#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include #include #include #include #include #include #include #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" // System.Collections.Generic.List`1 struct List_1_t05CC3C859AB5E6024394EF9A42E3E696628CA02D; // System.Collections.Generic.List`1 struct List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9; // System.Collections.Generic.List`1 struct List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D; // System.Object[] struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A; // System.String struct String_t; // System.Void struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017; // UnityEngine.Behaviour struct Behaviour_tBDC7E9C3C898AD8348891B82D3E345801D920CA8; // UnityEngine.Collider2D struct Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379; // UnityEngine.Collider2D[] struct Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE; // UnityEngine.ContactPoint2D[] struct ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32; // UnityEngine.RaycastHit2D[] struct RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165; // UnityEngine.Rigidbody2D struct Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE; // UnityEngine.Rigidbody2D[] struct Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206; IL2CPP_EXTERN_C RuntimeClass* ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C String_t* _stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4; IL2CPP_EXTERN_C const RuntimeMethod* List_1__ctor_m215607BDEE600B30300565B4E05FFAA8EDF9A94D_RuntimeMethod_var; IL2CPP_EXTERN_C const uint32_t Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_com_FromNativeMethodDefinition_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_pinvoke_FromNativeMethodDefinition_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionAll_m04BCAB03333B049C48BE61036E512E12A5FBD053_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionAll_mACC24DD73E1388C1DF86847390B89A5B0223F03A_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionAll_mBD650C3EA6E692CE3E1255B6EAADF659307012D8_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionNonAlloc_m1A638894F08E9F401C7161D02171805B4897B51E_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionNonAlloc_m3817EA2CC7B95C89683ACE0E433D6D4C6735CA0A_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionNonAlloc_m5F1AF31EEB67FE97AD2C40C102914371C2E825F0_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_OverlapCircleAll_mBFBC7E35BEE5A16F6AB7184BF7302A6DBB9278BB_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_m0C22B1CACFA7E2A16D731B6E2D9D2ABC0666CCCE_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_m468BF2D74BED92728533EA2108830C44ED93A0EF_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_m4803AD692674FEE7EE269A6170AD5CEFEA6D3D78_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_m8678AB161A71C09D7606299D194A90BA814BA543_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_m940284F559A12F0594CF6E1A20583F7EA67E8645_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_mB43742B1077F487D1458388C5B11EE46D73533C0_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_mBEB66E9AA034BD0AE1B1C99DF872247B0131CBDD_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_mD22D6BC52ACAB22598A720525B3840C019842FFC_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t Physics2D__cctor_mC0D622F2EAF13BF0513DB2969E50EEC5631CDBFC_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8_MetadataUsageId; IL2CPP_EXTERN_C const uint32_t PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE_MetadataUsageId; struct ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 ; struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A; struct Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE; struct ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32; struct RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_t11B36CEBA37CA1FF7C21746E808B860B676A8ECD { public: public: }; // System.Object struct Il2CppArrayBounds; // System.Array // System.Collections.Generic.List`1 struct List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 : public RuntimeObject { public: // T[] System.Collections.Generic.List`1::_items RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject * ____syncRoot_4; public: inline static int32_t get_offset_of__items_1() { return static_cast(offsetof(List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9, ____items_1)); } inline RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* get__items_1() const { return ____items_1; } inline RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165** get_address_of__items_1() { return &____items_1; } inline void set__items_1(RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* value) { ____items_1 = value; Il2CppCodeGenWriteBarrier((void**)(&____items_1), (void*)value); } inline static int32_t get_offset_of__size_2() { return static_cast(offsetof(List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9, ____size_2)); } inline int32_t get__size_2() const { return ____size_2; } inline int32_t* get_address_of__size_2() { return &____size_2; } inline void set__size_2(int32_t value) { ____size_2 = value; } inline static int32_t get_offset_of__version_3() { return static_cast(offsetof(List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9, ____version_3)); } inline int32_t get__version_3() const { return ____version_3; } inline int32_t* get_address_of__version_3() { return &____version_3; } inline void set__version_3(int32_t value) { ____version_3 = value; } inline static int32_t get_offset_of__syncRoot_4() { return static_cast(offsetof(List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9, ____syncRoot_4)); } inline RuntimeObject * get__syncRoot_4() const { return ____syncRoot_4; } inline RuntimeObject ** get_address_of__syncRoot_4() { return &____syncRoot_4; } inline void set__syncRoot_4(RuntimeObject * value) { ____syncRoot_4 = value; Il2CppCodeGenWriteBarrier((void**)(&____syncRoot_4), (void*)value); } }; struct List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9_StaticFields { public: // T[] System.Collections.Generic.List`1::_emptyArray RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ____emptyArray_5; public: inline static int32_t get_offset_of__emptyArray_5() { return static_cast(offsetof(List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9_StaticFields, ____emptyArray_5)); } inline RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* get__emptyArray_5() const { return ____emptyArray_5; } inline RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165** get_address_of__emptyArray_5() { return &____emptyArray_5; } inline void set__emptyArray_5(RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* value) { ____emptyArray_5 = value; Il2CppCodeGenWriteBarrier((void**)(&____emptyArray_5), (void*)value); } }; // System.Collections.Generic.List`1 struct List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D : public RuntimeObject { public: // T[] System.Collections.Generic.List`1::_items Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject * ____syncRoot_4; public: inline static int32_t get_offset_of__items_1() { return static_cast(offsetof(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D, ____items_1)); } inline Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206* get__items_1() const { return ____items_1; } inline Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206** get_address_of__items_1() { return &____items_1; } inline void set__items_1(Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206* value) { ____items_1 = value; Il2CppCodeGenWriteBarrier((void**)(&____items_1), (void*)value); } inline static int32_t get_offset_of__size_2() { return static_cast(offsetof(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D, ____size_2)); } inline int32_t get__size_2() const { return ____size_2; } inline int32_t* get_address_of__size_2() { return &____size_2; } inline void set__size_2(int32_t value) { ____size_2 = value; } inline static int32_t get_offset_of__version_3() { return static_cast(offsetof(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D, ____version_3)); } inline int32_t get__version_3() const { return ____version_3; } inline int32_t* get_address_of__version_3() { return &____version_3; } inline void set__version_3(int32_t value) { ____version_3 = value; } inline static int32_t get_offset_of__syncRoot_4() { return static_cast(offsetof(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D, ____syncRoot_4)); } inline RuntimeObject * get__syncRoot_4() const { return ____syncRoot_4; } inline RuntimeObject ** get_address_of__syncRoot_4() { return &____syncRoot_4; } inline void set__syncRoot_4(RuntimeObject * value) { ____syncRoot_4 = value; Il2CppCodeGenWriteBarrier((void**)(&____syncRoot_4), (void*)value); } }; struct List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D_StaticFields { public: // T[] System.Collections.Generic.List`1::_emptyArray Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206* ____emptyArray_5; public: inline static int32_t get_offset_of__emptyArray_5() { return static_cast(offsetof(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D_StaticFields, ____emptyArray_5)); } inline Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206* get__emptyArray_5() const { return ____emptyArray_5; } inline Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206** get_address_of__emptyArray_5() { return &____emptyArray_5; } inline void set__emptyArray_5(Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206* value) { ____emptyArray_5 = value; Il2CppCodeGenWriteBarrier((void**)(&____emptyArray_5), (void*)value); } }; // System.String struct String_t : public RuntimeObject { public: // System.Int32 System.String::m_stringLength int32_t ___m_stringLength_0; // System.Char System.String::m_firstChar Il2CppChar ___m_firstChar_1; public: inline static int32_t get_offset_of_m_stringLength_0() { return static_cast(offsetof(String_t, ___m_stringLength_0)); } inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; } inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; } inline void set_m_stringLength_0(int32_t value) { ___m_stringLength_0 = value; } inline static int32_t get_offset_of_m_firstChar_1() { return static_cast(offsetof(String_t, ___m_firstChar_1)); } inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; } inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; } inline void set_m_firstChar_1(Il2CppChar value) { ___m_firstChar_1 = value; } }; struct String_t_StaticFields { public: // System.String System.String::Empty String_t* ___Empty_5; public: inline static int32_t get_offset_of_Empty_5() { return static_cast(offsetof(String_t_StaticFields, ___Empty_5)); } inline String_t* get_Empty_5() const { return ___Empty_5; } inline String_t** get_address_of_Empty_5() { return &___Empty_5; } inline void set_Empty_5(String_t* value) { ___Empty_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value); } }; // System.ValueType struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF : public RuntimeObject { public: public: }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_com { }; // UnityEngine.Physics2D struct Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7 : public RuntimeObject { public: public: }; struct Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_StaticFields { public: // System.Collections.Generic.List`1 UnityEngine.Physics2D::m_LastDisabledRigidbody2D List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D * ___m_LastDisabledRigidbody2D_0; public: inline static int32_t get_offset_of_m_LastDisabledRigidbody2D_0() { return static_cast(offsetof(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_StaticFields, ___m_LastDisabledRigidbody2D_0)); } inline List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D * get_m_LastDisabledRigidbody2D_0() const { return ___m_LastDisabledRigidbody2D_0; } inline List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D ** get_address_of_m_LastDisabledRigidbody2D_0() { return &___m_LastDisabledRigidbody2D_0; } inline void set_m_LastDisabledRigidbody2D_0(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D * value) { ___m_LastDisabledRigidbody2D_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_LastDisabledRigidbody2D_0), (void*)value); } }; // System.Boolean struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C { public: // System.Boolean System.Boolean::m_value bool ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C, ___m_value_0)); } inline bool get_m_value_0() const { return ___m_value_0; } inline bool* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(bool value) { ___m_value_0 = value; } }; struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields { public: // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; public: inline static int32_t get_offset_of_TrueString_5() { return static_cast(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___TrueString_5)); } inline String_t* get_TrueString_5() const { return ___TrueString_5; } inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; } inline void set_TrueString_5(String_t* value) { ___TrueString_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value); } inline static int32_t get_offset_of_FalseString_6() { return static_cast(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___FalseString_6)); } inline String_t* get_FalseString_6() const { return ___FalseString_6; } inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; } inline void set_FalseString_6(String_t* value) { ___FalseString_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value); } }; // System.Int32 struct Int32_t585191389E07734F19F3156FF88FB3EF4800D102 { public: // System.Int32 System.Int32::m_value int32_t ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Int32_t585191389E07734F19F3156FF88FB3EF4800D102, ___m_value_0)); } inline