changhong/lua_probject/extend_project/extend/poker/runfast/RunFast_RoomConfig.lua

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2025-05-24 14:29:14 +08:00
---
--- Created by 谌建军.
--- DateTime: 2017/12/19 10:54
---
local M = {}
--- Create a new RoomConfig
function M.new(config)
setmetatable(M,{__index = RoomConfig})
local self = setmetatable({}, {__index = M})
RoomConfig.init(self,config)
self.class = "RunFast_RoomConfig"
self.config=config
self.Leaf = config.leaf
self.Rule = config.rule
self.Times = config.times
self.WillBeOut = config.willBeOut
self.Heart10 = config.heartten
self.BombSpring = config.minboom
self.AA = config.aa
self.PlayerNum = config.maxPlayers
self.showlength = config.showlength
self.fourBeltThree=config.fourBeltThree
self.demolition=config.demolition
self.fangzuobi=config.fangzuobi
self.planelack=config.planelack
self.threelack=config.threelack
self.threeA=config.threeA
self.tuoguan_active_time=config.tuoguan_active_time
self.tuoguan=config.tuoguan
self.tuoguan_result_type=config.tuoguan_result_type
self.isNonnegative=config.isNonnegative
self.sandaidan = config.sandaidan
self.isHidden = config.isHidden
self.ba = config.ba
self.fs = config.fs
if config.piao ~= nil then
self.piao = config.piao
else
self.piao = 0
end
if config.daniao ~= nil then
self.daniao = config.daniao
else
self.daniao = 0
end
if self.isNonnegative == nil then
self.isNonnegative = 0
end
self.energyTab=config.energyTab
if self.energyTab==nil then
self.energyTab=0
end
return self
end
--[[function M:GetDes(sp)
sp = sp or " "
local str = ""
-- str = str.. self.Times.."局"..sp
str = str .. RoomConfig.GetDes(self, sp).." "
local count=1
if self.Leaf == 1 then
str = str.. "15张玩法"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=2
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
else
str = str.. "16张玩法"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=2
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
if self.Rule == 1 then
str = str.. "第一局黑桃3先出随后赢家先出".."\n"
else
str = str.. "第一局系统随机选一张先出,随后赢家先出".."\n"
end
count=0
if self.WillBeOut == 1 then
str = str.. "能出必出"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=2
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
else
str = str.. "可不必出"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=2
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
if self.showlength == 1 then
str = str.. "显示剩余牌"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=1
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
if self.fourBeltThree == 3 then
str = str.. "四带三"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=3
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
elseif self.fourBeltThree == 2 then
str = str.. "四带二"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=3
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
if self.Heart10 == 1 then
str = str.. "红桃10分数翻倍"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=0
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
if self.BombSpring == 1 then
str = str.. "\n4个3 或者3个A 1个2 春天\n"
end
if self.demolition == 1 then
str = str.. "炸弹不能拆"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=1
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
if self.fangzuobi == 1 and self.PlayerNum==3 then
str = str.. "防作弊"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=3
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
if self.sandaidan == 1 then
str = str.. "\n三张飞机带单或者对子\n"
end
if self.ba == 1 then
str = str.. "炸弹分数算赢家"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=0
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
if self.fs == 1 then
str = str.. "反春天"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=3
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
if self.planelack == 1 then
str = str.. "飞机少带可接完"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=0
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
if self.threelack == 1 then
str = str.. "三张少带可接完"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=0
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
if self.threeA ==1 then
str = str.. "三张A算炸弹"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=0
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
if self.piao == 0 then
elseif self.piao == 1 then
str = str.. "飘123"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=3
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
elseif self.piao == 2 then
str = str.. "飘235"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=3
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
elseif self.piao == 3 then
str = str.. "飘258"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=3
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
if self.daniao == 1 then
str = str.. "打鸟+10"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=3
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
elseif self.daniao == 2 then
str = str.. "打鸟+20"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=3
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
elseif self.daniao == 3 then
str = str.. "打鸟+50"
count=count+1
if count%2==0 then
str = str .."\n"
else
sp1=""
local strL=3
for i=1,strL do
sp1=sp1.." "
end
str = str .. sp1..sp
end
end
return str
end--]]
function M:GetDes(sp)
sp = sp or " "
local str = ""
-- str = str.. self.Times.."局"..sp
str = str .. RoomConfig.GetDes(self, sp)
if self.Leaf == 1 then
str = str.. "15张玩法"..sp
else
str = str.. "16张玩法"..sp
end
if self.Rule == 1 then
str = str.. "第一局黑桃3先出随后赢家先出"..sp
else
str = str.. "第一局系统随机选一张先出,随后赢家先出"..sp
end
if self.WillBeOut == 1 then
str = str.. "能出必出"..sp
else
str = str.. "可不必出"..sp
end
if self.showlength == 1 then
str = str.. "显示剩余牌"..sp
end
if self.fourBeltThree == 3 then
str = str.. "四带三"..sp
elseif self.fourBeltThree == 2 then
str = str.. "四带二"..sp
end
if self.Heart10 == 1 then
str = str.. "红桃10分数翻倍"..sp
end
if self.BombSpring == 1 then
str = str.. "4个3 或者3个A 1个2 春天"..sp
end
if self.demolition == 1 then
str = str.. "炸弹不能拆"..sp
end
if self.fangzuobi == 1 and self.PlayerNum==3 then
str = str.. "防作弊"..sp
end
if self.sandaidan == 1 then
str = str.. "三张飞机带单或者对子"..sp
end
if self.ba == 1 then
str = str.. "炸弹分数算赢家"..sp
end
if self.fs == 1 then
str = str.. "反春天"..sp
end
if self.planelack == 1 then
str = str.. "飞机少带可接完"..sp
end
if self.threelack == 1 then
str = str.. "三张少带可接完"..sp
end
if self.threeA ==1 then
str = str.. "三张A算炸弹"..sp
end
if self.piao == 0 then
elseif self.piao == 1 then
str = str.. "飘123"..sp
elseif self.piao == 2 then
str = str.. "飘235"..sp
elseif self.piao == 3 then
str = str.. "飘258"..sp
end
if self.daniao == 1 then
str = str.. "打鸟+10"..sp
elseif self.daniao == 2 then
str = str.. "打鸟+20"..sp
elseif self.daniao == 3 then
str = str.. "打鸟+50"..sp
end
return str
end
function M:GetGameJS()
local gamerulepanel= UIPackage.CreateObjectFromURL("ui://Extend_Poker_RunFastNew/gamerule")
return gamerulepanel
end
function M:GetGameSMSize()
return 467,500
end
function M:GetGameName()
return "跑得快"
end
--function M:GetIsShowCardNumber()
-- return self.ShowNumber == 1
--end
return M