diff --git a/lua_probject/base_project/Game/View/MainView.lua b/lua_probject/base_project/Game/View/MainView.lua index 4b4214cc..be8e046a 100644 --- a/lua_probject/base_project/Game/View/MainView.lua +++ b/lua_probject/base_project/Game/View/MainView.lua @@ -10,7 +10,7 @@ local FGAssistView = import('.FGAssistView') MainView = {} -- 继承 BaseView -setmetatable(MainView, {__index = BaseView}) +setmetatable(MainView, { __index = BaseView }) local M = MainView @@ -18,49 +18,48 @@ local M = MainView local record_baned = 0 function M:init() - TimerManager.Clear() + TimerManager.Clear() self._gamectr = ControllerManager.GetController(GameController) self._room = DataManager.CurrenRoom self._allow_dissmiss = true -- 游戏开始后显示解散房间按钮 - self._multilingual = false -- 游戏支持多语言切换 - self._language = 0 -- 语言默认0,1可以设为需要的方言 - self._style = 1 -- 游戏风格 - self._hide_assist = false -- 是否隐藏牌友圈助手 + self._multilingual = false -- 游戏支持多语言切换 + self._language = 0 -- 语言默认0,1可以设为需要的方言 + self._style = 1 -- 游戏风格 + self._hide_assist = false -- 是否隐藏牌友圈助手 self._gps_style = 1 self.dismiss_cd = 0 UIPackage.AddPackage('base/chat/ui/Chat') self.Fix_Msg_Chat = ViewUtil.Fix_Msg_Chat -- 自动回复消息列表 - self.Fix_Msg_Chat2 = nil -- 自动回复列表2 + self.Fix_Msg_Chat2 = nil -- 自动回复列表2 self:InitView() - self:SetTuoGuanState() + self:SetTuoGuanState() end function M:SetTuoGuanState() - --printlog("初始化设置托管状态") - if ControllerManager.enterPlayerData and #ControllerManager.enterPlayerData>0 then - --pt(ControllerManager.enterPlayerData) - for i=1,#ControllerManager.enterPlayerData do - local p =self._player_info[self:GetPos(ControllerManager.enterPlayerData[i].seat)] - --p.seat=ControllerManager.enterPlayerData[i].seat - local t=ControllerManager.enterPlayerData[i].entrust_time - --local isShow=ControllerManager.enterPlayerData[i].entrust - --if isShow==nil then return end - - if t and t>0 then - -- p:IsShowTGTips(true,t) - else - - end - - end - ControllerManager.enterPlayerData=nil - end + --printlog("初始化设置托管状态") + if ControllerManager.enterPlayerData and #ControllerManager.enterPlayerData > 0 then + --pt(ControllerManager.enterPlayerData) + for i = 1, #ControllerManager.enterPlayerData do + local p = self._player_info[self:GetPos(ControllerManager.enterPlayerData[i].seat)] + --p.seat=ControllerManager.enterPlayerData[i].seat + local t = ControllerManager.enterPlayerData[i].entrust_time + --local isShow=ControllerManager.enterPlayerData[i].entrust + --if isShow==nil then return end + + if t and t > 0 then + -- p:IsShowTGTips(true,t) + else + + end + end + ControllerManager.enterPlayerData = nil + end end function M:InitView(url, isHideIpAdds) - --print("url===>>>") - --print(url) - --print(debug.traceback()) + --print("url===>>>") + --print(url) + --print(debug.traceback()) BaseView.InitView(self, url) -- @@ -78,19 +77,19 @@ function M:InitView(url, isHideIpAdds) self._gcm_chat = self._view:GetChild('gcm_chat') if self._gcm_chat then - if self._room.ban_chat2 then + if self._room.ban_chat2 then self._gcm_chat:GetController('sdk').selectedIndex = 1 - -- self._gcm_chat.visible = false + -- self._gcm_chat.visible = false end if self._room.room_config and self._room.room_config.isHidden and self._room.room_config.isHidden == 1 then - -- self._gcm_chat.visible = false + -- self._gcm_chat.visible = false end end local _view = self._view