int32_t get_m_value_0() const { return ___m_value_0; } inline int32_t* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(int32_t value) { ___m_value_0 = value; } }; // System.IntPtr struct IntPtr_t { public: // System.Void* System.IntPtr::m_value void* ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(IntPtr_t, ___m_value_0)); } inline void* get_m_value_0() const { return ___m_value_0; } inline void** get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(void* value) { ___m_value_0 = value; } }; struct IntPtr_t_StaticFields { public: // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; public: inline static int32_t get_offset_of_Zero_1() { return static_cast(offsetof(IntPtr_t_StaticFields, ___Zero_1)); } inline intptr_t get_Zero_1() const { return ___Zero_1; } inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; } inline void set_Zero_1(intptr_t value) { ___Zero_1 = value; } }; // System.Single struct Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1 { public: // System.Single System.Single::m_value float ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1, ___m_value_0)); } inline float get_m_value_0() const { return ___m_value_0; } inline float* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(float value) { ___m_value_0 = value; } }; // System.Void struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017 { public: union { struct { }; uint8_t Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017__padding[1]; }; public: }; // UnityEngine.LayerMask struct LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 { public: // System.Int32 UnityEngine.LayerMask::m_Mask int32_t ___m_Mask_0; public: inline static int32_t get_offset_of_m_Mask_0() { return static_cast(offsetof(LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0, ___m_Mask_0)); } inline int32_t get_m_Mask_0() const { return ___m_Mask_0; } inline int32_t* get_address_of_m_Mask_0() { return &___m_Mask_0; } inline void set_m_Mask_0(int32_t value) { ___m_Mask_0 = value; } }; // UnityEngine.PhysicsScene2D struct PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 { public: // System.Int32 UnityEngine.PhysicsScene2D::m_Handle int32_t ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58, ___m_Handle_0)); } inline int32_t get_m_Handle_0() const { return ___m_Handle_0; } inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(int32_t value) { ___m_Handle_0 = value; } }; // UnityEngine.Vector2 struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D { public: // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } }; struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields { public: // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___negativeInfinityVector_9; public: inline static int32_t get_offset_of_zeroVector_2() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___zeroVector_2)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_zeroVector_2() const { return ___zeroVector_2; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_zeroVector_2() { return &___zeroVector_2; } inline void set_zeroVector_2(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___zeroVector_2 = value; } inline static int32_t get_offset_of_oneVector_3() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___oneVector_3)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_oneVector_3() const { return ___oneVector_3; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_oneVector_3() { return &___oneVector_3; } inline void set_oneVector_3(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___oneVector_3 = value; } inline static int32_t get_offset_of_upVector_4() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___upVector_4)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_upVector_4() const { return ___upVector_4; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_upVector_4() { return &___upVector_4; } inline void set_upVector_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___upVector_4 = value; } inline static int32_t get_offset_of_downVector_5() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___downVector_5)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_downVector_5() const { return ___downVector_5; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_downVector_5() { return &___downVector_5; } inline void set_downVector_5(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___downVector_5 = value; } inline static int32_t get_offset_of_leftVector_6() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___leftVector_6)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_leftVector_6() const { return ___leftVector_6; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_leftVector_6() { return &___leftVector_6; } inline void set_leftVector_6(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___leftVector_6 = value; } inline static int32_t get_offset_of_rightVector_7() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___rightVector_7)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_rightVector_7() const { return ___rightVector_7; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_rightVector_7() { return &___rightVector_7; } inline void set_rightVector_7(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___rightVector_7 = value; } inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___positiveInfinityVector_8)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; } inline void set_positiveInfinityVector_8(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___positiveInfinityVector_8 = value; } inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___negativeInfinityVector_9)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; } inline void set_negativeInfinityVector_9(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___negativeInfinityVector_9 = value; } }; // UnityEngine.Vector3 struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 { public: // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; public: inline static int32_t get_offset_of_x_2() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___x_2)); } inline float get_x_2() const { return ___x_2; } inline float* get_address_of_x_2() { return &___x_2; } inline void set_x_2(float value) { ___x_2 = value; } inline static int32_t get_offset_of_y_3() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___y_3)); } inline float get_y_3() const { return ___y_3; } inline float* get_address_of_y_3() { return &___y_3; } inline void set_y_3(float value) { ___y_3 = value; } inline static int32_t get_offset_of_z_4() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___z_4)); } inline float get_z_4() const { return ___z_4; } inline float* get_address_of_z_4() { return &___z_4; } inline void set_z_4(float value) { ___z_4 = value; } }; struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields { public: // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___negativeInfinityVector_14; public: inline static int32_t get_offset_of_zeroVector_5() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___zeroVector_5)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_zeroVector_5() const { return ___zeroVector_5; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_zeroVector_5() { return &___zeroVector_5; } inline void set_zeroVector_5(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___zeroVector_5 = value; } inline static int32_t get_offset_of_oneVector_6() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___oneVector_6)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_oneVector_6() const { return ___oneVector_6; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_oneVector_6() { return &___oneVector_6; } inline void set_oneVector_6(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___oneVector_6 = value; } inline static int32_t get_offset_of_upVector_7() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___upVector_7)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_upVector_7() const { return ___upVector_7; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_upVector_7() { return &___upVector_7; } inline void set_upVector_7(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___upVector_7 = value; } inline static int32_t get_offset_of_downVector_8() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___downVector_8)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_downVector_8() const { return ___downVector_8; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_downVector_8() { return &___downVector_8; } inline void set_downVector_8(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___downVector_8 = value; } inline static int32_t get_offset_of_leftVector_9() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___leftVector_9)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_leftVector_9() const { return ___leftVector_9; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_leftVector_9() { return &___leftVector_9; } inline void set_leftVector_9(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___leftVector_9 = value; } inline static int32_t get_offset_of_rightVector_10() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___rightVector_10)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_rightVector_10() const { return ___rightVector_10; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_rightVector_10() { return &___rightVector_10; } inline void set_rightVector_10(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___rightVector_10 = value; } inline static int32_t get_offset_of_forwardVector_11() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___forwardVector_11)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_forwardVector_11() const { return ___forwardVector_11; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_forwardVector_11() { return &___forwardVector_11; } inline void set_forwardVector_11(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___forwardVector_11 = value; } inline static int32_t get_offset_of_backVector_12() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___backVector_12)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_backVector_12() const { return ___backVector_12; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_backVector_12() { return &___backVector_12; } inline void set_backVector_12(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___backVector_12 = value; } inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___positiveInfinityVector_13)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; } inline void set_positiveInfinityVector_13(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___positiveInfinityVector_13 = value; } inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___negativeInfinityVector_14)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; } inline void set_negativeInfinityVector_14(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___negativeInfinityVector_14 = value; } }; // UnityEngine.Collision2D struct Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D : public RuntimeObject { public: // System.Int32 UnityEngine.Collision2D::m_Collider int32_t ___m_Collider_0; // System.Int32 UnityEngine.Collision2D::m_OtherCollider int32_t ___m_OtherCollider_1; // System.Int32 UnityEngine.Collision2D::m_Rigidbody int32_t ___m_Rigidbody_2; // System.Int32 UnityEngine.Collision2D::m_OtherRigidbody int32_t ___m_OtherRigidbody_3; // UnityEngine.Vector2 UnityEngine.Collision2D::m_RelativeVelocity Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_RelativeVelocity_4; // System.Int32 UnityEngine.Collision2D::m_Enabled int32_t ___m_Enabled_5; // System.Int32 UnityEngine.Collision2D::m_ContactCount int32_t ___m_ContactCount_6; // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_ReusedContacts ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32* ___m_ReusedContacts_7; // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_LegacyContacts ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32* ___m_LegacyContacts_8; public: inline static int32_t get_offset_of_m_Collider_0() { return static_cast(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_Collider_0)); } inline int32_t get_m_Collider_0() const { return ___m_Collider_0; } inline int32_t* get_address_of_m_Collider_0() { return &___m_Collider_0; } inline void set_m_Collider_0(int32_t value) { ___m_Collider_0 = value; } inline static int32_t get_offset_of_m_OtherCollider_1() { return static_cast(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_OtherCollider_1)); } inline int32_t get_m_OtherCollider_1() const { return ___m_OtherCollider_1; } inline int32_t* get_address_of_m_OtherCollider_1() { return &___m_OtherCollider_1; } inline void set_m_OtherCollider_1(int32_t value) { ___m_OtherCollider_1 = value; } inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_Rigidbody_2)); } inline int32_t get_m_Rigidbody_2() const { return ___m_Rigidbody_2; } inline int32_t* get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; } inline void set_m_Rigidbody_2(int32_t value) { ___m_Rigidbody_2 = value; } inline static int32_t get_offset_of_m_OtherRigidbody_3() { return static_cast(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_OtherRigidbody_3)); } inline int32_t get_m_OtherRigidbody_3() const { return ___m_OtherRigidbody_3; } inline int32_t* get_address_of_m_OtherRigidbody_3() { return &___m_OtherRigidbody_3; } inline void set_m_OtherRigidbody_3(int32_t value) { ___m_OtherRigidbody_3 = value; } inline static int32_t get_offset_of_m_RelativeVelocity_4() { return static_cast(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_RelativeVelocity_4)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_RelativeVelocity_4() const { return ___m_RelativeVelocity_4; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_RelativeVelocity_4() { return &___m_RelativeVelocity_4; } inline void set_m_RelativeVelocity_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___m_RelativeVelocity_4 = value; } inline static int32_t get_offset_of_m_Enabled_5() { return static_cast(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_Enabled_5)); } inline int32_t get_m_Enabled_5() const { return ___m_Enabled_5; } inline int32_t* get_address_of_m_Enabled_5() { return &___m_Enabled_5; } inline void set_m_Enabled_5(int32_t value) { ___m_Enabled_5 = value; } inline static int32_t get_offset_of_m_ContactCount_6() { return static_cast(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_ContactCount_6)); } inline int32_t get_m_ContactCount_6() const { return ___m_ContactCount_6; } inline int32_t* get_address_of_m_ContactCount_6() { return &___m_ContactCount_6; } inline void set_m_ContactCount_6(int32_t value) { ___m_ContactCount_6 = value; } inline static int32_t get_offset_of_m_ReusedContacts_7() { return static_cast(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_ReusedContacts_7)); } inline ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32* get_m_ReusedContacts_7() const { return ___m_ReusedContacts_7; } inline ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32** get_address_of_m_ReusedContacts_7() { return &___m_ReusedContacts_7; } inline void set_m_ReusedContacts_7(ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32* value) { ___m_ReusedContacts_7 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_7), (void*)value); } inline static int32_t get_offset_of_m_LegacyContacts_8() { return static_cast(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_LegacyContacts_8)); } inline ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32* get_m_LegacyContacts_8() const { return ___m_LegacyContacts_8; } inline ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32** get_address_of_m_LegacyContacts_8() { return &___m_LegacyContacts_8; } inline void set_m_LegacyContacts_8(ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32* value) { ___m_LegacyContacts_8 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_8), (void*)value); } }; // Native definition for P/Invoke marshalling of UnityEngine.Collision2D struct Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_pinvoke { int32_t ___m_Collider_0; int32_t ___m_OtherCollider_1; int32_t ___m_Rigidbody_2; int32_t ___m_OtherRigidbody_3; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_RelativeVelocity_4; int32_t ___m_Enabled_5; int32_t ___m_ContactCount_6; ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 * ___m_ReusedContacts_7; ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 * ___m_LegacyContacts_8; }; // Native definition for COM marshalling of UnityEngine.Collision2D struct Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_com { int32_t ___m_Collider_0; int32_t ___m_OtherCollider_1; int32_t ___m_Rigidbody_2; int32_t ___m_OtherRigidbody_3; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_RelativeVelocity_4; int32_t ___m_Enabled_5; int32_t ___m_ContactCount_6; ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 * ___m_ReusedContacts_7; ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 * ___m_LegacyContacts_8; }; // UnityEngine.ContactFilter2D struct ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 { public: // System.Boolean UnityEngine.ContactFilter2D::useTriggers bool ___useTriggers_0; // System.Boolean UnityEngine.ContactFilter2D::useLayerMask bool ___useLayerMask_1; // System.Boolean UnityEngine.ContactFilter2D::useDepth bool ___useDepth_2; // System.Boolean UnityEngine.ContactFilter2D::useOutsideDepth bool ___useOutsideDepth_3; // System.Boolean UnityEngine.ContactFilter2D::useNormalAngle bool ___useNormalAngle_4; // System.Boolean UnityEngine.ContactFilter2D::useOutsideNormalAngle bool ___useOutsideNormalAngle_5; // UnityEngine.LayerMask UnityEngine.ContactFilter2D::layerMask LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 ___layerMask_6; // System.Single UnityEngine.ContactFilter2D::minDepth float ___minDepth_7; // System.Single UnityEngine.ContactFilter2D::maxDepth float ___maxDepth_8; // System.Single UnityEngine.ContactFilter2D::minNormalAngle float ___minNormalAngle_9; // System.Single UnityEngine.ContactFilter2D::maxNormalAngle float ___maxNormalAngle_10; public: inline static int32_t get_offset_of_useTriggers_0() { return static_cast(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___useTriggers_0)); } inline bool get_useTriggers_0() const { return ___useTriggers_0; } inline bool* get_address_of_useTriggers_0() { return &___useTriggers_0; } inline void set_useTriggers_0(bool value) { ___useTriggers_0 = value; } inline static int32_t get_offset_of_useLayerMask_1() { return static_cast(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___useLayerMask_1)); } inline bool get_useLayerMask_1() const { return ___useLayerMask_1; } inline bool* get_address_of_useLayerMask_1() { return &___useLayerMask_1; } inline void set_useLayerMask_1(bool value) { ___useLayerMask_1 = value; } inline static int32_t get_offset_of_useDepth_2() { return static_cast(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___useDepth_2)); } inline bool get_useDepth_2() const { return ___useDepth_2; } inline bool* get_address_of_useDepth_2() { return &___useDepth_2; } inline void set_useDepth_2(bool value) { ___useDepth_2 = value; } inline static int32_t get_offset_of_useOutsideDepth_3() { return static_cast(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___useOutsideDepth_3)); } inline bool get_useOutsideDepth_3() const { return ___useOutsideDepth_3; } inline bool* get_address_of_useOutsideDepth_3() { return &___useOutsideDepth_3; } inline void set_useOutsideDepth_3(bool value) { ___useOutsideDepth_3 = value; } inline static int32_t get_offset_of_useNormalAngle_4() { return static_cast(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___useNormalAngle_4)); } inline bool get_useNormalAngle_4() const { return ___useNormalAngle_4; } inline bool* get_address_of_useNormalAngle_4() { return &___useNormalAngle_4; } inline void set_useNormalAngle_4(bool value) { ___useNormalAngle_4 = value; } inline static int32_t get_offset_of_useOutsideNormalAngle_5() { return static_cast(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___useOutsideNormalAngle_5)); } inline bool get_useOutsideNormalAngle_5() const { return ___useOutsideNormalAngle_5; } inline bool* get_address_of_useOutsideNormalAngle_5() { return &___useOutsideNormalAngle_5; } inline void set_useOutsideNormalAngle_5(bool value) { ___useOutsideNormalAngle_5 = value; } inline static int32_t get_offset_of_layerMask_6() { return static_cast(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___layerMask_6)); } inline LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 get_layerMask_6() const { return ___layerMask_6; } inline LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 * get_address_of_layerMask_6() { return &___layerMask_6; } inline void set_layerMask_6(LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 value) { ___layerMask_6 = value; } inline static int32_t get_offset_of_minDepth_7() { return static_cast(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___minDepth_7)); } inline float get_minDepth_7() const { return ___minDepth_7; } inline float* get_address_of_minDepth_7() { return &___minDepth_7; } inline void set_minDepth_7(float value) { ___minDepth_7 = value; } inline static int32_t get_offset_of_maxDepth_8() { return static_cast(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___maxDepth_8)); } inline float get_maxDepth_8() const { return ___maxDepth_8; } inline float* get_address_of_maxDepth_8() { return &___maxDepth_8; } inline void set_maxDepth_8(float value) { ___maxDepth_8 = value; } inline static int32_t get_offset_of_minNormalAngle_9() { return static_cast(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___minNormalAngle_9)); } inline float get_minNormalAngle_9() const { return ___minNormalAngle_9; } inline float* get_address_of_minNormalAngle_9() { return &___minNormalAngle_9; } inline void set_minNormalAngle_9(float value) { ___minNormalAngle_9 = value; } inline static int32_t get_offset_of_maxNormalAngle_10() { return static_cast(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___maxNormalAngle_10)); } inline float get_maxNormalAngle_10() const { return ___maxNormalAngle_10; } inline float* get_address_of_maxNormalAngle_10() { return &___maxNormalAngle_10; } inline void set_maxNormalAngle_10(float value) { ___maxNormalAngle_10 = value; } }; // Native definition for P/Invoke marshalling of UnityEngine.ContactFilter2D struct ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_pinvoke { int32_t ___useTriggers_0; int32_t ___useLayerMask_1; int32_t ___useDepth_2; int32_t ___useOutsideDepth_3; int32_t ___useNormalAngle_4; int32_t ___useOutsideNormalAngle_5; LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 ___layerMask_6; float ___minDepth_7; float ___maxDepth_8; float ___minNormalAngle_9; float ___maxNormalAngle_10; }; // Native definition for COM marshalling of UnityEngine.ContactFilter2D struct ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_com { int32_t ___useTriggers_0; int32_t ___useLayerMask_1; int32_t ___useDepth_2; int32_t ___useOutsideDepth_3; int32_t ___useNormalAngle_4; int32_t ___useOutsideNormalAngle_5; LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 ___layerMask_6; float ___minDepth_7; float ___maxDepth_8; float ___minNormalAngle_9; float ___maxNormalAngle_10; }; // UnityEngine.ContactPoint2D struct ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 { public: // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Point Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_Point_0; // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Normal Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_Normal_1; // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_RelativeVelocity Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_RelativeVelocity_2; // System.Single UnityEngine.ContactPoint2D::m_Separation float ___m_Separation_3; // System.Single UnityEngine.ContactPoint2D::m_NormalImpulse float ___m_NormalImpulse_4; // System.Single UnityEngine.ContactPoint2D::m_TangentImpulse float ___m_TangentImpulse_5; // System.Int32 UnityEngine.ContactPoint2D::m_Collider int32_t ___m_Collider_6; // System.Int32 UnityEngine.ContactPoint2D::m_OtherCollider int32_t ___m_OtherCollider_7; // System.Int32 UnityEngine.ContactPoint2D::m_Rigidbody int32_t ___m_Rigidbody_8; // System.Int32 UnityEngine.ContactPoint2D::m_OtherRigidbody int32_t ___m_OtherRigidbody_9; // System.Int32 UnityEngine.ContactPoint2D::m_Enabled int32_t ___m_Enabled_10; public: inline static int32_t get_offset_of_m_Point_0() { return static_cast(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_Point_0)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_Point_0() const { return ___m_Point_0; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_Point_0() { return &___m_Point_0; } inline void set_m_Point_0(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___m_Point_0 = value; } inline static int32_t get_offset_of_m_Normal_1() { return static_cast(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_Normal_1)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_Normal_1() const { return ___m_Normal_1; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_Normal_1() { return &___m_Normal_1; } inline void set_m_Normal_1(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___m_Normal_1 = value; } inline static int32_t get_offset_of_m_RelativeVelocity_2() { return static_cast(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_RelativeVelocity_2)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_RelativeVelocity_2() const { return ___m_RelativeVelocity_2; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_RelativeVelocity_2() { return &___m_RelativeVelocity_2; } inline void set_m_RelativeVelocity_2(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___m_RelativeVelocity_2 = value; } inline static int32_t get_offset_of_m_Separation_3() { return static_cast(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_Separation_3)); } inline float get_m_Separation_3() const { return ___m_Separation_3; } inline float* get_address_of_m_Separation_3() { return &___m_Separation_3; } inline void set_m_Separation_3(float value) { ___m_Separation_3 = value; } inline static int32_t get_offset_of_m_NormalImpulse_4() { return static_cast(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_NormalImpulse_4)); } inline float get_m_NormalImpulse_4() const { return ___m_NormalImpulse_4; } inline float* get_address_of_m_NormalImpulse_4() { return &___m_NormalImpulse_4; } inline void set_m_NormalImpulse_4(float value) { ___m_NormalImpulse_4 = value; } inline static int32_t get_offset_of_m_TangentImpulse_5() { return static_cast(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_TangentImpulse_5)); } inline float get_m_TangentImpulse_5() const { return ___m_TangentImpulse_5; } inline float* get_address_of_m_TangentImpulse_5() { return &___m_TangentImpulse_5; } inline void set_m_TangentImpulse_5(float value) { ___m_TangentImpulse_5 = value; } inline static int32_t get_offset_of_m_Collider_6() { return static_cast(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_Collider_6)); } inline int32_t get_m_Collider_6() const { return ___m_Collider_6; } inline int32_t* get_address_of_m_Collider_6() { return &___m_Collider_6; } inline void set_m_Collider_6(int32_t value) { ___m_Collider_6 = value; } inline static int32_t get_offset_of_m_OtherCollider_7() { return static_cast(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_OtherCollider_7)); } inline int32_t get_m_OtherCollider_7() const { return ___m_OtherCollider_7; } inline int32_t* get_address_of_m_OtherCollider_7() { return &___m_OtherCollider_7; } inline void set_m_OtherCollider_7(int32_t value) { ___m_OtherCollider_7 = value; } inline static int32_t get_offset_of_m_Rigidbody_8() { return static_cast(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_Rigidbody_8)); } inline int32_t get_m_Rigidbody_8() const { return ___m_Rigidbody_8; } inline int32_t* get_address_of_m_Rigidbody_8() { return &___m_Rigidbody_8; } inline void set_m_Rigidbody_8(int32_t value) { ___m_Rigidbody_8 = value; } inline static int32_t get_offset_of_m_OtherRigidbody_9() { return static_cast(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_OtherRigidbody_9)); } inline int32_t get_m_OtherRigidbody_9() const { return ___m_OtherRigidbody_9; } inline int32_t* get_address_of_m_OtherRigidbody_9() { return &___m_OtherRigidbody_9; } inline void set_m_OtherRigidbody_9(int32_t value) { ___m_OtherRigidbody_9 = value; } inline static int32_t get_offset_of_m_Enabled_10() { return static_cast(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_Enabled_10)); } inline int32_t get_m_Enabled_10() const { return ___m_Enabled_10; } inline int32_t* get_address_of_m_Enabled_10() { return &___m_Enabled_10; } inline void set_m_Enabled_10(int32_t value) { ___m_Enabled_10 = value; } }; // UnityEngine.Object struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 : public RuntimeObject { public: // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; public: inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0, ___m_CachedPtr_0)); } inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; } inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; } inline void set_m_CachedPtr_0(intptr_t value) { ___m_CachedPtr_0 = value; } }; struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields { public: // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; public: inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); } inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; } inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; } inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value) { ___OffsetOfInstanceIDInCPlusPlusObject_1 = value; } }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.Ray struct Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 { public: // UnityEngine.Vector3 UnityEngine.Ray::m_Origin Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Origin_0; // UnityEngine.Vector3 UnityEngine.Ray::m_Direction Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Direction_1; public: inline static int32_t get_offset_of_m_Origin_0() { return static_cast(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Origin_0)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Origin_0() const { return ___m_Origin_0; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Origin_0() { return &___m_Origin_0; } inline void set_m_Origin_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Origin_0 = value; } inline static int32_t get_offset_of_m_Direction_1() { return static_cast(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Direction_1)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Direction_1() const { return ___m_Direction_1; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Direction_1() { return &___m_Direction_1; } inline void set_m_Direction_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Direction_1 = value; } }; // UnityEngine.RaycastHit2D struct RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE { public: // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Centroid Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_Centroid_0; // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Point Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_Point_1; // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Normal Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_Normal_2; // System.Single UnityEngine.RaycastHit2D::m_Distance float ___m_Distance_3; // System.Single UnityEngine.RaycastHit2D::m_Fraction float ___m_Fraction_4; // System.Int32 UnityEngine.RaycastHit2D::m_Collider int32_t ___m_Collider_5; public: inline static int32_t get_offset_of_m_Centroid_0() { return static_cast(offsetof(RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE, ___m_Centroid_0)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_Centroid_0() const { return ___m_Centroid_0; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_Centroid_0() { return &___m_Centroid_0; } inline void set_m_Centroid_0(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___m_Centroid_0 = value; } inline static int32_t get_offset_of_m_Point_1() { return static_cast(offsetof(RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE, ___m_Point_1)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_Point_1() const { return ___m_Point_1; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_Point_1() { return &___m_Point_1; } inline void set_m_Point_1(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___m_Point_1 = value; } inline static int32_t get_offset_of_m_Normal_2() { return static_cast(offsetof(RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE, ___m_Normal_2)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_Normal_2() const { return ___m_Normal_2; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_Normal_2() { return &___m_Normal_2; } inline void set_m_Normal_2(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___m_Normal_2 = value; } inline static int32_t get_offset_of_m_Distance_3() { return static_cast(offsetof(RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE, ___m_Distance_3)); } inline float get_m_Distance_3() const { return ___m_Distance_3; } inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; } inline void set_m_Distance_3(float value) { ___m_Distance_3 = value; } inline static int32_t get_offset_of_m_Fraction_4() { return static_cast(offsetof(RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE, ___m_Fraction_4)); } inline float get_m_Fraction_4() const { return ___m_Fraction_4; } inline float* get_address_of_m_Fraction_4() { return &___m_Fraction_4; } inline void set_m_Fraction_4(float value) { ___m_Fraction_4 = value; } inline static int32_t get_offset_of_m_Collider_5() { return static_cast(offsetof(RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE, ___m_Collider_5)); } inline int32_t get_m_Collider_5() const { return ___m_Collider_5; } inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; } inline void set_m_Collider_5(int32_t value) { ___m_Collider_5 = value; } }; // UnityEngine.Component struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 { public: public: }; // UnityEngine.Behaviour struct Behaviour_tBDC7E9C3C898AD8348891B82D3E345801D920CA8 : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 { public: public: }; // UnityEngine.Rigidbody2D struct Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 { public: public: }; // UnityEngine.Collider2D struct Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 : public Behaviour_tBDC7E9C3C898AD8348891B82D3E345801D920CA8 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif // UnityEngine.ContactPoint2D[] struct ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32 : public RuntimeArray { public: ALIGN_FIELD (8) ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 m_Items[1]; public: inline ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 value) { m_Items[index] = value; } }; // UnityEngine.RaycastHit2D[] struct RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165 : public RuntimeArray { public: ALIGN_FIELD (8) RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE m_Items[1]; public: inline RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE value) { m_Items[index] = value; } }; // UnityEngine.Collider2D[] struct Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE : public RuntimeArray { public: ALIGN_FIELD (8) Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * m_Items[1]; public: inline Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Object[] struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A : public RuntimeArray { public: ALIGN_FIELD (8) RuntimeObject * m_Items[1]; public: inline RuntimeObject * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Void System.Collections.Generic.List`1::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_mC832F1AC0F814BAEB19175F5D7972A7507508BC3_gshared (List_1_t05CC3C859AB5E6024394EF9A42E3E696628CA02D * __this, const RuntimeMethod* method); // System.Void UnityEngine.Behaviour::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Behaviour__ctor_m409AEC21511ACF9A4CC0654DF4B8253E0D81D22C (Behaviour_tBDC7E9C3C898AD8348891B82D3E345801D920CA8 * __this, const RuntimeMethod* method); // System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ____unity_self0, const RuntimeMethod* method); // System.Void UnityEngine.ContactFilter2D::CheckConsistency() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2 (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * __this, const RuntimeMethod* method); // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6 (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * __this, LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 ___layerMask0, const RuntimeMethod* method); // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0 (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B (const RuntimeMethod* method); // UnityEngine.LayerMask UnityEngine.LayerMask::op_Implicit(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 LayerMask_op_Implicit_m3F256A7D96C66548F5B62C4621B9725301850300 (int32_t ___intVal0, const RuntimeMethod* method); // UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84 (const RuntimeMethod* method); // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method); // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51 (int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method); // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results4, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results4, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Ray::get_origin() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Ray::get_direction() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method); // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method); // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___distance1, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results2, int32_t ___layerMask3, const RuntimeMethod* method); // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___point1, float ___radius2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, const RuntimeMethod* method); // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___point1, float ___radius2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter3, const RuntimeMethod* method); // System.Void System.Collections.Generic.List`1::.ctor() inline void List_1__ctor_m215607BDEE600B30300565B4E05FFAA8EDF9A94D (List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D * __this, const RuntimeMethod* method) { (( void (*) (List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D *, const RuntimeMethod*))List_1__ctor_mC832F1AC0F814BAEB19175F5D7972A7507508BC3_gshared)(__this, method); } // System.String UnityEngine.UnityString::Format(System.String,System.Object[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387 (String_t* ___fmt0, ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* ___args1, const RuntimeMethod* method); // System.String UnityEngine.PhysicsScene2D::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, RuntimeObject * ___other0, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___other0, const RuntimeMethod* method); // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter4, const RuntimeMethod* method); // System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter4, RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * ___ret5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_m40B8BDD4BE4D95E3826334DA2A8E31EBAD7B6E8D (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m4D2446707FAC9EC36975B8119616F30BB724EA09 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter4, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter4, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m1A9DC1520B80AF8444C38FEEDEB40EDD405805A5 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_position_Injected_m7684DCAD6874A8D0A8560A052FEF85EF48280F73 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_Injected_m1C9E1C0F87779A134997F60E761CB23149B3C231 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MoveRotation_Angle_mC3124E587CD7E3524A1FFE8C82808D73BD013EF4 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, float ___angle0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___value0, const RuntimeMethod* method); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Collider2D::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider2D__ctor_m9E497E4A527D5ADD864AB3D7901A4087C45712C0 (Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * __this, const RuntimeMethod* method) { { Behaviour__ctor_m409AEC21511ACF9A4CC0654DF4B8253E0D81D22C(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Collision2D IL2CPP_EXTERN_C void Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshal_pinvoke(const Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D& unmarshaled, Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_pinvoke& marshaled) { marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0(); marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1(); marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2(); marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3(); marshaled.___m_RelativeVelocity_4 = unmarshaled.get_m_RelativeVelocity_4(); marshaled.___m_Enabled_5 = unmarshaled.get_m_Enabled_5(); marshaled.___m_ContactCount_6 = unmarshaled.get_m_ContactCount_6(); if (unmarshaled.get_m_ReusedContacts_7() != NULL) { il2cpp_array_size_t _unmarshaled_m_ReusedContacts_Length = (unmarshaled.get_m_ReusedContacts_7())->max_length; marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array(_unmarshaled_m_ReusedContacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_ReusedContacts_Length); i++) { (marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.get_m_ReusedContacts_7())->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_ReusedContacts_7 = NULL; } if (unmarshaled.get_m_LegacyContacts_8() != NULL) { il2cpp_array_size_t _unmarshaled_m_LegacyContacts_Length = (unmarshaled.get_m_LegacyContacts_8())->max_length; marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array(_unmarshaled_m_LegacyContacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_LegacyContacts_Length); i++) { (marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.get_m_LegacyContacts_8())->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_LegacyContacts_8 = NULL; } } IL2CPP_EXTERN_C void Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshal_pinvoke_back(const Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_pinvoke& marshaled, Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D& unmarshaled) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_pinvoke_FromNativeMethodDefinition_MetadataUsageId); s_Il2CppMethodInitialized = true; } int32_t unmarshaled_m_Collider_temp_0 = 0; unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0; unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0); int32_t unmarshaled_m_OtherCollider_temp_1 = 0; unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1; unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1); int32_t unmarshaled_m_Rigidbody_temp_2 = 0; unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2; unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2); int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0; unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3; unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3); Vector2_tA85D2DD88578276CA8A8796756458277E72D073D unmarshaled_m_RelativeVelocity_temp_4; memset((&unmarshaled_m_RelativeVelocity_temp_4), 0, sizeof(unmarshaled_m_RelativeVelocity_temp_4)); unmarshaled_m_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4; unmarshaled.set_m_RelativeVelocity_4(unmarshaled_m_RelativeVelocity_temp_4); int32_t unmarshaled_m_Enabled_temp_5 = 0; unmarshaled_m_Enabled_temp_5 = marshaled.___m_Enabled_5; unmarshaled.set_m_Enabled_5(unmarshaled_m_Enabled_temp_5); int32_t unmarshaled_m_ContactCount_temp_6 = 0; unmarshaled_m_ContactCount_temp_6 = marshaled.___m_ContactCount_6; unmarshaled.set_m_ContactCount_6(unmarshaled_m_ContactCount_temp_6); if (marshaled.___m_ReusedContacts_7 != NULL) { if (unmarshaled.get_m_ReusedContacts_7() == NULL) { unmarshaled.set_m_ReusedContacts_7(reinterpret_cast((ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32*)SZArrayNew(ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_ReusedContacts_7())->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.get_m_ReusedContacts_7())->SetAtUnchecked(static_cast(i), (marshaled.___m_ReusedContacts_7)[i]); } } if (marshaled.___m_LegacyContacts_8 != NULL) { if (unmarshaled.get_m_LegacyContacts_8() == NULL) { unmarshaled.set_m_LegacyContacts_8(reinterpret_cast((ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32*)SZArrayNew(ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_LegacyContacts_8())->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.get_m_LegacyContacts_8())->SetAtUnchecked(static_cast(i), (marshaled.___m_LegacyContacts_8)[i]); } } } // Conversion method for clean up from marshalling of: UnityEngine.Collision2D IL2CPP_EXTERN_C void Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshal_pinvoke_cleanup(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_pinvoke& marshaled) { if (marshaled.___m_ReusedContacts_7 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7); marshaled.___m_ReusedContacts_7 = NULL; } if (marshaled.___m_LegacyContacts_8 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8); marshaled.___m_LegacyContacts_8 = NULL; } } // Conversion methods for marshalling of: UnityEngine.Collision2D IL2CPP_EXTERN_C void Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshal_com(const Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D& unmarshaled, Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_com& marshaled) { marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0(); marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1(); marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2(); marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3(); marshaled.___m_RelativeVelocity_4 = unmarshaled.get_m_RelativeVelocity_4(); marshaled.___m_Enabled_5 = unmarshaled.get_m_Enabled_5(); marshaled.___m_ContactCount_6 = unmarshaled.get_m_ContactCount_6(); if (unmarshaled.get_m_ReusedContacts_7() != NULL) { il2cpp_array_size_t _unmarshaled_m_ReusedContacts_Length = (unmarshaled.get_m_ReusedContacts_7())->max_length; marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array(_unmarshaled_m_ReusedContacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_ReusedContacts_Length); i++) { (marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.get_m_ReusedContacts_7())->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_ReusedContacts_7 = NULL; } if (unmarshaled.get_m_LegacyContacts_8() != NULL) { il2cpp_array_size_t _unmarshaled_m_LegacyContacts_Length = (unmarshaled.get_m_LegacyContacts_8())->max_length; marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array(_unmarshaled_m_LegacyContacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_LegacyContacts_Length); i++) { (marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.get_m_LegacyContacts_8())->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_LegacyContacts_8 = NULL; } } IL2CPP_EXTERN_C void Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshal_com_back(const Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_com& marshaled, Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D& unmarshaled) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_com_FromNativeMethodDefinition_MetadataUsageId); s_Il2CppMethodInitialized = true; } int32_t unmarshaled_m_Collider_temp_0 = 0; unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0; unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0); int32_t unmarshaled_m_OtherCollider_temp_1 = 0; unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1; unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1); int32_t unmarshaled_m_Rigidbody_temp_2 = 0; unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2; unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2); int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0; unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3; unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3); Vector2_tA85D2DD88578276CA8A8796756458277E72D073D unmarshaled_m_RelativeVelocity_temp_4; memset((&unmarshaled_m_RelativeVelocity_temp_4), 0, sizeof(unmarshaled_m_RelativeVelocity_temp_4)); unmarshaled_m_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4; unmarshaled.set_m_RelativeVelocity_4(unmarshaled_m_RelativeVelocity_temp_4); int32_t unmarshaled_m_Enabled_temp_5 = 0; unmarshaled_m_Enabled_temp_5 = marshaled.___m_Enabled_5; unmarshaled.set_m_Enabled_5(unmarshaled_m_Enabled_temp_5); int32_t unmarshaled_m_ContactCount_temp_6 = 0; unmarshaled_m_ContactCount_temp_6 = marshaled.___m_ContactCount_6; unmarshaled.set_m_ContactCount_6(unmarshaled_m_ContactCount_temp_6); if (marshaled.___m_ReusedContacts_7 != NULL) { if (unmarshaled.get_m_ReusedContacts_7() == NULL) { unmarshaled.set_m_ReusedContacts_7(reinterpret_cast((ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32*)SZArrayNew(ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_ReusedContacts_7())->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.get_m_ReusedContacts_7())->SetAtUnchecked(static_cast(i), (marshaled.___m_ReusedContacts_7)[i]); } } if (marshaled.___m_LegacyContacts_8 != NULL) { if (unmarshaled.get_m_LegacyContacts_8() == NULL) { unmarshaled.set_m_LegacyContacts_8(reinterpret_cast((ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32*)SZArrayNew(ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_LegacyContacts_8())->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.get_m_LegacyContacts_8())->SetAtUnchecked(static_cast(i), (marshaled.___m_LegacyContacts_8)[i]); } } } // Conversion method for clean up from marshalling of: UnityEngine.Collision2D IL2CPP_EXTERN_C void Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshal_com_cleanup(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_com& marshaled) { if (marshaled.___m_ReusedContacts_7 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7); marshaled.___m_ReusedContacts_7 = NULL; } if (marshaled.___m_LegacyContacts_8 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8); marshaled.___m_LegacyContacts_8 = NULL; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.ContactFilter2D IL2CPP_EXTERN_C void ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshal_pinvoke(const ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4& unmarshaled, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_pinvoke& marshaled) { marshaled.___useTriggers_0 = static_cast(unmarshaled.get_useTriggers_0()); marshaled.___useLayerMask_1 = static_cast(unmarshaled.get_useLayerMask_1()); marshaled.___useDepth_2 = static_cast(unmarshaled.get_useDepth_2()); marshaled.___useOutsideDepth_3 = static_cast(unmarshaled.get_useOutsideDepth_3()); marshaled.___useNormalAngle_4 = static_cast(unmarshaled.get_useNormalAngle_4()); marshaled.___useOutsideNormalAngle_5 = static_cast(unmarshaled.get_useOutsideNormalAngle_5()); marshaled.___layerMask_6 = unmarshaled.get_layerMask_6(); marshaled.___minDepth_7 = unmarshaled.get_minDepth_7(); marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8(); marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9(); marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10(); } IL2CPP_EXTERN_C void ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshal_pinvoke_back(const ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_pinvoke& marshaled, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4& unmarshaled) { bool unmarshaled_useTriggers_temp_0 = false; unmarshaled_useTriggers_temp_0 = static_cast(marshaled.___useTriggers_0); unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0); bool unmarshaled_useLayerMask_temp_1 = false; unmarshaled_useLayerMask_temp_1 = static_cast(marshaled.___useLayerMask_1); unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1); bool unmarshaled_useDepth_temp_2 = false; unmarshaled_useDepth_temp_2 = static_cast(marshaled.___useDepth_2); unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2); bool unmarshaled_useOutsideDepth_temp_3 = false; unmarshaled_useOutsideDepth_temp_3 = static_cast(marshaled.___useOutsideDepth_3); unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3); bool unmarshaled_useNormalAngle_temp_4 = false; unmarshaled_useNormalAngle_temp_4 = static_cast(marshaled.___useNormalAngle_4); unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4); bool unmarshaled_useOutsideNormalAngle_temp_5 = false; unmarshaled_useOutsideNormalAngle_temp_5 = static_cast(marshaled.___useOutsideNormalAngle_5); unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5); LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 unmarshaled_layerMask_temp_6; memset((&unmarshaled_layerMask_temp_6), 0, sizeof(unmarshaled_layerMask_temp_6)); unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6; unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6); float unmarshaled_minDepth_temp_7 = 0.0f; unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7; unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7); float unmarshaled_maxDepth_temp_8 = 0.0f; unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8; unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8); float unmarshaled_minNormalAngle_temp_9 = 0.0f; unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9; unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9); float unmarshaled_maxNormalAngle_temp_10 = 0.0f; unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10; unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10); } // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D IL2CPP_EXTERN_C void ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshal_pinvoke_cleanup(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.ContactFilter2D IL2CPP_EXTERN_C void ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshal_com(const ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4& unmarshaled, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_com& marshaled) { marshaled.___useTriggers_0 = static_cast(unmarshaled.get_useTriggers_0()); marshaled.___useLayerMask_1 = static_cast(unmarshaled.get_useLayerMask_1()); marshaled.___useDepth_2 = static_cast(unmarshaled.get_useDepth_2()); marshaled.___useOutsideDepth_3 = static_cast(unmarshaled.get_useOutsideDepth_3()); marshaled.___useNormalAngle_4 = static_cast(unmarshaled.get_useNormalAngle_4()); marshaled.___useOutsideNormalAngle_5 = static_cast(unmarshaled.get_useOutsideNormalAngle_5()); marshaled.___layerMask_6 = unmarshaled.get_layerMask_6(); marshaled.___minDepth_7 = unmarshaled.get_minDepth_7(); marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8(); marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9(); marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10(); } IL2CPP_EXTERN_C void ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshal_com_back(const ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_com& marshaled, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4& unmarshaled) { bool unmarshaled_useTriggers_temp_0 = false; unmarshaled_useTriggers_temp_0 = static_cast(marshaled.