local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, { __index = IGameInfo }) local self = setmetatable({}, { __index = M }) self.class = "EXGameInfo" UIPackage.AddPackage("extend/majiang/zhuanzhuan/ui/Info_MJ_ZhuanZhuan") return self end function M:FillData() self._maxPlayer = 4 -- 默认玩家人数 self._roundChoice = 4 -- 回合选项数 if oldGameVersion == 1 then self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_ZhuanZhuan/Cgm_create_room") else self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_ZhuanZhuan/Cgm_create_room") end if oldGameVersion == 2 then self._config:GetController("xipai").selectedIndex = 0 self.xipaiValueText = self._config:GetChild('xipaifen') self.xipaiValueText.text = 1 self.xipaiValue = 1 self.anchouValueText = self._config:GetChild('anchoufen') self.anchouValueText.text = 1 self.anchouValue = 1 local btn_cr = self._config:GetChild('sdsrbtn') btn_cr.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == -1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1, "输入数据异常!") end self.xipaiValueText.text = value / 100 self.xipaiValue = value / 100 end, 3, nil) gniv:Show() end ) local btn_cr2 = self._config:GetChild('anchoubtn') btn_cr2.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == -1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1, "输入数据异常!") end self.anchouValueText.text = value / 100 self.anchouValue = value / 100 end, 3, nil) gniv:Show() end ) end end local _help_url = "ui://Info_MJ_ZhuanZhuan/Com_help" function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_MJ_ZhuanZhuan/icon" function M:GetIconUrl() return _icon_url end local _icon_url1 = "ui://Info_MJ_ZhuanZhuan/icon1" function M:GetIconUrl1() return _icon_url1 end local _play_list = {} --{"红中麻将","三人红中","二人红中"} function M:GetPlayList() return _play_list end function M:SelectedConfigData() local _config = self._config local round = _config:GetController("round").selectedIndex + 1 local people = _config:GetController("play_list").selectedIndex + 2 local niao_type = _config:GetController("NiaoType").selectedIndex + 1 local zha_ma = _config:GetController("zha").selectedIndex + 1 local wo_niao = _config:GetController("wowoniao").selectedIndex + 1 local aa = _config:GetController("Cost").selectedIndex local piao_niao = _config:GetChild("btn_piao_niao").selected ---------- -- local piao_niao1=0 -- if _config:GetController('piao') then -- piao_niao1=_config:GetController('piao').selectedIndex -- end -- local piao1=false -- local piao2=false -- local piao3=false -- local piao_niao_opt=0 -- if piao_niao1==2 then -- piao_niao_opt=_config:GetController("piaofen").selectedIndex -- end local xi_pai = false local xi_paifen = 0 if _config:GetChild("xipai") then xi_pai = _config:GetChild("xipai").selected end -- local fengding_score=0 -- if _config:GetController("fengding") then -- fengding_score=_config:GetController("fengding").selectedIndex -- end local dianpao = _config:GetChild("btn_dianpaohu").selected local seven_pair = _config:GetChild("btn_qidui").selected local laizi = _config:GetChild("btn_hongzhong").selected local bi_hu = _config:GetChild("btn_bihu").selected local hz_hu = _config:GetChild("btn_wuzhong").selected local buzhong = _config:GetChild("btn_buzhongsuanquanzhong").selected local zhuangxian = _config:GetChild("btn_zhuangxiansuanfen").selected local qgdp = _config:GetController("qianggang").selectedIndex local qianggang_dianpao = false if qgdp == 1 then qianggang_dianpao = true end ---------- local _data = {} _data["opt"] = round _data["maxPlayers"] = people _data["niao"] = niao_type if oldGameVersion == 1 then _data["niao_opt"] = niao_type == 2 and 1 or (niao_type == 3 and wo_niao or zha_ma) else _data["niao_opt"] = niao_type == 2 and 1 or (niao_type == 3 and wo_niao or zha_ma) end _data["niao_opt_score"] = wo_niao _data["zhuangxian"] = zhuangxian _data["qidui"] = seven_pair _data["hz_hu"] = hz_hu _data["dianpao"] = dianpao _data["bi_hu"] = bi_hu _data["laizi"] = laizi _data["qianggang_dianpao"] = qianggang_dianpao _data["AA"] = aa _data["piao_niao"] = piao_niao -- _data['piao1'] = piao1 -- _data['piao2'] = piao2 -- _data['piao3'] = piao3 _data['xi_pai'] = xi_pai -- auto_piao=false -- if piao_niao==2 then -- if piao1 or piao2 or piao3 then -- auto_piao=true -- end -- end -- _data['auto_piao'] = auto_piao -- _data['piao_niao_opt'] = piao_niao_opt local xi_pai_score = 0 local an_chou_score = 0 if oldGameVersion == 2 then xi_pai_score = self.xipaiValue an_chou_score = self.anchouValue end _data['xi_pai_score'] = xi_pai_score * 100 _data['an_chou_score'] = an_chou_score * 100 --_data["fengding_score"] = fengding_score return _data end function M:LoadConfigData(data) local _config = self._config _config:GetController("round").selectedIndex = data.opt - 1 -- == 1 and 0 or 1 _config:GetController("play_list").selectedIndex = data.maxPlayers - 2 _config:GetChild("btn_qidui").selected = data.qidui _config:GetChild("btn_zhuangxiansuanfen").selected = data.zhuangxian _config:GetChild("btn_hongzhong").selected = data.laizi _config:GetChild("btn_wuzhong").selected = data.hz_hu _config:GetChild("btn_dianpaohu").selected = data.dianpao _config:GetChild("btn_bihu").selected = data.bi_hu --_config:GetChild("btn_buzhongsuanquanzhong").selected=data.buzhong if data.qianggang_dianpao == true then _config:GetController("qianggang").selectedIndex = 1 else _config:GetController("qianggang").selectedIndex = 0 end _config:GetController("NiaoType").selectedIndex = data.niao - 1 if data.niao == 1 then _config:GetController("zha").selectedIndex = data.niao_opt - 1 elseif data.niao == 3 then _config:GetController("wowoniao").selectedIndex = data.niao_opt - 1 end _config:GetController("wowoniao").selectedIndex = data.niao_opt_score - 1 _config:GetController("Cost").selectedIndex = data.AA or 0 _config:GetChild("btn_piao_niao").selected = data.piao_niao -- if _config:GetController("piao") then -- _config:GetController("piao").selectedIndex=data.piao_niao -- _config:GetChild('pf1').selected=data.piao1 -- _config:GetChild('pf2').selected=data.piao2 -- _config:GetChild('pf3').selected=data.piao3 -- end if _config:GetChild("xipai") then _config:GetChild("xipai").selected = data.xi_pai end -- if _config:GetController("piaofen") then -- _config:GetController("piaofen").selectedIndex=data.piao_niao_opt -- end if oldGameVersion == 2 then self.xipaiValueText.text = data.xi_pai_score / 100 self.xipaiValue = data.xi_pai_score / 100 self.anchouValueText.text = data.an_chou_score / 100 self.anchouValue = data.an_chou_score / 100 end -- if _config:GetController("fengding") then -- _config:GetController("fengding").selectedIndex=data.fengding_score -- end end return M