local _room = self._room self._state = _view:GetController('state') - self._ctr_action = _view:GetController("action") + self._ctr_action = _view:GetController("action") self:InitPlayerInfoView(isHideIpAdds) @@ -111,7 +110,7 @@ function M:InitView(url, isHideIpAdds) -- 显示玩家距离 self.btn_distance = self._view:GetChild('btn_distance') - --self.btn_distance.displayObject.gameObject:SetActive(false) + --self.btn_distance.displayObject.gameObject:SetActive(false) if self.btn_distance then self.btn_distance.onClick:Add(function() if self._room.self_player.seat == 0 then @@ -120,7 +119,8 @@ function M:InitView(url, isHideIpAdds) self.distance_view = PlayerDistanceView.new(false, self._gps_style, function(v) self:continue_game(v) end) - self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and self._state.selectedIndex < 3 and 1 or 0 + self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and + self._state.selectedIndex < 3 and 1 or 0 self.distance_view:Show() end) end @@ -149,7 +149,7 @@ function M:InitView(url, isHideIpAdds) str_des = string.format('%s %s', str_des, _room.room_config:GetDes()) com_roominfo:GetChild('tex_detail').text = str_des local tex_time = com_roominfo:GetChild('tex_time') - self._co_timer =coroutine.start(function() + self._co_timer = coroutine.start(function() while true do tex_time.text = os.date('%m-%d %H:%M') local _client = ControllerManager.GameNetClinet @@ -189,9 +189,9 @@ function M:InitView(url, isHideIpAdds) -- 语音Stard local gcm_chat = _view:GetChild('gcm_chat') - --gcm_chat.displayObject.gameObject:SetActive(false) + --gcm_chat.displayObject.gameObject:SetActive(false) if gcm_chat then - -- gcm_chat.visible = false + -- gcm_chat.visible = false local _btn_chat = gcm_chat:GetChild('n1') _btn_chat.onClick:Add(function() if self.chat_view == nil then @@ -208,7 +208,7 @@ function M:InitView(url, isHideIpAdds) self._ctr_voice = gcm_chat:GetController('voice') self._btn_record = gcm_chat:GetChild('btn_record') - self._btn_record.displayObject.gameObject:SetActive(false) + self._btn_record.displayObject.gameObject:SetActive(false) self.ctr_record_ban = self._btn_record:GetController('ban') self.ctr_record_ban.selectedIndex = record_baned self._record_time = 0 @@ -231,14 +231,14 @@ function M:InitView(url, isHideIpAdds) btn_ready.onClick:Set(function() self._gamectr:PlayerReady() end) - - local btn_xipai = _view:GetChild('btn_xipai') - if btn_xipai then - btn_xipai.onClick:Set(function() - self._gamectr:PlayerXiPai() - end) - end - + + local btn_xipai = _view:GetChild('btn_xipai') + if btn_xipai then + btn_xipai.onClick:Set(function() + self._gamectr:PlayerXiPai() + end) + end + local btn_start = _view:GetChild('btn_start') btn_start.onClick:Set(function() @@ -255,7 +255,7 @@ function M:InitView(url, isHideIpAdds) self._left_time = 0 self.dismiss_room_cd_time = 0 local btn_back_exit = _view:GetChild('btn_back_exit') - --btn_back_exit.displayObject.gameObject:SetActive(false) + --btn_back_exit.displayObject.gameObject:SetActive(false) if btn_back_exit ~= nil then btn_back_exit.onClick:Set( function() @@ -291,42 +291,42 @@ function M:InitView(url, isHideIpAdds) end ) end - local btn_back_lobby = _view:GetChild('btn_back_lobby') + local btn_back_lobby = _view:GetChild('btn_back_lobby') if btn_back_lobby ~= nil then - btn_back_lobby.onClick:Set( + btn_back_lobby.onClick:Set( function() local tip_owner = '您是否退出房间?\n(退出房间后房间将解散)' - local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分) - local tipStr = '' - if self._room.agent then - tipStr = '您是否退出房间?' - else - tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip - end - local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel) - _curren_msg.onOk:Add( - function() - if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then - ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。') - else - ViewUtil.ShowModalWait(self._root_view) - self._gamectr:LevelRoom( - function(res) - ViewUtil.CloseModalWait() - if res.ReturnCode == 0 then - ViewManager.ChangeView(ViewManager.View_Lobby) - else - ViewUtil.ErrorTip(res.ReturnCode) - end - end - ) - end - end - ) - _curren_msg:Show() - end - ) - end + local tip = '您是否退出房间?' -- \n (请注意,申请洗牌后退出,不会返还洗牌分) + local tipStr = '' + if self._room.agent then + tipStr = '您是否退出房间?' + else + tipStr = self._room.owner_id == self._room.self_player.self_user.account_id and tip_owner or tip + end + local _curren_msg = MsgWindow.new(self._root_view, tipStr, MsgWindow.MsgMode.OkAndCancel) + _curren_msg.onOk:Add( + function() + if self._state.selectedIndex > 0 and self._state.selectedIndex < 3 then + ViewUtil.ErrorTip(nil, '房间已开始,无法退出游戏。') + else + ViewUtil.ShowModalWait(self._root_view) + self._gamectr:LevelRoom( + function(res) + ViewUtil.CloseModalWait() + if res.ReturnCode == 0 then + ViewManager.ChangeView(ViewManager.View_Lobby) + else + ViewUtil.ErrorTip(res.ReturnCode) + end + end + ) + end + end + ) + _curren_msg:Show() + end + ) + end --[[local btn_back_lobby = _view:GetChild('btn_back_lobby') btn_back_lobby.displayObject.gameObject:SetActive(false) if btn_back_lobby ~= nil then @@ -343,7 +343,7 @@ function M:InitView(url, isHideIpAdds) ) end--]] - local btn_leave_lobby = _view:GetChild('btn_leave_lobby') + local btn_leave_lobby = _view:GetChild('btn_leave_lobby') if btn_leave_lobby ~= nil then btn_leave_lobby.onClick:Set( function() @@ -361,29 +361,25 @@ function M:InitView(url, isHideIpAdds) -- 显示牌友圈助手 if self._room.group_id ~= 0 and not self._hide_assist then - - local bShow = true + local bShow = true local l_groups = DataManager.groups - local group = l_groups:get(self._room.group_id) + local group = l_groups:get(self._room.group_id) if group ~= nil then local option = group.option or 0 - if bit:_and(option,8) > 0 then + if bit:_and(option, 8) > 0 then bShow = false end end if bShow then --self:ShowFGAssist() end - end if self._room.self_player.entrust then - self:MarkSelfTuoguan() - end - - - --[[local gameCommonBtn = UIPackage.CreateObjectFromURL('ui://Common/gameCommonPanel') + + + --[[local gameCommonBtn = UIPackage.CreateObjectFromURL('ui://Common/gameCommonPanel') if gameCommonBtn then self._view:AddChild(gameCommonBtn) local shuaxingameBtn=gameCommonBtn:GetChild("shuaxinbtn") @@ -395,11 +391,6 @@ function M:InitView(url, isHideIpAdds) ) end end--]] - - - - - end function M:continue_game(continue) @@ -457,11 +448,11 @@ function M:ShowFGAssist() self._view:AddChild(btn_assist) local panel_assist = FGAssistView.new( - self._root_view, - function() - btn_assist.touchable = true - end - ) + self._root_view, + function() + btn_assist.touchable = true + end + ) if self._full then btn_assist.x = 40 else @@ -580,7 +571,7 @@ function M:EventInit() _gamectr:AddEventListener( GameEvent.PlayerState, function(...) - local arg = {...} + local arg = { ... } local p = arg[1] local info = _player_info[self:GetPos(p.seat)] info._ctr_offline.selectedIndex = p.line_state == 0 and 1 or 0 @@ -596,7 +587,7 @@ function M:EventInit() _gamectr:AddEventListener( GameEvent.DeskBreak, function(...) - local arg = {...} + local arg = { ... } local code = arg[1] if code == 0 then if self.dismissWin == nil then @@ -625,7 +616,7 @@ function M:EventInit() _gamectr:AddEventListener( GameEvent.Interaction, function(...) - local arg = {...} + local arg = { ... } local p = arg[1] if not p or not p.seat or p.seat == 0 then return @@ -670,7 +661,7 @@ function M:EventInit() _gamectr:AddEventListener( GameEvent.OnKicked, function() - printlog("GameEvent.OnKicked====》》》》》") + printlog("GameEvent.OnKicked====》》》》》") self:UnmarkSelfTuoguan() local _curren_msg = MsgWindow.new(self._root_view, '由于长时间未准备,你已被踢出房间!', MsgWindow.MsgMode.OnlyOk) _curren_msg.onOk:Add( @@ -681,27 +672,24 @@ function M:EventInit() _curren_msg:Show() end ) - - _gamectr:AddEventListener( + + _gamectr:AddEventListener( GameEvent.TupGuanOpen, function(...) - --print("刷新托管数据=====") - local arg = {...} - local p = arg[1] - local info = self._player_info[self:GetPos(p.seat)] - - if info and info.IsShowTGTips then - info:IsShowTGTips(arg[2],arg[3]) - end - - if info and info.SetShowTGTips then - info:SetShowTGTips(arg[2],arg[3]) - end - + --print("刷新托管数据=====") + local arg = { ... } + local p = arg[1] + local info = self._player_info[self:GetPos(p.seat)] + + if info and info.IsShowTGTips then + info:IsShowTGTips(arg[2], arg[3]) + end + + if info and info.SetShowTGTips then + info:SetShowTGTips(arg[2], arg[3]) + end end ) - - end -- 设置能否互动,1允许,0禁止 @@ -732,45 +720,45 @@ function M:PlayInteractAnimation(str, mypos, pos) local total_rotation = (offsetY + offsetX) / 100 * 50 self._run_move = TweenUtils.TweenFloat( - 0, - 1, - 0.5, - function(value) - myEff.x = mypos.x + offsetX * value - myEff.y = mypos.y + offsetY * value - if str == '2' then - myEff.rotation = total_rotation * value + 0, + 1, + 0.5, + function(value) + myEff.x = mypos.x + offsetX * value + myEff.y = mypos.y + offsetY * value + if str == '2' then + myEff.rotation = total_rotation * value + end end - end - ) + ) end self._run_eff = coroutine.start( - function() - if str ~= '1' then - coroutine.wait(0.5) - else - local degree = math.atan2(offsetX, offsetY) * 180 / math.pi - 90 - if degree < -180 then - degree = 360 + degree + function() + if str ~= '1' then + coroutine.wait(0.5) + else + local degree = math.atan2(offsetX, offsetY) * 180 / math.pi - 90 + if degree < -180 then + degree = 360 + degree + end + degree = degree * -1 + if degree > 90 or degree < -90 then + degree = degree + 180 * (degree > 90 and -1 or 1) + myEff.scaleX = -1 + end + myEff.rotation = degree + coroutine.wait(0.2) end - degree = degree * -1 - if degree > 90 or degree < -90 then - degree = degree + 180 * (degree > 90 and -1 or 1) - myEff.scaleX = -1 - end - myEff.rotation = degree - coroutine.wait(0.2) + self._view:AddChild(eff) + eff.x = pos.x + eff.y = pos.y + coroutine.wait(1.5) + eff:Dispose() + myEff:Dispose() end - self._view:AddChild(eff) - eff.x = pos.x - eff.y = pos.y - coroutine.wait(1.5) - eff:Dispose() - myEff:Dispose() - end - ) + ) end function M:GetReadyNum() @@ -787,13 +775,13 @@ end function M:OnPlayerEnter(...) printlog("进入房间222222222222222222++++++++++++++++++++++++++++") - local arg = {...} + local arg = { ... } local p = arg[1] if p ~= self._room.self_player and self._room.room_config.people_num <= 4 and - self._room.room_config.people_num >= 3 and - self._gamectr:CheckGPS() - then + self._room.room_config.people_num >= 3 and + self._gamectr:CheckGPS() + then if self._room.self_player.seat == 0 then return end @@ -803,7 +791,8 @@ function M:OnPlayerEnter(...) self.distance_view = PlayerDistanceView.new(true, self._gps_style, function(v) self:continue_game(v) end) - self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and self._state.selectedIndex < 3 and 1 or 0 + self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and + self._state.selectedIndex < 3 and 1 or 0 self.distance_view:Show() if self.btn_distance then self.btn_distance:GetController("state").selectedIndex = 1 @@ -815,30 +804,30 @@ function M:OnPlayerEnter(...) end function M:OnPlayerReady(...) - local arg = {...} + local arg = { ... } local p = arg[1] - - if p.isSendCardState~=nil and p.isSendCardState==true then - p.isSendCardState=false - ControllerManager.IsSendCard=false - print("进入设置计时器控制==========") - coroutine.start(function() - print("计时器倒计时5s=============") - coroutine.wait(5) - print("当前状态==============") - print(ControllerManager.IsSendCard) - if ControllerManager.IsSendCard==true then - print("以发送开牌======================") - return - else - print("开始断线重连") - ControllerManager.OnConnect(SocketCode.TimeoutDisconnect) - ViewManager.refreshGameView() - end - ControllerManager.IsSendCard=false - end) - end - + + if p.isSendCardState ~= nil and p.isSendCardState == true then + p.isSendCardState = false + ControllerManager.IsSendCard = false + print("进入设置计时器控制==========") + coroutine.start(function() + print("计时器倒计时5s=============") + coroutine.wait(5) + print("当前状态==============") + print(ControllerManager.IsSendCard) + if ControllerManager.IsSendCard == true then + print("以发送开牌======================") + return + else + print("开始断线重连") + ControllerManager.OnConnect(SocketCode.TimeoutDisconnect) + ViewManager.refreshGameView() + end + ControllerManager.IsSendCard = false + end) + end + if p.seat == self._room.self_player.seat then if self._ctr_action then self._ctr_action.selectedIndex = 0 @@ -850,7 +839,7 @@ function M:OnPlayerReady(...) end function M:OnUpdateInfo(...) - local arg = {...} + local arg = { ... } local p = arg[1] local t = arg[2] -- 托管状态变化 @@ -878,8 +867,8 @@ function M:MarkSelfTuoguan() if self._com_tuoguan then return end - - + + self._com_tuoguan = UIPackage.CreateObjectFromURL('ui://Common/com_tuoguan_self') local com_tuoguan = self._com_tuoguan GRoot.inst:AddChild(com_tuoguan) @@ -914,14 +903,14 @@ function M:MarkSelfTuoguan() _msg_view = nil end ) - local roate=GRoot.inst.width/GRoot.inst.height - local num=100 - if roate<1.9 then - num=250 - end + local roate = GRoot.inst.width / GRoot.inst.height + local num = 100 + if roate < 1.9 then + num = 250 + end com_tuoguan:AddChild(_msg_view) _msg_view:GetChild('tex_message').text = '确定要取消托管吗?' - _msg_view.x = (com_tuoguan.width - _msg_view.width) * 0.5-num + _msg_view.x = (com_tuoguan.width - _msg_view.width) * 0.5 - num _msg_view.y = (com_tuoguan.height - com_tuoguan.y - _msg_view.height) * 0.5 end ) @@ -936,7 +925,7 @@ function M:UnmarkSelfTuoguan() end function M:OnPlayerLeave(...) - local arg = {...} + local arg = { ... } local p = arg[1] local info = self._player_info[self:GetPos(p.seat)] info._view.visible = false @@ -997,15 +986,17 @@ function M:OnUpdate() if (self._popEvent) then local func = self._gamectr:PopEvent() if (func ~= nil) then - if pcall(func) then - - else - - self._gamectr = ControllerManager.GetController(GameController) - if self._gamectr then - self._gamectr:ResetConnect() - end - end + local result, resultInfo = pcall(func) + print("lingmeng PopEvent", result, resultInfo) + if result then + + else + printlog("lingmeng eror", resultInfo) + self._gamectr = ControllerManager.GetController(GameController) + if self._gamectr then + self._gamectr:ResetConnect() + end + end --func() end end @@ -1019,16 +1010,16 @@ function M:OnUpdate() local leftTime = math.floor(_left_time) if leftTime < 10 then self._tex_leftTime.text = '0' .. tostring(leftTime) - for i=2,4 do - local text = self["_tex_leftTime"..i] + for i = 2, 4 do + local text = self["_tex_leftTime" .. i] if text then text.text = '0' .. tostring(leftTime) end end else self._tex_leftTime.text = tostring(leftTime) - for i=2,4 do - local text = self["_tex_leftTime"..i] + for i = 2, 4 do + local text = self["_tex_leftTime" .. i] if text then text.text = tostring(leftTime) end @@ -1048,8 +1039,8 @@ function M:OnUpdate() if self._tex_leftTime then self._tex_leftTime.text = '00' end - for i=2,4 do - local text = self["_tex_leftTime"..i] + for i = 2, 4 do + local text = self["_tex_leftTime" .. i] if text then text.text = '00' end @@ -1073,16 +1064,18 @@ function M:OnUpdate() -- self.dismissWin = nil -- else self.dismissWin:OnUpdate(deltaTime) - -- end + -- end + end + + if self.OnMuShiUpdate then + self:OnMuShiUpdate() end - - if self.OnMuShiUpdate then - self:OnMuShiUpdate() - end end + function M:onLeftTimeOver() - + end + function M:Clear() -- self:__CloseTip() for i = 1, #self._player_info do @@ -1090,14 +1083,12 @@ function M:Clear() end end - function M:DestroyPlayerInfo() - for i = 1, #self._player_info do + for i = 1, #self._player_info do self._player_info[i]:Destroy() end end - function M:GetPos(seat) return ViewUtil.GetPos(self._room.self_player.seat, seat, self._room.room_config.people_num) end @@ -1117,7 +1108,7 @@ end --游戏激活 function M:OnApplicationActive() - --print("游戏激活================") + --print("游戏激活================") if os.time() - last_pause_time > 15 then last_pause_time = os.time() ControllerManager.WebClient:clearActionQueue() @@ -1137,16 +1128,17 @@ function M:Show() self.distance_view = PlayerDistanceView.new(true, self._gps_style, function(v) self:continue_game(v) end) - self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and self._state.selectedIndex < 3 and 1 or 0 + self.distance_view._view:GetController("state").selectedIndex = self._state.selectedIndex > 0 and + self._state.selectedIndex < 3 and 1 or 0 self.distance_view:Show() self.btn_distance:GetController("state").selectedIndex = 1 end end function M:Destroy() - TimerManager.Clear() + TimerManager.Clear() self:UnmarkSelfTuoguan() - self:DestroyPlayerInfo() + self:DestroyPlayerInfo() DSTweenManager.ClearTween() NetResetConnectWindow.CloseNetReset() @@ -1161,5 +1153,4 @@ function M:Destroy() BaseView.Destroy(self) BaseWindow.DestroyAll() ResourcesManager.UnLoadGroup('base_chat') - end diff --git a/wb_new_ui/.objs/workspace.json b/wb_new_ui/.objs/workspace.json index 790ad89b..65a9962a 100644 --- a/wb_new_ui/.objs/workspace.json +++ b/wb_new_ui/.objs/workspace.json @@ -7,75 +7,10 @@ "/" ], "libview.iconScale": 0, - "doc.openedDocs": [ - "ui://2d9xdj6zfn7fao", - "ui://m7iejg4610snh5j", - "ui://m7iejg46kwi0hma", - "ui://27vd145bm16m7iji", - "ui://m7iejg46xt5s7ij4", - "ui://m7iejg46xt5s7ij3", - "ui://m7iejg46xt5s7ij2", - "ui://m7iejg46xt5s7iiy", - "ui://m7iejg46gltdhc9", - "ui://m7iejg46irlqi02", - "ui://m7iejg46imp57ih2", - "ui://m7iejg46ilon7i9l", - "ui://m7iejg46iaes7idc", - "ui://m7iejg46iaes7idk", - "ui://m7iejg46iaes7idb", - "ui://m7iejg46iaes7idj", - "ui://m7iejg46ilon7i9m", - "ui://0khx14are0py2", - "ui://m7iejg46ilon7ia2", - "ui://m7iejg46ilon7ias", - "ui://m7iejg46ilon7ibc", - "ui://m7iejg46imp57ihp", - "ui://9n9stu2eprgzf0", - "ui://ppu1wv76j4mf9j", - "ui://ppu1wv76j4mf9d", - "ui://ppu1wv76j4mf9e", - "ui://ppu1wv76j4mf9k", - "ui://v6yvqp7wf55qwa", - "ui://v6yvqp7wf55qw7", - "ui://m7iejg46kwi0hkb", - "ui://m7iejg46mpllhv2", - "ui://m7iejg46kwi0hkl", - "ui://m7iejg46mpllhv5", - "ui://m7iejg46mkdvhdu", - "ui://v6yvqp7wf55qw5", - "ui://v6yvqp7waen81bs", - "ui://v6yvqp7waen81b0", - "ui://v6yvqp7waen81bf", - "ui://v6yvqp7wf55qvt", - "ui://v6yvqp7wf55qwb", - "ui://9n9stu2ethxkcis", - "ui://v0j9abjygq7ms2", - "ui://v0j9abjygq7m8f", - "ui://v0j9abjygq7m8l", - "ui://v0j9abjygq7m8u", - "ui://v0j9abjyp0aisn", - "ui://v0j9abjygq7med", - "ui://v0j9abjyp0aism", - "ui://v0j9abjygq7mgx", - "ui://v0j9abjygq7mh1", - "ui://m7iejg46z3847i6m", - "ui://m7iejg46kwi0hk0", - "ui://m7iejg46imp57igy", - "ui://m7iejg46imp57ih3", - "ui://m7iejg46hsbhhjn", - "ui://m7iejg46l679hwn", - "ui://m7iejg46l679hws", - "ui://m7iejg46n5sxha2", - "ui://m7iejg46cioeho9", - "ui://m7iejg46z3847i6q", - "ui://m7iejg46m16m7igb", - "ui://m7iejg46imp57igl", - "ui://m7iejg46imp57igi" - ], + "doc.openedDocs": [], "test.device": "720p Phone", "canvasColor": 10066329, "auxline2": true, - "doc.activeDoc": "ui://m7iejg46mpllhv5", "libview.twoColumn": false, "libview.expandedNodes": [ "s63l0suw", @@ -95,7 +30,15 @@ "v6yvqp7w", "/component/Main/", "v6yvqp7w", - "/component/Main/component/" + "/component/Main/component/", + "m7iejg46", + "/", + "m7iejg46", + "/mgr/", + "m7iejg46", + "/mgr/component/", + "m7iejg46", + "/mgr/component/play_set/" ], "auxline1": true, "snapToGrid": true, diff --git a/wb_new_ui/assets/Extend_Poker_FanPaoFa/component/clearing/card_item.xml b/wb_new_ui/assets/Extend_Poker_FanPaoFa/component/clearing/card_item.xml index e492aa97..a6299920 100644 --- a/wb_new_ui/assets/Extend_Poker_FanPaoFa/component/clearing/card_item.xml +++ b/wb_new_ui/assets/Extend_Poker_FanPaoFa/component/clearing/card_item.xml @@ -1,6 +1,6 @@ - + diff --git a/wb_new_ui/assets/Extend_Poker_FanPaoFa/component/clearing/clearing.xml b/wb_new_ui/assets/Extend_Poker_FanPaoFa/component/clearing/clearing.xml index 6de3d0d2..c9e69921 100644 --- a/wb_new_ui/assets/Extend_Poker_FanPaoFa/component/clearing/clearing.xml +++ b/wb_new_ui/assets/Extend_Poker_FanPaoFa/component/clearing/clearing.xml @@ -24,10 +24,10 @@