___useTriggers_0); unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0); bool unmarshaled_useLayerMask_temp_1 = false; unmarshaled_useLayerMask_temp_1 = static_cast(marshaled.___useLayerMask_1); unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1); bool unmarshaled_useDepth_temp_2 = false; unmarshaled_useDepth_temp_2 = static_cast(marshaled.___useDepth_2); unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2); bool unmarshaled_useOutsideDepth_temp_3 = false; unmarshaled_useOutsideDepth_temp_3 = static_cast(marshaled.___useOutsideDepth_3); unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3); bool unmarshaled_useNormalAngle_temp_4 = false; unmarshaled_useNormalAngle_temp_4 = static_cast(marshaled.___useNormalAngle_4); unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4); bool unmarshaled_useOutsideNormalAngle_temp_5 = false; unmarshaled_useOutsideNormalAngle_temp_5 = static_cast(marshaled.___useOutsideNormalAngle_5); unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5); LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 unmarshaled_layerMask_temp_6; memset((&unmarshaled_layerMask_temp_6), 0, sizeof(unmarshaled_layerMask_temp_6)); unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6; unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6); float unmarshaled_minDepth_temp_7 = 0.0f; unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7; unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7); float unmarshaled_maxDepth_temp_8 = 0.0f; unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8; unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8); float unmarshaled_minNormalAngle_temp_9 = 0.0f; unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9; unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9); float unmarshaled_maxNormalAngle_temp_10 = 0.0f; unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10; unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10); } // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D IL2CPP_EXTERN_C void ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshal_com_cleanup(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_com& marshaled) { } // System.Void UnityEngine.ContactFilter2D::CheckConsistency() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2 (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * __this, const RuntimeMethod* method) { { ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE((ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)__this, /*hidden argument*/NULL); return; } } IL2CPP_EXTERN_C void ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * _thisAdjusted = reinterpret_cast(__this + _offset); ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2(_thisAdjusted, method); } // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6 (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * __this, LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 ___layerMask0, const RuntimeMethod* method) { { LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 L_0 = ___layerMask0; __this->set_layerMask_6(L_0); __this->set_useLayerMask_1((bool)1); return; } } IL2CPP_EXTERN_C void ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6_AdjustorThunk (RuntimeObject * __this, LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 ___layerMask0, const RuntimeMethod* method) { int32_t _offset = 1; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * _thisAdjusted = reinterpret_cast(__this + _offset); ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6(_thisAdjusted, ___layerMask0, method); } // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0 (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method) { { float L_0 = ___minDepth0; __this->set_minDepth_7(L_0); float L_1 = ___maxDepth1; __this->set_maxDepth_8(L_1); __this->set_useDepth_2((bool)1); ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2((ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)__this, /*hidden argument*/NULL); return; } } IL2CPP_EXTERN_C void ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0_AdjustorThunk (RuntimeObject * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method) { int32_t _offset = 1; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * _thisAdjusted = reinterpret_cast(__this + _offset); ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0(_thisAdjusted, ___minDepth0, ___maxDepth1, method); } // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51 (int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51_MetadataUsageId); s_Il2CppMethodInitialized = true; } ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_0; memset((&V_0), 0, sizeof(V_0)); ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_1; memset((&V_1), 0, sizeof(V_1)); { il2cpp_codegen_initobj((&V_0), sizeof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 )); IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); bool L_0 = Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B(/*hidden argument*/NULL); (&V_0)->set_useTriggers_0(L_0); int32_t L_1 = ___layerMask0; LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 L_2 = LayerMask_op_Implicit_m3F256A7D96C66548F5B62C4621B9725301850300(L_1, /*hidden argument*/NULL); ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6((ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)(&V_0), L_2, /*hidden argument*/NULL); float L_3 = ___minDepth1; float L_4 = ___maxDepth2; ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0((ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)(&V_0), L_3, L_4, /*hidden argument*/NULL); ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_5 = V_0; V_1 = L_5; goto IL_0031; } IL_0031: { ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_6 = V_1; return L_6; } } // System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ____unity_self0, const RuntimeMethod* method) { typedef void (*ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE_ftn) (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *); static ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)"); _il2cpp_icall_func(____unity_self0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84 (const RuntimeMethod* method) { PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_1; memset((&V_1), 0, sizeof(V_1)); { il2cpp_codegen_initobj((&V_0), sizeof(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 )); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = V_0; V_1 = L_0; goto IL_000d; } IL_000d: { PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_1 = V_1; return L_1; } } // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B (const RuntimeMethod* method) { typedef bool (*Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B_ftn) (); static Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::get_queriesHitTriggers()"); bool retVal = _il2cpp_icall_func(); return retVal; } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE Physics2D_Raycast_mD22D6BC52ACAB22598A720525B3840C019842FFC (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_mD22D6BC52ACAB22598A720525B3840C019842FFC_MetadataUsageId); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0; memset((&V_0), 0, sizeof(V_0)); RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_1; memset((&V_1), 0, sizeof(V_1)); { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); V_0 = L_0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1; RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_3 = PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), /*hidden argument*/NULL); V_1 = L_3; goto IL_001a; } IL_001a: { RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_4 = V_1; return L_4; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE Physics2D_Raycast_m468BF2D74BED92728533EA2108830C44ED93A0EF (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_m468BF2D74BED92728533EA2108830C44ED93A0EF_MetadataUsageId); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0; memset((&V_0), 0, sizeof(V_0)); RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_1; memset((&V_1), 0, sizeof(V_1)); { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); V_0 = L_0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1; float L_3 = ___distance2; RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_4 = PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), /*hidden argument*/NULL); V_1 = L_4; goto IL_0016; } IL_0016: { RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_5 = V_1; return L_5; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE Physics2D_Raycast_mBEB66E9AA034BD0AE1B1C99DF872247B0131CBDD (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_mBEB66E9AA034BD0AE1B1C99DF872247B0131CBDD_MetadataUsageId); s_Il2CppMethodInitialized = true; } ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_1; memset((&V_1), 0, sizeof(V_1)); RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_2; memset((&V_2), 0, sizeof(V_2)); { int32_t L_0 = ___layerMask3; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_1 = ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51(L_0, (-std::numeric_limits::infinity()), (std::numeric_limits::infinity()), /*hidden argument*/NULL); V_0 = L_1; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_2 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); V_1 = L_2; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_3 = ___origin0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_4 = ___direction1; float L_5 = ___distance2; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_6 = V_0; RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_7 = PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_1), L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_2 = L_7; goto IL_0026; } IL_0026: { RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_8 = V_2; return L_8; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE Physics2D_Raycast_mB43742B1077F487D1458388C5B11EE46D73533C0 (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_mB43742B1077F487D1458388C5B11EE46D73533C0_MetadataUsageId); s_Il2CppMethodInitialized = true; } ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_1; memset((&V_1), 0, sizeof(V_1)); RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_2; memset((&V_2), 0, sizeof(V_2)); { int32_t L_0 = ___layerMask3; float L_1 = ___minDepth4; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_2 = ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51(L_0, L_1, (std::numeric_limits::infinity()), /*hidden argument*/NULL); V_0 = L_2; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_3 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); V_1 = L_3; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_4 = ___origin0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_5 = ___direction1; float L_6 = ___distance2; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_7 = V_0; RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_8 = PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_1), L_4, L_5, L_6, L_7, /*hidden argument*/NULL); V_2 = L_8; goto IL_0023; } IL_0023: { RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_9 = V_2; return L_9; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE Physics2D_Raycast_m4803AD692674FEE7EE269A6170AD5CEFEA6D3D78 (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, float ___maxDepth5, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_m4803AD692674FEE7EE269A6170AD5CEFEA6D3D78_MetadataUsageId); s_Il2CppMethodInitialized = true; } ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_1; memset((&V_1), 0, sizeof(V_1)); RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_2; memset((&V_2), 0, sizeof(V_2)); { int32_t L_0 = ___layerMask3; float L_1 = ___minDepth4; float L_2 = ___maxDepth5; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_3 = ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51(L_0, L_1, L_2, /*hidden argument*/NULL); V_0 = L_3; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_4 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); V_1 = L_4; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_5 = ___origin0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_6 = ___direction1; float L_7 = ___distance2; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_8 = V_0; RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_9 = PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_1), L_5, L_6, L_7, L_8, /*hidden argument*/NULL); V_2 = L_9; goto IL_0020; } IL_0020: { RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_10 = V_2; return L_10; } } // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m0C22B1CACFA7E2A16D731B6E2D9D2ABC0666CCCE (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter2, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_m0C22B1CACFA7E2A16D731B6E2D9D2ABC0666CCCE_MetadataUsageId); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); V_0 = L_0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_3 = ___contactFilter2; RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_4 = ___results3; int32_t L_5 = PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, (std::numeric_limits::infinity()), L_3, L_4, /*hidden argument*/NULL); V_1 = L_5; goto IL_001a; } IL_001a: { int32_t L_6 = V_1; return L_6; } } // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m8678AB161A71C09D7606299D194A90BA814BA543 (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter2, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results3, float ___distance4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_m8678AB161A71C09D7606299D194A90BA814BA543_MetadataUsageId); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); V_0 = L_0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1; float L_3 = ___distance4; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_4 = ___contactFilter2; RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_5 = ___results3; int32_t L_6 = PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0017; } IL_0017: { int32_t L_7 = V_1; return L_7; } } // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m940284F559A12F0594CF6E1A20583F7EA67E8645 (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter2, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results3, float ___distance4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_Raycast_m940284F559A12F0594CF6E1A20583F7EA67E8645_MetadataUsageId); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); V_0 = L_0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1; float L_3 = ___distance4; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_4 = ___contactFilter2; List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * L_5 = ___results3; int32_t L_6 = PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0017; } IL_0017: { int32_t L_7 = V_1; return L_7; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_mBD650C3EA6E692CE3E1255B6EAADF659307012D8 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_mBD650C3EA6E692CE3E1255B6EAADF659307012D8_MetadataUsageId); s_Il2CppMethodInitialized = true; } RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* V_0 = NULL; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_3 = Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612(L_0, L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), /*hidden argument*/NULL); V_0 = L_3; goto IL_0023; } IL_0023: { RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_mACC24DD73E1388C1DF86847390B89A5B0223F03A (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___distance1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_mACC24DD73E1388C1DF86847390B89A5B0223F03A_MetadataUsageId); s_Il2CppMethodInitialized = true; } RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* V_0 = NULL; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___distance1; RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_4 = Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612(L_0, L_1, L_2, L_3, ((int32_t)-5), /*hidden argument*/NULL); V_0 = L_4; goto IL_001f; } IL_001f: { RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_m04BCAB03333B049C48BE61036E512E12A5FBD053 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___distance1, int32_t ___layerMask2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_m04BCAB03333B049C48BE61036E512E12A5FBD053_MetadataUsageId); s_Il2CppMethodInitialized = true; } RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* V_0 = NULL; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___distance1; int32_t L_4 = ___layerMask2; RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_5 = Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_001e; } IL_001e: { RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612_MetadataUsageId); s_Il2CppMethodInitialized = true; } { float L_0 = ___distance3; int32_t L_1 = ___layerMask4; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_2 = Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___origin1), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction2), L_0, L_1, /*hidden argument*/NULL); return L_2; } } // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m5F1AF31EEB67FE97AD2C40C102914371C2E825F0 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionNonAlloc_m5F1AF31EEB67FE97AD2C40C102914371C2E825F0_MetadataUsageId); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); V_0 = L_0; Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_1 = ___ray0; RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_2 = ___results1; int32_t L_3 = PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, (std::numeric_limits::infinity()), L_2, ((int32_t)-5), /*hidden argument*/NULL); V_1 = L_3; goto IL_001a; } IL_001a: { int32_t L_4 = V_1; return L_4; } } // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m1A638894F08E9F401C7161D02171805B4897B51E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results1, float ___distance2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionNonAlloc_m1A638894F08E9F401C7161D02171805B4897B51E_MetadataUsageId); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); V_0 = L_0; Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_1 = ___ray0; float L_2 = ___distance2; RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_3 = ___results1; int32_t L_4 = PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), /*hidden argument*/NULL); V_1 = L_4; goto IL_0016; } IL_0016: { int32_t L_5 = V_1; return L_5; } } // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m3817EA2CC7B95C89683ACE0E433D6D4C6735CA0A (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionNonAlloc_m3817EA2CC7B95C89683ACE0E433D6D4C6735CA0A_MetadataUsageId); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); V_0 = L_0; Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_1 = ___ray0; float L_2 = ___distance2; RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_3 = ___results1; int32_t L_4 = ___layerMask3; int32_t L_5 = PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_1 = L_5; goto IL_0015; } IL_0015: { int32_t L_6 = V_1; return L_6; } } // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* Physics2D_OverlapCircleAll_mBFBC7E35BEE5A16F6AB7184BF7302A6DBB9278BB (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___point0, float ___radius1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_OverlapCircleAll_mBFBC7E35BEE5A16F6AB7184BF7302A6DBB9278BB_MetadataUsageId); s_Il2CppMethodInitialized = true; } ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_0; memset((&V_0), 0, sizeof(V_0)); Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* V_1 = NULL; { ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_0 = ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51(((int32_t)-5), (-std::numeric_limits::infinity()), (std::numeric_limits::infinity()), /*hidden argument*/NULL); V_0 = L_0; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_1 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL); Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___point0; float L_3 = ___radius1; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_4 = V_0; Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* L_5 = Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889(L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_1 = L_5; goto IL_0023; } IL_0023: { Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* L_6 = V_1; return L_6; } } // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___point1, float ___radius2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889_MetadataUsageId); s_Il2CppMethodInitialized = true; } { float L_0 = ___radius2; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var); Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* L_1 = Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&___physicsScene0), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___point1), L_0, (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)(&___contactFilter3), /*hidden argument*/NULL); return L_1; } } // System.Void UnityEngine.Physics2D::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics2D__cctor_mC0D622F2EAF13BF0513DB2969E50EEC5631CDBFC (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics2D__cctor_mC0D622F2EAF13BF0513DB2969E50EEC5631CDBFC_MetadataUsageId); s_Il2CppMethodInitialized = true; } { List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D * L_0 = (List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D *)il2cpp_codegen_object_new(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D_il2cpp_TypeInfo_var); List_1__ctor_m215607BDEE600B30300565B4E05FFAA8EDF9A94D(L_0, /*hidden argument*/List_1__ctor_m215607BDEE600B30300565B4E05FFAA8EDF9A94D_RuntimeMethod_var); ((Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var))->set_m_LastDisabledRigidbody2D_0(L_0); return; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method) { typedef RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* (*Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A_ftn) (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t); static Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)"); RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___layerMask4); return retVal; } // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___point1, float ___radius2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter3, const RuntimeMethod* method) { typedef Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* (*Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398_ftn) (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, float, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *); static Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)"); Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* retVal = _il2cpp_icall_func(___physicsScene0, ___point1, ___radius2, ___contactFilter3); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.String UnityEngine.PhysicsScene2D::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE_MetadataUsageId); s_Il2CppMethodInitialized = true; } String_t* V_0 = NULL; { ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_0 = (ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)SZArrayNew(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var, (uint32_t)1); ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_1 = L_0; int32_t L_2 = __this->get_m_Handle_0(); int32_t L_3 = L_2; RuntimeObject * L_4 = Box(Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var, &L_3); NullCheck(L_1); ArrayElementTypeCheck (L_1, L_4); (L_1)->SetAt(static_cast(0), (RuntimeObject *)L_4); String_t* L_5 = UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387(_stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4, L_1, /*hidden argument*/NULL); V_0 = L_5; goto IL_0022; } IL_0022: { String_t* L_6 = V_0; return L_6; } } IL2CPP_EXTERN_C String_t* PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE(_thisAdjusted, method); } // System.Int32 UnityEngine.PhysicsScene2D::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; { int32_t L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000a; } IL_000a: { int32_t L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467(_thisAdjusted, method); } // System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, RuntimeObject * ___other0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8_MetadataUsageId); s_Il2CppMethodInitialized = true; } PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; bool V_2 = false; { RuntimeObject * L_0 = ___other0; V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0); bool L_1 = V_1; if (!L_1) { goto IL_0015; } } { V_2 = (bool)0; goto IL_002d; } IL_0015: { RuntimeObject * L_2 = ___other0; V_0 = ((*(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)UnBox(L_2, PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58_il2cpp_TypeInfo_var)))); int32_t L_3 = __this->get_m_Handle_0(); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_4 = V_0; int32_t L_5 = L_4.get_m_Handle_0(); V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0); goto IL_002d; } IL_002d: { bool L_6 = V_2; return L_6; } } IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8(_thisAdjusted, ___other0, method); } // System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___other0, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = __this->get_m_Handle_0(); PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_1 = ___other0; int32_t L_2 = L_1.get_m_Handle_0(); V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0); goto IL_0012; } IL_0012: { bool L_3 = V_0; return L_3; } } IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293_AdjustorThunk (RuntimeObject * __this, PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___other0, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293(_thisAdjusted, ___other0, method); } // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method) { ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_0; memset((&V_0), 0, sizeof(V_0)); RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_1; memset((&V_1), 0, sizeof(V_1)); { int32_t L_0 = ___layerMask3; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_1 = ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51(L_0, (-std::numeric_limits::infinity()), (std::numeric_limits::infinity()), /*hidden argument*/NULL); V_0 = L_1; PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_2 = (*(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)__this); Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_3 = ___origin0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_4 = ___direction1; float L_5 = ___distance2; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_6 = V_0; RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_7 = PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718(L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0025; } IL_0025: { RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_8 = V_1; return L_8; } } IL2CPP_EXTERN_C RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987_AdjustorThunk (RuntimeObject * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___layerMask3, method); } // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, const RuntimeMethod* method) { RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_0; memset((&V_0), 0, sizeof(V_0)); { PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = (*(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)__this); Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1; float L_3 = ___distance2; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_4 = ___contactFilter3; RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_5 = PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_0014; } IL_0014: { RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_6 = V_0; return L_6; } } IL2CPP_EXTERN_C RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8_AdjustorThunk (RuntimeObject * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___contactFilter3, method); } // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter4, const RuntimeMethod* method) { RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_0; memset((&V_0), 0, sizeof(V_0)); { float L_0 = ___distance3; PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&___physicsScene0), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___origin1), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___direction2), L_0, (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)(&___contactFilter4), (RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE *)(&V_0), /*hidden argument*/NULL); RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_1 = V_0; return L_1; } } // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results4, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = (*(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)__this); Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1; float L_3 = ___distance2; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_4 = ___contactFilter3; RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_5 = ___results4; int32_t L_6 = PhysicsScene2D_RaycastArray_Internal_m40B8BDD4BE4D95E3826334DA2A8E31EBAD7B6E8D(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_0016; } IL_0016: { int32_t L_7 = V_0; return L_7; } } IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A_AdjustorThunk (RuntimeObject * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results4, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___contactFilter3, ___results4, method); } // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_m40B8BDD4BE4D95E3826334DA2A8E31EBAD7B6E8D (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method) { { float L_0 = ___distance3; RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_1 = ___results5; int32_t L_2 = PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&___physicsScene0), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___origin1), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___direction2), L_0, (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)(&___contactFilter4), L_1, /*hidden argument*/NULL); return L_2; } } // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results4, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = (*(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)__this); Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0; Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1; float L_3 = ___distance2; ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_4 = ___contactFilter3; List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * L_5 = ___results4; int32_t L_6 = PhysicsScene2D_RaycastList_Internal_m4D2446707FAC9EC36975B8119616F30BB724EA09(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_0016; } IL_0016: { int32_t L_7 = V_0; return L_7; } } IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24_AdjustorThunk (RuntimeObject * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results4, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___contactFilter3, ___results4, method); } // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m4D2446707FAC9EC36975B8119616F30BB724EA09 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter4, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results5, const RuntimeMethod* method) { { float L_0 = ___distance3; List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * L_1 = ___results5; int32_t L_2 = PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&___physicsScene0), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___origin1), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___direction2), L_0, (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)(&___contactFilter4), L_1, /*hidden argument*/NULL); return L_2; } } // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___distance1, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results2, int32_t ___layerMask3, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = (*(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)__this); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___distance1; int32_t L_4 = ___layerMask3; RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_5 = ___results2; int32_t L_6 = PhysicsScene2D_GetRayIntersectionArray_Internal_m1A9DC1520B80AF8444C38FEEDEB40EDD405805A5(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_0021; } IL_0021: { int32_t L_7 = V_0; return L_7; } } IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC_AdjustorThunk (RuntimeObject * __this, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___distance1, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results2, int32_t ___layerMask3, const RuntimeMethod* method) { int32_t _offset = 1; PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast(__this + _offset); return PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC(_thisAdjusted, ___ray0, ___distance1, ___results2, ___layerMask3, method); } // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m1A9DC1520B80AF8444C38FEEDEB40EDD405805A5 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method) { { float L_0 = ___distance3; int32_t L_1 = ___layerMask4; RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_2 = ___results5; int32_t L_3 = PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___origin1), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction2), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter4, RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * ___ret5, const RuntimeMethod* method) { typedef void (*PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A_ftn) (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, float, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *, RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE *); static PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)"); _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___contactFilter4, ___ret5); } // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143_ftn) (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, float, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165*); static PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])"); int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___contactFilter4, ___results5); return retVal; } // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter4, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results5, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B_ftn) (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, float, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 *); static PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1)"); int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___contactFilter4, ___results5); return retVal; } // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9_ftn) (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165*); static PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])"); int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___layerMask4, ___results5); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_position() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tA85D2DD88578276CA8A8796756458277E72D073D Rigidbody2D_get_position_m68CB3236D19D7472ABDE1F5A5A9BD924595361B8 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, const RuntimeMethod* method) { Vector2_tA85D2DD88578276CA8A8796756458277E72D073D V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody2D_get_position_Injected_m7684DCAD6874A8D0A8560A052FEF85EF48280F73(__this, (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&V_0), /*hidden argument*/NULL); Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody2D::set_position(UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_m33DABE99FD458EEA8807FCC48F99AAFFCFECD60F (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___value0, const RuntimeMethod* method) { { Rigidbody2D_set_position_Injected_m1C9E1C0F87779A134997F60E761CB23149B3C231(__this, (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___value0), /*hidden argument*/NULL); return; } } // System.Single UnityEngine.Rigidbody2D::get_rotation() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody2D_get_rotation_mAF8F2E151EF82D8CF48DEDC17FE6882C2A67AF5C (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, const RuntimeMethod* method) { typedef float (*Rigidbody2D_get_rotation_mAF8F2E151EF82D8CF48DEDC17FE6882C2A67AF5C_ftn) (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE *); static Rigidbody2D_get_rotation_mAF8F2E151EF82D8CF48DEDC17FE6882C2A67AF5C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_get_rotation_mAF8F2E151EF82D8CF48DEDC17FE6882C2A67AF5C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_rotation()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody2D::set_rotation(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_rotation_m0945A4D66B39C6698EFBF73F2A95969C976A858B (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_set_rotation_m0945A4D66B39C6698EFBF73F2A95969C976A858B_ftn) (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE *, float); static Rigidbody2D_set_rotation_m0945A4D66B39C6698EFBF73F2A95969C976A858B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_set_rotation_m0945A4D66B39C6698EFBF73F2A95969C976A858B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_rotation(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MoveRotation_m657F4C682EF73C115151B5442B0AD415C09F130A (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, float ___angle0, const RuntimeMethod* method) { { float L_0 = ___angle0; Rigidbody2D_MoveRotation_Angle_mC3124E587CD7E3524A1FFE8C82808D73BD013EF4(__this, L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MoveRotation_Angle_mC3124E587CD7E3524A1FFE8C82808D73BD013EF4 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, float ___angle0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_MoveRotation_Angle_mC3124E587CD7E3524A1FFE8C82808D73BD013EF4_ftn) (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE *, float); static Rigidbody2D_MoveRotation_Angle_mC3124E587CD7E3524A1FFE8C82808D73BD013EF4_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_MoveRotation_Angle_mC3124E587CD7E3524A1FFE8C82808D73BD013EF4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)"); _il2cpp_icall_func(__this, ___angle0); } // UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tA85D2DD88578276CA8A8796756458277E72D073D Rigidbody2D_get_velocity_m5ABF36BDF90FD7308BE608667B9E8F3DA5A207F1 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, const RuntimeMethod* method) { Vector2_tA85D2DD88578276CA8A8796756458277E72D073D V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C(__this, (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&V_0), /*hidden argument*/NULL); Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_mE0DBCE5B683024B106C2AB6943BBA550B5BD0B83 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___value0, const RuntimeMethod* method) { { Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E(__this, (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___value0), /*hidden argument*/NULL); return; } } // System.Single UnityEngine.Rigidbody2D::get_angularVelocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody2D_get_angularVelocity_m98681305F4188D29DA152F508BE7B73260CCEE46 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, const RuntimeMethod* method) { typedef float (*Rigidbody2D_get_angularVelocity_m98681305F4188D29DA152F508BE7B73260CCEE46_ftn) (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE *); static Rigidbody2D_get_angularVelocity_m98681305F4188D29DA152F508BE7B73260CCEE46_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_get_angularVelocity_m98681305F4188D29DA152F508BE7B73260CCEE46_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_angularVelocity()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Rigidbody2D::set_angularVelocity(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_angularVelocity_mEA0807B27FFA3A839397575C2696F6B15693C599 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, float ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_set_angularVelocity_mEA0807B27FFA3A839397575C2696F6B15693C599_ftn) (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE *, float); static Rigidbody2D_set_angularVelocity_mEA0807B27FFA3A839397575C2696F6B15693C599_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_set_angularVelocity_mEA0807B27FFA3A839397575C2696F6B15693C599_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_angularVelocity(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_position_Injected_m7684DCAD6874A8D0A8560A052FEF85EF48280F73 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_get_position_Injected_m7684DCAD6874A8D0A8560A052FEF85EF48280F73_ftn) (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *); static Rigidbody2D_get_position_Injected_m7684DCAD6874A8D0A8560A052FEF85EF48280F73_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_get_position_Injected_m7684DCAD6874A8D0A8560A052FEF85EF48280F73_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_Injected_m1C9E1C0F87779A134997F60E761CB23149B3C231 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_set_position_Injected_m1C9E1C0F87779A134997F60E761CB23149B3C231_ftn) (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *); static Rigidbody2D_set_position_Injected_m1C9E1C0F87779A134997F60E761CB23149B3C231_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_set_position_Injected_m1C9E1C0F87779A134997F60E761CB23149B3C231_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C_ftn) (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *); static Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E_ftn) (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *); static Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif