*Rigidbody_SweepTest_Injected_mACB57664E418B4BAC7FEC27E8567951999CBDE1E_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, bool*, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *); static Rigidbody_SweepTest_Injected_mACB57664E418B4BAC7FEC27E8567951999CBDE1E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_SweepTest_Injected_mACB57664E418B4BAC7FEC27E8567951999CBDE1E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::SweepTest_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction,System.Boolean&,UnityEngine.RaycastHit&)"); _il2cpp_icall_func(__this, ___direction0, ___maxDistance1, ___queryTriggerInteraction2, ___hasHit3, ___ret4); } // UnityEngine.RaycastHit[] UnityEngine.Rigidbody::Internal_SweepTestAll_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Rigidbody_Internal_SweepTestAll_Injected_m477F3BC0F104087BC5A4989CD3768865CD018F43 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction0, float ___maxDistance1, int32_t ___queryTriggerInteraction2, const RuntimeMethod* method) { typedef RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* (*Rigidbody_Internal_SweepTestAll_Injected_m477F3BC0F104087BC5A4989CD3768865CD018F43_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t); static Rigidbody_Internal_SweepTestAll_Injected_m477F3BC0F104087BC5A4989CD3768865CD018F43_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_Internal_SweepTestAll_Injected_m477F3BC0F104087BC5A4989CD3768865CD018F43_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::Internal_SweepTestAll_Injected(UnityEngine.Vector3&,System.Single,UnityEngine.QueryTriggerInteraction)"); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* retVal = _il2cpp_icall_func(__this, ___direction0, ___maxDistance1, ___queryTriggerInteraction2); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.SphereCollider::get_center() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 SphereCollider_get_center_mE7AD1AC46974FF23EEA621B872E2962E52A1DB00 (SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset((&V_0), 0, sizeof(V_0)); { SphereCollider_get_center_Injected_mE8ECA23236D73D0685D76F15CB21BA1C09C9F6DB(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0; return L_0; } } // System.Void UnityEngine.SphereCollider::set_center(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_center_m325070F5252B4A2EA567B653CAE3285F101FA3EE (SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method) { { SphereCollider_set_center_Injected_mB5E101BA19F903AF24B7FAE2D125BBCC781FF82C(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL); return; } } // System.Single UnityEngine.SphereCollider::get_radius() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float SphereCollider_get_radius_m255804173C17314FD9538AE45C4A46D4882BC094 (SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F * __this, const RuntimeMethod* method) { typedef float (*SphereCollider_get_radius_m255804173C17314FD9538AE45C4A46D4882BC094_ftn) (SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F *); static SphereCollider_get_radius_m255804173C17314FD9538AE45C4A46D4882BC094_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (SphereCollider_get_radius_m255804173C17314FD9538AE45C4A46D4882BC094_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::get_radius()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.SphereCollider::set_radius(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_radius_m3161573A2D89F495F4B79E16C52B905C0F9AD699 (SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F * __this, float ___value0, const RuntimeMethod* method) { typedef void (*SphereCollider_set_radius_m3161573A2D89F495F4B79E16C52B905C0F9AD699_ftn) (SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F *, float); static SphereCollider_set_radius_m3161573A2D89F495F4B79E16C52B905C0F9AD699_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (SphereCollider_set_radius_m3161573A2D89F495F4B79E16C52B905C0F9AD699_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::set_radius(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.SphereCollider::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider__ctor_m4A7C3A0E85647ADE1E182C8E91995A86114AB21B (SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F * __this, const RuntimeMethod* method) { { Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED(__this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_get_center_Injected_mE8ECA23236D73D0685D76F15CB21BA1C09C9F6DB (SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method) { typedef void (*SphereCollider_get_center_Injected_mE8ECA23236D73D0685D76F15CB21BA1C09C9F6DB_ftn) (SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static SphereCollider_get_center_Injected_mE8ECA23236D73D0685D76F15CB21BA1C09C9F6DB_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (SphereCollider_get_center_Injected_mE8ECA23236D73D0685D76F15CB21BA1C09C9F6DB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_center_Injected_mB5E101BA19F903AF24B7FAE2D125BBCC781FF82C (SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method) { typedef void (*SphereCollider_set_center_Injected_mB5E101BA19F903AF24B7FAE2D125BBCC781FF82C_ftn) (SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *); static SphereCollider_set_center_Injected_mB5E101BA19F903AF24B7FAE2D125BBCC781FF82C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (SphereCollider_set_center_Injected_mB5E101BA19F903AF24B7FAE2D125BBCC781FF82C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif