2025-05-24 14:29:14 +08:00
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local MainRightPanelView = {
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-- 查看记录
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onLogCallback = nil
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}
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local M = MainRightPanelView
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local function __init(self, mainView, view)
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local right_panel = view
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local btn_setting = right_panel:GetChild('btn_setting')
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btn_setting.onClick:Set(
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function()
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local _settingView = mainView:NewSettingView()
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_settingView.stateIndex = (mainView._room.curren_round >= 1 and mainView._allow_dissmiss) and 2 or 1
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_settingView.cd_time = mainView.dismiss_room_cd_time
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_settingView:Show()
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local room = DataManager.CurrenRoom
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_settingView.onCallback:Add(
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function(context)
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local _gamectr = ControllerManager.GetController(GameController)
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if (room.CurnrenState == StateType.Ready) then
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_gamectr:LevelRoom(
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function(response)
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if (response.ReturnCode == 0) then
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ViewManager.ChangeView(ViewManager.View_Lobby)
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GameApplication.Instance:ShowTips('房间已解散!')
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end
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end
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)
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else
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_gamectr:AskDismissRoom()
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end
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end
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)
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end
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)
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self._tex_data = right_panel:GetChild('tex_data')
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self._tex_time = right_panel:GetChild('tex_time')
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self._pb_batteryLevel = right_panel:GetChild('pb_batteryLevel')
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self._xinhao = right_panel:GetController('xinhao')
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self.ctr_xh = right_panel:GetChild('gcm_xinhao'):GetController('c1')
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self.ctr_wifi = right_panel:GetChild('gcm_wifi'):GetController('c1')
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self._tex_ping = right_panel:GetChild('gcm_xinhao'):GetChild('n7')
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2025-11-08 20:02:29 +08:00
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2025-05-24 14:29:14 +08:00
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self.ctr_log = right_panel:GetController('log')
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local btn_log = right_panel:GetChild('btn_log')
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btn_log.onClick:Set(
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function()
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if self.onLogCallback then
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self.onLogCallback()
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end
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end
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)
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self._total_time = 0
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self:__UpdateTime()
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-- self._timer = Timer.New(handler(self,self.__UpdateTime),10,-1,true)
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-- self._timer:Start()
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end
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--- Create a new MainRightPanelView
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function MainRightPanelView.new(mainView, view)
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local self = setmetatable({}, {__index = M})
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self.class = 'MainRightPanelView'
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-- 显示选项,1是正常,2的ping没有括号
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self._opt = 1
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__init(self, mainView, view)
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return self
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end
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function M:__UpdateTime()
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if self._total_time >= 10 then
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self._total_time = 0
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else
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return
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end
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self:_ShowTime()
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end
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function M:_ShowTime()
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self._tex_data.text = os.date('%Y-%m-%d')
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self._tex_time.text = os.date('%H:%M')
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if Application.platform == RuntimePlatform.IPhonePlayer or Application.platform == RuntimePlatform.Android then
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self._pb_batteryLevel.value = GameApplication.Instance:GetBatteryLevel()
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end
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local NetworkReachability = UnityEngine.NetworkReachability
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local _client = ControllerManager.GameNetClinet
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if not _client then
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return
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end
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local ping = _client:getAveragePingTime()
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if not ping then
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return
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end
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ping = math.floor(ping / 2)
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if ping > 300 then
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ping = 300
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end
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if ping <= 100 then
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self.ctr_xh.selectedIndex = 0
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elseif ping <= 300 then
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self.ctr_xh.selectedIndex = 1
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else
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self.ctr_xh.selectedIndex = 2
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end
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local str_ping = '(' .. ping .. 'ms)'
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if self._opt == 2 then
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str_ping = ping .. 'ms'
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end
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self._tex_ping.text = str_ping
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end
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--
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function M:OnUpdate(deltaTime)
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self:__UpdateTime()
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self._total_time = self._total_time + deltaTime
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end
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function M:Destroy()
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-- self._timer:Stop()
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end
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return M
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